1/**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "util/u_framebuffer.h"
29#include "util/u_math.h"
30#include "util/u_memory.h"
31#include "util/u_inlines.h"
32#include "util/simple_list.h"
33#include "util/format/u_format.h"
34#include "lp_scene.h"
35#include "lp_fence.h"
36#include "lp_debug.h"
37#include "lp_context.h"
38#include "lp_state_fs.h"
39
40
41#define RESOURCE_REF_SZ 32
42
43/** List of resource references */
44struct resource_ref {
45   struct pipe_resource *resource[RESOURCE_REF_SZ];
46   int count;
47   struct resource_ref *next;
48};
49
50#define SHADER_REF_SZ 32
51/** List of shader variant references */
52struct shader_ref {
53   struct lp_fragment_shader_variant *variant[SHADER_REF_SZ];
54   int count;
55   struct shader_ref *next;
56};
57
58
59/**
60 * Create a new scene object.
61 * \param queue  the queue to put newly rendered/emptied scenes into
62 */
63struct lp_scene *
64lp_scene_create( struct pipe_context *pipe )
65{
66   struct lp_scene *scene = CALLOC_STRUCT(lp_scene);
67   if (!scene)
68      return NULL;
69
70   scene->pipe = pipe;
71   scene->data.head = &scene->data.first;
72
73   (void) mtx_init(&scene->mutex, mtx_plain);
74
75#ifdef DEBUG
76   /* Do some scene limit sanity checks here */
77   {
78      size_t maxBins = TILES_X * TILES_Y;
79      size_t maxCommandBytes = sizeof(struct cmd_block) * maxBins;
80      size_t maxCommandPlusData = maxCommandBytes + DATA_BLOCK_SIZE;
81      /* We'll need at least one command block per bin.  Make sure that's
82       * less than the max allowed scene size.
83       */
84      assert(maxCommandBytes < LP_SCENE_MAX_SIZE);
85      /* We'll also need space for at least one other data block */
86      assert(maxCommandPlusData <= LP_SCENE_MAX_SIZE);
87   }
88#endif
89
90   return scene;
91}
92
93
94/**
95 * Free all data associated with the given scene, and the scene itself.
96 */
97void
98lp_scene_destroy(struct lp_scene *scene)
99{
100   lp_fence_reference(&scene->fence, NULL);
101   mtx_destroy(&scene->mutex);
102   assert(scene->data.head == &scene->data.first);
103   FREE(scene);
104}
105
106
107/**
108 * Check if the scene's bins are all empty.
109 * For debugging purposes.
110 */
111boolean
112lp_scene_is_empty(struct lp_scene *scene )
113{
114   unsigned x, y;
115
116   for (y = 0; y < scene->tiles_y; y++) {
117      for (x = 0; x < scene->tiles_x; x++) {
118         const struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
119         if (bin->head) {
120            return FALSE;
121         }
122      }
123   }
124   return TRUE;
125}
126
127
128/* Returns true if there has ever been a failed allocation attempt in
129 * this scene.  Used in triangle/rectangle emit to avoid having to
130 * check success at each bin.
131 */
132boolean
133lp_scene_is_oom(struct lp_scene *scene)
134{
135   return scene->alloc_failed;
136}
137
138
139/* Remove all commands from a bin.  Tries to reuse some of the memory
140 * allocated to the bin, however.
141 */
142void
143lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y)
144{
145   struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
146
147   bin->last_state = NULL;
148   bin->head = bin->tail;
149   if (bin->tail) {
150      bin->tail->next = NULL;
151      bin->tail->count = 0;
152   }
153}
154
155static void
156init_scene_texture(struct lp_scene_surface *ssurf, struct pipe_surface *psurf)
157{
158   if (!psurf) {
159      ssurf->stride = 0;
160      ssurf->layer_stride = 0;
161      ssurf->sample_stride = 0;
162      ssurf->nr_samples = 0;
163      ssurf->map = NULL;
164      return;
165   }
166
167   if (llvmpipe_resource_is_texture(psurf->texture)) {
168      ssurf->stride = llvmpipe_resource_stride(psurf->texture,
169                                               psurf->u.tex.level);
170      ssurf->layer_stride = llvmpipe_layer_stride(psurf->texture,
171                                                           psurf->u.tex.level);
172      ssurf->sample_stride = llvmpipe_sample_stride(psurf->texture);
173
174      ssurf->map = llvmpipe_resource_map(psurf->texture,
175                                         psurf->u.tex.level,
176                                         psurf->u.tex.first_layer,
177                                         LP_TEX_USAGE_READ_WRITE);
178      ssurf->format_bytes = util_format_get_blocksize(psurf->format);
179      ssurf->nr_samples = util_res_sample_count(psurf->texture);
180   }
181   else {
182      struct llvmpipe_resource *lpr = llvmpipe_resource(psurf->texture);
183      unsigned pixstride = util_format_get_blocksize(psurf->format);
184      ssurf->stride = psurf->texture->width0;
185      ssurf->layer_stride = 0;
186      ssurf->sample_stride = 0;
187      ssurf->nr_samples = 1;
188      ssurf->map = lpr->data;
189      ssurf->map += psurf->u.buf.first_element * pixstride;
190      ssurf->format_bytes = util_format_get_blocksize(psurf->format);
191   }
192}
193
194void
195lp_scene_begin_rasterization(struct lp_scene *scene)
196{
197   const struct pipe_framebuffer_state *fb = &scene->fb;
198   int i;
199
200   //LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
201
202   for (i = 0; i < scene->fb.nr_cbufs; i++) {
203      struct pipe_surface *cbuf = scene->fb.cbufs[i];
204      init_scene_texture(&scene->cbufs[i], cbuf);
205   }
206
207   if (fb->zsbuf) {
208      struct pipe_surface *zsbuf = scene->fb.zsbuf;
209      init_scene_texture(&scene->zsbuf, zsbuf);
210   }
211}
212
213
214
215
216/**
217 * Free all the temporary data in a scene.
218 */
219void
220lp_scene_end_rasterization(struct lp_scene *scene )
221{
222   int i;
223
224   /* Unmap color buffers */
225   for (i = 0; i < scene->fb.nr_cbufs; i++) {
226      if (scene->cbufs[i].map) {
227         struct pipe_surface *cbuf = scene->fb.cbufs[i];
228         if (llvmpipe_resource_is_texture(cbuf->texture)) {
229            llvmpipe_resource_unmap(cbuf->texture,
230                                    cbuf->u.tex.level,
231                                    cbuf->u.tex.first_layer);
232         }
233         scene->cbufs[i].map = NULL;
234      }
235   }
236
237   /* Unmap z/stencil buffer */
238   if (scene->zsbuf.map) {
239      struct pipe_surface *zsbuf = scene->fb.zsbuf;
240      llvmpipe_resource_unmap(zsbuf->texture,
241                              zsbuf->u.tex.level,
242                              zsbuf->u.tex.first_layer);
243      scene->zsbuf.map = NULL;
244   }
245
246   /* Reset all command lists:
247    */
248   memset(scene->tile, 0, sizeof scene->tile);
249
250   /* Decrement texture ref counts
251    */
252   {
253      struct resource_ref *ref;
254      int i, j = 0;
255
256      for (ref = scene->resources; ref; ref = ref->next) {
257         for (i = 0; i < ref->count; i++) {
258            if (LP_DEBUG & DEBUG_SETUP)
259               debug_printf("resource %d: %p %dx%d sz %d\n",
260                            j,
261                            (void *) ref->resource[i],
262                            ref->resource[i]->width0,
263                            ref->resource[i]->height0,
264                            llvmpipe_resource_size(ref->resource[i]));
265            j++;
266            llvmpipe_resource_unmap(ref->resource[i], 0, 0);
267            pipe_resource_reference(&ref->resource[i], NULL);
268         }
269      }
270
271      if (LP_DEBUG & DEBUG_SETUP)
272         debug_printf("scene %d resources, sz %d\n",
273                      j, scene->resource_reference_size);
274   }
275
276   /* Decrement shader variant ref counts
277    */
278   {
279      struct shader_ref *ref;
280      int i, j = 0;
281
282      for (ref = scene->frag_shaders; ref; ref = ref->next) {
283         for (i = 0; i < ref->count; i++) {
284            if (LP_DEBUG & DEBUG_SETUP)
285               debug_printf("shader %d: %p\n", j, (void *) ref->variant[i]);
286            j++;
287            lp_fs_variant_reference(llvmpipe_context(scene->pipe), &ref->variant[i], NULL);
288         }
289      }
290   }
291
292   /* Free all scene data blocks:
293    */
294   {
295      struct data_block_list *list = &scene->data;
296      struct data_block *block, *tmp;
297
298      for (block = list->head; block; block = tmp) {
299         tmp = block->next;
300         if (block != &list->first)
301            FREE(block);
302      }
303
304      list->head = &list->first;
305      list->head->next = NULL;
306   }
307
308   lp_fence_reference(&scene->fence, NULL);
309
310   scene->resources = NULL;
311   scene->frag_shaders = NULL;
312   scene->scene_size = 0;
313   scene->resource_reference_size = 0;
314
315   scene->alloc_failed = FALSE;
316
317   util_unreference_framebuffer_state( &scene->fb );
318}
319
320
321
322
323
324
325struct cmd_block *
326lp_scene_new_cmd_block( struct lp_scene *scene,
327                        struct cmd_bin *bin )
328{
329   struct cmd_block *block = lp_scene_alloc(scene, sizeof(struct cmd_block));
330   if (block) {
331      if (bin->tail) {
332         bin->tail->next = block;
333         bin->tail = block;
334      }
335      else {
336         bin->head = block;
337         bin->tail = block;
338      }
339      //memset(block, 0, sizeof *block);
340      block->next = NULL;
341      block->count = 0;
342   }
343   return block;
344}
345
346
347struct data_block *
348lp_scene_new_data_block( struct lp_scene *scene )
349{
350   if (scene->scene_size + DATA_BLOCK_SIZE > LP_SCENE_MAX_SIZE) {
351      if (0) debug_printf("%s: failed\n", __FUNCTION__);
352      scene->alloc_failed = TRUE;
353      return NULL;
354   }
355   else {
356      struct data_block *block = MALLOC_STRUCT(data_block);
357      if (!block)
358         return NULL;
359
360      scene->scene_size += sizeof *block;
361
362      block->used = 0;
363      block->next = scene->data.head;
364      scene->data.head = block;
365
366      return block;
367   }
368}
369
370
371/**
372 * Return number of bytes used for all bin data within a scene.
373 * This does not include resources (textures) referenced by the scene.
374 */
375static unsigned
376lp_scene_data_size( const struct lp_scene *scene )
377{
378   unsigned size = 0;
379   const struct data_block *block;
380   for (block = scene->data.head; block; block = block->next) {
381      size += block->used;
382   }
383   return size;
384}
385
386
387
388/**
389 * Add a reference to a resource by the scene.
390 */
391boolean
392lp_scene_add_resource_reference(struct lp_scene *scene,
393                                struct pipe_resource *resource,
394                                boolean initializing_scene)
395{
396   struct resource_ref *ref, **last = &scene->resources;
397   int i;
398
399   /* Look at existing resource blocks:
400    */
401   for (ref = scene->resources; ref; ref = ref->next) {
402      last = &ref->next;
403
404      /* Search for this resource:
405       */
406      for (i = 0; i < ref->count; i++)
407         if (ref->resource[i] == resource)
408            return TRUE;
409
410      if (ref->count < RESOURCE_REF_SZ) {
411         /* If the block is half-empty, then append the reference here.
412          */
413         break;
414      }
415   }
416
417   /* Create a new block if no half-empty block was found.
418    */
419   if (!ref) {
420      assert(*last == NULL);
421      *last = lp_scene_alloc(scene, sizeof *ref);
422      if (*last == NULL)
423          return FALSE;
424
425      ref = *last;
426      memset(ref, 0, sizeof *ref);
427   }
428
429   /* Map resource again to increment the map count. We likely use the
430    * already-mapped pointer in a texture of the jit context, and that pointer
431    * needs to stay mapped during rasterization. This map is unmap'ed when
432    * finalizing scene rasterization. */
433   llvmpipe_resource_map(resource, 0, 0, LP_TEX_USAGE_READ);
434
435   /* Append the reference to the reference block.
436    */
437   pipe_resource_reference(&ref->resource[ref->count++], resource);
438   scene->resource_reference_size += llvmpipe_resource_size(resource);
439
440   /* Heuristic to advise scene flushes.  This isn't helpful in the
441    * initial setup of the scene, but after that point flush on the
442    * next resource added which exceeds 64MB in referenced texture
443    * data.
444    */
445   if (!initializing_scene &&
446       scene->resource_reference_size >= LP_SCENE_MAX_RESOURCE_SIZE)
447      return FALSE;
448
449   return TRUE;
450}
451
452
453/**
454 * Add a reference to a fragment shader variant
455 */
456boolean
457lp_scene_add_frag_shader_reference(struct lp_scene *scene,
458                                   struct lp_fragment_shader_variant *variant)
459{
460   struct shader_ref *ref, **last = &scene->frag_shaders;
461   int i;
462
463   /* Look at existing resource blocks:
464    */
465   for (ref = scene->frag_shaders; ref; ref = ref->next) {
466      last = &ref->next;
467
468      /* Search for this resource:
469       */
470      for (i = 0; i < ref->count; i++)
471         if (ref->variant[i] == variant)
472            return TRUE;
473
474      if (ref->count < SHADER_REF_SZ) {
475         /* If the block is half-empty, then append the reference here.
476          */
477         break;
478      }
479   }
480
481   /* Create a new block if no half-empty block was found.
482    */
483   if (!ref) {
484      assert(*last == NULL);
485      *last = lp_scene_alloc(scene, sizeof *ref);
486      if (*last == NULL)
487          return FALSE;
488
489      ref = *last;
490      memset(ref, 0, sizeof *ref);
491   }
492
493   /* Append the reference to the reference block.
494    */
495   lp_fs_variant_reference(llvmpipe_context(scene->pipe), &ref->variant[ref->count++], variant);
496
497   return TRUE;
498}
499
500/**
501 * Does this scene have a reference to the given resource?
502 */
503boolean
504lp_scene_is_resource_referenced(const struct lp_scene *scene,
505                                const struct pipe_resource *resource)
506{
507   const struct resource_ref *ref;
508   int i;
509
510   for (ref = scene->resources; ref; ref = ref->next) {
511      for (i = 0; i < ref->count; i++)
512         if (ref->resource[i] == resource)
513            return TRUE;
514   }
515
516   return FALSE;
517}
518
519
520
521
522/** advance curr_x,y to the next bin */
523static boolean
524next_bin(struct lp_scene *scene)
525{
526   scene->curr_x++;
527   if (scene->curr_x >= scene->tiles_x) {
528      scene->curr_x = 0;
529      scene->curr_y++;
530   }
531   if (scene->curr_y >= scene->tiles_y) {
532      /* no more bins */
533      return FALSE;
534   }
535   return TRUE;
536}
537
538
539void
540lp_scene_bin_iter_begin( struct lp_scene *scene )
541{
542   scene->curr_x = scene->curr_y = -1;
543}
544
545
546/**
547 * Return pointer to next bin to be rendered.
548 * The lp_scene::curr_x and ::curr_y fields will be advanced.
549 * Multiple rendering threads will call this function to get a chunk
550 * of work (a bin) to work on.
551 */
552struct cmd_bin *
553lp_scene_bin_iter_next( struct lp_scene *scene , int *x, int *y)
554{
555   struct cmd_bin *bin = NULL;
556
557   mtx_lock(&scene->mutex);
558
559   if (scene->curr_x < 0) {
560      /* first bin */
561      scene->curr_x = 0;
562      scene->curr_y = 0;
563   }
564   else if (!next_bin(scene)) {
565      /* no more bins left */
566      goto end;
567   }
568
569   bin = lp_scene_get_bin(scene, scene->curr_x, scene->curr_y);
570   *x = scene->curr_x;
571   *y = scene->curr_y;
572
573end:
574   /*printf("return bin %p at %d, %d\n", (void *) bin, *bin_x, *bin_y);*/
575   mtx_unlock(&scene->mutex);
576   return bin;
577}
578
579
580void lp_scene_begin_binning(struct lp_scene *scene,
581                            struct pipe_framebuffer_state *fb)
582{
583   int i;
584   unsigned max_layer = ~0;
585
586   assert(lp_scene_is_empty(scene));
587
588   util_copy_framebuffer_state(&scene->fb, fb);
589
590   scene->tiles_x = align(fb->width, TILE_SIZE) / TILE_SIZE;
591   scene->tiles_y = align(fb->height, TILE_SIZE) / TILE_SIZE;
592   assert(scene->tiles_x <= TILES_X);
593   assert(scene->tiles_y <= TILES_Y);
594
595   /*
596    * Determine how many layers the fb has (used for clamping layer value).
597    * OpenGL (but not d3d10) permits different amount of layers per rt, however
598    * results are undefined if layer exceeds the amount of layers of ANY
599    * attachment hence don't need separate per cbuf and zsbuf max.
600    */
601   for (i = 0; i < scene->fb.nr_cbufs; i++) {
602      struct pipe_surface *cbuf = scene->fb.cbufs[i];
603      if (cbuf) {
604         if (llvmpipe_resource_is_texture(cbuf->texture)) {
605            max_layer = MIN2(max_layer,
606                             cbuf->u.tex.last_layer - cbuf->u.tex.first_layer);
607         }
608         else {
609            max_layer = 0;
610         }
611      }
612   }
613   if (fb->zsbuf) {
614      struct pipe_surface *zsbuf = scene->fb.zsbuf;
615      max_layer = MIN2(max_layer, zsbuf->u.tex.last_layer - zsbuf->u.tex.first_layer);
616   }
617   scene->fb_max_layer = max_layer;
618   scene->fb_max_samples = util_framebuffer_get_num_samples(fb);
619   if (scene->fb_max_samples == 4) {
620      for (unsigned i = 0; i < 4; i++) {
621         scene->fixed_sample_pos[i][0] = util_iround(lp_sample_pos_4x[i][0] * FIXED_ONE);
622         scene->fixed_sample_pos[i][1] = util_iround(lp_sample_pos_4x[i][1] * FIXED_ONE);
623      }
624   }
625}
626
627
628void lp_scene_end_binning( struct lp_scene *scene )
629{
630   if (LP_DEBUG & DEBUG_SCENE) {
631      debug_printf("rasterize scene:\n");
632      debug_printf("  scene_size: %u\n",
633                   scene->scene_size);
634      debug_printf("  data size: %u\n",
635                   lp_scene_data_size(scene));
636
637      if (0)
638         lp_debug_bins( scene );
639   }
640}
641