i915_state.c revision af69d88d
1/************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/* Authors: Keith Whitwell <keithw@vmware.com> 29 */ 30 31 32#include "draw/draw_context.h" 33#include "util/u_helpers.h" 34#include "util/u_inlines.h" 35#include "util/u_math.h" 36#include "util/u_memory.h" 37#include "util/u_transfer.h" 38#include "tgsi/tgsi_parse.h" 39 40#include "i915_context.h" 41#include "i915_reg.h" 42#include "i915_state_inlines.h" 43#include "i915_fpc.h" 44#include "i915_resource.h" 45#include "i915_state.h" 46 47/* The i915 (and related graphics cores) do not support GL_CLAMP. The 48 * Intel drivers for "other operating systems" implement GL_CLAMP as 49 * GL_CLAMP_TO_EDGE, so the same is done here. 50 */ 51static unsigned 52translate_wrap_mode(unsigned wrap) 53{ 54 switch (wrap) { 55 case PIPE_TEX_WRAP_REPEAT: 56 return TEXCOORDMODE_WRAP; 57 case PIPE_TEX_WRAP_CLAMP: 58 return TEXCOORDMODE_CLAMP_EDGE; /* not quite correct */ 59 case PIPE_TEX_WRAP_CLAMP_TO_EDGE: 60 return TEXCOORDMODE_CLAMP_EDGE; 61 case PIPE_TEX_WRAP_CLAMP_TO_BORDER: 62 return TEXCOORDMODE_CLAMP_BORDER; 63 case PIPE_TEX_WRAP_MIRROR_REPEAT: 64 return TEXCOORDMODE_MIRROR; 65 default: 66 return TEXCOORDMODE_WRAP; 67 } 68} 69 70static unsigned translate_img_filter( unsigned filter ) 71{ 72 switch (filter) { 73 case PIPE_TEX_FILTER_NEAREST: 74 return FILTER_NEAREST; 75 case PIPE_TEX_FILTER_LINEAR: 76 return FILTER_LINEAR; 77 default: 78 assert(0); 79 return FILTER_NEAREST; 80 } 81} 82 83static unsigned translate_mip_filter( unsigned filter ) 84{ 85 switch (filter) { 86 case PIPE_TEX_MIPFILTER_NONE: 87 return MIPFILTER_NONE; 88 case PIPE_TEX_MIPFILTER_NEAREST: 89 return MIPFILTER_NEAREST; 90 case PIPE_TEX_MIPFILTER_LINEAR: 91 return MIPFILTER_LINEAR; 92 default: 93 assert(0); 94 return MIPFILTER_NONE; 95 } 96} 97 98/* None of this state is actually used for anything yet. 99 */ 100static void * 101i915_create_blend_state(struct pipe_context *pipe, 102 const struct pipe_blend_state *blend) 103{ 104 struct i915_blend_state *cso_data = CALLOC_STRUCT( i915_blend_state ); 105 106 { 107 unsigned eqRGB = blend->rt[0].rgb_func; 108 unsigned srcRGB = blend->rt[0].rgb_src_factor; 109 unsigned dstRGB = blend->rt[0].rgb_dst_factor; 110 111 unsigned eqA = blend->rt[0].alpha_func; 112 unsigned srcA = blend->rt[0].alpha_src_factor; 113 unsigned dstA = blend->rt[0].alpha_dst_factor; 114 115 /* Special handling for MIN/MAX filter modes handled at 116 * state_tracker level. 117 */ 118 119 if (srcA != srcRGB || 120 dstA != dstRGB || 121 eqA != eqRGB) { 122 123 cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD | 124 IAB_MODIFY_ENABLE | 125 IAB_ENABLE | 126 IAB_MODIFY_FUNC | 127 IAB_MODIFY_SRC_FACTOR | 128 IAB_MODIFY_DST_FACTOR | 129 SRC_ABLND_FACT(i915_translate_blend_factor(srcA)) | 130 DST_ABLND_FACT(i915_translate_blend_factor(dstA)) | 131 (i915_translate_blend_func(eqA) << IAB_FUNC_SHIFT)); 132 } 133 else { 134 cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD | 135 IAB_MODIFY_ENABLE | 136 0); 137 } 138 } 139 140 cso_data->modes4 |= (_3DSTATE_MODES_4_CMD | 141 ENABLE_LOGIC_OP_FUNC | 142 LOGIC_OP_FUNC(i915_translate_logic_op(blend->logicop_func))); 143 144 if (blend->logicop_enable) 145 cso_data->LIS5 |= S5_LOGICOP_ENABLE; 146 147 if (blend->dither) 148 cso_data->LIS5 |= S5_COLOR_DITHER_ENABLE; 149 150 /* We potentially do some fixup at emission for non-BGRA targets */ 151 if ((blend->rt[0].colormask & PIPE_MASK_R) == 0) 152 cso_data->LIS5 |= S5_WRITEDISABLE_RED; 153 154 if ((blend->rt[0].colormask & PIPE_MASK_G) == 0) 155 cso_data->LIS5 |= S5_WRITEDISABLE_GREEN; 156 157 if ((blend->rt[0].colormask & PIPE_MASK_B) == 0) 158 cso_data->LIS5 |= S5_WRITEDISABLE_BLUE; 159 160 if ((blend->rt[0].colormask & PIPE_MASK_A) == 0) 161 cso_data->LIS5 |= S5_WRITEDISABLE_ALPHA; 162 163 if (blend->rt[0].blend_enable) { 164 unsigned funcRGB = blend->rt[0].rgb_func; 165 unsigned srcRGB = blend->rt[0].rgb_src_factor; 166 unsigned dstRGB = blend->rt[0].rgb_dst_factor; 167 168 cso_data->LIS6 |= (S6_CBUF_BLEND_ENABLE | 169 SRC_BLND_FACT(i915_translate_blend_factor(srcRGB)) | 170 DST_BLND_FACT(i915_translate_blend_factor(dstRGB)) | 171 (i915_translate_blend_func(funcRGB) << S6_CBUF_BLEND_FUNC_SHIFT)); 172 } 173 174 return cso_data; 175} 176 177static void i915_bind_blend_state(struct pipe_context *pipe, 178 void *blend) 179{ 180 struct i915_context *i915 = i915_context(pipe); 181 182 if (i915->blend == blend) 183 return; 184 185 i915->blend = (struct i915_blend_state*)blend; 186 187 i915->dirty |= I915_NEW_BLEND; 188} 189 190 191static void i915_delete_blend_state(struct pipe_context *pipe, void *blend) 192{ 193 FREE(blend); 194} 195 196static void i915_set_blend_color( struct pipe_context *pipe, 197 const struct pipe_blend_color *blend_color ) 198{ 199 struct i915_context *i915 = i915_context(pipe); 200 201 if (!blend_color) 202 return; 203 204 i915->blend_color = *blend_color; 205 206 i915->dirty |= I915_NEW_BLEND; 207} 208 209static void i915_set_stencil_ref( struct pipe_context *pipe, 210 const struct pipe_stencil_ref *stencil_ref ) 211{ 212 struct i915_context *i915 = i915_context(pipe); 213 214 i915->stencil_ref = *stencil_ref; 215 216 i915->dirty |= I915_NEW_DEPTH_STENCIL; 217} 218 219static void * 220i915_create_sampler_state(struct pipe_context *pipe, 221 const struct pipe_sampler_state *sampler) 222{ 223 struct i915_sampler_state *cso = CALLOC_STRUCT( i915_sampler_state ); 224 const unsigned ws = sampler->wrap_s; 225 const unsigned wt = sampler->wrap_t; 226 const unsigned wr = sampler->wrap_r; 227 unsigned minFilt, magFilt; 228 unsigned mipFilt; 229 230 cso->templ = *sampler; 231 232 mipFilt = translate_mip_filter(sampler->min_mip_filter); 233 minFilt = translate_img_filter( sampler->min_img_filter ); 234 magFilt = translate_img_filter( sampler->mag_img_filter ); 235 236 if (sampler->max_anisotropy > 1) 237 minFilt = magFilt = FILTER_ANISOTROPIC; 238 239 if (sampler->max_anisotropy > 2) { 240 cso->state[0] |= SS2_MAX_ANISO_4; 241 } 242 243 { 244 int b = (int) (sampler->lod_bias * 16.0); 245 b = CLAMP(b, -256, 255); 246 cso->state[0] |= ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK); 247 } 248 249 /* Shadow: 250 */ 251 if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) 252 { 253 cso->state[0] |= (SS2_SHADOW_ENABLE | 254 i915_translate_shadow_compare_func(sampler->compare_func)); 255 256 minFilt = FILTER_4X4_FLAT; 257 magFilt = FILTER_4X4_FLAT; 258 } 259 260 cso->state[0] |= ((minFilt << SS2_MIN_FILTER_SHIFT) | 261 (mipFilt << SS2_MIP_FILTER_SHIFT) | 262 (magFilt << SS2_MAG_FILTER_SHIFT)); 263 264 cso->state[1] |= 265 ((translate_wrap_mode(ws) << SS3_TCX_ADDR_MODE_SHIFT) | 266 (translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT) | 267 (translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT)); 268 269 if (sampler->normalized_coords) 270 cso->state[1] |= SS3_NORMALIZED_COORDS; 271 272 { 273 int minlod = (int) (16.0 * sampler->min_lod); 274 int maxlod = (int) (16.0 * sampler->max_lod); 275 minlod = CLAMP(minlod, 0, 16 * 11); 276 maxlod = CLAMP(maxlod, 0, 16 * 11); 277 278 if (minlod > maxlod) 279 maxlod = minlod; 280 281 cso->minlod = minlod; 282 cso->maxlod = maxlod; 283 } 284 285 { 286 ubyte r = float_to_ubyte(sampler->border_color.f[0]); 287 ubyte g = float_to_ubyte(sampler->border_color.f[1]); 288 ubyte b = float_to_ubyte(sampler->border_color.f[2]); 289 ubyte a = float_to_ubyte(sampler->border_color.f[3]); 290 cso->state[2] = I915PACKCOLOR8888(r, g, b, a); 291 } 292 return cso; 293} 294 295static void 296i915_bind_vertex_sampler_states(struct pipe_context *pipe, 297 unsigned start, 298 unsigned num, 299 void **samplers) 300{ 301 struct i915_context *i915 = i915_context(pipe); 302 unsigned i; 303 304 assert(start + num <= Elements(i915->vertex_samplers)); 305 306 /* Check for no-op */ 307 if (num == i915->num_vertex_samplers && 308 !memcmp(i915->vertex_samplers + start, samplers, 309 num * sizeof(void *))) 310 return; 311 312 for (i = 0; i < num; ++i) 313 i915->vertex_samplers[i + start] = samplers[i]; 314 315 /* find highest non-null samplers[] entry */ 316 { 317 unsigned j = MAX2(i915->num_vertex_samplers, start + num); 318 while (j > 0 && i915->vertex_samplers[j - 1] == NULL) 319 j--; 320 i915->num_vertex_samplers = j; 321 } 322 323 draw_set_samplers(i915->draw, 324 PIPE_SHADER_VERTEX, 325 i915->vertex_samplers, 326 i915->num_vertex_samplers); 327} 328 329 330 331static void i915_bind_fragment_sampler_states(struct pipe_context *pipe, 332 unsigned start, 333 unsigned num, 334 void **samplers) 335{ 336 struct i915_context *i915 = i915_context(pipe); 337 unsigned i; 338 339 /* Check for no-op */ 340 if (num == i915->num_samplers && 341 !memcmp(i915->fragment_sampler + start, samplers, 342 num * sizeof(void *))) 343 return; 344 345 for (i = 0; i < num; ++i) 346 i915->fragment_sampler[i + start] = samplers[i]; 347 348 /* find highest non-null samplers[] entry */ 349 { 350 unsigned j = MAX2(i915->num_samplers, start + num); 351 while (j > 0 && i915->fragment_sampler[j - 1] == NULL) 352 j--; 353 i915->num_samplers = j; 354 } 355 356 i915->dirty |= I915_NEW_SAMPLER; 357} 358 359 360static void 361i915_bind_sampler_states(struct pipe_context *pipe, unsigned shader, 362 unsigned start, unsigned num_samplers, 363 void **samplers) 364{ 365 switch (shader) { 366 case PIPE_SHADER_VERTEX: 367 i915_bind_vertex_sampler_states(pipe, start, num_samplers, samplers); 368 break; 369 case PIPE_SHADER_FRAGMENT: 370 i915_bind_fragment_sampler_states(pipe, start, num_samplers, samplers); 371 break; 372 default: 373 ; 374 } 375} 376 377 378static void i915_delete_sampler_state(struct pipe_context *pipe, 379 void *sampler) 380{ 381 FREE(sampler); 382} 383 384 385/** 386 * Called before drawing VBO to map vertex samplers and hand them to draw 387 */ 388void 389i915_prepare_vertex_sampling(struct i915_context *i915) 390{ 391 struct i915_winsys *iws = i915->iws; 392 unsigned i,j; 393 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS]; 394 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS]; 395 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]; 396 unsigned num = i915->num_vertex_sampler_views; 397 struct pipe_sampler_view **views = i915->vertex_sampler_views; 398 399 assert(num <= PIPE_MAX_SAMPLERS); 400 if (!num) 401 return; 402 403 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { 404 struct pipe_sampler_view *view = i < num ? views[i] : NULL; 405 406 if (view) { 407 struct pipe_resource *tex = view->texture; 408 struct i915_texture *i915_tex = i915_texture(tex); 409 ubyte *addr; 410 411 /* We're referencing the texture's internal data, so save a 412 * reference to it. 413 */ 414 pipe_resource_reference(&i915->mapped_vs_tex[i], tex); 415 416 i915->mapped_vs_tex_buffer[i] = i915_tex->buffer; 417 addr = iws->buffer_map(iws, 418 i915_tex->buffer, 419 FALSE /* read only */); 420 421 /* Setup array of mipmap level pointers */ 422 /* FIXME: handle 3D textures? */ 423 for (j = view->u.tex.first_level; j <= tex->last_level; j++) { 424 mip_offsets[j] = i915_texture_offset(i915_tex, j , 0 /* FIXME depth */); 425 row_stride[j] = i915_tex->stride; 426 img_stride[j] = 0; /* FIXME */; 427 } 428 429 draw_set_mapped_texture(i915->draw, 430 PIPE_SHADER_VERTEX, 431 i, 432 tex->width0, tex->height0, tex->depth0, 433 view->u.tex.first_level, tex->last_level, 434 addr, 435 row_stride, img_stride, mip_offsets); 436 } else 437 i915->mapped_vs_tex[i] = NULL; 438 } 439} 440 441void 442i915_cleanup_vertex_sampling(struct i915_context *i915) 443{ 444 struct i915_winsys *iws = i915->iws; 445 unsigned i; 446 for (i = 0; i < Elements(i915->mapped_vs_tex); i++) { 447 if (i915->mapped_vs_tex_buffer[i]) { 448 iws->buffer_unmap(iws, i915->mapped_vs_tex_buffer[i]); 449 pipe_resource_reference(&i915->mapped_vs_tex[i], NULL); 450 } 451 } 452} 453 454 455 456/** XXX move someday? Or consolidate all these simple state setters 457 * into one file. 458 */ 459 460static void * 461i915_create_depth_stencil_state(struct pipe_context *pipe, 462 const struct pipe_depth_stencil_alpha_state *depth_stencil) 463{ 464 struct i915_depth_stencil_state *cso = CALLOC_STRUCT( i915_depth_stencil_state ); 465 466 { 467 int testmask = depth_stencil->stencil[0].valuemask & 0xff; 468 int writemask = depth_stencil->stencil[0].writemask & 0xff; 469 470 cso->stencil_modes4 |= (_3DSTATE_MODES_4_CMD | 471 ENABLE_STENCIL_TEST_MASK | 472 STENCIL_TEST_MASK(testmask) | 473 ENABLE_STENCIL_WRITE_MASK | 474 STENCIL_WRITE_MASK(writemask)); 475 } 476 477 if (depth_stencil->stencil[0].enabled) { 478 int test = i915_translate_compare_func(depth_stencil->stencil[0].func); 479 int fop = i915_translate_stencil_op(depth_stencil->stencil[0].fail_op); 480 int dfop = i915_translate_stencil_op(depth_stencil->stencil[0].zfail_op); 481 int dpop = i915_translate_stencil_op(depth_stencil->stencil[0].zpass_op); 482 483 cso->stencil_LIS5 |= (S5_STENCIL_TEST_ENABLE | 484 S5_STENCIL_WRITE_ENABLE | 485 (test << S5_STENCIL_TEST_FUNC_SHIFT) | 486 (fop << S5_STENCIL_FAIL_SHIFT) | 487 (dfop << S5_STENCIL_PASS_Z_FAIL_SHIFT) | 488 (dpop << S5_STENCIL_PASS_Z_PASS_SHIFT)); 489 } 490 491 if (depth_stencil->stencil[1].enabled) { 492 int test = i915_translate_compare_func(depth_stencil->stencil[1].func); 493 int fop = i915_translate_stencil_op(depth_stencil->stencil[1].fail_op); 494 int dfop = i915_translate_stencil_op(depth_stencil->stencil[1].zfail_op); 495 int dpop = i915_translate_stencil_op(depth_stencil->stencil[1].zpass_op); 496 int tmask = depth_stencil->stencil[1].valuemask & 0xff; 497 int wmask = depth_stencil->stencil[1].writemask & 0xff; 498 499 cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS | 500 BFO_ENABLE_STENCIL_FUNCS | 501 BFO_ENABLE_STENCIL_TWO_SIDE | 502 BFO_ENABLE_STENCIL_REF | 503 BFO_STENCIL_TWO_SIDE | 504 (test << BFO_STENCIL_TEST_SHIFT) | 505 (fop << BFO_STENCIL_FAIL_SHIFT) | 506 (dfop << BFO_STENCIL_PASS_Z_FAIL_SHIFT) | 507 (dpop << BFO_STENCIL_PASS_Z_PASS_SHIFT)); 508 509 cso->bfo[1] = (_3DSTATE_BACKFACE_STENCIL_MASKS | 510 BFM_ENABLE_STENCIL_TEST_MASK | 511 BFM_ENABLE_STENCIL_WRITE_MASK | 512 (tmask << BFM_STENCIL_TEST_MASK_SHIFT) | 513 (wmask << BFM_STENCIL_WRITE_MASK_SHIFT)); 514 } 515 else { 516 /* This actually disables two-side stencil: The bit set is a 517 * modify-enable bit to indicate we are changing the two-side 518 * setting. Then there is a symbolic zero to show that we are 519 * setting the flag to zero/off. 520 */ 521 cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS | 522 BFO_ENABLE_STENCIL_TWO_SIDE | 523 0); 524 cso->bfo[1] = 0; 525 } 526 527 if (depth_stencil->depth.enabled) { 528 int func = i915_translate_compare_func(depth_stencil->depth.func); 529 530 cso->depth_LIS6 |= (S6_DEPTH_TEST_ENABLE | 531 (func << S6_DEPTH_TEST_FUNC_SHIFT)); 532 533 if (depth_stencil->depth.writemask) 534 cso->depth_LIS6 |= S6_DEPTH_WRITE_ENABLE; 535 } 536 537 if (depth_stencil->alpha.enabled) { 538 int test = i915_translate_compare_func(depth_stencil->alpha.func); 539 ubyte refByte = float_to_ubyte(depth_stencil->alpha.ref_value); 540 541 cso->depth_LIS6 |= (S6_ALPHA_TEST_ENABLE | 542 (test << S6_ALPHA_TEST_FUNC_SHIFT) | 543 (((unsigned) refByte) << S6_ALPHA_REF_SHIFT)); 544 } 545 546 return cso; 547} 548 549static void i915_bind_depth_stencil_state(struct pipe_context *pipe, 550 void *depth_stencil) 551{ 552 struct i915_context *i915 = i915_context(pipe); 553 554 if (i915->depth_stencil == depth_stencil) 555 return; 556 557 i915->depth_stencil = (const struct i915_depth_stencil_state *)depth_stencil; 558 559 i915->dirty |= I915_NEW_DEPTH_STENCIL; 560} 561 562static void i915_delete_depth_stencil_state(struct pipe_context *pipe, 563 void *depth_stencil) 564{ 565 FREE(depth_stencil); 566} 567 568 569static void i915_set_scissor_states( struct pipe_context *pipe, 570 unsigned start_slot, 571 unsigned num_scissors, 572 const struct pipe_scissor_state *scissor ) 573{ 574 struct i915_context *i915 = i915_context(pipe); 575 576 memcpy( &i915->scissor, scissor, sizeof(*scissor) ); 577 i915->dirty |= I915_NEW_SCISSOR; 578} 579 580 581static void i915_set_polygon_stipple( struct pipe_context *pipe, 582 const struct pipe_poly_stipple *stipple ) 583{ 584} 585 586 587 588static void * 589i915_create_fs_state(struct pipe_context *pipe, 590 const struct pipe_shader_state *templ) 591{ 592 struct i915_context *i915 = i915_context(pipe); 593 struct i915_fragment_shader *ifs = CALLOC_STRUCT(i915_fragment_shader); 594 if (!ifs) 595 return NULL; 596 597 ifs->draw_data = draw_create_fragment_shader(i915->draw, templ); 598 ifs->state.tokens = tgsi_dup_tokens(templ->tokens); 599 600 tgsi_scan_shader(templ->tokens, &ifs->info); 601 602 /* The shader's compiled to i915 instructions here */ 603 i915_translate_fragment_program(i915, ifs); 604 605 return ifs; 606} 607 608static void 609i915_bind_fs_state(struct pipe_context *pipe, void *shader) 610{ 611 struct i915_context *i915 = i915_context(pipe); 612 613 if (i915->fs == shader) 614 return; 615 616 i915->fs = (struct i915_fragment_shader*) shader; 617 618 draw_bind_fragment_shader(i915->draw, (i915->fs ? i915->fs->draw_data : NULL)); 619 620 i915->dirty |= I915_NEW_FS; 621} 622 623static 624void i915_delete_fs_state(struct pipe_context *pipe, void *shader) 625{ 626 struct i915_fragment_shader *ifs = (struct i915_fragment_shader *) shader; 627 628 FREE(ifs->decl); 629 ifs->decl = NULL; 630 631 if (ifs->program) { 632 FREE(ifs->program); 633 ifs->program = NULL; 634 FREE((struct tgsi_token *)ifs->state.tokens); 635 ifs->state.tokens = NULL; 636 } 637 638 ifs->program_len = 0; 639 ifs->decl_len = 0; 640 641 FREE(ifs); 642} 643 644 645static void * 646i915_create_vs_state(struct pipe_context *pipe, 647 const struct pipe_shader_state *templ) 648{ 649 struct i915_context *i915 = i915_context(pipe); 650 651 /* just pass-through to draw module */ 652 return draw_create_vertex_shader(i915->draw, templ); 653} 654 655static void i915_bind_vs_state(struct pipe_context *pipe, void *shader) 656{ 657 struct i915_context *i915 = i915_context(pipe); 658 659 if (i915->vs == shader) 660 return; 661 662 i915->vs = shader; 663 664 /* just pass-through to draw module */ 665 draw_bind_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader); 666 667 i915->dirty |= I915_NEW_VS; 668} 669 670static void i915_delete_vs_state(struct pipe_context *pipe, void *shader) 671{ 672 struct i915_context *i915 = i915_context(pipe); 673 674 /* just pass-through to draw module */ 675 draw_delete_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader); 676} 677 678static void i915_set_constant_buffer(struct pipe_context *pipe, 679 uint shader, uint index, 680 struct pipe_constant_buffer *cb) 681{ 682 struct i915_context *i915 = i915_context(pipe); 683 struct pipe_resource *buf = cb ? cb->buffer : NULL; 684 unsigned new_num = 0; 685 boolean diff = TRUE; 686 687 /* XXX don't support geom shaders now */ 688 if (shader == PIPE_SHADER_GEOMETRY) 689 return; 690 691 if (cb && cb->user_buffer) { 692 buf = i915_user_buffer_create(pipe->screen, (void *) cb->user_buffer, 693 cb->buffer_size, 694 PIPE_BIND_CONSTANT_BUFFER); 695 } 696 697 /* if we have a new buffer compare it with the old one */ 698 if (buf) { 699 struct i915_buffer *ibuf = i915_buffer(buf); 700 struct pipe_resource *old_buf = i915->constants[shader]; 701 struct i915_buffer *old = old_buf ? i915_buffer(old_buf) : NULL; 702 unsigned old_num = i915->current.num_user_constants[shader]; 703 704 new_num = ibuf->b.b.width0 / 4 * sizeof(float); 705 706 if (old_num == new_num) { 707 if (old_num == 0) 708 diff = FALSE; 709#if 0 710 /* XXX no point in running this code since st/mesa only uses user buffers */ 711 /* Can't compare the buffer data since they are userbuffers */ 712 else if (old && old->free_on_destroy) 713 diff = memcmp(old->data, ibuf->data, ibuf->b.b.width0); 714#else 715 (void)old; 716#endif 717 } 718 } else { 719 diff = i915->current.num_user_constants[shader] != 0; 720 } 721 722 pipe_resource_reference(&i915->constants[shader], buf); 723 i915->current.num_user_constants[shader] = new_num; 724 725 if (diff) 726 i915->dirty |= shader == PIPE_SHADER_VERTEX ? I915_NEW_VS_CONSTANTS : I915_NEW_FS_CONSTANTS; 727 728 if (cb && cb->user_buffer) { 729 pipe_resource_reference(&buf, NULL); 730 } 731} 732 733 734static void i915_set_fragment_sampler_views(struct pipe_context *pipe, 735 unsigned num, 736 struct pipe_sampler_view **views) 737{ 738 struct i915_context *i915 = i915_context(pipe); 739 uint i; 740 741 assert(num <= PIPE_MAX_SAMPLERS); 742 743 /* Check for no-op */ 744 if (num == i915->num_fragment_sampler_views && 745 !memcmp(i915->fragment_sampler_views, views, num * sizeof(struct pipe_sampler_view *))) 746 return; 747 748 for (i = 0; i < num; i++) { 749 /* Note: we're using pipe_sampler_view_release() here to work around 750 * a possible crash when the old view belongs to another context that 751 * was already destroyed. 752 */ 753 pipe_sampler_view_release(pipe, &i915->fragment_sampler_views[i]); 754 pipe_sampler_view_reference(&i915->fragment_sampler_views[i], 755 views[i]); 756 } 757 758 for (i = num; i < i915->num_fragment_sampler_views; i++) 759 pipe_sampler_view_release(pipe, &i915->fragment_sampler_views[i]); 760 761 i915->num_fragment_sampler_views = num; 762 763 i915->dirty |= I915_NEW_SAMPLER_VIEW; 764} 765 766static void 767i915_set_vertex_sampler_views(struct pipe_context *pipe, 768 unsigned num, 769 struct pipe_sampler_view **views) 770{ 771 struct i915_context *i915 = i915_context(pipe); 772 uint i; 773 774 assert(num <= Elements(i915->vertex_sampler_views)); 775 776 /* Check for no-op */ 777 if (num == i915->num_vertex_sampler_views && 778 !memcmp(i915->vertex_sampler_views, views, num * sizeof(struct pipe_sampler_view *))) { 779 return; 780 } 781 782 for (i = 0; i < Elements(i915->vertex_sampler_views); i++) { 783 struct pipe_sampler_view *view = i < num ? views[i] : NULL; 784 785 pipe_sampler_view_reference(&i915->vertex_sampler_views[i], view); 786 } 787 788 i915->num_vertex_sampler_views = num; 789 790 draw_set_sampler_views(i915->draw, 791 PIPE_SHADER_VERTEX, 792 i915->vertex_sampler_views, 793 i915->num_vertex_sampler_views); 794} 795 796 797static void 798i915_set_sampler_views(struct pipe_context *pipe, unsigned shader, 799 unsigned start, unsigned num, 800 struct pipe_sampler_view **views) 801{ 802 assert(start == 0); 803 switch (shader) { 804 case PIPE_SHADER_FRAGMENT: 805 i915_set_fragment_sampler_views(pipe, num, views); 806 break; 807 case PIPE_SHADER_VERTEX: 808 i915_set_vertex_sampler_views(pipe, num, views); 809 break; 810 default: 811 ; 812 } 813} 814 815 816struct pipe_sampler_view * 817i915_create_sampler_view_custom(struct pipe_context *pipe, 818 struct pipe_resource *texture, 819 const struct pipe_sampler_view *templ, 820 unsigned width0, 821 unsigned height0) 822{ 823 struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view); 824 825 if (view) { 826 *view = *templ; 827 view->reference.count = 1; 828 view->texture = NULL; 829 pipe_resource_reference(&view->texture, texture); 830 view->context = pipe; 831 } 832 833 return view; 834} 835 836static struct pipe_sampler_view * 837i915_create_sampler_view(struct pipe_context *pipe, 838 struct pipe_resource *texture, 839 const struct pipe_sampler_view *templ) 840{ 841 struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view); 842 843 if (view) { 844 *view = *templ; 845 view->reference.count = 1; 846 view->texture = NULL; 847 pipe_resource_reference(&view->texture, texture); 848 view->context = pipe; 849 } 850 851 return view; 852} 853 854 855static void 856i915_sampler_view_destroy(struct pipe_context *pipe, 857 struct pipe_sampler_view *view) 858{ 859 pipe_resource_reference(&view->texture, NULL); 860 FREE(view); 861} 862 863 864static void i915_set_framebuffer_state(struct pipe_context *pipe, 865 const struct pipe_framebuffer_state *fb) 866{ 867 struct i915_context *i915 = i915_context(pipe); 868 int i; 869 870 i915->framebuffer.width = fb->width; 871 i915->framebuffer.height = fb->height; 872 i915->framebuffer.nr_cbufs = fb->nr_cbufs; 873 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { 874 pipe_surface_reference(&i915->framebuffer.cbufs[i], 875 i < fb->nr_cbufs ? fb->cbufs[i] : NULL); 876 } 877 pipe_surface_reference(&i915->framebuffer.zsbuf, fb->zsbuf); 878 879 i915->dirty |= I915_NEW_FRAMEBUFFER; 880} 881 882 883 884static void i915_set_clip_state( struct pipe_context *pipe, 885 const struct pipe_clip_state *clip ) 886{ 887 struct i915_context *i915 = i915_context(pipe); 888 889 i915->clip = *clip; 890 891 draw_set_clip_state(i915->draw, clip); 892 893 i915->dirty |= I915_NEW_CLIP; 894} 895 896 897 898/* Called when driver state tracker notices changes to the viewport 899 * matrix: 900 */ 901static void i915_set_viewport_states( struct pipe_context *pipe, 902 unsigned start_slot, 903 unsigned num_viewports, 904 const struct pipe_viewport_state *viewport ) 905{ 906 struct i915_context *i915 = i915_context(pipe); 907 908 i915->viewport = *viewport; /* struct copy */ 909 910 /* pass the viewport info to the draw module */ 911 draw_set_viewport_states(i915->draw, start_slot, num_viewports, 912 &i915->viewport); 913 914 i915->dirty |= I915_NEW_VIEWPORT; 915} 916 917 918static void * 919i915_create_rasterizer_state(struct pipe_context *pipe, 920 const struct pipe_rasterizer_state *rasterizer) 921{ 922 struct i915_rasterizer_state *cso = CALLOC_STRUCT( i915_rasterizer_state ); 923 924 cso->templ = *rasterizer; 925 cso->color_interp = rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR; 926 cso->light_twoside = rasterizer->light_twoside; 927 cso->ds[0].u = _3DSTATE_DEPTH_OFFSET_SCALE; 928 cso->ds[1].f = rasterizer->offset_scale; 929 if (rasterizer->poly_stipple_enable) { 930 cso->st |= ST1_ENABLE; 931 } 932 933 if (rasterizer->scissor) 934 cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT; 935 else 936 cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT; 937 938 switch (rasterizer->cull_face) { 939 case PIPE_FACE_NONE: 940 cso->LIS4 |= S4_CULLMODE_NONE; 941 break; 942 case PIPE_FACE_FRONT: 943 if (rasterizer->front_ccw) 944 cso->LIS4 |= S4_CULLMODE_CCW; 945 else 946 cso->LIS4 |= S4_CULLMODE_CW; 947 break; 948 case PIPE_FACE_BACK: 949 if (rasterizer->front_ccw) 950 cso->LIS4 |= S4_CULLMODE_CW; 951 else 952 cso->LIS4 |= S4_CULLMODE_CCW; 953 break; 954 case PIPE_FACE_FRONT_AND_BACK: 955 cso->LIS4 |= S4_CULLMODE_BOTH; 956 break; 957 } 958 959 { 960 int line_width = CLAMP((int)(rasterizer->line_width * 2), 1, 0xf); 961 962 cso->LIS4 |= line_width << S4_LINE_WIDTH_SHIFT; 963 964 if (rasterizer->line_smooth) 965 cso->LIS4 |= S4_LINE_ANTIALIAS_ENABLE; 966 } 967 968 { 969 int point_size = CLAMP((int) rasterizer->point_size, 1, 0xff); 970 971 cso->LIS4 |= point_size << S4_POINT_WIDTH_SHIFT; 972 } 973 974 if (rasterizer->flatshade) { 975 cso->LIS4 |= (S4_FLATSHADE_ALPHA | 976 S4_FLATSHADE_COLOR | 977 S4_FLATSHADE_SPECULAR); 978 } 979 980 cso->LIS7 = fui( rasterizer->offset_units ); 981 982 983 return cso; 984} 985 986static void i915_bind_rasterizer_state( struct pipe_context *pipe, 987 void *raster ) 988{ 989 struct i915_context *i915 = i915_context(pipe); 990 991 if (i915->rasterizer == raster) 992 return; 993 994 i915->rasterizer = (struct i915_rasterizer_state *)raster; 995 996 /* pass-through to draw module */ 997 draw_set_rasterizer_state(i915->draw, 998 (i915->rasterizer ? &(i915->rasterizer->templ) : NULL), 999 raster); 1000 1001 i915->dirty |= I915_NEW_RASTERIZER; 1002} 1003 1004static void i915_delete_rasterizer_state(struct pipe_context *pipe, 1005 void *raster) 1006{ 1007 FREE(raster); 1008} 1009 1010static void i915_set_vertex_buffers(struct pipe_context *pipe, 1011 unsigned start_slot, unsigned count, 1012 const struct pipe_vertex_buffer *buffers) 1013{ 1014 struct i915_context *i915 = i915_context(pipe); 1015 struct draw_context *draw = i915->draw; 1016 1017 util_set_vertex_buffers_count(i915->vertex_buffers, 1018 &i915->nr_vertex_buffers, 1019 buffers, start_slot, count); 1020 1021 /* pass-through to draw module */ 1022 draw_set_vertex_buffers(draw, start_slot, count, buffers); 1023} 1024 1025static void * 1026i915_create_vertex_elements_state(struct pipe_context *pipe, 1027 unsigned count, 1028 const struct pipe_vertex_element *attribs) 1029{ 1030 struct i915_velems_state *velems; 1031 assert(count <= PIPE_MAX_ATTRIBS); 1032 velems = (struct i915_velems_state *) MALLOC(sizeof(struct i915_velems_state)); 1033 if (velems) { 1034 velems->count = count; 1035 memcpy(velems->velem, attribs, sizeof(*attribs) * count); 1036 } 1037 return velems; 1038} 1039 1040static void 1041i915_bind_vertex_elements_state(struct pipe_context *pipe, 1042 void *velems) 1043{ 1044 struct i915_context *i915 = i915_context(pipe); 1045 struct i915_velems_state *i915_velems = (struct i915_velems_state *) velems; 1046 1047 if (i915->velems == velems) 1048 return; 1049 1050 i915->velems = velems; 1051 1052 /* pass-through to draw module */ 1053 if (i915_velems) { 1054 draw_set_vertex_elements(i915->draw, 1055 i915_velems->count, i915_velems->velem); 1056 } 1057} 1058 1059static void 1060i915_delete_vertex_elements_state(struct pipe_context *pipe, void *velems) 1061{ 1062 FREE( velems ); 1063} 1064 1065static void i915_set_index_buffer(struct pipe_context *pipe, 1066 const struct pipe_index_buffer *ib) 1067{ 1068 struct i915_context *i915 = i915_context(pipe); 1069 1070 if (ib) 1071 memcpy(&i915->index_buffer, ib, sizeof(i915->index_buffer)); 1072 else 1073 memset(&i915->index_buffer, 0, sizeof(i915->index_buffer)); 1074} 1075 1076static void 1077i915_set_sample_mask(struct pipe_context *pipe, 1078 unsigned sample_mask) 1079{ 1080} 1081 1082void 1083i915_init_state_functions( struct i915_context *i915 ) 1084{ 1085 i915->base.create_blend_state = i915_create_blend_state; 1086 i915->base.bind_blend_state = i915_bind_blend_state; 1087 i915->base.delete_blend_state = i915_delete_blend_state; 1088 1089 i915->base.create_sampler_state = i915_create_sampler_state; 1090 i915->base.bind_sampler_states = i915_bind_sampler_states; 1091 i915->base.delete_sampler_state = i915_delete_sampler_state; 1092 1093 i915->base.create_depth_stencil_alpha_state = i915_create_depth_stencil_state; 1094 i915->base.bind_depth_stencil_alpha_state = i915_bind_depth_stencil_state; 1095 i915->base.delete_depth_stencil_alpha_state = i915_delete_depth_stencil_state; 1096 1097 i915->base.create_rasterizer_state = i915_create_rasterizer_state; 1098 i915->base.bind_rasterizer_state = i915_bind_rasterizer_state; 1099 i915->base.delete_rasterizer_state = i915_delete_rasterizer_state; 1100 i915->base.create_fs_state = i915_create_fs_state; 1101 i915->base.bind_fs_state = i915_bind_fs_state; 1102 i915->base.delete_fs_state = i915_delete_fs_state; 1103 i915->base.create_vs_state = i915_create_vs_state; 1104 i915->base.bind_vs_state = i915_bind_vs_state; 1105 i915->base.delete_vs_state = i915_delete_vs_state; 1106 i915->base.create_vertex_elements_state = i915_create_vertex_elements_state; 1107 i915->base.bind_vertex_elements_state = i915_bind_vertex_elements_state; 1108 i915->base.delete_vertex_elements_state = i915_delete_vertex_elements_state; 1109 1110 i915->base.set_blend_color = i915_set_blend_color; 1111 i915->base.set_stencil_ref = i915_set_stencil_ref; 1112 i915->base.set_clip_state = i915_set_clip_state; 1113 i915->base.set_sample_mask = i915_set_sample_mask; 1114 i915->base.set_constant_buffer = i915_set_constant_buffer; 1115 i915->base.set_framebuffer_state = i915_set_framebuffer_state; 1116 1117 i915->base.set_polygon_stipple = i915_set_polygon_stipple; 1118 i915->base.set_scissor_states = i915_set_scissor_states; 1119 i915->base.set_sampler_views = i915_set_sampler_views; 1120 i915->base.create_sampler_view = i915_create_sampler_view; 1121 i915->base.sampler_view_destroy = i915_sampler_view_destroy; 1122 i915->base.set_viewport_states = i915_set_viewport_states; 1123 i915->base.set_vertex_buffers = i915_set_vertex_buffers; 1124 i915->base.set_index_buffer = i915_set_index_buffer; 1125} 1126