1 2#include <inttypes.h> 3 4#include "util/u_inlines.h" 5#include "util/u_memory.h" 6#include "util/list.h" 7 8#include "nouveau_winsys.h" 9#include "nouveau_screen.h" 10#include "nouveau_mm.h" 11 12/* TODO: Higher orders can waste a lot of space for npot size buffers, should 13 * add an extra cache for such buffer objects. 14 * 15 * HACK: Max order == 21 to accommodate TF2's 1.5 MiB, frequently reallocated 16 * vertex buffer (VM flush (?) decreases performance dramatically). 17 */ 18 19#define MM_MIN_ORDER 7 /* >= 6 to not violate ARB_map_buffer_alignment */ 20#define MM_MAX_ORDER 21 21 22#define MM_NUM_BUCKETS (MM_MAX_ORDER - MM_MIN_ORDER + 1) 23 24#define MM_MIN_SIZE (1 << MM_MIN_ORDER) 25#define MM_MAX_SIZE (1 << MM_MAX_ORDER) 26 27struct mm_bucket { 28 struct list_head free; 29 struct list_head used; 30 struct list_head full; 31 int num_free; 32}; 33 34struct nouveau_mman { 35 struct nouveau_device *dev; 36 struct mm_bucket bucket[MM_NUM_BUCKETS]; 37 uint32_t domain; 38 union nouveau_bo_config config; 39 uint64_t allocated; 40}; 41 42struct mm_slab { 43 struct list_head head; 44 struct nouveau_bo *bo; 45 struct nouveau_mman *cache; 46 int order; 47 int count; 48 int free; 49 uint32_t bits[0]; 50}; 51 52static int 53mm_slab_alloc(struct mm_slab *slab) 54{ 55 int i, n, b; 56 57 if (slab->free == 0) 58 return -1; 59 60 for (i = 0; i < (slab->count + 31) / 32; ++i) { 61 b = ffs(slab->bits[i]) - 1; 62 if (b >= 0) { 63 n = i * 32 + b; 64 assert(n < slab->count); 65 slab->free--; 66 slab->bits[i] &= ~(1 << b); 67 return n; 68 } 69 } 70 return -1; 71} 72 73static inline void 74mm_slab_free(struct mm_slab *slab, int i) 75{ 76 assert(i < slab->count); 77 slab->bits[i / 32] |= 1 << (i % 32); 78 slab->free++; 79 assert(slab->free <= slab->count); 80} 81 82static inline int 83mm_get_order(uint32_t size) 84{ 85 int s = __builtin_clz(size) ^ 31; 86 87 if (size > (1 << s)) 88 s += 1; 89 return s; 90} 91 92static struct mm_bucket * 93mm_bucket_by_order(struct nouveau_mman *cache, int order) 94{ 95 if (order > MM_MAX_ORDER) 96 return NULL; 97 return &cache->bucket[MAX2(order, MM_MIN_ORDER) - MM_MIN_ORDER]; 98} 99 100static struct mm_bucket * 101mm_bucket_by_size(struct nouveau_mman *cache, unsigned size) 102{ 103 return mm_bucket_by_order(cache, mm_get_order(size)); 104} 105 106/* size of bo allocation for slab with chunks of (1 << chunk_order) bytes */ 107static inline uint32_t 108mm_default_slab_size(unsigned chunk_order) 109{ 110 static const int8_t slab_order[MM_MAX_ORDER - MM_MIN_ORDER + 1] = 111 { 112 12, 12, 13, 14, 14, 17, 17, 17, 17, 19, 19, 20, 21, 22, 22 113 }; 114 115 assert(chunk_order <= MM_MAX_ORDER && chunk_order >= MM_MIN_ORDER); 116 117 return 1 << slab_order[chunk_order - MM_MIN_ORDER]; 118} 119 120static int 121mm_slab_new(struct nouveau_mman *cache, struct mm_bucket *bucket, int chunk_order) 122{ 123 struct mm_slab *slab; 124 int words, ret; 125 const uint32_t size = mm_default_slab_size(chunk_order); 126 127 words = ((size >> chunk_order) + 31) / 32; 128 assert(words); 129 130 slab = MALLOC(sizeof(struct mm_slab) + words * 4); 131 if (!slab) 132 return PIPE_ERROR_OUT_OF_MEMORY; 133 134 memset(&slab->bits[0], ~0, words * 4); 135 136 slab->bo = NULL; 137 138 ret = nouveau_bo_new(cache->dev, cache->domain, 0, size, &cache->config, 139 &slab->bo); 140 if (ret) { 141 FREE(slab); 142 return PIPE_ERROR_OUT_OF_MEMORY; 143 } 144 145 list_inithead(&slab->head); 146 147 slab->cache = cache; 148 slab->order = chunk_order; 149 slab->count = slab->free = size >> chunk_order; 150 151 assert(bucket == mm_bucket_by_order(cache, chunk_order)); 152 list_add(&slab->head, &bucket->free); 153 154 cache->allocated += size; 155 156 if (nouveau_mesa_debug) 157 debug_printf("MM: new slab, total memory = %"PRIu64" KiB\n", 158 cache->allocated / 1024); 159 160 return PIPE_OK; 161} 162 163/* @return token to identify slab or NULL if we just allocated a new bo */ 164struct nouveau_mm_allocation * 165nouveau_mm_allocate(struct nouveau_mman *cache, 166 uint32_t size, struct nouveau_bo **bo, uint32_t *offset) 167{ 168 struct mm_bucket *bucket; 169 struct mm_slab *slab; 170 struct nouveau_mm_allocation *alloc; 171 int ret; 172 173 bucket = mm_bucket_by_size(cache, size); 174 if (!bucket) { 175 ret = nouveau_bo_new(cache->dev, cache->domain, 0, size, &cache->config, 176 bo); 177 if (ret) 178 debug_printf("bo_new(%x, %x): %i\n", 179 size, cache->config.nv50.memtype, ret); 180 181 *offset = 0; 182 return NULL; 183 } 184 185 if (!list_is_empty(&bucket->used)) { 186 slab = LIST_ENTRY(struct mm_slab, bucket->used.next, head); 187 } else { 188 if (list_is_empty(&bucket->free)) { 189 mm_slab_new(cache, bucket, MAX2(mm_get_order(size), MM_MIN_ORDER)); 190 } 191 slab = LIST_ENTRY(struct mm_slab, bucket->free.next, head); 192 193 list_del(&slab->head); 194 list_add(&slab->head, &bucket->used); 195 } 196 197 *offset = mm_slab_alloc(slab) << slab->order; 198 199 alloc = MALLOC_STRUCT(nouveau_mm_allocation); 200 if (!alloc) 201 return NULL; 202 203 nouveau_bo_ref(slab->bo, bo); 204 205 if (slab->free == 0) { 206 list_del(&slab->head); 207 list_add(&slab->head, &bucket->full); 208 } 209 210 alloc->offset = *offset; 211 alloc->priv = (void *)slab; 212 213 return alloc; 214} 215 216void 217nouveau_mm_free(struct nouveau_mm_allocation *alloc) 218{ 219 struct mm_slab *slab = (struct mm_slab *)alloc->priv; 220 struct mm_bucket *bucket = mm_bucket_by_order(slab->cache, slab->order); 221 222 mm_slab_free(slab, alloc->offset >> slab->order); 223 224 if (slab->free == slab->count) { 225 list_del(&slab->head); 226 list_addtail(&slab->head, &bucket->free); 227 } else 228 if (slab->free == 1) { 229 list_del(&slab->head); 230 list_addtail(&slab->head, &bucket->used); 231 } 232 233 FREE(alloc); 234} 235 236void 237nouveau_mm_free_work(void *data) 238{ 239 nouveau_mm_free(data); 240} 241 242struct nouveau_mman * 243nouveau_mm_create(struct nouveau_device *dev, uint32_t domain, 244 union nouveau_bo_config *config) 245{ 246 struct nouveau_mman *cache = MALLOC_STRUCT(nouveau_mman); 247 int i; 248 249 if (!cache) 250 return NULL; 251 252 cache->dev = dev; 253 cache->domain = domain; 254 cache->config = *config; 255 cache->allocated = 0; 256 257 for (i = 0; i < MM_NUM_BUCKETS; ++i) { 258 list_inithead(&cache->bucket[i].free); 259 list_inithead(&cache->bucket[i].used); 260 list_inithead(&cache->bucket[i].full); 261 } 262 263 return cache; 264} 265 266static inline void 267nouveau_mm_free_slabs(struct list_head *head) 268{ 269 struct mm_slab *slab, *next; 270 271 LIST_FOR_EACH_ENTRY_SAFE(slab, next, head, head) { 272 list_del(&slab->head); 273 nouveau_bo_ref(NULL, &slab->bo); 274 FREE(slab); 275 } 276} 277 278void 279nouveau_mm_destroy(struct nouveau_mman *cache) 280{ 281 int i; 282 283 if (!cache) 284 return; 285 286 for (i = 0; i < MM_NUM_BUCKETS; ++i) { 287 if (!list_is_empty(&cache->bucket[i].used) || 288 !list_is_empty(&cache->bucket[i].full)) 289 debug_printf("WARNING: destroying GPU memory cache " 290 "with some buffers still in use\n"); 291 292 nouveau_mm_free_slabs(&cache->bucket[i].free); 293 nouveau_mm_free_slabs(&cache->bucket[i].used); 294 nouveau_mm_free_slabs(&cache->bucket[i].full); 295 } 296 297 FREE(cache); 298} 299