1/* 2 * Copyright © 2017 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice shall be included 12 * in all copies or substantial portions of the Software. 13 * 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 20 * DEALINGS IN THE SOFTWARE. 21 */ 22 23/** 24 * @file iris_draw.c 25 * 26 * The main driver hooks for drawing and launching compute shaders. 27 */ 28 29#include <stdio.h> 30#include <errno.h> 31#include "pipe/p_defines.h" 32#include "pipe/p_state.h" 33#include "pipe/p_context.h" 34#include "pipe/p_screen.h" 35#include "util/u_draw.h" 36#include "util/u_inlines.h" 37#include "util/u_transfer.h" 38#include "util/u_upload_mgr.h" 39#include "intel/compiler/brw_compiler.h" 40#include "intel/compiler/brw_eu_defines.h" 41#include "iris_context.h" 42#include "iris_defines.h" 43 44static bool 45prim_is_points_or_lines(const struct pipe_draw_info *draw) 46{ 47 /* We don't need to worry about adjacency - it can only be used with 48 * geometry shaders, and we don't care about this info when GS is on. 49 */ 50 return draw->mode == PIPE_PRIM_POINTS || 51 draw->mode == PIPE_PRIM_LINES || 52 draw->mode == PIPE_PRIM_LINE_LOOP || 53 draw->mode == PIPE_PRIM_LINE_STRIP; 54} 55 56/** 57 * Record the current primitive mode and restart information, flagging 58 * related packets as dirty if necessary. 59 * 60 * This must be called before updating compiled shaders, because the patch 61 * information informs the TCS key. 62 */ 63static void 64iris_update_draw_info(struct iris_context *ice, 65 const struct pipe_draw_info *info) 66{ 67 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen; 68 const struct brw_compiler *compiler = screen->compiler; 69 70 if (ice->state.prim_mode != info->mode) { 71 ice->state.prim_mode = info->mode; 72 ice->state.dirty |= IRIS_DIRTY_VF_TOPOLOGY; 73 74 75 /* For XY Clip enables */ 76 bool points_or_lines = prim_is_points_or_lines(info); 77 if (points_or_lines != ice->state.prim_is_points_or_lines) { 78 ice->state.prim_is_points_or_lines = points_or_lines; 79 ice->state.dirty |= IRIS_DIRTY_CLIP; 80 } 81 } 82 83 if (info->mode == PIPE_PRIM_PATCHES && 84 ice->state.vertices_per_patch != ice->state.patch_vertices) { 85 ice->state.vertices_per_patch = ice->state.patch_vertices; 86 ice->state.dirty |= IRIS_DIRTY_VF_TOPOLOGY; 87 88 /* 8_PATCH TCS needs this for key->input_vertices */ 89 if (compiler->use_tcs_8_patch) 90 ice->state.stage_dirty |= IRIS_STAGE_DIRTY_UNCOMPILED_TCS; 91 92 /* Flag constants dirty for gl_PatchVerticesIn if needed. */ 93 const struct shader_info *tcs_info = 94 iris_get_shader_info(ice, MESA_SHADER_TESS_CTRL); 95 if (tcs_info && 96 BITSET_TEST(tcs_info->system_values_read, SYSTEM_VALUE_VERTICES_IN)) { 97 ice->state.stage_dirty |= IRIS_STAGE_DIRTY_CONSTANTS_TCS; 98 ice->state.shaders[MESA_SHADER_TESS_CTRL].sysvals_need_upload = true; 99 } 100 } 101 102 /* Track restart_index changes only if primitive_restart is true */ 103 const unsigned cut_index = info->primitive_restart ? info->restart_index : 104 ice->state.cut_index; 105 if (ice->state.primitive_restart != info->primitive_restart || 106 ice->state.cut_index != cut_index) { 107 ice->state.dirty |= IRIS_DIRTY_VF; 108 ice->state.primitive_restart = info->primitive_restart; 109 ice->state.cut_index = cut_index; 110 } 111} 112 113/** 114 * Update shader draw parameters, flagging VF packets as dirty if necessary. 115 */ 116static void 117iris_update_draw_parameters(struct iris_context *ice, 118 const struct pipe_draw_info *info, 119 unsigned drawid_offset, 120 const struct pipe_draw_indirect_info *indirect, 121 const struct pipe_draw_start_count_bias *draw) 122{ 123 bool changed = false; 124 125 if (ice->state.vs_uses_draw_params) { 126 struct iris_state_ref *draw_params = &ice->draw.draw_params; 127 128 if (indirect && indirect->buffer) { 129 pipe_resource_reference(&draw_params->res, indirect->buffer); 130 draw_params->offset = 131 indirect->offset + (info->index_size ? 12 : 8); 132 133 changed = true; 134 ice->draw.params_valid = false; 135 } else { 136 int firstvertex = info->index_size ? draw->index_bias : draw->start; 137 138 if (!ice->draw.params_valid || 139 ice->draw.params.firstvertex != firstvertex || 140 ice->draw.params.baseinstance != info->start_instance) { 141 142 changed = true; 143 ice->draw.params.firstvertex = firstvertex; 144 ice->draw.params.baseinstance = info->start_instance; 145 ice->draw.params_valid = true; 146 147 u_upload_data(ice->ctx.const_uploader, 0, 148 sizeof(ice->draw.params), 4, &ice->draw.params, 149 &draw_params->offset, &draw_params->res); 150 } 151 } 152 } 153 154 if (ice->state.vs_uses_derived_draw_params) { 155 struct iris_state_ref *derived_params = &ice->draw.derived_draw_params; 156 int is_indexed_draw = info->index_size ? -1 : 0; 157 158 if (ice->draw.derived_params.drawid != drawid_offset || 159 ice->draw.derived_params.is_indexed_draw != is_indexed_draw) { 160 161 changed = true; 162 ice->draw.derived_params.drawid = drawid_offset; 163 ice->draw.derived_params.is_indexed_draw = is_indexed_draw; 164 165 u_upload_data(ice->ctx.const_uploader, 0, 166 sizeof(ice->draw.derived_params), 4, 167 &ice->draw.derived_params, 168 &derived_params->offset, &derived_params->res); 169 } 170 } 171 172 if (changed) { 173 ice->state.dirty |= IRIS_DIRTY_VERTEX_BUFFERS | 174 IRIS_DIRTY_VERTEX_ELEMENTS | 175 IRIS_DIRTY_VF_SGVS; 176 } 177} 178 179static void 180iris_indirect_draw_vbo(struct iris_context *ice, 181 const struct pipe_draw_info *dinfo, 182 unsigned drawid_offset, 183 const struct pipe_draw_indirect_info *dindirect, 184 const struct pipe_draw_start_count_bias *draw) 185{ 186 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER]; 187 struct pipe_draw_info info = *dinfo; 188 struct pipe_draw_indirect_info indirect = *dindirect; 189 190 iris_emit_buffer_barrier_for(batch, iris_resource_bo(indirect.buffer), 191 IRIS_DOMAIN_VF_READ); 192 193 if (indirect.indirect_draw_count) { 194 struct iris_bo *draw_count_bo = 195 iris_resource_bo(indirect.indirect_draw_count); 196 iris_emit_buffer_barrier_for(batch, draw_count_bo, 197 IRIS_DOMAIN_OTHER_READ); 198 199 if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT) { 200 /* Upload MI_PREDICATE_RESULT to GPR15.*/ 201 batch->screen->vtbl.load_register_reg64(batch, CS_GPR(15), MI_PREDICATE_RESULT); 202 } 203 } 204 205 const uint64_t orig_dirty = ice->state.dirty; 206 const uint64_t orig_stage_dirty = ice->state.stage_dirty; 207 208 for (int i = 0; i < indirect.draw_count; i++) { 209 iris_batch_maybe_flush(batch, 1500); 210 211 iris_update_draw_parameters(ice, &info, drawid_offset + i, &indirect, draw); 212 213 batch->screen->vtbl.upload_render_state(ice, batch, &info, drawid_offset + i, &indirect, draw); 214 215 ice->state.dirty &= ~IRIS_ALL_DIRTY_FOR_RENDER; 216 ice->state.stage_dirty &= ~IRIS_ALL_STAGE_DIRTY_FOR_RENDER; 217 218 indirect.offset += indirect.stride; 219 } 220 221 if (indirect.indirect_draw_count && 222 ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT) { 223 /* Restore MI_PREDICATE_RESULT. */ 224 batch->screen->vtbl.load_register_reg64(batch, MI_PREDICATE_RESULT, CS_GPR(15)); 225 } 226 227 /* Put this back for post-draw resolves, we'll clear it again after. */ 228 ice->state.dirty = orig_dirty; 229 ice->state.stage_dirty = orig_stage_dirty; 230} 231 232static void 233iris_simple_draw_vbo(struct iris_context *ice, 234 const struct pipe_draw_info *draw, 235 unsigned drawid_offset, 236 const struct pipe_draw_indirect_info *indirect, 237 const struct pipe_draw_start_count_bias *sc) 238{ 239 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER]; 240 241 iris_batch_maybe_flush(batch, 1500); 242 243 iris_update_draw_parameters(ice, draw, drawid_offset, indirect, sc); 244 245 batch->screen->vtbl.upload_render_state(ice, batch, draw, drawid_offset, indirect, sc); 246} 247 248/** 249 * The pipe->draw_vbo() driver hook. Performs a draw on the GPU. 250 */ 251void 252iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info, 253 unsigned drawid_offset, 254 const struct pipe_draw_indirect_info *indirect, 255 const struct pipe_draw_start_count_bias *draws, 256 unsigned num_draws) 257{ 258 if (num_draws > 1) { 259 util_draw_multi(ctx, info, drawid_offset, indirect, draws, num_draws); 260 return; 261 } 262 263 if (!indirect && (!draws[0].count || !info->instance_count)) 264 return; 265 266 struct iris_context *ice = (struct iris_context *) ctx; 267 struct iris_screen *screen = (struct iris_screen*)ice->ctx.screen; 268 const struct intel_device_info *devinfo = &screen->devinfo; 269 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER]; 270 271 if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER) 272 return; 273 274 if (INTEL_DEBUG(DEBUG_REEMIT)) { 275 ice->state.dirty |= IRIS_ALL_DIRTY_FOR_RENDER; 276 ice->state.stage_dirty |= IRIS_ALL_STAGE_DIRTY_FOR_RENDER; 277 } 278 279 iris_update_draw_info(ice, info); 280 281 if (devinfo->ver == 9) 282 gfx9_toggle_preemption(ice, batch, info); 283 284 iris_update_compiled_shaders(ice); 285 286 if (ice->state.dirty & IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES) { 287 bool draw_aux_buffer_disabled[BRW_MAX_DRAW_BUFFERS] = { }; 288 for (gl_shader_stage stage = 0; stage < MESA_SHADER_COMPUTE; stage++) { 289 if (ice->shaders.prog[stage]) 290 iris_predraw_resolve_inputs(ice, batch, draw_aux_buffer_disabled, 291 stage, true); 292 } 293 iris_predraw_resolve_framebuffer(ice, batch, draw_aux_buffer_disabled); 294 } 295 296 if (ice->state.dirty & IRIS_DIRTY_RENDER_MISC_BUFFER_FLUSHES) { 297 for (gl_shader_stage stage = 0; stage < MESA_SHADER_COMPUTE; stage++) 298 iris_predraw_flush_buffers(ice, batch, stage); 299 } 300 301 iris_binder_reserve_3d(ice); 302 303 batch->screen->vtbl.update_surface_base_address(batch, &ice->state.binder); 304 305 iris_handle_always_flush_cache(batch); 306 307 if (indirect && indirect->buffer) 308 iris_indirect_draw_vbo(ice, info, drawid_offset, indirect, &draws[0]); 309 else 310 iris_simple_draw_vbo(ice, info, drawid_offset, indirect, &draws[0]); 311 312 iris_handle_always_flush_cache(batch); 313 314 iris_postdraw_update_resolve_tracking(ice, batch); 315 316 ice->state.dirty &= ~IRIS_ALL_DIRTY_FOR_RENDER; 317 ice->state.stage_dirty &= ~IRIS_ALL_STAGE_DIRTY_FOR_RENDER; 318} 319 320static void 321iris_update_grid_size_resource(struct iris_context *ice, 322 const struct pipe_grid_info *grid) 323{ 324 const struct iris_screen *screen = (void *) ice->ctx.screen; 325 const struct isl_device *isl_dev = &screen->isl_dev; 326 struct iris_state_ref *grid_ref = &ice->state.grid_size; 327 struct iris_state_ref *state_ref = &ice->state.grid_surf_state; 328 329 const struct iris_compiled_shader *shader = ice->shaders.prog[MESA_SHADER_COMPUTE]; 330 bool grid_needs_surface = shader->bt.used_mask[IRIS_SURFACE_GROUP_CS_WORK_GROUPS]; 331 bool grid_updated = false; 332 333 if (grid->indirect) { 334 pipe_resource_reference(&grid_ref->res, grid->indirect); 335 grid_ref->offset = grid->indirect_offset; 336 337 /* Zero out the grid size so that the next non-indirect grid launch will 338 * re-upload it properly. 339 */ 340 memset(ice->state.last_grid, 0, sizeof(ice->state.last_grid)); 341 grid_updated = true; 342 } else if (memcmp(ice->state.last_grid, grid->grid, sizeof(grid->grid)) != 0) { 343 memcpy(ice->state.last_grid, grid->grid, sizeof(grid->grid)); 344 u_upload_data(ice->state.dynamic_uploader, 0, sizeof(grid->grid), 4, 345 grid->grid, &grid_ref->offset, &grid_ref->res); 346 grid_updated = true; 347 } 348 349 /* If we changed the grid, the old surface state is invalid. */ 350 if (grid_updated) 351 pipe_resource_reference(&state_ref->res, NULL); 352 353 /* Skip surface upload if we don't need it or we already have one */ 354 if (!grid_needs_surface || state_ref->res) 355 return; 356 357 struct iris_bo *grid_bo = iris_resource_bo(grid_ref->res); 358 359 void *surf_map = NULL; 360 u_upload_alloc(ice->state.surface_uploader, 0, isl_dev->ss.size, 361 isl_dev->ss.align, &state_ref->offset, &state_ref->res, 362 &surf_map); 363 state_ref->offset += 364 iris_bo_offset_from_base_address(iris_resource_bo(state_ref->res)); 365 isl_buffer_fill_state(&screen->isl_dev, surf_map, 366 .address = grid_ref->offset + grid_bo->address, 367 .size_B = sizeof(grid->grid), 368 .format = ISL_FORMAT_RAW, 369 .stride_B = 1, 370 .mocs = iris_mocs(grid_bo, isl_dev, 371 ISL_SURF_USAGE_CONSTANT_BUFFER_BIT)); 372 373 ice->state.stage_dirty |= IRIS_STAGE_DIRTY_BINDINGS_CS; 374} 375 376void 377iris_launch_grid(struct pipe_context *ctx, const struct pipe_grid_info *grid) 378{ 379 struct iris_context *ice = (struct iris_context *) ctx; 380 struct iris_batch *batch = &ice->batches[IRIS_BATCH_COMPUTE]; 381 382 if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER) 383 return; 384 385 if (INTEL_DEBUG(DEBUG_REEMIT)) { 386 ice->state.dirty |= IRIS_ALL_DIRTY_FOR_COMPUTE; 387 ice->state.stage_dirty |= IRIS_ALL_STAGE_DIRTY_FOR_COMPUTE; 388 } 389 390 if (ice->state.dirty & IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES) 391 iris_predraw_resolve_inputs(ice, batch, NULL, MESA_SHADER_COMPUTE, false); 392 393 if (ice->state.dirty & IRIS_DIRTY_COMPUTE_MISC_BUFFER_FLUSHES) 394 iris_predraw_flush_buffers(ice, batch, MESA_SHADER_COMPUTE); 395 396 iris_batch_maybe_flush(batch, 1500); 397 398 iris_update_compiled_compute_shader(ice); 399 400 if (memcmp(ice->state.last_block, grid->block, sizeof(grid->block)) != 0) { 401 memcpy(ice->state.last_block, grid->block, sizeof(grid->block)); 402 ice->state.stage_dirty |= IRIS_STAGE_DIRTY_CONSTANTS_CS; 403 ice->state.shaders[MESA_SHADER_COMPUTE].sysvals_need_upload = true; 404 } 405 406 iris_update_grid_size_resource(ice, grid); 407 408 iris_binder_reserve_compute(ice); 409 batch->screen->vtbl.update_surface_base_address(batch, &ice->state.binder); 410 411 if (ice->state.compute_predicate) { 412 batch->screen->vtbl.load_register_mem64(batch, MI_PREDICATE_RESULT, 413 ice->state.compute_predicate, 0); 414 ice->state.compute_predicate = NULL; 415 } 416 417 iris_handle_always_flush_cache(batch); 418 419 batch->screen->vtbl.upload_compute_state(ice, batch, grid); 420 421 iris_handle_always_flush_cache(batch); 422 423 ice->state.dirty &= ~IRIS_ALL_DIRTY_FOR_COMPUTE; 424 ice->state.stage_dirty &= ~IRIS_ALL_STAGE_DIRTY_FOR_COMPUTE; 425 426 /* Note: since compute shaders can't access the framebuffer, there's 427 * no need to call iris_postdraw_update_resolve_tracking. 428 */ 429} 430