lp_setup.c revision 3464ebd5
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * Tiling engine.
30 *
31 * Builds per-tile display lists and executes them on calls to
32 * lp_setup_flush().
33 */
34
35#include <limits.h>
36
37#include "pipe/p_defines.h"
38#include "util/u_framebuffer.h"
39#include "util/u_inlines.h"
40#include "util/u_memory.h"
41#include "util/u_pack_color.h"
42#include "lp_context.h"
43#include "lp_memory.h"
44#include "lp_scene.h"
45#include "lp_texture.h"
46#include "lp_debug.h"
47#include "lp_fence.h"
48#include "lp_query.h"
49#include "lp_rast.h"
50#include "lp_setup_context.h"
51#include "lp_screen.h"
52#include "lp_state.h"
53#include "state_tracker/sw_winsys.h"
54
55#include "draw/draw_context.h"
56#include "draw/draw_vbuf.h"
57
58
59static boolean set_scene_state( struct lp_setup_context *, enum setup_state,
60                             const char *reason);
61static boolean try_update_scene_state( struct lp_setup_context *setup );
62
63
64static void
65lp_setup_get_empty_scene(struct lp_setup_context *setup)
66{
67   assert(setup->scene == NULL);
68
69   setup->scene_idx++;
70   setup->scene_idx %= Elements(setup->scenes);
71
72   setup->scene = setup->scenes[setup->scene_idx];
73
74   if (setup->scene->fence) {
75      if (LP_DEBUG & DEBUG_SETUP)
76         debug_printf("%s: wait for scene %d\n",
77                      __FUNCTION__, setup->scene->fence->id);
78
79      lp_fence_wait(setup->scene->fence);
80   }
81
82   lp_scene_begin_binning(setup->scene, &setup->fb);
83
84}
85
86
87static void
88first_triangle( struct lp_setup_context *setup,
89                const float (*v0)[4],
90                const float (*v1)[4],
91                const float (*v2)[4])
92{
93   assert(setup->state == SETUP_ACTIVE);
94   lp_setup_choose_triangle( setup );
95   setup->triangle( setup, v0, v1, v2 );
96}
97
98static void
99first_line( struct lp_setup_context *setup,
100	    const float (*v0)[4],
101	    const float (*v1)[4])
102{
103   assert(setup->state == SETUP_ACTIVE);
104   lp_setup_choose_line( setup );
105   setup->line( setup, v0, v1 );
106}
107
108static void
109first_point( struct lp_setup_context *setup,
110	     const float (*v0)[4])
111{
112   assert(setup->state == SETUP_ACTIVE);
113   lp_setup_choose_point( setup );
114   setup->point( setup, v0 );
115}
116
117void lp_setup_reset( struct lp_setup_context *setup )
118{
119   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
120
121   /* Reset derived state */
122   setup->constants.stored_size = 0;
123   setup->constants.stored_data = NULL;
124   setup->fs.stored = NULL;
125   setup->dirty = ~0;
126
127   /* no current bin */
128   setup->scene = NULL;
129
130   /* Reset some state:
131    */
132   memset(&setup->clear, 0, sizeof setup->clear);
133
134   /* Have an explicit "start-binning" call and get rid of this
135    * pointer twiddling?
136    */
137   setup->line = first_line;
138   setup->point = first_point;
139   setup->triangle = first_triangle;
140}
141
142
143/** Rasterize all scene's bins */
144static void
145lp_setup_rasterize_scene( struct lp_setup_context *setup )
146{
147   struct lp_scene *scene = setup->scene;
148   struct llvmpipe_screen *screen = llvmpipe_screen(scene->pipe->screen);
149
150   lp_scene_end_binning(scene);
151
152   lp_fence_reference(&setup->last_fence, scene->fence);
153
154   if (setup->last_fence)
155      setup->last_fence->issued = TRUE;
156
157   pipe_mutex_lock(screen->rast_mutex);
158   lp_rast_queue_scene(screen->rast, scene);
159   lp_rast_finish(screen->rast);
160   pipe_mutex_unlock(screen->rast_mutex);
161
162   lp_scene_end_rasterization(setup->scene);
163   lp_setup_reset( setup );
164
165   LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
166}
167
168
169
170static boolean
171begin_binning( struct lp_setup_context *setup )
172{
173   struct lp_scene *scene = setup->scene;
174   boolean need_zsload = FALSE;
175   boolean ok;
176   unsigned i, j;
177
178   assert(scene);
179   assert(scene->fence == NULL);
180
181   /* Always create a fence:
182    */
183   scene->fence = lp_fence_create(MAX2(1, setup->num_threads));
184   if (!scene->fence)
185      return FALSE;
186
187   /* Initialize the bin flags and x/y coords:
188    */
189   for (i = 0; i < scene->tiles_x; i++) {
190      for (j = 0; j < scene->tiles_y; j++) {
191         scene->tile[i][j].x = i;
192         scene->tile[i][j].y = j;
193      }
194   }
195
196   ok = try_update_scene_state(setup);
197   if (!ok)
198      return FALSE;
199
200   if (setup->fb.zsbuf &&
201       ((setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
202        util_format_is_depth_and_stencil(setup->fb.zsbuf->format))
203      need_zsload = TRUE;
204
205   LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__,
206          (setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load",
207          need_zsload ? "clear": "load");
208
209   if (setup->fb.nr_cbufs) {
210      if (setup->clear.flags & PIPE_CLEAR_COLOR) {
211         ok = lp_scene_bin_everywhere( scene,
212                                       LP_RAST_OP_CLEAR_COLOR,
213                                       setup->clear.color );
214         if (!ok)
215            return FALSE;
216      }
217   }
218
219   if (setup->fb.zsbuf) {
220      if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) {
221         if (!need_zsload)
222            scene->has_depthstencil_clear = TRUE;
223
224         ok = lp_scene_bin_everywhere( scene,
225                                       LP_RAST_OP_CLEAR_ZSTENCIL,
226                                       lp_rast_arg_clearzs(
227                                          setup->clear.zsvalue,
228                                          setup->clear.zsmask));
229         if (!ok)
230            return FALSE;
231      }
232   }
233
234   if (setup->active_query) {
235      ok = lp_scene_bin_everywhere( scene,
236                                    LP_RAST_OP_BEGIN_QUERY,
237                                    lp_rast_arg_query(setup->active_query) );
238      if (!ok)
239         return FALSE;
240   }
241
242   setup->clear.flags = 0;
243   setup->clear.zsmask = 0;
244   setup->clear.zsvalue = 0;
245
246   LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
247   return TRUE;
248}
249
250
251/* This basically bins and then flushes any outstanding full-screen
252 * clears.
253 *
254 * TODO: fast path for fullscreen clears and no triangles.
255 */
256static boolean
257execute_clears( struct lp_setup_context *setup )
258{
259   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
260
261   return begin_binning( setup );
262}
263
264const char *states[] = {
265   "FLUSHED",
266   "CLEARED",
267   "ACTIVE "
268};
269
270
271static boolean
272set_scene_state( struct lp_setup_context *setup,
273                 enum setup_state new_state,
274                 const char *reason)
275{
276   unsigned old_state = setup->state;
277
278   if (old_state == new_state)
279      return TRUE;
280
281   if (LP_DEBUG & DEBUG_SCENE) {
282      debug_printf("%s old %s new %s%s%s\n",
283                   __FUNCTION__,
284                   states[old_state],
285                   states[new_state],
286                   (new_state == SETUP_FLUSHED) ? ": " : "",
287                   (new_state == SETUP_FLUSHED) ? reason : "");
288
289      if (new_state == SETUP_FLUSHED && setup->scene)
290         lp_debug_draw_bins_by_cmd_length(setup->scene);
291   }
292
293   /* wait for a free/empty scene
294    */
295   if (old_state == SETUP_FLUSHED)
296      lp_setup_get_empty_scene(setup);
297
298   switch (new_state) {
299   case SETUP_CLEARED:
300      break;
301
302   case SETUP_ACTIVE:
303      if (!begin_binning( setup ))
304         goto fail;
305      break;
306
307   case SETUP_FLUSHED:
308      if (old_state == SETUP_CLEARED)
309         if (!execute_clears( setup ))
310            goto fail;
311
312      lp_setup_rasterize_scene( setup );
313      assert(setup->scene == NULL);
314      break;
315
316   default:
317      assert(0 && "invalid setup state mode");
318      goto fail;
319   }
320
321   setup->state = new_state;
322   return TRUE;
323
324fail:
325   if (setup->scene) {
326      lp_scene_end_rasterization(setup->scene);
327      setup->scene = NULL;
328   }
329
330   setup->state = SETUP_FLUSHED;
331   lp_setup_reset( setup );
332   return FALSE;
333}
334
335
336void
337lp_setup_flush( struct lp_setup_context *setup,
338                struct pipe_fence_handle **fence,
339                const char *reason)
340{
341   set_scene_state( setup, SETUP_FLUSHED, reason );
342
343   if (fence) {
344      lp_fence_reference((struct lp_fence **)fence, setup->last_fence);
345   }
346}
347
348
349void
350lp_setup_bind_framebuffer( struct lp_setup_context *setup,
351                           const struct pipe_framebuffer_state *fb )
352{
353   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
354
355   /* Flush any old scene.
356    */
357   set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ );
358
359   /*
360    * Ensure the old scene is not reused.
361    */
362   assert(!setup->scene);
363
364   /* Set new state.  This will be picked up later when we next need a
365    * scene.
366    */
367   util_copy_framebuffer_state(&setup->fb, fb);
368   setup->framebuffer.x0 = 0;
369   setup->framebuffer.y0 = 0;
370   setup->framebuffer.x1 = fb->width-1;
371   setup->framebuffer.y1 = fb->height-1;
372   setup->dirty |= LP_SETUP_NEW_SCISSOR;
373}
374
375
376static boolean
377lp_setup_try_clear( struct lp_setup_context *setup,
378                    const float *color,
379                    double depth,
380                    unsigned stencil,
381                    unsigned flags )
382{
383   uint32_t zsmask = 0;
384   uint32_t zsvalue = 0;
385   union lp_rast_cmd_arg color_arg;
386   unsigned i;
387
388   LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
389
390   if (flags & PIPE_CLEAR_COLOR) {
391      for (i = 0; i < 4; i++)
392         color_arg.clear_color[i] = float_to_ubyte(color[i]);
393   }
394
395   if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
396      uint32_t zmask = (flags & PIPE_CLEAR_DEPTH) ? ~0 : 0;
397      uint32_t smask = (flags & PIPE_CLEAR_STENCIL) ? ~0 : 0;
398
399      zsvalue = util_pack_z_stencil(setup->fb.zsbuf->format,
400                                    depth,
401                                    stencil);
402
403
404      zsmask = util_pack_mask_z_stencil(setup->fb.zsbuf->format,
405                                        zmask,
406                                        smask);
407
408      zsvalue &= zsmask;
409   }
410
411   if (setup->state == SETUP_ACTIVE) {
412      struct lp_scene *scene = setup->scene;
413
414      /* Add the clear to existing scene.  In the unusual case where
415       * both color and depth-stencil are being cleared when there's
416       * already been some rendering, we could discard the currently
417       * binned scene and start again, but I don't see that as being
418       * a common usage.
419       */
420      if (flags & PIPE_CLEAR_COLOR) {
421         if (!lp_scene_bin_everywhere( scene,
422                                       LP_RAST_OP_CLEAR_COLOR,
423                                       color_arg ))
424            return FALSE;
425      }
426
427      if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
428         if (!lp_scene_bin_everywhere( scene,
429                                       LP_RAST_OP_CLEAR_ZSTENCIL,
430                                       lp_rast_arg_clearzs(zsvalue, zsmask) ))
431            return FALSE;
432      }
433   }
434   else {
435      /* Put ourselves into the 'pre-clear' state, specifically to try
436       * and accumulate multiple clears to color and depth_stencil
437       * buffers which the app or state-tracker might issue
438       * separately.
439       */
440      set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ );
441
442      setup->clear.flags |= flags;
443
444      if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
445         setup->clear.zsmask |= zsmask;
446         setup->clear.zsvalue =
447            (setup->clear.zsvalue & ~zsmask) | (zsvalue & zsmask);
448      }
449
450      if (flags & PIPE_CLEAR_COLOR) {
451         memcpy(setup->clear.color.clear_color,
452                &color_arg,
453                sizeof setup->clear.color.clear_color);
454      }
455   }
456
457   return TRUE;
458}
459
460void
461lp_setup_clear( struct lp_setup_context *setup,
462                const float *color,
463                double depth,
464                unsigned stencil,
465                unsigned flags )
466{
467   if (!lp_setup_try_clear( setup, color, depth, stencil, flags )) {
468      lp_setup_flush(setup, NULL, __FUNCTION__);
469
470      if (!lp_setup_try_clear( setup, color, depth, stencil, flags ))
471         assert(0);
472   }
473}
474
475
476
477
478
479void
480lp_setup_set_triangle_state( struct lp_setup_context *setup,
481                             unsigned cull_mode,
482                             boolean ccw_is_frontface,
483                             boolean scissor,
484                             boolean gl_rasterization_rules)
485{
486   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
487
488   setup->ccw_is_frontface = ccw_is_frontface;
489   setup->cullmode = cull_mode;
490   setup->triangle = first_triangle;
491   setup->pixel_offset = gl_rasterization_rules ? 0.5f : 0.0f;
492
493   if (setup->scissor_test != scissor) {
494      setup->dirty |= LP_SETUP_NEW_SCISSOR;
495      setup->scissor_test = scissor;
496   }
497}
498
499void
500lp_setup_set_line_state( struct lp_setup_context *setup,
501			 float line_width)
502{
503   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
504
505   setup->line_width = line_width;
506}
507
508void
509lp_setup_set_point_state( struct lp_setup_context *setup,
510                          float point_size,
511                          boolean point_size_per_vertex,
512                          uint sprite_coord_enable,
513                          uint sprite_coord_origin)
514{
515   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
516
517   setup->point_size = point_size;
518   setup->sprite_coord_enable = sprite_coord_enable;
519   setup->sprite_coord_origin = sprite_coord_origin;
520   setup->point_size_per_vertex = point_size_per_vertex;
521}
522
523void
524lp_setup_set_setup_variant( struct lp_setup_context *setup,
525			    const struct lp_setup_variant *variant)
526{
527   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
528
529   setup->setup.variant = variant;
530}
531
532void
533lp_setup_set_fs_variant( struct lp_setup_context *setup,
534                         struct lp_fragment_shader_variant *variant)
535{
536   LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__,
537          variant);
538   /* FIXME: reference count */
539
540   setup->fs.current.variant = variant;
541   setup->dirty |= LP_SETUP_NEW_FS;
542}
543
544void
545lp_setup_set_fs_constants(struct lp_setup_context *setup,
546                          struct pipe_resource *buffer)
547{
548   LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer);
549
550   pipe_resource_reference(&setup->constants.current, buffer);
551
552   setup->dirty |= LP_SETUP_NEW_CONSTANTS;
553}
554
555
556void
557lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
558                              float alpha_ref_value )
559{
560   LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
561
562   if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
563      setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
564      setup->dirty |= LP_SETUP_NEW_FS;
565   }
566}
567
568void
569lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
570                                 const ubyte refs[2] )
571{
572   LP_DBG(DEBUG_SETUP, "%s %d %d\n", __FUNCTION__, refs[0], refs[1]);
573
574   if (setup->fs.current.jit_context.stencil_ref_front != refs[0] ||
575       setup->fs.current.jit_context.stencil_ref_back != refs[1]) {
576      setup->fs.current.jit_context.stencil_ref_front = refs[0];
577      setup->fs.current.jit_context.stencil_ref_back = refs[1];
578      setup->dirty |= LP_SETUP_NEW_FS;
579   }
580}
581
582void
583lp_setup_set_blend_color( struct lp_setup_context *setup,
584                          const struct pipe_blend_color *blend_color )
585{
586   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
587
588   assert(blend_color);
589
590   if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
591      memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
592      setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
593   }
594}
595
596
597void
598lp_setup_set_scissor( struct lp_setup_context *setup,
599                      const struct pipe_scissor_state *scissor )
600{
601   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
602
603   assert(scissor);
604
605   setup->scissor.x0 = scissor->minx;
606   setup->scissor.x1 = scissor->maxx-1;
607   setup->scissor.y0 = scissor->miny;
608   setup->scissor.y1 = scissor->maxy-1;
609   setup->dirty |= LP_SETUP_NEW_SCISSOR;
610}
611
612
613void
614lp_setup_set_flatshade_first( struct lp_setup_context *setup,
615                              boolean flatshade_first )
616{
617   setup->flatshade_first = flatshade_first;
618}
619
620
621void
622lp_setup_set_vertex_info( struct lp_setup_context *setup,
623                          struct vertex_info *vertex_info )
624{
625   /* XXX: just silently holding onto the pointer:
626    */
627   setup->vertex_info = vertex_info;
628}
629
630
631/**
632 * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
633 */
634void
635lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
636                                    unsigned num,
637                                    struct pipe_sampler_view **views)
638{
639   unsigned i;
640
641   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
642
643   assert(num <= PIPE_MAX_SAMPLERS);
644
645   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
646      struct pipe_sampler_view *view = i < num ? views[i] : NULL;
647
648      if (view) {
649         struct pipe_resource *tex = view->texture;
650         struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
651         struct lp_jit_texture *jit_tex;
652         jit_tex = &setup->fs.current.jit_context.textures[i];
653         jit_tex->width = tex->width0;
654         jit_tex->height = tex->height0;
655         jit_tex->depth = tex->depth0;
656         jit_tex->first_level = view->u.tex.first_level;
657         jit_tex->last_level = tex->last_level;
658
659         /* We're referencing the texture's internal data, so save a
660          * reference to it.
661          */
662         pipe_resource_reference(&setup->fs.current_tex[i], tex);
663
664         if (!lp_tex->dt) {
665            /* regular texture - setup array of mipmap level pointers */
666            int j;
667            for (j = view->u.tex.first_level; j <= tex->last_level; j++) {
668               jit_tex->data[j] =
669                  llvmpipe_get_texture_image_all(lp_tex, j, LP_TEX_USAGE_READ,
670                                                 LP_TEX_LAYOUT_LINEAR);
671               jit_tex->row_stride[j] = lp_tex->row_stride[j];
672               jit_tex->img_stride[j] = lp_tex->img_stride[j];
673
674               if ((LP_PERF & PERF_TEX_MEM) ||
675		   !jit_tex->data[j]) {
676                  /* out of memory - use dummy tile memory */
677                  jit_tex->data[j] = lp_dummy_tile;
678                  jit_tex->width = TILE_SIZE/8;
679                  jit_tex->height = TILE_SIZE/8;
680                  jit_tex->depth = 1;
681                  jit_tex->first_level = 0;
682                  jit_tex->last_level = 0;
683                  jit_tex->row_stride[j] = 0;
684                  jit_tex->img_stride[j] = 0;
685               }
686            }
687         }
688         else {
689            /* display target texture/surface */
690            /*
691             * XXX: Where should this be unmapped?
692             */
693            struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
694            struct sw_winsys *winsys = screen->winsys;
695            jit_tex->data[0] = winsys->displaytarget_map(winsys, lp_tex->dt,
696							 PIPE_TRANSFER_READ);
697            jit_tex->row_stride[0] = lp_tex->row_stride[0];
698            jit_tex->img_stride[0] = lp_tex->img_stride[0];
699            assert(jit_tex->data[0]);
700         }
701      }
702   }
703
704   setup->dirty |= LP_SETUP_NEW_FS;
705}
706
707
708/**
709 * Called during state validation when LP_NEW_SAMPLER is set.
710 */
711void
712lp_setup_set_fragment_sampler_state(struct lp_setup_context *setup,
713                                    unsigned num,
714                                    const struct pipe_sampler_state **samplers)
715{
716   unsigned i;
717
718   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
719
720   assert(num <= PIPE_MAX_SAMPLERS);
721
722   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
723      const struct pipe_sampler_state *sampler = i < num ? samplers[i] : NULL;
724
725      if (sampler) {
726         struct lp_jit_texture *jit_tex;
727         jit_tex = &setup->fs.current.jit_context.textures[i];
728
729         jit_tex->min_lod = sampler->min_lod;
730         jit_tex->max_lod = sampler->max_lod;
731         jit_tex->lod_bias = sampler->lod_bias;
732         COPY_4V(jit_tex->border_color, sampler->border_color);
733      }
734   }
735
736   setup->dirty |= LP_SETUP_NEW_FS;
737}
738
739
740/**
741 * Is the given texture referenced by any scene?
742 * Note: we have to check all scenes including any scenes currently
743 * being rendered and the current scene being built.
744 */
745unsigned
746lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
747                                const struct pipe_resource *texture )
748{
749   unsigned i;
750
751   /* check the render targets */
752   for (i = 0; i < setup->fb.nr_cbufs; i++) {
753      if (setup->fb.cbufs[i]->texture == texture)
754         return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
755   }
756   if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
757      return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
758   }
759
760   /* check textures referenced by the scene */
761   for (i = 0; i < Elements(setup->scenes); i++) {
762      if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
763         return LP_REFERENCED_FOR_READ;
764      }
765   }
766
767   return LP_UNREFERENCED;
768}
769
770
771/**
772 * Called by vbuf code when we're about to draw something.
773 */
774static boolean
775try_update_scene_state( struct lp_setup_context *setup )
776{
777   boolean new_scene = (setup->fs.stored == NULL);
778   struct lp_scene *scene = setup->scene;
779
780   assert(scene);
781
782   if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
783      uint8_t *stored;
784      unsigned i, j;
785
786      stored = lp_scene_alloc_aligned(scene, 4 * 16, 16);
787      if (!stored) {
788         assert(!new_scene);
789         return FALSE;
790      }
791
792      /* smear each blend color component across 16 ubyte elements */
793      for (i = 0; i < 4; ++i) {
794         uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
795         for (j = 0; j < 16; ++j)
796            stored[i*16 + j] = c;
797      }
798
799      setup->blend_color.stored = stored;
800      setup->fs.current.jit_context.blend_color = setup->blend_color.stored;
801      setup->dirty |= LP_SETUP_NEW_FS;
802   }
803
804   if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
805      struct pipe_resource *buffer = setup->constants.current;
806
807      if(buffer) {
808         unsigned current_size = buffer->width0;
809         const void *current_data = llvmpipe_resource_data(buffer);
810
811         /* TODO: copy only the actually used constants? */
812
813         if(setup->constants.stored_size != current_size ||
814            !setup->constants.stored_data ||
815            memcmp(setup->constants.stored_data,
816                   current_data,
817                   current_size) != 0) {
818            void *stored;
819
820            stored = lp_scene_alloc(scene, current_size);
821            if (!stored) {
822               assert(!new_scene);
823               return FALSE;
824            }
825
826            memcpy(stored,
827                   current_data,
828                   current_size);
829            setup->constants.stored_size = current_size;
830            setup->constants.stored_data = stored;
831         }
832      }
833      else {
834         setup->constants.stored_size = 0;
835         setup->constants.stored_data = NULL;
836      }
837
838      setup->fs.current.jit_context.constants = setup->constants.stored_data;
839      setup->dirty |= LP_SETUP_NEW_FS;
840   }
841
842
843   if (setup->dirty & LP_SETUP_NEW_FS) {
844      if (!setup->fs.stored ||
845          memcmp(setup->fs.stored,
846                 &setup->fs.current,
847                 sizeof setup->fs.current) != 0)
848      {
849         struct lp_rast_state *stored;
850         uint i;
851
852         /* The fs state that's been stored in the scene is different from
853          * the new, current state.  So allocate a new lp_rast_state object
854          * and append it to the bin's setup data buffer.
855          */
856         stored = (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
857         if (!stored) {
858            assert(!new_scene);
859            return FALSE;
860         }
861
862         memcpy(stored,
863                &setup->fs.current,
864                sizeof setup->fs.current);
865         setup->fs.stored = stored;
866
867         /* The scene now references the textures in the rasterization
868          * state record.  Note that now.
869          */
870         for (i = 0; i < Elements(setup->fs.current_tex); i++) {
871            if (setup->fs.current_tex[i]) {
872               if (!lp_scene_add_resource_reference(scene,
873                                                    setup->fs.current_tex[i],
874                                                    new_scene)) {
875                  assert(!new_scene);
876                  return FALSE;
877               }
878            }
879         }
880      }
881   }
882
883   if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
884      setup->draw_region = setup->framebuffer;
885      if (setup->scissor_test) {
886         u_rect_possible_intersection(&setup->scissor,
887                                      &setup->draw_region);
888      }
889   }
890
891   setup->dirty = 0;
892
893   assert(setup->fs.stored);
894   return TRUE;
895}
896
897boolean
898lp_setup_update_state( struct lp_setup_context *setup,
899                       boolean update_scene )
900{
901   /* Some of the 'draw' pipeline stages may have changed some driver state.
902    * Make sure we've processed those state changes before anything else.
903    *
904    * XXX this is the only place where llvmpipe_context is used in the
905    * setup code.  This may get refactored/changed...
906    */
907   {
908      struct llvmpipe_context *lp = llvmpipe_context(setup->pipe);
909      if (lp->dirty) {
910         llvmpipe_update_derived(lp);
911      }
912
913      if (lp->setup->dirty) {
914         llvmpipe_update_setup(lp);
915      }
916
917      assert(setup->setup.variant);
918
919      /* Will probably need to move this somewhere else, just need
920       * to know about vertex shader point size attribute.
921       */
922      setup->psize = lp->psize_slot;
923
924      assert(lp->dirty == 0);
925
926      assert(lp->setup_variant.key.size ==
927	     setup->setup.variant->key.size);
928
929      assert(memcmp(&lp->setup_variant.key,
930		    &setup->setup.variant->key,
931		    setup->setup.variant->key.size) == 0);
932   }
933
934   if (update_scene && setup->state != SETUP_ACTIVE) {
935      if (!set_scene_state( setup, SETUP_ACTIVE, __FUNCTION__ ))
936         return FALSE;
937   }
938
939   /* Only call into update_scene_state() if we already have a
940    * scene:
941    */
942   if (update_scene && setup->scene) {
943      assert(setup->state == SETUP_ACTIVE);
944
945      if (try_update_scene_state(setup))
946         return TRUE;
947
948      /* Update failed, try to restart the scene.
949       *
950       * Cannot call lp_setup_flush_and_restart() directly here
951       * because of potential recursion.
952       */
953      if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__))
954         return FALSE;
955
956      if (!set_scene_state(setup, SETUP_ACTIVE, __FUNCTION__))
957         return FALSE;
958
959      if (!setup->scene)
960         return FALSE;
961
962      return try_update_scene_state(setup);
963   }
964
965   return TRUE;
966}
967
968
969
970/* Only caller is lp_setup_vbuf_destroy()
971 */
972void
973lp_setup_destroy( struct lp_setup_context *setup )
974{
975   uint i;
976
977   lp_setup_reset( setup );
978
979   util_unreference_framebuffer_state(&setup->fb);
980
981   for (i = 0; i < Elements(setup->fs.current_tex); i++) {
982      pipe_resource_reference(&setup->fs.current_tex[i], NULL);
983   }
984
985   pipe_resource_reference(&setup->constants.current, NULL);
986
987   /* free the scenes in the 'empty' queue */
988   for (i = 0; i < Elements(setup->scenes); i++) {
989      struct lp_scene *scene = setup->scenes[i];
990
991      if (scene->fence)
992         lp_fence_wait(scene->fence);
993
994      lp_scene_destroy(scene);
995   }
996
997   lp_fence_reference(&setup->last_fence, NULL);
998
999   FREE( setup );
1000}
1001
1002
1003/**
1004 * Create a new primitive tiling engine.  Plug it into the backend of
1005 * the draw module.  Currently also creates a rasterizer to use with
1006 * it.
1007 */
1008struct lp_setup_context *
1009lp_setup_create( struct pipe_context *pipe,
1010                 struct draw_context *draw )
1011{
1012   struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
1013   struct lp_setup_context *setup = CALLOC_STRUCT(lp_setup_context);
1014   unsigned i;
1015
1016   if (!setup)
1017      return NULL;
1018
1019   lp_setup_init_vbuf(setup);
1020
1021   /* Used only in update_state():
1022    */
1023   setup->pipe = pipe;
1024
1025
1026   setup->num_threads = screen->num_threads;
1027   setup->vbuf = draw_vbuf_stage(draw, &setup->base);
1028   if (!setup->vbuf)
1029      goto fail;
1030
1031   draw_set_rasterize_stage(draw, setup->vbuf);
1032   draw_set_render(draw, &setup->base);
1033
1034   /* create some empty scenes */
1035   for (i = 0; i < MAX_SCENES; i++) {
1036      setup->scenes[i] = lp_scene_create( pipe );
1037   }
1038
1039   setup->triangle = first_triangle;
1040   setup->line     = first_line;
1041   setup->point    = first_point;
1042
1043   setup->dirty = ~0;
1044
1045   return setup;
1046
1047fail:
1048   if (setup->vbuf)
1049      ;
1050
1051   FREE(setup);
1052   return NULL;
1053}
1054
1055
1056/**
1057 * Put a BeginQuery command into all bins.
1058 */
1059void
1060lp_setup_begin_query(struct lp_setup_context *setup,
1061                     struct llvmpipe_query *pq)
1062{
1063   /* init the query to its beginning state */
1064   assert(setup->active_query == NULL);
1065
1066   set_scene_state(setup, SETUP_ACTIVE, "begin_query");
1067
1068   setup->active_query = pq;
1069
1070   if (setup->scene) {
1071      if (!lp_scene_bin_everywhere(setup->scene,
1072                                   LP_RAST_OP_BEGIN_QUERY,
1073                                   lp_rast_arg_query(pq))) {
1074
1075         if (!lp_setup_flush_and_restart(setup))
1076            return;
1077
1078         if (!lp_scene_bin_everywhere(setup->scene,
1079                                      LP_RAST_OP_BEGIN_QUERY,
1080                                      lp_rast_arg_query(pq))) {
1081            return;
1082         }
1083      }
1084   }
1085}
1086
1087
1088/**
1089 * Put an EndQuery command into all bins.
1090 */
1091void
1092lp_setup_end_query(struct lp_setup_context *setup, struct llvmpipe_query *pq)
1093{
1094   union lp_rast_cmd_arg dummy = { 0 };
1095
1096   set_scene_state(setup, SETUP_ACTIVE, "end_query");
1097
1098   assert(setup->active_query == pq);
1099   setup->active_query = NULL;
1100
1101   /* Setup will automatically re-issue any query which carried over a
1102    * scene boundary, and the rasterizer automatically "ends" queries
1103    * which are active at the end of a scene, so there is no need to
1104    * retry this commands on failure.
1105    */
1106   if (setup->scene) {
1107      /* pq->fence should be the fence of the *last* scene which
1108       * contributed to the query result.
1109       */
1110      lp_fence_reference(&pq->fence, setup->scene->fence);
1111
1112      if (!lp_scene_bin_everywhere(setup->scene,
1113                                   LP_RAST_OP_END_QUERY,
1114                                   dummy)) {
1115         lp_setup_flush(setup, NULL, __FUNCTION__);
1116      }
1117   }
1118   else {
1119      lp_fence_reference(&pq->fence, setup->last_fence);
1120   }
1121}
1122
1123
1124boolean
1125lp_setup_flush_and_restart(struct lp_setup_context *setup)
1126{
1127   if (0) debug_printf("%s\n", __FUNCTION__);
1128
1129   assert(setup->state == SETUP_ACTIVE);
1130
1131   if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__))
1132      return FALSE;
1133
1134   if (!lp_setup_update_state(setup, TRUE))
1135      return FALSE;
1136
1137   return TRUE;
1138}
1139
1140
1141