1/* 2 * Copyright © 2017 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice shall be included 12 * in all copies or substantial portions of the Software. 13 * 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 20 * DEALINGS IN THE SOFTWARE. 21 */ 22 23/** 24 * @file iris_state.c 25 * 26 * ============================= GENXML CODE ============================= 27 * [This file is compiled once per generation.] 28 * ======================================================================= 29 * 30 * This is the main state upload code. 31 * 32 * Gallium uses Constant State Objects, or CSOs, for most state. Large, 33 * complex, or highly reusable state can be created once, and bound and 34 * rebound multiple times. This is modeled with the pipe->create_*_state() 35 * and pipe->bind_*_state() hooks. Highly dynamic or inexpensive state is 36 * streamed out on the fly, via pipe->set_*_state() hooks. 37 * 38 * OpenGL involves frequently mutating context state, which is mirrored in 39 * core Mesa by highly mutable data structures. However, most applications 40 * typically draw the same things over and over - from frame to frame, most 41 * of the same objects are still visible and need to be redrawn. So, rather 42 * than inventing new state all the time, applications usually mutate to swap 43 * between known states that we've seen before. 44 * 45 * Gallium isolates us from this mutation by tracking API state, and 46 * distilling it into a set of Constant State Objects, or CSOs. Large, 47 * complex, or typically reusable state can be created once, then reused 48 * multiple times. Drivers can create and store their own associated data. 49 * This create/bind model corresponds to the pipe->create_*_state() and 50 * pipe->bind_*_state() driver hooks. 51 * 52 * Some state is cheap to create, or expected to be highly dynamic. Rather 53 * than creating and caching piles of CSOs for these, Gallium simply streams 54 * them out, via the pipe->set_*_state() driver hooks. 55 * 56 * To reduce draw time overhead, we try to compute as much state at create 57 * time as possible. Wherever possible, we translate the Gallium pipe state 58 * to 3DSTATE commands, and store those commands in the CSO. At draw time, 59 * we can simply memcpy them into a batch buffer. 60 * 61 * No hardware matches the abstraction perfectly, so some commands require 62 * information from multiple CSOs. In this case, we can store two copies 63 * of the packet (one in each CSO), and simply | together their DWords at 64 * draw time. Sometimes the second set is trivial (one or two fields), so 65 * we simply pack it at draw time. 66 * 67 * There are two main components in the file below. First, the CSO hooks 68 * create/bind/track state. The second are the draw-time upload functions, 69 * iris_upload_render_state() and iris_upload_compute_state(), which read 70 * the context state and emit the commands into the actual batch. 71 */ 72 73#include <stdio.h> 74#include <errno.h> 75 76#if HAVE_VALGRIND 77#include <valgrind.h> 78#include <memcheck.h> 79#define VG(x) x 80#ifdef DEBUG 81#define __gen_validate_value(x) VALGRIND_CHECK_MEM_IS_DEFINED(&(x), sizeof(x)) 82#endif 83#else 84#define VG(x) 85#endif 86 87#include "pipe/p_defines.h" 88#include "pipe/p_state.h" 89#include "pipe/p_context.h" 90#include "pipe/p_screen.h" 91#include "util/u_dual_blend.h" 92#include "util/u_inlines.h" 93#include "util/format/u_format.h" 94#include "util/u_framebuffer.h" 95#include "util/u_transfer.h" 96#include "util/u_upload_mgr.h" 97#include "util/u_viewport.h" 98#include "util/u_memory.h" 99#include "drm-uapi/i915_drm.h" 100#include "nir.h" 101#include "intel/compiler/brw_compiler.h" 102#include "intel/common/intel_aux_map.h" 103#include "intel/common/intel_l3_config.h" 104#include "intel/common/intel_sample_positions.h" 105#include "iris_batch.h" 106#include "iris_context.h" 107#include "iris_defines.h" 108#include "iris_pipe.h" 109#include "iris_resource.h" 110 111#include "iris_genx_macros.h" 112#include "intel/common/intel_guardband.h" 113 114/** 115 * Statically assert that PIPE_* enums match the hardware packets. 116 * (As long as they match, we don't need to translate them.) 117 */ 118UNUSED static void pipe_asserts() 119{ 120#define PIPE_ASSERT(x) STATIC_ASSERT((int)x) 121 122 /* pipe_logicop happens to match the hardware. */ 123 PIPE_ASSERT(PIPE_LOGICOP_CLEAR == LOGICOP_CLEAR); 124 PIPE_ASSERT(PIPE_LOGICOP_NOR == LOGICOP_NOR); 125 PIPE_ASSERT(PIPE_LOGICOP_AND_INVERTED == LOGICOP_AND_INVERTED); 126 PIPE_ASSERT(PIPE_LOGICOP_COPY_INVERTED == LOGICOP_COPY_INVERTED); 127 PIPE_ASSERT(PIPE_LOGICOP_AND_REVERSE == LOGICOP_AND_REVERSE); 128 PIPE_ASSERT(PIPE_LOGICOP_INVERT == LOGICOP_INVERT); 129 PIPE_ASSERT(PIPE_LOGICOP_XOR == LOGICOP_XOR); 130 PIPE_ASSERT(PIPE_LOGICOP_NAND == LOGICOP_NAND); 131 PIPE_ASSERT(PIPE_LOGICOP_AND == LOGICOP_AND); 132 PIPE_ASSERT(PIPE_LOGICOP_EQUIV == LOGICOP_EQUIV); 133 PIPE_ASSERT(PIPE_LOGICOP_NOOP == LOGICOP_NOOP); 134 PIPE_ASSERT(PIPE_LOGICOP_OR_INVERTED == LOGICOP_OR_INVERTED); 135 PIPE_ASSERT(PIPE_LOGICOP_COPY == LOGICOP_COPY); 136 PIPE_ASSERT(PIPE_LOGICOP_OR_REVERSE == LOGICOP_OR_REVERSE); 137 PIPE_ASSERT(PIPE_LOGICOP_OR == LOGICOP_OR); 138 PIPE_ASSERT(PIPE_LOGICOP_SET == LOGICOP_SET); 139 140 /* pipe_blend_func happens to match the hardware. */ 141 PIPE_ASSERT(PIPE_BLENDFACTOR_ONE == BLENDFACTOR_ONE); 142 PIPE_ASSERT(PIPE_BLENDFACTOR_SRC_COLOR == BLENDFACTOR_SRC_COLOR); 143 PIPE_ASSERT(PIPE_BLENDFACTOR_SRC_ALPHA == BLENDFACTOR_SRC_ALPHA); 144 PIPE_ASSERT(PIPE_BLENDFACTOR_DST_ALPHA == BLENDFACTOR_DST_ALPHA); 145 PIPE_ASSERT(PIPE_BLENDFACTOR_DST_COLOR == BLENDFACTOR_DST_COLOR); 146 PIPE_ASSERT(PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE == BLENDFACTOR_SRC_ALPHA_SATURATE); 147 PIPE_ASSERT(PIPE_BLENDFACTOR_CONST_COLOR == BLENDFACTOR_CONST_COLOR); 148 PIPE_ASSERT(PIPE_BLENDFACTOR_CONST_ALPHA == BLENDFACTOR_CONST_ALPHA); 149 PIPE_ASSERT(PIPE_BLENDFACTOR_SRC1_COLOR == BLENDFACTOR_SRC1_COLOR); 150 PIPE_ASSERT(PIPE_BLENDFACTOR_SRC1_ALPHA == BLENDFACTOR_SRC1_ALPHA); 151 PIPE_ASSERT(PIPE_BLENDFACTOR_ZERO == BLENDFACTOR_ZERO); 152 PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC_COLOR == BLENDFACTOR_INV_SRC_COLOR); 153 PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC_ALPHA == BLENDFACTOR_INV_SRC_ALPHA); 154 PIPE_ASSERT(PIPE_BLENDFACTOR_INV_DST_ALPHA == BLENDFACTOR_INV_DST_ALPHA); 155 PIPE_ASSERT(PIPE_BLENDFACTOR_INV_DST_COLOR == BLENDFACTOR_INV_DST_COLOR); 156 PIPE_ASSERT(PIPE_BLENDFACTOR_INV_CONST_COLOR == BLENDFACTOR_INV_CONST_COLOR); 157 PIPE_ASSERT(PIPE_BLENDFACTOR_INV_CONST_ALPHA == BLENDFACTOR_INV_CONST_ALPHA); 158 PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC1_COLOR == BLENDFACTOR_INV_SRC1_COLOR); 159 PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC1_ALPHA == BLENDFACTOR_INV_SRC1_ALPHA); 160 161 /* pipe_blend_func happens to match the hardware. */ 162 PIPE_ASSERT(PIPE_BLEND_ADD == BLENDFUNCTION_ADD); 163 PIPE_ASSERT(PIPE_BLEND_SUBTRACT == BLENDFUNCTION_SUBTRACT); 164 PIPE_ASSERT(PIPE_BLEND_REVERSE_SUBTRACT == BLENDFUNCTION_REVERSE_SUBTRACT); 165 PIPE_ASSERT(PIPE_BLEND_MIN == BLENDFUNCTION_MIN); 166 PIPE_ASSERT(PIPE_BLEND_MAX == BLENDFUNCTION_MAX); 167 168 /* pipe_stencil_op happens to match the hardware. */ 169 PIPE_ASSERT(PIPE_STENCIL_OP_KEEP == STENCILOP_KEEP); 170 PIPE_ASSERT(PIPE_STENCIL_OP_ZERO == STENCILOP_ZERO); 171 PIPE_ASSERT(PIPE_STENCIL_OP_REPLACE == STENCILOP_REPLACE); 172 PIPE_ASSERT(PIPE_STENCIL_OP_INCR == STENCILOP_INCRSAT); 173 PIPE_ASSERT(PIPE_STENCIL_OP_DECR == STENCILOP_DECRSAT); 174 PIPE_ASSERT(PIPE_STENCIL_OP_INCR_WRAP == STENCILOP_INCR); 175 PIPE_ASSERT(PIPE_STENCIL_OP_DECR_WRAP == STENCILOP_DECR); 176 PIPE_ASSERT(PIPE_STENCIL_OP_INVERT == STENCILOP_INVERT); 177 178 /* pipe_sprite_coord_mode happens to match 3DSTATE_SBE */ 179 PIPE_ASSERT(PIPE_SPRITE_COORD_UPPER_LEFT == UPPERLEFT); 180 PIPE_ASSERT(PIPE_SPRITE_COORD_LOWER_LEFT == LOWERLEFT); 181#undef PIPE_ASSERT 182} 183 184static unsigned 185translate_prim_type(enum pipe_prim_type prim, uint8_t verts_per_patch) 186{ 187 static const unsigned map[] = { 188 [PIPE_PRIM_POINTS] = _3DPRIM_POINTLIST, 189 [PIPE_PRIM_LINES] = _3DPRIM_LINELIST, 190 [PIPE_PRIM_LINE_LOOP] = _3DPRIM_LINELOOP, 191 [PIPE_PRIM_LINE_STRIP] = _3DPRIM_LINESTRIP, 192 [PIPE_PRIM_TRIANGLES] = _3DPRIM_TRILIST, 193 [PIPE_PRIM_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP, 194 [PIPE_PRIM_TRIANGLE_FAN] = _3DPRIM_TRIFAN, 195 [PIPE_PRIM_QUADS] = _3DPRIM_QUADLIST, 196 [PIPE_PRIM_QUAD_STRIP] = _3DPRIM_QUADSTRIP, 197 [PIPE_PRIM_POLYGON] = _3DPRIM_POLYGON, 198 [PIPE_PRIM_LINES_ADJACENCY] = _3DPRIM_LINELIST_ADJ, 199 [PIPE_PRIM_LINE_STRIP_ADJACENCY] = _3DPRIM_LINESTRIP_ADJ, 200 [PIPE_PRIM_TRIANGLES_ADJACENCY] = _3DPRIM_TRILIST_ADJ, 201 [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = _3DPRIM_TRISTRIP_ADJ, 202 [PIPE_PRIM_PATCHES] = _3DPRIM_PATCHLIST_1 - 1, 203 }; 204 205 return map[prim] + (prim == PIPE_PRIM_PATCHES ? verts_per_patch : 0); 206} 207 208static unsigned 209translate_compare_func(enum pipe_compare_func pipe_func) 210{ 211 static const unsigned map[] = { 212 [PIPE_FUNC_NEVER] = COMPAREFUNCTION_NEVER, 213 [PIPE_FUNC_LESS] = COMPAREFUNCTION_LESS, 214 [PIPE_FUNC_EQUAL] = COMPAREFUNCTION_EQUAL, 215 [PIPE_FUNC_LEQUAL] = COMPAREFUNCTION_LEQUAL, 216 [PIPE_FUNC_GREATER] = COMPAREFUNCTION_GREATER, 217 [PIPE_FUNC_NOTEQUAL] = COMPAREFUNCTION_NOTEQUAL, 218 [PIPE_FUNC_GEQUAL] = COMPAREFUNCTION_GEQUAL, 219 [PIPE_FUNC_ALWAYS] = COMPAREFUNCTION_ALWAYS, 220 }; 221 return map[pipe_func]; 222} 223 224static unsigned 225translate_shadow_func(enum pipe_compare_func pipe_func) 226{ 227 /* Gallium specifies the result of shadow comparisons as: 228 * 229 * 1 if ref <op> texel, 230 * 0 otherwise. 231 * 232 * The hardware does: 233 * 234 * 0 if texel <op> ref, 235 * 1 otherwise. 236 * 237 * So we need to flip the operator and also negate. 238 */ 239 static const unsigned map[] = { 240 [PIPE_FUNC_NEVER] = PREFILTEROP_ALWAYS, 241 [PIPE_FUNC_LESS] = PREFILTEROP_LEQUAL, 242 [PIPE_FUNC_EQUAL] = PREFILTEROP_NOTEQUAL, 243 [PIPE_FUNC_LEQUAL] = PREFILTEROP_LESS, 244 [PIPE_FUNC_GREATER] = PREFILTEROP_GEQUAL, 245 [PIPE_FUNC_NOTEQUAL] = PREFILTEROP_EQUAL, 246 [PIPE_FUNC_GEQUAL] = PREFILTEROP_GREATER, 247 [PIPE_FUNC_ALWAYS] = PREFILTEROP_NEVER, 248 }; 249 return map[pipe_func]; 250} 251 252static unsigned 253translate_cull_mode(unsigned pipe_face) 254{ 255 static const unsigned map[4] = { 256 [PIPE_FACE_NONE] = CULLMODE_NONE, 257 [PIPE_FACE_FRONT] = CULLMODE_FRONT, 258 [PIPE_FACE_BACK] = CULLMODE_BACK, 259 [PIPE_FACE_FRONT_AND_BACK] = CULLMODE_BOTH, 260 }; 261 return map[pipe_face]; 262} 263 264static unsigned 265translate_fill_mode(unsigned pipe_polymode) 266{ 267 static const unsigned map[4] = { 268 [PIPE_POLYGON_MODE_FILL] = FILL_MODE_SOLID, 269 [PIPE_POLYGON_MODE_LINE] = FILL_MODE_WIREFRAME, 270 [PIPE_POLYGON_MODE_POINT] = FILL_MODE_POINT, 271 [PIPE_POLYGON_MODE_FILL_RECTANGLE] = FILL_MODE_SOLID, 272 }; 273 return map[pipe_polymode]; 274} 275 276static unsigned 277translate_mip_filter(enum pipe_tex_mipfilter pipe_mip) 278{ 279 static const unsigned map[] = { 280 [PIPE_TEX_MIPFILTER_NEAREST] = MIPFILTER_NEAREST, 281 [PIPE_TEX_MIPFILTER_LINEAR] = MIPFILTER_LINEAR, 282 [PIPE_TEX_MIPFILTER_NONE] = MIPFILTER_NONE, 283 }; 284 return map[pipe_mip]; 285} 286 287static uint32_t 288translate_wrap(unsigned pipe_wrap) 289{ 290 static const unsigned map[] = { 291 [PIPE_TEX_WRAP_REPEAT] = TCM_WRAP, 292 [PIPE_TEX_WRAP_CLAMP] = TCM_HALF_BORDER, 293 [PIPE_TEX_WRAP_CLAMP_TO_EDGE] = TCM_CLAMP, 294 [PIPE_TEX_WRAP_CLAMP_TO_BORDER] = TCM_CLAMP_BORDER, 295 [PIPE_TEX_WRAP_MIRROR_REPEAT] = TCM_MIRROR, 296 [PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE] = TCM_MIRROR_ONCE, 297 298 /* These are unsupported. */ 299 [PIPE_TEX_WRAP_MIRROR_CLAMP] = -1, 300 [PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER] = -1, 301 }; 302 return map[pipe_wrap]; 303} 304 305/** 306 * Allocate space for some indirect state. 307 * 308 * Return a pointer to the map (to fill it out) and a state ref (for 309 * referring to the state in GPU commands). 310 */ 311static void * 312upload_state(struct u_upload_mgr *uploader, 313 struct iris_state_ref *ref, 314 unsigned size, 315 unsigned alignment) 316{ 317 void *p = NULL; 318 u_upload_alloc(uploader, 0, size, alignment, &ref->offset, &ref->res, &p); 319 return p; 320} 321 322/** 323 * Stream out temporary/short-lived state. 324 * 325 * This allocates space, pins the BO, and includes the BO address in the 326 * returned offset (which works because all state lives in 32-bit memory 327 * zones). 328 */ 329static uint32_t * 330stream_state(struct iris_batch *batch, 331 struct u_upload_mgr *uploader, 332 struct pipe_resource **out_res, 333 unsigned size, 334 unsigned alignment, 335 uint32_t *out_offset) 336{ 337 void *ptr = NULL; 338 339 u_upload_alloc(uploader, 0, size, alignment, out_offset, out_res, &ptr); 340 341 struct iris_bo *bo = iris_resource_bo(*out_res); 342 iris_use_pinned_bo(batch, bo, false, IRIS_DOMAIN_NONE); 343 344 iris_record_state_size(batch->state_sizes, 345 bo->address + *out_offset, size); 346 347 *out_offset += iris_bo_offset_from_base_address(bo); 348 349 return ptr; 350} 351 352/** 353 * stream_state() + memcpy. 354 */ 355static uint32_t 356emit_state(struct iris_batch *batch, 357 struct u_upload_mgr *uploader, 358 struct pipe_resource **out_res, 359 const void *data, 360 unsigned size, 361 unsigned alignment) 362{ 363 unsigned offset = 0; 364 uint32_t *map = 365 stream_state(batch, uploader, out_res, size, alignment, &offset); 366 367 if (map) 368 memcpy(map, data, size); 369 370 return offset; 371} 372 373/** 374 * Did field 'x' change between 'old_cso' and 'new_cso'? 375 * 376 * (If so, we may want to set some dirty flags.) 377 */ 378#define cso_changed(x) (!old_cso || (old_cso->x != new_cso->x)) 379#define cso_changed_memcmp(x) \ 380 (!old_cso || memcmp(old_cso->x, new_cso->x, sizeof(old_cso->x)) != 0) 381 382static void 383flush_before_state_base_change(struct iris_batch *batch) 384{ 385 const struct intel_device_info *devinfo = &batch->screen->devinfo; 386 387 /* Flush before emitting STATE_BASE_ADDRESS. 388 * 389 * This isn't documented anywhere in the PRM. However, it seems to be 390 * necessary prior to changing the surface state base address. We've 391 * seen issues in Vulkan where we get GPU hangs when using multi-level 392 * command buffers which clear depth, reset state base address, and then 393 * go render stuff. 394 * 395 * Normally, in GL, we would trust the kernel to do sufficient stalls 396 * and flushes prior to executing our batch. However, it doesn't seem 397 * as if the kernel's flushing is always sufficient and we don't want to 398 * rely on it. 399 * 400 * We make this an end-of-pipe sync instead of a normal flush because we 401 * do not know the current status of the GPU. On Haswell at least, 402 * having a fast-clear operation in flight at the same time as a normal 403 * rendering operation can cause hangs. Since the kernel's flushing is 404 * insufficient, we need to ensure that any rendering operations from 405 * other processes are definitely complete before we try to do our own 406 * rendering. It's a bit of a big hammer but it appears to work. 407 */ 408 iris_emit_end_of_pipe_sync(batch, 409 "change STATE_BASE_ADDRESS (flushes)", 410 PIPE_CONTROL_RENDER_TARGET_FLUSH | 411 PIPE_CONTROL_DEPTH_CACHE_FLUSH | 412 PIPE_CONTROL_DATA_CACHE_FLUSH | 413 /* Wa_1606662791: 414 * 415 * Software must program PIPE_CONTROL command 416 * with "HDC Pipeline Flush" prior to 417 * programming of the below two non-pipeline 418 * state : 419 * * STATE_BASE_ADDRESS 420 * * 3DSTATE_BINDING_TABLE_POOL_ALLOC 421 */ 422 ((GFX_VER == 12 && devinfo->revision == 0 /* A0 */ ? 423 PIPE_CONTROL_FLUSH_HDC : 0))); 424} 425 426static void 427flush_after_state_base_change(struct iris_batch *batch) 428{ 429 /* After re-setting the surface state base address, we have to do some 430 * cache flusing so that the sampler engine will pick up the new 431 * SURFACE_STATE objects and binding tables. From the Broadwell PRM, 432 * Shared Function > 3D Sampler > State > State Caching (page 96): 433 * 434 * Coherency with system memory in the state cache, like the texture 435 * cache is handled partially by software. It is expected that the 436 * command stream or shader will issue Cache Flush operation or 437 * Cache_Flush sampler message to ensure that the L1 cache remains 438 * coherent with system memory. 439 * 440 * [...] 441 * 442 * Whenever the value of the Dynamic_State_Base_Addr, 443 * Surface_State_Base_Addr are altered, the L1 state cache must be 444 * invalidated to ensure the new surface or sampler state is fetched 445 * from system memory. 446 * 447 * The PIPE_CONTROL command has a "State Cache Invalidation Enable" bit 448 * which, according the PIPE_CONTROL instruction documentation in the 449 * Broadwell PRM: 450 * 451 * Setting this bit is independent of any other bit in this packet. 452 * This bit controls the invalidation of the L1 and L2 state caches 453 * at the top of the pipe i.e. at the parsing time. 454 * 455 * Unfortunately, experimentation seems to indicate that state cache 456 * invalidation through a PIPE_CONTROL does nothing whatsoever in 457 * regards to surface state and binding tables. In stead, it seems that 458 * invalidating the texture cache is what is actually needed. 459 * 460 * XXX: As far as we have been able to determine through 461 * experimentation, shows that flush the texture cache appears to be 462 * sufficient. The theory here is that all of the sampling/rendering 463 * units cache the binding table in the texture cache. However, we have 464 * yet to be able to actually confirm this. 465 */ 466 iris_emit_end_of_pipe_sync(batch, 467 "change STATE_BASE_ADDRESS (invalidates)", 468 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | 469 PIPE_CONTROL_CONST_CACHE_INVALIDATE | 470 PIPE_CONTROL_STATE_CACHE_INVALIDATE); 471} 472 473static void 474_iris_emit_lri(struct iris_batch *batch, uint32_t reg, uint32_t val) 475{ 476 iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_IMM), lri) { 477 lri.RegisterOffset = reg; 478 lri.DataDWord = val; 479 } 480} 481#define iris_emit_lri(b, r, v) _iris_emit_lri(b, GENX(r##_num), v) 482 483static void 484_iris_emit_lrr(struct iris_batch *batch, uint32_t dst, uint32_t src) 485{ 486 iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_REG), lrr) { 487 lrr.SourceRegisterAddress = src; 488 lrr.DestinationRegisterAddress = dst; 489 } 490} 491 492static void 493iris_load_register_reg32(struct iris_batch *batch, uint32_t dst, 494 uint32_t src) 495{ 496 _iris_emit_lrr(batch, dst, src); 497} 498 499static void 500iris_load_register_reg64(struct iris_batch *batch, uint32_t dst, 501 uint32_t src) 502{ 503 _iris_emit_lrr(batch, dst, src); 504 _iris_emit_lrr(batch, dst + 4, src + 4); 505} 506 507static void 508iris_load_register_imm32(struct iris_batch *batch, uint32_t reg, 509 uint32_t val) 510{ 511 _iris_emit_lri(batch, reg, val); 512} 513 514static void 515iris_load_register_imm64(struct iris_batch *batch, uint32_t reg, 516 uint64_t val) 517{ 518 _iris_emit_lri(batch, reg + 0, val & 0xffffffff); 519 _iris_emit_lri(batch, reg + 4, val >> 32); 520} 521 522/** 523 * Emit MI_LOAD_REGISTER_MEM to load a 32-bit MMIO register from a buffer. 524 */ 525static void 526iris_load_register_mem32(struct iris_batch *batch, uint32_t reg, 527 struct iris_bo *bo, uint32_t offset) 528{ 529 iris_batch_sync_region_start(batch); 530 iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) { 531 lrm.RegisterAddress = reg; 532 lrm.MemoryAddress = ro_bo(bo, offset); 533 } 534 iris_batch_sync_region_end(batch); 535} 536 537/** 538 * Load a 64-bit value from a buffer into a MMIO register via 539 * two MI_LOAD_REGISTER_MEM commands. 540 */ 541static void 542iris_load_register_mem64(struct iris_batch *batch, uint32_t reg, 543 struct iris_bo *bo, uint32_t offset) 544{ 545 iris_load_register_mem32(batch, reg + 0, bo, offset + 0); 546 iris_load_register_mem32(batch, reg + 4, bo, offset + 4); 547} 548 549static void 550iris_store_register_mem32(struct iris_batch *batch, uint32_t reg, 551 struct iris_bo *bo, uint32_t offset, 552 bool predicated) 553{ 554 iris_batch_sync_region_start(batch); 555 iris_emit_cmd(batch, GENX(MI_STORE_REGISTER_MEM), srm) { 556 srm.RegisterAddress = reg; 557 srm.MemoryAddress = rw_bo(bo, offset, IRIS_DOMAIN_OTHER_WRITE); 558 srm.PredicateEnable = predicated; 559 } 560 iris_batch_sync_region_end(batch); 561} 562 563static void 564iris_store_register_mem64(struct iris_batch *batch, uint32_t reg, 565 struct iris_bo *bo, uint32_t offset, 566 bool predicated) 567{ 568 iris_store_register_mem32(batch, reg + 0, bo, offset + 0, predicated); 569 iris_store_register_mem32(batch, reg + 4, bo, offset + 4, predicated); 570} 571 572static void 573iris_store_data_imm32(struct iris_batch *batch, 574 struct iris_bo *bo, uint32_t offset, 575 uint32_t imm) 576{ 577 iris_batch_sync_region_start(batch); 578 iris_emit_cmd(batch, GENX(MI_STORE_DATA_IMM), sdi) { 579 sdi.Address = rw_bo(bo, offset, IRIS_DOMAIN_OTHER_WRITE); 580 sdi.ImmediateData = imm; 581 } 582 iris_batch_sync_region_end(batch); 583} 584 585static void 586iris_store_data_imm64(struct iris_batch *batch, 587 struct iris_bo *bo, uint32_t offset, 588 uint64_t imm) 589{ 590 /* Can't use iris_emit_cmd because MI_STORE_DATA_IMM has a length of 591 * 2 in genxml but it's actually variable length and we need 5 DWords. 592 */ 593 void *map = iris_get_command_space(batch, 4 * 5); 594 iris_batch_sync_region_start(batch); 595 _iris_pack_command(batch, GENX(MI_STORE_DATA_IMM), map, sdi) { 596 sdi.DWordLength = 5 - 2; 597 sdi.Address = rw_bo(bo, offset, IRIS_DOMAIN_OTHER_WRITE); 598 sdi.ImmediateData = imm; 599 } 600 iris_batch_sync_region_end(batch); 601} 602 603static void 604iris_copy_mem_mem(struct iris_batch *batch, 605 struct iris_bo *dst_bo, uint32_t dst_offset, 606 struct iris_bo *src_bo, uint32_t src_offset, 607 unsigned bytes) 608{ 609 /* MI_COPY_MEM_MEM operates on DWords. */ 610 assert(bytes % 4 == 0); 611 assert(dst_offset % 4 == 0); 612 assert(src_offset % 4 == 0); 613 iris_batch_sync_region_start(batch); 614 615 for (unsigned i = 0; i < bytes; i += 4) { 616 iris_emit_cmd(batch, GENX(MI_COPY_MEM_MEM), cp) { 617 cp.DestinationMemoryAddress = rw_bo(dst_bo, dst_offset + i, 618 IRIS_DOMAIN_OTHER_WRITE); 619 cp.SourceMemoryAddress = ro_bo(src_bo, src_offset + i); 620 } 621 } 622 623 iris_batch_sync_region_end(batch); 624} 625 626static void 627emit_pipeline_select(struct iris_batch *batch, uint32_t pipeline) 628{ 629#if GFX_VER >= 8 && GFX_VER < 10 630 /* From the Broadwell PRM, Volume 2a: Instructions, PIPELINE_SELECT: 631 * 632 * Software must clear the COLOR_CALC_STATE Valid field in 633 * 3DSTATE_CC_STATE_POINTERS command prior to send a PIPELINE_SELECT 634 * with Pipeline Select set to GPGPU. 635 * 636 * The internal hardware docs recommend the same workaround for Gfx9 637 * hardware too. 638 */ 639 if (pipeline == GPGPU) 640 iris_emit_cmd(batch, GENX(3DSTATE_CC_STATE_POINTERS), t); 641#endif 642 643 644 /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction] 645 * PIPELINE_SELECT [DevBWR+]": 646 * 647 * "Project: DEVSNB+ 648 * 649 * Software must ensure all the write caches are flushed through a 650 * stalling PIPE_CONTROL command followed by another PIPE_CONTROL 651 * command to invalidate read only caches prior to programming 652 * MI_PIPELINE_SELECT command to change the Pipeline Select Mode." 653 */ 654 iris_emit_pipe_control_flush(batch, 655 "workaround: PIPELINE_SELECT flushes (1/2)", 656 PIPE_CONTROL_RENDER_TARGET_FLUSH | 657 PIPE_CONTROL_DEPTH_CACHE_FLUSH | 658 PIPE_CONTROL_DATA_CACHE_FLUSH | 659 PIPE_CONTROL_CS_STALL); 660 661 iris_emit_pipe_control_flush(batch, 662 "workaround: PIPELINE_SELECT flushes (2/2)", 663 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | 664 PIPE_CONTROL_CONST_CACHE_INVALIDATE | 665 PIPE_CONTROL_STATE_CACHE_INVALIDATE | 666 PIPE_CONTROL_INSTRUCTION_INVALIDATE); 667 668 iris_emit_cmd(batch, GENX(PIPELINE_SELECT), sel) { 669#if GFX_VER >= 9 670 sel.MaskBits = GFX_VER >= 12 ? 0x13 : 3; 671 sel.MediaSamplerDOPClockGateEnable = GFX_VER >= 12; 672#endif 673 sel.PipelineSelection = pipeline; 674 } 675} 676 677UNUSED static void 678init_glk_barrier_mode(struct iris_batch *batch, uint32_t value) 679{ 680#if GFX_VER == 9 681 /* Project: DevGLK 682 * 683 * "This chicken bit works around a hardware issue with barrier 684 * logic encountered when switching between GPGPU and 3D pipelines. 685 * To workaround the issue, this mode bit should be set after a 686 * pipeline is selected." 687 */ 688 iris_emit_reg(batch, GENX(SLICE_COMMON_ECO_CHICKEN1), reg) { 689 reg.GLKBarrierMode = value; 690 reg.GLKBarrierModeMask = 1; 691 } 692#endif 693} 694 695static void 696init_state_base_address(struct iris_batch *batch) 697{ 698 struct isl_device *isl_dev = &batch->screen->isl_dev; 699 uint32_t mocs = isl_mocs(isl_dev, 0, false); 700 flush_before_state_base_change(batch); 701 702 /* We program most base addresses once at context initialization time. 703 * Each base address points at a 4GB memory zone, and never needs to 704 * change. See iris_bufmgr.h for a description of the memory zones. 705 * 706 * The one exception is Surface State Base Address, which needs to be 707 * updated occasionally. See iris_binder.c for the details there. 708 */ 709 iris_emit_cmd(batch, GENX(STATE_BASE_ADDRESS), sba) { 710 sba.GeneralStateMOCS = mocs; 711 sba.StatelessDataPortAccessMOCS = mocs; 712 sba.DynamicStateMOCS = mocs; 713 sba.IndirectObjectMOCS = mocs; 714 sba.InstructionMOCS = mocs; 715 sba.SurfaceStateMOCS = mocs; 716 717 sba.GeneralStateBaseAddressModifyEnable = true; 718 sba.DynamicStateBaseAddressModifyEnable = true; 719 sba.IndirectObjectBaseAddressModifyEnable = true; 720 sba.InstructionBaseAddressModifyEnable = true; 721 sba.GeneralStateBufferSizeModifyEnable = true; 722 sba.DynamicStateBufferSizeModifyEnable = true; 723#if (GFX_VER >= 9) 724 sba.BindlessSurfaceStateBaseAddress = ro_bo(NULL, IRIS_MEMZONE_BINDLESS_START); 725 sba.BindlessSurfaceStateSize = (IRIS_BINDLESS_SIZE >> 12) - 1; 726 sba.BindlessSurfaceStateBaseAddressModifyEnable = true; 727 sba.BindlessSurfaceStateMOCS = mocs; 728#endif 729 sba.IndirectObjectBufferSizeModifyEnable = true; 730 sba.InstructionBuffersizeModifyEnable = true; 731 732 sba.InstructionBaseAddress = ro_bo(NULL, IRIS_MEMZONE_SHADER_START); 733 sba.DynamicStateBaseAddress = ro_bo(NULL, IRIS_MEMZONE_DYNAMIC_START); 734 735 sba.GeneralStateBufferSize = 0xfffff; 736 sba.IndirectObjectBufferSize = 0xfffff; 737 sba.InstructionBufferSize = 0xfffff; 738 sba.DynamicStateBufferSize = 0xfffff; 739 } 740 741 flush_after_state_base_change(batch); 742} 743 744static void 745iris_emit_l3_config(struct iris_batch *batch, 746 const struct intel_l3_config *cfg) 747{ 748 assert(cfg || GFX_VER >= 12); 749 750#if GFX_VER >= 12 751#define L3_ALLOCATION_REG GENX(L3ALLOC) 752#define L3_ALLOCATION_REG_num GENX(L3ALLOC_num) 753#else 754#define L3_ALLOCATION_REG GENX(L3CNTLREG) 755#define L3_ALLOCATION_REG_num GENX(L3CNTLREG_num) 756#endif 757 758 iris_emit_reg(batch, L3_ALLOCATION_REG, reg) { 759#if GFX_VER < 11 760 reg.SLMEnable = cfg->n[INTEL_L3P_SLM] > 0; 761#endif 762#if GFX_VER == 11 763 /* Wa_1406697149: Bit 9 "Error Detection Behavior Control" must be set 764 * in L3CNTLREG register. The default setting of the bit is not the 765 * desirable behavior. 766 */ 767 reg.ErrorDetectionBehaviorControl = true; 768 reg.UseFullWays = true; 769#endif 770 if (GFX_VER < 12 || cfg) { 771 reg.URBAllocation = cfg->n[INTEL_L3P_URB]; 772 reg.ROAllocation = cfg->n[INTEL_L3P_RO]; 773 reg.DCAllocation = cfg->n[INTEL_L3P_DC]; 774 reg.AllAllocation = cfg->n[INTEL_L3P_ALL]; 775 } else { 776#if GFX_VER >= 12 777 reg.L3FullWayAllocationEnable = true; 778#endif 779 } 780 } 781} 782 783#if GFX_VER == 9 784static void 785iris_enable_obj_preemption(struct iris_batch *batch, bool enable) 786{ 787 /* A fixed function pipe flush is required before modifying this field */ 788 iris_emit_end_of_pipe_sync(batch, enable ? "enable preemption" 789 : "disable preemption", 790 PIPE_CONTROL_RENDER_TARGET_FLUSH); 791 792 /* enable object level preemption */ 793 iris_emit_reg(batch, GENX(CS_CHICKEN1), reg) { 794 reg.ReplayMode = enable; 795 reg.ReplayModeMask = true; 796 } 797} 798#endif 799 800/** 801 * Compute an \p n x \p m pixel hashing table usable as slice, subslice or 802 * pixel pipe hashing table. The resulting table is the cyclic repetition of 803 * a fixed pattern with periodicity equal to \p period. 804 * 805 * If \p index is specified to be equal to \p period, a 2-way hashing table 806 * will be generated such that indices 0 and 1 are returned for the following 807 * fractions of entries respectively: 808 * 809 * p_0 = ceil(period / 2) / period 810 * p_1 = floor(period / 2) / period 811 * 812 * If \p index is even and less than \p period, a 3-way hashing table will be 813 * generated such that indices 0, 1 and 2 are returned for the following 814 * fractions of entries: 815 * 816 * p_0 = (ceil(period / 2) - 1) / period 817 * p_1 = floor(period / 2) / period 818 * p_2 = 1 / period 819 * 820 * The equations above apply if \p flip is equal to 0, if it is equal to 1 p_0 821 * and p_1 will be swapped for the result. Note that in the context of pixel 822 * pipe hashing this can be always 0 on Gfx12 platforms, since the hardware 823 * transparently remaps logical indices found on the table to physical pixel 824 * pipe indices from the highest to lowest EU count. 825 */ 826UNUSED static void 827calculate_pixel_hashing_table(unsigned n, unsigned m, 828 unsigned period, unsigned index, bool flip, 829 uint32_t *p) 830{ 831 for (unsigned i = 0; i < n; i++) { 832 for (unsigned j = 0; j < m; j++) { 833 const unsigned k = (i + j) % period; 834 p[j + m * i] = (k == index ? 2 : (k & 1) ^ flip); 835 } 836 } 837} 838 839#if GFX_VER == 11 840static void 841gfx11_upload_pixel_hashing_tables(struct iris_batch *batch) 842{ 843 const struct intel_device_info *devinfo = &batch->screen->devinfo; 844 assert(devinfo->ppipe_subslices[2] == 0); 845 846 if (devinfo->ppipe_subslices[0] == devinfo->ppipe_subslices[1]) 847 return; 848 849 struct iris_context *ice = batch->ice; 850 assert(&ice->batches[IRIS_BATCH_RENDER] == batch); 851 852 unsigned size = GENX(SLICE_HASH_TABLE_length) * 4; 853 uint32_t hash_address; 854 struct pipe_resource *tmp = NULL; 855 uint32_t *map = 856 stream_state(batch, ice->state.dynamic_uploader, &tmp, 857 size, 64, &hash_address); 858 pipe_resource_reference(&tmp, NULL); 859 860 const bool flip = devinfo->ppipe_subslices[0] < devinfo->ppipe_subslices[1]; 861 struct GENX(SLICE_HASH_TABLE) table; 862 calculate_pixel_hashing_table(16, 16, 3, 3, flip, table.Entry[0]); 863 864 GENX(SLICE_HASH_TABLE_pack)(NULL, map, &table); 865 866 iris_emit_cmd(batch, GENX(3DSTATE_SLICE_TABLE_STATE_POINTERS), ptr) { 867 ptr.SliceHashStatePointerValid = true; 868 ptr.SliceHashTableStatePointer = hash_address; 869 } 870 871 iris_emit_cmd(batch, GENX(3DSTATE_3D_MODE), mode) { 872 mode.SliceHashingTableEnable = true; 873 } 874} 875#elif GFX_VERx10 == 120 876static void 877gfx12_upload_pixel_hashing_tables(struct iris_batch *batch) 878{ 879 const struct intel_device_info *devinfo = &batch->screen->devinfo; 880 /* For each n calculate ppipes_of[n], equal to the number of pixel pipes 881 * present with n active dual subslices. 882 */ 883 unsigned ppipes_of[3] = {}; 884 885 for (unsigned n = 0; n < ARRAY_SIZE(ppipes_of); n++) { 886 for (unsigned p = 0; p < ARRAY_SIZE(devinfo->ppipe_subslices); p++) 887 ppipes_of[n] += (devinfo->ppipe_subslices[p] == n); 888 } 889 890 /* Gfx12 has three pixel pipes. */ 891 assert(ppipes_of[0] + ppipes_of[1] + ppipes_of[2] == 3); 892 893 if (ppipes_of[2] == 3 || ppipes_of[0] == 2) { 894 /* All three pixel pipes have the maximum number of active dual 895 * subslices, or there is only one active pixel pipe: Nothing to do. 896 */ 897 return; 898 } 899 900 iris_emit_cmd(batch, GENX(3DSTATE_SUBSLICE_HASH_TABLE), p) { 901 p.SliceHashControl[0] = TABLE_0; 902 903 if (ppipes_of[2] == 2 && ppipes_of[0] == 1) 904 calculate_pixel_hashing_table(8, 16, 2, 2, 0, p.TwoWayTableEntry[0]); 905 else if (ppipes_of[2] == 1 && ppipes_of[1] == 1 && ppipes_of[0] == 1) 906 calculate_pixel_hashing_table(8, 16, 3, 3, 0, p.TwoWayTableEntry[0]); 907 908 if (ppipes_of[2] == 2 && ppipes_of[1] == 1) 909 calculate_pixel_hashing_table(8, 16, 5, 4, 0, p.ThreeWayTableEntry[0]); 910 else if (ppipes_of[2] == 2 && ppipes_of[0] == 1) 911 calculate_pixel_hashing_table(8, 16, 2, 2, 0, p.ThreeWayTableEntry[0]); 912 else if (ppipes_of[2] == 1 && ppipes_of[1] == 1 && ppipes_of[0] == 1) 913 calculate_pixel_hashing_table(8, 16, 3, 3, 0, p.ThreeWayTableEntry[0]); 914 else 915 unreachable("Illegal fusing."); 916 } 917 918 iris_emit_cmd(batch, GENX(3DSTATE_3D_MODE), p) { 919 p.SubsliceHashingTableEnable = true; 920 p.SubsliceHashingTableEnableMask = true; 921 } 922} 923#endif 924 925static void 926iris_alloc_push_constants(struct iris_batch *batch) 927{ 928 const struct intel_device_info *devinfo = &batch->screen->devinfo; 929 930 /* For now, we set a static partitioning of the push constant area, 931 * assuming that all stages could be in use. 932 * 933 * TODO: Try lazily allocating the HS/DS/GS sections as needed, and 934 * see if that improves performance by offering more space to 935 * the VS/FS when those aren't in use. Also, try dynamically 936 * enabling/disabling it like i965 does. This would be more 937 * stalls and may not actually help; we don't know yet. 938 */ 939 940 /* Divide as equally as possible with any remainder given to FRAGMENT. */ 941 const unsigned push_constant_kb = devinfo->max_constant_urb_size_kb; 942 const unsigned stage_size = push_constant_kb / 5; 943 const unsigned frag_size = push_constant_kb - 4 * stage_size; 944 945 for (int i = 0; i <= MESA_SHADER_FRAGMENT; i++) { 946 iris_emit_cmd(batch, GENX(3DSTATE_PUSH_CONSTANT_ALLOC_VS), alloc) { 947 alloc._3DCommandSubOpcode = 18 + i; 948 alloc.ConstantBufferOffset = stage_size * i; 949 alloc.ConstantBufferSize = i == MESA_SHADER_FRAGMENT ? frag_size : stage_size; 950 } 951 } 952} 953 954#if GFX_VER >= 12 955static void 956init_aux_map_state(struct iris_batch *batch); 957#endif 958 959/** 960 * Upload initial GPU state for any kind of context. 961 * 962 * These need to happen for both render and compute. 963 */ 964static void 965iris_init_common_context(struct iris_batch *batch) 966{ 967#if GFX_VER == 11 968 iris_emit_reg(batch, GENX(SAMPLER_MODE), reg) { 969 reg.HeaderlessMessageforPreemptableContexts = 1; 970 reg.HeaderlessMessageforPreemptableContextsMask = 1; 971 } 972 973 /* Bit 1 must be set in HALF_SLICE_CHICKEN7. */ 974 iris_emit_reg(batch, GENX(HALF_SLICE_CHICKEN7), reg) { 975 reg.EnabledTexelOffsetPrecisionFix = 1; 976 reg.EnabledTexelOffsetPrecisionFixMask = 1; 977 } 978#endif 979} 980 981/** 982 * Upload the initial GPU state for a render context. 983 * 984 * This sets some invariant state that needs to be programmed a particular 985 * way, but we never actually change. 986 */ 987static void 988iris_init_render_context(struct iris_batch *batch) 989{ 990 UNUSED const struct intel_device_info *devinfo = &batch->screen->devinfo; 991 992 iris_batch_sync_region_start(batch); 993 994 emit_pipeline_select(batch, _3D); 995 996 iris_emit_l3_config(batch, batch->screen->l3_config_3d); 997 998 init_state_base_address(batch); 999 1000 iris_init_common_context(batch); 1001 1002#if GFX_VER >= 9 1003 iris_emit_reg(batch, GENX(CS_DEBUG_MODE2), reg) { 1004 reg.CONSTANT_BUFFERAddressOffsetDisable = true; 1005 reg.CONSTANT_BUFFERAddressOffsetDisableMask = true; 1006 } 1007#else 1008 iris_emit_reg(batch, GENX(INSTPM), reg) { 1009 reg.CONSTANT_BUFFERAddressOffsetDisable = true; 1010 reg.CONSTANT_BUFFERAddressOffsetDisableMask = true; 1011 } 1012#endif 1013 1014#if GFX_VER == 9 1015 iris_emit_reg(batch, GENX(CACHE_MODE_1), reg) { 1016 reg.FloatBlendOptimizationEnable = true; 1017 reg.FloatBlendOptimizationEnableMask = true; 1018 reg.MSCRAWHazardAvoidanceBit = true; 1019 reg.MSCRAWHazardAvoidanceBitMask = true; 1020 reg.PartialResolveDisableInVC = true; 1021 reg.PartialResolveDisableInVCMask = true; 1022 } 1023 1024 if (devinfo->is_geminilake) 1025 init_glk_barrier_mode(batch, GLK_BARRIER_MODE_3D_HULL); 1026#endif 1027 1028#if GFX_VER == 11 1029 iris_emit_reg(batch, GENX(TCCNTLREG), reg) { 1030 reg.L3DataPartialWriteMergingEnable = true; 1031 reg.ColorZPartialWriteMergingEnable = true; 1032 reg.URBPartialWriteMergingEnable = true; 1033 reg.TCDisable = true; 1034 } 1035 1036 /* Hardware specification recommends disabling repacking for the 1037 * compatibility with decompression mechanism in display controller. 1038 */ 1039 if (devinfo->disable_ccs_repack) { 1040 iris_emit_reg(batch, GENX(CACHE_MODE_0), reg) { 1041 reg.DisableRepackingforCompression = true; 1042 reg.DisableRepackingforCompressionMask = true; 1043 } 1044 } 1045 1046 gfx11_upload_pixel_hashing_tables(batch); 1047#endif 1048 1049#if GFX_VERx10 == 120 1050 gfx12_upload_pixel_hashing_tables(batch); 1051#endif 1052 1053 /* 3DSTATE_DRAWING_RECTANGLE is non-pipelined, so we want to avoid 1054 * changing it dynamically. We set it to the maximum size here, and 1055 * instead include the render target dimensions in the viewport, so 1056 * viewport extents clipping takes care of pruning stray geometry. 1057 */ 1058 iris_emit_cmd(batch, GENX(3DSTATE_DRAWING_RECTANGLE), rect) { 1059 rect.ClippedDrawingRectangleXMax = UINT16_MAX; 1060 rect.ClippedDrawingRectangleYMax = UINT16_MAX; 1061 } 1062 1063 /* Set the initial MSAA sample positions. */ 1064 iris_emit_cmd(batch, GENX(3DSTATE_SAMPLE_PATTERN), pat) { 1065 INTEL_SAMPLE_POS_1X(pat._1xSample); 1066 INTEL_SAMPLE_POS_2X(pat._2xSample); 1067 INTEL_SAMPLE_POS_4X(pat._4xSample); 1068 INTEL_SAMPLE_POS_8X(pat._8xSample); 1069#if GFX_VER >= 9 1070 INTEL_SAMPLE_POS_16X(pat._16xSample); 1071#endif 1072 } 1073 1074 /* Use the legacy AA line coverage computation. */ 1075 iris_emit_cmd(batch, GENX(3DSTATE_AA_LINE_PARAMETERS), foo); 1076 1077 /* Disable chromakeying (it's for media) */ 1078 iris_emit_cmd(batch, GENX(3DSTATE_WM_CHROMAKEY), foo); 1079 1080 /* We want regular rendering, not special HiZ operations. */ 1081 iris_emit_cmd(batch, GENX(3DSTATE_WM_HZ_OP), foo); 1082 1083 /* No polygon stippling offsets are necessary. */ 1084 /* TODO: may need to set an offset for origin-UL framebuffers */ 1085 iris_emit_cmd(batch, GENX(3DSTATE_POLY_STIPPLE_OFFSET), foo); 1086 1087 iris_alloc_push_constants(batch); 1088 1089 1090#if GFX_VER >= 12 1091 init_aux_map_state(batch); 1092#endif 1093 1094 iris_batch_sync_region_end(batch); 1095} 1096 1097static void 1098iris_init_compute_context(struct iris_batch *batch) 1099{ 1100 UNUSED const struct intel_device_info *devinfo = &batch->screen->devinfo; 1101 1102 iris_batch_sync_region_start(batch); 1103 1104 /* Wa_1607854226: 1105 * 1106 * Start with pipeline in 3D mode to set the STATE_BASE_ADDRESS. 1107 */ 1108#if GFX_VER == 12 1109 emit_pipeline_select(batch, _3D); 1110#else 1111 emit_pipeline_select(batch, GPGPU); 1112#endif 1113 1114 iris_emit_l3_config(batch, batch->screen->l3_config_cs); 1115 1116 init_state_base_address(batch); 1117 1118 iris_init_common_context(batch); 1119 1120#if GFX_VER == 12 1121 emit_pipeline_select(batch, GPGPU); 1122#endif 1123 1124#if GFX_VER == 9 1125 if (devinfo->is_geminilake) 1126 init_glk_barrier_mode(batch, GLK_BARRIER_MODE_GPGPU); 1127#endif 1128 1129#if GFX_VER >= 12 1130 init_aux_map_state(batch); 1131#endif 1132 1133 iris_batch_sync_region_end(batch); 1134} 1135 1136struct iris_vertex_buffer_state { 1137 /** The VERTEX_BUFFER_STATE hardware structure. */ 1138 uint32_t state[GENX(VERTEX_BUFFER_STATE_length)]; 1139 1140 /** The resource to source vertex data from. */ 1141 struct pipe_resource *resource; 1142 1143 int offset; 1144}; 1145 1146struct iris_depth_buffer_state { 1147 /* Depth/HiZ/Stencil related hardware packets. */ 1148 uint32_t packets[GENX(3DSTATE_DEPTH_BUFFER_length) + 1149 GENX(3DSTATE_STENCIL_BUFFER_length) + 1150 GENX(3DSTATE_HIER_DEPTH_BUFFER_length) + 1151 GENX(3DSTATE_CLEAR_PARAMS_length)]; 1152}; 1153 1154#if GFX_VERx10 == 120 1155 enum iris_depth_reg_mode { 1156 IRIS_DEPTH_REG_MODE_HW_DEFAULT = 0, 1157 IRIS_DEPTH_REG_MODE_D16, 1158 IRIS_DEPTH_REG_MODE_UNKNOWN, 1159 }; 1160#endif 1161 1162/** 1163 * Generation-specific context state (ice->state.genx->...). 1164 * 1165 * Most state can go in iris_context directly, but these encode hardware 1166 * packets which vary by generation. 1167 */ 1168struct iris_genx_state { 1169 struct iris_vertex_buffer_state vertex_buffers[33]; 1170 uint32_t last_index_buffer[GENX(3DSTATE_INDEX_BUFFER_length)]; 1171 1172 struct iris_depth_buffer_state depth_buffer; 1173 1174 uint32_t so_buffers[4 * GENX(3DSTATE_SO_BUFFER_length)]; 1175 1176#if GFX_VER == 8 1177 bool pma_fix_enabled; 1178#endif 1179 1180#if GFX_VER == 9 1181 /* Is object level preemption enabled? */ 1182 bool object_preemption; 1183#endif 1184 1185#if GFX_VERx10 == 120 1186 enum iris_depth_reg_mode depth_reg_mode; 1187#endif 1188 1189 struct { 1190#if GFX_VER == 8 1191 struct brw_image_param image_param[PIPE_MAX_SHADER_IMAGES]; 1192#endif 1193 } shaders[MESA_SHADER_STAGES]; 1194}; 1195 1196/** 1197 * The pipe->set_blend_color() driver hook. 1198 * 1199 * This corresponds to our COLOR_CALC_STATE. 1200 */ 1201static void 1202iris_set_blend_color(struct pipe_context *ctx, 1203 const struct pipe_blend_color *state) 1204{ 1205 struct iris_context *ice = (struct iris_context *) ctx; 1206 1207 /* Our COLOR_CALC_STATE is exactly pipe_blend_color, so just memcpy */ 1208 memcpy(&ice->state.blend_color, state, sizeof(struct pipe_blend_color)); 1209 ice->state.dirty |= IRIS_DIRTY_COLOR_CALC_STATE; 1210} 1211 1212/** 1213 * Gallium CSO for blend state (see pipe_blend_state). 1214 */ 1215struct iris_blend_state { 1216 /** Partial 3DSTATE_PS_BLEND */ 1217 uint32_t ps_blend[GENX(3DSTATE_PS_BLEND_length)]; 1218 1219 /** Partial BLEND_STATE */ 1220 uint32_t blend_state[GENX(BLEND_STATE_length) + 1221 BRW_MAX_DRAW_BUFFERS * GENX(BLEND_STATE_ENTRY_length)]; 1222 1223 bool alpha_to_coverage; /* for shader key */ 1224 1225 /** Bitfield of whether blending is enabled for RT[i] - for aux resolves */ 1226 uint8_t blend_enables; 1227 1228 /** Bitfield of whether color writes are enabled for RT[i] */ 1229 uint8_t color_write_enables; 1230 1231 /** Does RT[0] use dual color blending? */ 1232 bool dual_color_blending; 1233}; 1234 1235static enum pipe_blendfactor 1236fix_blendfactor(enum pipe_blendfactor f, bool alpha_to_one) 1237{ 1238 if (alpha_to_one) { 1239 if (f == PIPE_BLENDFACTOR_SRC1_ALPHA) 1240 return PIPE_BLENDFACTOR_ONE; 1241 1242 if (f == PIPE_BLENDFACTOR_INV_SRC1_ALPHA) 1243 return PIPE_BLENDFACTOR_ZERO; 1244 } 1245 1246 return f; 1247} 1248 1249/** 1250 * The pipe->create_blend_state() driver hook. 1251 * 1252 * Translates a pipe_blend_state into iris_blend_state. 1253 */ 1254static void * 1255iris_create_blend_state(struct pipe_context *ctx, 1256 const struct pipe_blend_state *state) 1257{ 1258 struct iris_blend_state *cso = malloc(sizeof(struct iris_blend_state)); 1259 uint32_t *blend_entry = cso->blend_state + GENX(BLEND_STATE_length); 1260 1261 cso->blend_enables = 0; 1262 cso->color_write_enables = 0; 1263 STATIC_ASSERT(BRW_MAX_DRAW_BUFFERS <= 8); 1264 1265 cso->alpha_to_coverage = state->alpha_to_coverage; 1266 1267 bool indep_alpha_blend = false; 1268 1269 for (int i = 0; i < BRW_MAX_DRAW_BUFFERS; i++) { 1270 const struct pipe_rt_blend_state *rt = 1271 &state->rt[state->independent_blend_enable ? i : 0]; 1272 1273 enum pipe_blendfactor src_rgb = 1274 fix_blendfactor(rt->rgb_src_factor, state->alpha_to_one); 1275 enum pipe_blendfactor src_alpha = 1276 fix_blendfactor(rt->alpha_src_factor, state->alpha_to_one); 1277 enum pipe_blendfactor dst_rgb = 1278 fix_blendfactor(rt->rgb_dst_factor, state->alpha_to_one); 1279 enum pipe_blendfactor dst_alpha = 1280 fix_blendfactor(rt->alpha_dst_factor, state->alpha_to_one); 1281 1282 if (rt->rgb_func != rt->alpha_func || 1283 src_rgb != src_alpha || dst_rgb != dst_alpha) 1284 indep_alpha_blend = true; 1285 1286 if (rt->blend_enable) 1287 cso->blend_enables |= 1u << i; 1288 1289 if (rt->colormask) 1290 cso->color_write_enables |= 1u << i; 1291 1292 iris_pack_state(GENX(BLEND_STATE_ENTRY), blend_entry, be) { 1293 be.LogicOpEnable = state->logicop_enable; 1294 be.LogicOpFunction = state->logicop_func; 1295 1296 be.PreBlendSourceOnlyClampEnable = false; 1297 be.ColorClampRange = COLORCLAMP_RTFORMAT; 1298 be.PreBlendColorClampEnable = true; 1299 be.PostBlendColorClampEnable = true; 1300 1301 be.ColorBufferBlendEnable = rt->blend_enable; 1302 1303 be.ColorBlendFunction = rt->rgb_func; 1304 be.AlphaBlendFunction = rt->alpha_func; 1305 1306 /* The casts prevent warnings about implicit enum type conversions. */ 1307 be.SourceBlendFactor = (int) src_rgb; 1308 be.SourceAlphaBlendFactor = (int) src_alpha; 1309 be.DestinationBlendFactor = (int) dst_rgb; 1310 be.DestinationAlphaBlendFactor = (int) dst_alpha; 1311 1312 be.WriteDisableRed = !(rt->colormask & PIPE_MASK_R); 1313 be.WriteDisableGreen = !(rt->colormask & PIPE_MASK_G); 1314 be.WriteDisableBlue = !(rt->colormask & PIPE_MASK_B); 1315 be.WriteDisableAlpha = !(rt->colormask & PIPE_MASK_A); 1316 } 1317 blend_entry += GENX(BLEND_STATE_ENTRY_length); 1318 } 1319 1320 iris_pack_command(GENX(3DSTATE_PS_BLEND), cso->ps_blend, pb) { 1321 /* pb.HasWriteableRT is filled in at draw time. 1322 * pb.AlphaTestEnable is filled in at draw time. 1323 * 1324 * pb.ColorBufferBlendEnable is filled in at draw time so we can avoid 1325 * setting it when dual color blending without an appropriate shader. 1326 */ 1327 1328 pb.AlphaToCoverageEnable = state->alpha_to_coverage; 1329 pb.IndependentAlphaBlendEnable = indep_alpha_blend; 1330 1331 /* The casts prevent warnings about implicit enum type conversions. */ 1332 pb.SourceBlendFactor = 1333 (int) fix_blendfactor(state->rt[0].rgb_src_factor, state->alpha_to_one); 1334 pb.SourceAlphaBlendFactor = 1335 (int) fix_blendfactor(state->rt[0].alpha_src_factor, state->alpha_to_one); 1336 pb.DestinationBlendFactor = 1337 (int) fix_blendfactor(state->rt[0].rgb_dst_factor, state->alpha_to_one); 1338 pb.DestinationAlphaBlendFactor = 1339 (int) fix_blendfactor(state->rt[0].alpha_dst_factor, state->alpha_to_one); 1340 } 1341 1342 iris_pack_state(GENX(BLEND_STATE), cso->blend_state, bs) { 1343 bs.AlphaToCoverageEnable = state->alpha_to_coverage; 1344 bs.IndependentAlphaBlendEnable = indep_alpha_blend; 1345 bs.AlphaToOneEnable = state->alpha_to_one; 1346 bs.AlphaToCoverageDitherEnable = state->alpha_to_coverage; 1347 bs.ColorDitherEnable = state->dither; 1348 /* bl.AlphaTestEnable and bs.AlphaTestFunction are filled in later. */ 1349 } 1350 1351 cso->dual_color_blending = util_blend_state_is_dual(state, 0); 1352 1353 return cso; 1354} 1355 1356/** 1357 * The pipe->bind_blend_state() driver hook. 1358 * 1359 * Bind a blending CSO and flag related dirty bits. 1360 */ 1361static void 1362iris_bind_blend_state(struct pipe_context *ctx, void *state) 1363{ 1364 struct iris_context *ice = (struct iris_context *) ctx; 1365 struct iris_blend_state *cso = state; 1366 1367 ice->state.cso_blend = cso; 1368 1369 ice->state.dirty |= IRIS_DIRTY_PS_BLEND; 1370 ice->state.dirty |= IRIS_DIRTY_BLEND_STATE; 1371 ice->state.stage_dirty |= ice->state.stage_dirty_for_nos[IRIS_NOS_BLEND]; 1372 1373 if (GFX_VER == 8) 1374 ice->state.dirty |= IRIS_DIRTY_PMA_FIX; 1375} 1376 1377/** 1378 * Return true if the FS writes to any color outputs which are not disabled 1379 * via color masking. 1380 */ 1381static bool 1382has_writeable_rt(const struct iris_blend_state *cso_blend, 1383 const struct shader_info *fs_info) 1384{ 1385 if (!fs_info) 1386 return false; 1387 1388 unsigned rt_outputs = fs_info->outputs_written >> FRAG_RESULT_DATA0; 1389 1390 if (fs_info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_COLOR)) 1391 rt_outputs = (1 << BRW_MAX_DRAW_BUFFERS) - 1; 1392 1393 return cso_blend->color_write_enables & rt_outputs; 1394} 1395 1396/** 1397 * Gallium CSO for depth, stencil, and alpha testing state. 1398 */ 1399struct iris_depth_stencil_alpha_state { 1400 /** Partial 3DSTATE_WM_DEPTH_STENCIL. */ 1401 uint32_t wmds[GENX(3DSTATE_WM_DEPTH_STENCIL_length)]; 1402 1403#if GFX_VER >= 12 1404 uint32_t depth_bounds[GENX(3DSTATE_DEPTH_BOUNDS_length)]; 1405#endif 1406 1407 /** Outbound to BLEND_STATE, 3DSTATE_PS_BLEND, COLOR_CALC_STATE. */ 1408 unsigned alpha_enabled:1; 1409 unsigned alpha_func:3; /**< PIPE_FUNC_x */ 1410 float alpha_ref_value; /**< reference value */ 1411 1412 /** Outbound to resolve and cache set tracking. */ 1413 bool depth_writes_enabled; 1414 bool stencil_writes_enabled; 1415 1416 /** Outbound to Gfx8-9 PMA stall equations */ 1417 bool depth_test_enabled; 1418}; 1419 1420/** 1421 * The pipe->create_depth_stencil_alpha_state() driver hook. 1422 * 1423 * We encode most of 3DSTATE_WM_DEPTH_STENCIL, and just save off the alpha 1424 * testing state since we need pieces of it in a variety of places. 1425 */ 1426static void * 1427iris_create_zsa_state(struct pipe_context *ctx, 1428 const struct pipe_depth_stencil_alpha_state *state) 1429{ 1430 struct iris_depth_stencil_alpha_state *cso = 1431 malloc(sizeof(struct iris_depth_stencil_alpha_state)); 1432 1433 bool two_sided_stencil = state->stencil[1].enabled; 1434 1435 cso->alpha_enabled = state->alpha_enabled; 1436 cso->alpha_func = state->alpha_func; 1437 cso->alpha_ref_value = state->alpha_ref_value; 1438 cso->depth_writes_enabled = state->depth_writemask; 1439 cso->depth_test_enabled = state->depth_enabled; 1440 cso->stencil_writes_enabled = 1441 state->stencil[0].writemask != 0 || 1442 (two_sided_stencil && state->stencil[1].writemask != 0); 1443 1444 /* gallium frontends need to optimize away EQUAL writes for us. */ 1445 assert(!(state->depth_func == PIPE_FUNC_EQUAL && state->depth_writemask)); 1446 1447 iris_pack_command(GENX(3DSTATE_WM_DEPTH_STENCIL), cso->wmds, wmds) { 1448 wmds.StencilFailOp = state->stencil[0].fail_op; 1449 wmds.StencilPassDepthFailOp = state->stencil[0].zfail_op; 1450 wmds.StencilPassDepthPassOp = state->stencil[0].zpass_op; 1451 wmds.StencilTestFunction = 1452 translate_compare_func(state->stencil[0].func); 1453 wmds.BackfaceStencilFailOp = state->stencil[1].fail_op; 1454 wmds.BackfaceStencilPassDepthFailOp = state->stencil[1].zfail_op; 1455 wmds.BackfaceStencilPassDepthPassOp = state->stencil[1].zpass_op; 1456 wmds.BackfaceStencilTestFunction = 1457 translate_compare_func(state->stencil[1].func); 1458 wmds.DepthTestFunction = translate_compare_func(state->depth_func); 1459 wmds.DoubleSidedStencilEnable = two_sided_stencil; 1460 wmds.StencilTestEnable = state->stencil[0].enabled; 1461 wmds.StencilBufferWriteEnable = 1462 state->stencil[0].writemask != 0 || 1463 (two_sided_stencil && state->stencil[1].writemask != 0); 1464 wmds.DepthTestEnable = state->depth_enabled; 1465 wmds.DepthBufferWriteEnable = state->depth_writemask; 1466 wmds.StencilTestMask = state->stencil[0].valuemask; 1467 wmds.StencilWriteMask = state->stencil[0].writemask; 1468 wmds.BackfaceStencilTestMask = state->stencil[1].valuemask; 1469 wmds.BackfaceStencilWriteMask = state->stencil[1].writemask; 1470 /* wmds.[Backface]StencilReferenceValue are merged later */ 1471#if GFX_VER >= 12 1472 wmds.StencilReferenceValueModifyDisable = true; 1473#endif 1474 } 1475 1476#if GFX_VER >= 12 1477 iris_pack_command(GENX(3DSTATE_DEPTH_BOUNDS), cso->depth_bounds, depth_bounds) { 1478 depth_bounds.DepthBoundsTestValueModifyDisable = false; 1479 depth_bounds.DepthBoundsTestEnableModifyDisable = false; 1480 depth_bounds.DepthBoundsTestEnable = state->depth_bounds_test; 1481 depth_bounds.DepthBoundsTestMinValue = state->depth_bounds_min; 1482 depth_bounds.DepthBoundsTestMaxValue = state->depth_bounds_max; 1483 } 1484#endif 1485 1486 return cso; 1487} 1488 1489/** 1490 * The pipe->bind_depth_stencil_alpha_state() driver hook. 1491 * 1492 * Bind a depth/stencil/alpha CSO and flag related dirty bits. 1493 */ 1494static void 1495iris_bind_zsa_state(struct pipe_context *ctx, void *state) 1496{ 1497 struct iris_context *ice = (struct iris_context *) ctx; 1498 struct iris_depth_stencil_alpha_state *old_cso = ice->state.cso_zsa; 1499 struct iris_depth_stencil_alpha_state *new_cso = state; 1500 1501 if (new_cso) { 1502 if (cso_changed(alpha_ref_value)) 1503 ice->state.dirty |= IRIS_DIRTY_COLOR_CALC_STATE; 1504 1505 if (cso_changed(alpha_enabled)) 1506 ice->state.dirty |= IRIS_DIRTY_PS_BLEND | IRIS_DIRTY_BLEND_STATE; 1507 1508 if (cso_changed(alpha_func)) 1509 ice->state.dirty |= IRIS_DIRTY_BLEND_STATE; 1510 1511 if (cso_changed(depth_writes_enabled) || cso_changed(stencil_writes_enabled)) 1512 ice->state.dirty |= IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES; 1513 1514 ice->state.depth_writes_enabled = new_cso->depth_writes_enabled; 1515 ice->state.stencil_writes_enabled = new_cso->stencil_writes_enabled; 1516 1517#if GFX_VER >= 12 1518 if (cso_changed(depth_bounds)) 1519 ice->state.dirty |= IRIS_DIRTY_DEPTH_BOUNDS; 1520#endif 1521 } 1522 1523 ice->state.cso_zsa = new_cso; 1524 ice->state.dirty |= IRIS_DIRTY_CC_VIEWPORT; 1525 ice->state.dirty |= IRIS_DIRTY_WM_DEPTH_STENCIL; 1526 ice->state.stage_dirty |= 1527 ice->state.stage_dirty_for_nos[IRIS_NOS_DEPTH_STENCIL_ALPHA]; 1528 1529 if (GFX_VER == 8) 1530 ice->state.dirty |= IRIS_DIRTY_PMA_FIX; 1531} 1532 1533#if GFX_VER == 8 1534static bool 1535want_pma_fix(struct iris_context *ice) 1536{ 1537 UNUSED struct iris_screen *screen = (void *) ice->ctx.screen; 1538 UNUSED const struct intel_device_info *devinfo = &screen->devinfo; 1539 const struct brw_wm_prog_data *wm_prog_data = (void *) 1540 ice->shaders.prog[MESA_SHADER_FRAGMENT]->prog_data; 1541 const struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer; 1542 const struct iris_depth_stencil_alpha_state *cso_zsa = ice->state.cso_zsa; 1543 const struct iris_blend_state *cso_blend = ice->state.cso_blend; 1544 1545 /* In very specific combinations of state, we can instruct Gfx8-9 hardware 1546 * to avoid stalling at the pixel mask array. The state equations are 1547 * documented in these places: 1548 * 1549 * - Gfx8 Depth PMA Fix: CACHE_MODE_1::NP_PMA_FIX_ENABLE 1550 * - Gfx9 Stencil PMA Fix: CACHE_MODE_0::STC PMA Optimization Enable 1551 * 1552 * Both equations share some common elements: 1553 * 1554 * no_hiz_op = 1555 * !(3DSTATE_WM_HZ_OP::DepthBufferClear || 1556 * 3DSTATE_WM_HZ_OP::DepthBufferResolve || 1557 * 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable || 1558 * 3DSTATE_WM_HZ_OP::StencilBufferClear) && 1559 * 1560 * killpixels = 1561 * 3DSTATE_WM::ForceKillPix != ForceOff && 1562 * (3DSTATE_PS_EXTRA::PixelShaderKillsPixels || 1563 * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget || 1564 * 3DSTATE_PS_BLEND::AlphaToCoverageEnable || 1565 * 3DSTATE_PS_BLEND::AlphaTestEnable || 1566 * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) 1567 * 1568 * (Technically the stencil PMA treats ForceKillPix differently, 1569 * but I think this is a documentation oversight, and we don't 1570 * ever use it in this way, so it doesn't matter). 1571 * 1572 * common_pma_fix = 1573 * 3DSTATE_WM::ForceThreadDispatch != 1 && 1574 * 3DSTATE_RASTER::ForceSampleCount == NUMRASTSAMPLES_0 && 1575 * 3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL && 1576 * 3DSTATE_DEPTH_BUFFER::HIZ Enable && 1577 * 3DSTATE_WM::EDSC_Mode != EDSC_PREPS && 1578 * 3DSTATE_PS_EXTRA::PixelShaderValid && 1579 * no_hiz_op 1580 * 1581 * These are always true: 1582 * 1583 * 3DSTATE_RASTER::ForceSampleCount == NUMRASTSAMPLES_0 1584 * 3DSTATE_PS_EXTRA::PixelShaderValid 1585 * 1586 * Also, we never use the normal drawing path for HiZ ops; these are true: 1587 * 1588 * !(3DSTATE_WM_HZ_OP::DepthBufferClear || 1589 * 3DSTATE_WM_HZ_OP::DepthBufferResolve || 1590 * 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable || 1591 * 3DSTATE_WM_HZ_OP::StencilBufferClear) 1592 * 1593 * This happens sometimes: 1594 * 1595 * 3DSTATE_WM::ForceThreadDispatch != 1 1596 * 1597 * However, we choose to ignore it as it either agrees with the signal 1598 * (dispatch was already enabled, so nothing out of the ordinary), or 1599 * there are no framebuffer attachments (so no depth or HiZ anyway, 1600 * meaning the PMA signal will already be disabled). 1601 */ 1602 1603 if (!cso_fb->zsbuf) 1604 return false; 1605 1606 struct iris_resource *zres, *sres; 1607 iris_get_depth_stencil_resources(cso_fb->zsbuf->texture, &zres, &sres); 1608 1609 /* 3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL && 1610 * 3DSTATE_DEPTH_BUFFER::HIZ Enable && 1611 */ 1612 if (!zres || !iris_resource_level_has_hiz(zres, cso_fb->zsbuf->u.tex.level)) 1613 return false; 1614 1615 /* 3DSTATE_WM::EDSC_Mode != EDSC_PREPS */ 1616 if (wm_prog_data->early_fragment_tests) 1617 return false; 1618 1619 /* 3DSTATE_WM::ForceKillPix != ForceOff && 1620 * (3DSTATE_PS_EXTRA::PixelShaderKillsPixels || 1621 * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget || 1622 * 3DSTATE_PS_BLEND::AlphaToCoverageEnable || 1623 * 3DSTATE_PS_BLEND::AlphaTestEnable || 1624 * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) 1625 */ 1626 bool killpixels = wm_prog_data->uses_kill || wm_prog_data->uses_omask || 1627 cso_blend->alpha_to_coverage || cso_zsa->alpha_enabled; 1628 1629 /* The Gfx8 depth PMA equation becomes: 1630 * 1631 * depth_writes = 1632 * 3DSTATE_WM_DEPTH_STENCIL::DepthWriteEnable && 1633 * 3DSTATE_DEPTH_BUFFER::DEPTH_WRITE_ENABLE 1634 * 1635 * stencil_writes = 1636 * 3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable && 1637 * 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE && 1638 * 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE 1639 * 1640 * Z_PMA_OPT = 1641 * common_pma_fix && 1642 * 3DSTATE_WM_DEPTH_STENCIL::DepthTestEnable && 1643 * ((killpixels && (depth_writes || stencil_writes)) || 1644 * 3DSTATE_PS_EXTRA::PixelShaderComputedDepthMode != PSCDEPTH_OFF) 1645 * 1646 */ 1647 if (!cso_zsa->depth_test_enabled) 1648 return false; 1649 1650 return wm_prog_data->computed_depth_mode != PSCDEPTH_OFF || 1651 (killpixels && (cso_zsa->depth_writes_enabled || 1652 (sres && cso_zsa->stencil_writes_enabled))); 1653} 1654#endif 1655 1656void 1657genX(update_pma_fix)(struct iris_context *ice, 1658 struct iris_batch *batch, 1659 bool enable) 1660{ 1661#if GFX_VER == 8 1662 struct iris_genx_state *genx = ice->state.genx; 1663 1664 if (genx->pma_fix_enabled == enable) 1665 return; 1666 1667 genx->pma_fix_enabled = enable; 1668 1669 /* According to the Broadwell PIPE_CONTROL documentation, software should 1670 * emit a PIPE_CONTROL with the CS Stall and Depth Cache Flush bits set 1671 * prior to the LRI. If stencil buffer writes are enabled, then a Render * Cache Flush is also necessary. 1672 * 1673 * The Gfx9 docs say to use a depth stall rather than a command streamer 1674 * stall. However, the hardware seems to violently disagree. A full 1675 * command streamer stall seems to be needed in both cases. 1676 */ 1677 iris_emit_pipe_control_flush(batch, "PMA fix change (1/2)", 1678 PIPE_CONTROL_CS_STALL | 1679 PIPE_CONTROL_DEPTH_CACHE_FLUSH | 1680 PIPE_CONTROL_RENDER_TARGET_FLUSH); 1681 1682 iris_emit_reg(batch, GENX(CACHE_MODE_1), reg) { 1683 reg.NPPMAFixEnable = enable; 1684 reg.NPEarlyZFailsDisable = enable; 1685 reg.NPPMAFixEnableMask = true; 1686 reg.NPEarlyZFailsDisableMask = true; 1687 } 1688 1689 /* After the LRI, a PIPE_CONTROL with both the Depth Stall and Depth Cache 1690 * Flush bits is often necessary. We do it regardless because it's easier. 1691 * The render cache flush is also necessary if stencil writes are enabled. 1692 * 1693 * Again, the Gfx9 docs give a different set of flushes but the Broadwell 1694 * flushes seem to work just as well. 1695 */ 1696 iris_emit_pipe_control_flush(batch, "PMA fix change (1/2)", 1697 PIPE_CONTROL_DEPTH_STALL | 1698 PIPE_CONTROL_DEPTH_CACHE_FLUSH | 1699 PIPE_CONTROL_RENDER_TARGET_FLUSH); 1700#endif 1701} 1702 1703/** 1704 * Gallium CSO for rasterizer state. 1705 */ 1706struct iris_rasterizer_state { 1707 uint32_t sf[GENX(3DSTATE_SF_length)]; 1708 uint32_t clip[GENX(3DSTATE_CLIP_length)]; 1709 uint32_t raster[GENX(3DSTATE_RASTER_length)]; 1710 uint32_t wm[GENX(3DSTATE_WM_length)]; 1711 uint32_t line_stipple[GENX(3DSTATE_LINE_STIPPLE_length)]; 1712 1713 uint8_t num_clip_plane_consts; 1714 bool clip_halfz; /* for CC_VIEWPORT */ 1715 bool depth_clip_near; /* for CC_VIEWPORT */ 1716 bool depth_clip_far; /* for CC_VIEWPORT */ 1717 bool flatshade; /* for shader state */ 1718 bool flatshade_first; /* for stream output */ 1719 bool clamp_fragment_color; /* for shader state */ 1720 bool light_twoside; /* for shader state */ 1721 bool rasterizer_discard; /* for 3DSTATE_STREAMOUT and 3DSTATE_CLIP */ 1722 bool half_pixel_center; /* for 3DSTATE_MULTISAMPLE */ 1723 bool line_stipple_enable; 1724 bool poly_stipple_enable; 1725 bool multisample; 1726 bool force_persample_interp; 1727 bool conservative_rasterization; 1728 bool fill_mode_point; 1729 bool fill_mode_line; 1730 bool fill_mode_point_or_line; 1731 enum pipe_sprite_coord_mode sprite_coord_mode; /* PIPE_SPRITE_* */ 1732 uint16_t sprite_coord_enable; 1733}; 1734 1735static float 1736get_line_width(const struct pipe_rasterizer_state *state) 1737{ 1738 float line_width = state->line_width; 1739 1740 /* From the OpenGL 4.4 spec: 1741 * 1742 * "The actual width of non-antialiased lines is determined by rounding 1743 * the supplied width to the nearest integer, then clamping it to the 1744 * implementation-dependent maximum non-antialiased line width." 1745 */ 1746 if (!state->multisample && !state->line_smooth) 1747 line_width = roundf(state->line_width); 1748 1749 if (!state->multisample && state->line_smooth && line_width < 1.5f) { 1750 /* For 1 pixel line thickness or less, the general anti-aliasing 1751 * algorithm gives up, and a garbage line is generated. Setting a 1752 * Line Width of 0.0 specifies the rasterization of the "thinnest" 1753 * (one-pixel-wide), non-antialiased lines. 1754 * 1755 * Lines rendered with zero Line Width are rasterized using the 1756 * "Grid Intersection Quantization" rules as specified by the 1757 * "Zero-Width (Cosmetic) Line Rasterization" section of the docs. 1758 */ 1759 line_width = 0.0f; 1760 } 1761 1762 return line_width; 1763} 1764 1765/** 1766 * The pipe->create_rasterizer_state() driver hook. 1767 */ 1768static void * 1769iris_create_rasterizer_state(struct pipe_context *ctx, 1770 const struct pipe_rasterizer_state *state) 1771{ 1772 struct iris_rasterizer_state *cso = 1773 malloc(sizeof(struct iris_rasterizer_state)); 1774 1775 cso->multisample = state->multisample; 1776 cso->force_persample_interp = state->force_persample_interp; 1777 cso->clip_halfz = state->clip_halfz; 1778 cso->depth_clip_near = state->depth_clip_near; 1779 cso->depth_clip_far = state->depth_clip_far; 1780 cso->flatshade = state->flatshade; 1781 cso->flatshade_first = state->flatshade_first; 1782 cso->clamp_fragment_color = state->clamp_fragment_color; 1783 cso->light_twoside = state->light_twoside; 1784 cso->rasterizer_discard = state->rasterizer_discard; 1785 cso->half_pixel_center = state->half_pixel_center; 1786 cso->sprite_coord_mode = state->sprite_coord_mode; 1787 cso->sprite_coord_enable = state->sprite_coord_enable; 1788 cso->line_stipple_enable = state->line_stipple_enable; 1789 cso->poly_stipple_enable = state->poly_stipple_enable; 1790 cso->conservative_rasterization = 1791 state->conservative_raster_mode == PIPE_CONSERVATIVE_RASTER_POST_SNAP; 1792 1793 cso->fill_mode_point = 1794 state->fill_front == PIPE_POLYGON_MODE_POINT || 1795 state->fill_back == PIPE_POLYGON_MODE_POINT; 1796 cso->fill_mode_line = 1797 state->fill_front == PIPE_POLYGON_MODE_LINE || 1798 state->fill_back == PIPE_POLYGON_MODE_LINE; 1799 cso->fill_mode_point_or_line = 1800 cso->fill_mode_point || 1801 cso->fill_mode_line; 1802 1803 if (state->clip_plane_enable != 0) 1804 cso->num_clip_plane_consts = util_logbase2(state->clip_plane_enable) + 1; 1805 else 1806 cso->num_clip_plane_consts = 0; 1807 1808 float line_width = get_line_width(state); 1809 1810 iris_pack_command(GENX(3DSTATE_SF), cso->sf, sf) { 1811 sf.StatisticsEnable = true; 1812 sf.AALineDistanceMode = AALINEDISTANCE_TRUE; 1813 sf.LineEndCapAntialiasingRegionWidth = 1814 state->line_smooth ? _10pixels : _05pixels; 1815 sf.LastPixelEnable = state->line_last_pixel; 1816 sf.LineWidth = line_width; 1817 sf.SmoothPointEnable = (state->point_smooth || state->multisample) && 1818 !state->point_quad_rasterization; 1819 sf.PointWidthSource = state->point_size_per_vertex ? Vertex : State; 1820 sf.PointWidth = CLAMP(state->point_size, 0.125f, 255.875f); 1821 1822 if (state->flatshade_first) { 1823 sf.TriangleFanProvokingVertexSelect = 1; 1824 } else { 1825 sf.TriangleStripListProvokingVertexSelect = 2; 1826 sf.TriangleFanProvokingVertexSelect = 2; 1827 sf.LineStripListProvokingVertexSelect = 1; 1828 } 1829 } 1830 1831 iris_pack_command(GENX(3DSTATE_RASTER), cso->raster, rr) { 1832 rr.FrontWinding = state->front_ccw ? CounterClockwise : Clockwise; 1833 rr.CullMode = translate_cull_mode(state->cull_face); 1834 rr.FrontFaceFillMode = translate_fill_mode(state->fill_front); 1835 rr.BackFaceFillMode = translate_fill_mode(state->fill_back); 1836 rr.DXMultisampleRasterizationEnable = state->multisample; 1837 rr.GlobalDepthOffsetEnableSolid = state->offset_tri; 1838 rr.GlobalDepthOffsetEnableWireframe = state->offset_line; 1839 rr.GlobalDepthOffsetEnablePoint = state->offset_point; 1840 rr.GlobalDepthOffsetConstant = state->offset_units * 2; 1841 rr.GlobalDepthOffsetScale = state->offset_scale; 1842 rr.GlobalDepthOffsetClamp = state->offset_clamp; 1843 rr.SmoothPointEnable = state->point_smooth; 1844 rr.AntialiasingEnable = state->line_smooth; 1845 rr.ScissorRectangleEnable = state->scissor; 1846#if GFX_VER >= 9 1847 rr.ViewportZNearClipTestEnable = state->depth_clip_near; 1848 rr.ViewportZFarClipTestEnable = state->depth_clip_far; 1849 rr.ConservativeRasterizationEnable = 1850 cso->conservative_rasterization; 1851#else 1852 rr.ViewportZClipTestEnable = (state->depth_clip_near || state->depth_clip_far); 1853#endif 1854 } 1855 1856 iris_pack_command(GENX(3DSTATE_CLIP), cso->clip, cl) { 1857 /* cl.NonPerspectiveBarycentricEnable is filled in at draw time from 1858 * the FS program; cl.ForceZeroRTAIndexEnable is filled in from the FB. 1859 */ 1860 cl.EarlyCullEnable = true; 1861 cl.UserClipDistanceClipTestEnableBitmask = state->clip_plane_enable; 1862 cl.ForceUserClipDistanceClipTestEnableBitmask = true; 1863 cl.APIMode = state->clip_halfz ? APIMODE_D3D : APIMODE_OGL; 1864 cl.GuardbandClipTestEnable = true; 1865 cl.ClipEnable = true; 1866 cl.MinimumPointWidth = 0.125; 1867 cl.MaximumPointWidth = 255.875; 1868 1869 if (state->flatshade_first) { 1870 cl.TriangleFanProvokingVertexSelect = 1; 1871 } else { 1872 cl.TriangleStripListProvokingVertexSelect = 2; 1873 cl.TriangleFanProvokingVertexSelect = 2; 1874 cl.LineStripListProvokingVertexSelect = 1; 1875 } 1876 } 1877 1878 iris_pack_command(GENX(3DSTATE_WM), cso->wm, wm) { 1879 /* wm.BarycentricInterpolationMode and wm.EarlyDepthStencilControl are 1880 * filled in at draw time from the FS program. 1881 */ 1882 wm.LineAntialiasingRegionWidth = _10pixels; 1883 wm.LineEndCapAntialiasingRegionWidth = _05pixels; 1884 wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT; 1885 wm.LineStippleEnable = state->line_stipple_enable; 1886 wm.PolygonStippleEnable = state->poly_stipple_enable; 1887 } 1888 1889 /* Remap from 0..255 back to 1..256 */ 1890 const unsigned line_stipple_factor = state->line_stipple_factor + 1; 1891 1892 iris_pack_command(GENX(3DSTATE_LINE_STIPPLE), cso->line_stipple, line) { 1893 if (state->line_stipple_enable) { 1894 line.LineStipplePattern = state->line_stipple_pattern; 1895 line.LineStippleInverseRepeatCount = 1.0f / line_stipple_factor; 1896 line.LineStippleRepeatCount = line_stipple_factor; 1897 } 1898 } 1899 1900 return cso; 1901} 1902 1903/** 1904 * The pipe->bind_rasterizer_state() driver hook. 1905 * 1906 * Bind a rasterizer CSO and flag related dirty bits. 1907 */ 1908static void 1909iris_bind_rasterizer_state(struct pipe_context *ctx, void *state) 1910{ 1911 struct iris_context *ice = (struct iris_context *) ctx; 1912 struct iris_rasterizer_state *old_cso = ice->state.cso_rast; 1913 struct iris_rasterizer_state *new_cso = state; 1914 1915 if (new_cso) { 1916 /* Try to avoid re-emitting 3DSTATE_LINE_STIPPLE, it's non-pipelined */ 1917 if (cso_changed_memcmp(line_stipple)) 1918 ice->state.dirty |= IRIS_DIRTY_LINE_STIPPLE; 1919 1920 if (cso_changed(half_pixel_center)) 1921 ice->state.dirty |= IRIS_DIRTY_MULTISAMPLE; 1922 1923 if (cso_changed(line_stipple_enable) || cso_changed(poly_stipple_enable)) 1924 ice->state.dirty |= IRIS_DIRTY_WM; 1925 1926 if (cso_changed(rasterizer_discard)) 1927 ice->state.dirty |= IRIS_DIRTY_STREAMOUT | IRIS_DIRTY_CLIP; 1928 1929 if (cso_changed(flatshade_first)) 1930 ice->state.dirty |= IRIS_DIRTY_STREAMOUT; 1931 1932 if (cso_changed(depth_clip_near) || cso_changed(depth_clip_far) || 1933 cso_changed(clip_halfz)) 1934 ice->state.dirty |= IRIS_DIRTY_CC_VIEWPORT; 1935 1936 if (cso_changed(sprite_coord_enable) || 1937 cso_changed(sprite_coord_mode) || 1938 cso_changed(light_twoside)) 1939 ice->state.dirty |= IRIS_DIRTY_SBE; 1940 1941 if (cso_changed(conservative_rasterization)) 1942 ice->state.stage_dirty |= IRIS_STAGE_DIRTY_FS; 1943 } 1944 1945 ice->state.cso_rast = new_cso; 1946 ice->state.dirty |= IRIS_DIRTY_RASTER; 1947 ice->state.dirty |= IRIS_DIRTY_CLIP; 1948 ice->state.stage_dirty |= 1949 ice->state.stage_dirty_for_nos[IRIS_NOS_RASTERIZER]; 1950} 1951 1952/** 1953 * Return true if the given wrap mode requires the border color to exist. 1954 * 1955 * (We can skip uploading it if the sampler isn't going to use it.) 1956 */ 1957static bool 1958wrap_mode_needs_border_color(unsigned wrap_mode) 1959{ 1960 return wrap_mode == TCM_CLAMP_BORDER || wrap_mode == TCM_HALF_BORDER; 1961} 1962 1963/** 1964 * Gallium CSO for sampler state. 1965 */ 1966struct iris_sampler_state { 1967 union pipe_color_union border_color; 1968 bool needs_border_color; 1969 1970 uint32_t sampler_state[GENX(SAMPLER_STATE_length)]; 1971}; 1972 1973/** 1974 * The pipe->create_sampler_state() driver hook. 1975 * 1976 * We fill out SAMPLER_STATE (except for the border color pointer), and 1977 * store that on the CPU. It doesn't make sense to upload it to a GPU 1978 * buffer object yet, because 3DSTATE_SAMPLER_STATE_POINTERS requires 1979 * all bound sampler states to be in contiguous memor. 1980 */ 1981static void * 1982iris_create_sampler_state(struct pipe_context *ctx, 1983 const struct pipe_sampler_state *state) 1984{ 1985 struct iris_sampler_state *cso = CALLOC_STRUCT(iris_sampler_state); 1986 1987 if (!cso) 1988 return NULL; 1989 1990 STATIC_ASSERT(PIPE_TEX_FILTER_NEAREST == MAPFILTER_NEAREST); 1991 STATIC_ASSERT(PIPE_TEX_FILTER_LINEAR == MAPFILTER_LINEAR); 1992 1993 unsigned wrap_s = translate_wrap(state->wrap_s); 1994 unsigned wrap_t = translate_wrap(state->wrap_t); 1995 unsigned wrap_r = translate_wrap(state->wrap_r); 1996 1997 memcpy(&cso->border_color, &state->border_color, sizeof(cso->border_color)); 1998 1999 cso->needs_border_color = wrap_mode_needs_border_color(wrap_s) || 2000 wrap_mode_needs_border_color(wrap_t) || 2001 wrap_mode_needs_border_color(wrap_r); 2002 2003 float min_lod = state->min_lod; 2004 unsigned mag_img_filter = state->mag_img_filter; 2005 2006 // XXX: explain this code ported from ilo...I don't get it at all... 2007 if (state->min_mip_filter == PIPE_TEX_MIPFILTER_NONE && 2008 state->min_lod > 0.0f) { 2009 min_lod = 0.0f; 2010 mag_img_filter = state->min_img_filter; 2011 } 2012 2013 iris_pack_state(GENX(SAMPLER_STATE), cso->sampler_state, samp) { 2014 samp.TCXAddressControlMode = wrap_s; 2015 samp.TCYAddressControlMode = wrap_t; 2016 samp.TCZAddressControlMode = wrap_r; 2017 samp.CubeSurfaceControlMode = state->seamless_cube_map; 2018 samp.NonnormalizedCoordinateEnable = !state->normalized_coords; 2019 samp.MinModeFilter = state->min_img_filter; 2020 samp.MagModeFilter = mag_img_filter; 2021 samp.MipModeFilter = translate_mip_filter(state->min_mip_filter); 2022 samp.MaximumAnisotropy = RATIO21; 2023 2024 if (state->max_anisotropy >= 2) { 2025 if (state->min_img_filter == PIPE_TEX_FILTER_LINEAR) { 2026 samp.MinModeFilter = MAPFILTER_ANISOTROPIC; 2027 samp.AnisotropicAlgorithm = EWAApproximation; 2028 } 2029 2030 if (state->mag_img_filter == PIPE_TEX_FILTER_LINEAR) 2031 samp.MagModeFilter = MAPFILTER_ANISOTROPIC; 2032 2033 samp.MaximumAnisotropy = 2034 MIN2((state->max_anisotropy - 2) / 2, RATIO161); 2035 } 2036 2037 /* Set address rounding bits if not using nearest filtering. */ 2038 if (state->min_img_filter != PIPE_TEX_FILTER_NEAREST) { 2039 samp.UAddressMinFilterRoundingEnable = true; 2040 samp.VAddressMinFilterRoundingEnable = true; 2041 samp.RAddressMinFilterRoundingEnable = true; 2042 } 2043 2044 if (state->mag_img_filter != PIPE_TEX_FILTER_NEAREST) { 2045 samp.UAddressMagFilterRoundingEnable = true; 2046 samp.VAddressMagFilterRoundingEnable = true; 2047 samp.RAddressMagFilterRoundingEnable = true; 2048 } 2049 2050 if (state->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) 2051 samp.ShadowFunction = translate_shadow_func(state->compare_func); 2052 2053 const float hw_max_lod = GFX_VER >= 7 ? 14 : 13; 2054 2055 samp.LODPreClampMode = CLAMP_MODE_OGL; 2056 samp.MinLOD = CLAMP(min_lod, 0, hw_max_lod); 2057 samp.MaxLOD = CLAMP(state->max_lod, 0, hw_max_lod); 2058 samp.TextureLODBias = CLAMP(state->lod_bias, -16, 15); 2059 2060 /* .BorderColorPointer is filled in by iris_bind_sampler_states. */ 2061 } 2062 2063 return cso; 2064} 2065 2066/** 2067 * The pipe->bind_sampler_states() driver hook. 2068 */ 2069static void 2070iris_bind_sampler_states(struct pipe_context *ctx, 2071 enum pipe_shader_type p_stage, 2072 unsigned start, unsigned count, 2073 void **states) 2074{ 2075 struct iris_context *ice = (struct iris_context *) ctx; 2076 gl_shader_stage stage = stage_from_pipe(p_stage); 2077 struct iris_shader_state *shs = &ice->state.shaders[stage]; 2078 2079 assert(start + count <= IRIS_MAX_TEXTURE_SAMPLERS); 2080 2081 bool dirty = false; 2082 2083 for (int i = 0; i < count; i++) { 2084 struct iris_sampler_state *state = states ? states[i] : NULL; 2085 if (shs->samplers[start + i] != state) { 2086 shs->samplers[start + i] = state; 2087 dirty = true; 2088 } 2089 } 2090 2091 if (dirty) 2092 ice->state.stage_dirty |= IRIS_STAGE_DIRTY_SAMPLER_STATES_VS << stage; 2093} 2094 2095/** 2096 * Upload the sampler states into a contiguous area of GPU memory, for 2097 * for 3DSTATE_SAMPLER_STATE_POINTERS_*. 2098 * 2099 * Also fill out the border color state pointers. 2100 */ 2101static void 2102iris_upload_sampler_states(struct iris_context *ice, gl_shader_stage stage) 2103{ 2104 struct iris_shader_state *shs = &ice->state.shaders[stage]; 2105 const struct shader_info *info = iris_get_shader_info(ice, stage); 2106 2107 /* We assume gallium frontends will call pipe->bind_sampler_states() 2108 * if the program's number of textures changes. 2109 */ 2110 unsigned count = info ? BITSET_LAST_BIT(info->textures_used) : 0; 2111 2112 if (!count) 2113 return; 2114 2115 /* Assemble the SAMPLER_STATEs into a contiguous table that lives 2116 * in the dynamic state memory zone, so we can point to it via the 2117 * 3DSTATE_SAMPLER_STATE_POINTERS_* commands. 2118 */ 2119 unsigned size = count * 4 * GENX(SAMPLER_STATE_length); 2120 uint32_t *map = 2121 upload_state(ice->state.dynamic_uploader, &shs->sampler_table, size, 32); 2122 if (unlikely(!map)) 2123 return; 2124 2125 struct pipe_resource *res = shs->sampler_table.res; 2126 struct iris_bo *bo = iris_resource_bo(res); 2127 2128 iris_record_state_size(ice->state.sizes, 2129 bo->address + shs->sampler_table.offset, size); 2130 2131 shs->sampler_table.offset += iris_bo_offset_from_base_address(bo); 2132 2133 /* Make sure all land in the same BO */ 2134 iris_border_color_pool_reserve(ice, IRIS_MAX_TEXTURE_SAMPLERS); 2135 2136 ice->state.need_border_colors &= ~(1 << stage); 2137 2138 for (int i = 0; i < count; i++) { 2139 struct iris_sampler_state *state = shs->samplers[i]; 2140 struct iris_sampler_view *tex = shs->textures[i]; 2141 2142 if (!state) { 2143 memset(map, 0, 4 * GENX(SAMPLER_STATE_length)); 2144 } else if (!state->needs_border_color) { 2145 memcpy(map, state->sampler_state, 4 * GENX(SAMPLER_STATE_length)); 2146 } else { 2147 ice->state.need_border_colors |= 1 << stage; 2148 2149 /* We may need to swizzle the border color for format faking. 2150 * A/LA formats are faked as R/RG with 000R or R00G swizzles. 2151 * This means we need to move the border color's A channel into 2152 * the R or G channels so that those read swizzles will move it 2153 * back into A. 2154 */ 2155 union pipe_color_union *color = &state->border_color; 2156 union pipe_color_union tmp; 2157 if (tex) { 2158 enum pipe_format internal_format = tex->res->internal_format; 2159 2160 if (util_format_is_alpha(internal_format)) { 2161 unsigned char swz[4] = { 2162 PIPE_SWIZZLE_W, PIPE_SWIZZLE_0, 2163 PIPE_SWIZZLE_0, PIPE_SWIZZLE_0 2164 }; 2165 util_format_apply_color_swizzle(&tmp, color, swz, true); 2166 color = &tmp; 2167 } else if (util_format_is_luminance_alpha(internal_format) && 2168 internal_format != PIPE_FORMAT_L8A8_SRGB) { 2169 unsigned char swz[4] = { 2170 PIPE_SWIZZLE_X, PIPE_SWIZZLE_W, 2171 PIPE_SWIZZLE_0, PIPE_SWIZZLE_0 2172 }; 2173 util_format_apply_color_swizzle(&tmp, color, swz, true); 2174 color = &tmp; 2175 } 2176 } 2177 2178 /* Stream out the border color and merge the pointer. */ 2179 uint32_t offset = iris_upload_border_color(ice, color); 2180 2181 uint32_t dynamic[GENX(SAMPLER_STATE_length)]; 2182 iris_pack_state(GENX(SAMPLER_STATE), dynamic, dyns) { 2183 dyns.BorderColorPointer = offset; 2184 } 2185 2186 for (uint32_t j = 0; j < GENX(SAMPLER_STATE_length); j++) 2187 map[j] = state->sampler_state[j] | dynamic[j]; 2188 } 2189 2190 map += GENX(SAMPLER_STATE_length); 2191 } 2192} 2193 2194static enum isl_channel_select 2195fmt_swizzle(const struct iris_format_info *fmt, enum pipe_swizzle swz) 2196{ 2197 switch (swz) { 2198 case PIPE_SWIZZLE_X: return fmt->swizzle.r; 2199 case PIPE_SWIZZLE_Y: return fmt->swizzle.g; 2200 case PIPE_SWIZZLE_Z: return fmt->swizzle.b; 2201 case PIPE_SWIZZLE_W: return fmt->swizzle.a; 2202 case PIPE_SWIZZLE_1: return ISL_CHANNEL_SELECT_ONE; 2203 case PIPE_SWIZZLE_0: return ISL_CHANNEL_SELECT_ZERO; 2204 default: unreachable("invalid swizzle"); 2205 } 2206} 2207 2208static void 2209fill_buffer_surface_state(struct isl_device *isl_dev, 2210 struct iris_resource *res, 2211 void *map, 2212 enum isl_format format, 2213 struct isl_swizzle swizzle, 2214 unsigned offset, 2215 unsigned size, 2216 isl_surf_usage_flags_t usage) 2217{ 2218 const struct isl_format_layout *fmtl = isl_format_get_layout(format); 2219 const unsigned cpp = format == ISL_FORMAT_RAW ? 1 : fmtl->bpb / 8; 2220 2221 /* The ARB_texture_buffer_specification says: 2222 * 2223 * "The number of texels in the buffer texture's texel array is given by 2224 * 2225 * floor(<buffer_size> / (<components> * sizeof(<base_type>)), 2226 * 2227 * where <buffer_size> is the size of the buffer object, in basic 2228 * machine units and <components> and <base_type> are the element count 2229 * and base data type for elements, as specified in Table X.1. The 2230 * number of texels in the texel array is then clamped to the 2231 * implementation-dependent limit MAX_TEXTURE_BUFFER_SIZE_ARB." 2232 * 2233 * We need to clamp the size in bytes to MAX_TEXTURE_BUFFER_SIZE * stride, 2234 * so that when ISL divides by stride to obtain the number of texels, that 2235 * texel count is clamped to MAX_TEXTURE_BUFFER_SIZE. 2236 */ 2237 unsigned final_size = 2238 MIN3(size, res->bo->size - res->offset - offset, 2239 IRIS_MAX_TEXTURE_BUFFER_SIZE * cpp); 2240 2241 isl_buffer_fill_state(isl_dev, map, 2242 .address = res->bo->address + res->offset + offset, 2243 .size_B = final_size, 2244 .format = format, 2245 .swizzle = swizzle, 2246 .stride_B = cpp, 2247 .mocs = iris_mocs(res->bo, isl_dev, usage)); 2248} 2249 2250#define SURFACE_STATE_ALIGNMENT 64 2251 2252/** 2253 * Allocate several contiguous SURFACE_STATE structures, one for each 2254 * supported auxiliary surface mode. This only allocates the CPU-side 2255 * copy, they will need to be uploaded later after they're filled in. 2256 */ 2257static void 2258alloc_surface_states(struct iris_surface_state *surf_state, 2259 unsigned aux_usages) 2260{ 2261 const unsigned surf_size = 4 * GENX(RENDER_SURFACE_STATE_length); 2262 2263 /* If this changes, update this to explicitly align pointers */ 2264 STATIC_ASSERT(surf_size == SURFACE_STATE_ALIGNMENT); 2265 2266 assert(aux_usages != 0); 2267 2268 /* In case we're re-allocating them... */ 2269 free(surf_state->cpu); 2270 2271 surf_state->num_states = util_bitcount(aux_usages); 2272 surf_state->cpu = calloc(surf_state->num_states, surf_size); 2273 surf_state->ref.offset = 0; 2274 pipe_resource_reference(&surf_state->ref.res, NULL); 2275 2276 assert(surf_state->cpu); 2277} 2278 2279/** 2280 * Upload the CPU side SURFACE_STATEs into a GPU buffer. 2281 */ 2282static void 2283upload_surface_states(struct u_upload_mgr *mgr, 2284 struct iris_surface_state *surf_state) 2285{ 2286 const unsigned surf_size = 4 * GENX(RENDER_SURFACE_STATE_length); 2287 const unsigned bytes = surf_state->num_states * surf_size; 2288 2289 void *map = 2290 upload_state(mgr, &surf_state->ref, bytes, SURFACE_STATE_ALIGNMENT); 2291 2292 surf_state->ref.offset += 2293 iris_bo_offset_from_base_address(iris_resource_bo(surf_state->ref.res)); 2294 2295 if (map) 2296 memcpy(map, surf_state->cpu, bytes); 2297} 2298 2299/** 2300 * Update resource addresses in a set of SURFACE_STATE descriptors, 2301 * and re-upload them if necessary. 2302 */ 2303static bool 2304update_surface_state_addrs(struct u_upload_mgr *mgr, 2305 struct iris_surface_state *surf_state, 2306 struct iris_bo *bo) 2307{ 2308 if (surf_state->bo_address == bo->address) 2309 return false; 2310 2311 STATIC_ASSERT(GENX(RENDER_SURFACE_STATE_SurfaceBaseAddress_start) % 64 == 0); 2312 STATIC_ASSERT(GENX(RENDER_SURFACE_STATE_SurfaceBaseAddress_bits) == 64); 2313 2314 uint64_t *ss_addr = (uint64_t *) &surf_state->cpu[GENX(RENDER_SURFACE_STATE_SurfaceBaseAddress_start) / 32]; 2315 2316 /* First, update the CPU copies. We assume no other fields exist in 2317 * the QWord containing Surface Base Address. 2318 */ 2319 for (unsigned i = 0; i < surf_state->num_states; i++) { 2320 *ss_addr = *ss_addr - surf_state->bo_address + bo->address; 2321 ss_addr = ((void *) ss_addr) + SURFACE_STATE_ALIGNMENT; 2322 } 2323 2324 /* Next, upload the updated copies to a GPU buffer. */ 2325 upload_surface_states(mgr, surf_state); 2326 2327 surf_state->bo_address = bo->address; 2328 2329 return true; 2330} 2331 2332static void 2333fill_surface_state(struct isl_device *isl_dev, 2334 void *map, 2335 struct iris_resource *res, 2336 struct isl_surf *surf, 2337 struct isl_view *view, 2338 unsigned aux_usage, 2339 uint32_t extra_main_offset, 2340 uint32_t tile_x_sa, 2341 uint32_t tile_y_sa) 2342{ 2343 struct isl_surf_fill_state_info f = { 2344 .surf = surf, 2345 .view = view, 2346 .mocs = iris_mocs(res->bo, isl_dev, view->usage), 2347 .address = res->bo->address + res->offset + extra_main_offset, 2348 .x_offset_sa = tile_x_sa, 2349 .y_offset_sa = tile_y_sa, 2350 }; 2351 2352 if (aux_usage != ISL_AUX_USAGE_NONE) { 2353 f.aux_surf = &res->aux.surf; 2354 f.aux_usage = aux_usage; 2355 f.clear_color = res->aux.clear_color; 2356 2357 if (res->aux.bo) 2358 f.aux_address = res->aux.bo->address + res->aux.offset; 2359 2360 if (res->aux.clear_color_bo) { 2361 f.clear_address = res->aux.clear_color_bo->address + 2362 res->aux.clear_color_offset; 2363 f.use_clear_address = isl_dev->info->ver > 9; 2364 } 2365 } 2366 2367 isl_surf_fill_state_s(isl_dev, map, &f); 2368} 2369 2370/** 2371 * The pipe->create_sampler_view() driver hook. 2372 */ 2373static struct pipe_sampler_view * 2374iris_create_sampler_view(struct pipe_context *ctx, 2375 struct pipe_resource *tex, 2376 const struct pipe_sampler_view *tmpl) 2377{ 2378 struct iris_screen *screen = (struct iris_screen *)ctx->screen; 2379 const struct intel_device_info *devinfo = &screen->devinfo; 2380 struct iris_sampler_view *isv = calloc(1, sizeof(struct iris_sampler_view)); 2381 2382 if (!isv) 2383 return NULL; 2384 2385 /* initialize base object */ 2386 isv->base = *tmpl; 2387 isv->base.context = ctx; 2388 isv->base.texture = NULL; 2389 pipe_reference_init(&isv->base.reference, 1); 2390 pipe_resource_reference(&isv->base.texture, tex); 2391 2392 if (util_format_is_depth_or_stencil(tmpl->format)) { 2393 struct iris_resource *zres, *sres; 2394 const struct util_format_description *desc = 2395 util_format_description(tmpl->format); 2396 2397 iris_get_depth_stencil_resources(tex, &zres, &sres); 2398 2399 tex = util_format_has_depth(desc) ? &zres->base.b : &sres->base.b; 2400 } 2401 2402 isv->res = (struct iris_resource *) tex; 2403 2404 alloc_surface_states(&isv->surface_state, isv->res->aux.sampler_usages); 2405 2406 isv->surface_state.bo_address = isv->res->bo->address; 2407 2408 isl_surf_usage_flags_t usage = ISL_SURF_USAGE_TEXTURE_BIT; 2409 2410 if (isv->base.target == PIPE_TEXTURE_CUBE || 2411 isv->base.target == PIPE_TEXTURE_CUBE_ARRAY) 2412 usage |= ISL_SURF_USAGE_CUBE_BIT; 2413 2414 const struct iris_format_info fmt = 2415 iris_format_for_usage(devinfo, tmpl->format, usage); 2416 2417 isv->clear_color = isv->res->aux.clear_color; 2418 2419 isv->view = (struct isl_view) { 2420 .format = fmt.fmt, 2421 .swizzle = (struct isl_swizzle) { 2422 .r = fmt_swizzle(&fmt, tmpl->swizzle_r), 2423 .g = fmt_swizzle(&fmt, tmpl->swizzle_g), 2424 .b = fmt_swizzle(&fmt, tmpl->swizzle_b), 2425 .a = fmt_swizzle(&fmt, tmpl->swizzle_a), 2426 }, 2427 .usage = usage, 2428 }; 2429 2430 void *map = isv->surface_state.cpu; 2431 2432 /* Fill out SURFACE_STATE for this view. */ 2433 if (tmpl->target != PIPE_BUFFER) { 2434 isv->view.base_level = tmpl->u.tex.first_level; 2435 isv->view.levels = tmpl->u.tex.last_level - tmpl->u.tex.first_level + 1; 2436 2437 if (tmpl->target == PIPE_TEXTURE_3D) { 2438 isv->view.base_array_layer = 0; 2439 isv->view.array_len = 1; 2440 } else { 2441 isv->view.base_array_layer = tmpl->u.tex.first_layer; 2442 isv->view.array_len = 2443 tmpl->u.tex.last_layer - tmpl->u.tex.first_layer + 1; 2444 } 2445 2446 unsigned aux_modes = isv->res->aux.sampler_usages; 2447 while (aux_modes) { 2448 enum isl_aux_usage aux_usage = u_bit_scan(&aux_modes); 2449 2450 fill_surface_state(&screen->isl_dev, map, isv->res, &isv->res->surf, 2451 &isv->view, aux_usage, 0, 0, 0); 2452 2453 map += SURFACE_STATE_ALIGNMENT; 2454 } 2455 } else { 2456 fill_buffer_surface_state(&screen->isl_dev, isv->res, map, 2457 isv->view.format, isv->view.swizzle, 2458 tmpl->u.buf.offset, tmpl->u.buf.size, 2459 ISL_SURF_USAGE_TEXTURE_BIT); 2460 } 2461 2462 return &isv->base; 2463} 2464 2465static void 2466iris_sampler_view_destroy(struct pipe_context *ctx, 2467 struct pipe_sampler_view *state) 2468{ 2469 struct iris_sampler_view *isv = (void *) state; 2470 pipe_resource_reference(&state->texture, NULL); 2471 pipe_resource_reference(&isv->surface_state.ref.res, NULL); 2472 free(isv->surface_state.cpu); 2473 free(isv); 2474} 2475 2476/** 2477 * The pipe->create_surface() driver hook. 2478 * 2479 * In Gallium nomenclature, "surfaces" are a view of a resource that 2480 * can be bound as a render target or depth/stencil buffer. 2481 */ 2482static struct pipe_surface * 2483iris_create_surface(struct pipe_context *ctx, 2484 struct pipe_resource *tex, 2485 const struct pipe_surface *tmpl) 2486{ 2487 struct iris_screen *screen = (struct iris_screen *)ctx->screen; 2488 const struct intel_device_info *devinfo = &screen->devinfo; 2489 2490 isl_surf_usage_flags_t usage = 0; 2491 if (tmpl->writable) 2492 usage = ISL_SURF_USAGE_STORAGE_BIT; 2493 else if (util_format_is_depth_or_stencil(tmpl->format)) 2494 usage = ISL_SURF_USAGE_DEPTH_BIT; 2495 else 2496 usage = ISL_SURF_USAGE_RENDER_TARGET_BIT; 2497 2498 const struct iris_format_info fmt = 2499 iris_format_for_usage(devinfo, tmpl->format, usage); 2500 2501 if ((usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) && 2502 !isl_format_supports_rendering(devinfo, fmt.fmt)) { 2503 /* Framebuffer validation will reject this invalid case, but it 2504 * hasn't had the opportunity yet. In the meantime, we need to 2505 * avoid hitting ISL asserts about unsupported formats below. 2506 */ 2507 return NULL; 2508 } 2509 2510 struct iris_surface *surf = calloc(1, sizeof(struct iris_surface)); 2511 struct pipe_surface *psurf = &surf->base; 2512 struct iris_resource *res = (struct iris_resource *) tex; 2513 2514 if (!surf) 2515 return NULL; 2516 2517 pipe_reference_init(&psurf->reference, 1); 2518 pipe_resource_reference(&psurf->texture, tex); 2519 psurf->context = ctx; 2520 psurf->format = tmpl->format; 2521 psurf->width = tex->width0; 2522 psurf->height = tex->height0; 2523 psurf->texture = tex; 2524 psurf->u.tex.first_layer = tmpl->u.tex.first_layer; 2525 psurf->u.tex.last_layer = tmpl->u.tex.last_layer; 2526 psurf->u.tex.level = tmpl->u.tex.level; 2527 2528 uint32_t array_len = tmpl->u.tex.last_layer - tmpl->u.tex.first_layer + 1; 2529 2530 struct isl_view *view = &surf->view; 2531 *view = (struct isl_view) { 2532 .format = fmt.fmt, 2533 .base_level = tmpl->u.tex.level, 2534 .levels = 1, 2535 .base_array_layer = tmpl->u.tex.first_layer, 2536 .array_len = array_len, 2537 .swizzle = ISL_SWIZZLE_IDENTITY, 2538 .usage = usage, 2539 }; 2540 2541#if GFX_VER == 8 2542 struct isl_view *read_view = &surf->read_view; 2543 *read_view = (struct isl_view) { 2544 .format = fmt.fmt, 2545 .base_level = tmpl->u.tex.level, 2546 .levels = 1, 2547 .base_array_layer = tmpl->u.tex.first_layer, 2548 .array_len = array_len, 2549 .swizzle = ISL_SWIZZLE_IDENTITY, 2550 .usage = ISL_SURF_USAGE_TEXTURE_BIT, 2551 }; 2552 2553 struct isl_surf read_surf = res->surf; 2554 uint64_t read_surf_offset_B = 0; 2555 uint32_t read_surf_tile_x_sa = 0, read_surf_tile_y_sa = 0; 2556 if (tex->target == PIPE_TEXTURE_3D && array_len == 1) { 2557 /* The minimum array element field of the surface state structure is 2558 * ignored by the sampler unit for 3D textures on some hardware. If the 2559 * render buffer is a single slice of a 3D texture, create a 2D texture 2560 * covering that slice. 2561 * 2562 * TODO: This only handles the case where we're rendering to a single 2563 * slice of an array texture. If we have layered rendering combined 2564 * with non-coherent FB fetch and a non-zero base_array_layer, then 2565 * we're going to run into problems. 2566 * 2567 * See https://gitlab.freedesktop.org/mesa/mesa/-/issues/4904 2568 */ 2569 isl_surf_get_image_surf(&screen->isl_dev, &res->surf, 2570 read_view->base_level, 2571 0, read_view->base_array_layer, 2572 &read_surf, &read_surf_offset_B, 2573 &read_surf_tile_x_sa, &read_surf_tile_y_sa); 2574 read_view->base_level = 0; 2575 read_view->base_array_layer = 0; 2576 assert(read_view->array_len == 1); 2577 } else if (tex->target == PIPE_TEXTURE_1D_ARRAY) { 2578 /* Convert 1D array textures to 2D arrays because shaders always provide 2579 * the array index coordinate at the Z component to avoid recompiles 2580 * when changing the texture target of the framebuffer. 2581 */ 2582 assert(read_surf.dim_layout == ISL_DIM_LAYOUT_GFX4_2D); 2583 read_surf.dim = ISL_SURF_DIM_2D; 2584 } 2585#endif 2586 2587 surf->clear_color = res->aux.clear_color; 2588 2589 /* Bail early for depth/stencil - we don't want SURFACE_STATE for them. */ 2590 if (res->surf.usage & (ISL_SURF_USAGE_DEPTH_BIT | 2591 ISL_SURF_USAGE_STENCIL_BIT)) 2592 return psurf; 2593 2594 2595 alloc_surface_states(&surf->surface_state, res->aux.possible_usages); 2596 surf->surface_state.bo_address = res->bo->address; 2597 2598#if GFX_VER == 8 2599 alloc_surface_states(&surf->surface_state_read, res->aux.possible_usages); 2600 surf->surface_state_read.bo_address = res->bo->address; 2601#endif 2602 2603 if (!isl_format_is_compressed(res->surf.format)) { 2604 void *map = surf->surface_state.cpu; 2605 UNUSED void *map_read = surf->surface_state_read.cpu; 2606 2607 /* This is a normal surface. Fill out a SURFACE_STATE for each possible 2608 * auxiliary surface mode and return the pipe_surface. 2609 */ 2610 unsigned aux_modes = res->aux.possible_usages; 2611 while (aux_modes) { 2612 enum isl_aux_usage aux_usage = u_bit_scan(&aux_modes); 2613 fill_surface_state(&screen->isl_dev, map, res, &res->surf, 2614 view, aux_usage, 0, 0, 0); 2615 map += SURFACE_STATE_ALIGNMENT; 2616 2617#if GFX_VER == 8 2618 fill_surface_state(&screen->isl_dev, map_read, res, 2619 &read_surf, read_view, aux_usage, 2620 read_surf_offset_B, 2621 read_surf_tile_x_sa, read_surf_tile_y_sa); 2622 map_read += SURFACE_STATE_ALIGNMENT; 2623#endif 2624 } 2625 2626 return psurf; 2627 } 2628 2629 /* The resource has a compressed format, which is not renderable, but we 2630 * have a renderable view format. We must be attempting to upload blocks 2631 * of compressed data via an uncompressed view. 2632 * 2633 * In this case, we can assume there are no auxiliary buffers, a single 2634 * miplevel, and that the resource is single-sampled. Gallium may try 2635 * and create an uncompressed view with multiple layers, however. 2636 */ 2637 assert(!isl_format_is_compressed(fmt.fmt)); 2638 assert(res->aux.possible_usages == 1 << ISL_AUX_USAGE_NONE); 2639 assert(res->surf.samples == 1); 2640 assert(view->levels == 1); 2641 2642 struct isl_surf isl_surf; 2643 uint64_t offset_B = 0; 2644 uint32_t tile_x_el = 0, tile_y_el = 0; 2645 bool ok = isl_surf_get_uncompressed_surf(&screen->isl_dev, &res->surf, 2646 view, &isl_surf, view, 2647 &offset_B, &tile_x_el, &tile_y_el); 2648 if (!ok) { 2649 free(surf); 2650 return NULL; 2651 } 2652 2653 psurf->width = isl_surf.logical_level0_px.width; 2654 psurf->height = isl_surf.logical_level0_px.height; 2655 2656 struct isl_surf_fill_state_info f = { 2657 .surf = &isl_surf, 2658 .view = view, 2659 .mocs = iris_mocs(res->bo, &screen->isl_dev, 2660 ISL_SURF_USAGE_RENDER_TARGET_BIT), 2661 .address = res->bo->address + offset_B, 2662 .x_offset_sa = tile_x_el, /* Single-sampled, so el == sa */ 2663 .y_offset_sa = tile_y_el, /* Single-sampled, so el == sa */ 2664 }; 2665 2666 isl_surf_fill_state_s(&screen->isl_dev, surf->surface_state.cpu, &f); 2667 2668 return psurf; 2669} 2670 2671#if GFX_VER < 9 2672static void 2673fill_default_image_param(struct brw_image_param *param) 2674{ 2675 memset(param, 0, sizeof(*param)); 2676 /* Set the swizzling shifts to all-ones to effectively disable swizzling -- 2677 * See emit_address_calculation() in brw_fs_surface_builder.cpp for a more 2678 * detailed explanation of these parameters. 2679 */ 2680 param->swizzling[0] = 0xff; 2681 param->swizzling[1] = 0xff; 2682} 2683 2684static void 2685fill_buffer_image_param(struct brw_image_param *param, 2686 enum pipe_format pfmt, 2687 unsigned size) 2688{ 2689 const unsigned cpp = util_format_get_blocksize(pfmt); 2690 2691 fill_default_image_param(param); 2692 param->size[0] = size / cpp; 2693 param->stride[0] = cpp; 2694} 2695#else 2696#define isl_surf_fill_image_param(x, ...) 2697#define fill_default_image_param(x, ...) 2698#define fill_buffer_image_param(x, ...) 2699#endif 2700 2701/** 2702 * The pipe->set_shader_images() driver hook. 2703 */ 2704static void 2705iris_set_shader_images(struct pipe_context *ctx, 2706 enum pipe_shader_type p_stage, 2707 unsigned start_slot, unsigned count, 2708 unsigned unbind_num_trailing_slots, 2709 const struct pipe_image_view *p_images) 2710{ 2711 struct iris_context *ice = (struct iris_context *) ctx; 2712 struct iris_screen *screen = (struct iris_screen *)ctx->screen; 2713 gl_shader_stage stage = stage_from_pipe(p_stage); 2714 struct iris_shader_state *shs = &ice->state.shaders[stage]; 2715#if GFX_VER == 8 2716 struct iris_genx_state *genx = ice->state.genx; 2717 struct brw_image_param *image_params = genx->shaders[stage].image_param; 2718#endif 2719 2720 shs->bound_image_views &= 2721 ~u_bit_consecutive(start_slot, count + unbind_num_trailing_slots); 2722 2723 for (unsigned i = 0; i < count; i++) { 2724 struct iris_image_view *iv = &shs->image[start_slot + i]; 2725 2726 if (p_images && p_images[i].resource) { 2727 const struct pipe_image_view *img = &p_images[i]; 2728 struct iris_resource *res = (void *) img->resource; 2729 2730 util_copy_image_view(&iv->base, img); 2731 2732 shs->bound_image_views |= 1 << (start_slot + i); 2733 2734 res->bind_history |= PIPE_BIND_SHADER_IMAGE; 2735 res->bind_stages |= 1 << stage; 2736 2737 enum isl_format isl_fmt = iris_image_view_get_format(ice, img); 2738 2739 /* Render compression with images supported on gfx12+ only. */ 2740 unsigned aux_usages = GFX_VER >= 12 ? res->aux.possible_usages : 2741 1 << ISL_AUX_USAGE_NONE; 2742 2743 alloc_surface_states(&iv->surface_state, aux_usages); 2744 iv->surface_state.bo_address = res->bo->address; 2745 2746 void *map = iv->surface_state.cpu; 2747 2748 if (res->base.b.target != PIPE_BUFFER) { 2749 struct isl_view view = { 2750 .format = isl_fmt, 2751 .base_level = img->u.tex.level, 2752 .levels = 1, 2753 .base_array_layer = img->u.tex.first_layer, 2754 .array_len = img->u.tex.last_layer - img->u.tex.first_layer + 1, 2755 .swizzle = ISL_SWIZZLE_IDENTITY, 2756 .usage = ISL_SURF_USAGE_STORAGE_BIT, 2757 }; 2758 2759 /* If using untyped fallback. */ 2760 if (isl_fmt == ISL_FORMAT_RAW) { 2761 fill_buffer_surface_state(&screen->isl_dev, res, map, 2762 isl_fmt, ISL_SWIZZLE_IDENTITY, 2763 0, res->bo->size, 2764 ISL_SURF_USAGE_STORAGE_BIT); 2765 } else { 2766 unsigned aux_modes = aux_usages; 2767 while (aux_modes) { 2768 enum isl_aux_usage usage = u_bit_scan(&aux_modes); 2769 2770 fill_surface_state(&screen->isl_dev, map, res, &res->surf, 2771 &view, usage, 0, 0, 0); 2772 2773 map += SURFACE_STATE_ALIGNMENT; 2774 } 2775 } 2776 2777 isl_surf_fill_image_param(&screen->isl_dev, 2778 &image_params[start_slot + i], 2779 &res->surf, &view); 2780 } else { 2781 util_range_add(&res->base.b, &res->valid_buffer_range, img->u.buf.offset, 2782 img->u.buf.offset + img->u.buf.size); 2783 2784 fill_buffer_surface_state(&screen->isl_dev, res, map, 2785 isl_fmt, ISL_SWIZZLE_IDENTITY, 2786 img->u.buf.offset, img->u.buf.size, 2787 ISL_SURF_USAGE_STORAGE_BIT); 2788 fill_buffer_image_param(&image_params[start_slot + i], 2789 img->format, img->u.buf.size); 2790 } 2791 2792 upload_surface_states(ice->state.surface_uploader, &iv->surface_state); 2793 } else { 2794 pipe_resource_reference(&iv->base.resource, NULL); 2795 pipe_resource_reference(&iv->surface_state.ref.res, NULL); 2796 fill_default_image_param(&image_params[start_slot + i]); 2797 } 2798 } 2799 2800 ice->state.stage_dirty |= IRIS_STAGE_DIRTY_BINDINGS_VS << stage; 2801 ice->state.dirty |= 2802 stage == MESA_SHADER_COMPUTE ? IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES 2803 : IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES; 2804 2805 /* Broadwell also needs brw_image_params re-uploaded */ 2806 if (GFX_VER < 9) { 2807 ice->state.stage_dirty |= IRIS_STAGE_DIRTY_CONSTANTS_VS << stage; 2808 shs->sysvals_need_upload = true; 2809 } 2810 2811 if (unbind_num_trailing_slots) { 2812 iris_set_shader_images(ctx, p_stage, start_slot + count, 2813 unbind_num_trailing_slots, 0, NULL); 2814 } 2815} 2816 2817 2818/** 2819 * The pipe->set_sampler_views() driver hook. 2820 */ 2821static void 2822iris_set_sampler_views(struct pipe_context *ctx, 2823 enum pipe_shader_type p_stage, 2824 unsigned start, unsigned count, 2825 unsigned unbind_num_trailing_slots, 2826 bool take_ownership, 2827 struct pipe_sampler_view **views) 2828{ 2829 struct iris_context *ice = (struct iris_context *) ctx; 2830 gl_shader_stage stage = stage_from_pipe(p_stage); 2831 struct iris_shader_state *shs = &ice->state.shaders[stage]; 2832 unsigned i; 2833 2834 shs->bound_sampler_views &= 2835 ~u_bit_consecutive(start, count + unbind_num_trailing_slots); 2836 2837 for (i = 0; i < count; i++) { 2838 struct pipe_sampler_view *pview = views ? views[i] : NULL; 2839 2840 if (take_ownership) { 2841 pipe_sampler_view_reference((struct pipe_sampler_view **) 2842 &shs->textures[start + i], NULL); 2843 shs->textures[start + i] = (struct iris_sampler_view *)pview; 2844 } else { 2845 pipe_sampler_view_reference((struct pipe_sampler_view **) 2846 &shs->textures[start + i], pview); 2847 } 2848 struct iris_sampler_view *view = (void *) pview; 2849 if (view) { 2850 view->res->bind_history |= PIPE_BIND_SAMPLER_VIEW; 2851 view->res->bind_stages |= 1 << stage; 2852 2853 shs->bound_sampler_views |= 1 << (start + i); 2854 2855 update_surface_state_addrs(ice->state.surface_uploader, 2856 &view->surface_state, view->res->bo); 2857 } 2858 } 2859 for (; i < count + unbind_num_trailing_slots; i++) { 2860 pipe_sampler_view_reference((struct pipe_sampler_view **) 2861 &shs->textures[start + i], NULL); 2862 } 2863 2864 ice->state.stage_dirty |= (IRIS_STAGE_DIRTY_BINDINGS_VS << stage); 2865 ice->state.dirty |= 2866 stage == MESA_SHADER_COMPUTE ? IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES 2867 : IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES; 2868} 2869 2870static void 2871iris_set_compute_resources(struct pipe_context *ctx, 2872 unsigned start, unsigned count, 2873 struct pipe_surface **resources) 2874{ 2875 assert(count == 0); 2876} 2877 2878static void 2879iris_set_global_binding(struct pipe_context *ctx, 2880 unsigned start_slot, unsigned count, 2881 struct pipe_resource **resources, 2882 uint32_t **handles) 2883{ 2884 struct iris_context *ice = (struct iris_context *) ctx; 2885 2886 assert(start_slot + count <= IRIS_MAX_GLOBAL_BINDINGS); 2887 for (unsigned i = 0; i < count; i++) { 2888 if (resources && resources[i]) { 2889 pipe_resource_reference(&ice->state.global_bindings[start_slot + i], 2890 resources[i]); 2891 struct iris_resource *res = (void *) resources[i]; 2892 uint64_t addr = res->bo->address; 2893 memcpy(handles[i], &addr, sizeof(addr)); 2894 } else { 2895 pipe_resource_reference(&ice->state.global_bindings[start_slot + i], 2896 NULL); 2897 } 2898 } 2899 2900 ice->state.stage_dirty |= IRIS_STAGE_DIRTY_BINDINGS_CS; 2901} 2902 2903/** 2904 * The pipe->set_tess_state() driver hook. 2905 */ 2906static void 2907iris_set_tess_state(struct pipe_context *ctx, 2908 const float default_outer_level[4], 2909 const float default_inner_level[2]) 2910{ 2911 struct iris_context *ice = (struct iris_context *) ctx; 2912 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_TESS_CTRL]; 2913 2914 memcpy(&ice->state.default_outer_level[0], &default_outer_level[0], 4 * sizeof(float)); 2915 memcpy(&ice->state.default_inner_level[0], &default_inner_level[0], 2 * sizeof(float)); 2916 2917 ice->state.stage_dirty |= IRIS_STAGE_DIRTY_CONSTANTS_TCS; 2918 shs->sysvals_need_upload = true; 2919} 2920 2921static void 2922iris_set_patch_vertices(struct pipe_context *ctx, uint8_t patch_vertices) 2923{ 2924 struct iris_context *ice = (struct iris_context *) ctx; 2925 2926 ice->state.patch_vertices = patch_vertices; 2927} 2928 2929static void 2930iris_surface_destroy(struct pipe_context *ctx, struct pipe_surface *p_surf) 2931{ 2932 struct iris_surface *surf = (void *) p_surf; 2933 pipe_resource_reference(&p_surf->texture, NULL); 2934 pipe_resource_reference(&surf->surface_state.ref.res, NULL); 2935 pipe_resource_reference(&surf->surface_state_read.ref.res, NULL); 2936 free(surf->surface_state.cpu); 2937 free(surf->surface_state_read.cpu); 2938 free(surf); 2939} 2940 2941static void 2942iris_set_clip_state(struct pipe_context *ctx, 2943 const struct pipe_clip_state *state) 2944{ 2945 struct iris_context *ice = (struct iris_context *) ctx; 2946 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_VERTEX]; 2947 struct iris_shader_state *gshs = &ice->state.shaders[MESA_SHADER_GEOMETRY]; 2948 struct iris_shader_state *tshs = &ice->state.shaders[MESA_SHADER_TESS_EVAL]; 2949 2950 memcpy(&ice->state.clip_planes, state, sizeof(*state)); 2951 2952 ice->state.stage_dirty |= IRIS_STAGE_DIRTY_CONSTANTS_VS | 2953 IRIS_STAGE_DIRTY_CONSTANTS_GS | 2954 IRIS_STAGE_DIRTY_CONSTANTS_TES; 2955 shs->sysvals_need_upload = true; 2956 gshs->sysvals_need_upload = true; 2957 tshs->sysvals_need_upload = true; 2958} 2959 2960/** 2961 * The pipe->set_polygon_stipple() driver hook. 2962 */ 2963static void 2964iris_set_polygon_stipple(struct pipe_context *ctx, 2965 const struct pipe_poly_stipple *state) 2966{ 2967 struct iris_context *ice = (struct iris_context *) ctx; 2968 memcpy(&ice->state.poly_stipple, state, sizeof(*state)); 2969 ice->state.dirty |= IRIS_DIRTY_POLYGON_STIPPLE; 2970} 2971 2972/** 2973 * The pipe->set_sample_mask() driver hook. 2974 */ 2975static void 2976iris_set_sample_mask(struct pipe_context *ctx, unsigned sample_mask) 2977{ 2978 struct iris_context *ice = (struct iris_context *) ctx; 2979 2980 /* We only support 16x MSAA, so we have 16 bits of sample maks. 2981 * st/mesa may pass us 0xffffffff though, meaning "enable all samples". 2982 */ 2983 ice->state.sample_mask = sample_mask & 0xffff; 2984 ice->state.dirty |= IRIS_DIRTY_SAMPLE_MASK; 2985} 2986 2987/** 2988 * The pipe->set_scissor_states() driver hook. 2989 * 2990 * This corresponds to our SCISSOR_RECT state structures. It's an 2991 * exact match, so we just store them, and memcpy them out later. 2992 */ 2993static void 2994iris_set_scissor_states(struct pipe_context *ctx, 2995 unsigned start_slot, 2996 unsigned num_scissors, 2997 const struct pipe_scissor_state *rects) 2998{ 2999 struct iris_context *ice = (struct iris_context *) ctx; 3000 3001 for (unsigned i = 0; i < num_scissors; i++) { 3002 if (rects[i].minx == rects[i].maxx || rects[i].miny == rects[i].maxy) { 3003 /* If the scissor was out of bounds and got clamped to 0 width/height 3004 * at the bounds, the subtraction of 1 from maximums could produce a 3005 * negative number and thus not clip anything. Instead, just provide 3006 * a min > max scissor inside the bounds, which produces the expected 3007 * no rendering. 3008 */ 3009 ice->state.scissors[start_slot + i] = (struct pipe_scissor_state) { 3010 .minx = 1, .maxx = 0, .miny = 1, .maxy = 0, 3011 }; 3012 } else { 3013 ice->state.scissors[start_slot + i] = (struct pipe_scissor_state) { 3014 .minx = rects[i].minx, .miny = rects[i].miny, 3015 .maxx = rects[i].maxx - 1, .maxy = rects[i].maxy - 1, 3016 }; 3017 } 3018 } 3019 3020 ice->state.dirty |= IRIS_DIRTY_SCISSOR_RECT; 3021} 3022 3023/** 3024 * The pipe->set_stencil_ref() driver hook. 3025 * 3026 * This is added to 3DSTATE_WM_DEPTH_STENCIL dynamically at draw time. 3027 */ 3028static void 3029iris_set_stencil_ref(struct pipe_context *ctx, 3030 const struct pipe_stencil_ref state) 3031{ 3032 struct iris_context *ice = (struct iris_context *) ctx; 3033 memcpy(&ice->state.stencil_ref, &state, sizeof(state)); 3034 if (GFX_VER >= 12) 3035 ice->state.dirty |= IRIS_DIRTY_STENCIL_REF; 3036 else if (GFX_VER >= 9) 3037 ice->state.dirty |= IRIS_DIRTY_WM_DEPTH_STENCIL; 3038 else 3039 ice->state.dirty |= IRIS_DIRTY_COLOR_CALC_STATE; 3040} 3041 3042static float 3043viewport_extent(const struct pipe_viewport_state *state, int axis, float sign) 3044{ 3045 return copysignf(state->scale[axis], sign) + state->translate[axis]; 3046} 3047 3048/** 3049 * The pipe->set_viewport_states() driver hook. 3050 * 3051 * This corresponds to our SF_CLIP_VIEWPORT states. We can't calculate 3052 * the guardband yet, as we need the framebuffer dimensions, but we can 3053 * at least fill out the rest. 3054 */ 3055static void 3056iris_set_viewport_states(struct pipe_context *ctx, 3057 unsigned start_slot, 3058 unsigned count, 3059 const struct pipe_viewport_state *states) 3060{ 3061 struct iris_context *ice = (struct iris_context *) ctx; 3062 3063 memcpy(&ice->state.viewports[start_slot], states, sizeof(*states) * count); 3064 3065 ice->state.dirty |= IRIS_DIRTY_SF_CL_VIEWPORT; 3066 3067 if (ice->state.cso_rast && (!ice->state.cso_rast->depth_clip_near || 3068 !ice->state.cso_rast->depth_clip_far)) 3069 ice->state.dirty |= IRIS_DIRTY_CC_VIEWPORT; 3070} 3071 3072/** 3073 * The pipe->set_framebuffer_state() driver hook. 3074 * 3075 * Sets the current draw FBO, including color render targets, depth, 3076 * and stencil buffers. 3077 */ 3078static void 3079iris_set_framebuffer_state(struct pipe_context *ctx, 3080 const struct pipe_framebuffer_state *state) 3081{ 3082 struct iris_context *ice = (struct iris_context *) ctx; 3083 struct iris_screen *screen = (struct iris_screen *)ctx->screen; 3084 struct isl_device *isl_dev = &screen->isl_dev; 3085 struct pipe_framebuffer_state *cso = &ice->state.framebuffer; 3086 struct iris_resource *zres; 3087 struct iris_resource *stencil_res; 3088 3089 unsigned samples = util_framebuffer_get_num_samples(state); 3090 unsigned layers = util_framebuffer_get_num_layers(state); 3091 3092 if (cso->samples != samples) { 3093 ice->state.dirty |= IRIS_DIRTY_MULTISAMPLE; 3094 3095 /* We need to toggle 3DSTATE_PS::32 Pixel Dispatch Enable */ 3096 if (GFX_VER >= 9 && (cso->samples == 16 || samples == 16)) 3097 ice->state.stage_dirty |= IRIS_STAGE_DIRTY_FS; 3098 } 3099 3100 if (cso->nr_cbufs != state->nr_cbufs) { 3101 ice->state.dirty |= IRIS_DIRTY_BLEND_STATE; 3102 } 3103 3104 if ((cso->layers == 0) != (layers == 0)) { 3105 ice->state.dirty |= IRIS_DIRTY_CLIP; 3106 } 3107 3108 if (cso->width != state->width || cso->height != state->height) { 3109 ice->state.dirty |= IRIS_DIRTY_SF_CL_VIEWPORT; 3110 } 3111 3112 if (cso->zsbuf || state->zsbuf) { 3113 ice->state.dirty |= IRIS_DIRTY_DEPTH_BUFFER; 3114 } 3115 3116 util_copy_framebuffer_state(cso, state); 3117 cso->samples = samples; 3118 cso->layers = layers; 3119 3120 struct iris_depth_buffer_state *cso_z = &ice->state.genx->depth_buffer; 3121 3122 struct isl_view view = { 3123 .base_level = 0, 3124 .levels = 1, 3125 .base_array_layer = 0, 3126 .array_len = 1, 3127 .swizzle = ISL_SWIZZLE_IDENTITY, 3128 }; 3129 3130 struct isl_depth_stencil_hiz_emit_info info = { .view = &view }; 3131 3132 if (cso->zsbuf) { 3133 iris_get_depth_stencil_resources(cso->zsbuf->texture, &zres, 3134 &stencil_res); 3135 3136 view.base_level = cso->zsbuf->u.tex.level; 3137 view.base_array_layer = cso->zsbuf->u.tex.first_layer; 3138 view.array_len = 3139 cso->zsbuf->u.tex.last_layer - cso->zsbuf->u.tex.first_layer + 1; 3140 3141 if (zres) { 3142 view.usage |= ISL_SURF_USAGE_DEPTH_BIT; 3143 3144 info.depth_surf = &zres->surf; 3145 info.depth_address = zres->bo->address + zres->offset; 3146 info.mocs = iris_mocs(zres->bo, isl_dev, view.usage); 3147 3148 view.format = zres->surf.format; 3149 3150 if (iris_resource_level_has_hiz(zres, view.base_level)) { 3151 info.hiz_usage = zres->aux.usage; 3152 info.hiz_surf = &zres->aux.surf; 3153 info.hiz_address = zres->aux.bo->address + zres->aux.offset; 3154 } 3155 3156 ice->state.hiz_usage = info.hiz_usage; 3157 } 3158 3159 if (stencil_res) { 3160 view.usage |= ISL_SURF_USAGE_STENCIL_BIT; 3161 info.stencil_aux_usage = stencil_res->aux.usage; 3162 info.stencil_surf = &stencil_res->surf; 3163 info.stencil_address = stencil_res->bo->address + stencil_res->offset; 3164 if (!zres) { 3165 view.format = stencil_res->surf.format; 3166 info.mocs = iris_mocs(stencil_res->bo, isl_dev, view.usage); 3167 } 3168 } 3169 } 3170 3171 isl_emit_depth_stencil_hiz_s(isl_dev, cso_z->packets, &info); 3172 3173 /* Make a null surface for unbound buffers */ 3174 void *null_surf_map = 3175 upload_state(ice->state.surface_uploader, &ice->state.null_fb, 3176 4 * GENX(RENDER_SURFACE_STATE_length), 64); 3177 isl_null_fill_state(&screen->isl_dev, null_surf_map, 3178 .size = isl_extent3d(MAX2(cso->width, 1), 3179 MAX2(cso->height, 1), 3180 cso->layers ? cso->layers : 1)); 3181 ice->state.null_fb.offset += 3182 iris_bo_offset_from_base_address(iris_resource_bo(ice->state.null_fb.res)); 3183 3184 /* Render target change */ 3185 ice->state.stage_dirty |= IRIS_STAGE_DIRTY_BINDINGS_FS; 3186 3187 ice->state.dirty |= IRIS_DIRTY_RENDER_BUFFER; 3188 3189 ice->state.dirty |= IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES; 3190 3191 ice->state.stage_dirty |= 3192 ice->state.stage_dirty_for_nos[IRIS_NOS_FRAMEBUFFER]; 3193 3194 if (GFX_VER == 8) 3195 ice->state.dirty |= IRIS_DIRTY_PMA_FIX; 3196} 3197 3198/** 3199 * The pipe->set_constant_buffer() driver hook. 3200 * 3201 * This uploads any constant data in user buffers, and references 3202 * any UBO resources containing constant data. 3203 */ 3204static void 3205iris_set_constant_buffer(struct pipe_context *ctx, 3206 enum pipe_shader_type p_stage, unsigned index, 3207 bool take_ownership, 3208 const struct pipe_constant_buffer *input) 3209{ 3210 struct iris_context *ice = (struct iris_context *) ctx; 3211 gl_shader_stage stage = stage_from_pipe(p_stage); 3212 struct iris_shader_state *shs = &ice->state.shaders[stage]; 3213 struct pipe_shader_buffer *cbuf = &shs->constbuf[index]; 3214 3215 /* TODO: Only do this if the buffer changes? */ 3216 pipe_resource_reference(&shs->constbuf_surf_state[index].res, NULL); 3217 3218 if (input && input->buffer_size && (input->buffer || input->user_buffer)) { 3219 shs->bound_cbufs |= 1u << index; 3220 3221 if (input->user_buffer) { 3222 void *map = NULL; 3223 pipe_resource_reference(&cbuf->buffer, NULL); 3224 u_upload_alloc(ice->ctx.const_uploader, 0, input->buffer_size, 64, 3225 &cbuf->buffer_offset, &cbuf->buffer, (void **) &map); 3226 3227 if (!cbuf->buffer) { 3228 /* Allocation was unsuccessful - just unbind */ 3229 iris_set_constant_buffer(ctx, p_stage, index, false, NULL); 3230 return; 3231 } 3232 3233 assert(map); 3234 memcpy(map, input->user_buffer, input->buffer_size); 3235 } else if (input->buffer) { 3236 if (cbuf->buffer != input->buffer) { 3237 ice->state.dirty |= (IRIS_DIRTY_RENDER_MISC_BUFFER_FLUSHES | 3238 IRIS_DIRTY_COMPUTE_MISC_BUFFER_FLUSHES); 3239 shs->dirty_cbufs |= 1u << index; 3240 } 3241 3242 if (take_ownership) { 3243 pipe_resource_reference(&cbuf->buffer, NULL); 3244 cbuf->buffer = input->buffer; 3245 } else { 3246 pipe_resource_reference(&cbuf->buffer, input->buffer); 3247 } 3248 3249 cbuf->buffer_offset = input->buffer_offset; 3250 } 3251 3252 cbuf->buffer_size = 3253 MIN2(input->buffer_size, 3254 iris_resource_bo(cbuf->buffer)->size - cbuf->buffer_offset); 3255 3256 struct iris_resource *res = (void *) cbuf->buffer; 3257 res->bind_history |= PIPE_BIND_CONSTANT_BUFFER; 3258 res->bind_stages |= 1 << stage; 3259 } else { 3260 shs->bound_cbufs &= ~(1u << index); 3261 pipe_resource_reference(&cbuf->buffer, NULL); 3262 } 3263 3264 ice->state.stage_dirty |= IRIS_STAGE_DIRTY_CONSTANTS_VS << stage; 3265} 3266 3267static void 3268upload_sysvals(struct iris_context *ice, 3269 gl_shader_stage stage, 3270 const struct pipe_grid_info *grid) 3271{ 3272 UNUSED struct iris_genx_state *genx = ice->state.genx; 3273 struct iris_shader_state *shs = &ice->state.shaders[stage]; 3274 3275 struct iris_compiled_shader *shader = ice->shaders.prog[stage]; 3276 if (!shader || (shader->num_system_values == 0 && 3277 shader->kernel_input_size == 0)) 3278 return; 3279 3280 assert(shader->num_cbufs > 0); 3281 3282 unsigned sysval_cbuf_index = shader->num_cbufs - 1; 3283 struct pipe_shader_buffer *cbuf = &shs->constbuf[sysval_cbuf_index]; 3284 unsigned system_values_start = 3285 ALIGN(shader->kernel_input_size, sizeof(uint32_t)); 3286 unsigned upload_size = system_values_start + 3287 shader->num_system_values * sizeof(uint32_t); 3288 void *map = NULL; 3289 3290 assert(sysval_cbuf_index < PIPE_MAX_CONSTANT_BUFFERS); 3291 u_upload_alloc(ice->ctx.const_uploader, 0, upload_size, 64, 3292 &cbuf->buffer_offset, &cbuf->buffer, &map); 3293 3294 if (shader->kernel_input_size > 0) 3295 memcpy(map, grid->input, shader->kernel_input_size); 3296 3297 uint32_t *sysval_map = map + system_values_start; 3298 for (int i = 0; i < shader->num_system_values; i++) { 3299 uint32_t sysval = shader->system_values[i]; 3300 uint32_t value = 0; 3301 3302 if (BRW_PARAM_DOMAIN(sysval) == BRW_PARAM_DOMAIN_IMAGE) { 3303#if GFX_VER == 8 3304 unsigned img = BRW_PARAM_IMAGE_IDX(sysval); 3305 unsigned offset = BRW_PARAM_IMAGE_OFFSET(sysval); 3306 struct brw_image_param *param = 3307 &genx->shaders[stage].image_param[img]; 3308 3309 assert(offset < sizeof(struct brw_image_param)); 3310 value = ((uint32_t *) param)[offset]; 3311#endif 3312 } else if (sysval == BRW_PARAM_BUILTIN_ZERO) { 3313 value = 0; 3314 } else if (BRW_PARAM_BUILTIN_IS_CLIP_PLANE(sysval)) { 3315 int plane = BRW_PARAM_BUILTIN_CLIP_PLANE_IDX(sysval); 3316 int comp = BRW_PARAM_BUILTIN_CLIP_PLANE_COMP(sysval); 3317 value = fui(ice->state.clip_planes.ucp[plane][comp]); 3318 } else if (sysval == BRW_PARAM_BUILTIN_PATCH_VERTICES_IN) { 3319 if (stage == MESA_SHADER_TESS_CTRL) { 3320 value = ice->state.vertices_per_patch; 3321 } else { 3322 assert(stage == MESA_SHADER_TESS_EVAL); 3323 const struct shader_info *tcs_info = 3324 iris_get_shader_info(ice, MESA_SHADER_TESS_CTRL); 3325 if (tcs_info) 3326 value = tcs_info->tess.tcs_vertices_out; 3327 else 3328 value = ice->state.vertices_per_patch; 3329 } 3330 } else if (sysval >= BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X && 3331 sysval <= BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_W) { 3332 unsigned i = sysval - BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X; 3333 value = fui(ice->state.default_outer_level[i]); 3334 } else if (sysval == BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_X) { 3335 value = fui(ice->state.default_inner_level[0]); 3336 } else if (sysval == BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_Y) { 3337 value = fui(ice->state.default_inner_level[1]); 3338 } else if (sysval >= BRW_PARAM_BUILTIN_WORK_GROUP_SIZE_X && 3339 sysval <= BRW_PARAM_BUILTIN_WORK_GROUP_SIZE_Z) { 3340 unsigned i = sysval - BRW_PARAM_BUILTIN_WORK_GROUP_SIZE_X; 3341 value = ice->state.last_block[i]; 3342 } else if (sysval == BRW_PARAM_BUILTIN_WORK_DIM) { 3343 value = grid->work_dim; 3344 } else { 3345 assert(!"unhandled system value"); 3346 } 3347 3348 *sysval_map++ = value; 3349 } 3350 3351 cbuf->buffer_size = upload_size; 3352 iris_upload_ubo_ssbo_surf_state(ice, cbuf, 3353 &shs->constbuf_surf_state[sysval_cbuf_index], 3354 ISL_SURF_USAGE_CONSTANT_BUFFER_BIT); 3355 3356 shs->sysvals_need_upload = false; 3357} 3358 3359/** 3360 * The pipe->set_shader_buffers() driver hook. 3361 * 3362 * This binds SSBOs and ABOs. Unfortunately, we need to stream out 3363 * SURFACE_STATE here, as the buffer offset may change each time. 3364 */ 3365static void 3366iris_set_shader_buffers(struct pipe_context *ctx, 3367 enum pipe_shader_type p_stage, 3368 unsigned start_slot, unsigned count, 3369 const struct pipe_shader_buffer *buffers, 3370 unsigned writable_bitmask) 3371{ 3372 struct iris_context *ice = (struct iris_context *) ctx; 3373 gl_shader_stage stage = stage_from_pipe(p_stage); 3374 struct iris_shader_state *shs = &ice->state.shaders[stage]; 3375 3376 unsigned modified_bits = u_bit_consecutive(start_slot, count); 3377 3378 shs->bound_ssbos &= ~modified_bits; 3379 shs->writable_ssbos &= ~modified_bits; 3380 shs->writable_ssbos |= writable_bitmask << start_slot; 3381 3382 for (unsigned i = 0; i < count; i++) { 3383 if (buffers && buffers[i].buffer) { 3384 struct iris_resource *res = (void *) buffers[i].buffer; 3385 struct pipe_shader_buffer *ssbo = &shs->ssbo[start_slot + i]; 3386 struct iris_state_ref *surf_state = 3387 &shs->ssbo_surf_state[start_slot + i]; 3388 pipe_resource_reference(&ssbo->buffer, &res->base.b); 3389 ssbo->buffer_offset = buffers[i].buffer_offset; 3390 ssbo->buffer_size = 3391 MIN2(buffers[i].buffer_size, res->bo->size - ssbo->buffer_offset); 3392 3393 shs->bound_ssbos |= 1 << (start_slot + i); 3394 3395 isl_surf_usage_flags_t usage = ISL_SURF_USAGE_STORAGE_BIT; 3396 3397 iris_upload_ubo_ssbo_surf_state(ice, ssbo, surf_state, usage); 3398 3399 res->bind_history |= PIPE_BIND_SHADER_BUFFER; 3400 res->bind_stages |= 1 << stage; 3401 3402 util_range_add(&res->base.b, &res->valid_buffer_range, ssbo->buffer_offset, 3403 ssbo->buffer_offset + ssbo->buffer_size); 3404 } else { 3405 pipe_resource_reference(&shs->ssbo[start_slot + i].buffer, NULL); 3406 pipe_resource_reference(&shs->ssbo_surf_state[start_slot + i].res, 3407 NULL); 3408 } 3409 } 3410 3411 ice->state.dirty |= (IRIS_DIRTY_RENDER_MISC_BUFFER_FLUSHES | 3412 IRIS_DIRTY_COMPUTE_MISC_BUFFER_FLUSHES); 3413 ice->state.stage_dirty |= IRIS_STAGE_DIRTY_BINDINGS_VS << stage; 3414} 3415 3416static void 3417iris_delete_state(struct pipe_context *ctx, void *state) 3418{ 3419 free(state); 3420} 3421 3422/** 3423 * The pipe->set_vertex_buffers() driver hook. 3424 * 3425 * This translates pipe_vertex_buffer to our 3DSTATE_VERTEX_BUFFERS packet. 3426 */ 3427static void 3428iris_set_vertex_buffers(struct pipe_context *ctx, 3429 unsigned start_slot, unsigned count, 3430 unsigned unbind_num_trailing_slots, 3431 bool take_ownership, 3432 const struct pipe_vertex_buffer *buffers) 3433{ 3434 struct iris_context *ice = (struct iris_context *) ctx; 3435 struct iris_screen *screen = (struct iris_screen *)ctx->screen; 3436 struct iris_genx_state *genx = ice->state.genx; 3437 3438 ice->state.bound_vertex_buffers &= 3439 ~u_bit_consecutive64(start_slot, count + unbind_num_trailing_slots); 3440 3441 for (unsigned i = 0; i < count; i++) { 3442 const struct pipe_vertex_buffer *buffer = buffers ? &buffers[i] : NULL; 3443 struct iris_vertex_buffer_state *state = 3444 &genx->vertex_buffers[start_slot + i]; 3445 3446 if (!buffer) { 3447 pipe_resource_reference(&state->resource, NULL); 3448 continue; 3449 } 3450 3451 /* We may see user buffers that are NULL bindings. */ 3452 assert(!(buffer->is_user_buffer && buffer->buffer.user != NULL)); 3453 3454 if (buffer->buffer.resource && 3455 state->resource != buffer->buffer.resource) 3456 ice->state.dirty |= IRIS_DIRTY_VERTEX_BUFFER_FLUSHES; 3457 3458 if (take_ownership) { 3459 pipe_resource_reference(&state->resource, NULL); 3460 state->resource = buffer->buffer.resource; 3461 } else { 3462 pipe_resource_reference(&state->resource, buffer->buffer.resource); 3463 } 3464 struct iris_resource *res = (void *) state->resource; 3465 3466 state->offset = (int) buffer->buffer_offset; 3467 3468 if (res) { 3469 ice->state.bound_vertex_buffers |= 1ull << (start_slot + i); 3470 res->bind_history |= PIPE_BIND_VERTEX_BUFFER; 3471 } 3472 3473 iris_pack_state(GENX(VERTEX_BUFFER_STATE), state->state, vb) { 3474 vb.VertexBufferIndex = start_slot + i; 3475 vb.AddressModifyEnable = true; 3476 vb.BufferPitch = buffer->stride; 3477 if (res) { 3478 vb.BufferSize = res->base.b.width0 - (int) buffer->buffer_offset; 3479 vb.BufferStartingAddress = 3480 ro_bo(NULL, res->bo->address + (int) buffer->buffer_offset); 3481 vb.MOCS = iris_mocs(res->bo, &screen->isl_dev, 3482 ISL_SURF_USAGE_VERTEX_BUFFER_BIT); 3483#if GFX_VER >= 12 3484 vb.L3BypassDisable = true; 3485#endif 3486 } else { 3487 vb.NullVertexBuffer = true; 3488 } 3489 } 3490 } 3491 3492 for (unsigned i = 0; i < unbind_num_trailing_slots; i++) { 3493 struct iris_vertex_buffer_state *state = 3494 &genx->vertex_buffers[start_slot + count + i]; 3495 3496 pipe_resource_reference(&state->resource, NULL); 3497 } 3498 3499 ice->state.dirty |= IRIS_DIRTY_VERTEX_BUFFERS; 3500} 3501 3502/** 3503 * Gallium CSO for vertex elements. 3504 */ 3505struct iris_vertex_element_state { 3506 uint32_t vertex_elements[1 + 33 * GENX(VERTEX_ELEMENT_STATE_length)]; 3507 uint32_t vf_instancing[33 * GENX(3DSTATE_VF_INSTANCING_length)]; 3508 uint32_t edgeflag_ve[GENX(VERTEX_ELEMENT_STATE_length)]; 3509 uint32_t edgeflag_vfi[GENX(3DSTATE_VF_INSTANCING_length)]; 3510 unsigned count; 3511}; 3512 3513/** 3514 * The pipe->create_vertex_elements() driver hook. 3515 * 3516 * This translates pipe_vertex_element to our 3DSTATE_VERTEX_ELEMENTS 3517 * and 3DSTATE_VF_INSTANCING commands. The vertex_elements and vf_instancing 3518 * arrays are ready to be emitted at draw time if no EdgeFlag or SGVs are 3519 * needed. In these cases we will need information available at draw time. 3520 * We setup edgeflag_ve and edgeflag_vfi as alternatives last 3521 * 3DSTATE_VERTEX_ELEMENT and 3DSTATE_VF_INSTANCING that can be used at 3522 * draw time if we detect that EdgeFlag is needed by the Vertex Shader. 3523 */ 3524static void * 3525iris_create_vertex_elements(struct pipe_context *ctx, 3526 unsigned count, 3527 const struct pipe_vertex_element *state) 3528{ 3529 struct iris_screen *screen = (struct iris_screen *)ctx->screen; 3530 const struct intel_device_info *devinfo = &screen->devinfo; 3531 struct iris_vertex_element_state *cso = 3532 malloc(sizeof(struct iris_vertex_element_state)); 3533 3534 cso->count = count; 3535 3536 iris_pack_command(GENX(3DSTATE_VERTEX_ELEMENTS), cso->vertex_elements, ve) { 3537 ve.DWordLength = 3538 1 + GENX(VERTEX_ELEMENT_STATE_length) * MAX2(count, 1) - 2; 3539 } 3540 3541 uint32_t *ve_pack_dest = &cso->vertex_elements[1]; 3542 uint32_t *vfi_pack_dest = cso->vf_instancing; 3543 3544 if (count == 0) { 3545 iris_pack_state(GENX(VERTEX_ELEMENT_STATE), ve_pack_dest, ve) { 3546 ve.Valid = true; 3547 ve.SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT; 3548 ve.Component0Control = VFCOMP_STORE_0; 3549 ve.Component1Control = VFCOMP_STORE_0; 3550 ve.Component2Control = VFCOMP_STORE_0; 3551 ve.Component3Control = VFCOMP_STORE_1_FP; 3552 } 3553 3554 iris_pack_command(GENX(3DSTATE_VF_INSTANCING), vfi_pack_dest, vi) { 3555 } 3556 } 3557 3558 for (int i = 0; i < count; i++) { 3559 const struct iris_format_info fmt = 3560 iris_format_for_usage(devinfo, state[i].src_format, 0); 3561 unsigned comp[4] = { VFCOMP_STORE_SRC, VFCOMP_STORE_SRC, 3562 VFCOMP_STORE_SRC, VFCOMP_STORE_SRC }; 3563 3564 switch (isl_format_get_num_channels(fmt.fmt)) { 3565 case 0: comp[0] = VFCOMP_STORE_0; FALLTHROUGH; 3566 case 1: comp[1] = VFCOMP_STORE_0; FALLTHROUGH; 3567 case 2: comp[2] = VFCOMP_STORE_0; FALLTHROUGH; 3568 case 3: 3569 comp[3] = isl_format_has_int_channel(fmt.fmt) ? VFCOMP_STORE_1_INT 3570 : VFCOMP_STORE_1_FP; 3571 break; 3572 } 3573 iris_pack_state(GENX(VERTEX_ELEMENT_STATE), ve_pack_dest, ve) { 3574 ve.EdgeFlagEnable = false; 3575 ve.VertexBufferIndex = state[i].vertex_buffer_index; 3576 ve.Valid = true; 3577 ve.SourceElementOffset = state[i].src_offset; 3578 ve.SourceElementFormat = fmt.fmt; 3579 ve.Component0Control = comp[0]; 3580 ve.Component1Control = comp[1]; 3581 ve.Component2Control = comp[2]; 3582 ve.Component3Control = comp[3]; 3583 } 3584 3585 iris_pack_command(GENX(3DSTATE_VF_INSTANCING), vfi_pack_dest, vi) { 3586 vi.VertexElementIndex = i; 3587 vi.InstancingEnable = state[i].instance_divisor > 0; 3588 vi.InstanceDataStepRate = state[i].instance_divisor; 3589 } 3590 3591 ve_pack_dest += GENX(VERTEX_ELEMENT_STATE_length); 3592 vfi_pack_dest += GENX(3DSTATE_VF_INSTANCING_length); 3593 } 3594 3595 /* An alternative version of the last VE and VFI is stored so it 3596 * can be used at draw time in case Vertex Shader uses EdgeFlag 3597 */ 3598 if (count) { 3599 const unsigned edgeflag_index = count - 1; 3600 const struct iris_format_info fmt = 3601 iris_format_for_usage(devinfo, state[edgeflag_index].src_format, 0); 3602 iris_pack_state(GENX(VERTEX_ELEMENT_STATE), cso->edgeflag_ve, ve) { 3603 ve.EdgeFlagEnable = true ; 3604 ve.VertexBufferIndex = state[edgeflag_index].vertex_buffer_index; 3605 ve.Valid = true; 3606 ve.SourceElementOffset = state[edgeflag_index].src_offset; 3607 ve.SourceElementFormat = fmt.fmt; 3608 ve.Component0Control = VFCOMP_STORE_SRC; 3609 ve.Component1Control = VFCOMP_STORE_0; 3610 ve.Component2Control = VFCOMP_STORE_0; 3611 ve.Component3Control = VFCOMP_STORE_0; 3612 } 3613 iris_pack_command(GENX(3DSTATE_VF_INSTANCING), cso->edgeflag_vfi, vi) { 3614 /* The vi.VertexElementIndex of the EdgeFlag Vertex Element is filled 3615 * at draw time, as it should change if SGVs are emitted. 3616 */ 3617 vi.InstancingEnable = state[edgeflag_index].instance_divisor > 0; 3618 vi.InstanceDataStepRate = state[edgeflag_index].instance_divisor; 3619 } 3620 } 3621 3622 return cso; 3623} 3624 3625/** 3626 * The pipe->bind_vertex_elements_state() driver hook. 3627 */ 3628static void 3629iris_bind_vertex_elements_state(struct pipe_context *ctx, void *state) 3630{ 3631 struct iris_context *ice = (struct iris_context *) ctx; 3632 struct iris_vertex_element_state *old_cso = ice->state.cso_vertex_elements; 3633 struct iris_vertex_element_state *new_cso = state; 3634 3635 /* 3DSTATE_VF_SGVs overrides the last VE, so if the count is changing, 3636 * we need to re-emit it to ensure we're overriding the right one. 3637 */ 3638 if (new_cso && cso_changed(count)) 3639 ice->state.dirty |= IRIS_DIRTY_VF_SGVS; 3640 3641 ice->state.cso_vertex_elements = state; 3642 ice->state.dirty |= IRIS_DIRTY_VERTEX_ELEMENTS; 3643} 3644 3645/** 3646 * The pipe->create_stream_output_target() driver hook. 3647 * 3648 * "Target" here refers to a destination buffer. We translate this into 3649 * a 3DSTATE_SO_BUFFER packet. We can handle most fields, but don't yet 3650 * know which buffer this represents, or whether we ought to zero the 3651 * write-offsets, or append. Those are handled in the set() hook. 3652 */ 3653static struct pipe_stream_output_target * 3654iris_create_stream_output_target(struct pipe_context *ctx, 3655 struct pipe_resource *p_res, 3656 unsigned buffer_offset, 3657 unsigned buffer_size) 3658{ 3659 struct iris_resource *res = (void *) p_res; 3660 struct iris_stream_output_target *cso = calloc(1, sizeof(*cso)); 3661 if (!cso) 3662 return NULL; 3663 3664 res->bind_history |= PIPE_BIND_STREAM_OUTPUT; 3665 3666 pipe_reference_init(&cso->base.reference, 1); 3667 pipe_resource_reference(&cso->base.buffer, p_res); 3668 cso->base.buffer_offset = buffer_offset; 3669 cso->base.buffer_size = buffer_size; 3670 cso->base.context = ctx; 3671 3672 util_range_add(&res->base.b, &res->valid_buffer_range, buffer_offset, 3673 buffer_offset + buffer_size); 3674 3675 return &cso->base; 3676} 3677 3678static void 3679iris_stream_output_target_destroy(struct pipe_context *ctx, 3680 struct pipe_stream_output_target *state) 3681{ 3682 struct iris_stream_output_target *cso = (void *) state; 3683 3684 pipe_resource_reference(&cso->base.buffer, NULL); 3685 pipe_resource_reference(&cso->offset.res, NULL); 3686 3687 free(cso); 3688} 3689 3690/** 3691 * The pipe->set_stream_output_targets() driver hook. 3692 * 3693 * At this point, we know which targets are bound to a particular index, 3694 * and also whether we want to append or start over. We can finish the 3695 * 3DSTATE_SO_BUFFER packets we started earlier. 3696 */ 3697static void 3698iris_set_stream_output_targets(struct pipe_context *ctx, 3699 unsigned num_targets, 3700 struct pipe_stream_output_target **targets, 3701 const unsigned *offsets) 3702{ 3703 struct iris_context *ice = (struct iris_context *) ctx; 3704 struct iris_genx_state *genx = ice->state.genx; 3705 uint32_t *so_buffers = genx->so_buffers; 3706 struct iris_screen *screen = (struct iris_screen *)ctx->screen; 3707 3708 const bool active = num_targets > 0; 3709 if (ice->state.streamout_active != active) { 3710 ice->state.streamout_active = active; 3711 ice->state.dirty |= IRIS_DIRTY_STREAMOUT; 3712 3713 /* We only emit 3DSTATE_SO_DECL_LIST when streamout is active, because 3714 * it's a non-pipelined command. If we're switching streamout on, we 3715 * may have missed emitting it earlier, so do so now. (We're already 3716 * taking a stall to update 3DSTATE_SO_BUFFERS anyway...) 3717 */ 3718 if (active) { 3719 ice->state.dirty |= IRIS_DIRTY_SO_DECL_LIST; 3720 } else { 3721 uint32_t flush = 0; 3722 for (int i = 0; i < PIPE_MAX_SO_BUFFERS; i++) { 3723 struct iris_stream_output_target *tgt = 3724 (void *) ice->state.so_target[i]; 3725 if (tgt) { 3726 struct iris_resource *res = (void *) tgt->base.buffer; 3727 3728 flush |= iris_flush_bits_for_history(ice, res); 3729 iris_dirty_for_history(ice, res); 3730 } 3731 } 3732#if GFX_VER >= 12 3733 /* SO draws require flushing of const cache to make SO data 3734 * observable when VB/IB are cached in L3. 3735 */ 3736 if (flush & PIPE_CONTROL_VF_CACHE_INVALIDATE) 3737 flush |= PIPE_CONTROL_CONST_CACHE_INVALIDATE; 3738#endif 3739 iris_emit_pipe_control_flush(&ice->batches[IRIS_BATCH_RENDER], 3740 "make streamout results visible", flush); 3741 } 3742 } 3743 3744 for (int i = 0; i < 4; i++) { 3745 pipe_so_target_reference(&ice->state.so_target[i], 3746 i < num_targets ? targets[i] : NULL); 3747 } 3748 3749 /* No need to update 3DSTATE_SO_BUFFER unless SOL is active. */ 3750 if (!active) 3751 return; 3752 3753 for (unsigned i = 0; i < 4; i++, 3754 so_buffers += GENX(3DSTATE_SO_BUFFER_length)) { 3755 3756 struct iris_stream_output_target *tgt = (void *) ice->state.so_target[i]; 3757 unsigned offset = offsets[i]; 3758 3759 if (!tgt) { 3760 iris_pack_command(GENX(3DSTATE_SO_BUFFER), so_buffers, sob) { 3761#if GFX_VER < 12 3762 sob.SOBufferIndex = i; 3763#else 3764 sob._3DCommandOpcode = 0; 3765 sob._3DCommandSubOpcode = SO_BUFFER_INDEX_0_CMD + i; 3766#endif 3767 } 3768 continue; 3769 } 3770 3771 if (!tgt->offset.res) 3772 upload_state(ctx->const_uploader, &tgt->offset, sizeof(uint32_t), 4); 3773 3774 struct iris_resource *res = (void *) tgt->base.buffer; 3775 3776 /* Note that offsets[i] will either be 0, causing us to zero 3777 * the value in the buffer, or 0xFFFFFFFF, which happens to mean 3778 * "continue appending at the existing offset." 3779 */ 3780 assert(offset == 0 || offset == 0xFFFFFFFF); 3781 3782 /* When we're first called with an offset of 0, we want the next 3783 * 3DSTATE_SO_BUFFER packets to reset the offset to the beginning. 3784 * Any further times we emit those packets, we want to use 0xFFFFFFFF 3785 * to continue appending from the current offset. 3786 * 3787 * Note that we might be called by Begin (offset = 0), Pause, then 3788 * Resume (offset = 0xFFFFFFFF) before ever drawing (where these 3789 * commands will actually be sent to the GPU). In this case, we 3790 * don't want to append - we still want to do our initial zeroing. 3791 */ 3792 if (offset == 0) 3793 tgt->zero_offset = true; 3794 3795 iris_pack_command(GENX(3DSTATE_SO_BUFFER), so_buffers, sob) { 3796#if GFX_VER < 12 3797 sob.SOBufferIndex = i; 3798#else 3799 sob._3DCommandOpcode = 0; 3800 sob._3DCommandSubOpcode = SO_BUFFER_INDEX_0_CMD + i; 3801#endif 3802 sob.SurfaceBaseAddress = 3803 rw_bo(NULL, res->bo->address + tgt->base.buffer_offset, 3804 IRIS_DOMAIN_OTHER_WRITE); 3805 sob.SOBufferEnable = true; 3806 sob.StreamOffsetWriteEnable = true; 3807 sob.StreamOutputBufferOffsetAddressEnable = true; 3808 sob.MOCS = iris_mocs(res->bo, &screen->isl_dev, 0); 3809 3810 sob.SurfaceSize = MAX2(tgt->base.buffer_size / 4, 1) - 1; 3811 sob.StreamOutputBufferOffsetAddress = 3812 rw_bo(NULL, iris_resource_bo(tgt->offset.res)->address + 3813 tgt->offset.offset, IRIS_DOMAIN_OTHER_WRITE); 3814 sob.StreamOffset = 0xFFFFFFFF; /* not offset, see above */ 3815 } 3816 } 3817 3818 ice->state.dirty |= IRIS_DIRTY_SO_BUFFERS; 3819} 3820 3821/** 3822 * An iris-vtable helper for encoding the 3DSTATE_SO_DECL_LIST and 3823 * 3DSTATE_STREAMOUT packets. 3824 * 3825 * 3DSTATE_SO_DECL_LIST is a list of shader outputs we want the streamout 3826 * hardware to record. We can create it entirely based on the shader, with 3827 * no dynamic state dependencies. 3828 * 3829 * 3DSTATE_STREAMOUT is an annoying mix of shader-based information and 3830 * state-based settings. We capture the shader-related ones here, and merge 3831 * the rest in at draw time. 3832 */ 3833static uint32_t * 3834iris_create_so_decl_list(const struct pipe_stream_output_info *info, 3835 const struct brw_vue_map *vue_map) 3836{ 3837 struct GENX(SO_DECL) so_decl[MAX_VERTEX_STREAMS][128]; 3838 int buffer_mask[MAX_VERTEX_STREAMS] = {0, 0, 0, 0}; 3839 int next_offset[MAX_VERTEX_STREAMS] = {0, 0, 0, 0}; 3840 int decls[MAX_VERTEX_STREAMS] = {0, 0, 0, 0}; 3841 int max_decls = 0; 3842 STATIC_ASSERT(ARRAY_SIZE(so_decl[0]) >= MAX_PROGRAM_OUTPUTS); 3843 3844 memset(so_decl, 0, sizeof(so_decl)); 3845 3846 /* Construct the list of SO_DECLs to be emitted. The formatting of the 3847 * command feels strange -- each dword pair contains a SO_DECL per stream. 3848 */ 3849 for (unsigned i = 0; i < info->num_outputs; i++) { 3850 const struct pipe_stream_output *output = &info->output[i]; 3851 const int buffer = output->output_buffer; 3852 const int varying = output->register_index; 3853 const unsigned stream_id = output->stream; 3854 assert(stream_id < MAX_VERTEX_STREAMS); 3855 3856 buffer_mask[stream_id] |= 1 << buffer; 3857 3858 assert(vue_map->varying_to_slot[varying] >= 0); 3859 3860 /* Mesa doesn't store entries for gl_SkipComponents in the Outputs[] 3861 * array. Instead, it simply increments DstOffset for the following 3862 * input by the number of components that should be skipped. 3863 * 3864 * Our hardware is unusual in that it requires us to program SO_DECLs 3865 * for fake "hole" components, rather than simply taking the offset 3866 * for each real varying. Each hole can have size 1, 2, 3, or 4; we 3867 * program as many size = 4 holes as we can, then a final hole to 3868 * accommodate the final 1, 2, or 3 remaining. 3869 */ 3870 int skip_components = output->dst_offset - next_offset[buffer]; 3871 3872 while (skip_components > 0) { 3873 so_decl[stream_id][decls[stream_id]++] = (struct GENX(SO_DECL)) { 3874 .HoleFlag = 1, 3875 .OutputBufferSlot = output->output_buffer, 3876 .ComponentMask = (1 << MIN2(skip_components, 4)) - 1, 3877 }; 3878 skip_components -= 4; 3879 } 3880 3881 next_offset[buffer] = output->dst_offset + output->num_components; 3882 3883 so_decl[stream_id][decls[stream_id]++] = (struct GENX(SO_DECL)) { 3884 .OutputBufferSlot = output->output_buffer, 3885 .RegisterIndex = vue_map->varying_to_slot[varying], 3886 .ComponentMask = 3887 ((1 << output->num_components) - 1) << output->start_component, 3888 }; 3889 3890 if (decls[stream_id] > max_decls) 3891 max_decls = decls[stream_id]; 3892 } 3893 3894 unsigned dwords = GENX(3DSTATE_STREAMOUT_length) + (3 + 2 * max_decls); 3895 uint32_t *map = ralloc_size(NULL, sizeof(uint32_t) * dwords); 3896 uint32_t *so_decl_map = map + GENX(3DSTATE_STREAMOUT_length); 3897 3898 iris_pack_command(GENX(3DSTATE_STREAMOUT), map, sol) { 3899 int urb_entry_read_offset = 0; 3900 int urb_entry_read_length = (vue_map->num_slots + 1) / 2 - 3901 urb_entry_read_offset; 3902 3903 /* We always read the whole vertex. This could be reduced at some 3904 * point by reading less and offsetting the register index in the 3905 * SO_DECLs. 3906 */ 3907 sol.Stream0VertexReadOffset = urb_entry_read_offset; 3908 sol.Stream0VertexReadLength = urb_entry_read_length - 1; 3909 sol.Stream1VertexReadOffset = urb_entry_read_offset; 3910 sol.Stream1VertexReadLength = urb_entry_read_length - 1; 3911 sol.Stream2VertexReadOffset = urb_entry_read_offset; 3912 sol.Stream2VertexReadLength = urb_entry_read_length - 1; 3913 sol.Stream3VertexReadOffset = urb_entry_read_offset; 3914 sol.Stream3VertexReadLength = urb_entry_read_length - 1; 3915 3916 /* Set buffer pitches; 0 means unbound. */ 3917 sol.Buffer0SurfacePitch = 4 * info->stride[0]; 3918 sol.Buffer1SurfacePitch = 4 * info->stride[1]; 3919 sol.Buffer2SurfacePitch = 4 * info->stride[2]; 3920 sol.Buffer3SurfacePitch = 4 * info->stride[3]; 3921 } 3922 3923 iris_pack_command(GENX(3DSTATE_SO_DECL_LIST), so_decl_map, list) { 3924 list.DWordLength = 3 + 2 * max_decls - 2; 3925 list.StreamtoBufferSelects0 = buffer_mask[0]; 3926 list.StreamtoBufferSelects1 = buffer_mask[1]; 3927 list.StreamtoBufferSelects2 = buffer_mask[2]; 3928 list.StreamtoBufferSelects3 = buffer_mask[3]; 3929 list.NumEntries0 = decls[0]; 3930 list.NumEntries1 = decls[1]; 3931 list.NumEntries2 = decls[2]; 3932 list.NumEntries3 = decls[3]; 3933 } 3934 3935 for (int i = 0; i < max_decls; i++) { 3936 iris_pack_state(GENX(SO_DECL_ENTRY), so_decl_map + 3 + i * 2, entry) { 3937 entry.Stream0Decl = so_decl[0][i]; 3938 entry.Stream1Decl = so_decl[1][i]; 3939 entry.Stream2Decl = so_decl[2][i]; 3940 entry.Stream3Decl = so_decl[3][i]; 3941 } 3942 } 3943 3944 return map; 3945} 3946 3947static void 3948iris_compute_sbe_urb_read_interval(uint64_t fs_input_slots, 3949 const struct brw_vue_map *last_vue_map, 3950 bool two_sided_color, 3951 unsigned *out_offset, 3952 unsigned *out_length) 3953{ 3954 /* The compiler computes the first URB slot without considering COL/BFC 3955 * swizzling (because it doesn't know whether it's enabled), so we need 3956 * to do that here too. This may result in a smaller offset, which 3957 * should be safe. 3958 */ 3959 const unsigned first_slot = 3960 brw_compute_first_urb_slot_required(fs_input_slots, last_vue_map); 3961 3962 /* This becomes the URB read offset (counted in pairs of slots). */ 3963 assert(first_slot % 2 == 0); 3964 *out_offset = first_slot / 2; 3965 3966 /* We need to adjust the inputs read to account for front/back color 3967 * swizzling, as it can make the URB length longer. 3968 */ 3969 for (int c = 0; c <= 1; c++) { 3970 if (fs_input_slots & (VARYING_BIT_COL0 << c)) { 3971 /* If two sided color is enabled, the fragment shader's gl_Color 3972 * (COL0) input comes from either the gl_FrontColor (COL0) or 3973 * gl_BackColor (BFC0) input varyings. Mark BFC as used, too. 3974 */ 3975 if (two_sided_color) 3976 fs_input_slots |= (VARYING_BIT_BFC0 << c); 3977 3978 /* If front color isn't written, we opt to give them back color 3979 * instead of an undefined value. Switch from COL to BFC. 3980 */ 3981 if (last_vue_map->varying_to_slot[VARYING_SLOT_COL0 + c] == -1) { 3982 fs_input_slots &= ~(VARYING_BIT_COL0 << c); 3983 fs_input_slots |= (VARYING_BIT_BFC0 << c); 3984 } 3985 } 3986 } 3987 3988 /* Compute the minimum URB Read Length necessary for the FS inputs. 3989 * 3990 * From the Sandy Bridge PRM, Volume 2, Part 1, documentation for 3991 * 3DSTATE_SF DWord 1 bits 15:11, "Vertex URB Entry Read Length": 3992 * 3993 * "This field should be set to the minimum length required to read the 3994 * maximum source attribute. The maximum source attribute is indicated 3995 * by the maximum value of the enabled Attribute # Source Attribute if 3996 * Attribute Swizzle Enable is set, Number of Output Attributes-1 if 3997 * enable is not set. 3998 * read_length = ceiling((max_source_attr + 1) / 2) 3999 * 4000 * [errata] Corruption/Hang possible if length programmed larger than 4001 * recommended" 4002 * 4003 * Similar text exists for Ivy Bridge. 4004 * 4005 * We find the last URB slot that's actually read by the FS. 4006 */ 4007 unsigned last_read_slot = last_vue_map->num_slots - 1; 4008 while (last_read_slot > first_slot && !(fs_input_slots & 4009 (1ull << last_vue_map->slot_to_varying[last_read_slot]))) 4010 --last_read_slot; 4011 4012 /* The URB read length is the difference of the two, counted in pairs. */ 4013 *out_length = DIV_ROUND_UP(last_read_slot - first_slot + 1, 2); 4014} 4015 4016static void 4017iris_emit_sbe_swiz(struct iris_batch *batch, 4018 const struct iris_context *ice, 4019 const struct brw_vue_map *vue_map, 4020 unsigned urb_read_offset, 4021 unsigned sprite_coord_enables) 4022{ 4023 struct GENX(SF_OUTPUT_ATTRIBUTE_DETAIL) attr_overrides[16] = {}; 4024 const struct brw_wm_prog_data *wm_prog_data = (void *) 4025 ice->shaders.prog[MESA_SHADER_FRAGMENT]->prog_data; 4026 const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast; 4027 4028 /* XXX: this should be generated when putting programs in place */ 4029 4030 for (uint8_t idx = 0; idx < wm_prog_data->urb_setup_attribs_count; idx++) { 4031 const uint8_t fs_attr = wm_prog_data->urb_setup_attribs[idx]; 4032 const int input_index = wm_prog_data->urb_setup[fs_attr]; 4033 if (input_index < 0 || input_index >= 16) 4034 continue; 4035 4036 struct GENX(SF_OUTPUT_ATTRIBUTE_DETAIL) *attr = 4037 &attr_overrides[input_index]; 4038 int slot = vue_map->varying_to_slot[fs_attr]; 4039 4040 /* Viewport and Layer are stored in the VUE header. We need to override 4041 * them to zero if earlier stages didn't write them, as GL requires that 4042 * they read back as zero when not explicitly set. 4043 */ 4044 switch (fs_attr) { 4045 case VARYING_SLOT_VIEWPORT: 4046 case VARYING_SLOT_LAYER: 4047 attr->ComponentOverrideX = true; 4048 attr->ComponentOverrideW = true; 4049 attr->ConstantSource = CONST_0000; 4050 4051 if (!(vue_map->slots_valid & VARYING_BIT_LAYER)) 4052 attr->ComponentOverrideY = true; 4053 if (!(vue_map->slots_valid & VARYING_BIT_VIEWPORT)) 4054 attr->ComponentOverrideZ = true; 4055 continue; 4056 4057 case VARYING_SLOT_PRIMITIVE_ID: 4058 /* Override if the previous shader stage didn't write gl_PrimitiveID. */ 4059 if (slot == -1) { 4060 attr->ComponentOverrideX = true; 4061 attr->ComponentOverrideY = true; 4062 attr->ComponentOverrideZ = true; 4063 attr->ComponentOverrideW = true; 4064 attr->ConstantSource = PRIM_ID; 4065 continue; 4066 } 4067 break; 4068 4069 default: 4070 break; 4071 } 4072 4073 if (sprite_coord_enables & (1 << input_index)) 4074 continue; 4075 4076 /* If there was only a back color written but not front, use back 4077 * as the color instead of undefined. 4078 */ 4079 if (slot == -1 && fs_attr == VARYING_SLOT_COL0) 4080 slot = vue_map->varying_to_slot[VARYING_SLOT_BFC0]; 4081 if (slot == -1 && fs_attr == VARYING_SLOT_COL1) 4082 slot = vue_map->varying_to_slot[VARYING_SLOT_BFC1]; 4083 4084 /* Not written by the previous stage - undefined. */ 4085 if (slot == -1) { 4086 attr->ComponentOverrideX = true; 4087 attr->ComponentOverrideY = true; 4088 attr->ComponentOverrideZ = true; 4089 attr->ComponentOverrideW = true; 4090 attr->ConstantSource = CONST_0001_FLOAT; 4091 continue; 4092 } 4093 4094 /* Compute the location of the attribute relative to the read offset, 4095 * which is counted in 256-bit increments (two 128-bit VUE slots). 4096 */ 4097 const int source_attr = slot - 2 * urb_read_offset; 4098 assert(source_attr >= 0 && source_attr <= 32); 4099 attr->SourceAttribute = source_attr; 4100 4101 /* If we are doing two-sided color, and the VUE slot following this one 4102 * represents a back-facing color, then we need to instruct the SF unit 4103 * to do back-facing swizzling. 4104 */ 4105 if (cso_rast->light_twoside && 4106 ((vue_map->slot_to_varying[slot] == VARYING_SLOT_COL0 && 4107 vue_map->slot_to_varying[slot+1] == VARYING_SLOT_BFC0) || 4108 (vue_map->slot_to_varying[slot] == VARYING_SLOT_COL1 && 4109 vue_map->slot_to_varying[slot+1] == VARYING_SLOT_BFC1))) 4110 attr->SwizzleSelect = INPUTATTR_FACING; 4111 } 4112 4113 iris_emit_cmd(batch, GENX(3DSTATE_SBE_SWIZ), sbes) { 4114 for (int i = 0; i < 16; i++) 4115 sbes.Attribute[i] = attr_overrides[i]; 4116 } 4117} 4118 4119static bool 4120iris_is_drawing_points(const struct iris_context *ice) 4121{ 4122 const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast; 4123 4124 if (cso_rast->fill_mode_point) { 4125 return true; 4126 } 4127 4128 if (ice->shaders.prog[MESA_SHADER_GEOMETRY]) { 4129 const struct brw_gs_prog_data *gs_prog_data = 4130 (void *) ice->shaders.prog[MESA_SHADER_GEOMETRY]->prog_data; 4131 return gs_prog_data->output_topology == _3DPRIM_POINTLIST; 4132 } else if (ice->shaders.prog[MESA_SHADER_TESS_EVAL]) { 4133 const struct brw_tes_prog_data *tes_data = 4134 (void *) ice->shaders.prog[MESA_SHADER_TESS_EVAL]->prog_data; 4135 return tes_data->output_topology == BRW_TESS_OUTPUT_TOPOLOGY_POINT; 4136 } else { 4137 return ice->state.prim_mode == PIPE_PRIM_POINTS; 4138 } 4139} 4140 4141static unsigned 4142iris_calculate_point_sprite_overrides(const struct brw_wm_prog_data *prog_data, 4143 const struct iris_rasterizer_state *cso) 4144{ 4145 unsigned overrides = 0; 4146 4147 if (prog_data->urb_setup[VARYING_SLOT_PNTC] != -1) 4148 overrides |= 1 << prog_data->urb_setup[VARYING_SLOT_PNTC]; 4149 4150 for (int i = 0; i < 8; i++) { 4151 if ((cso->sprite_coord_enable & (1 << i)) && 4152 prog_data->urb_setup[VARYING_SLOT_TEX0 + i] != -1) 4153 overrides |= 1 << prog_data->urb_setup[VARYING_SLOT_TEX0 + i]; 4154 } 4155 4156 return overrides; 4157} 4158 4159static void 4160iris_emit_sbe(struct iris_batch *batch, const struct iris_context *ice) 4161{ 4162 const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast; 4163 const struct brw_wm_prog_data *wm_prog_data = (void *) 4164 ice->shaders.prog[MESA_SHADER_FRAGMENT]->prog_data; 4165 const struct shader_info *fs_info = 4166 iris_get_shader_info(ice, MESA_SHADER_FRAGMENT); 4167 const struct brw_vue_map *last_vue_map = 4168 &brw_vue_prog_data(ice->shaders.last_vue_shader->prog_data)->vue_map; 4169 4170 unsigned urb_read_offset, urb_read_length; 4171 iris_compute_sbe_urb_read_interval(fs_info->inputs_read, 4172 last_vue_map, 4173 cso_rast->light_twoside, 4174 &urb_read_offset, &urb_read_length); 4175 4176 unsigned sprite_coord_overrides = 4177 iris_is_drawing_points(ice) ? 4178 iris_calculate_point_sprite_overrides(wm_prog_data, cso_rast) : 0; 4179 4180 iris_emit_cmd(batch, GENX(3DSTATE_SBE), sbe) { 4181 sbe.AttributeSwizzleEnable = true; 4182 sbe.NumberofSFOutputAttributes = wm_prog_data->num_varying_inputs; 4183 sbe.PointSpriteTextureCoordinateOrigin = cso_rast->sprite_coord_mode; 4184 sbe.VertexURBEntryReadOffset = urb_read_offset; 4185 sbe.VertexURBEntryReadLength = urb_read_length; 4186 sbe.ForceVertexURBEntryReadOffset = true; 4187 sbe.ForceVertexURBEntryReadLength = true; 4188 sbe.ConstantInterpolationEnable = wm_prog_data->flat_inputs; 4189 sbe.PointSpriteTextureCoordinateEnable = sprite_coord_overrides; 4190#if GFX_VER >= 9 4191 for (int i = 0; i < 32; i++) { 4192 sbe.AttributeActiveComponentFormat[i] = ACTIVE_COMPONENT_XYZW; 4193 } 4194#endif 4195 } 4196 4197 iris_emit_sbe_swiz(batch, ice, last_vue_map, urb_read_offset, 4198 sprite_coord_overrides); 4199} 4200 4201/* ------------------------------------------------------------------- */ 4202 4203/** 4204 * Populate VS program key fields based on the current state. 4205 */ 4206static void 4207iris_populate_vs_key(const struct iris_context *ice, 4208 const struct shader_info *info, 4209 gl_shader_stage last_stage, 4210 struct iris_vs_prog_key *key) 4211{ 4212 const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast; 4213 4214 if (info->clip_distance_array_size == 0 && 4215 (info->outputs_written & (VARYING_BIT_POS | VARYING_BIT_CLIP_VERTEX)) && 4216 last_stage == MESA_SHADER_VERTEX) 4217 key->vue.nr_userclip_plane_consts = cso_rast->num_clip_plane_consts; 4218} 4219 4220/** 4221 * Populate TCS program key fields based on the current state. 4222 */ 4223static void 4224iris_populate_tcs_key(const struct iris_context *ice, 4225 struct iris_tcs_prog_key *key) 4226{ 4227} 4228 4229/** 4230 * Populate TES program key fields based on the current state. 4231 */ 4232static void 4233iris_populate_tes_key(const struct iris_context *ice, 4234 const struct shader_info *info, 4235 gl_shader_stage last_stage, 4236 struct iris_tes_prog_key *key) 4237{ 4238 const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast; 4239 4240 if (info->clip_distance_array_size == 0 && 4241 (info->outputs_written & (VARYING_BIT_POS | VARYING_BIT_CLIP_VERTEX)) && 4242 last_stage == MESA_SHADER_TESS_EVAL) 4243 key->vue.nr_userclip_plane_consts = cso_rast->num_clip_plane_consts; 4244} 4245 4246/** 4247 * Populate GS program key fields based on the current state. 4248 */ 4249static void 4250iris_populate_gs_key(const struct iris_context *ice, 4251 const struct shader_info *info, 4252 gl_shader_stage last_stage, 4253 struct iris_gs_prog_key *key) 4254{ 4255 const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast; 4256 4257 if (info->clip_distance_array_size == 0 && 4258 (info->outputs_written & (VARYING_BIT_POS | VARYING_BIT_CLIP_VERTEX)) && 4259 last_stage == MESA_SHADER_GEOMETRY) 4260 key->vue.nr_userclip_plane_consts = cso_rast->num_clip_plane_consts; 4261} 4262 4263/** 4264 * Populate FS program key fields based on the current state. 4265 */ 4266static void 4267iris_populate_fs_key(const struct iris_context *ice, 4268 const struct shader_info *info, 4269 struct iris_fs_prog_key *key) 4270{ 4271 struct iris_screen *screen = (void *) ice->ctx.screen; 4272 const struct pipe_framebuffer_state *fb = &ice->state.framebuffer; 4273 const struct iris_depth_stencil_alpha_state *zsa = ice->state.cso_zsa; 4274 const struct iris_rasterizer_state *rast = ice->state.cso_rast; 4275 const struct iris_blend_state *blend = ice->state.cso_blend; 4276 4277 key->nr_color_regions = fb->nr_cbufs; 4278 4279 key->clamp_fragment_color = rast->clamp_fragment_color; 4280 4281 key->alpha_to_coverage = blend->alpha_to_coverage; 4282 4283 key->alpha_test_replicate_alpha = fb->nr_cbufs > 1 && zsa->alpha_enabled; 4284 4285 key->flat_shade = rast->flatshade && 4286 (info->inputs_read & (VARYING_BIT_COL0 | VARYING_BIT_COL1)); 4287 4288 key->persample_interp = rast->force_persample_interp; 4289 key->multisample_fbo = rast->multisample && fb->samples > 1; 4290 4291 key->coherent_fb_fetch = GFX_VER >= 9; 4292 4293 key->force_dual_color_blend = 4294 screen->driconf.dual_color_blend_by_location && 4295 (blend->blend_enables & 1) && blend->dual_color_blending; 4296 4297 /* TODO: Respect glHint for key->high_quality_derivatives */ 4298} 4299 4300static void 4301iris_populate_cs_key(const struct iris_context *ice, 4302 struct iris_cs_prog_key *key) 4303{ 4304} 4305 4306static uint64_t 4307KSP(const struct iris_compiled_shader *shader) 4308{ 4309 struct iris_resource *res = (void *) shader->assembly.res; 4310 return iris_bo_offset_from_base_address(res->bo) + shader->assembly.offset; 4311} 4312 4313#define INIT_THREAD_DISPATCH_FIELDS(pkt, prefix, stage) \ 4314 pkt.KernelStartPointer = KSP(shader); \ 4315 pkt.BindingTableEntryCount = shader->bt.size_bytes / 4; \ 4316 pkt.FloatingPointMode = prog_data->use_alt_mode; \ 4317 \ 4318 pkt.DispatchGRFStartRegisterForURBData = \ 4319 prog_data->dispatch_grf_start_reg; \ 4320 pkt.prefix##URBEntryReadLength = vue_prog_data->urb_read_length; \ 4321 pkt.prefix##URBEntryReadOffset = 0; \ 4322 \ 4323 pkt.StatisticsEnable = true; \ 4324 pkt.Enable = true; \ 4325 \ 4326 if (prog_data->total_scratch) { \ 4327 INIT_THREAD_SCRATCH_SIZE(pkt) \ 4328 } 4329 4330#if GFX_VERx10 >= 125 4331#define INIT_THREAD_SCRATCH_SIZE(pkt) 4332#define MERGE_SCRATCH_ADDR(name) \ 4333{ \ 4334 uint32_t pkt2[GENX(name##_length)] = {0}; \ 4335 _iris_pack_command(batch, GENX(name), pkt2, p) { \ 4336 p.ScratchSpaceBuffer = scratch_addr >> 4; \ 4337 } \ 4338 iris_emit_merge(batch, pkt, pkt2, GENX(name##_length)); \ 4339} 4340#else 4341#define INIT_THREAD_SCRATCH_SIZE(pkt) \ 4342 pkt.PerThreadScratchSpace = ffs(prog_data->total_scratch) - 11; 4343#define MERGE_SCRATCH_ADDR(name) \ 4344{ \ 4345 uint32_t pkt2[GENX(name##_length)] = {0}; \ 4346 _iris_pack_command(batch, GENX(name), pkt2, p) { \ 4347 p.ScratchSpaceBasePointer = \ 4348 rw_bo(NULL, scratch_addr, IRIS_DOMAIN_NONE); \ 4349 } \ 4350 iris_emit_merge(batch, pkt, pkt2, GENX(name##_length)); \ 4351} 4352#endif 4353 4354 4355/** 4356 * Encode most of 3DSTATE_VS based on the compiled shader. 4357 */ 4358static void 4359iris_store_vs_state(const struct intel_device_info *devinfo, 4360 struct iris_compiled_shader *shader) 4361{ 4362 struct brw_stage_prog_data *prog_data = shader->prog_data; 4363 struct brw_vue_prog_data *vue_prog_data = (void *) prog_data; 4364 4365 iris_pack_command(GENX(3DSTATE_VS), shader->derived_data, vs) { 4366 INIT_THREAD_DISPATCH_FIELDS(vs, Vertex, MESA_SHADER_VERTEX); 4367 vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1; 4368 vs.SIMD8DispatchEnable = true; 4369 vs.UserClipDistanceCullTestEnableBitmask = 4370 vue_prog_data->cull_distance_mask; 4371 } 4372} 4373 4374/** 4375 * Encode most of 3DSTATE_HS based on the compiled shader. 4376 */ 4377static void 4378iris_store_tcs_state(const struct intel_device_info *devinfo, 4379 struct iris_compiled_shader *shader) 4380{ 4381 struct brw_stage_prog_data *prog_data = shader->prog_data; 4382 struct brw_vue_prog_data *vue_prog_data = (void *) prog_data; 4383 struct brw_tcs_prog_data *tcs_prog_data = (void *) prog_data; 4384 4385 iris_pack_command(GENX(3DSTATE_HS), shader->derived_data, hs) { 4386 INIT_THREAD_DISPATCH_FIELDS(hs, Vertex, MESA_SHADER_TESS_CTRL); 4387 4388#if GFX_VER >= 12 4389 /* Wa_1604578095: 4390 * 4391 * Hang occurs when the number of max threads is less than 2 times 4392 * the number of instance count. The number of max threads must be 4393 * more than 2 times the number of instance count. 4394 */ 4395 assert((devinfo->max_tcs_threads / 2) > tcs_prog_data->instances); 4396 hs.DispatchGRFStartRegisterForURBData = prog_data->dispatch_grf_start_reg & 0x1f; 4397 hs.DispatchGRFStartRegisterForURBData5 = prog_data->dispatch_grf_start_reg >> 5; 4398#endif 4399 4400 hs.InstanceCount = tcs_prog_data->instances - 1; 4401 hs.MaximumNumberofThreads = devinfo->max_tcs_threads - 1; 4402 hs.IncludeVertexHandles = true; 4403 4404#if GFX_VER == 12 4405 /* Patch Count threshold specifies the maximum number of patches that 4406 * will be accumulated before a thread dispatch is forced. 4407 */ 4408 hs.PatchCountThreshold = tcs_prog_data->patch_count_threshold; 4409#endif 4410 4411#if GFX_VER >= 9 4412 hs.DispatchMode = vue_prog_data->dispatch_mode; 4413 hs.IncludePrimitiveID = tcs_prog_data->include_primitive_id; 4414#endif 4415 } 4416} 4417 4418/** 4419 * Encode 3DSTATE_TE and most of 3DSTATE_DS based on the compiled shader. 4420 */ 4421static void 4422iris_store_tes_state(const struct intel_device_info *devinfo, 4423 struct iris_compiled_shader *shader) 4424{ 4425 struct brw_stage_prog_data *prog_data = shader->prog_data; 4426 struct brw_vue_prog_data *vue_prog_data = (void *) prog_data; 4427 struct brw_tes_prog_data *tes_prog_data = (void *) prog_data; 4428 4429 uint32_t *ds_state = (void *) shader->derived_data; 4430 uint32_t *te_state = ds_state + GENX(3DSTATE_DS_length); 4431 4432 iris_pack_command(GENX(3DSTATE_DS), ds_state, ds) { 4433 INIT_THREAD_DISPATCH_FIELDS(ds, Patch, MESA_SHADER_TESS_EVAL); 4434 4435 ds.DispatchMode = DISPATCH_MODE_SIMD8_SINGLE_PATCH; 4436 ds.MaximumNumberofThreads = devinfo->max_tes_threads - 1; 4437 ds.ComputeWCoordinateEnable = 4438 tes_prog_data->domain == BRW_TESS_DOMAIN_TRI; 4439 4440 ds.UserClipDistanceCullTestEnableBitmask = 4441 vue_prog_data->cull_distance_mask; 4442 } 4443 4444 iris_pack_command(GENX(3DSTATE_TE), te_state, te) { 4445 te.Partitioning = tes_prog_data->partitioning; 4446 te.OutputTopology = tes_prog_data->output_topology; 4447 te.TEDomain = tes_prog_data->domain; 4448 te.TEEnable = true; 4449 te.MaximumTessellationFactorOdd = 63.0; 4450 te.MaximumTessellationFactorNotOdd = 64.0; 4451 } 4452} 4453 4454/** 4455 * Encode most of 3DSTATE_GS based on the compiled shader. 4456 */ 4457static void 4458iris_store_gs_state(const struct intel_device_info *devinfo, 4459 struct iris_compiled_shader *shader) 4460{ 4461 struct brw_stage_prog_data *prog_data = shader->prog_data; 4462 struct brw_vue_prog_data *vue_prog_data = (void *) prog_data; 4463 struct brw_gs_prog_data *gs_prog_data = (void *) prog_data; 4464 4465 iris_pack_command(GENX(3DSTATE_GS), shader->derived_data, gs) { 4466 INIT_THREAD_DISPATCH_FIELDS(gs, Vertex, MESA_SHADER_GEOMETRY); 4467 4468 gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1; 4469 gs.OutputTopology = gs_prog_data->output_topology; 4470 gs.ControlDataHeaderSize = 4471 gs_prog_data->control_data_header_size_hwords; 4472 gs.InstanceControl = gs_prog_data->invocations - 1; 4473 gs.DispatchMode = DISPATCH_MODE_SIMD8; 4474 gs.IncludePrimitiveID = gs_prog_data->include_primitive_id; 4475 gs.ControlDataFormat = gs_prog_data->control_data_format; 4476 gs.ReorderMode = TRAILING; 4477 gs.ExpectedVertexCount = gs_prog_data->vertices_in; 4478 gs.MaximumNumberofThreads = 4479 GFX_VER == 8 ? (devinfo->max_gs_threads / 2 - 1) 4480 : (devinfo->max_gs_threads - 1); 4481 4482 if (gs_prog_data->static_vertex_count != -1) { 4483 gs.StaticOutput = true; 4484 gs.StaticOutputVertexCount = gs_prog_data->static_vertex_count; 4485 } 4486 gs.IncludeVertexHandles = vue_prog_data->include_vue_handles; 4487 4488 gs.UserClipDistanceCullTestEnableBitmask = 4489 vue_prog_data->cull_distance_mask; 4490 4491 const int urb_entry_write_offset = 1; 4492 const uint32_t urb_entry_output_length = 4493 DIV_ROUND_UP(vue_prog_data->vue_map.num_slots, 2) - 4494 urb_entry_write_offset; 4495 4496 gs.VertexURBEntryOutputReadOffset = urb_entry_write_offset; 4497 gs.VertexURBEntryOutputLength = MAX2(urb_entry_output_length, 1); 4498 } 4499} 4500 4501/** 4502 * Encode most of 3DSTATE_PS and 3DSTATE_PS_EXTRA based on the shader. 4503 */ 4504static void 4505iris_store_fs_state(const struct intel_device_info *devinfo, 4506 struct iris_compiled_shader *shader) 4507{ 4508 struct brw_stage_prog_data *prog_data = shader->prog_data; 4509 struct brw_wm_prog_data *wm_prog_data = (void *) shader->prog_data; 4510 4511 uint32_t *ps_state = (void *) shader->derived_data; 4512 uint32_t *psx_state = ps_state + GENX(3DSTATE_PS_length); 4513 4514 iris_pack_command(GENX(3DSTATE_PS), ps_state, ps) { 4515 ps.VectorMaskEnable = true; 4516 ps.BindingTableEntryCount = shader->bt.size_bytes / 4; 4517 ps.FloatingPointMode = prog_data->use_alt_mode; 4518 ps.MaximumNumberofThreadsPerPSD = 64 - (GFX_VER == 8 ? 2 : 1); 4519 4520 ps.PushConstantEnable = prog_data->ubo_ranges[0].length > 0; 4521 4522 /* From the documentation for this packet: 4523 * "If the PS kernel does not need the Position XY Offsets to 4524 * compute a Position Value, then this field should be programmed 4525 * to POSOFFSET_NONE." 4526 * 4527 * "SW Recommendation: If the PS kernel needs the Position Offsets 4528 * to compute a Position XY value, this field should match Position 4529 * ZW Interpolation Mode to ensure a consistent position.xyzw 4530 * computation." 4531 * 4532 * We only require XY sample offsets. So, this recommendation doesn't 4533 * look useful at the moment. We might need this in future. 4534 */ 4535 ps.PositionXYOffsetSelect = 4536 wm_prog_data->uses_pos_offset ? POSOFFSET_SAMPLE : POSOFFSET_NONE; 4537 4538 if (prog_data->total_scratch) { 4539 INIT_THREAD_SCRATCH_SIZE(ps); 4540 } 4541 } 4542 4543 iris_pack_command(GENX(3DSTATE_PS_EXTRA), psx_state, psx) { 4544 psx.PixelShaderValid = true; 4545 psx.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode; 4546 psx.PixelShaderKillsPixel = wm_prog_data->uses_kill; 4547 psx.AttributeEnable = wm_prog_data->num_varying_inputs != 0; 4548 psx.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth; 4549 psx.PixelShaderUsesSourceW = wm_prog_data->uses_src_w; 4550 psx.PixelShaderIsPerSample = wm_prog_data->persample_dispatch; 4551 psx.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask; 4552 4553#if GFX_VER >= 9 4554 psx.PixelShaderPullsBary = wm_prog_data->pulls_bary; 4555 psx.PixelShaderComputesStencil = wm_prog_data->computed_stencil; 4556#endif 4557 } 4558} 4559 4560/** 4561 * Compute the size of the derived data (shader command packets). 4562 * 4563 * This must match the data written by the iris_store_xs_state() functions. 4564 */ 4565static void 4566iris_store_cs_state(const struct intel_device_info *devinfo, 4567 struct iris_compiled_shader *shader) 4568{ 4569 struct brw_cs_prog_data *cs_prog_data = (void *) shader->prog_data; 4570 void *map = shader->derived_data; 4571 4572 iris_pack_state(GENX(INTERFACE_DESCRIPTOR_DATA), map, desc) { 4573#if GFX_VERx10 < 125 4574 desc.ConstantURBEntryReadLength = cs_prog_data->push.per_thread.regs; 4575 desc.CrossThreadConstantDataReadLength = 4576 cs_prog_data->push.cross_thread.regs; 4577#else 4578 assert(cs_prog_data->push.per_thread.regs == 0); 4579 assert(cs_prog_data->push.cross_thread.regs == 0); 4580#endif 4581 desc.BarrierEnable = cs_prog_data->uses_barrier; 4582#if GFX_VER >= 12 4583 /* TODO: Check if we are missing workarounds and enable mid-thread 4584 * preemption. 4585 * 4586 * We still have issues with mid-thread preemption (it was already 4587 * disabled by the kernel on gfx11, due to missing workarounds). It's 4588 * possible that we are just missing some workarounds, and could enable 4589 * it later, but for now let's disable it to fix a GPU in compute in Car 4590 * Chase (and possibly more). 4591 */ 4592 desc.ThreadPreemptionDisable = true; 4593#endif 4594 } 4595} 4596 4597static unsigned 4598iris_derived_program_state_size(enum iris_program_cache_id cache_id) 4599{ 4600 assert(cache_id <= IRIS_CACHE_BLORP); 4601 4602 static const unsigned dwords[] = { 4603 [IRIS_CACHE_VS] = GENX(3DSTATE_VS_length), 4604 [IRIS_CACHE_TCS] = GENX(3DSTATE_HS_length), 4605 [IRIS_CACHE_TES] = GENX(3DSTATE_TE_length) + GENX(3DSTATE_DS_length), 4606 [IRIS_CACHE_GS] = GENX(3DSTATE_GS_length), 4607 [IRIS_CACHE_FS] = 4608 GENX(3DSTATE_PS_length) + GENX(3DSTATE_PS_EXTRA_length), 4609 [IRIS_CACHE_CS] = GENX(INTERFACE_DESCRIPTOR_DATA_length), 4610 [IRIS_CACHE_BLORP] = 0, 4611 }; 4612 4613 return sizeof(uint32_t) * dwords[cache_id]; 4614} 4615 4616/** 4617 * Create any state packets corresponding to the given shader stage 4618 * (i.e. 3DSTATE_VS) and save them as "derived data" in the shader variant. 4619 * This means that we can look up a program in the in-memory cache and 4620 * get most of the state packet without having to reconstruct it. 4621 */ 4622static void 4623iris_store_derived_program_state(const struct intel_device_info *devinfo, 4624 enum iris_program_cache_id cache_id, 4625 struct iris_compiled_shader *shader) 4626{ 4627 switch (cache_id) { 4628 case IRIS_CACHE_VS: 4629 iris_store_vs_state(devinfo, shader); 4630 break; 4631 case IRIS_CACHE_TCS: 4632 iris_store_tcs_state(devinfo, shader); 4633 break; 4634 case IRIS_CACHE_TES: 4635 iris_store_tes_state(devinfo, shader); 4636 break; 4637 case IRIS_CACHE_GS: 4638 iris_store_gs_state(devinfo, shader); 4639 break; 4640 case IRIS_CACHE_FS: 4641 iris_store_fs_state(devinfo, shader); 4642 break; 4643 case IRIS_CACHE_CS: 4644 iris_store_cs_state(devinfo, shader); 4645 break; 4646 case IRIS_CACHE_BLORP: 4647 break; 4648 } 4649} 4650 4651/* ------------------------------------------------------------------- */ 4652 4653static const uint32_t push_constant_opcodes[] = { 4654 [MESA_SHADER_VERTEX] = 21, 4655 [MESA_SHADER_TESS_CTRL] = 25, /* HS */ 4656 [MESA_SHADER_TESS_EVAL] = 26, /* DS */ 4657 [MESA_SHADER_GEOMETRY] = 22, 4658 [MESA_SHADER_FRAGMENT] = 23, 4659 [MESA_SHADER_COMPUTE] = 0, 4660}; 4661 4662static uint32_t 4663use_null_surface(struct iris_batch *batch, struct iris_context *ice) 4664{ 4665 struct iris_bo *state_bo = iris_resource_bo(ice->state.unbound_tex.res); 4666 4667 iris_use_pinned_bo(batch, state_bo, false, IRIS_DOMAIN_NONE); 4668 4669 return ice->state.unbound_tex.offset; 4670} 4671 4672static uint32_t 4673use_null_fb_surface(struct iris_batch *batch, struct iris_context *ice) 4674{ 4675 /* If set_framebuffer_state() was never called, fall back to 1x1x1 */ 4676 if (!ice->state.null_fb.res) 4677 return use_null_surface(batch, ice); 4678 4679 struct iris_bo *state_bo = iris_resource_bo(ice->state.null_fb.res); 4680 4681 iris_use_pinned_bo(batch, state_bo, false, IRIS_DOMAIN_NONE); 4682 4683 return ice->state.null_fb.offset; 4684} 4685 4686static uint32_t 4687surf_state_offset_for_aux(struct iris_resource *res, 4688 unsigned aux_modes, 4689 enum isl_aux_usage aux_usage) 4690{ 4691 assert(aux_modes & (1 << aux_usage)); 4692 return SURFACE_STATE_ALIGNMENT * 4693 util_bitcount(aux_modes & ((1 << aux_usage) - 1)); 4694} 4695 4696#if GFX_VER == 9 4697static void 4698surf_state_update_clear_value(struct iris_batch *batch, 4699 struct iris_resource *res, 4700 struct iris_state_ref *state, 4701 unsigned aux_modes, 4702 enum isl_aux_usage aux_usage) 4703{ 4704 struct isl_device *isl_dev = &batch->screen->isl_dev; 4705 struct iris_bo *state_bo = iris_resource_bo(state->res); 4706 uint64_t real_offset = state->offset + IRIS_MEMZONE_BINDER_START; 4707 uint32_t offset_into_bo = real_offset - state_bo->address; 4708 uint32_t clear_offset = offset_into_bo + 4709 isl_dev->ss.clear_value_offset + 4710 surf_state_offset_for_aux(res, aux_modes, aux_usage); 4711 uint32_t *color = res->aux.clear_color.u32; 4712 4713 assert(isl_dev->ss.clear_value_size == 16); 4714 4715 if (aux_usage == ISL_AUX_USAGE_HIZ) { 4716 iris_emit_pipe_control_write(batch, "update fast clear value (Z)", 4717 PIPE_CONTROL_WRITE_IMMEDIATE, 4718 state_bo, clear_offset, color[0]); 4719 } else { 4720 iris_emit_pipe_control_write(batch, "update fast clear color (RG__)", 4721 PIPE_CONTROL_WRITE_IMMEDIATE, 4722 state_bo, clear_offset, 4723 (uint64_t) color[0] | 4724 (uint64_t) color[1] << 32); 4725 iris_emit_pipe_control_write(batch, "update fast clear color (__BA)", 4726 PIPE_CONTROL_WRITE_IMMEDIATE, 4727 state_bo, clear_offset + 8, 4728 (uint64_t) color[2] | 4729 (uint64_t) color[3] << 32); 4730 } 4731 4732 iris_emit_pipe_control_flush(batch, 4733 "update fast clear: state cache invalidate", 4734 PIPE_CONTROL_FLUSH_ENABLE | 4735 PIPE_CONTROL_STATE_CACHE_INVALIDATE); 4736} 4737#endif 4738 4739static void 4740update_clear_value(struct iris_context *ice, 4741 struct iris_batch *batch, 4742 struct iris_resource *res, 4743 struct iris_surface_state *surf_state, 4744 unsigned all_aux_modes, 4745 struct isl_view *view) 4746{ 4747 UNUSED struct isl_device *isl_dev = &batch->screen->isl_dev; 4748 UNUSED unsigned aux_modes = all_aux_modes; 4749 4750 /* We only need to update the clear color in the surface state for gfx8 and 4751 * gfx9. Newer gens can read it directly from the clear color state buffer. 4752 */ 4753#if GFX_VER == 9 4754 /* Skip updating the ISL_AUX_USAGE_NONE surface state */ 4755 aux_modes &= ~(1 << ISL_AUX_USAGE_NONE); 4756 4757 while (aux_modes) { 4758 enum isl_aux_usage aux_usage = u_bit_scan(&aux_modes); 4759 4760 surf_state_update_clear_value(batch, res, &surf_state->ref, 4761 all_aux_modes, aux_usage); 4762 } 4763#elif GFX_VER == 8 4764 /* TODO: Could update rather than re-filling */ 4765 alloc_surface_states(surf_state, all_aux_modes); 4766 4767 void *map = surf_state->cpu; 4768 4769 while (aux_modes) { 4770 enum isl_aux_usage aux_usage = u_bit_scan(&aux_modes); 4771 fill_surface_state(isl_dev, map, res, &res->surf, view, aux_usage, 4772 0, 0, 0); 4773 map += SURFACE_STATE_ALIGNMENT; 4774 } 4775 4776 upload_surface_states(ice->state.surface_uploader, surf_state); 4777#endif 4778} 4779 4780/** 4781 * Add a surface to the validation list, as well as the buffer containing 4782 * the corresponding SURFACE_STATE. 4783 * 4784 * Returns the binding table entry (offset to SURFACE_STATE). 4785 */ 4786static uint32_t 4787use_surface(struct iris_context *ice, 4788 struct iris_batch *batch, 4789 struct pipe_surface *p_surf, 4790 bool writeable, 4791 enum isl_aux_usage aux_usage, 4792 bool is_read_surface, 4793 enum iris_domain access) 4794{ 4795 struct iris_surface *surf = (void *) p_surf; 4796 struct iris_resource *res = (void *) p_surf->texture; 4797 uint32_t offset = 0; 4798 4799 if (GFX_VER == 8 && is_read_surface && !surf->surface_state_read.ref.res) { 4800 upload_surface_states(ice->state.surface_uploader, 4801 &surf->surface_state_read); 4802 } 4803 4804 if (!surf->surface_state.ref.res) { 4805 upload_surface_states(ice->state.surface_uploader, 4806 &surf->surface_state); 4807 } 4808 4809 if (memcmp(&res->aux.clear_color, &surf->clear_color, 4810 sizeof(surf->clear_color)) != 0) { 4811 update_clear_value(ice, batch, res, &surf->surface_state, 4812 res->aux.possible_usages, &surf->view); 4813 if (GFX_VER == 8) { 4814 update_clear_value(ice, batch, res, &surf->surface_state_read, 4815 res->aux.possible_usages, &surf->read_view); 4816 } 4817 surf->clear_color = res->aux.clear_color; 4818 } 4819 4820 if (res->aux.clear_color_bo) 4821 iris_use_pinned_bo(batch, res->aux.clear_color_bo, false, access); 4822 4823 if (res->aux.bo) 4824 iris_use_pinned_bo(batch, res->aux.bo, writeable, access); 4825 4826 iris_use_pinned_bo(batch, res->bo, writeable, access); 4827 4828 if (GFX_VER == 8 && is_read_surface) { 4829 iris_use_pinned_bo(batch, iris_resource_bo(surf->surface_state_read.ref.res), false, 4830 IRIS_DOMAIN_NONE); 4831 } else { 4832 iris_use_pinned_bo(batch, iris_resource_bo(surf->surface_state.ref.res), false, 4833 IRIS_DOMAIN_NONE); 4834 } 4835 4836 offset = (GFX_VER == 8 && is_read_surface) 4837 ? surf->surface_state_read.ref.offset 4838 : surf->surface_state.ref.offset; 4839 4840 return offset + 4841 surf_state_offset_for_aux(res, res->aux.possible_usages, aux_usage); 4842} 4843 4844static uint32_t 4845use_sampler_view(struct iris_context *ice, 4846 struct iris_batch *batch, 4847 struct iris_sampler_view *isv) 4848{ 4849 enum isl_aux_usage aux_usage = 4850 iris_resource_texture_aux_usage(ice, isv->res, isv->view.format); 4851 4852 if (!isv->surface_state.ref.res) 4853 upload_surface_states(ice->state.surface_uploader, &isv->surface_state); 4854 4855 if (memcmp(&isv->res->aux.clear_color, &isv->clear_color, 4856 sizeof(isv->clear_color)) != 0) { 4857 update_clear_value(ice, batch, isv->res, &isv->surface_state, 4858 isv->res->aux.sampler_usages, &isv->view); 4859 isv->clear_color = isv->res->aux.clear_color; 4860 } 4861 4862 if (isv->res->aux.clear_color_bo) { 4863 iris_use_pinned_bo(batch, isv->res->aux.clear_color_bo, 4864 false, IRIS_DOMAIN_OTHER_READ); 4865 } 4866 4867 if (isv->res->aux.bo) { 4868 iris_use_pinned_bo(batch, isv->res->aux.bo, 4869 false, IRIS_DOMAIN_OTHER_READ); 4870 } 4871 4872 iris_use_pinned_bo(batch, isv->res->bo, false, IRIS_DOMAIN_OTHER_READ); 4873 iris_use_pinned_bo(batch, iris_resource_bo(isv->surface_state.ref.res), false, 4874 IRIS_DOMAIN_NONE); 4875 4876 return isv->surface_state.ref.offset + 4877 surf_state_offset_for_aux(isv->res, isv->res->aux.sampler_usages, 4878 aux_usage); 4879} 4880 4881static uint32_t 4882use_ubo_ssbo(struct iris_batch *batch, 4883 struct iris_context *ice, 4884 struct pipe_shader_buffer *buf, 4885 struct iris_state_ref *surf_state, 4886 bool writable, enum iris_domain access) 4887{ 4888 if (!buf->buffer || !surf_state->res) 4889 return use_null_surface(batch, ice); 4890 4891 iris_use_pinned_bo(batch, iris_resource_bo(buf->buffer), writable, access); 4892 iris_use_pinned_bo(batch, iris_resource_bo(surf_state->res), false, 4893 IRIS_DOMAIN_NONE); 4894 4895 return surf_state->offset; 4896} 4897 4898static uint32_t 4899use_image(struct iris_batch *batch, struct iris_context *ice, 4900 struct iris_shader_state *shs, const struct shader_info *info, 4901 int i) 4902{ 4903 struct iris_image_view *iv = &shs->image[i]; 4904 struct iris_resource *res = (void *) iv->base.resource; 4905 4906 if (!res) 4907 return use_null_surface(batch, ice); 4908 4909 bool write = iv->base.shader_access & PIPE_IMAGE_ACCESS_WRITE; 4910 4911 iris_use_pinned_bo(batch, res->bo, write, IRIS_DOMAIN_NONE); 4912 iris_use_pinned_bo(batch, iris_resource_bo(iv->surface_state.ref.res), 4913 false, IRIS_DOMAIN_NONE); 4914 4915 if (res->aux.bo) 4916 iris_use_pinned_bo(batch, res->aux.bo, write, IRIS_DOMAIN_NONE); 4917 4918 enum isl_aux_usage aux_usage = 4919 iris_image_view_aux_usage(ice, &iv->base, info); 4920 4921 return iv->surface_state.ref.offset + 4922 surf_state_offset_for_aux(res, res->aux.possible_usages, aux_usage); 4923} 4924 4925#define push_bt_entry(addr) \ 4926 assert(addr >= binder_addr); \ 4927 assert(s < shader->bt.size_bytes / sizeof(uint32_t)); \ 4928 if (!pin_only) bt_map[s++] = (addr) - binder_addr; 4929 4930#define bt_assert(section) \ 4931 if (!pin_only && shader->bt.used_mask[section] != 0) \ 4932 assert(shader->bt.offsets[section] == s); 4933 4934/** 4935 * Populate the binding table for a given shader stage. 4936 * 4937 * This fills out the table of pointers to surfaces required by the shader, 4938 * and also adds those buffers to the validation list so the kernel can make 4939 * resident before running our batch. 4940 */ 4941static void 4942iris_populate_binding_table(struct iris_context *ice, 4943 struct iris_batch *batch, 4944 gl_shader_stage stage, 4945 bool pin_only) 4946{ 4947 const struct iris_binder *binder = &ice->state.binder; 4948 struct iris_compiled_shader *shader = ice->shaders.prog[stage]; 4949 if (!shader) 4950 return; 4951 4952 struct iris_binding_table *bt = &shader->bt; 4953 UNUSED struct brw_stage_prog_data *prog_data = shader->prog_data; 4954 struct iris_shader_state *shs = &ice->state.shaders[stage]; 4955 uint32_t binder_addr = binder->bo->address; 4956 4957 uint32_t *bt_map = binder->map + binder->bt_offset[stage]; 4958 int s = 0; 4959 4960 const struct shader_info *info = iris_get_shader_info(ice, stage); 4961 if (!info) { 4962 /* TCS passthrough doesn't need a binding table. */ 4963 assert(stage == MESA_SHADER_TESS_CTRL); 4964 return; 4965 } 4966 4967 if (stage == MESA_SHADER_COMPUTE && 4968 shader->bt.used_mask[IRIS_SURFACE_GROUP_CS_WORK_GROUPS]) { 4969 /* surface for gl_NumWorkGroups */ 4970 struct iris_state_ref *grid_data = &ice->state.grid_size; 4971 struct iris_state_ref *grid_state = &ice->state.grid_surf_state; 4972 iris_use_pinned_bo(batch, iris_resource_bo(grid_data->res), false, 4973 IRIS_DOMAIN_OTHER_READ); 4974 iris_use_pinned_bo(batch, iris_resource_bo(grid_state->res), false, 4975 IRIS_DOMAIN_NONE); 4976 push_bt_entry(grid_state->offset); 4977 } 4978 4979 if (stage == MESA_SHADER_FRAGMENT) { 4980 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer; 4981 /* Note that cso_fb->nr_cbufs == fs_key->nr_color_regions. */ 4982 if (cso_fb->nr_cbufs) { 4983 for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) { 4984 uint32_t addr; 4985 if (cso_fb->cbufs[i]) { 4986 addr = use_surface(ice, batch, cso_fb->cbufs[i], true, 4987 ice->state.draw_aux_usage[i], false, 4988 IRIS_DOMAIN_RENDER_WRITE); 4989 } else { 4990 addr = use_null_fb_surface(batch, ice); 4991 } 4992 push_bt_entry(addr); 4993 } 4994 } else if (GFX_VER < 11) { 4995 uint32_t addr = use_null_fb_surface(batch, ice); 4996 push_bt_entry(addr); 4997 } 4998 } 4999 5000#define foreach_surface_used(index, group) \ 5001 bt_assert(group); \ 5002 for (int index = 0; index < bt->sizes[group]; index++) \ 5003 if (iris_group_index_to_bti(bt, group, index) != \ 5004 IRIS_SURFACE_NOT_USED) 5005 5006 foreach_surface_used(i, IRIS_SURFACE_GROUP_RENDER_TARGET_READ) { 5007 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer; 5008 uint32_t addr; 5009 if (cso_fb->cbufs[i]) { 5010 addr = use_surface(ice, batch, cso_fb->cbufs[i], 5011 false, ice->state.draw_aux_usage[i], true, 5012 IRIS_DOMAIN_OTHER_READ); 5013 push_bt_entry(addr); 5014 } 5015 } 5016 5017 foreach_surface_used(i, IRIS_SURFACE_GROUP_TEXTURE) { 5018 struct iris_sampler_view *view = shs->textures[i]; 5019 uint32_t addr = view ? use_sampler_view(ice, batch, view) 5020 : use_null_surface(batch, ice); 5021 push_bt_entry(addr); 5022 } 5023 5024 foreach_surface_used(i, IRIS_SURFACE_GROUP_IMAGE) { 5025 uint32_t addr = use_image(batch, ice, shs, info, i); 5026 push_bt_entry(addr); 5027 } 5028 5029 foreach_surface_used(i, IRIS_SURFACE_GROUP_UBO) { 5030 uint32_t addr = use_ubo_ssbo(batch, ice, &shs->constbuf[i], 5031 &shs->constbuf_surf_state[i], false, 5032 IRIS_DOMAIN_OTHER_READ); 5033 push_bt_entry(addr); 5034 } 5035 5036 foreach_surface_used(i, IRIS_SURFACE_GROUP_SSBO) { 5037 uint32_t addr = 5038 use_ubo_ssbo(batch, ice, &shs->ssbo[i], &shs->ssbo_surf_state[i], 5039 shs->writable_ssbos & (1u << i), IRIS_DOMAIN_NONE); 5040 push_bt_entry(addr); 5041 } 5042 5043#if 0 5044 /* XXX: YUV surfaces not implemented yet */ 5045 bt_assert(plane_start[1], ...); 5046 bt_assert(plane_start[2], ...); 5047#endif 5048} 5049 5050static void 5051iris_use_optional_res(struct iris_batch *batch, 5052 struct pipe_resource *res, 5053 bool writeable, 5054 enum iris_domain access) 5055{ 5056 if (res) { 5057 struct iris_bo *bo = iris_resource_bo(res); 5058 iris_use_pinned_bo(batch, bo, writeable, access); 5059 } 5060} 5061 5062static void 5063pin_depth_and_stencil_buffers(struct iris_batch *batch, 5064 struct pipe_surface *zsbuf, 5065 struct iris_depth_stencil_alpha_state *cso_zsa) 5066{ 5067 if (!zsbuf) 5068 return; 5069 5070 struct iris_resource *zres, *sres; 5071 iris_get_depth_stencil_resources(zsbuf->texture, &zres, &sres); 5072 5073 if (zres) { 5074 const enum iris_domain access = cso_zsa->depth_writes_enabled ? 5075 IRIS_DOMAIN_DEPTH_WRITE : IRIS_DOMAIN_OTHER_READ; 5076 iris_use_pinned_bo(batch, zres->bo, cso_zsa->depth_writes_enabled, 5077 access); 5078 if (zres->aux.bo) { 5079 iris_use_pinned_bo(batch, zres->aux.bo, 5080 cso_zsa->depth_writes_enabled, access); 5081 } 5082 } 5083 5084 if (sres) { 5085 const enum iris_domain access = cso_zsa->stencil_writes_enabled ? 5086 IRIS_DOMAIN_DEPTH_WRITE : IRIS_DOMAIN_OTHER_READ; 5087 iris_use_pinned_bo(batch, sres->bo, cso_zsa->stencil_writes_enabled, 5088 access); 5089 } 5090} 5091 5092static uint32_t 5093pin_scratch_space(struct iris_context *ice, 5094 struct iris_batch *batch, 5095 const struct brw_stage_prog_data *prog_data, 5096 gl_shader_stage stage) 5097{ 5098 uint32_t scratch_addr = 0; 5099 5100 if (prog_data->total_scratch > 0) { 5101 struct iris_bo *scratch_bo = 5102 iris_get_scratch_space(ice, prog_data->total_scratch, stage); 5103 iris_use_pinned_bo(batch, scratch_bo, true, IRIS_DOMAIN_NONE); 5104 5105#if GFX_VERx10 >= 125 5106 const struct iris_state_ref *ref = 5107 iris_get_scratch_surf(ice, prog_data->total_scratch); 5108 iris_use_pinned_bo(batch, iris_resource_bo(ref->res), 5109 false, IRIS_DOMAIN_NONE); 5110 scratch_addr = ref->offset + 5111 iris_resource_bo(ref->res)->address - 5112 IRIS_MEMZONE_BINDLESS_START; 5113 assert((scratch_addr & 0x3f) == 0 && scratch_addr < (1 << 26)); 5114#else 5115 scratch_addr = scratch_bo->address; 5116#endif 5117 } 5118 5119 return scratch_addr; 5120} 5121 5122/* ------------------------------------------------------------------- */ 5123 5124/** 5125 * Pin any BOs which were installed by a previous batch, and restored 5126 * via the hardware logical context mechanism. 5127 * 5128 * We don't need to re-emit all state every batch - the hardware context 5129 * mechanism will save and restore it for us. This includes pointers to 5130 * various BOs...which won't exist unless we ask the kernel to pin them 5131 * by adding them to the validation list. 5132 * 5133 * We can skip buffers if we've re-emitted those packets, as we're 5134 * overwriting those stale pointers with new ones, and don't actually 5135 * refer to the old BOs. 5136 */ 5137static void 5138iris_restore_render_saved_bos(struct iris_context *ice, 5139 struct iris_batch *batch, 5140 const struct pipe_draw_info *draw) 5141{ 5142 struct iris_genx_state *genx = ice->state.genx; 5143 5144 const uint64_t clean = ~ice->state.dirty; 5145 const uint64_t stage_clean = ~ice->state.stage_dirty; 5146 5147 if (clean & IRIS_DIRTY_CC_VIEWPORT) { 5148 iris_use_optional_res(batch, ice->state.last_res.cc_vp, false, 5149 IRIS_DOMAIN_NONE); 5150 } 5151 5152 if (clean & IRIS_DIRTY_SF_CL_VIEWPORT) { 5153 iris_use_optional_res(batch, ice->state.last_res.sf_cl_vp, false, 5154 IRIS_DOMAIN_NONE); 5155 } 5156 5157 if (clean & IRIS_DIRTY_BLEND_STATE) { 5158 iris_use_optional_res(batch, ice->state.last_res.blend, false, 5159 IRIS_DOMAIN_NONE); 5160 } 5161 5162 if (clean & IRIS_DIRTY_COLOR_CALC_STATE) { 5163 iris_use_optional_res(batch, ice->state.last_res.color_calc, false, 5164 IRIS_DOMAIN_NONE); 5165 } 5166 5167 if (clean & IRIS_DIRTY_SCISSOR_RECT) { 5168 iris_use_optional_res(batch, ice->state.last_res.scissor, false, 5169 IRIS_DOMAIN_NONE); 5170 } 5171 5172 if (ice->state.streamout_active && (clean & IRIS_DIRTY_SO_BUFFERS)) { 5173 for (int i = 0; i < 4; i++) { 5174 struct iris_stream_output_target *tgt = 5175 (void *) ice->state.so_target[i]; 5176 if (tgt) { 5177 iris_use_pinned_bo(batch, iris_resource_bo(tgt->base.buffer), 5178 true, IRIS_DOMAIN_OTHER_WRITE); 5179 iris_use_pinned_bo(batch, iris_resource_bo(tgt->offset.res), 5180 true, IRIS_DOMAIN_OTHER_WRITE); 5181 } 5182 } 5183 } 5184 5185 for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) { 5186 if (!(stage_clean & (IRIS_STAGE_DIRTY_CONSTANTS_VS << stage))) 5187 continue; 5188 5189 struct iris_shader_state *shs = &ice->state.shaders[stage]; 5190 struct iris_compiled_shader *shader = ice->shaders.prog[stage]; 5191 5192 if (!shader) 5193 continue; 5194 5195 struct brw_stage_prog_data *prog_data = (void *) shader->prog_data; 5196 5197 for (int i = 0; i < 4; i++) { 5198 const struct brw_ubo_range *range = &prog_data->ubo_ranges[i]; 5199 5200 if (range->length == 0) 5201 continue; 5202 5203 /* Range block is a binding table index, map back to UBO index. */ 5204 unsigned block_index = iris_bti_to_group_index( 5205 &shader->bt, IRIS_SURFACE_GROUP_UBO, range->block); 5206 assert(block_index != IRIS_SURFACE_NOT_USED); 5207 5208 struct pipe_shader_buffer *cbuf = &shs->constbuf[block_index]; 5209 struct iris_resource *res = (void *) cbuf->buffer; 5210 5211 if (res) 5212 iris_use_pinned_bo(batch, res->bo, false, IRIS_DOMAIN_OTHER_READ); 5213 else 5214 iris_use_pinned_bo(batch, batch->screen->workaround_bo, false, 5215 IRIS_DOMAIN_OTHER_READ); 5216 } 5217 } 5218 5219 for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) { 5220 if (stage_clean & (IRIS_STAGE_DIRTY_BINDINGS_VS << stage)) { 5221 /* Re-pin any buffers referred to by the binding table. */ 5222 iris_populate_binding_table(ice, batch, stage, true); 5223 } 5224 } 5225 5226 for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) { 5227 struct iris_shader_state *shs = &ice->state.shaders[stage]; 5228 struct pipe_resource *res = shs->sampler_table.res; 5229 if (res) 5230 iris_use_pinned_bo(batch, iris_resource_bo(res), false, 5231 IRIS_DOMAIN_NONE); 5232 } 5233 5234 for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) { 5235 if (stage_clean & (IRIS_STAGE_DIRTY_VS << stage)) { 5236 struct iris_compiled_shader *shader = ice->shaders.prog[stage]; 5237 5238 if (shader) { 5239 struct iris_bo *bo = iris_resource_bo(shader->assembly.res); 5240 iris_use_pinned_bo(batch, bo, false, IRIS_DOMAIN_NONE); 5241 5242 pin_scratch_space(ice, batch, shader->prog_data, stage); 5243 } 5244 } 5245 } 5246 5247 if ((clean & IRIS_DIRTY_DEPTH_BUFFER) && 5248 (clean & IRIS_DIRTY_WM_DEPTH_STENCIL)) { 5249 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer; 5250 pin_depth_and_stencil_buffers(batch, cso_fb->zsbuf, ice->state.cso_zsa); 5251 } 5252 5253 iris_use_optional_res(batch, ice->state.last_res.index_buffer, false, 5254 IRIS_DOMAIN_VF_READ); 5255 5256 if (clean & IRIS_DIRTY_VERTEX_BUFFERS) { 5257 uint64_t bound = ice->state.bound_vertex_buffers; 5258 while (bound) { 5259 const int i = u_bit_scan64(&bound); 5260 struct pipe_resource *res = genx->vertex_buffers[i].resource; 5261 iris_use_pinned_bo(batch, iris_resource_bo(res), false, 5262 IRIS_DOMAIN_VF_READ); 5263 } 5264 } 5265} 5266 5267static void 5268iris_restore_compute_saved_bos(struct iris_context *ice, 5269 struct iris_batch *batch, 5270 const struct pipe_grid_info *grid) 5271{ 5272 const uint64_t stage_clean = ~ice->state.stage_dirty; 5273 5274 const int stage = MESA_SHADER_COMPUTE; 5275 struct iris_shader_state *shs = &ice->state.shaders[stage]; 5276 5277 if (stage_clean & IRIS_STAGE_DIRTY_BINDINGS_CS) { 5278 /* Re-pin any buffers referred to by the binding table. */ 5279 iris_populate_binding_table(ice, batch, stage, true); 5280 } 5281 5282 struct pipe_resource *sampler_res = shs->sampler_table.res; 5283 if (sampler_res) 5284 iris_use_pinned_bo(batch, iris_resource_bo(sampler_res), false, 5285 IRIS_DOMAIN_NONE); 5286 5287 if ((stage_clean & IRIS_STAGE_DIRTY_SAMPLER_STATES_CS) && 5288 (stage_clean & IRIS_STAGE_DIRTY_BINDINGS_CS) && 5289 (stage_clean & IRIS_STAGE_DIRTY_CONSTANTS_CS) && 5290 (stage_clean & IRIS_STAGE_DIRTY_CS)) { 5291 iris_use_optional_res(batch, ice->state.last_res.cs_desc, false, 5292 IRIS_DOMAIN_NONE); 5293 } 5294 5295 if (stage_clean & IRIS_STAGE_DIRTY_CS) { 5296 struct iris_compiled_shader *shader = ice->shaders.prog[stage]; 5297 5298 if (shader) { 5299 struct iris_bo *bo = iris_resource_bo(shader->assembly.res); 5300 iris_use_pinned_bo(batch, bo, false, IRIS_DOMAIN_NONE); 5301 5302 if (GFX_VERx10 < 125) { 5303 struct iris_bo *curbe_bo = 5304 iris_resource_bo(ice->state.last_res.cs_thread_ids); 5305 iris_use_pinned_bo(batch, curbe_bo, false, IRIS_DOMAIN_NONE); 5306 } 5307 5308 pin_scratch_space(ice, batch, shader->prog_data, stage); 5309 } 5310 } 5311} 5312 5313/** 5314 * Possibly emit STATE_BASE_ADDRESS to update Surface State Base Address. 5315 */ 5316static void 5317iris_update_surface_base_address(struct iris_batch *batch, 5318 struct iris_binder *binder) 5319{ 5320 if (batch->last_surface_base_address == binder->bo->address) 5321 return; 5322 5323 struct isl_device *isl_dev = &batch->screen->isl_dev; 5324 uint32_t mocs = isl_mocs(isl_dev, 0, false); 5325 5326 iris_batch_sync_region_start(batch); 5327 5328 flush_before_state_base_change(batch); 5329 5330#if GFX_VER == 12 5331 /* Wa_1607854226: 5332 * 5333 * Workaround the non pipelined state not applying in MEDIA/GPGPU pipeline 5334 * mode by putting the pipeline temporarily in 3D mode.. 5335 */ 5336 if (batch->name == IRIS_BATCH_COMPUTE) 5337 emit_pipeline_select(batch, _3D); 5338#endif 5339 5340 iris_emit_cmd(batch, GENX(STATE_BASE_ADDRESS), sba) { 5341 sba.SurfaceStateBaseAddressModifyEnable = true; 5342 sba.SurfaceStateBaseAddress = ro_bo(binder->bo, 0); 5343 5344 /* The hardware appears to pay attention to the MOCS fields even 5345 * if you don't set the "Address Modify Enable" bit for the base. 5346 */ 5347 sba.GeneralStateMOCS = mocs; 5348 sba.StatelessDataPortAccessMOCS = mocs; 5349 sba.DynamicStateMOCS = mocs; 5350 sba.IndirectObjectMOCS = mocs; 5351 sba.InstructionMOCS = mocs; 5352 sba.SurfaceStateMOCS = mocs; 5353#if GFX_VER >= 9 5354 sba.BindlessSurfaceStateMOCS = mocs; 5355#endif 5356 } 5357 5358#if GFX_VER == 12 5359 /* Wa_1607854226: 5360 * 5361 * Put the pipeline back into compute mode. 5362 */ 5363 if (batch->name == IRIS_BATCH_COMPUTE) 5364 emit_pipeline_select(batch, GPGPU); 5365#endif 5366 5367 flush_after_state_base_change(batch); 5368 iris_batch_sync_region_end(batch); 5369 5370 batch->last_surface_base_address = binder->bo->address; 5371} 5372 5373static inline void 5374iris_viewport_zmin_zmax(const struct pipe_viewport_state *vp, bool halfz, 5375 bool window_space_position, float *zmin, float *zmax) 5376{ 5377 if (window_space_position) { 5378 *zmin = 0.f; 5379 *zmax = 1.f; 5380 return; 5381 } 5382 util_viewport_zmin_zmax(vp, halfz, zmin, zmax); 5383} 5384 5385#if GFX_VER >= 12 5386void 5387genX(invalidate_aux_map_state)(struct iris_batch *batch) 5388{ 5389 struct iris_screen *screen = batch->screen; 5390 void *aux_map_ctx = iris_bufmgr_get_aux_map_context(screen->bufmgr); 5391 if (!aux_map_ctx) 5392 return; 5393 uint32_t aux_map_state_num = intel_aux_map_get_state_num(aux_map_ctx); 5394 if (batch->last_aux_map_state != aux_map_state_num) { 5395 /* HSD 1209978178: docs say that before programming the aux table: 5396 * 5397 * "Driver must ensure that the engine is IDLE but ensure it doesn't 5398 * add extra flushes in the case it knows that the engine is already 5399 * IDLE." 5400 * 5401 * An end of pipe sync is needed here, otherwise we see GPU hangs in 5402 * dEQP-GLES31.functional.copy_image.* tests. 5403 */ 5404 iris_emit_end_of_pipe_sync(batch, "Invalidate aux map table", 5405 PIPE_CONTROL_CS_STALL); 5406 5407 /* If the aux-map state number increased, then we need to rewrite the 5408 * register. Rewriting the register is used to both set the aux-map 5409 * translation table address, and also to invalidate any previously 5410 * cached translations. 5411 */ 5412 iris_load_register_imm32(batch, GENX(GFX_CCS_AUX_INV_num), 1); 5413 batch->last_aux_map_state = aux_map_state_num; 5414 } 5415} 5416 5417static void 5418init_aux_map_state(struct iris_batch *batch) 5419{ 5420 struct iris_screen *screen = batch->screen; 5421 void *aux_map_ctx = iris_bufmgr_get_aux_map_context(screen->bufmgr); 5422 if (!aux_map_ctx) 5423 return; 5424 5425 uint64_t base_addr = intel_aux_map_get_base(aux_map_ctx); 5426 assert(base_addr != 0 && align64(base_addr, 32 * 1024) == base_addr); 5427 iris_load_register_imm64(batch, GENX(GFX_AUX_TABLE_BASE_ADDR_num), 5428 base_addr); 5429} 5430#endif 5431 5432struct push_bos { 5433 struct { 5434 struct iris_address addr; 5435 uint32_t length; 5436 } buffers[4]; 5437 int buffer_count; 5438 uint32_t max_length; 5439}; 5440 5441static void 5442setup_constant_buffers(struct iris_context *ice, 5443 struct iris_batch *batch, 5444 int stage, 5445 struct push_bos *push_bos) 5446{ 5447 struct iris_shader_state *shs = &ice->state.shaders[stage]; 5448 struct iris_compiled_shader *shader = ice->shaders.prog[stage]; 5449 struct brw_stage_prog_data *prog_data = (void *) shader->prog_data; 5450 5451 uint32_t push_range_sum = 0; 5452 5453 int n = 0; 5454 for (int i = 0; i < 4; i++) { 5455 const struct brw_ubo_range *range = &prog_data->ubo_ranges[i]; 5456 5457 if (range->length == 0) 5458 continue; 5459 5460 push_range_sum += range->length; 5461 5462 if (range->length > push_bos->max_length) 5463 push_bos->max_length = range->length; 5464 5465 /* Range block is a binding table index, map back to UBO index. */ 5466 unsigned block_index = iris_bti_to_group_index( 5467 &shader->bt, IRIS_SURFACE_GROUP_UBO, range->block); 5468 assert(block_index != IRIS_SURFACE_NOT_USED); 5469 5470 struct pipe_shader_buffer *cbuf = &shs->constbuf[block_index]; 5471 struct iris_resource *res = (void *) cbuf->buffer; 5472 5473 assert(cbuf->buffer_offset % 32 == 0); 5474 5475 push_bos->buffers[n].length = range->length; 5476 push_bos->buffers[n].addr = 5477 res ? ro_bo(res->bo, range->start * 32 + cbuf->buffer_offset) 5478 : batch->screen->workaround_address; 5479 n++; 5480 } 5481 5482 /* From the 3DSTATE_CONSTANT_XS and 3DSTATE_CONSTANT_ALL programming notes: 5483 * 5484 * "The sum of all four read length fields must be less than or 5485 * equal to the size of 64." 5486 */ 5487 assert(push_range_sum <= 64); 5488 5489 push_bos->buffer_count = n; 5490} 5491 5492static void 5493emit_push_constant_packets(struct iris_context *ice, 5494 struct iris_batch *batch, 5495 int stage, 5496 const struct push_bos *push_bos) 5497{ 5498 UNUSED struct isl_device *isl_dev = &batch->screen->isl_dev; 5499 struct iris_compiled_shader *shader = ice->shaders.prog[stage]; 5500 struct brw_stage_prog_data *prog_data = (void *) shader->prog_data; 5501 5502 iris_emit_cmd(batch, GENX(3DSTATE_CONSTANT_VS), pkt) { 5503 pkt._3DCommandSubOpcode = push_constant_opcodes[stage]; 5504#if GFX_VER >= 12 5505 pkt.MOCS = isl_mocs(isl_dev, 0, false); 5506#endif 5507 if (prog_data) { 5508 /* The Skylake PRM contains the following restriction: 5509 * 5510 * "The driver must ensure The following case does not occur 5511 * without a flush to the 3D engine: 3DSTATE_CONSTANT_* with 5512 * buffer 3 read length equal to zero committed followed by a 5513 * 3DSTATE_CONSTANT_* with buffer 0 read length not equal to 5514 * zero committed." 5515 * 5516 * To avoid this, we program the buffers in the highest slots. 5517 * This way, slot 0 is only used if slot 3 is also used. 5518 */ 5519 int n = push_bos->buffer_count; 5520 assert(n <= 4); 5521 const unsigned shift = 4 - n; 5522 for (int i = 0; i < n; i++) { 5523 pkt.ConstantBody.ReadLength[i + shift] = 5524 push_bos->buffers[i].length; 5525 pkt.ConstantBody.Buffer[i + shift] = push_bos->buffers[i].addr; 5526 } 5527 } 5528 } 5529} 5530 5531#if GFX_VER >= 12 5532static void 5533emit_push_constant_packet_all(struct iris_context *ice, 5534 struct iris_batch *batch, 5535 uint32_t shader_mask, 5536 const struct push_bos *push_bos) 5537{ 5538 struct isl_device *isl_dev = &batch->screen->isl_dev; 5539 5540 if (!push_bos) { 5541 iris_emit_cmd(batch, GENX(3DSTATE_CONSTANT_ALL), pc) { 5542 pc.ShaderUpdateEnable = shader_mask; 5543 } 5544 return; 5545 } 5546 5547 const uint32_t n = push_bos->buffer_count; 5548 const uint32_t max_pointers = 4; 5549 const uint32_t num_dwords = 2 + 2 * n; 5550 uint32_t const_all[2 + 2 * max_pointers]; 5551 uint32_t *dw = &const_all[0]; 5552 5553 assert(n <= max_pointers); 5554 iris_pack_command(GENX(3DSTATE_CONSTANT_ALL), dw, all) { 5555 all.DWordLength = num_dwords - 2; 5556 all.MOCS = isl_mocs(isl_dev, 0, false); 5557 all.ShaderUpdateEnable = shader_mask; 5558 all.PointerBufferMask = (1 << n) - 1; 5559 } 5560 dw += 2; 5561 5562 for (int i = 0; i < n; i++) { 5563 _iris_pack_state(batch, GENX(3DSTATE_CONSTANT_ALL_DATA), 5564 dw + i * 2, data) { 5565 data.PointerToConstantBuffer = push_bos->buffers[i].addr; 5566 data.ConstantBufferReadLength = push_bos->buffers[i].length; 5567 } 5568 } 5569 iris_batch_emit(batch, const_all, sizeof(uint32_t) * num_dwords); 5570} 5571#endif 5572 5573void 5574genX(emit_depth_state_workarounds)(struct iris_context *ice, 5575 struct iris_batch *batch, 5576 const struct isl_surf *surf) 5577{ 5578#if GFX_VERx10 == 120 5579 const bool fmt_is_d16 = surf->format == ISL_FORMAT_R16_UNORM; 5580 5581 switch (ice->state.genx->depth_reg_mode) { 5582 case IRIS_DEPTH_REG_MODE_HW_DEFAULT: 5583 if (!fmt_is_d16) 5584 return; 5585 break; 5586 case IRIS_DEPTH_REG_MODE_D16: 5587 if (fmt_is_d16) 5588 return; 5589 break; 5590 case IRIS_DEPTH_REG_MODE_UNKNOWN: 5591 break; 5592 } 5593 5594 /* We'll change some CHICKEN registers depending on the depth surface 5595 * format. Do a depth flush and stall so the pipeline is not using these 5596 * settings while we change the registers. 5597 */ 5598 iris_emit_end_of_pipe_sync(batch, 5599 "Workaround: Stop pipeline for 14010455700", 5600 PIPE_CONTROL_DEPTH_STALL | 5601 PIPE_CONTROL_DEPTH_CACHE_FLUSH); 5602 5603 /* Wa_14010455700 5604 * 5605 * To avoid sporadic corruptions “Set 0x7010[9] when Depth Buffer 5606 * Surface Format is D16_UNORM , surface type is not NULL & 1X_MSAA”. 5607 */ 5608 iris_emit_reg(batch, GENX(COMMON_SLICE_CHICKEN1), reg) { 5609 reg.HIZPlaneOptimizationdisablebit = fmt_is_d16 && surf->samples == 1; 5610 reg.HIZPlaneOptimizationdisablebitMask = true; 5611 } 5612 5613 /* Wa_1806527549 5614 * 5615 * Set HIZ_CHICKEN (7018h) bit 13 = 1 when depth buffer is D16_UNORM. 5616 */ 5617 iris_emit_reg(batch, GENX(HIZ_CHICKEN), reg) { 5618 reg.HZDepthTestLEGEOptimizationDisable = fmt_is_d16; 5619 reg.HZDepthTestLEGEOptimizationDisableMask = true; 5620 } 5621 5622 ice->state.genx->depth_reg_mode = 5623 fmt_is_d16 ? IRIS_DEPTH_REG_MODE_D16 : IRIS_DEPTH_REG_MODE_HW_DEFAULT; 5624#endif 5625} 5626 5627static void 5628iris_upload_dirty_render_state(struct iris_context *ice, 5629 struct iris_batch *batch, 5630 const struct pipe_draw_info *draw) 5631{ 5632 const uint64_t dirty = ice->state.dirty; 5633 const uint64_t stage_dirty = ice->state.stage_dirty; 5634 5635 if (!(dirty & IRIS_ALL_DIRTY_FOR_RENDER) && 5636 !(stage_dirty & IRIS_ALL_STAGE_DIRTY_FOR_RENDER)) 5637 return; 5638 5639 struct iris_genx_state *genx = ice->state.genx; 5640 struct iris_binder *binder = &ice->state.binder; 5641 struct brw_wm_prog_data *wm_prog_data = (void *) 5642 ice->shaders.prog[MESA_SHADER_FRAGMENT]->prog_data; 5643 5644 if (dirty & IRIS_DIRTY_CC_VIEWPORT) { 5645 const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast; 5646 uint32_t cc_vp_address; 5647 5648 /* XXX: could avoid streaming for depth_clip [0,1] case. */ 5649 uint32_t *cc_vp_map = 5650 stream_state(batch, ice->state.dynamic_uploader, 5651 &ice->state.last_res.cc_vp, 5652 4 * ice->state.num_viewports * 5653 GENX(CC_VIEWPORT_length), 32, &cc_vp_address); 5654 for (int i = 0; i < ice->state.num_viewports; i++) { 5655 float zmin, zmax; 5656 iris_viewport_zmin_zmax(&ice->state.viewports[i], cso_rast->clip_halfz, 5657 ice->state.window_space_position, 5658 &zmin, &zmax); 5659 if (cso_rast->depth_clip_near) 5660 zmin = 0.0; 5661 if (cso_rast->depth_clip_far) 5662 zmax = 1.0; 5663 5664 iris_pack_state(GENX(CC_VIEWPORT), cc_vp_map, ccv) { 5665 ccv.MinimumDepth = zmin; 5666 ccv.MaximumDepth = zmax; 5667 } 5668 5669 cc_vp_map += GENX(CC_VIEWPORT_length); 5670 } 5671 5672 iris_emit_cmd(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), ptr) { 5673 ptr.CCViewportPointer = cc_vp_address; 5674 } 5675 } 5676 5677 if (dirty & IRIS_DIRTY_SF_CL_VIEWPORT) { 5678 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer; 5679 uint32_t sf_cl_vp_address; 5680 uint32_t *vp_map = 5681 stream_state(batch, ice->state.dynamic_uploader, 5682 &ice->state.last_res.sf_cl_vp, 5683 4 * ice->state.num_viewports * 5684 GENX(SF_CLIP_VIEWPORT_length), 64, &sf_cl_vp_address); 5685 5686 for (unsigned i = 0; i < ice->state.num_viewports; i++) { 5687 const struct pipe_viewport_state *state = &ice->state.viewports[i]; 5688 float gb_xmin, gb_xmax, gb_ymin, gb_ymax; 5689 5690 float vp_xmin = viewport_extent(state, 0, -1.0f); 5691 float vp_xmax = viewport_extent(state, 0, 1.0f); 5692 float vp_ymin = viewport_extent(state, 1, -1.0f); 5693 float vp_ymax = viewport_extent(state, 1, 1.0f); 5694 5695 intel_calculate_guardband_size(cso_fb->width, cso_fb->height, 5696 state->scale[0], state->scale[1], 5697 state->translate[0], state->translate[1], 5698 &gb_xmin, &gb_xmax, &gb_ymin, &gb_ymax); 5699 5700 iris_pack_state(GENX(SF_CLIP_VIEWPORT), vp_map, vp) { 5701 vp.ViewportMatrixElementm00 = state->scale[0]; 5702 vp.ViewportMatrixElementm11 = state->scale[1]; 5703 vp.ViewportMatrixElementm22 = state->scale[2]; 5704 vp.ViewportMatrixElementm30 = state->translate[0]; 5705 vp.ViewportMatrixElementm31 = state->translate[1]; 5706 vp.ViewportMatrixElementm32 = state->translate[2]; 5707 vp.XMinClipGuardband = gb_xmin; 5708 vp.XMaxClipGuardband = gb_xmax; 5709 vp.YMinClipGuardband = gb_ymin; 5710 vp.YMaxClipGuardband = gb_ymax; 5711 vp.XMinViewPort = MAX2(vp_xmin, 0); 5712 vp.XMaxViewPort = MIN2(vp_xmax, cso_fb->width) - 1; 5713 vp.YMinViewPort = MAX2(vp_ymin, 0); 5714 vp.YMaxViewPort = MIN2(vp_ymax, cso_fb->height) - 1; 5715 } 5716 5717 vp_map += GENX(SF_CLIP_VIEWPORT_length); 5718 } 5719 5720 iris_emit_cmd(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP), ptr) { 5721 ptr.SFClipViewportPointer = sf_cl_vp_address; 5722 } 5723 } 5724 5725 if (dirty & IRIS_DIRTY_URB) { 5726 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { 5727 if (!ice->shaders.prog[i]) { 5728 ice->shaders.urb.size[i] = 1; 5729 } else { 5730 struct brw_vue_prog_data *vue_prog_data = 5731 (void *) ice->shaders.prog[i]->prog_data; 5732 ice->shaders.urb.size[i] = vue_prog_data->urb_entry_size; 5733 } 5734 assert(ice->shaders.urb.size[i] != 0); 5735 } 5736 5737 intel_get_urb_config(&batch->screen->devinfo, 5738 batch->screen->l3_config_3d, 5739 ice->shaders.prog[MESA_SHADER_TESS_EVAL] != NULL, 5740 ice->shaders.prog[MESA_SHADER_GEOMETRY] != NULL, 5741 ice->shaders.urb.size, 5742 ice->shaders.urb.entries, 5743 ice->shaders.urb.start, 5744 &ice->state.urb_deref_block_size, 5745 &ice->shaders.urb.constrained); 5746 5747 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { 5748 iris_emit_cmd(batch, GENX(3DSTATE_URB_VS), urb) { 5749 urb._3DCommandSubOpcode += i; 5750 urb.VSURBStartingAddress = ice->shaders.urb.start[i]; 5751 urb.VSURBEntryAllocationSize = ice->shaders.urb.size[i] - 1; 5752 urb.VSNumberofURBEntries = ice->shaders.urb.entries[i]; 5753 } 5754 } 5755 } 5756 5757 if (dirty & IRIS_DIRTY_BLEND_STATE) { 5758 struct iris_blend_state *cso_blend = ice->state.cso_blend; 5759 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer; 5760 struct iris_depth_stencil_alpha_state *cso_zsa = ice->state.cso_zsa; 5761 const int header_dwords = GENX(BLEND_STATE_length); 5762 5763 /* Always write at least one BLEND_STATE - the final RT message will 5764 * reference BLEND_STATE[0] even if there aren't color writes. There 5765 * may still be alpha testing, computed depth, and so on. 5766 */ 5767 const int rt_dwords = 5768 MAX2(cso_fb->nr_cbufs, 1) * GENX(BLEND_STATE_ENTRY_length); 5769 5770 uint32_t blend_offset; 5771 uint32_t *blend_map = 5772 stream_state(batch, ice->state.dynamic_uploader, 5773 &ice->state.last_res.blend, 5774 4 * (header_dwords + rt_dwords), 64, &blend_offset); 5775 5776 uint32_t blend_state_header; 5777 iris_pack_state(GENX(BLEND_STATE), &blend_state_header, bs) { 5778 bs.AlphaTestEnable = cso_zsa->alpha_enabled; 5779 bs.AlphaTestFunction = translate_compare_func(cso_zsa->alpha_func); 5780 } 5781 5782 blend_map[0] = blend_state_header | cso_blend->blend_state[0]; 5783 memcpy(&blend_map[1], &cso_blend->blend_state[1], 4 * rt_dwords); 5784 5785 iris_emit_cmd(batch, GENX(3DSTATE_BLEND_STATE_POINTERS), ptr) { 5786 ptr.BlendStatePointer = blend_offset; 5787 ptr.BlendStatePointerValid = true; 5788 } 5789 } 5790 5791 if (dirty & IRIS_DIRTY_COLOR_CALC_STATE) { 5792 struct iris_depth_stencil_alpha_state *cso = ice->state.cso_zsa; 5793#if GFX_VER == 8 5794 struct pipe_stencil_ref *p_stencil_refs = &ice->state.stencil_ref; 5795#endif 5796 uint32_t cc_offset; 5797 void *cc_map = 5798 stream_state(batch, ice->state.dynamic_uploader, 5799 &ice->state.last_res.color_calc, 5800 sizeof(uint32_t) * GENX(COLOR_CALC_STATE_length), 5801 64, &cc_offset); 5802 iris_pack_state(GENX(COLOR_CALC_STATE), cc_map, cc) { 5803 cc.AlphaTestFormat = ALPHATEST_FLOAT32; 5804 cc.AlphaReferenceValueAsFLOAT32 = cso->alpha_ref_value; 5805 cc.BlendConstantColorRed = ice->state.blend_color.color[0]; 5806 cc.BlendConstantColorGreen = ice->state.blend_color.color[1]; 5807 cc.BlendConstantColorBlue = ice->state.blend_color.color[2]; 5808 cc.BlendConstantColorAlpha = ice->state.blend_color.color[3]; 5809#if GFX_VER == 8 5810 cc.StencilReferenceValue = p_stencil_refs->ref_value[0]; 5811 cc.BackfaceStencilReferenceValue = p_stencil_refs->ref_value[1]; 5812#endif 5813 } 5814 iris_emit_cmd(batch, GENX(3DSTATE_CC_STATE_POINTERS), ptr) { 5815 ptr.ColorCalcStatePointer = cc_offset; 5816 ptr.ColorCalcStatePointerValid = true; 5817 } 5818 } 5819 5820 /* Wa_1604061319 5821 * 5822 * 3DSTATE_CONSTANT_* needs to be programmed before BTP_* 5823 * 5824 * Testing shows that all the 3DSTATE_CONSTANT_XS need to be emitted if 5825 * any stage has a dirty binding table. 5826 */ 5827 const bool emit_const_wa = GFX_VER >= 11 && 5828 ((dirty & IRIS_DIRTY_RENDER_BUFFER) || 5829 (stage_dirty & IRIS_ALL_STAGE_DIRTY_BINDINGS_FOR_RENDER)); 5830 5831#if GFX_VER >= 12 5832 uint32_t nobuffer_stages = 0; 5833#endif 5834 5835 for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) { 5836 if (!(stage_dirty & (IRIS_STAGE_DIRTY_CONSTANTS_VS << stage)) && 5837 !emit_const_wa) 5838 continue; 5839 5840 struct iris_shader_state *shs = &ice->state.shaders[stage]; 5841 struct iris_compiled_shader *shader = ice->shaders.prog[stage]; 5842 5843 if (!shader) 5844 continue; 5845 5846 if (shs->sysvals_need_upload) 5847 upload_sysvals(ice, stage, NULL); 5848 5849 struct push_bos push_bos = {}; 5850 setup_constant_buffers(ice, batch, stage, &push_bos); 5851 5852#if GFX_VER >= 12 5853 /* If this stage doesn't have any push constants, emit it later in a 5854 * single CONSTANT_ALL packet with all the other stages. 5855 */ 5856 if (push_bos.buffer_count == 0) { 5857 nobuffer_stages |= 1 << stage; 5858 continue; 5859 } 5860 5861 /* The Constant Buffer Read Length field from 3DSTATE_CONSTANT_ALL 5862 * contains only 5 bits, so we can only use it for buffers smaller than 5863 * 32. 5864 */ 5865 if (push_bos.max_length < 32) { 5866 emit_push_constant_packet_all(ice, batch, 1 << stage, &push_bos); 5867 continue; 5868 } 5869#endif 5870 emit_push_constant_packets(ice, batch, stage, &push_bos); 5871 } 5872 5873#if GFX_VER >= 12 5874 if (nobuffer_stages) 5875 emit_push_constant_packet_all(ice, batch, nobuffer_stages, NULL); 5876#endif 5877 5878 for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) { 5879 /* Gfx9 requires 3DSTATE_BINDING_TABLE_POINTERS_XS to be re-emitted 5880 * in order to commit constants. TODO: Investigate "Disable Gather 5881 * at Set Shader" to go back to legacy mode... 5882 */ 5883 if (stage_dirty & ((IRIS_STAGE_DIRTY_BINDINGS_VS | 5884 (GFX_VER == 9 ? IRIS_STAGE_DIRTY_CONSTANTS_VS : 0)) 5885 << stage)) { 5886 iris_emit_cmd(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_VS), ptr) { 5887 ptr._3DCommandSubOpcode = 38 + stage; 5888 ptr.PointertoVSBindingTable = binder->bt_offset[stage]; 5889 } 5890 } 5891 } 5892 5893 if (GFX_VER >= 11 && (dirty & IRIS_DIRTY_RENDER_BUFFER)) { 5894 // XXX: we may want to flag IRIS_DIRTY_MULTISAMPLE (or SAMPLE_MASK?) 5895 // XXX: see commit 979fc1bc9bcc64027ff2cfafd285676f31b930a6 5896 5897 /* The PIPE_CONTROL command description says: 5898 * 5899 * "Whenever a Binding Table Index (BTI) used by a Render Target 5900 * Message points to a different RENDER_SURFACE_STATE, SW must issue a 5901 * Render Target Cache Flush by enabling this bit. When render target 5902 * flush is set due to new association of BTI, PS Scoreboard Stall bit 5903 * must be set in this packet." 5904 */ 5905 // XXX: does this need to happen at 3DSTATE_BTP_PS time? 5906 iris_emit_pipe_control_flush(batch, "workaround: RT BTI change [draw]", 5907 PIPE_CONTROL_RENDER_TARGET_FLUSH | 5908 PIPE_CONTROL_STALL_AT_SCOREBOARD); 5909 } 5910 5911 for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) { 5912 if (stage_dirty & (IRIS_STAGE_DIRTY_BINDINGS_VS << stage)) { 5913 iris_populate_binding_table(ice, batch, stage, false); 5914 } 5915 } 5916 5917 for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) { 5918 if (!(stage_dirty & (IRIS_STAGE_DIRTY_SAMPLER_STATES_VS << stage)) || 5919 !ice->shaders.prog[stage]) 5920 continue; 5921 5922 iris_upload_sampler_states(ice, stage); 5923 5924 struct iris_shader_state *shs = &ice->state.shaders[stage]; 5925 struct pipe_resource *res = shs->sampler_table.res; 5926 if (res) 5927 iris_use_pinned_bo(batch, iris_resource_bo(res), false, 5928 IRIS_DOMAIN_NONE); 5929 5930 iris_emit_cmd(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS_VS), ptr) { 5931 ptr._3DCommandSubOpcode = 43 + stage; 5932 ptr.PointertoVSSamplerState = shs->sampler_table.offset; 5933 } 5934 } 5935 5936 if (ice->state.need_border_colors) 5937 iris_use_pinned_bo(batch, ice->state.border_color_pool.bo, false, 5938 IRIS_DOMAIN_NONE); 5939 5940 if (dirty & IRIS_DIRTY_MULTISAMPLE) { 5941 iris_emit_cmd(batch, GENX(3DSTATE_MULTISAMPLE), ms) { 5942 ms.PixelLocation = 5943 ice->state.cso_rast->half_pixel_center ? CENTER : UL_CORNER; 5944 if (ice->state.framebuffer.samples > 0) 5945 ms.NumberofMultisamples = ffs(ice->state.framebuffer.samples) - 1; 5946 } 5947 } 5948 5949 if (dirty & IRIS_DIRTY_SAMPLE_MASK) { 5950 iris_emit_cmd(batch, GENX(3DSTATE_SAMPLE_MASK), ms) { 5951 ms.SampleMask = ice->state.sample_mask; 5952 } 5953 } 5954 5955 for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) { 5956 if (!(stage_dirty & (IRIS_STAGE_DIRTY_VS << stage))) 5957 continue; 5958 5959 struct iris_compiled_shader *shader = ice->shaders.prog[stage]; 5960 5961 if (shader) { 5962 struct brw_stage_prog_data *prog_data = shader->prog_data; 5963 struct iris_resource *cache = (void *) shader->assembly.res; 5964 iris_use_pinned_bo(batch, cache->bo, false, IRIS_DOMAIN_NONE); 5965 5966 uint32_t scratch_addr = 5967 pin_scratch_space(ice, batch, prog_data, stage); 5968 5969 if (stage == MESA_SHADER_FRAGMENT) { 5970 UNUSED struct iris_rasterizer_state *cso = ice->state.cso_rast; 5971 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer; 5972 5973 uint32_t ps_state[GENX(3DSTATE_PS_length)] = {0}; 5974 _iris_pack_command(batch, GENX(3DSTATE_PS), ps_state, ps) { 5975 ps._8PixelDispatchEnable = wm_prog_data->dispatch_8; 5976 ps._16PixelDispatchEnable = wm_prog_data->dispatch_16; 5977 ps._32PixelDispatchEnable = wm_prog_data->dispatch_32; 5978 5979 /* The docs for 3DSTATE_PS::32 Pixel Dispatch Enable say: 5980 * 5981 * "When NUM_MULTISAMPLES = 16 or FORCE_SAMPLE_COUNT = 16, 5982 * SIMD32 Dispatch must not be enabled for PER_PIXEL dispatch 5983 * mode." 5984 * 5985 * 16x MSAA only exists on Gfx9+, so we can skip this on Gfx8. 5986 */ 5987 if (GFX_VER >= 9 && cso_fb->samples == 16 && 5988 !wm_prog_data->persample_dispatch) { 5989 assert(ps._8PixelDispatchEnable || ps._16PixelDispatchEnable); 5990 ps._32PixelDispatchEnable = false; 5991 } 5992 5993 ps.DispatchGRFStartRegisterForConstantSetupData0 = 5994 brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 0); 5995 ps.DispatchGRFStartRegisterForConstantSetupData1 = 5996 brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 1); 5997 ps.DispatchGRFStartRegisterForConstantSetupData2 = 5998 brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 2); 5999 6000 ps.KernelStartPointer0 = KSP(shader) + 6001 brw_wm_prog_data_prog_offset(wm_prog_data, ps, 0); 6002 ps.KernelStartPointer1 = KSP(shader) + 6003 brw_wm_prog_data_prog_offset(wm_prog_data, ps, 1); 6004 ps.KernelStartPointer2 = KSP(shader) + 6005 brw_wm_prog_data_prog_offset(wm_prog_data, ps, 2); 6006 6007#if GFX_VERx10 >= 125 6008 ps.ScratchSpaceBuffer = scratch_addr >> 4; 6009#else 6010 ps.ScratchSpaceBasePointer = 6011 rw_bo(NULL, scratch_addr, IRIS_DOMAIN_NONE); 6012#endif 6013 } 6014 6015 uint32_t psx_state[GENX(3DSTATE_PS_EXTRA_length)] = {0}; 6016 iris_pack_command(GENX(3DSTATE_PS_EXTRA), psx_state, psx) { 6017#if GFX_VER >= 9 6018 if (!wm_prog_data->uses_sample_mask) 6019 psx.InputCoverageMaskState = ICMS_NONE; 6020 else if (wm_prog_data->post_depth_coverage) 6021 psx.InputCoverageMaskState = ICMS_DEPTH_COVERAGE; 6022 else if (wm_prog_data->inner_coverage && 6023 cso->conservative_rasterization) 6024 psx.InputCoverageMaskState = ICMS_INNER_CONSERVATIVE; 6025 else 6026 psx.InputCoverageMaskState = ICMS_NORMAL; 6027#else 6028 psx.PixelShaderUsesInputCoverageMask = 6029 wm_prog_data->uses_sample_mask; 6030#endif 6031 } 6032 6033 uint32_t *shader_ps = (uint32_t *) shader->derived_data; 6034 uint32_t *shader_psx = shader_ps + GENX(3DSTATE_PS_length); 6035 iris_emit_merge(batch, shader_ps, ps_state, 6036 GENX(3DSTATE_PS_length)); 6037 iris_emit_merge(batch, shader_psx, psx_state, 6038 GENX(3DSTATE_PS_EXTRA_length)); 6039 } else if (scratch_addr) { 6040 uint32_t *pkt = (uint32_t *) shader->derived_data; 6041 switch (stage) { 6042 case MESA_SHADER_VERTEX: MERGE_SCRATCH_ADDR(3DSTATE_VS); break; 6043 case MESA_SHADER_TESS_CTRL: MERGE_SCRATCH_ADDR(3DSTATE_HS); break; 6044 case MESA_SHADER_TESS_EVAL: MERGE_SCRATCH_ADDR(3DSTATE_DS); break; 6045 case MESA_SHADER_GEOMETRY: MERGE_SCRATCH_ADDR(3DSTATE_GS); break; 6046 } 6047 } else { 6048 iris_batch_emit(batch, shader->derived_data, 6049 iris_derived_program_state_size(stage)); 6050 } 6051 } else { 6052 if (stage == MESA_SHADER_TESS_EVAL) { 6053 iris_emit_cmd(batch, GENX(3DSTATE_HS), hs); 6054 iris_emit_cmd(batch, GENX(3DSTATE_TE), te); 6055 iris_emit_cmd(batch, GENX(3DSTATE_DS), ds); 6056 } else if (stage == MESA_SHADER_GEOMETRY) { 6057 iris_emit_cmd(batch, GENX(3DSTATE_GS), gs); 6058 } 6059 } 6060 } 6061 6062 if (ice->state.streamout_active) { 6063 if (dirty & IRIS_DIRTY_SO_BUFFERS) { 6064 for (int i = 0; i < 4; i++) { 6065 struct iris_stream_output_target *tgt = 6066 (void *) ice->state.so_target[i]; 6067 const uint32_t dwords = GENX(3DSTATE_SO_BUFFER_length); 6068 uint32_t *so_buffers = genx->so_buffers + i * dwords; 6069 bool zero_offset = false; 6070 6071 if (tgt) { 6072 zero_offset = tgt->zero_offset; 6073 iris_use_pinned_bo(batch, iris_resource_bo(tgt->base.buffer), 6074 true, IRIS_DOMAIN_OTHER_WRITE); 6075 iris_use_pinned_bo(batch, iris_resource_bo(tgt->offset.res), 6076 true, IRIS_DOMAIN_OTHER_WRITE); 6077 } 6078 6079 if (zero_offset) { 6080 /* Skip the last DWord which contains "Stream Offset" of 6081 * 0xFFFFFFFF and instead emit a dword of zero directly. 6082 */ 6083 STATIC_ASSERT(GENX(3DSTATE_SO_BUFFER_StreamOffset_start) == 6084 32 * (dwords - 1)); 6085 const uint32_t zero = 0; 6086 iris_batch_emit(batch, so_buffers, 4 * (dwords - 1)); 6087 iris_batch_emit(batch, &zero, sizeof(zero)); 6088 tgt->zero_offset = false; 6089 } else { 6090 iris_batch_emit(batch, so_buffers, 4 * dwords); 6091 } 6092 } 6093 } 6094 6095 if ((dirty & IRIS_DIRTY_SO_DECL_LIST) && ice->state.streamout) { 6096 uint32_t *decl_list = 6097 ice->state.streamout + GENX(3DSTATE_STREAMOUT_length); 6098 iris_batch_emit(batch, decl_list, 4 * ((decl_list[0] & 0xff) + 2)); 6099 } 6100 6101 if (dirty & IRIS_DIRTY_STREAMOUT) { 6102 const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast; 6103 6104 uint32_t dynamic_sol[GENX(3DSTATE_STREAMOUT_length)]; 6105 iris_pack_command(GENX(3DSTATE_STREAMOUT), dynamic_sol, sol) { 6106 sol.SOFunctionEnable = true; 6107 sol.SOStatisticsEnable = true; 6108 6109 sol.RenderingDisable = cso_rast->rasterizer_discard && 6110 !ice->state.prims_generated_query_active; 6111 sol.ReorderMode = cso_rast->flatshade_first ? LEADING : TRAILING; 6112 } 6113 6114 assert(ice->state.streamout); 6115 6116 iris_emit_merge(batch, ice->state.streamout, dynamic_sol, 6117 GENX(3DSTATE_STREAMOUT_length)); 6118 } 6119 } else { 6120 if (dirty & IRIS_DIRTY_STREAMOUT) { 6121 iris_emit_cmd(batch, GENX(3DSTATE_STREAMOUT), sol); 6122 } 6123 } 6124 6125 if (dirty & IRIS_DIRTY_CLIP) { 6126 struct iris_rasterizer_state *cso_rast = ice->state.cso_rast; 6127 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer; 6128 6129 bool gs_or_tes = ice->shaders.prog[MESA_SHADER_GEOMETRY] || 6130 ice->shaders.prog[MESA_SHADER_TESS_EVAL]; 6131 bool points_or_lines = cso_rast->fill_mode_point_or_line || 6132 (gs_or_tes ? ice->shaders.output_topology_is_points_or_lines 6133 : ice->state.prim_is_points_or_lines); 6134 6135 uint32_t dynamic_clip[GENX(3DSTATE_CLIP_length)]; 6136 iris_pack_command(GENX(3DSTATE_CLIP), &dynamic_clip, cl) { 6137 cl.StatisticsEnable = ice->state.statistics_counters_enabled; 6138 if (cso_rast->rasterizer_discard) 6139 cl.ClipMode = CLIPMODE_REJECT_ALL; 6140 else if (ice->state.window_space_position) 6141 cl.ClipMode = CLIPMODE_ACCEPT_ALL; 6142 else 6143 cl.ClipMode = CLIPMODE_NORMAL; 6144 6145 cl.PerspectiveDivideDisable = ice->state.window_space_position; 6146 cl.ViewportXYClipTestEnable = !points_or_lines; 6147 6148 if (wm_prog_data->barycentric_interp_modes & 6149 BRW_BARYCENTRIC_NONPERSPECTIVE_BITS) 6150 cl.NonPerspectiveBarycentricEnable = true; 6151 6152 cl.ForceZeroRTAIndexEnable = cso_fb->layers <= 1; 6153 cl.MaximumVPIndex = ice->state.num_viewports - 1; 6154 } 6155 iris_emit_merge(batch, cso_rast->clip, dynamic_clip, 6156 ARRAY_SIZE(cso_rast->clip)); 6157 } 6158 6159 if (dirty & (IRIS_DIRTY_RASTER | IRIS_DIRTY_URB)) { 6160 struct iris_rasterizer_state *cso = ice->state.cso_rast; 6161 iris_batch_emit(batch, cso->raster, sizeof(cso->raster)); 6162 6163 uint32_t dynamic_sf[GENX(3DSTATE_SF_length)]; 6164 iris_pack_command(GENX(3DSTATE_SF), &dynamic_sf, sf) { 6165 sf.ViewportTransformEnable = !ice->state.window_space_position; 6166 6167#if GFX_VER >= 12 6168 sf.DerefBlockSize = ice->state.urb_deref_block_size; 6169#endif 6170 } 6171 iris_emit_merge(batch, cso->sf, dynamic_sf, 6172 ARRAY_SIZE(dynamic_sf)); 6173 } 6174 6175 if (dirty & IRIS_DIRTY_WM) { 6176 struct iris_rasterizer_state *cso = ice->state.cso_rast; 6177 uint32_t dynamic_wm[GENX(3DSTATE_WM_length)]; 6178 6179 iris_pack_command(GENX(3DSTATE_WM), &dynamic_wm, wm) { 6180 wm.StatisticsEnable = ice->state.statistics_counters_enabled; 6181 6182 wm.BarycentricInterpolationMode = 6183 wm_prog_data->barycentric_interp_modes; 6184 6185 if (wm_prog_data->early_fragment_tests) 6186 wm.EarlyDepthStencilControl = EDSC_PREPS; 6187 else if (wm_prog_data->has_side_effects) 6188 wm.EarlyDepthStencilControl = EDSC_PSEXEC; 6189 6190 /* We could skip this bit if color writes are enabled. */ 6191 if (wm_prog_data->has_side_effects || wm_prog_data->uses_kill) 6192 wm.ForceThreadDispatchEnable = ForceON; 6193 } 6194 iris_emit_merge(batch, cso->wm, dynamic_wm, ARRAY_SIZE(cso->wm)); 6195 } 6196 6197 if (dirty & IRIS_DIRTY_SBE) { 6198 iris_emit_sbe(batch, ice); 6199 } 6200 6201 if (dirty & IRIS_DIRTY_PS_BLEND) { 6202 struct iris_blend_state *cso_blend = ice->state.cso_blend; 6203 struct iris_depth_stencil_alpha_state *cso_zsa = ice->state.cso_zsa; 6204 const struct shader_info *fs_info = 6205 iris_get_shader_info(ice, MESA_SHADER_FRAGMENT); 6206 6207 uint32_t dynamic_pb[GENX(3DSTATE_PS_BLEND_length)]; 6208 iris_pack_command(GENX(3DSTATE_PS_BLEND), &dynamic_pb, pb) { 6209 pb.HasWriteableRT = has_writeable_rt(cso_blend, fs_info); 6210 pb.AlphaTestEnable = cso_zsa->alpha_enabled; 6211 6212 /* The dual source blending docs caution against using SRC1 factors 6213 * when the shader doesn't use a dual source render target write. 6214 * Empirically, this can lead to GPU hangs, and the results are 6215 * undefined anyway, so simply disable blending to avoid the hang. 6216 */ 6217 pb.ColorBufferBlendEnable = (cso_blend->blend_enables & 1) && 6218 (!cso_blend->dual_color_blending || wm_prog_data->dual_src_blend); 6219 } 6220 6221 iris_emit_merge(batch, cso_blend->ps_blend, dynamic_pb, 6222 ARRAY_SIZE(cso_blend->ps_blend)); 6223 } 6224 6225 if (dirty & IRIS_DIRTY_WM_DEPTH_STENCIL) { 6226 struct iris_depth_stencil_alpha_state *cso = ice->state.cso_zsa; 6227#if GFX_VER >= 9 && GFX_VER < 12 6228 struct pipe_stencil_ref *p_stencil_refs = &ice->state.stencil_ref; 6229 uint32_t stencil_refs[GENX(3DSTATE_WM_DEPTH_STENCIL_length)]; 6230 iris_pack_command(GENX(3DSTATE_WM_DEPTH_STENCIL), &stencil_refs, wmds) { 6231 wmds.StencilReferenceValue = p_stencil_refs->ref_value[0]; 6232 wmds.BackfaceStencilReferenceValue = p_stencil_refs->ref_value[1]; 6233 } 6234 iris_emit_merge(batch, cso->wmds, stencil_refs, ARRAY_SIZE(cso->wmds)); 6235#else 6236 /* Use modify disable fields which allow us to emit packets 6237 * directly instead of merging them later. 6238 */ 6239 iris_batch_emit(batch, cso->wmds, sizeof(cso->wmds)); 6240#endif 6241 6242#if GFX_VER >= 12 6243 iris_batch_emit(batch, cso->depth_bounds, sizeof(cso->depth_bounds)); 6244#endif 6245 } 6246 6247 if (dirty & IRIS_DIRTY_STENCIL_REF) { 6248#if GFX_VER >= 12 6249 /* Use modify disable fields which allow us to emit packets 6250 * directly instead of merging them later. 6251 */ 6252 struct pipe_stencil_ref *p_stencil_refs = &ice->state.stencil_ref; 6253 uint32_t stencil_refs[GENX(3DSTATE_WM_DEPTH_STENCIL_length)]; 6254 iris_pack_command(GENX(3DSTATE_WM_DEPTH_STENCIL), &stencil_refs, wmds) { 6255 wmds.StencilReferenceValue = p_stencil_refs->ref_value[0]; 6256 wmds.BackfaceStencilReferenceValue = p_stencil_refs->ref_value[1]; 6257 wmds.StencilTestMaskModifyDisable = true; 6258 wmds.StencilWriteMaskModifyDisable = true; 6259 wmds.StencilStateModifyDisable = true; 6260 wmds.DepthStateModifyDisable = true; 6261 } 6262 iris_batch_emit(batch, stencil_refs, sizeof(stencil_refs)); 6263#endif 6264 } 6265 6266 if (dirty & IRIS_DIRTY_SCISSOR_RECT) { 6267 /* Wa_1409725701: 6268 * "The viewport-specific state used by the SF unit (SCISSOR_RECT) is 6269 * stored as an array of up to 16 elements. The location of first 6270 * element of the array, as specified by Pointer to SCISSOR_RECT, 6271 * should be aligned to a 64-byte boundary. 6272 */ 6273 uint32_t alignment = 64; 6274 uint32_t scissor_offset = 6275 emit_state(batch, ice->state.dynamic_uploader, 6276 &ice->state.last_res.scissor, 6277 ice->state.scissors, 6278 sizeof(struct pipe_scissor_state) * 6279 ice->state.num_viewports, alignment); 6280 6281 iris_emit_cmd(batch, GENX(3DSTATE_SCISSOR_STATE_POINTERS), ptr) { 6282 ptr.ScissorRectPointer = scissor_offset; 6283 } 6284 } 6285 6286 if (dirty & IRIS_DIRTY_DEPTH_BUFFER) { 6287 struct iris_depth_buffer_state *cso_z = &ice->state.genx->depth_buffer; 6288 6289 /* Do not emit the cso yet. We may need to update clear params first. */ 6290 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer; 6291 struct iris_resource *zres = NULL, *sres = NULL; 6292 if (cso_fb->zsbuf) { 6293 iris_get_depth_stencil_resources(cso_fb->zsbuf->texture, 6294 &zres, &sres); 6295 } 6296 6297 if (zres && ice->state.hiz_usage != ISL_AUX_USAGE_NONE) { 6298 uint32_t *clear_params = 6299 cso_z->packets + ARRAY_SIZE(cso_z->packets) - 6300 GENX(3DSTATE_CLEAR_PARAMS_length); 6301 6302 iris_pack_command(GENX(3DSTATE_CLEAR_PARAMS), clear_params, clear) { 6303 clear.DepthClearValueValid = true; 6304 clear.DepthClearValue = zres->aux.clear_color.f32[0]; 6305 } 6306 } 6307 6308 iris_batch_emit(batch, cso_z->packets, sizeof(cso_z->packets)); 6309 6310 if (zres) 6311 genX(emit_depth_state_workarounds)(ice, batch, &zres->surf); 6312 6313 if (GFX_VER >= 12) { 6314 /* Wa_1408224581 6315 * 6316 * Workaround: Gfx12LP Astep only An additional pipe control with 6317 * post-sync = store dword operation would be required.( w/a is to 6318 * have an additional pipe control after the stencil state whenever 6319 * the surface state bits of this state is changing). 6320 */ 6321 iris_emit_pipe_control_write(batch, "WA for stencil state", 6322 PIPE_CONTROL_WRITE_IMMEDIATE, 6323 batch->screen->workaround_address.bo, 6324 batch->screen->workaround_address.offset, 0); 6325 } 6326 } 6327 6328 if (dirty & (IRIS_DIRTY_DEPTH_BUFFER | IRIS_DIRTY_WM_DEPTH_STENCIL)) { 6329 /* Listen for buffer changes, and also write enable changes. */ 6330 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer; 6331 pin_depth_and_stencil_buffers(batch, cso_fb->zsbuf, ice->state.cso_zsa); 6332 } 6333 6334 if (dirty & IRIS_DIRTY_POLYGON_STIPPLE) { 6335 iris_emit_cmd(batch, GENX(3DSTATE_POLY_STIPPLE_PATTERN), poly) { 6336 for (int i = 0; i < 32; i++) { 6337 poly.PatternRow[i] = ice->state.poly_stipple.stipple[i]; 6338 } 6339 } 6340 } 6341 6342 if (dirty & IRIS_DIRTY_LINE_STIPPLE) { 6343 struct iris_rasterizer_state *cso = ice->state.cso_rast; 6344 iris_batch_emit(batch, cso->line_stipple, sizeof(cso->line_stipple)); 6345 } 6346 6347 if (dirty & IRIS_DIRTY_VF_TOPOLOGY) { 6348 iris_emit_cmd(batch, GENX(3DSTATE_VF_TOPOLOGY), topo) { 6349 topo.PrimitiveTopologyType = 6350 translate_prim_type(draw->mode, ice->state.vertices_per_patch); 6351 } 6352 } 6353 6354 if (dirty & IRIS_DIRTY_VERTEX_BUFFERS) { 6355 int count = util_bitcount64(ice->state.bound_vertex_buffers); 6356 uint64_t dynamic_bound = ice->state.bound_vertex_buffers; 6357 6358 if (ice->state.vs_uses_draw_params) { 6359 assert(ice->draw.draw_params.res); 6360 6361 struct iris_vertex_buffer_state *state = 6362 &(ice->state.genx->vertex_buffers[count]); 6363 pipe_resource_reference(&state->resource, ice->draw.draw_params.res); 6364 struct iris_resource *res = (void *) state->resource; 6365 6366 iris_pack_state(GENX(VERTEX_BUFFER_STATE), state->state, vb) { 6367 vb.VertexBufferIndex = count; 6368 vb.AddressModifyEnable = true; 6369 vb.BufferPitch = 0; 6370 vb.BufferSize = res->bo->size - ice->draw.draw_params.offset; 6371 vb.BufferStartingAddress = 6372 ro_bo(NULL, res->bo->address + 6373 (int) ice->draw.draw_params.offset); 6374 vb.MOCS = iris_mocs(res->bo, &batch->screen->isl_dev, 6375 ISL_SURF_USAGE_VERTEX_BUFFER_BIT); 6376#if GFX_VER >= 12 6377 vb.L3BypassDisable = true; 6378#endif 6379 } 6380 dynamic_bound |= 1ull << count; 6381 count++; 6382 } 6383 6384 if (ice->state.vs_uses_derived_draw_params) { 6385 struct iris_vertex_buffer_state *state = 6386 &(ice->state.genx->vertex_buffers[count]); 6387 pipe_resource_reference(&state->resource, 6388 ice->draw.derived_draw_params.res); 6389 struct iris_resource *res = (void *) ice->draw.derived_draw_params.res; 6390 6391 iris_pack_state(GENX(VERTEX_BUFFER_STATE), state->state, vb) { 6392 vb.VertexBufferIndex = count; 6393 vb.AddressModifyEnable = true; 6394 vb.BufferPitch = 0; 6395 vb.BufferSize = 6396 res->bo->size - ice->draw.derived_draw_params.offset; 6397 vb.BufferStartingAddress = 6398 ro_bo(NULL, res->bo->address + 6399 (int) ice->draw.derived_draw_params.offset); 6400 vb.MOCS = iris_mocs(res->bo, &batch->screen->isl_dev, 6401 ISL_SURF_USAGE_VERTEX_BUFFER_BIT); 6402#if GFX_VER >= 12 6403 vb.L3BypassDisable = true; 6404#endif 6405 } 6406 dynamic_bound |= 1ull << count; 6407 count++; 6408 } 6409 6410 if (count) { 6411#if GFX_VER >= 11 6412 /* Gfx11+ doesn't need the cache workaround below */ 6413 uint64_t bound = dynamic_bound; 6414 while (bound) { 6415 const int i = u_bit_scan64(&bound); 6416 iris_use_optional_res(batch, genx->vertex_buffers[i].resource, 6417 false, IRIS_DOMAIN_VF_READ); 6418 } 6419#else 6420 /* The VF cache designers cut corners, and made the cache key's 6421 * <VertexBufferIndex, Memory Address> tuple only consider the bottom 6422 * 32 bits of the address. If you have two vertex buffers which get 6423 * placed exactly 4 GiB apart and use them in back-to-back draw calls, 6424 * you can get collisions (even within a single batch). 6425 * 6426 * So, we need to do a VF cache invalidate if the buffer for a VB 6427 * slot slot changes [48:32] address bits from the previous time. 6428 */ 6429 unsigned flush_flags = 0; 6430 6431 uint64_t bound = dynamic_bound; 6432 while (bound) { 6433 const int i = u_bit_scan64(&bound); 6434 uint16_t high_bits = 0; 6435 6436 struct iris_resource *res = 6437 (void *) genx->vertex_buffers[i].resource; 6438 if (res) { 6439 iris_use_pinned_bo(batch, res->bo, false, IRIS_DOMAIN_VF_READ); 6440 6441 high_bits = res->bo->address >> 32ull; 6442 if (high_bits != ice->state.last_vbo_high_bits[i]) { 6443 flush_flags |= PIPE_CONTROL_VF_CACHE_INVALIDATE | 6444 PIPE_CONTROL_CS_STALL; 6445 ice->state.last_vbo_high_bits[i] = high_bits; 6446 } 6447 } 6448 } 6449 6450 if (flush_flags) { 6451 iris_emit_pipe_control_flush(batch, 6452 "workaround: VF cache 32-bit key [VB]", 6453 flush_flags); 6454 } 6455#endif 6456 6457 const unsigned vb_dwords = GENX(VERTEX_BUFFER_STATE_length); 6458 6459 uint32_t *map = 6460 iris_get_command_space(batch, 4 * (1 + vb_dwords * count)); 6461 _iris_pack_command(batch, GENX(3DSTATE_VERTEX_BUFFERS), map, vb) { 6462 vb.DWordLength = (vb_dwords * count + 1) - 2; 6463 } 6464 map += 1; 6465 6466 bound = dynamic_bound; 6467 while (bound) { 6468 const int i = u_bit_scan64(&bound); 6469 memcpy(map, genx->vertex_buffers[i].state, 6470 sizeof(uint32_t) * vb_dwords); 6471 map += vb_dwords; 6472 } 6473 } 6474 } 6475 6476 if (dirty & IRIS_DIRTY_VERTEX_ELEMENTS) { 6477 struct iris_vertex_element_state *cso = ice->state.cso_vertex_elements; 6478 const unsigned entries = MAX2(cso->count, 1); 6479 if (!(ice->state.vs_needs_sgvs_element || 6480 ice->state.vs_uses_derived_draw_params || 6481 ice->state.vs_needs_edge_flag)) { 6482 iris_batch_emit(batch, cso->vertex_elements, sizeof(uint32_t) * 6483 (1 + entries * GENX(VERTEX_ELEMENT_STATE_length))); 6484 } else { 6485 uint32_t dynamic_ves[1 + 33 * GENX(VERTEX_ELEMENT_STATE_length)]; 6486 const unsigned dyn_count = cso->count + 6487 ice->state.vs_needs_sgvs_element + 6488 ice->state.vs_uses_derived_draw_params; 6489 6490 iris_pack_command(GENX(3DSTATE_VERTEX_ELEMENTS), 6491 &dynamic_ves, ve) { 6492 ve.DWordLength = 6493 1 + GENX(VERTEX_ELEMENT_STATE_length) * dyn_count - 2; 6494 } 6495 memcpy(&dynamic_ves[1], &cso->vertex_elements[1], 6496 (cso->count - ice->state.vs_needs_edge_flag) * 6497 GENX(VERTEX_ELEMENT_STATE_length) * sizeof(uint32_t)); 6498 uint32_t *ve_pack_dest = 6499 &dynamic_ves[1 + (cso->count - ice->state.vs_needs_edge_flag) * 6500 GENX(VERTEX_ELEMENT_STATE_length)]; 6501 6502 if (ice->state.vs_needs_sgvs_element) { 6503 uint32_t base_ctrl = ice->state.vs_uses_draw_params ? 6504 VFCOMP_STORE_SRC : VFCOMP_STORE_0; 6505 iris_pack_state(GENX(VERTEX_ELEMENT_STATE), ve_pack_dest, ve) { 6506 ve.Valid = true; 6507 ve.VertexBufferIndex = 6508 util_bitcount64(ice->state.bound_vertex_buffers); 6509 ve.SourceElementFormat = ISL_FORMAT_R32G32_UINT; 6510 ve.Component0Control = base_ctrl; 6511 ve.Component1Control = base_ctrl; 6512 ve.Component2Control = VFCOMP_STORE_0; 6513 ve.Component3Control = VFCOMP_STORE_0; 6514 } 6515 ve_pack_dest += GENX(VERTEX_ELEMENT_STATE_length); 6516 } 6517 if (ice->state.vs_uses_derived_draw_params) { 6518 iris_pack_state(GENX(VERTEX_ELEMENT_STATE), ve_pack_dest, ve) { 6519 ve.Valid = true; 6520 ve.VertexBufferIndex = 6521 util_bitcount64(ice->state.bound_vertex_buffers) + 6522 ice->state.vs_uses_draw_params; 6523 ve.SourceElementFormat = ISL_FORMAT_R32G32_UINT; 6524 ve.Component0Control = VFCOMP_STORE_SRC; 6525 ve.Component1Control = VFCOMP_STORE_SRC; 6526 ve.Component2Control = VFCOMP_STORE_0; 6527 ve.Component3Control = VFCOMP_STORE_0; 6528 } 6529 ve_pack_dest += GENX(VERTEX_ELEMENT_STATE_length); 6530 } 6531 if (ice->state.vs_needs_edge_flag) { 6532 for (int i = 0; i < GENX(VERTEX_ELEMENT_STATE_length); i++) 6533 ve_pack_dest[i] = cso->edgeflag_ve[i]; 6534 } 6535 6536 iris_batch_emit(batch, &dynamic_ves, sizeof(uint32_t) * 6537 (1 + dyn_count * GENX(VERTEX_ELEMENT_STATE_length))); 6538 } 6539 6540 if (!ice->state.vs_needs_edge_flag) { 6541 iris_batch_emit(batch, cso->vf_instancing, sizeof(uint32_t) * 6542 entries * GENX(3DSTATE_VF_INSTANCING_length)); 6543 } else { 6544 assert(cso->count > 0); 6545 const unsigned edgeflag_index = cso->count - 1; 6546 uint32_t dynamic_vfi[33 * GENX(3DSTATE_VF_INSTANCING_length)]; 6547 memcpy(&dynamic_vfi[0], cso->vf_instancing, edgeflag_index * 6548 GENX(3DSTATE_VF_INSTANCING_length) * sizeof(uint32_t)); 6549 6550 uint32_t *vfi_pack_dest = &dynamic_vfi[0] + 6551 edgeflag_index * GENX(3DSTATE_VF_INSTANCING_length); 6552 iris_pack_command(GENX(3DSTATE_VF_INSTANCING), vfi_pack_dest, vi) { 6553 vi.VertexElementIndex = edgeflag_index + 6554 ice->state.vs_needs_sgvs_element + 6555 ice->state.vs_uses_derived_draw_params; 6556 } 6557 for (int i = 0; i < GENX(3DSTATE_VF_INSTANCING_length); i++) 6558 vfi_pack_dest[i] |= cso->edgeflag_vfi[i]; 6559 6560 iris_batch_emit(batch, &dynamic_vfi[0], sizeof(uint32_t) * 6561 entries * GENX(3DSTATE_VF_INSTANCING_length)); 6562 } 6563 } 6564 6565 if (dirty & IRIS_DIRTY_VF_SGVS) { 6566 const struct brw_vs_prog_data *vs_prog_data = (void *) 6567 ice->shaders.prog[MESA_SHADER_VERTEX]->prog_data; 6568 struct iris_vertex_element_state *cso = ice->state.cso_vertex_elements; 6569 6570 iris_emit_cmd(batch, GENX(3DSTATE_VF_SGVS), sgv) { 6571 if (vs_prog_data->uses_vertexid) { 6572 sgv.VertexIDEnable = true; 6573 sgv.VertexIDComponentNumber = 2; 6574 sgv.VertexIDElementOffset = 6575 cso->count - ice->state.vs_needs_edge_flag; 6576 } 6577 6578 if (vs_prog_data->uses_instanceid) { 6579 sgv.InstanceIDEnable = true; 6580 sgv.InstanceIDComponentNumber = 3; 6581 sgv.InstanceIDElementOffset = 6582 cso->count - ice->state.vs_needs_edge_flag; 6583 } 6584 } 6585 } 6586 6587 if (dirty & IRIS_DIRTY_VF) { 6588 iris_emit_cmd(batch, GENX(3DSTATE_VF), vf) { 6589 if (draw->primitive_restart) { 6590 vf.IndexedDrawCutIndexEnable = true; 6591 vf.CutIndex = draw->restart_index; 6592 } 6593 } 6594 } 6595 6596 if (dirty & IRIS_DIRTY_VF_STATISTICS) { 6597 iris_emit_cmd(batch, GENX(3DSTATE_VF_STATISTICS), vf) { 6598 vf.StatisticsEnable = true; 6599 } 6600 } 6601 6602#if GFX_VER == 8 6603 if (dirty & IRIS_DIRTY_PMA_FIX) { 6604 bool enable = want_pma_fix(ice); 6605 genX(update_pma_fix)(ice, batch, enable); 6606 } 6607#endif 6608 6609 if (ice->state.current_hash_scale != 1) 6610 genX(emit_hashing_mode)(ice, batch, UINT_MAX, UINT_MAX, 1); 6611 6612#if GFX_VER >= 12 6613 genX(invalidate_aux_map_state)(batch); 6614#endif 6615} 6616 6617static void 6618flush_vbos(struct iris_context *ice, struct iris_batch *batch) 6619{ 6620 struct iris_genx_state *genx = ice->state.genx; 6621 uint64_t bound = ice->state.bound_vertex_buffers; 6622 while (bound) { 6623 const int i = u_bit_scan64(&bound); 6624 struct iris_bo *bo = iris_resource_bo(genx->vertex_buffers[i].resource); 6625 iris_emit_buffer_barrier_for(batch, bo, IRIS_DOMAIN_VF_READ); 6626 } 6627} 6628 6629static void 6630iris_upload_render_state(struct iris_context *ice, 6631 struct iris_batch *batch, 6632 const struct pipe_draw_info *draw, 6633 unsigned drawid_offset, 6634 const struct pipe_draw_indirect_info *indirect, 6635 const struct pipe_draw_start_count_bias *sc) 6636{ 6637 bool use_predicate = ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT; 6638 6639 if (ice->state.dirty & IRIS_DIRTY_VERTEX_BUFFER_FLUSHES) 6640 flush_vbos(ice, batch); 6641 6642 iris_batch_sync_region_start(batch); 6643 6644 /* Always pin the binder. If we're emitting new binding table pointers, 6645 * we need it. If not, we're probably inheriting old tables via the 6646 * context, and need it anyway. Since true zero-bindings cases are 6647 * practically non-existent, just pin it and avoid last_res tracking. 6648 */ 6649 iris_use_pinned_bo(batch, ice->state.binder.bo, false, 6650 IRIS_DOMAIN_NONE); 6651 6652 if (!batch->contains_draw) { 6653 if (GFX_VER == 12) { 6654 /* Re-emit constants when starting a new batch buffer in order to 6655 * work around push constant corruption on context switch. 6656 * 6657 * XXX - Provide hardware spec quotation when available. 6658 */ 6659 ice->state.stage_dirty |= (IRIS_STAGE_DIRTY_CONSTANTS_VS | 6660 IRIS_STAGE_DIRTY_CONSTANTS_TCS | 6661 IRIS_STAGE_DIRTY_CONSTANTS_TES | 6662 IRIS_STAGE_DIRTY_CONSTANTS_GS | 6663 IRIS_STAGE_DIRTY_CONSTANTS_FS); 6664 } 6665 batch->contains_draw = true; 6666 } 6667 6668 if (!batch->contains_draw_with_next_seqno) { 6669 iris_restore_render_saved_bos(ice, batch, draw); 6670 batch->contains_draw_with_next_seqno = true; 6671 } 6672 6673 iris_upload_dirty_render_state(ice, batch, draw); 6674 6675 if (draw->index_size > 0) { 6676 unsigned offset; 6677 6678 if (draw->has_user_indices) { 6679 unsigned start_offset = draw->index_size * sc->start; 6680 6681 u_upload_data(ice->ctx.const_uploader, start_offset, 6682 sc->count * draw->index_size, 4, 6683 (char*)draw->index.user + start_offset, 6684 &offset, &ice->state.last_res.index_buffer); 6685 offset -= start_offset; 6686 } else { 6687 struct iris_resource *res = (void *) draw->index.resource; 6688 res->bind_history |= PIPE_BIND_INDEX_BUFFER; 6689 6690 pipe_resource_reference(&ice->state.last_res.index_buffer, 6691 draw->index.resource); 6692 offset = 0; 6693 6694 iris_emit_buffer_barrier_for(batch, res->bo, IRIS_DOMAIN_VF_READ); 6695 } 6696 6697 struct iris_genx_state *genx = ice->state.genx; 6698 struct iris_bo *bo = iris_resource_bo(ice->state.last_res.index_buffer); 6699 6700 uint32_t ib_packet[GENX(3DSTATE_INDEX_BUFFER_length)]; 6701 iris_pack_command(GENX(3DSTATE_INDEX_BUFFER), ib_packet, ib) { 6702 ib.IndexFormat = draw->index_size >> 1; 6703 ib.MOCS = iris_mocs(bo, &batch->screen->isl_dev, 6704 ISL_SURF_USAGE_INDEX_BUFFER_BIT); 6705 ib.BufferSize = bo->size - offset; 6706 ib.BufferStartingAddress = ro_bo(NULL, bo->address + offset); 6707#if GFX_VER >= 12 6708 ib.L3BypassDisable = true; 6709#endif 6710 } 6711 6712 if (memcmp(genx->last_index_buffer, ib_packet, sizeof(ib_packet)) != 0) { 6713 memcpy(genx->last_index_buffer, ib_packet, sizeof(ib_packet)); 6714 iris_batch_emit(batch, ib_packet, sizeof(ib_packet)); 6715 iris_use_pinned_bo(batch, bo, false, IRIS_DOMAIN_VF_READ); 6716 } 6717 6718#if GFX_VER < 11 6719 /* The VF cache key only uses 32-bits, see vertex buffer comment above */ 6720 uint16_t high_bits = bo->address >> 32ull; 6721 if (high_bits != ice->state.last_index_bo_high_bits) { 6722 iris_emit_pipe_control_flush(batch, 6723 "workaround: VF cache 32-bit key [IB]", 6724 PIPE_CONTROL_VF_CACHE_INVALIDATE | 6725 PIPE_CONTROL_CS_STALL); 6726 ice->state.last_index_bo_high_bits = high_bits; 6727 } 6728#endif 6729 } 6730 6731#define _3DPRIM_END_OFFSET 0x2420 6732#define _3DPRIM_START_VERTEX 0x2430 6733#define _3DPRIM_VERTEX_COUNT 0x2434 6734#define _3DPRIM_INSTANCE_COUNT 0x2438 6735#define _3DPRIM_START_INSTANCE 0x243C 6736#define _3DPRIM_BASE_VERTEX 0x2440 6737 6738 if (indirect && !indirect->count_from_stream_output) { 6739 if (indirect->indirect_draw_count) { 6740 use_predicate = true; 6741 6742 struct iris_bo *draw_count_bo = 6743 iris_resource_bo(indirect->indirect_draw_count); 6744 unsigned draw_count_offset = 6745 indirect->indirect_draw_count_offset; 6746 6747 if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT) { 6748 struct mi_builder b; 6749 mi_builder_init(&b, &batch->screen->devinfo, batch); 6750 6751 /* comparison = draw id < draw count */ 6752 struct mi_value comparison = 6753 mi_ult(&b, mi_imm(drawid_offset), 6754 mi_mem32(ro_bo(draw_count_bo, draw_count_offset))); 6755 6756 /* predicate = comparison & conditional rendering predicate */ 6757 mi_store(&b, mi_reg32(MI_PREDICATE_RESULT), 6758 mi_iand(&b, comparison, mi_reg32(CS_GPR(15)))); 6759 } else { 6760 uint32_t mi_predicate; 6761 6762 /* Upload the id of the current primitive to MI_PREDICATE_SRC1. */ 6763 iris_load_register_imm64(batch, MI_PREDICATE_SRC1, drawid_offset); 6764 /* Upload the current draw count from the draw parameters buffer 6765 * to MI_PREDICATE_SRC0. 6766 */ 6767 iris_load_register_mem32(batch, MI_PREDICATE_SRC0, 6768 draw_count_bo, draw_count_offset); 6769 /* Zero the top 32-bits of MI_PREDICATE_SRC0 */ 6770 iris_load_register_imm32(batch, MI_PREDICATE_SRC0 + 4, 0); 6771 6772 if (drawid_offset == 0) { 6773 mi_predicate = MI_PREDICATE | MI_PREDICATE_LOADOP_LOADINV | 6774 MI_PREDICATE_COMBINEOP_SET | 6775 MI_PREDICATE_COMPAREOP_SRCS_EQUAL; 6776 } else { 6777 /* While draw_index < draw_count the predicate's result will be 6778 * (draw_index == draw_count) ^ TRUE = TRUE 6779 * When draw_index == draw_count the result is 6780 * (TRUE) ^ TRUE = FALSE 6781 * After this all results will be: 6782 * (FALSE) ^ FALSE = FALSE 6783 */ 6784 mi_predicate = MI_PREDICATE | MI_PREDICATE_LOADOP_LOAD | 6785 MI_PREDICATE_COMBINEOP_XOR | 6786 MI_PREDICATE_COMPAREOP_SRCS_EQUAL; 6787 } 6788 iris_batch_emit(batch, &mi_predicate, sizeof(uint32_t)); 6789 } 6790 } 6791 struct iris_bo *bo = iris_resource_bo(indirect->buffer); 6792 assert(bo); 6793 6794 iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) { 6795 lrm.RegisterAddress = _3DPRIM_VERTEX_COUNT; 6796 lrm.MemoryAddress = ro_bo(bo, indirect->offset + 0); 6797 } 6798 iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) { 6799 lrm.RegisterAddress = _3DPRIM_INSTANCE_COUNT; 6800 lrm.MemoryAddress = ro_bo(bo, indirect->offset + 4); 6801 } 6802 iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) { 6803 lrm.RegisterAddress = _3DPRIM_START_VERTEX; 6804 lrm.MemoryAddress = ro_bo(bo, indirect->offset + 8); 6805 } 6806 if (draw->index_size) { 6807 iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) { 6808 lrm.RegisterAddress = _3DPRIM_BASE_VERTEX; 6809 lrm.MemoryAddress = ro_bo(bo, indirect->offset + 12); 6810 } 6811 iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) { 6812 lrm.RegisterAddress = _3DPRIM_START_INSTANCE; 6813 lrm.MemoryAddress = ro_bo(bo, indirect->offset + 16); 6814 } 6815 } else { 6816 iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) { 6817 lrm.RegisterAddress = _3DPRIM_START_INSTANCE; 6818 lrm.MemoryAddress = ro_bo(bo, indirect->offset + 12); 6819 } 6820 iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_IMM), lri) { 6821 lri.RegisterOffset = _3DPRIM_BASE_VERTEX; 6822 lri.DataDWord = 0; 6823 } 6824 } 6825 } else if (indirect && indirect->count_from_stream_output) { 6826 struct iris_stream_output_target *so = 6827 (void *) indirect->count_from_stream_output; 6828 6829 /* XXX: Replace with actual cache tracking */ 6830 iris_emit_pipe_control_flush(batch, 6831 "draw count from stream output stall", 6832 PIPE_CONTROL_CS_STALL); 6833 6834 struct mi_builder b; 6835 mi_builder_init(&b, &batch->screen->devinfo, batch); 6836 6837 struct iris_address addr = 6838 ro_bo(iris_resource_bo(so->offset.res), so->offset.offset); 6839 struct mi_value offset = 6840 mi_iadd_imm(&b, mi_mem32(addr), -so->base.buffer_offset); 6841 6842 mi_store(&b, mi_reg32(_3DPRIM_VERTEX_COUNT), 6843 mi_udiv32_imm(&b, offset, so->stride)); 6844 6845 _iris_emit_lri(batch, _3DPRIM_START_VERTEX, 0); 6846 _iris_emit_lri(batch, _3DPRIM_BASE_VERTEX, 0); 6847 _iris_emit_lri(batch, _3DPRIM_START_INSTANCE, 0); 6848 _iris_emit_lri(batch, _3DPRIM_INSTANCE_COUNT, draw->instance_count); 6849 } 6850 6851 iris_measure_snapshot(ice, batch, INTEL_SNAPSHOT_DRAW, draw, indirect, sc); 6852 6853 iris_emit_cmd(batch, GENX(3DPRIMITIVE), prim) { 6854 prim.VertexAccessType = draw->index_size > 0 ? RANDOM : SEQUENTIAL; 6855 prim.PredicateEnable = use_predicate; 6856 6857 if (indirect) { 6858 prim.IndirectParameterEnable = true; 6859 } else { 6860 prim.StartInstanceLocation = draw->start_instance; 6861 prim.InstanceCount = draw->instance_count; 6862 prim.VertexCountPerInstance = sc->count; 6863 6864 prim.StartVertexLocation = sc->start; 6865 6866 if (draw->index_size) { 6867 prim.BaseVertexLocation += sc->index_bias; 6868 } 6869 } 6870 } 6871 6872 iris_batch_sync_region_end(batch); 6873} 6874 6875static void 6876iris_load_indirect_location(struct iris_context *ice, 6877 struct iris_batch *batch, 6878 const struct pipe_grid_info *grid) 6879{ 6880#define GPGPU_DISPATCHDIMX 0x2500 6881#define GPGPU_DISPATCHDIMY 0x2504 6882#define GPGPU_DISPATCHDIMZ 0x2508 6883 6884 assert(grid->indirect); 6885 6886 struct iris_state_ref *grid_size = &ice->state.grid_size; 6887 struct iris_bo *bo = iris_resource_bo(grid_size->res); 6888 iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) { 6889 lrm.RegisterAddress = GPGPU_DISPATCHDIMX; 6890 lrm.MemoryAddress = ro_bo(bo, grid_size->offset + 0); 6891 } 6892 iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) { 6893 lrm.RegisterAddress = GPGPU_DISPATCHDIMY; 6894 lrm.MemoryAddress = ro_bo(bo, grid_size->offset + 4); 6895 } 6896 iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) { 6897 lrm.RegisterAddress = GPGPU_DISPATCHDIMZ; 6898 lrm.MemoryAddress = ro_bo(bo, grid_size->offset + 8); 6899 } 6900} 6901 6902#if GFX_VERx10 >= 125 6903 6904static void 6905iris_upload_compute_walker(struct iris_context *ice, 6906 struct iris_batch *batch, 6907 const struct pipe_grid_info *grid) 6908{ 6909 const uint64_t stage_dirty = ice->state.stage_dirty; 6910 struct iris_screen *screen = batch->screen; 6911 const struct intel_device_info *devinfo = &screen->devinfo; 6912 struct iris_binder *binder = &ice->state.binder; 6913 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_COMPUTE]; 6914 struct iris_compiled_shader *shader = 6915 ice->shaders.prog[MESA_SHADER_COMPUTE]; 6916 struct brw_stage_prog_data *prog_data = shader->prog_data; 6917 struct brw_cs_prog_data *cs_prog_data = (void *) prog_data; 6918 const struct brw_cs_dispatch_info dispatch = 6919 brw_cs_get_dispatch_info(devinfo, cs_prog_data, grid->block); 6920 6921 if (stage_dirty & IRIS_STAGE_DIRTY_CS) { 6922 iris_emit_cmd(batch, GENX(CFE_STATE), cfe) { 6923 cfe.MaximumNumberofThreads = 6924 devinfo->max_cs_threads * devinfo->subslice_total - 1; 6925 if (prog_data->total_scratch > 0) { 6926 cfe.ScratchSpaceBuffer = 6927 iris_get_scratch_surf(ice, prog_data->total_scratch)->offset >> 4; 6928 } 6929 } 6930 } 6931 6932 if (grid->indirect) 6933 iris_load_indirect_location(ice, batch, grid); 6934 6935 iris_emit_cmd(batch, GENX(COMPUTE_WALKER), cw) { 6936 cw.IndirectParameterEnable = grid->indirect; 6937 cw.SIMDSize = dispatch.simd_size / 16; 6938 cw.LocalXMaximum = grid->block[0] - 1; 6939 cw.LocalYMaximum = grid->block[1] - 1; 6940 cw.LocalZMaximum = grid->block[2] - 1; 6941 cw.ThreadGroupIDXDimension = grid->grid[0]; 6942 cw.ThreadGroupIDYDimension = grid->grid[1]; 6943 cw.ThreadGroupIDZDimension = grid->grid[2]; 6944 cw.ExecutionMask = dispatch.right_mask; 6945 6946 cw.InterfaceDescriptor = (struct GENX(INTERFACE_DESCRIPTOR_DATA)) { 6947 .KernelStartPointer = KSP(shader), 6948 .NumberofThreadsinGPGPUThreadGroup = dispatch.threads, 6949 .SharedLocalMemorySize = 6950 encode_slm_size(GFX_VER, prog_data->total_shared), 6951 .NumberOfBarriers = cs_prog_data->uses_barrier, 6952 .SamplerStatePointer = shs->sampler_table.offset, 6953 .BindingTablePointer = binder->bt_offset[MESA_SHADER_COMPUTE], 6954 }; 6955 6956 assert(brw_cs_push_const_total_size(cs_prog_data, dispatch.threads) == 0); 6957 } 6958 6959} 6960 6961#else /* #if GFX_VERx10 >= 125 */ 6962 6963static void 6964iris_upload_gpgpu_walker(struct iris_context *ice, 6965 struct iris_batch *batch, 6966 const struct pipe_grid_info *grid) 6967{ 6968 const uint64_t stage_dirty = ice->state.stage_dirty; 6969 struct iris_screen *screen = batch->screen; 6970 const struct intel_device_info *devinfo = &screen->devinfo; 6971 struct iris_binder *binder = &ice->state.binder; 6972 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_COMPUTE]; 6973 struct iris_uncompiled_shader *ish = 6974 ice->shaders.uncompiled[MESA_SHADER_COMPUTE]; 6975 struct iris_compiled_shader *shader = 6976 ice->shaders.prog[MESA_SHADER_COMPUTE]; 6977 struct brw_stage_prog_data *prog_data = shader->prog_data; 6978 struct brw_cs_prog_data *cs_prog_data = (void *) prog_data; 6979 const struct brw_cs_dispatch_info dispatch = 6980 brw_cs_get_dispatch_info(devinfo, cs_prog_data, grid->block); 6981 6982 if ((stage_dirty & IRIS_STAGE_DIRTY_CS) || 6983 cs_prog_data->local_size[0] == 0 /* Variable local group size */) { 6984 /* The MEDIA_VFE_STATE documentation for Gfx8+ says: 6985 * 6986 * "A stalling PIPE_CONTROL is required before MEDIA_VFE_STATE unless 6987 * the only bits that are changed are scoreboard related: Scoreboard 6988 * Enable, Scoreboard Type, Scoreboard Mask, Scoreboard Delta. For 6989 * these scoreboard related states, a MEDIA_STATE_FLUSH is 6990 * sufficient." 6991 */ 6992 iris_emit_pipe_control_flush(batch, 6993 "workaround: stall before MEDIA_VFE_STATE", 6994 PIPE_CONTROL_CS_STALL); 6995 6996 iris_emit_cmd(batch, GENX(MEDIA_VFE_STATE), vfe) { 6997 if (prog_data->total_scratch) { 6998 uint32_t scratch_addr = 6999 pin_scratch_space(ice, batch, prog_data, MESA_SHADER_COMPUTE); 7000 7001 vfe.PerThreadScratchSpace = ffs(prog_data->total_scratch) - 11; 7002 vfe.ScratchSpaceBasePointer = 7003 rw_bo(NULL, scratch_addr, IRIS_DOMAIN_NONE); 7004 } 7005 7006 vfe.MaximumNumberofThreads = 7007 devinfo->max_cs_threads * devinfo->subslice_total - 1; 7008#if GFX_VER < 11 7009 vfe.ResetGatewayTimer = 7010 Resettingrelativetimerandlatchingtheglobaltimestamp; 7011#endif 7012#if GFX_VER == 8 7013 vfe.BypassGatewayControl = true; 7014#endif 7015 vfe.NumberofURBEntries = 2; 7016 vfe.URBEntryAllocationSize = 2; 7017 7018 vfe.CURBEAllocationSize = 7019 ALIGN(cs_prog_data->push.per_thread.regs * dispatch.threads + 7020 cs_prog_data->push.cross_thread.regs, 2); 7021 } 7022 } 7023 7024 /* TODO: Combine subgroup-id with cbuf0 so we can push regular uniforms */ 7025 if ((stage_dirty & IRIS_STAGE_DIRTY_CS) || 7026 cs_prog_data->local_size[0] == 0 /* Variable local group size */) { 7027 uint32_t curbe_data_offset = 0; 7028 assert(cs_prog_data->push.cross_thread.dwords == 0 && 7029 cs_prog_data->push.per_thread.dwords == 1 && 7030 cs_prog_data->base.param[0] == BRW_PARAM_BUILTIN_SUBGROUP_ID); 7031 const unsigned push_const_size = 7032 brw_cs_push_const_total_size(cs_prog_data, dispatch.threads); 7033 uint32_t *curbe_data_map = 7034 stream_state(batch, ice->state.dynamic_uploader, 7035 &ice->state.last_res.cs_thread_ids, 7036 ALIGN(push_const_size, 64), 64, 7037 &curbe_data_offset); 7038 assert(curbe_data_map); 7039 memset(curbe_data_map, 0x5a, ALIGN(push_const_size, 64)); 7040 iris_fill_cs_push_const_buffer(cs_prog_data, dispatch.threads, 7041 curbe_data_map); 7042 7043 iris_emit_cmd(batch, GENX(MEDIA_CURBE_LOAD), curbe) { 7044 curbe.CURBETotalDataLength = ALIGN(push_const_size, 64); 7045 curbe.CURBEDataStartAddress = curbe_data_offset; 7046 } 7047 } 7048 7049 for (unsigned i = 0; i < IRIS_MAX_GLOBAL_BINDINGS; i++) { 7050 struct pipe_resource *res = ice->state.global_bindings[i]; 7051 if (!res) 7052 continue; 7053 7054 iris_use_pinned_bo(batch, iris_resource_bo(res), 7055 true, IRIS_DOMAIN_NONE); 7056 } 7057 7058 if (stage_dirty & (IRIS_STAGE_DIRTY_SAMPLER_STATES_CS | 7059 IRIS_STAGE_DIRTY_BINDINGS_CS | 7060 IRIS_STAGE_DIRTY_CONSTANTS_CS | 7061 IRIS_STAGE_DIRTY_CS)) { 7062 uint32_t desc[GENX(INTERFACE_DESCRIPTOR_DATA_length)]; 7063 7064 iris_pack_state(GENX(INTERFACE_DESCRIPTOR_DATA), desc, idd) { 7065 idd.SharedLocalMemorySize = 7066 encode_slm_size(GFX_VER, ish->kernel_shared_size); 7067 idd.KernelStartPointer = 7068 KSP(shader) + brw_cs_prog_data_prog_offset(cs_prog_data, 7069 dispatch.simd_size); 7070 idd.SamplerStatePointer = shs->sampler_table.offset; 7071 idd.BindingTablePointer = binder->bt_offset[MESA_SHADER_COMPUTE]; 7072 idd.NumberofThreadsinGPGPUThreadGroup = dispatch.threads; 7073 } 7074 7075 for (int i = 0; i < GENX(INTERFACE_DESCRIPTOR_DATA_length); i++) 7076 desc[i] |= ((uint32_t *) shader->derived_data)[i]; 7077 7078 iris_emit_cmd(batch, GENX(MEDIA_INTERFACE_DESCRIPTOR_LOAD), load) { 7079 load.InterfaceDescriptorTotalLength = 7080 GENX(INTERFACE_DESCRIPTOR_DATA_length) * sizeof(uint32_t); 7081 load.InterfaceDescriptorDataStartAddress = 7082 emit_state(batch, ice->state.dynamic_uploader, 7083 &ice->state.last_res.cs_desc, desc, sizeof(desc), 64); 7084 } 7085 } 7086 7087 if (grid->indirect) 7088 iris_load_indirect_location(ice, batch, grid); 7089 7090 iris_measure_snapshot(ice, batch, INTEL_SNAPSHOT_COMPUTE, NULL, NULL, NULL); 7091 7092 iris_emit_cmd(batch, GENX(GPGPU_WALKER), ggw) { 7093 ggw.IndirectParameterEnable = grid->indirect != NULL; 7094 ggw.SIMDSize = dispatch.simd_size / 16; 7095 ggw.ThreadDepthCounterMaximum = 0; 7096 ggw.ThreadHeightCounterMaximum = 0; 7097 ggw.ThreadWidthCounterMaximum = dispatch.threads - 1; 7098 ggw.ThreadGroupIDXDimension = grid->grid[0]; 7099 ggw.ThreadGroupIDYDimension = grid->grid[1]; 7100 ggw.ThreadGroupIDZDimension = grid->grid[2]; 7101 ggw.RightExecutionMask = dispatch.right_mask; 7102 ggw.BottomExecutionMask = 0xffffffff; 7103 } 7104 7105 iris_emit_cmd(batch, GENX(MEDIA_STATE_FLUSH), msf); 7106} 7107 7108#endif /* #if GFX_VERx10 >= 125 */ 7109 7110static void 7111iris_upload_compute_state(struct iris_context *ice, 7112 struct iris_batch *batch, 7113 const struct pipe_grid_info *grid) 7114{ 7115 const uint64_t stage_dirty = ice->state.stage_dirty; 7116 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_COMPUTE]; 7117 struct iris_compiled_shader *shader = 7118 ice->shaders.prog[MESA_SHADER_COMPUTE]; 7119 7120 iris_batch_sync_region_start(batch); 7121 7122 /* Always pin the binder. If we're emitting new binding table pointers, 7123 * we need it. If not, we're probably inheriting old tables via the 7124 * context, and need it anyway. Since true zero-bindings cases are 7125 * practically non-existent, just pin it and avoid last_res tracking. 7126 */ 7127 iris_use_pinned_bo(batch, ice->state.binder.bo, false, IRIS_DOMAIN_NONE); 7128 7129 if (((stage_dirty & IRIS_STAGE_DIRTY_CONSTANTS_CS) && 7130 shs->sysvals_need_upload) || 7131 shader->kernel_input_size > 0) 7132 upload_sysvals(ice, MESA_SHADER_COMPUTE, grid); 7133 7134 if (stage_dirty & IRIS_STAGE_DIRTY_BINDINGS_CS) 7135 iris_populate_binding_table(ice, batch, MESA_SHADER_COMPUTE, false); 7136 7137 if (stage_dirty & IRIS_STAGE_DIRTY_SAMPLER_STATES_CS) 7138 iris_upload_sampler_states(ice, MESA_SHADER_COMPUTE); 7139 7140 iris_use_optional_res(batch, shs->sampler_table.res, false, 7141 IRIS_DOMAIN_NONE); 7142 iris_use_pinned_bo(batch, iris_resource_bo(shader->assembly.res), false, 7143 IRIS_DOMAIN_NONE); 7144 7145 if (ice->state.need_border_colors) 7146 iris_use_pinned_bo(batch, ice->state.border_color_pool.bo, false, 7147 IRIS_DOMAIN_NONE); 7148 7149#if GFX_VER >= 12 7150 genX(invalidate_aux_map_state)(batch); 7151#endif 7152 7153#if GFX_VERx10 >= 125 7154 iris_upload_compute_walker(ice, batch, grid); 7155#else 7156 iris_upload_gpgpu_walker(ice, batch, grid); 7157#endif 7158 7159 if (!batch->contains_draw_with_next_seqno) { 7160 iris_restore_compute_saved_bos(ice, batch, grid); 7161 batch->contains_draw_with_next_seqno = batch->contains_draw = true; 7162 } 7163 7164 iris_batch_sync_region_end(batch); 7165} 7166 7167/** 7168 * State module teardown. 7169 */ 7170static void 7171iris_destroy_state(struct iris_context *ice) 7172{ 7173 struct iris_genx_state *genx = ice->state.genx; 7174 7175 pipe_resource_reference(&ice->draw.draw_params.res, NULL); 7176 pipe_resource_reference(&ice->draw.derived_draw_params.res, NULL); 7177 7178 /* Loop over all VBOs, including ones for draw parameters */ 7179 for (unsigned i = 0; i < ARRAY_SIZE(genx->vertex_buffers); i++) { 7180 pipe_resource_reference(&genx->vertex_buffers[i].resource, NULL); 7181 } 7182 7183 free(ice->state.genx); 7184 7185 for (int i = 0; i < 4; i++) { 7186 pipe_so_target_reference(&ice->state.so_target[i], NULL); 7187 } 7188 7189 for (unsigned i = 0; i < ice->state.framebuffer.nr_cbufs; i++) { 7190 pipe_surface_reference(&ice->state.framebuffer.cbufs[i], NULL); 7191 } 7192 pipe_surface_reference(&ice->state.framebuffer.zsbuf, NULL); 7193 7194 for (int stage = 0; stage < MESA_SHADER_STAGES; stage++) { 7195 struct iris_shader_state *shs = &ice->state.shaders[stage]; 7196 pipe_resource_reference(&shs->sampler_table.res, NULL); 7197 for (int i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) { 7198 pipe_resource_reference(&shs->constbuf[i].buffer, NULL); 7199 pipe_resource_reference(&shs->constbuf_surf_state[i].res, NULL); 7200 } 7201 for (int i = 0; i < PIPE_MAX_SHADER_IMAGES; i++) { 7202 pipe_resource_reference(&shs->image[i].base.resource, NULL); 7203 pipe_resource_reference(&shs->image[i].surface_state.ref.res, NULL); 7204 free(shs->image[i].surface_state.cpu); 7205 } 7206 for (int i = 0; i < PIPE_MAX_SHADER_BUFFERS; i++) { 7207 pipe_resource_reference(&shs->ssbo[i].buffer, NULL); 7208 pipe_resource_reference(&shs->ssbo_surf_state[i].res, NULL); 7209 } 7210 for (int i = 0; i < IRIS_MAX_TEXTURE_SAMPLERS; i++) { 7211 pipe_sampler_view_reference((struct pipe_sampler_view **) 7212 &shs->textures[i], NULL); 7213 } 7214 } 7215 7216 pipe_resource_reference(&ice->state.grid_size.res, NULL); 7217 pipe_resource_reference(&ice->state.grid_surf_state.res, NULL); 7218 7219 pipe_resource_reference(&ice->state.null_fb.res, NULL); 7220 pipe_resource_reference(&ice->state.unbound_tex.res, NULL); 7221 7222 pipe_resource_reference(&ice->state.last_res.cc_vp, NULL); 7223 pipe_resource_reference(&ice->state.last_res.sf_cl_vp, NULL); 7224 pipe_resource_reference(&ice->state.last_res.color_calc, NULL); 7225 pipe_resource_reference(&ice->state.last_res.scissor, NULL); 7226 pipe_resource_reference(&ice->state.last_res.blend, NULL); 7227 pipe_resource_reference(&ice->state.last_res.index_buffer, NULL); 7228 pipe_resource_reference(&ice->state.last_res.cs_thread_ids, NULL); 7229 pipe_resource_reference(&ice->state.last_res.cs_desc, NULL); 7230} 7231 7232/* ------------------------------------------------------------------- */ 7233 7234static void 7235iris_rebind_buffer(struct iris_context *ice, 7236 struct iris_resource *res) 7237{ 7238 struct pipe_context *ctx = &ice->ctx; 7239 struct iris_genx_state *genx = ice->state.genx; 7240 7241 assert(res->base.b.target == PIPE_BUFFER); 7242 7243 /* Buffers can't be framebuffer attachments, nor display related, 7244 * and we don't have upstream Clover support. 7245 */ 7246 assert(!(res->bind_history & (PIPE_BIND_DEPTH_STENCIL | 7247 PIPE_BIND_RENDER_TARGET | 7248 PIPE_BIND_BLENDABLE | 7249 PIPE_BIND_DISPLAY_TARGET | 7250 PIPE_BIND_CURSOR | 7251 PIPE_BIND_COMPUTE_RESOURCE | 7252 PIPE_BIND_GLOBAL))); 7253 7254 if (res->bind_history & PIPE_BIND_VERTEX_BUFFER) { 7255 uint64_t bound_vbs = ice->state.bound_vertex_buffers; 7256 while (bound_vbs) { 7257 const int i = u_bit_scan64(&bound_vbs); 7258 struct iris_vertex_buffer_state *state = &genx->vertex_buffers[i]; 7259 7260 /* Update the CPU struct */ 7261 STATIC_ASSERT(GENX(VERTEX_BUFFER_STATE_BufferStartingAddress_start) == 32); 7262 STATIC_ASSERT(GENX(VERTEX_BUFFER_STATE_BufferStartingAddress_bits) == 64); 7263 uint64_t *addr = (uint64_t *) &state->state[1]; 7264 struct iris_bo *bo = iris_resource_bo(state->resource); 7265 7266 if (*addr != bo->address + state->offset) { 7267 *addr = bo->address + state->offset; 7268 ice->state.dirty |= IRIS_DIRTY_VERTEX_BUFFERS | 7269 IRIS_DIRTY_VERTEX_BUFFER_FLUSHES; 7270 } 7271 } 7272 } 7273 7274 /* We don't need to handle PIPE_BIND_INDEX_BUFFER here: we re-emit 7275 * the 3DSTATE_INDEX_BUFFER packet whenever the address changes. 7276 * 7277 * There is also no need to handle these: 7278 * - PIPE_BIND_COMMAND_ARGS_BUFFER (emitted for every indirect draw) 7279 * - PIPE_BIND_QUERY_BUFFER (no persistent state references) 7280 */ 7281 7282 if (res->bind_history & PIPE_BIND_STREAM_OUTPUT) { 7283 uint32_t *so_buffers = genx->so_buffers; 7284 for (unsigned i = 0; i < 4; i++, 7285 so_buffers += GENX(3DSTATE_SO_BUFFER_length)) { 7286 7287 /* There are no other fields in bits 127:64 */ 7288 uint64_t *addr = (uint64_t *) &so_buffers[2]; 7289 STATIC_ASSERT(GENX(3DSTATE_SO_BUFFER_SurfaceBaseAddress_start) == 66); 7290 STATIC_ASSERT(GENX(3DSTATE_SO_BUFFER_SurfaceBaseAddress_bits) == 46); 7291 7292 struct pipe_stream_output_target *tgt = ice->state.so_target[i]; 7293 if (tgt) { 7294 struct iris_bo *bo = iris_resource_bo(tgt->buffer); 7295 if (*addr != bo->address + tgt->buffer_offset) { 7296 *addr = bo->address + tgt->buffer_offset; 7297 ice->state.dirty |= IRIS_DIRTY_SO_BUFFERS; 7298 } 7299 } 7300 } 7301 } 7302 7303 for (int s = MESA_SHADER_VERTEX; s < MESA_SHADER_STAGES; s++) { 7304 struct iris_shader_state *shs = &ice->state.shaders[s]; 7305 enum pipe_shader_type p_stage = stage_to_pipe(s); 7306 7307 if (!(res->bind_stages & (1 << s))) 7308 continue; 7309 7310 if (res->bind_history & PIPE_BIND_CONSTANT_BUFFER) { 7311 /* Skip constant buffer 0, it's for regular uniforms, not UBOs */ 7312 uint32_t bound_cbufs = shs->bound_cbufs & ~1u; 7313 while (bound_cbufs) { 7314 const int i = u_bit_scan(&bound_cbufs); 7315 struct pipe_shader_buffer *cbuf = &shs->constbuf[i]; 7316 struct iris_state_ref *surf_state = &shs->constbuf_surf_state[i]; 7317 7318 if (res->bo == iris_resource_bo(cbuf->buffer)) { 7319 pipe_resource_reference(&surf_state->res, NULL); 7320 shs->dirty_cbufs |= 1u << i; 7321 ice->state.dirty |= (IRIS_DIRTY_RENDER_MISC_BUFFER_FLUSHES | 7322 IRIS_DIRTY_COMPUTE_MISC_BUFFER_FLUSHES); 7323 ice->state.stage_dirty |= IRIS_STAGE_DIRTY_CONSTANTS_VS << s; 7324 } 7325 } 7326 } 7327 7328 if (res->bind_history & PIPE_BIND_SHADER_BUFFER) { 7329 uint32_t bound_ssbos = shs->bound_ssbos; 7330 while (bound_ssbos) { 7331 const int i = u_bit_scan(&bound_ssbos); 7332 struct pipe_shader_buffer *ssbo = &shs->ssbo[i]; 7333 7334 if (res->bo == iris_resource_bo(ssbo->buffer)) { 7335 struct pipe_shader_buffer buf = { 7336 .buffer = &res->base.b, 7337 .buffer_offset = ssbo->buffer_offset, 7338 .buffer_size = ssbo->buffer_size, 7339 }; 7340 iris_set_shader_buffers(ctx, p_stage, i, 1, &buf, 7341 (shs->writable_ssbos >> i) & 1); 7342 } 7343 } 7344 } 7345 7346 if (res->bind_history & PIPE_BIND_SAMPLER_VIEW) { 7347 uint32_t bound_sampler_views = shs->bound_sampler_views; 7348 while (bound_sampler_views) { 7349 const int i = u_bit_scan(&bound_sampler_views); 7350 struct iris_sampler_view *isv = shs->textures[i]; 7351 struct iris_bo *bo = isv->res->bo; 7352 7353 if (update_surface_state_addrs(ice->state.surface_uploader, 7354 &isv->surface_state, bo)) { 7355 ice->state.stage_dirty |= IRIS_STAGE_DIRTY_BINDINGS_VS << s; 7356 } 7357 } 7358 } 7359 7360 if (res->bind_history & PIPE_BIND_SHADER_IMAGE) { 7361 uint32_t bound_image_views = shs->bound_image_views; 7362 while (bound_image_views) { 7363 const int i = u_bit_scan(&bound_image_views); 7364 struct iris_image_view *iv = &shs->image[i]; 7365 struct iris_bo *bo = iris_resource_bo(iv->base.resource); 7366 7367 if (update_surface_state_addrs(ice->state.surface_uploader, 7368 &iv->surface_state, bo)) { 7369 ice->state.stage_dirty |= IRIS_STAGE_DIRTY_BINDINGS_VS << s; 7370 } 7371 } 7372 } 7373 } 7374} 7375 7376/* ------------------------------------------------------------------- */ 7377 7378/** 7379 * Introduce a batch synchronization boundary, and update its cache coherency 7380 * status to reflect the execution of a PIPE_CONTROL command with the 7381 * specified flags. 7382 */ 7383static void 7384batch_mark_sync_for_pipe_control(struct iris_batch *batch, uint32_t flags) 7385{ 7386 iris_batch_sync_boundary(batch); 7387 7388 if ((flags & PIPE_CONTROL_CS_STALL)) { 7389 if ((flags & PIPE_CONTROL_RENDER_TARGET_FLUSH)) 7390 iris_batch_mark_flush_sync(batch, IRIS_DOMAIN_RENDER_WRITE); 7391 7392 if ((flags & PIPE_CONTROL_DEPTH_CACHE_FLUSH)) 7393 iris_batch_mark_flush_sync(batch, IRIS_DOMAIN_DEPTH_WRITE); 7394 7395 if ((flags & PIPE_CONTROL_DATA_CACHE_FLUSH)) 7396 iris_batch_mark_flush_sync(batch, IRIS_DOMAIN_DATA_WRITE); 7397 7398 if ((flags & PIPE_CONTROL_FLUSH_ENABLE)) 7399 iris_batch_mark_flush_sync(batch, IRIS_DOMAIN_OTHER_WRITE); 7400 7401 if ((flags & (PIPE_CONTROL_CACHE_FLUSH_BITS | 7402 PIPE_CONTROL_STALL_AT_SCOREBOARD))) { 7403 iris_batch_mark_flush_sync(batch, IRIS_DOMAIN_VF_READ); 7404 iris_batch_mark_flush_sync(batch, IRIS_DOMAIN_OTHER_READ); 7405 } 7406 } 7407 7408 if ((flags & PIPE_CONTROL_RENDER_TARGET_FLUSH)) 7409 iris_batch_mark_invalidate_sync(batch, IRIS_DOMAIN_RENDER_WRITE); 7410 7411 if ((flags & PIPE_CONTROL_DEPTH_CACHE_FLUSH)) 7412 iris_batch_mark_invalidate_sync(batch, IRIS_DOMAIN_DEPTH_WRITE); 7413 7414 if ((flags & PIPE_CONTROL_DATA_CACHE_FLUSH)) 7415 iris_batch_mark_invalidate_sync(batch, IRIS_DOMAIN_DATA_WRITE); 7416 7417 if ((flags & PIPE_CONTROL_FLUSH_ENABLE)) 7418 iris_batch_mark_invalidate_sync(batch, IRIS_DOMAIN_OTHER_WRITE); 7419 7420 if ((flags & PIPE_CONTROL_VF_CACHE_INVALIDATE)) 7421 iris_batch_mark_invalidate_sync(batch, IRIS_DOMAIN_VF_READ); 7422 7423 if ((flags & PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE) && 7424 (flags & PIPE_CONTROL_CONST_CACHE_INVALIDATE)) 7425 iris_batch_mark_invalidate_sync(batch, IRIS_DOMAIN_OTHER_READ); 7426} 7427 7428static unsigned 7429flags_to_post_sync_op(uint32_t flags) 7430{ 7431 if (flags & PIPE_CONTROL_WRITE_IMMEDIATE) 7432 return WriteImmediateData; 7433 7434 if (flags & PIPE_CONTROL_WRITE_DEPTH_COUNT) 7435 return WritePSDepthCount; 7436 7437 if (flags & PIPE_CONTROL_WRITE_TIMESTAMP) 7438 return WriteTimestamp; 7439 7440 return 0; 7441} 7442 7443/** 7444 * Do the given flags have a Post Sync or LRI Post Sync operation? 7445 */ 7446static enum pipe_control_flags 7447get_post_sync_flags(enum pipe_control_flags flags) 7448{ 7449 flags &= PIPE_CONTROL_WRITE_IMMEDIATE | 7450 PIPE_CONTROL_WRITE_DEPTH_COUNT | 7451 PIPE_CONTROL_WRITE_TIMESTAMP | 7452 PIPE_CONTROL_LRI_POST_SYNC_OP; 7453 7454 /* Only one "Post Sync Op" is allowed, and it's mutually exclusive with 7455 * "LRI Post Sync Operation". So more than one bit set would be illegal. 7456 */ 7457 assert(util_bitcount(flags) <= 1); 7458 7459 return flags; 7460} 7461 7462#define IS_COMPUTE_PIPELINE(batch) (batch->name == IRIS_BATCH_COMPUTE) 7463 7464/** 7465 * Emit a series of PIPE_CONTROL commands, taking into account any 7466 * workarounds necessary to actually accomplish the caller's request. 7467 * 7468 * Unless otherwise noted, spec quotations in this function come from: 7469 * 7470 * Synchronization of the 3D Pipeline > PIPE_CONTROL Command > Programming 7471 * Restrictions for PIPE_CONTROL. 7472 * 7473 * You should not use this function directly. Use the helpers in 7474 * iris_pipe_control.c instead, which may split the pipe control further. 7475 */ 7476static void 7477iris_emit_raw_pipe_control(struct iris_batch *batch, 7478 const char *reason, 7479 uint32_t flags, 7480 struct iris_bo *bo, 7481 uint32_t offset, 7482 uint64_t imm) 7483{ 7484 UNUSED const struct intel_device_info *devinfo = &batch->screen->devinfo; 7485 enum pipe_control_flags post_sync_flags = get_post_sync_flags(flags); 7486 enum pipe_control_flags non_lri_post_sync_flags = 7487 post_sync_flags & ~PIPE_CONTROL_LRI_POST_SYNC_OP; 7488 7489 /* Recursive PIPE_CONTROL workarounds -------------------------------- 7490 * (http://knowyourmeme.com/memes/xzibit-yo-dawg) 7491 * 7492 * We do these first because we want to look at the original operation, 7493 * rather than any workarounds we set. 7494 */ 7495 if (GFX_VER == 9 && (flags & PIPE_CONTROL_VF_CACHE_INVALIDATE)) { 7496 /* The PIPE_CONTROL "VF Cache Invalidation Enable" bit description 7497 * lists several workarounds: 7498 * 7499 * "Project: SKL, KBL, BXT 7500 * 7501 * If the VF Cache Invalidation Enable is set to a 1 in a 7502 * PIPE_CONTROL, a separate Null PIPE_CONTROL, all bitfields 7503 * sets to 0, with the VF Cache Invalidation Enable set to 0 7504 * needs to be sent prior to the PIPE_CONTROL with VF Cache 7505 * Invalidation Enable set to a 1." 7506 */ 7507 iris_emit_raw_pipe_control(batch, 7508 "workaround: recursive VF cache invalidate", 7509 0, NULL, 0, 0); 7510 } 7511 7512 /* Wa_1409226450, Wait for EU to be idle before pipe control which 7513 * invalidates the instruction cache 7514 */ 7515 if (GFX_VER == 12 && (flags & PIPE_CONTROL_INSTRUCTION_INVALIDATE)) { 7516 iris_emit_raw_pipe_control(batch, 7517 "workaround: CS stall before instruction " 7518 "cache invalidate", 7519 PIPE_CONTROL_CS_STALL | 7520 PIPE_CONTROL_STALL_AT_SCOREBOARD, bo, offset, 7521 imm); 7522 } 7523 7524 if ((GFX_VER == 9 || (GFX_VER == 12 && devinfo->revision == 0 /* A0*/)) && 7525 IS_COMPUTE_PIPELINE(batch) && post_sync_flags) { 7526 /* Project: SKL / Argument: LRI Post Sync Operation [23] 7527 * 7528 * "PIPECONTROL command with “Command Streamer Stall Enable” must be 7529 * programmed prior to programming a PIPECONTROL command with "LRI 7530 * Post Sync Operation" in GPGPU mode of operation (i.e when 7531 * PIPELINE_SELECT command is set to GPGPU mode of operation)." 7532 * 7533 * The same text exists a few rows below for Post Sync Op. 7534 * 7535 * On Gfx12 this is Wa_1607156449. 7536 */ 7537 iris_emit_raw_pipe_control(batch, 7538 "workaround: CS stall before gpgpu post-sync", 7539 PIPE_CONTROL_CS_STALL, bo, offset, imm); 7540 } 7541 7542 /* "Flush Types" workarounds --------------------------------------------- 7543 * We do these now because they may add post-sync operations or CS stalls. 7544 */ 7545 7546 if (GFX_VER < 11 && flags & PIPE_CONTROL_VF_CACHE_INVALIDATE) { 7547 /* Project: BDW, SKL+ (stopping at CNL) / Argument: VF Invalidate 7548 * 7549 * "'Post Sync Operation' must be enabled to 'Write Immediate Data' or 7550 * 'Write PS Depth Count' or 'Write Timestamp'." 7551 */ 7552 if (!bo) { 7553 flags |= PIPE_CONTROL_WRITE_IMMEDIATE; 7554 post_sync_flags |= PIPE_CONTROL_WRITE_IMMEDIATE; 7555 non_lri_post_sync_flags |= PIPE_CONTROL_WRITE_IMMEDIATE; 7556 bo = batch->screen->workaround_address.bo; 7557 offset = batch->screen->workaround_address.offset; 7558 } 7559 } 7560 7561 if (flags & PIPE_CONTROL_DEPTH_STALL) { 7562 /* From the PIPE_CONTROL instruction table, bit 13 (Depth Stall Enable): 7563 * 7564 * "This bit must be DISABLED for operations other than writing 7565 * PS_DEPTH_COUNT." 7566 * 7567 * This seems like nonsense. An Ivybridge workaround requires us to 7568 * emit a PIPE_CONTROL with a depth stall and write immediate post-sync 7569 * operation. Gfx8+ requires us to emit depth stalls and depth cache 7570 * flushes together. So, it's hard to imagine this means anything other 7571 * than "we originally intended this to be used for PS_DEPTH_COUNT". 7572 * 7573 * We ignore the supposed restriction and do nothing. 7574 */ 7575 } 7576 7577 if (flags & (PIPE_CONTROL_RENDER_TARGET_FLUSH | 7578 PIPE_CONTROL_STALL_AT_SCOREBOARD)) { 7579 /* From the PIPE_CONTROL instruction table, bit 12 and bit 1: 7580 * 7581 * "This bit must be DISABLED for End-of-pipe (Read) fences, 7582 * PS_DEPTH_COUNT or TIMESTAMP queries." 7583 * 7584 * TODO: Implement end-of-pipe checking. 7585 */ 7586 assert(!(post_sync_flags & (PIPE_CONTROL_WRITE_DEPTH_COUNT | 7587 PIPE_CONTROL_WRITE_TIMESTAMP))); 7588 } 7589 7590 if (GFX_VER < 11 && (flags & PIPE_CONTROL_STALL_AT_SCOREBOARD)) { 7591 /* From the PIPE_CONTROL instruction table, bit 1: 7592 * 7593 * "This bit is ignored if Depth Stall Enable is set. 7594 * Further, the render cache is not flushed even if Write Cache 7595 * Flush Enable bit is set." 7596 * 7597 * We assert that the caller doesn't do this combination, to try and 7598 * prevent mistakes. It shouldn't hurt the GPU, though. 7599 * 7600 * We skip this check on Gfx11+ as the "Stall at Pixel Scoreboard" 7601 * and "Render Target Flush" combo is explicitly required for BTI 7602 * update workarounds. 7603 */ 7604 assert(!(flags & (PIPE_CONTROL_DEPTH_STALL | 7605 PIPE_CONTROL_RENDER_TARGET_FLUSH))); 7606 } 7607 7608 /* PIPE_CONTROL page workarounds ------------------------------------- */ 7609 7610 if (GFX_VER <= 8 && (flags & PIPE_CONTROL_STATE_CACHE_INVALIDATE)) { 7611 /* From the PIPE_CONTROL page itself: 7612 * 7613 * "IVB, HSW, BDW 7614 * Restriction: Pipe_control with CS-stall bit set must be issued 7615 * before a pipe-control command that has the State Cache 7616 * Invalidate bit set." 7617 */ 7618 flags |= PIPE_CONTROL_CS_STALL; 7619 } 7620 7621 if (flags & PIPE_CONTROL_FLUSH_LLC) { 7622 /* From the PIPE_CONTROL instruction table, bit 26 (Flush LLC): 7623 * 7624 * "Project: ALL 7625 * SW must always program Post-Sync Operation to "Write Immediate 7626 * Data" when Flush LLC is set." 7627 * 7628 * For now, we just require the caller to do it. 7629 */ 7630 assert(flags & PIPE_CONTROL_WRITE_IMMEDIATE); 7631 } 7632 7633 /* "Post-Sync Operation" workarounds -------------------------------- */ 7634 7635 /* Project: All / Argument: Global Snapshot Count Reset [19] 7636 * 7637 * "This bit must not be exercised on any product. 7638 * Requires stall bit ([20] of DW1) set." 7639 * 7640 * We don't use this, so we just assert that it isn't used. The 7641 * PIPE_CONTROL instruction page indicates that they intended this 7642 * as a debug feature and don't think it is useful in production, 7643 * but it may actually be usable, should we ever want to. 7644 */ 7645 assert((flags & PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET) == 0); 7646 7647 if (flags & (PIPE_CONTROL_MEDIA_STATE_CLEAR | 7648 PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE)) { 7649 /* Project: All / Arguments: 7650 * 7651 * - Generic Media State Clear [16] 7652 * - Indirect State Pointers Disable [16] 7653 * 7654 * "Requires stall bit ([20] of DW1) set." 7655 * 7656 * Also, the PIPE_CONTROL instruction table, bit 16 (Generic Media 7657 * State Clear) says: 7658 * 7659 * "PIPECONTROL command with “Command Streamer Stall Enable” must be 7660 * programmed prior to programming a PIPECONTROL command with "Media 7661 * State Clear" set in GPGPU mode of operation" 7662 * 7663 * This is a subset of the earlier rule, so there's nothing to do. 7664 */ 7665 flags |= PIPE_CONTROL_CS_STALL; 7666 } 7667 7668 if (flags & PIPE_CONTROL_STORE_DATA_INDEX) { 7669 /* Project: All / Argument: Store Data Index 7670 * 7671 * "Post-Sync Operation ([15:14] of DW1) must be set to something other 7672 * than '0'." 7673 * 7674 * For now, we just assert that the caller does this. We might want to 7675 * automatically add a write to the workaround BO... 7676 */ 7677 assert(non_lri_post_sync_flags != 0); 7678 } 7679 7680 if (flags & PIPE_CONTROL_SYNC_GFDT) { 7681 /* Project: All / Argument: Sync GFDT 7682 * 7683 * "Post-Sync Operation ([15:14] of DW1) must be set to something other 7684 * than '0' or 0x2520[13] must be set." 7685 * 7686 * For now, we just assert that the caller does this. 7687 */ 7688 assert(non_lri_post_sync_flags != 0); 7689 } 7690 7691 if (flags & PIPE_CONTROL_TLB_INVALIDATE) { 7692 /* Project: IVB+ / Argument: TLB inv 7693 * 7694 * "Requires stall bit ([20] of DW1) set." 7695 * 7696 * Also, from the PIPE_CONTROL instruction table: 7697 * 7698 * "Project: SKL+ 7699 * Post Sync Operation or CS stall must be set to ensure a TLB 7700 * invalidation occurs. Otherwise no cycle will occur to the TLB 7701 * cache to invalidate." 7702 * 7703 * This is not a subset of the earlier rule, so there's nothing to do. 7704 */ 7705 flags |= PIPE_CONTROL_CS_STALL; 7706 } 7707 7708 if (GFX_VER == 9 && devinfo->gt == 4) { 7709 /* TODO: The big Skylake GT4 post sync op workaround */ 7710 } 7711 7712 /* "GPGPU specific workarounds" (both post-sync and flush) ------------ */ 7713 7714 if (IS_COMPUTE_PIPELINE(batch)) { 7715 if (GFX_VER >= 9 && (flags & PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE)) { 7716 /* Project: SKL+ / Argument: Tex Invalidate 7717 * "Requires stall bit ([20] of DW) set for all GPGPU Workloads." 7718 */ 7719 flags |= PIPE_CONTROL_CS_STALL; 7720 } 7721 7722 if (GFX_VER == 8 && (post_sync_flags || 7723 (flags & (PIPE_CONTROL_NOTIFY_ENABLE | 7724 PIPE_CONTROL_DEPTH_STALL | 7725 PIPE_CONTROL_RENDER_TARGET_FLUSH | 7726 PIPE_CONTROL_DEPTH_CACHE_FLUSH | 7727 PIPE_CONTROL_DATA_CACHE_FLUSH)))) { 7728 /* Project: BDW / Arguments: 7729 * 7730 * - LRI Post Sync Operation [23] 7731 * - Post Sync Op [15:14] 7732 * - Notify En [8] 7733 * - Depth Stall [13] 7734 * - Render Target Cache Flush [12] 7735 * - Depth Cache Flush [0] 7736 * - DC Flush Enable [5] 7737 * 7738 * "Requires stall bit ([20] of DW) set for all GPGPU and Media 7739 * Workloads." 7740 */ 7741 flags |= PIPE_CONTROL_CS_STALL; 7742 7743 /* Also, from the PIPE_CONTROL instruction table, bit 20: 7744 * 7745 * "Project: BDW 7746 * This bit must be always set when PIPE_CONTROL command is 7747 * programmed by GPGPU and MEDIA workloads, except for the cases 7748 * when only Read Only Cache Invalidation bits are set (State 7749 * Cache Invalidation Enable, Instruction cache Invalidation 7750 * Enable, Texture Cache Invalidation Enable, Constant Cache 7751 * Invalidation Enable). This is to WA FFDOP CG issue, this WA 7752 * need not implemented when FF_DOP_CG is disable via "Fixed 7753 * Function DOP Clock Gate Disable" bit in RC_PSMI_CTRL register." 7754 * 7755 * It sounds like we could avoid CS stalls in some cases, but we 7756 * don't currently bother. This list isn't exactly the list above, 7757 * either... 7758 */ 7759 } 7760 } 7761 7762 /* "Stall" workarounds ---------------------------------------------- 7763 * These have to come after the earlier ones because we may have added 7764 * some additional CS stalls above. 7765 */ 7766 7767 if (GFX_VER < 9 && (flags & PIPE_CONTROL_CS_STALL)) { 7768 /* Project: PRE-SKL, VLV, CHV 7769 * 7770 * "[All Stepping][All SKUs]: 7771 * 7772 * One of the following must also be set: 7773 * 7774 * - Render Target Cache Flush Enable ([12] of DW1) 7775 * - Depth Cache Flush Enable ([0] of DW1) 7776 * - Stall at Pixel Scoreboard ([1] of DW1) 7777 * - Depth Stall ([13] of DW1) 7778 * - Post-Sync Operation ([13] of DW1) 7779 * - DC Flush Enable ([5] of DW1)" 7780 * 7781 * If we don't already have one of those bits set, we choose to add 7782 * "Stall at Pixel Scoreboard". Some of the other bits require a 7783 * CS stall as a workaround (see above), which would send us into 7784 * an infinite recursion of PIPE_CONTROLs. "Stall at Pixel Scoreboard" 7785 * appears to be safe, so we choose that. 7786 */ 7787 const uint32_t wa_bits = PIPE_CONTROL_RENDER_TARGET_FLUSH | 7788 PIPE_CONTROL_DEPTH_CACHE_FLUSH | 7789 PIPE_CONTROL_WRITE_IMMEDIATE | 7790 PIPE_CONTROL_WRITE_DEPTH_COUNT | 7791 PIPE_CONTROL_WRITE_TIMESTAMP | 7792 PIPE_CONTROL_STALL_AT_SCOREBOARD | 7793 PIPE_CONTROL_DEPTH_STALL | 7794 PIPE_CONTROL_DATA_CACHE_FLUSH; 7795 if (!(flags & wa_bits)) 7796 flags |= PIPE_CONTROL_STALL_AT_SCOREBOARD; 7797 } 7798 7799 if (GFX_VER >= 12 && (flags & PIPE_CONTROL_DEPTH_CACHE_FLUSH)) { 7800 /* Wa_1409600907: 7801 * 7802 * "PIPE_CONTROL with Depth Stall Enable bit must be set 7803 * with any PIPE_CONTROL with Depth Flush Enable bit set. 7804 */ 7805 flags |= PIPE_CONTROL_DEPTH_STALL; 7806 } 7807 7808 /* Emit --------------------------------------------------------------- */ 7809 7810 if (INTEL_DEBUG(DEBUG_PIPE_CONTROL)) { 7811 fprintf(stderr, 7812 " PC [%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%"PRIx64"]: %s\n", 7813 (flags & PIPE_CONTROL_FLUSH_ENABLE) ? "PipeCon " : "", 7814 (flags & PIPE_CONTROL_CS_STALL) ? "CS " : "", 7815 (flags & PIPE_CONTROL_STALL_AT_SCOREBOARD) ? "Scoreboard " : "", 7816 (flags & PIPE_CONTROL_VF_CACHE_INVALIDATE) ? "VF " : "", 7817 (flags & PIPE_CONTROL_RENDER_TARGET_FLUSH) ? "RT " : "", 7818 (flags & PIPE_CONTROL_CONST_CACHE_INVALIDATE) ? "Const " : "", 7819 (flags & PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE) ? "TC " : "", 7820 (flags & PIPE_CONTROL_DATA_CACHE_FLUSH) ? "DC " : "", 7821 (flags & PIPE_CONTROL_DEPTH_CACHE_FLUSH) ? "ZFlush " : "", 7822 (flags & PIPE_CONTROL_TILE_CACHE_FLUSH) ? "Tile " : "", 7823 (flags & PIPE_CONTROL_DEPTH_STALL) ? "ZStall " : "", 7824 (flags & PIPE_CONTROL_STATE_CACHE_INVALIDATE) ? "State " : "", 7825 (flags & PIPE_CONTROL_TLB_INVALIDATE) ? "TLB " : "", 7826 (flags & PIPE_CONTROL_INSTRUCTION_INVALIDATE) ? "Inst " : "", 7827 (flags & PIPE_CONTROL_MEDIA_STATE_CLEAR) ? "MediaClear " : "", 7828 (flags & PIPE_CONTROL_NOTIFY_ENABLE) ? "Notify " : "", 7829 (flags & PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET) ? 7830 "SnapRes" : "", 7831 (flags & PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE) ? 7832 "ISPDis" : "", 7833 (flags & PIPE_CONTROL_WRITE_IMMEDIATE) ? "WriteImm " : "", 7834 (flags & PIPE_CONTROL_WRITE_DEPTH_COUNT) ? "WriteZCount " : "", 7835 (flags & PIPE_CONTROL_WRITE_TIMESTAMP) ? "WriteTimestamp " : "", 7836 (flags & PIPE_CONTROL_FLUSH_HDC) ? "HDC " : "", 7837 imm, reason); 7838 } 7839 7840 batch_mark_sync_for_pipe_control(batch, flags); 7841 iris_batch_sync_region_start(batch); 7842 7843 iris_emit_cmd(batch, GENX(PIPE_CONTROL), pc) { 7844#if GFX_VER >= 12 7845 pc.TileCacheFlushEnable = flags & PIPE_CONTROL_TILE_CACHE_FLUSH; 7846#endif 7847#if GFX_VER >= 11 7848 pc.HDCPipelineFlushEnable = flags & PIPE_CONTROL_FLUSH_HDC; 7849#endif 7850 pc.LRIPostSyncOperation = NoLRIOperation; 7851 pc.PipeControlFlushEnable = flags & PIPE_CONTROL_FLUSH_ENABLE; 7852 pc.DCFlushEnable = flags & PIPE_CONTROL_DATA_CACHE_FLUSH; 7853 pc.StoreDataIndex = 0; 7854 pc.CommandStreamerStallEnable = flags & PIPE_CONTROL_CS_STALL; 7855 pc.GlobalSnapshotCountReset = 7856 flags & PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET; 7857 pc.TLBInvalidate = flags & PIPE_CONTROL_TLB_INVALIDATE; 7858 pc.GenericMediaStateClear = flags & PIPE_CONTROL_MEDIA_STATE_CLEAR; 7859 pc.StallAtPixelScoreboard = flags & PIPE_CONTROL_STALL_AT_SCOREBOARD; 7860 pc.RenderTargetCacheFlushEnable = 7861 flags & PIPE_CONTROL_RENDER_TARGET_FLUSH; 7862 pc.DepthCacheFlushEnable = flags & PIPE_CONTROL_DEPTH_CACHE_FLUSH; 7863 pc.StateCacheInvalidationEnable = 7864 flags & PIPE_CONTROL_STATE_CACHE_INVALIDATE; 7865#if GFX_VER >= 12 7866 /* Invalidates the L3 cache part in which index & vertex data is loaded 7867 * when VERTEX_BUFFER_STATE::L3BypassDisable is set. 7868 */ 7869 pc.L3ReadOnlyCacheInvalidationEnable = 7870 flags & PIPE_CONTROL_VF_CACHE_INVALIDATE; 7871#endif 7872 pc.VFCacheInvalidationEnable = flags & PIPE_CONTROL_VF_CACHE_INVALIDATE; 7873 pc.ConstantCacheInvalidationEnable = 7874 flags & PIPE_CONTROL_CONST_CACHE_INVALIDATE; 7875 pc.PostSyncOperation = flags_to_post_sync_op(flags); 7876 pc.DepthStallEnable = flags & PIPE_CONTROL_DEPTH_STALL; 7877 pc.InstructionCacheInvalidateEnable = 7878 flags & PIPE_CONTROL_INSTRUCTION_INVALIDATE; 7879 pc.NotifyEnable = flags & PIPE_CONTROL_NOTIFY_ENABLE; 7880 pc.IndirectStatePointersDisable = 7881 flags & PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE; 7882 pc.TextureCacheInvalidationEnable = 7883 flags & PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE; 7884 pc.Address = rw_bo(bo, offset, IRIS_DOMAIN_OTHER_WRITE); 7885 pc.ImmediateData = imm; 7886 } 7887 7888 iris_batch_sync_region_end(batch); 7889} 7890 7891#if GFX_VER == 9 7892/** 7893 * Preemption on Gfx9 has to be enabled or disabled in various cases. 7894 * 7895 * See these workarounds for preemption: 7896 * - WaDisableMidObjectPreemptionForGSLineStripAdj 7897 * - WaDisableMidObjectPreemptionForTrifanOrPolygon 7898 * - WaDisableMidObjectPreemptionForLineLoop 7899 * - WA#0798 7900 * 7901 * We don't put this in the vtable because it's only used on Gfx9. 7902 */ 7903void 7904gfx9_toggle_preemption(struct iris_context *ice, 7905 struct iris_batch *batch, 7906 const struct pipe_draw_info *draw) 7907{ 7908 struct iris_genx_state *genx = ice->state.genx; 7909 bool object_preemption = true; 7910 7911 /* WaDisableMidObjectPreemptionForGSLineStripAdj 7912 * 7913 * "WA: Disable mid-draw preemption when draw-call is a linestrip_adj 7914 * and GS is enabled." 7915 */ 7916 if (draw->mode == PIPE_PRIM_LINE_STRIP_ADJACENCY && 7917 ice->shaders.prog[MESA_SHADER_GEOMETRY]) 7918 object_preemption = false; 7919 7920 /* WaDisableMidObjectPreemptionForTrifanOrPolygon 7921 * 7922 * "TriFan miscompare in Execlist Preemption test. Cut index that is 7923 * on a previous context. End the previous, the resume another context 7924 * with a tri-fan or polygon, and the vertex count is corrupted. If we 7925 * prempt again we will cause corruption. 7926 * 7927 * WA: Disable mid-draw preemption when draw-call has a tri-fan." 7928 */ 7929 if (draw->mode == PIPE_PRIM_TRIANGLE_FAN) 7930 object_preemption = false; 7931 7932 /* WaDisableMidObjectPreemptionForLineLoop 7933 * 7934 * "VF Stats Counters Missing a vertex when preemption enabled. 7935 * 7936 * WA: Disable mid-draw preemption when the draw uses a lineloop 7937 * topology." 7938 */ 7939 if (draw->mode == PIPE_PRIM_LINE_LOOP) 7940 object_preemption = false; 7941 7942 /* WA#0798 7943 * 7944 * "VF is corrupting GAFS data when preempted on an instance boundary 7945 * and replayed with instancing enabled. 7946 * 7947 * WA: Disable preemption when using instanceing." 7948 */ 7949 if (draw->instance_count > 1) 7950 object_preemption = false; 7951 7952 if (genx->object_preemption != object_preemption) { 7953 iris_enable_obj_preemption(batch, object_preemption); 7954 genx->object_preemption = object_preemption; 7955 } 7956} 7957#endif 7958 7959static void 7960iris_lost_genx_state(struct iris_context *ice, struct iris_batch *batch) 7961{ 7962 struct iris_genx_state *genx = ice->state.genx; 7963 7964#if GFX_VERx10 == 120 7965 genx->depth_reg_mode = IRIS_DEPTH_REG_MODE_UNKNOWN; 7966#endif 7967 7968 memset(genx->last_index_buffer, 0, sizeof(genx->last_index_buffer)); 7969} 7970 7971static void 7972iris_emit_mi_report_perf_count(struct iris_batch *batch, 7973 struct iris_bo *bo, 7974 uint32_t offset_in_bytes, 7975 uint32_t report_id) 7976{ 7977 iris_batch_sync_region_start(batch); 7978 iris_emit_cmd(batch, GENX(MI_REPORT_PERF_COUNT), mi_rpc) { 7979 mi_rpc.MemoryAddress = rw_bo(bo, offset_in_bytes, 7980 IRIS_DOMAIN_OTHER_WRITE); 7981 mi_rpc.ReportID = report_id; 7982 } 7983 iris_batch_sync_region_end(batch); 7984} 7985 7986/** 7987 * Update the pixel hashing modes that determine the balancing of PS threads 7988 * across subslices and slices. 7989 * 7990 * \param width Width bound of the rendering area (already scaled down if \p 7991 * scale is greater than 1). 7992 * \param height Height bound of the rendering area (already scaled down if \p 7993 * scale is greater than 1). 7994 * \param scale The number of framebuffer samples that could potentially be 7995 * affected by an individual channel of the PS thread. This is 7996 * typically one for single-sampled rendering, but for operations 7997 * like CCS resolves and fast clears a single PS invocation may 7998 * update a huge number of pixels, in which case a finer 7999 * balancing is desirable in order to maximally utilize the 8000 * bandwidth available. UINT_MAX can be used as shorthand for 8001 * "finest hashing mode available". 8002 */ 8003void 8004genX(emit_hashing_mode)(struct iris_context *ice, struct iris_batch *batch, 8005 unsigned width, unsigned height, unsigned scale) 8006{ 8007#if GFX_VER == 9 8008 const struct intel_device_info *devinfo = &batch->screen->devinfo; 8009 const unsigned slice_hashing[] = { 8010 /* Because all Gfx9 platforms with more than one slice require 8011 * three-way subslice hashing, a single "normal" 16x16 slice hashing 8012 * block is guaranteed to suffer from substantial imbalance, with one 8013 * subslice receiving twice as much work as the other two in the 8014 * slice. 8015 * 8016 * The performance impact of that would be particularly severe when 8017 * three-way hashing is also in use for slice balancing (which is the 8018 * case for all Gfx9 GT4 platforms), because one of the slices 8019 * receives one every three 16x16 blocks in either direction, which 8020 * is roughly the periodicity of the underlying subslice imbalance 8021 * pattern ("roughly" because in reality the hardware's 8022 * implementation of three-way hashing doesn't do exact modulo 3 8023 * arithmetic, which somewhat decreases the magnitude of this effect 8024 * in practice). This leads to a systematic subslice imbalance 8025 * within that slice regardless of the size of the primitive. The 8026 * 32x32 hashing mode guarantees that the subslice imbalance within a 8027 * single slice hashing block is minimal, largely eliminating this 8028 * effect. 8029 */ 8030 _32x32, 8031 /* Finest slice hashing mode available. */ 8032 NORMAL 8033 }; 8034 const unsigned subslice_hashing[] = { 8035 /* 16x16 would provide a slight cache locality benefit especially 8036 * visible in the sampler L1 cache efficiency of low-bandwidth 8037 * non-LLC platforms, but it comes at the cost of greater subslice 8038 * imbalance for primitives of dimensions approximately intermediate 8039 * between 16x4 and 16x16. 8040 */ 8041 _16x4, 8042 /* Finest subslice hashing mode available. */ 8043 _8x4 8044 }; 8045 /* Dimensions of the smallest hashing block of a given hashing mode. If 8046 * the rendering area is smaller than this there can't possibly be any 8047 * benefit from switching to this mode, so we optimize out the 8048 * transition. 8049 */ 8050 const unsigned min_size[][2] = { 8051 { 16, 4 }, 8052 { 8, 4 } 8053 }; 8054 const unsigned idx = scale > 1; 8055 8056 if (width > min_size[idx][0] || height > min_size[idx][1]) { 8057 iris_emit_raw_pipe_control(batch, 8058 "workaround: CS stall before GT_MODE LRI", 8059 PIPE_CONTROL_STALL_AT_SCOREBOARD | 8060 PIPE_CONTROL_CS_STALL, 8061 NULL, 0, 0); 8062 8063 iris_emit_reg(batch, GENX(GT_MODE), reg) { 8064 reg.SliceHashing = (devinfo->num_slices > 1 ? slice_hashing[idx] : 0); 8065 reg.SliceHashingMask = (devinfo->num_slices > 1 ? -1 : 0); 8066 reg.SubsliceHashing = subslice_hashing[idx]; 8067 reg.SubsliceHashingMask = -1; 8068 }; 8069 8070 ice->state.current_hash_scale = scale; 8071 } 8072#endif 8073} 8074 8075static void 8076iris_set_frontend_noop(struct pipe_context *ctx, bool enable) 8077{ 8078 struct iris_context *ice = (struct iris_context *) ctx; 8079 8080 if (iris_batch_prepare_noop(&ice->batches[IRIS_BATCH_RENDER], enable)) { 8081 ice->state.dirty |= IRIS_ALL_DIRTY_FOR_RENDER; 8082 ice->state.stage_dirty |= IRIS_ALL_STAGE_DIRTY_FOR_RENDER; 8083 } 8084 8085 if (iris_batch_prepare_noop(&ice->batches[IRIS_BATCH_COMPUTE], enable)) { 8086 ice->state.dirty |= IRIS_ALL_DIRTY_FOR_COMPUTE; 8087 ice->state.stage_dirty |= IRIS_ALL_STAGE_DIRTY_FOR_COMPUTE; 8088 } 8089} 8090 8091void 8092genX(init_screen_state)(struct iris_screen *screen) 8093{ 8094 assert(screen->devinfo.verx10 == GFX_VERx10); 8095 screen->vtbl.destroy_state = iris_destroy_state; 8096 screen->vtbl.init_render_context = iris_init_render_context; 8097 screen->vtbl.init_compute_context = iris_init_compute_context; 8098 screen->vtbl.upload_render_state = iris_upload_render_state; 8099 screen->vtbl.update_surface_base_address = iris_update_surface_base_address; 8100 screen->vtbl.upload_compute_state = iris_upload_compute_state; 8101 screen->vtbl.emit_raw_pipe_control = iris_emit_raw_pipe_control; 8102 screen->vtbl.emit_mi_report_perf_count = iris_emit_mi_report_perf_count; 8103 screen->vtbl.rebind_buffer = iris_rebind_buffer; 8104 screen->vtbl.load_register_reg32 = iris_load_register_reg32; 8105 screen->vtbl.load_register_reg64 = iris_load_register_reg64; 8106 screen->vtbl.load_register_imm32 = iris_load_register_imm32; 8107 screen->vtbl.load_register_imm64 = iris_load_register_imm64; 8108 screen->vtbl.load_register_mem32 = iris_load_register_mem32; 8109 screen->vtbl.load_register_mem64 = iris_load_register_mem64; 8110 screen->vtbl.store_register_mem32 = iris_store_register_mem32; 8111 screen->vtbl.store_register_mem64 = iris_store_register_mem64; 8112 screen->vtbl.store_data_imm32 = iris_store_data_imm32; 8113 screen->vtbl.store_data_imm64 = iris_store_data_imm64; 8114 screen->vtbl.copy_mem_mem = iris_copy_mem_mem; 8115 screen->vtbl.derived_program_state_size = iris_derived_program_state_size; 8116 screen->vtbl.store_derived_program_state = iris_store_derived_program_state; 8117 screen->vtbl.create_so_decl_list = iris_create_so_decl_list; 8118 screen->vtbl.populate_vs_key = iris_populate_vs_key; 8119 screen->vtbl.populate_tcs_key = iris_populate_tcs_key; 8120 screen->vtbl.populate_tes_key = iris_populate_tes_key; 8121 screen->vtbl.populate_gs_key = iris_populate_gs_key; 8122 screen->vtbl.populate_fs_key = iris_populate_fs_key; 8123 screen->vtbl.populate_cs_key = iris_populate_cs_key; 8124 screen->vtbl.lost_genx_state = iris_lost_genx_state; 8125} 8126 8127void 8128genX(init_state)(struct iris_context *ice) 8129{ 8130 struct pipe_context *ctx = &ice->ctx; 8131 struct iris_screen *screen = (struct iris_screen *)ctx->screen; 8132 8133 ctx->create_blend_state = iris_create_blend_state; 8134 ctx->create_depth_stencil_alpha_state = iris_create_zsa_state; 8135 ctx->create_rasterizer_state = iris_create_rasterizer_state; 8136 ctx->create_sampler_state = iris_create_sampler_state; 8137 ctx->create_sampler_view = iris_create_sampler_view; 8138 ctx->create_surface = iris_create_surface; 8139 ctx->create_vertex_elements_state = iris_create_vertex_elements; 8140 ctx->bind_blend_state = iris_bind_blend_state; 8141 ctx->bind_depth_stencil_alpha_state = iris_bind_zsa_state; 8142 ctx->bind_sampler_states = iris_bind_sampler_states; 8143 ctx->bind_rasterizer_state = iris_bind_rasterizer_state; 8144 ctx->bind_vertex_elements_state = iris_bind_vertex_elements_state; 8145 ctx->delete_blend_state = iris_delete_state; 8146 ctx->delete_depth_stencil_alpha_state = iris_delete_state; 8147 ctx->delete_rasterizer_state = iris_delete_state; 8148 ctx->delete_sampler_state = iris_delete_state; 8149 ctx->delete_vertex_elements_state = iris_delete_state; 8150 ctx->set_blend_color = iris_set_blend_color; 8151 ctx->set_clip_state = iris_set_clip_state; 8152 ctx->set_constant_buffer = iris_set_constant_buffer; 8153 ctx->set_shader_buffers = iris_set_shader_buffers; 8154 ctx->set_shader_images = iris_set_shader_images; 8155 ctx->set_sampler_views = iris_set_sampler_views; 8156 ctx->set_compute_resources = iris_set_compute_resources; 8157 ctx->set_global_binding = iris_set_global_binding; 8158 ctx->set_tess_state = iris_set_tess_state; 8159 ctx->set_patch_vertices = iris_set_patch_vertices; 8160 ctx->set_framebuffer_state = iris_set_framebuffer_state; 8161 ctx->set_polygon_stipple = iris_set_polygon_stipple; 8162 ctx->set_sample_mask = iris_set_sample_mask; 8163 ctx->set_scissor_states = iris_set_scissor_states; 8164 ctx->set_stencil_ref = iris_set_stencil_ref; 8165 ctx->set_vertex_buffers = iris_set_vertex_buffers; 8166 ctx->set_viewport_states = iris_set_viewport_states; 8167 ctx->sampler_view_destroy = iris_sampler_view_destroy; 8168 ctx->surface_destroy = iris_surface_destroy; 8169 ctx->draw_vbo = iris_draw_vbo; 8170 ctx->launch_grid = iris_launch_grid; 8171 ctx->create_stream_output_target = iris_create_stream_output_target; 8172 ctx->stream_output_target_destroy = iris_stream_output_target_destroy; 8173 ctx->set_stream_output_targets = iris_set_stream_output_targets; 8174 ctx->set_frontend_noop = iris_set_frontend_noop; 8175 8176 ice->state.dirty = ~0ull; 8177 ice->state.stage_dirty = ~0ull; 8178 8179 ice->state.statistics_counters_enabled = true; 8180 8181 ice->state.sample_mask = 0xffff; 8182 ice->state.num_viewports = 1; 8183 ice->state.prim_mode = PIPE_PRIM_MAX; 8184 ice->state.genx = calloc(1, sizeof(struct iris_genx_state)); 8185 ice->draw.derived_params.drawid = -1; 8186 8187 /* Make a 1x1x1 null surface for unbound textures */ 8188 void *null_surf_map = 8189 upload_state(ice->state.surface_uploader, &ice->state.unbound_tex, 8190 4 * GENX(RENDER_SURFACE_STATE_length), 64); 8191 isl_null_fill_state(&screen->isl_dev, null_surf_map, 8192 .size = isl_extent3d(1, 1, 1)); 8193 ice->state.unbound_tex.offset += 8194 iris_bo_offset_from_base_address(iris_resource_bo(ice->state.unbound_tex.res)); 8195 8196 /* Default all scissor rectangles to be empty regions. */ 8197 for (int i = 0; i < IRIS_MAX_VIEWPORTS; i++) { 8198 ice->state.scissors[i] = (struct pipe_scissor_state) { 8199 .minx = 1, .maxx = 0, .miny = 1, .maxy = 0, 8200 }; 8201 } 8202} 8203