1/* 2 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 * SOFTWARE. 22 * 23 * Authors: 24 * Rob Clark <robclark@freedesktop.org> 25 */ 26 27#ifndef IR3_GALLIUM_H_ 28#define IR3_GALLIUM_H_ 29 30#include "ir3/ir3_shader.h" 31#include "pipe/p_screen.h" 32#include "pipe/p_state.h" 33 34#include "freedreno_util.h" 35 36/** 37 * The ir3 hwcso type, use ir3_get_shader() to dereference the 38 * underlying ir3_shader 39 */ 40struct ir3_shader_state; 41 42struct ir3_shader_variant * 43ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key, 44 bool binning_pass, struct pipe_debug_callback *debug); 45 46void *ir3_shader_compute_state_create(struct pipe_context *pctx, 47 const struct pipe_compute_state *cso); 48void *ir3_shader_state_create(struct pipe_context *pctx, 49 const struct pipe_shader_state *cso); 50void ir3_shader_state_delete(struct pipe_context *pctx, void *hwcso); 51 52struct ir3_shader *ir3_get_shader(struct ir3_shader_state *hwcso); 53struct shader_info *ir3_get_shader_info(struct ir3_shader_state *hwcso); 54 55void ir3_fixup_shader_state(struct pipe_context *pctx, 56 struct ir3_shader_key *key) assert_dt; 57 58void ir3_prog_init(struct pipe_context *pctx); 59void ir3_screen_init(struct pipe_screen *pscreen); 60void ir3_screen_fini(struct pipe_screen *pscreen); 61 62/** 63 * A helper to determine if a fs input 'i' is point/sprite coord, given 64 * the specified sprite_coord_enable mask 65 */ 66static inline bool 67ir3_point_sprite(const struct ir3_shader_variant *fs, int i, 68 uint32_t sprite_coord_enable, bool *coord_mode) 69{ 70 gl_varying_slot slot = fs->inputs[i].slot; 71 switch (slot) { 72 case VARYING_SLOT_PNTC: 73 *coord_mode = true; 74 return true; 75 case VARYING_SLOT_TEX0 ... VARYING_SLOT_TEX7: 76 return !!(sprite_coord_enable & BITFIELD_BIT(slot - VARYING_SLOT_TEX0)); 77 default: 78 return false; 79 } 80} 81 82void ir3_update_max_tf_vtx(struct fd_context *ctx, 83 const struct ir3_shader_variant *v) assert_dt; 84 85#endif /* IR3_GALLIUM_H_ */ 86