nouveau_buffer.h revision af69d88d
1#ifndef __NOUVEAU_BUFFER_H__ 2#define __NOUVEAU_BUFFER_H__ 3 4#include "util/u_range.h" 5#include "util/u_transfer.h" 6#include "util/u_double_list.h" 7 8struct pipe_resource; 9struct nouveau_context; 10struct nouveau_bo; 11 12/* DIRTY: buffer was (or will be after the next flush) written to by GPU and 13 * resource->data has not been updated to reflect modified VRAM contents 14 * 15 * USER_MEMORY: resource->data is a pointer to client memory and may change 16 * between GL calls 17 */ 18#define NOUVEAU_BUFFER_STATUS_GPU_READING (1 << 0) 19#define NOUVEAU_BUFFER_STATUS_GPU_WRITING (1 << 1) 20#define NOUVEAU_BUFFER_STATUS_DIRTY (1 << 2) 21#define NOUVEAU_BUFFER_STATUS_USER_MEMORY (1 << 7) 22 23#define NOUVEAU_BUFFER_STATUS_REALLOC_MASK NOUVEAU_BUFFER_STATUS_USER_MEMORY 24 25/* Resources, if mapped into the GPU's address space, are guaranteed to 26 * have constant virtual addresses (nv50+). 27 * 28 * The address of a resource will lie within the nouveau_bo referenced, 29 * and this bo should be added to the memory manager's validation list. 30 */ 31struct nv04_resource { 32 struct pipe_resource base; 33 const struct u_resource_vtbl *vtbl; 34 35 uint64_t address; /* virtual address (nv50+) */ 36 37 uint8_t *data; /* resource's contents, if domain == 0, or cached */ 38 struct nouveau_bo *bo; 39 uint32_t offset; /* offset into the data/bo */ 40 41 uint8_t status; 42 uint8_t domain; 43 44 struct nouveau_fence *fence; 45 struct nouveau_fence *fence_wr; 46 47 struct nouveau_mm_allocation *mm; 48 49 /* buffer range that has been initialized */ 50 struct util_range valid_buffer_range; 51}; 52 53void 54nouveau_buffer_release_gpu_storage(struct nv04_resource *); 55 56void 57nouveau_copy_buffer(struct nouveau_context *, 58 struct nv04_resource *dst, unsigned dst_pos, 59 struct nv04_resource *src, unsigned src_pos, unsigned size); 60 61boolean 62nouveau_buffer_migrate(struct nouveau_context *, 63 struct nv04_resource *, unsigned domain); 64 65void * 66nouveau_resource_map_offset(struct nouveau_context *, struct nv04_resource *, 67 uint32_t offset, uint32_t flags); 68 69static INLINE void 70nouveau_resource_unmap(struct nv04_resource *res) 71{ 72 /* no-op */ 73} 74 75static INLINE struct nv04_resource * 76nv04_resource(struct pipe_resource *resource) 77{ 78 return (struct nv04_resource *)resource; 79} 80 81/* is resource mapped into the GPU's address space (i.e. VRAM or GART) ? */ 82static INLINE boolean 83nouveau_resource_mapped_by_gpu(struct pipe_resource *resource) 84{ 85 return nv04_resource(resource)->domain != 0; 86} 87 88struct pipe_resource * 89nouveau_buffer_create(struct pipe_screen *pscreen, 90 const struct pipe_resource *templ); 91 92struct pipe_resource * 93nouveau_user_buffer_create(struct pipe_screen *screen, void *ptr, 94 unsigned bytes, unsigned usage); 95 96boolean 97nouveau_user_buffer_upload(struct nouveau_context *, struct nv04_resource *, 98 unsigned base, unsigned size); 99 100/* Copy data to a scratch buffer and return address & bo the data resides in. 101 * Returns 0 on failure. 102 */ 103uint64_t 104nouveau_scratch_data(struct nouveau_context *, 105 const void *data, unsigned base, unsigned size, 106 struct nouveau_bo **); 107 108#endif 109