1/**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/* Authors:
29 *  Brian Paul
30 */
31
32#include "util/u_inlines.h"
33#include "util/u_memory.h"
34
35#include "draw/draw_context.h"
36
37#include "lp_context.h"
38#include "lp_screen.h"
39#include "lp_state.h"
40#include "lp_debug.h"
41#include "frontend/sw_winsys.h"
42#include "lp_flush.h"
43
44
45static void *
46llvmpipe_create_sampler_state(struct pipe_context *pipe,
47                              const struct pipe_sampler_state *sampler)
48{
49   struct pipe_sampler_state *state = mem_dup(sampler, sizeof *sampler);
50
51   if (LP_PERF & PERF_NO_MIP_LINEAR) {
52      if (state->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR)
53	 state->min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
54   }
55
56   if (LP_PERF & PERF_NO_MIPMAPS)
57      state->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
58
59   if (LP_PERF & PERF_NO_LINEAR) {
60      state->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
61      state->min_img_filter = PIPE_TEX_FILTER_NEAREST;
62   }
63
64   return state;
65}
66
67
68static void
69llvmpipe_bind_sampler_states(struct pipe_context *pipe,
70                             enum pipe_shader_type shader,
71                             unsigned start,
72                             unsigned num,
73                             void **samplers)
74{
75   struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
76   unsigned i;
77
78   assert(shader < PIPE_SHADER_TYPES);
79   assert(start + num <= ARRAY_SIZE(llvmpipe->samplers[shader]));
80
81   draw_flush(llvmpipe->draw);
82
83   /* set the new samplers */
84   for (i = 0; i < num; i++) {
85      void *sampler = NULL;
86
87      if (samplers && samplers[i])
88	 sampler = samplers[i];
89      llvmpipe->samplers[shader][start + i] = sampler;
90   }
91
92   /* find highest non-null samplers[] entry */
93   {
94      unsigned j = MAX2(llvmpipe->num_samplers[shader], start + num);
95      while (j > 0 && llvmpipe->samplers[shader][j - 1] == NULL)
96         j--;
97      llvmpipe->num_samplers[shader] = j;
98   }
99
100   if (shader == PIPE_SHADER_VERTEX ||
101       shader == PIPE_SHADER_GEOMETRY ||
102       shader == PIPE_SHADER_TESS_CTRL ||
103       shader == PIPE_SHADER_TESS_EVAL) {
104      draw_set_samplers(llvmpipe->draw,
105                        shader,
106                        llvmpipe->samplers[shader],
107                        llvmpipe->num_samplers[shader]);
108   }
109   else if (shader == PIPE_SHADER_COMPUTE) {
110      llvmpipe->cs_dirty |= LP_CSNEW_SAMPLER;
111   } else {
112      llvmpipe->dirty |= LP_NEW_SAMPLER;
113   }
114}
115
116
117static void
118llvmpipe_set_sampler_views(struct pipe_context *pipe,
119                           enum pipe_shader_type shader,
120                           unsigned start,
121                           unsigned num,
122                           unsigned unbind_num_trailing_slots,
123                           bool take_ownership,
124                           struct pipe_sampler_view **views)
125{
126   struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
127   uint i;
128
129   assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
130
131   assert(shader < PIPE_SHADER_TYPES);
132   assert(start + num <= ARRAY_SIZE(llvmpipe->sampler_views[shader]));
133
134   draw_flush(llvmpipe->draw);
135
136   /* set the new sampler views */
137   for (i = 0; i < num; i++) {
138      struct pipe_sampler_view *view = NULL;
139
140      if (views && views[i])
141	 view = views[i];
142      /*
143       * Warn if someone tries to set a view created in a different context
144       * (which is why we need the hack above in the first place).
145       * An assert would be better but st/mesa relies on it...
146       */
147      if (view && view->context != pipe) {
148         debug_printf("Illegal setting of sampler_view %d created in another "
149                      "context\n", i);
150      }
151
152      if (view)
153         llvmpipe_flush_resource(pipe, view->texture, 0, true, false, false, "sampler_view");
154
155      if (take_ownership) {
156         pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][start + i],
157                                     NULL);
158         llvmpipe->sampler_views[shader][start + i] = view;
159      } else {
160         pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][start + i],
161                                     view);
162      }
163   }
164
165   for (; i < num + unbind_num_trailing_slots; i++) {
166      pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][start + i],
167                                  NULL);
168   }
169
170   /* find highest non-null sampler_views[] entry */
171   {
172      unsigned j = MAX2(llvmpipe->num_sampler_views[shader], start + num);
173      while (j > 0 && llvmpipe->sampler_views[shader][j - 1] == NULL)
174         j--;
175      llvmpipe->num_sampler_views[shader] = j;
176   }
177
178   if (shader == PIPE_SHADER_VERTEX ||
179       shader == PIPE_SHADER_GEOMETRY ||
180       shader == PIPE_SHADER_TESS_CTRL ||
181       shader == PIPE_SHADER_TESS_EVAL) {
182      draw_set_sampler_views(llvmpipe->draw,
183                             shader,
184                             llvmpipe->sampler_views[shader],
185                             llvmpipe->num_sampler_views[shader]);
186   }
187   else if (shader == PIPE_SHADER_COMPUTE) {
188      llvmpipe->cs_dirty |= LP_CSNEW_SAMPLER_VIEW;
189   }
190   else if (shader == PIPE_SHADER_FRAGMENT) {
191      llvmpipe->dirty |= LP_NEW_SAMPLER_VIEW;
192      lp_setup_set_fragment_sampler_views(llvmpipe->setup,
193                                          llvmpipe->num_sampler_views[PIPE_SHADER_FRAGMENT],
194                                          llvmpipe->sampler_views[PIPE_SHADER_FRAGMENT]);
195   }
196}
197
198
199static struct pipe_sampler_view *
200llvmpipe_create_sampler_view(struct pipe_context *pipe,
201                            struct pipe_resource *texture,
202                            const struct pipe_sampler_view *templ)
203{
204   struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
205   /*
206    * XXX: bind flags from OpenGL state tracker are notoriously unreliable.
207    * This looks unfixable, so fix the bind flags instead when it happens.
208    */
209   if (!(texture->bind & PIPE_BIND_SAMPLER_VIEW)) {
210      debug_printf("Illegal sampler view creation without bind flag\n");
211      texture->bind |= PIPE_BIND_SAMPLER_VIEW;
212   }
213
214   if (view) {
215      *view = *templ;
216      view->reference.count = 1;
217      view->texture = NULL;
218      pipe_resource_reference(&view->texture, texture);
219      view->context = pipe;
220
221#ifdef DEBUG
222     /*
223      * This is possibly too lenient, but the primary reason is just
224      * to catch gallium frontends which forget to initialize this, so
225      * it only catches clearly impossible view targets.
226      */
227      if (view->target != texture->target) {
228         if (view->target == PIPE_TEXTURE_1D)
229            assert(texture->target == PIPE_TEXTURE_1D_ARRAY);
230         else if (view->target == PIPE_TEXTURE_1D_ARRAY)
231            assert(texture->target == PIPE_TEXTURE_1D);
232         else if (view->target == PIPE_TEXTURE_2D)
233            assert(texture->target == PIPE_TEXTURE_2D_ARRAY ||
234                   texture->target == PIPE_TEXTURE_CUBE ||
235                   texture->target == PIPE_TEXTURE_CUBE_ARRAY);
236         else if (view->target == PIPE_TEXTURE_2D_ARRAY)
237            assert(texture->target == PIPE_TEXTURE_2D ||
238                   texture->target == PIPE_TEXTURE_CUBE ||
239                   texture->target == PIPE_TEXTURE_CUBE_ARRAY);
240         else if (view->target == PIPE_TEXTURE_CUBE)
241            assert(texture->target == PIPE_TEXTURE_CUBE_ARRAY ||
242                   texture->target == PIPE_TEXTURE_2D_ARRAY);
243         else if (view->target == PIPE_TEXTURE_CUBE_ARRAY)
244            assert(texture->target == PIPE_TEXTURE_CUBE ||
245                   texture->target == PIPE_TEXTURE_2D_ARRAY);
246         else
247            assert(0);
248      }
249#endif
250   }
251
252   return view;
253}
254
255
256static void
257llvmpipe_sampler_view_destroy(struct pipe_context *pipe,
258                              struct pipe_sampler_view *view)
259{
260   pipe_resource_reference(&view->texture, NULL);
261   FREE(view);
262}
263
264
265static void
266llvmpipe_delete_sampler_state(struct pipe_context *pipe,
267                              void *sampler)
268{
269   FREE( sampler );
270}
271
272
273static void
274prepare_shader_sampling(
275   struct llvmpipe_context *lp,
276   unsigned num,
277   struct pipe_sampler_view **views,
278   enum pipe_shader_type shader_type)
279{
280
281   unsigned i;
282   uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
283   uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
284   uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
285   const void *addr;
286
287   assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
288   if (!num)
289      return;
290
291   for (i = 0; i < num; i++) {
292      struct pipe_sampler_view *view = i < num ? views[i] : NULL;
293
294      if (view) {
295         struct pipe_resource *tex = view->texture;
296         struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
297         unsigned width0 = tex->width0;
298         unsigned num_layers = tex->depth0;
299         unsigned first_level = 0;
300         unsigned last_level = 0;
301         unsigned sample_stride = 0;
302         unsigned num_samples = tex->nr_samples;
303
304         if (!lp_tex->dt) {
305            /* regular texture - setup array of mipmap level offsets */
306            struct pipe_resource *res = view->texture;
307            int j;
308
309            if (llvmpipe_resource_is_texture(res)) {
310               first_level = view->u.tex.first_level;
311               last_level = view->u.tex.last_level;
312               assert(first_level <= last_level);
313               assert(last_level <= res->last_level);
314               addr = lp_tex->tex_data;
315
316               sample_stride = lp_tex->sample_stride;
317
318               for (j = first_level; j <= last_level; j++) {
319                  mip_offsets[j] = lp_tex->mip_offsets[j];
320                  row_stride[j] = lp_tex->row_stride[j];
321                  img_stride[j] = lp_tex->img_stride[j];
322               }
323               if (tex->target == PIPE_TEXTURE_1D_ARRAY ||
324                   tex->target == PIPE_TEXTURE_2D_ARRAY ||
325                   tex->target == PIPE_TEXTURE_CUBE ||
326                   tex->target == PIPE_TEXTURE_CUBE_ARRAY) {
327                  num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
328                  for (j = first_level; j <= last_level; j++) {
329                     mip_offsets[j] += view->u.tex.first_layer *
330                                       lp_tex->img_stride[j];
331                  }
332                  if (view->target == PIPE_TEXTURE_CUBE ||
333                      view->target == PIPE_TEXTURE_CUBE_ARRAY) {
334                     assert(num_layers % 6 == 0);
335                  }
336                  assert(view->u.tex.first_layer <= view->u.tex.last_layer);
337                  assert(view->u.tex.last_layer < res->array_size);
338               }
339            }
340            else {
341               unsigned view_blocksize = util_format_get_blocksize(view->format);
342               addr = lp_tex->data;
343               /* probably don't really need to fill that out */
344               mip_offsets[0] = 0;
345               row_stride[0] = 0;
346               img_stride[0] = 0;
347
348               /* everything specified in number of elements here. */
349               width0 = view->u.buf.size / view_blocksize;
350               addr = (uint8_t *)addr + view->u.buf.offset;
351               assert(view->u.buf.offset + view->u.buf.size <= res->width0);
352            }
353         }
354         else {
355            /* display target texture/surface */
356            addr = llvmpipe_resource_map(tex, 0, 0, LP_TEX_USAGE_READ);
357            row_stride[0] = lp_tex->row_stride[0];
358            img_stride[0] = lp_tex->img_stride[0];
359            mip_offsets[0] = 0;
360            assert(addr);
361         }
362         draw_set_mapped_texture(lp->draw,
363                                 shader_type,
364                                 i,
365                                 width0, tex->height0, num_layers,
366                                 first_level, last_level,
367                                 num_samples, sample_stride,
368                                 addr,
369                                 row_stride, img_stride, mip_offsets);
370      }
371   }
372}
373
374
375/**
376 * Called whenever we're about to draw (no dirty flag, FIXME?).
377 */
378void
379llvmpipe_prepare_vertex_sampling(struct llvmpipe_context *lp,
380                                 unsigned num,
381                                 struct pipe_sampler_view **views)
382{
383   prepare_shader_sampling(lp, num, views, PIPE_SHADER_VERTEX);
384}
385
386
387/**
388 * Called whenever we're about to draw (no dirty flag, FIXME?).
389 */
390void
391llvmpipe_prepare_geometry_sampling(struct llvmpipe_context *lp,
392                                   unsigned num,
393                                   struct pipe_sampler_view **views)
394{
395   prepare_shader_sampling(lp, num, views, PIPE_SHADER_GEOMETRY);
396}
397
398/**
399 * Called whenever we're about to draw (no dirty flag, FIXME?).
400 */
401void
402llvmpipe_prepare_tess_ctrl_sampling(struct llvmpipe_context *lp,
403				    unsigned num,
404				    struct pipe_sampler_view **views)
405{
406   prepare_shader_sampling(lp, num, views, PIPE_SHADER_TESS_CTRL);
407}
408
409/**
410 * Called whenever we're about to draw (no dirty flag, FIXME?).
411 */
412void
413llvmpipe_prepare_tess_eval_sampling(struct llvmpipe_context *lp,
414				    unsigned num,
415				    struct pipe_sampler_view **views)
416{
417   prepare_shader_sampling(lp, num, views, PIPE_SHADER_TESS_EVAL);
418}
419
420void
421llvmpipe_cleanup_stage_sampling(struct llvmpipe_context *ctx,
422                                enum pipe_shader_type stage)
423{
424   unsigned num, i;
425   struct pipe_sampler_view **views;
426   assert(ctx);
427   assert(stage < ARRAY_SIZE(ctx->num_sampler_views));
428   assert(stage < ARRAY_SIZE(ctx->sampler_views));
429
430   num = ctx->num_sampler_views[stage];
431   views = ctx->sampler_views[stage];
432
433   assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
434
435   for (i = 0; i < num; i++) {
436      struct pipe_sampler_view *view = views[i];
437      if (view) {
438         struct pipe_resource *tex = view->texture;
439         if (tex)
440            llvmpipe_resource_unmap(tex, 0, 0);
441      }
442   }
443}
444
445static void
446prepare_shader_images(
447   struct llvmpipe_context *lp,
448   unsigned num,
449   struct pipe_image_view *views,
450   enum pipe_shader_type shader_type)
451{
452
453   unsigned i;
454   uint32_t row_stride;
455   uint32_t img_stride;
456   uint32_t sample_stride;
457   const void *addr;
458
459   assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
460   if (!num)
461      return;
462
463   for (i = 0; i < num; i++) {
464      struct pipe_image_view *view = i < num ? &views[i] : NULL;
465
466      if (view) {
467         struct pipe_resource *img = view->resource;
468         struct llvmpipe_resource *lp_img = llvmpipe_resource(img);
469         if (!img)
470            continue;
471
472         unsigned width = img->width0;
473         unsigned height = img->height0;
474         unsigned num_layers = img->depth0;
475         unsigned num_samples = img->nr_samples;
476
477         const uint32_t bw = util_format_get_blockwidth(view->resource->format);
478         const uint32_t bh = util_format_get_blockheight(view->resource->format);
479
480         width = DIV_ROUND_UP(width, bw);
481         height = DIV_ROUND_UP(height, bh);
482         width = u_minify(width, view->u.tex.level);
483         height = u_minify(height, view->u.tex.level);
484
485         if (!lp_img->dt) {
486            /* regular texture - setup array of mipmap level offsets */
487            struct pipe_resource *res = view->resource;
488
489            if (llvmpipe_resource_is_texture(res)) {
490               uint32_t mip_offset = lp_img->mip_offsets[view->u.tex.level];
491               addr = lp_img->tex_data;
492
493               if (img->target == PIPE_TEXTURE_1D_ARRAY ||
494                   img->target == PIPE_TEXTURE_2D_ARRAY ||
495                   img->target == PIPE_TEXTURE_3D ||
496                   img->target == PIPE_TEXTURE_CUBE ||
497                   img->target == PIPE_TEXTURE_CUBE_ARRAY) {
498                  num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
499                  assert(view->u.tex.first_layer <= view->u.tex.last_layer);
500                  mip_offset += view->u.tex.first_layer * lp_img->img_stride[view->u.tex.level];
501               }
502
503               row_stride = lp_img->row_stride[view->u.tex.level];
504               img_stride = lp_img->img_stride[view->u.tex.level];
505               sample_stride = lp_img->sample_stride;
506               addr = (uint8_t *)addr + mip_offset;
507            }
508            else {
509               unsigned view_blocksize = util_format_get_blocksize(view->format);
510               addr = lp_img->data;
511               /* probably don't really need to fill that out */
512               row_stride = 0;
513               img_stride = 0;
514               sample_stride = 0;
515
516               /* everything specified in number of elements here. */
517               width = view->u.buf.size / view_blocksize;
518               addr = (uint8_t *)addr + view->u.buf.offset;
519               assert(view->u.buf.offset + view->u.buf.size <= res->width0);
520            }
521         }
522         else {
523            /* display target texture/surface */
524            addr = llvmpipe_resource_map(img, 0, 0, LP_TEX_USAGE_READ);
525            row_stride = lp_img->row_stride[0];
526            img_stride = lp_img->img_stride[0];
527            sample_stride = 0;
528            assert(addr);
529         }
530         draw_set_mapped_image(lp->draw,
531                               shader_type,
532                               i,
533                               width, height, num_layers,
534                               addr,
535                               row_stride, img_stride,
536                               num_samples, sample_stride);
537      }
538   }
539}
540
541
542/**
543 * Called whenever we're about to draw (no dirty flag, FIXME?).
544 */
545void
546llvmpipe_prepare_vertex_images(struct llvmpipe_context *lp,
547                               unsigned num,
548                               struct pipe_image_view *views)
549{
550   prepare_shader_images(lp, num, views, PIPE_SHADER_VERTEX);
551}
552
553
554/**
555 * Called whenever we're about to draw (no dirty flag, FIXME?).
556 */
557void
558llvmpipe_prepare_geometry_images(struct llvmpipe_context *lp,
559                                 unsigned num,
560                                 struct pipe_image_view *views)
561{
562   prepare_shader_images(lp, num, views, PIPE_SHADER_GEOMETRY);
563}
564
565/**
566 * Called whenever we're about to draw (no dirty flag, FIXME?).
567 */
568void
569llvmpipe_prepare_tess_ctrl_images(struct llvmpipe_context *lp,
570                                  unsigned num,
571                                  struct pipe_image_view *views)
572{
573   prepare_shader_images(lp, num, views, PIPE_SHADER_TESS_CTRL);
574}
575
576/**
577 * Called whenever we're about to draw (no dirty flag, FIXME?).
578 */
579void
580llvmpipe_prepare_tess_eval_images(struct llvmpipe_context *lp,
581                                  unsigned num,
582                                  struct pipe_image_view *views)
583{
584   prepare_shader_images(lp, num, views, PIPE_SHADER_TESS_EVAL);
585}
586
587void
588llvmpipe_cleanup_stage_images(struct llvmpipe_context *ctx,
589                              enum pipe_shader_type stage)
590{
591   unsigned num, i;
592   struct pipe_image_view *views;
593   assert(ctx);
594   assert(stage < ARRAY_SIZE(ctx->num_images));
595   assert(stage < ARRAY_SIZE(ctx->images));
596
597   num = ctx->num_images[stage];
598   views = ctx->images[stage];
599
600   assert(num <= LP_MAX_TGSI_SHADER_IMAGES);
601
602   for (i = 0; i < num; i++) {
603      struct pipe_image_view *view = &views[i];
604      assert(view);
605      struct pipe_resource *img = view->resource;
606      if (img)
607         llvmpipe_resource_unmap(img, 0, 0);
608   }
609}
610
611void
612llvmpipe_init_sampler_funcs(struct llvmpipe_context *llvmpipe)
613{
614   llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state;
615
616   llvmpipe->pipe.bind_sampler_states = llvmpipe_bind_sampler_states;
617   llvmpipe->pipe.create_sampler_view = llvmpipe_create_sampler_view;
618   llvmpipe->pipe.set_sampler_views = llvmpipe_set_sampler_views;
619   llvmpipe->pipe.sampler_view_destroy = llvmpipe_sampler_view_destroy;
620   llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state;
621}
622