1/*
2 * Copyright 2008 Ben Skeggs
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23#include <stdint.h>
24
25#include "pipe/p_defines.h"
26
27#include "util/u_inlines.h"
28#include "util/u_pack_color.h"
29#include "util/format/u_format.h"
30#include "util/u_math.h"
31#include "util/u_surface.h"
32
33#include "tgsi/tgsi_ureg.h"
34
35#include "os/os_thread.h"
36
37#include "nv50/nv50_context.h"
38#include "nv50/nv50_resource.h"
39
40#include "nv50/g80_defs.xml.h"
41#include "nv50/g80_texture.xml.h"
42
43/* these are used in nv50_blit.h */
44#define NV50_ENG2D_SUPPORTED_FORMATS 0xff0843e080608409ULL
45#define NV50_ENG2D_NOCONVERT_FORMATS 0x0008402000000000ULL
46#define NV50_ENG2D_LUMINANCE_FORMATS 0x0008402000000000ULL
47#define NV50_ENG2D_INTENSITY_FORMATS 0x0000000000000000ULL
48#define NV50_ENG2D_OPERATION_FORMATS 0x060001c000608000ULL
49
50#define NOUVEAU_DRIVER 0x50
51#include "nv50/nv50_blit.h"
52
53static inline uint8_t
54nv50_2d_format(enum pipe_format format, bool dst, bool dst_src_equal)
55{
56   uint8_t id = nv50_format_table[format].rt;
57
58   /* Hardware values for color formats range from 0xc0 to 0xff,
59    * but the 2D engine doesn't support all of them.
60    */
61   if ((id >= 0xc0) && (NV50_ENG2D_SUPPORTED_FORMATS & (1ULL << (id - 0xc0))))
62      return id;
63   assert(dst_src_equal);
64
65   switch (util_format_get_blocksize(format)) {
66   case 1:
67      return G80_SURFACE_FORMAT_R8_UNORM;
68   case 2:
69      return G80_SURFACE_FORMAT_R16_UNORM;
70   case 4:
71      return G80_SURFACE_FORMAT_BGRA8_UNORM;
72   case 8:
73      return G80_SURFACE_FORMAT_RGBA16_FLOAT;
74   case 16:
75      return G80_SURFACE_FORMAT_RGBA32_FLOAT;
76   default:
77      return 0;
78   }
79}
80
81static int
82nv50_2d_texture_set(struct nouveau_pushbuf *push, int dst,
83                    struct nv50_miptree *mt, unsigned level, unsigned layer,
84                    enum pipe_format pformat, bool dst_src_pformat_equal)
85{
86   struct nouveau_bo *bo = mt->base.bo;
87   uint32_t width, height, depth;
88   uint32_t format;
89   uint32_t mthd = dst ? NV50_2D_DST_FORMAT : NV50_2D_SRC_FORMAT;
90   uint32_t offset = mt->level[level].offset;
91
92   format = nv50_2d_format(pformat, dst, dst_src_pformat_equal);
93   if (!format) {
94      NOUVEAU_ERR("invalid/unsupported surface format: %s\n",
95                  util_format_name(pformat));
96      return 1;
97   }
98
99   width = u_minify(mt->base.base.width0, level) << mt->ms_x;
100   height = u_minify(mt->base.base.height0, level) << mt->ms_y;
101   depth = u_minify(mt->base.base.depth0, level);
102
103   offset = mt->level[level].offset;
104   if (!mt->layout_3d) {
105      offset += mt->layer_stride * layer;
106      depth = 1;
107      layer = 0;
108   } else
109   if (!dst) {
110      offset += nv50_mt_zslice_offset(mt, level, layer);
111      layer = 0;
112   }
113
114   if (!nouveau_bo_memtype(bo)) {
115      BEGIN_NV04(push, SUBC_2D(mthd), 2);
116      PUSH_DATA (push, format);
117      PUSH_DATA (push, 1);
118      BEGIN_NV04(push, SUBC_2D(mthd + 0x14), 5);
119      PUSH_DATA (push, mt->level[level].pitch);
120      PUSH_DATA (push, width);
121      PUSH_DATA (push, height);
122      PUSH_DATAh(push, mt->base.address + offset);
123      PUSH_DATA (push, mt->base.address + offset);
124   } else {
125      BEGIN_NV04(push, SUBC_2D(mthd), 5);
126      PUSH_DATA (push, format);
127      PUSH_DATA (push, 0);
128      PUSH_DATA (push, mt->level[level].tile_mode);
129      PUSH_DATA (push, depth);
130      PUSH_DATA (push, layer);
131      BEGIN_NV04(push, SUBC_2D(mthd + 0x18), 4);
132      PUSH_DATA (push, width);
133      PUSH_DATA (push, height);
134      PUSH_DATAh(push, mt->base.address + offset);
135      PUSH_DATA (push, mt->base.address + offset);
136   }
137
138#if 0
139   if (dst) {
140      BEGIN_NV04(push, SUBC_2D(NV50_2D_CLIP_X), 4);
141      PUSH_DATA (push, 0);
142      PUSH_DATA (push, 0);
143      PUSH_DATA (push, width);
144      PUSH_DATA (push, height);
145   }
146#endif
147   return 0;
148}
149
150static int
151nv50_2d_texture_do_copy(struct nouveau_pushbuf *push,
152                        struct nv50_miptree *dst, unsigned dst_level,
153                        unsigned dx, unsigned dy, unsigned dz,
154                        struct nv50_miptree *src, unsigned src_level,
155                        unsigned sx, unsigned sy, unsigned sz,
156                        unsigned w, unsigned h)
157{
158   const enum pipe_format dfmt = dst->base.base.format;
159   const enum pipe_format sfmt = src->base.base.format;
160   int ret;
161   bool eqfmt = dfmt == sfmt;
162
163   if (!PUSH_SPACE(push, 2 * 16 + 32))
164      return PIPE_ERROR;
165
166   ret = nv50_2d_texture_set(push, 1, dst, dst_level, dz, dfmt, eqfmt);
167   if (ret)
168      return ret;
169
170   ret = nv50_2d_texture_set(push, 0, src, src_level, sz, sfmt, eqfmt);
171   if (ret)
172      return ret;
173
174   BEGIN_NV04(push, NV50_2D(BLIT_CONTROL), 1);
175   PUSH_DATA (push, NV50_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE);
176   BEGIN_NV04(push, NV50_2D(BLIT_DST_X), 4);
177   PUSH_DATA (push, dx << dst->ms_x);
178   PUSH_DATA (push, dy << dst->ms_y);
179   PUSH_DATA (push, w << dst->ms_x);
180   PUSH_DATA (push, h << dst->ms_y);
181   BEGIN_NV04(push, NV50_2D(BLIT_DU_DX_FRACT), 4);
182   PUSH_DATA (push, 0);
183   PUSH_DATA (push, 1);
184   PUSH_DATA (push, 0);
185   PUSH_DATA (push, 1);
186   BEGIN_NV04(push, NV50_2D(BLIT_SRC_X_FRACT), 4);
187   PUSH_DATA (push, 0);
188   PUSH_DATA (push, sx << src->ms_x);
189   PUSH_DATA (push, 0);
190   PUSH_DATA (push, sy << src->ms_y);
191
192   return 0;
193}
194
195static void
196nv50_resource_copy_region(struct pipe_context *pipe,
197                          struct pipe_resource *dst, unsigned dst_level,
198                          unsigned dstx, unsigned dsty, unsigned dstz,
199                          struct pipe_resource *src, unsigned src_level,
200                          const struct pipe_box *src_box)
201{
202   struct nv50_context *nv50 = nv50_context(pipe);
203   int ret;
204   bool m2mf;
205   unsigned dst_layer = dstz, src_layer = src_box->z;
206
207   if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
208      nouveau_copy_buffer(&nv50->base,
209                          nv04_resource(dst), dstx,
210                          nv04_resource(src), src_box->x, src_box->width);
211      return;
212   }
213
214   /* 0 and 1 are equal, only supporting 0/1, 2, 4 and 8 */
215   assert((src->nr_samples | 1) == (dst->nr_samples | 1));
216
217   m2mf = (src->format == dst->format) ||
218      (util_format_get_blocksizebits(src->format) ==
219       util_format_get_blocksizebits(dst->format));
220
221   nv04_resource(dst)->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
222
223   if (m2mf) {
224      struct nv50_miptree *src_mt = nv50_miptree(src);
225      struct nv50_miptree *dst_mt = nv50_miptree(dst);
226      struct nv50_m2mf_rect drect, srect;
227      unsigned i;
228      unsigned nx = util_format_get_nblocksx(src->format, src_box->width)
229         << src_mt->ms_x;
230      unsigned ny = util_format_get_nblocksy(src->format, src_box->height)
231         << src_mt->ms_y;
232
233      nv50_m2mf_rect_setup(&drect, dst, dst_level, dstx, dsty, dstz);
234      nv50_m2mf_rect_setup(&srect, src, src_level,
235                           src_box->x, src_box->y, src_box->z);
236
237      for (i = 0; i < src_box->depth; ++i) {
238         nv50_m2mf_transfer_rect(nv50, &drect, &srect, nx, ny);
239
240         if (dst_mt->layout_3d)
241            drect.z++;
242         else
243            drect.base += dst_mt->layer_stride;
244
245         if (src_mt->layout_3d)
246            srect.z++;
247         else
248            srect.base += src_mt->layer_stride;
249      }
250      return;
251   }
252
253   assert((src->format == dst->format) ||
254          (nv50_2d_src_format_faithful(src->format) &&
255           nv50_2d_dst_format_faithful(dst->format)));
256
257   BCTX_REFN(nv50->bufctx, 2D, nv04_resource(src), RD);
258   BCTX_REFN(nv50->bufctx, 2D, nv04_resource(dst), WR);
259   nouveau_pushbuf_bufctx(nv50->base.pushbuf, nv50->bufctx);
260   nouveau_pushbuf_validate(nv50->base.pushbuf);
261
262   for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) {
263      ret = nv50_2d_texture_do_copy(nv50->base.pushbuf,
264                                    nv50_miptree(dst), dst_level,
265                                    dstx, dsty, dst_layer,
266                                    nv50_miptree(src), src_level,
267                                    src_box->x, src_box->y, src_layer,
268                                    src_box->width, src_box->height);
269      if (ret)
270         break;
271   }
272   nouveau_bufctx_reset(nv50->bufctx, NV50_BIND_2D);
273}
274
275static void
276nv50_clear_render_target(struct pipe_context *pipe,
277                         struct pipe_surface *dst,
278                         const union pipe_color_union *color,
279                         unsigned dstx, unsigned dsty,
280                         unsigned width, unsigned height,
281                         bool render_condition_enabled)
282{
283   struct nv50_context *nv50 = nv50_context(pipe);
284   struct nouveau_pushbuf *push = nv50->base.pushbuf;
285   struct nv50_miptree *mt = nv50_miptree(dst->texture);
286   struct nv50_surface *sf = nv50_surface(dst);
287   struct nouveau_bo *bo = mt->base.bo;
288   unsigned z;
289
290   assert(dst->texture->target != PIPE_BUFFER);
291
292   BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4);
293   PUSH_DATAf(push, color->f[0]);
294   PUSH_DATAf(push, color->f[1]);
295   PUSH_DATAf(push, color->f[2]);
296   PUSH_DATAf(push, color->f[3]);
297
298   if (nouveau_pushbuf_space(push, 64 + sf->depth, 1, 0))
299      return;
300
301   PUSH_REFN(push, bo, mt->base.domain | NOUVEAU_BO_WR);
302
303   BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2);
304   PUSH_DATA (push, ( width << 16) | dstx);
305   PUSH_DATA (push, (height << 16) | dsty);
306   BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2);
307   PUSH_DATA (push, 8192 << 16);
308   PUSH_DATA (push, 8192 << 16);
309   nv50->scissors_dirty |= 1;
310
311   BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1);
312   PUSH_DATA (push, 1);
313   BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(0)), 5);
314   PUSH_DATAh(push, mt->base.address + sf->offset);
315   PUSH_DATA (push, mt->base.address + sf->offset);
316   PUSH_DATA (push, nv50_format_table[dst->format].rt);
317   PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
318   PUSH_DATA (push, mt->layer_stride >> 2);
319   BEGIN_NV04(push, NV50_3D(RT_HORIZ(0)), 2);
320   if (nouveau_bo_memtype(bo))
321      PUSH_DATA(push, sf->width);
322   else
323      PUSH_DATA(push, NV50_3D_RT_HORIZ_LINEAR | mt->level[0].pitch);
324   PUSH_DATA (push, sf->height);
325   BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1);
326   if (mt->layout_3d)
327      PUSH_DATA(push, NV50_3D_RT_ARRAY_MODE_MODE_3D | 512);
328   else
329      PUSH_DATA(push, 512);
330
331   BEGIN_NV04(push, NV50_3D(MULTISAMPLE_MODE), 1);
332   PUSH_DATA (push, mt->ms_mode);
333
334   if (!nouveau_bo_memtype(bo)) {
335      BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1);
336      PUSH_DATA (push, 0);
337   }
338
339   /* NOTE: only works with D3D clear flag (5097/0x143c bit 4) */
340
341   BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2);
342   PUSH_DATA (push, (width << 16) | dstx);
343   PUSH_DATA (push, (height << 16) | dsty);
344
345   if (!render_condition_enabled) {
346      BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
347      PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
348   }
349
350   BEGIN_NI04(push, NV50_3D(CLEAR_BUFFERS), sf->depth);
351   for (z = 0; z < sf->depth; ++z) {
352      PUSH_DATA (push, 0x3c |
353                 (z << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
354   }
355
356   if (!render_condition_enabled) {
357      BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
358      PUSH_DATA (push, nv50->cond_condmode);
359   }
360
361   nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR;
362}
363
364static void
365nv50_clear_depth_stencil(struct pipe_context *pipe,
366                         struct pipe_surface *dst,
367                         unsigned clear_flags,
368                         double depth,
369                         unsigned stencil,
370                         unsigned dstx, unsigned dsty,
371                         unsigned width, unsigned height,
372                         bool render_condition_enabled)
373{
374   struct nv50_context *nv50 = nv50_context(pipe);
375   struct nouveau_pushbuf *push = nv50->base.pushbuf;
376   struct nv50_miptree *mt = nv50_miptree(dst->texture);
377   struct nv50_surface *sf = nv50_surface(dst);
378   struct nouveau_bo *bo = mt->base.bo;
379   uint32_t mode = 0;
380   unsigned z;
381
382   assert(dst->texture->target != PIPE_BUFFER);
383   assert(nouveau_bo_memtype(bo)); /* ZETA cannot be linear */
384
385   if (clear_flags & PIPE_CLEAR_DEPTH) {
386      BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1);
387      PUSH_DATAf(push, depth);
388      mode |= NV50_3D_CLEAR_BUFFERS_Z;
389   }
390
391   if (clear_flags & PIPE_CLEAR_STENCIL) {
392      BEGIN_NV04(push, NV50_3D(CLEAR_STENCIL), 1);
393      PUSH_DATA (push, stencil & 0xff);
394      mode |= NV50_3D_CLEAR_BUFFERS_S;
395   }
396
397   if (nouveau_pushbuf_space(push, 64 + sf->depth, 1, 0))
398      return;
399
400   PUSH_REFN(push, bo, mt->base.domain | NOUVEAU_BO_WR);
401
402   BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2);
403   PUSH_DATA (push, ( width << 16) | dstx);
404   PUSH_DATA (push, (height << 16) | dsty);
405   BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2);
406   PUSH_DATA (push, 8192 << 16);
407   PUSH_DATA (push, 8192 << 16);
408   nv50->scissors_dirty |= 1;
409
410   BEGIN_NV04(push, NV50_3D(ZETA_ADDRESS_HIGH), 5);
411   PUSH_DATAh(push, mt->base.address + sf->offset);
412   PUSH_DATA (push, mt->base.address + sf->offset);
413   PUSH_DATA (push, nv50_format_table[dst->format].rt);
414   PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
415   PUSH_DATA (push, mt->layer_stride >> 2);
416   BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1);
417   PUSH_DATA (push, 1);
418   BEGIN_NV04(push, NV50_3D(ZETA_HORIZ), 3);
419   PUSH_DATA (push, sf->width);
420   PUSH_DATA (push, sf->height);
421   PUSH_DATA (push, (1 << 16) | 1);
422
423   BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1);
424   PUSH_DATA (push, 512);
425
426   BEGIN_NV04(push, NV50_3D(MULTISAMPLE_MODE), 1);
427   PUSH_DATA (push, mt->ms_mode);
428
429   BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2);
430   PUSH_DATA (push, (width << 16) | dstx);
431   PUSH_DATA (push, (height << 16) | dsty);
432
433   if (!render_condition_enabled) {
434      BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
435      PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
436   }
437
438   BEGIN_NI04(push, NV50_3D(CLEAR_BUFFERS), sf->depth);
439   for (z = 0; z < sf->depth; ++z) {
440      PUSH_DATA (push, mode |
441                 (z << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
442   }
443
444   if (!render_condition_enabled) {
445      BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
446      PUSH_DATA (push, nv50->cond_condmode);
447   }
448
449   nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR;
450}
451
452void
453nv50_clear_texture(struct pipe_context *pipe,
454                   struct pipe_resource *res,
455                   unsigned level,
456                   const struct pipe_box *box,
457                   const void *data)
458{
459   struct pipe_surface tmpl = {{0}}, *sf;
460
461   tmpl.format = res->format;
462   tmpl.u.tex.first_layer = box->z;
463   tmpl.u.tex.last_layer = box->z + box->depth - 1;
464   tmpl.u.tex.level = level;
465   sf = pipe->create_surface(pipe, res, &tmpl);
466   if (!sf)
467      return;
468
469   if (util_format_is_depth_or_stencil(res->format)) {
470      float depth = 0;
471      uint8_t stencil = 0;
472      unsigned clear = 0;
473      const struct util_format_description *desc =
474         util_format_description(res->format);
475
476      if (util_format_has_depth(desc)) {
477         clear |= PIPE_CLEAR_DEPTH;
478         util_format_unpack_z_float(res->format, &depth, data, 1);
479      }
480      if (util_format_has_stencil(desc)) {
481         clear |= PIPE_CLEAR_STENCIL;
482         util_format_unpack_s_8uint(res->format, &stencil, data, 1);
483      }
484      pipe->clear_depth_stencil(pipe, sf, clear, depth, stencil,
485                                box->x, box->y, box->width, box->height, false);
486   } else {
487      union pipe_color_union color;
488
489      switch (util_format_get_blocksizebits(res->format)) {
490      case 128:
491         sf->format = PIPE_FORMAT_R32G32B32A32_UINT;
492         memcpy(&color.ui, data, 128 / 8);
493         break;
494      case 64:
495         sf->format = PIPE_FORMAT_R32G32_UINT;
496         memcpy(&color.ui, data, 64 / 8);
497         memset(&color.ui[2], 0, 64 / 8);
498         break;
499      case 32:
500         sf->format = PIPE_FORMAT_R32_UINT;
501         memcpy(&color.ui, data, 32 / 8);
502         memset(&color.ui[1], 0, 96 / 8);
503         break;
504      case 16:
505         sf->format = PIPE_FORMAT_R16_UINT;
506         color.ui[0] = util_cpu_to_le32(
507            util_le16_to_cpu(*(unsigned short *)data));
508         memset(&color.ui[1], 0, 96 / 8);
509         break;
510      case 8:
511         sf->format = PIPE_FORMAT_R8_UINT;
512         color.ui[0] = util_cpu_to_le32(*(unsigned char *)data);
513         memset(&color.ui[1], 0, 96 / 8);
514         break;
515      default:
516         assert(!"Unknown texel element size");
517         return;
518      }
519
520      pipe->clear_render_target(pipe, sf, &color,
521                                box->x, box->y, box->width, box->height, false);
522   }
523   pipe->surface_destroy(pipe, sf);
524}
525
526void
527nv50_clear(struct pipe_context *pipe, unsigned buffers, const struct pipe_scissor_state *scissor_state,
528           const union pipe_color_union *color,
529           double depth, unsigned stencil)
530{
531   struct nv50_context *nv50 = nv50_context(pipe);
532   struct nouveau_pushbuf *push = nv50->base.pushbuf;
533   struct pipe_framebuffer_state *fb = &nv50->framebuffer;
534   unsigned i, j, k;
535   uint32_t mode = 0;
536
537   /* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */
538   if (!nv50_state_validate_3d(nv50, NV50_NEW_3D_FRAMEBUFFER))
539      return;
540
541   if (scissor_state) {
542      uint32_t minx = scissor_state->minx;
543      uint32_t maxx = MIN2(fb->width, scissor_state->maxx);
544      uint32_t miny = scissor_state->miny;
545      uint32_t maxy = MIN2(fb->height, scissor_state->maxy);
546      if (maxx <= minx || maxy <= miny)
547         return;
548
549      BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2);
550      PUSH_DATA (push, minx | (maxx - minx) << 16);
551      PUSH_DATA (push, miny | (maxy - miny) << 16);
552   }
553
554   /* We have to clear ALL of the layers, not up to the min number of layers
555    * of any attachment. */
556   BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1);
557   PUSH_DATA (push, (nv50->rt_array_mode & NV50_3D_RT_ARRAY_MODE_MODE_3D) | 512);
558
559   if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) {
560      BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4);
561      PUSH_DATAf(push, color->f[0]);
562      PUSH_DATAf(push, color->f[1]);
563      PUSH_DATAf(push, color->f[2]);
564      PUSH_DATAf(push, color->f[3]);
565      if (buffers & PIPE_CLEAR_COLOR0)
566         mode =
567            NV50_3D_CLEAR_BUFFERS_R | NV50_3D_CLEAR_BUFFERS_G |
568            NV50_3D_CLEAR_BUFFERS_B | NV50_3D_CLEAR_BUFFERS_A;
569   }
570
571   if (buffers & PIPE_CLEAR_DEPTH) {
572      BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1);
573      PUSH_DATA (push, fui(depth));
574      mode |= NV50_3D_CLEAR_BUFFERS_Z;
575   }
576
577   if (buffers & PIPE_CLEAR_STENCIL) {
578      BEGIN_NV04(push, NV50_3D(CLEAR_STENCIL), 1);
579      PUSH_DATA (push, stencil & 0xff);
580      mode |= NV50_3D_CLEAR_BUFFERS_S;
581   }
582
583   if (mode) {
584      int zs_layers = 0, color0_layers = 0;
585      if (fb->cbufs[0] && (mode & 0x3c))
586         color0_layers = nv50_surface(fb->cbufs[0])->depth;
587      if (fb->zsbuf && (mode & ~0x3c))
588         zs_layers = nv50_surface(fb->zsbuf)->depth;
589
590      for (j = 0; j < MIN2(zs_layers, color0_layers); j++) {
591         BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
592         PUSH_DATA(push, mode | (j << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
593      }
594      for (k = j; k < zs_layers; k++) {
595         BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
596         PUSH_DATA(push, (mode & ~0x3c) | (k << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
597      }
598      for (k = j; k < color0_layers; k++) {
599         BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
600         PUSH_DATA(push, (mode & 0x3c) | (k << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
601      }
602   }
603
604   for (i = 1; i < fb->nr_cbufs; i++) {
605      struct pipe_surface *sf = fb->cbufs[i];
606      if (!sf || !(buffers & (PIPE_CLEAR_COLOR0 << i)))
607         continue;
608      for (j = 0; j < nv50_surface(sf)->depth; j++) {
609         BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
610         PUSH_DATA (push, (i << 6) | 0x3c |
611                    (j << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
612      }
613   }
614
615   /* restore the array mode */
616   BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1);
617   PUSH_DATA (push, nv50->rt_array_mode);
618
619   /* restore screen scissor */
620   if (scissor_state) {
621      BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2);
622      PUSH_DATA (push, fb->width << 16);
623      PUSH_DATA (push, fb->height << 16);
624   }
625}
626
627static void
628nv50_clear_buffer_push(struct pipe_context *pipe,
629                       struct pipe_resource *res,
630                       unsigned offset, unsigned size,
631                       const void *data, int data_size)
632{
633   struct nv50_context *nv50 = nv50_context(pipe);
634   struct nouveau_pushbuf *push = nv50->base.pushbuf;
635   struct nv04_resource *buf = nv04_resource(res);
636   unsigned count = (size + 3) / 4;
637   unsigned xcoord = offset & 0xff;
638   unsigned tmp, i;
639
640   if (data_size == 1) {
641      tmp = *(unsigned char *)data;
642      tmp = (tmp << 24) | (tmp << 16) | (tmp << 8) | tmp;
643      data = &tmp;
644      data_size = 4;
645   } else if (data_size == 2) {
646      tmp = *(unsigned short *)data;
647      tmp = (tmp << 16) | tmp;
648      data = &tmp;
649      data_size = 4;
650   }
651
652   unsigned data_words = data_size / 4;
653
654   nouveau_bufctx_refn(nv50->bufctx, 0, buf->bo, buf->domain | NOUVEAU_BO_WR);
655   nouveau_pushbuf_bufctx(push, nv50->bufctx);
656   nouveau_pushbuf_validate(push);
657
658   offset &= ~0xff;
659
660   BEGIN_NV04(push, NV50_2D(DST_FORMAT), 2);
661   PUSH_DATA (push, G80_SURFACE_FORMAT_R8_UNORM);
662   PUSH_DATA (push, 1);
663   BEGIN_NV04(push, NV50_2D(DST_PITCH), 5);
664   PUSH_DATA (push, 262144);
665   PUSH_DATA (push, 65536);
666   PUSH_DATA (push, 1);
667   PUSH_DATAh(push, buf->address + offset);
668   PUSH_DATA (push, buf->address + offset);
669   BEGIN_NV04(push, NV50_2D(SIFC_BITMAP_ENABLE), 2);
670   PUSH_DATA (push, 0);
671   PUSH_DATA (push, G80_SURFACE_FORMAT_R8_UNORM);
672   BEGIN_NV04(push, NV50_2D(SIFC_WIDTH), 10);
673   PUSH_DATA (push, size);
674   PUSH_DATA (push, 1);
675   PUSH_DATA (push, 0);
676   PUSH_DATA (push, 1);
677   PUSH_DATA (push, 0);
678   PUSH_DATA (push, 1);
679   PUSH_DATA (push, 0);
680   PUSH_DATA (push, xcoord);
681   PUSH_DATA (push, 0);
682   PUSH_DATA (push, 0);
683
684   while (count) {
685      unsigned nr_data = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN) / data_words;
686      unsigned nr = nr_data * data_words;
687
688      BEGIN_NI04(push, NV50_2D(SIFC_DATA), nr);
689      for (i = 0; i < nr_data; i++)
690         PUSH_DATAp(push, data, data_words);
691
692      count -= nr;
693   }
694
695   nv50_resource_validate(buf, NOUVEAU_BO_WR);
696
697   nouveau_bufctx_reset(nv50->bufctx, 0);
698}
699
700static void
701nv50_clear_buffer(struct pipe_context *pipe,
702                  struct pipe_resource *res,
703                  unsigned offset, unsigned size,
704                  const void *data, int data_size)
705{
706   struct nv50_context *nv50 = nv50_context(pipe);
707   struct nouveau_pushbuf *push = nv50->base.pushbuf;
708   struct nv04_resource *buf = (struct nv04_resource *)res;
709   union pipe_color_union color;
710   enum pipe_format dst_fmt;
711   unsigned width, height, elements;
712
713   assert(res->target == PIPE_BUFFER);
714   assert(nouveau_bo_memtype(buf->bo) == 0);
715
716   switch (data_size) {
717   case 16:
718      dst_fmt = PIPE_FORMAT_R32G32B32A32_UINT;
719      memcpy(&color.ui, data, 16);
720      break;
721   case 8:
722      dst_fmt = PIPE_FORMAT_R32G32_UINT;
723      memcpy(&color.ui, data, 8);
724      memset(&color.ui[2], 0, 8);
725      break;
726   case 4:
727      dst_fmt = PIPE_FORMAT_R32_UINT;
728      memcpy(&color.ui, data, 4);
729      memset(&color.ui[1], 0, 12);
730      break;
731   case 2:
732      dst_fmt = PIPE_FORMAT_R16_UINT;
733      color.ui[0] = util_cpu_to_le32(
734            util_le16_to_cpu(*(unsigned short *)data));
735      memset(&color.ui[1], 0, 12);
736      break;
737   case 1:
738      dst_fmt = PIPE_FORMAT_R8_UINT;
739      color.ui[0] = util_cpu_to_le32(*(unsigned char *)data);
740      memset(&color.ui[1], 0, 12);
741      break;
742   default:
743      assert(!"Unsupported element size");
744      return;
745   }
746
747   util_range_add(&buf->base, &buf->valid_buffer_range, offset, offset + size);
748
749   assert(size % data_size == 0);
750
751   if (offset & 0xff) {
752      unsigned fixup_size = MIN2(size, align(offset, 0x100) - offset);
753      assert(fixup_size % data_size == 0);
754      nv50_clear_buffer_push(pipe, res, offset, fixup_size, data, data_size);
755      offset += fixup_size;
756      size -= fixup_size;
757      if (!size)
758         return;
759   }
760
761   elements = size / data_size;
762   height = (elements + 8191) / 8192;
763   width = elements / height;
764   if (height > 1)
765      width &= ~0xff;
766   assert(width > 0);
767
768   BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4);
769   PUSH_DATA (push, color.ui[0]);
770   PUSH_DATA (push, color.ui[1]);
771   PUSH_DATA (push, color.ui[2]);
772   PUSH_DATA (push, color.ui[3]);
773
774   if (nouveau_pushbuf_space(push, 64, 1, 0))
775      return;
776
777   PUSH_REFN(push, buf->bo, buf->domain | NOUVEAU_BO_WR);
778
779   BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2);
780   PUSH_DATA (push, width << 16);
781   PUSH_DATA (push, height << 16);
782   BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2);
783   PUSH_DATA (push, 8192 << 16);
784   PUSH_DATA (push, 8192 << 16);
785   nv50->scissors_dirty |= 1;
786
787   BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1);
788   PUSH_DATA (push, 1);
789   BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(0)), 5);
790   PUSH_DATAh(push, buf->address + offset);
791   PUSH_DATA (push, buf->address + offset);
792   PUSH_DATA (push, nv50_format_table[dst_fmt].rt);
793   PUSH_DATA (push, 0);
794   PUSH_DATA (push, 0);
795   BEGIN_NV04(push, NV50_3D(RT_HORIZ(0)), 2);
796   PUSH_DATA (push, NV50_3D_RT_HORIZ_LINEAR | align(width * data_size, 0x100));
797   PUSH_DATA (push, height);
798   BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1);
799   PUSH_DATA (push, 0);
800   BEGIN_NV04(push, NV50_3D(MULTISAMPLE_MODE), 1);
801   PUSH_DATA (push, 0);
802
803   /* NOTE: only works with D3D clear flag (5097/0x143c bit 4) */
804
805   BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2);
806   PUSH_DATA (push, (width << 16));
807   PUSH_DATA (push, (height << 16));
808
809   BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
810   PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
811
812   BEGIN_NI04(push, NV50_3D(CLEAR_BUFFERS), 1);
813   PUSH_DATA (push, 0x3c);
814
815   BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
816   PUSH_DATA (push, nv50->cond_condmode);
817
818   nv50_resource_validate(buf, NOUVEAU_BO_WR);
819
820   if (width * height != elements) {
821      offset += width * height * data_size;
822      width = elements - width * height;
823      nv50_clear_buffer_push(pipe, res, offset, width * data_size,
824                             data, data_size);
825   }
826
827   nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR;
828}
829
830/* =============================== BLIT CODE ===================================
831 */
832
833struct nv50_blitter
834{
835   struct nv50_program *fp[NV50_BLIT_MAX_TEXTURE_TYPES][NV50_BLIT_MODES];
836   struct nv50_program vp;
837
838   struct nv50_tsc_entry sampler[2]; /* nearest, bilinear */
839
840   mtx_t mutex;
841};
842
843struct nv50_blitctx
844{
845   struct nv50_context *nv50;
846   struct nv50_program *fp;
847   uint8_t mode;
848   uint16_t color_mask;
849   uint8_t filter;
850   uint8_t render_condition_enable;
851   enum pipe_texture_target target;
852   struct {
853      struct pipe_framebuffer_state fb;
854      struct nv50_window_rect_stateobj window_rect;
855      struct nv50_rasterizer_stateobj *rast;
856      struct nv50_program *vp;
857      struct nv50_program *gp;
858      struct nv50_program *fp;
859      unsigned num_textures[NV50_MAX_3D_SHADER_STAGES];
860      unsigned num_samplers[NV50_MAX_3D_SHADER_STAGES];
861      struct pipe_sampler_view *texture[2];
862      struct nv50_tsc_entry *sampler[2];
863      unsigned min_samples;
864      uint32_t dirty_3d;
865   } saved;
866   struct nv50_rasterizer_stateobj rast;
867};
868
869static void
870nv50_blitter_make_vp(struct nv50_blitter *blit)
871{
872   static const uint32_t code[] =
873   {
874      0x10000001, 0x0423c788, /* mov b32 o[0x00] s[0x00] */ /* HPOS.x */
875      0x10000205, 0x0423c788, /* mov b32 o[0x04] s[0x04] */ /* HPOS.y */
876      0x10000409, 0x0423c788, /* mov b32 o[0x08] s[0x08] */ /* TEXC.x */
877      0x1000060d, 0x0423c788, /* mov b32 o[0x0c] s[0x0c] */ /* TEXC.y */
878      0x10000811, 0x0423c789, /* mov b32 o[0x10] s[0x10] */ /* TEXC.z */
879   };
880
881   blit->vp.type = PIPE_SHADER_VERTEX;
882   blit->vp.translated = true;
883   blit->vp.code = (uint32_t *)code; /* const_cast */
884   blit->vp.code_size = sizeof(code);
885   blit->vp.max_gpr = 4;
886   blit->vp.max_out = 5;
887   blit->vp.out_nr = 2;
888   blit->vp.out[0].mask = 0x3;
889   blit->vp.out[0].sn = TGSI_SEMANTIC_POSITION;
890   blit->vp.out[1].hw = 2;
891   blit->vp.out[1].mask = 0x7;
892   blit->vp.out[1].sn = TGSI_SEMANTIC_GENERIC;
893   blit->vp.out[1].si = 0;
894   blit->vp.vp.attrs[0] = 0x73;
895   blit->vp.vp.psiz = 0x40;
896   blit->vp.vp.edgeflag = 0x40;
897}
898
899void *
900nv50_blitter_make_fp(struct pipe_context *pipe,
901                     unsigned mode,
902                     enum pipe_texture_target ptarg)
903{
904   struct ureg_program *ureg;
905   struct ureg_src tc;
906   struct ureg_dst out;
907   struct ureg_dst data;
908
909   const unsigned target = nv50_blit_get_tgsi_texture_target(ptarg);
910
911   bool tex_rgbaz = false;
912   bool tex_s = false;
913   bool cvt_un8 = false;
914
915   bool int_clamp = mode == NV50_BLIT_MODE_INT_CLAMP;
916   if (int_clamp)
917      mode = NV50_BLIT_MODE_PASS;
918
919   if (mode != NV50_BLIT_MODE_PASS &&
920       mode != NV50_BLIT_MODE_Z24X8 &&
921       mode != NV50_BLIT_MODE_X8Z24)
922      tex_s = true;
923
924   if (mode != NV50_BLIT_MODE_X24S8 &&
925       mode != NV50_BLIT_MODE_S8X24 &&
926       mode != NV50_BLIT_MODE_XS)
927      tex_rgbaz = true;
928
929   if (mode != NV50_BLIT_MODE_PASS &&
930       mode != NV50_BLIT_MODE_ZS &&
931       mode != NV50_BLIT_MODE_XS)
932      cvt_un8 = true;
933
934   ureg = ureg_create(PIPE_SHADER_FRAGMENT);
935   if (!ureg)
936      return NULL;
937
938   out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
939   tc = ureg_DECL_fs_input(
940      ureg, TGSI_SEMANTIC_GENERIC, 0, TGSI_INTERPOLATE_LINEAR);
941
942   if (ptarg == PIPE_TEXTURE_1D_ARRAY) {
943      /* Adjust coordinates. Depth is in z, but TEX expects it to be in y. */
944      tc = ureg_swizzle(tc, TGSI_SWIZZLE_X, TGSI_SWIZZLE_Z,
945                        TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z);
946   }
947
948   data = ureg_DECL_temporary(ureg);
949
950   if (tex_s) {
951      ureg_TEX(ureg, ureg_writemask(data, TGSI_WRITEMASK_X),
952               target, tc, ureg_DECL_sampler(ureg, 1));
953      ureg_MOV(ureg, ureg_writemask(data, TGSI_WRITEMASK_Y),
954               ureg_scalar(ureg_src(data), TGSI_SWIZZLE_X));
955   }
956   if (tex_rgbaz) {
957      const unsigned mask = (mode == NV50_BLIT_MODE_PASS) ?
958         TGSI_WRITEMASK_XYZW : TGSI_WRITEMASK_X;
959      ureg_TEX(ureg, ureg_writemask(data, mask),
960               target, tc, ureg_DECL_sampler(ureg, 0));
961   }
962
963   /* handle signed to unsigned integer conversions */
964   if (int_clamp)
965      ureg_UMIN(ureg, data, ureg_src(data), ureg_imm1u(ureg, 0x7fffffff));
966
967   if (cvt_un8) {
968      struct ureg_src mask;
969      struct ureg_src scale;
970      struct ureg_dst outz;
971      struct ureg_dst outs;
972      struct ureg_dst zdst3 = ureg_writemask(data, TGSI_WRITEMASK_XYZ);
973      struct ureg_dst zdst = ureg_writemask(data, TGSI_WRITEMASK_X);
974      struct ureg_dst sdst = ureg_writemask(data, TGSI_WRITEMASK_Y);
975      struct ureg_src zsrc3 = ureg_src(data);
976      struct ureg_src zsrc = ureg_scalar(zsrc3, TGSI_SWIZZLE_X);
977      struct ureg_src ssrc = ureg_scalar(zsrc3, TGSI_SWIZZLE_Y);
978      struct ureg_src zshuf;
979
980      mask = ureg_imm3u(ureg, 0x0000ff, 0x00ff00, 0xff0000);
981      scale = ureg_imm4f(ureg,
982                         1.0f / 0x0000ff, 1.0f / 0x00ff00, 1.0f / 0xff0000,
983                         (1 << 24) - 1);
984
985      if (mode == NV50_BLIT_MODE_Z24S8 ||
986          mode == NV50_BLIT_MODE_X24S8 ||
987          mode == NV50_BLIT_MODE_Z24X8) {
988         outz = ureg_writemask(out, TGSI_WRITEMASK_XYZ);
989         outs = ureg_writemask(out, TGSI_WRITEMASK_W);
990         zshuf = ureg_src(data);
991      } else {
992         outz = ureg_writemask(out, TGSI_WRITEMASK_YZW);
993         outs = ureg_writemask(out, TGSI_WRITEMASK_X);
994         zshuf = ureg_swizzle(zsrc3, TGSI_SWIZZLE_W,
995                              TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Z);
996      }
997
998      if (tex_s) {
999         ureg_I2F(ureg, sdst, ssrc);
1000         ureg_MUL(ureg, outs, ssrc, ureg_scalar(scale, TGSI_SWIZZLE_X));
1001      }
1002
1003      if (tex_rgbaz) {
1004         ureg_MUL(ureg, zdst, zsrc, ureg_scalar(scale, TGSI_SWIZZLE_W));
1005         ureg_F2I(ureg, zdst, zsrc);
1006         ureg_AND(ureg, zdst3, zsrc, mask);
1007         ureg_I2F(ureg, zdst3, zsrc3);
1008         ureg_MUL(ureg, zdst3, zsrc3, scale);
1009         ureg_MOV(ureg, outz, zshuf);
1010      }
1011   } else {
1012      unsigned mask = TGSI_WRITEMASK_XYZW;
1013
1014      if (mode != NV50_BLIT_MODE_PASS) {
1015         mask &= ~TGSI_WRITEMASK_ZW;
1016         if (!tex_s)
1017            mask = TGSI_WRITEMASK_X;
1018         if (!tex_rgbaz)
1019            mask = TGSI_WRITEMASK_Y;
1020      }
1021      ureg_MOV(ureg, ureg_writemask(out, mask), ureg_src(data));
1022   }
1023   ureg_END(ureg);
1024
1025   return ureg_create_shader_and_destroy(ureg, pipe);
1026}
1027
1028static void
1029nv50_blitter_make_sampler(struct nv50_blitter *blit)
1030{
1031   /* clamp to edge, min/max lod = 0, nearest filtering */
1032
1033   blit->sampler[0].id = -1;
1034
1035   blit->sampler[0].tsc[0] = G80_TSC_0_SRGB_CONVERSION |
1036      (G80_TSC_WRAP_CLAMP_TO_EDGE << G80_TSC_0_ADDRESS_U__SHIFT) |
1037      (G80_TSC_WRAP_CLAMP_TO_EDGE << G80_TSC_0_ADDRESS_V__SHIFT) |
1038      (G80_TSC_WRAP_CLAMP_TO_EDGE << G80_TSC_0_ADDRESS_P__SHIFT);
1039   blit->sampler[0].tsc[1] =
1040      G80_TSC_1_MAG_FILTER_NEAREST |
1041      G80_TSC_1_MIN_FILTER_NEAREST |
1042      G80_TSC_1_MIP_FILTER_NONE;
1043
1044   /* clamp to edge, min/max lod = 0, bilinear filtering */
1045
1046   blit->sampler[1].id = -1;
1047
1048   blit->sampler[1].tsc[0] = blit->sampler[0].tsc[0];
1049   blit->sampler[1].tsc[1] =
1050      G80_TSC_1_MAG_FILTER_LINEAR |
1051      G80_TSC_1_MIN_FILTER_LINEAR |
1052      G80_TSC_1_MIP_FILTER_NONE;
1053}
1054
1055unsigned
1056nv50_blit_select_mode(const struct pipe_blit_info *info)
1057{
1058   const unsigned mask = info->mask;
1059
1060   switch (info->dst.resource->format) {
1061   case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1062   case PIPE_FORMAT_Z24X8_UNORM:
1063   case PIPE_FORMAT_X24S8_UINT:
1064      switch (mask & PIPE_MASK_ZS) {
1065      case PIPE_MASK_ZS: return NV50_BLIT_MODE_Z24S8;
1066      case PIPE_MASK_Z:  return NV50_BLIT_MODE_Z24X8;
1067      default:
1068         return NV50_BLIT_MODE_X24S8;
1069      }
1070   case PIPE_FORMAT_S8_UINT_Z24_UNORM:
1071   case PIPE_FORMAT_X8Z24_UNORM:
1072   case PIPE_FORMAT_S8X24_UINT:
1073      switch (mask & PIPE_MASK_ZS) {
1074      case PIPE_MASK_ZS: return NV50_BLIT_MODE_S8Z24;
1075      case PIPE_MASK_Z:  return NV50_BLIT_MODE_X8Z24;
1076      default:
1077         return NV50_BLIT_MODE_S8X24;
1078      }
1079   case PIPE_FORMAT_Z32_FLOAT:
1080   case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1081   case PIPE_FORMAT_X32_S8X24_UINT:
1082      switch (mask & PIPE_MASK_ZS) {
1083      case PIPE_MASK_ZS: return NV50_BLIT_MODE_ZS;
1084      case PIPE_MASK_Z:  return NV50_BLIT_MODE_PASS;
1085      default:
1086         return NV50_BLIT_MODE_XS;
1087      }
1088   default:
1089      if (util_format_is_pure_uint(info->src.format) &&
1090          util_format_is_pure_sint(info->dst.format))
1091         return NV50_BLIT_MODE_INT_CLAMP;
1092      return NV50_BLIT_MODE_PASS;
1093   }
1094}
1095
1096static void
1097nv50_blit_select_fp(struct nv50_blitctx *ctx, const struct pipe_blit_info *info)
1098{
1099   struct nv50_blitter *blitter = ctx->nv50->screen->blitter;
1100
1101   const enum pipe_texture_target ptarg =
1102      nv50_blit_reinterpret_pipe_texture_target(info->src.resource->target);
1103
1104   const unsigned targ = nv50_blit_texture_type(ptarg);
1105   const unsigned mode = ctx->mode;
1106
1107   if (!blitter->fp[targ][mode]) {
1108      mtx_lock(&blitter->mutex);
1109      if (!blitter->fp[targ][mode])
1110         blitter->fp[targ][mode] =
1111            nv50_blitter_make_fp(&ctx->nv50->base.pipe, mode, ptarg);
1112      mtx_unlock(&blitter->mutex);
1113   }
1114   ctx->fp = blitter->fp[targ][mode];
1115}
1116
1117static void
1118nv50_blit_set_dst(struct nv50_blitctx *ctx,
1119                  struct pipe_resource *res, unsigned level, unsigned layer,
1120                  enum pipe_format format)
1121{
1122   struct nv50_context *nv50 = ctx->nv50;
1123   struct pipe_context *pipe = &nv50->base.pipe;
1124   struct pipe_surface templ;
1125
1126   if (util_format_is_depth_or_stencil(format))
1127      templ.format = nv50_blit_zeta_to_colour_format(format);
1128   else
1129      templ.format = format;
1130
1131   templ.u.tex.level = level;
1132   templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
1133
1134   if (layer == -1) {
1135      templ.u.tex.first_layer = 0;
1136      templ.u.tex.last_layer =
1137         (res->target == PIPE_TEXTURE_3D ? res->depth0 : res->array_size) - 1;
1138   }
1139
1140   nv50->framebuffer.cbufs[0] = nv50_miptree_surface_new(pipe, res, &templ);
1141   nv50->framebuffer.nr_cbufs = 1;
1142   nv50->framebuffer.zsbuf = NULL;
1143   nv50->framebuffer.width = nv50->framebuffer.cbufs[0]->width;
1144   nv50->framebuffer.height = nv50->framebuffer.cbufs[0]->height;
1145}
1146
1147static void
1148nv50_blit_set_src(struct nv50_blitctx *blit,
1149                  struct pipe_resource *res, unsigned level, unsigned layer,
1150                  enum pipe_format format, const uint8_t filter)
1151{
1152   struct nv50_context *nv50 = blit->nv50;
1153   struct pipe_context *pipe = &nv50->base.pipe;
1154   struct pipe_sampler_view templ;
1155   uint32_t flags;
1156   enum pipe_texture_target target;
1157
1158   target = nv50_blit_reinterpret_pipe_texture_target(res->target);
1159
1160   templ.target = target;
1161   templ.format = format;
1162   templ.u.tex.first_level = templ.u.tex.last_level = level;
1163   templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
1164   templ.swizzle_r = PIPE_SWIZZLE_X;
1165   templ.swizzle_g = PIPE_SWIZZLE_Y;
1166   templ.swizzle_b = PIPE_SWIZZLE_Z;
1167   templ.swizzle_a = PIPE_SWIZZLE_W;
1168
1169   if (layer == -1) {
1170      templ.u.tex.first_layer = 0;
1171      templ.u.tex.last_layer =
1172         (res->target == PIPE_TEXTURE_3D ? res->depth0 : res->array_size) - 1;
1173   }
1174
1175   flags = res->last_level ? 0 : NV50_TEXVIEW_SCALED_COORDS;
1176   flags |= NV50_TEXVIEW_ACCESS_RESOLVE;
1177   if (filter && res->nr_samples == 8)
1178      flags |= NV50_TEXVIEW_FILTER_MSAA8;
1179
1180   nv50->textures[NV50_SHADER_STAGE_FRAGMENT][0] = nv50_create_texture_view(
1181      pipe, res, &templ, flags);
1182   nv50->textures[NV50_SHADER_STAGE_FRAGMENT][1] = NULL;
1183
1184   nv50->num_textures[NV50_SHADER_STAGE_VERTEX] = 0;
1185   nv50->num_textures[NV50_SHADER_STAGE_GEOMETRY] = 0;
1186   nv50->num_textures[NV50_SHADER_STAGE_FRAGMENT] = 1;
1187
1188   templ.format = nv50_zs_to_s_format(format);
1189   if (templ.format != res->format) {
1190      nv50->textures[NV50_SHADER_STAGE_FRAGMENT][1] = nv50_create_texture_view(
1191         pipe, res, &templ, flags);
1192      nv50->num_textures[NV50_SHADER_STAGE_FRAGMENT] = 2;
1193   }
1194}
1195
1196static void
1197nv50_blitctx_prepare_state(struct nv50_blitctx *blit)
1198{
1199   struct nouveau_pushbuf *push = blit->nv50->base.pushbuf;
1200
1201   if (blit->nv50->cond_query && !blit->render_condition_enable) {
1202      BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
1203      PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
1204   }
1205
1206   /* blend state */
1207   BEGIN_NV04(push, NV50_3D(COLOR_MASK(0)), 1);
1208   PUSH_DATA (push, blit->color_mask);
1209   BEGIN_NV04(push, NV50_3D(BLEND_ENABLE(0)), 1);
1210   PUSH_DATA (push, 0);
1211   BEGIN_NV04(push, NV50_3D(LOGIC_OP_ENABLE), 1);
1212   PUSH_DATA (push, 0);
1213
1214   /* rasterizer state */
1215#ifndef NV50_SCISSORS_CLIPPING
1216   BEGIN_NV04(push, NV50_3D(SCISSOR_ENABLE(0)), 1);
1217   PUSH_DATA (push, 1);
1218#endif
1219   BEGIN_NV04(push, NV50_3D(VERTEX_TWO_SIDE_ENABLE), 1);
1220   PUSH_DATA (push, 0);
1221   BEGIN_NV04(push, NV50_3D(FRAG_COLOR_CLAMP_EN), 1);
1222   PUSH_DATA (push, 0);
1223   BEGIN_NV04(push, NV50_3D(MULTISAMPLE_ENABLE), 1);
1224   PUSH_DATA (push, 0);
1225   BEGIN_NV04(push, NV50_3D(MSAA_MASK(0)), 4);
1226   PUSH_DATA (push, 0xffff);
1227   PUSH_DATA (push, 0xffff);
1228   PUSH_DATA (push, 0xffff);
1229   PUSH_DATA (push, 0xffff);
1230   BEGIN_NV04(push, NV50_3D(POLYGON_MODE_FRONT), 3);
1231   PUSH_DATA (push, NV50_3D_POLYGON_MODE_FRONT_FILL);
1232   PUSH_DATA (push, NV50_3D_POLYGON_MODE_BACK_FILL);
1233   PUSH_DATA (push, 0);
1234   BEGIN_NV04(push, NV50_3D(CULL_FACE_ENABLE), 1);
1235   PUSH_DATA (push, 0);
1236   BEGIN_NV04(push, NV50_3D(POLYGON_STIPPLE_ENABLE), 1);
1237   PUSH_DATA (push, 0);
1238   BEGIN_NV04(push, NV50_3D(POLYGON_OFFSET_FILL_ENABLE), 1);
1239   PUSH_DATA (push, 0);
1240
1241   /* zsa state */
1242   BEGIN_NV04(push, NV50_3D(DEPTH_TEST_ENABLE), 1);
1243   PUSH_DATA (push, 0);
1244   BEGIN_NV04(push, NV50_3D(DEPTH_BOUNDS_EN), 1);
1245   PUSH_DATA (push, 0);
1246   BEGIN_NV04(push, NV50_3D(STENCIL_ENABLE), 1);
1247   PUSH_DATA (push, 0);
1248   BEGIN_NV04(push, NV50_3D(ALPHA_TEST_ENABLE), 1);
1249   PUSH_DATA (push, 0);
1250}
1251
1252static void
1253nv50_blitctx_pre_blit(struct nv50_blitctx *ctx,
1254                      const struct pipe_blit_info *info)
1255{
1256   struct nv50_context *nv50 = ctx->nv50;
1257   struct nv50_blitter *blitter = nv50->screen->blitter;
1258   int s;
1259
1260   ctx->saved.fb.width = nv50->framebuffer.width;
1261   ctx->saved.fb.height = nv50->framebuffer.height;
1262   ctx->saved.fb.nr_cbufs = nv50->framebuffer.nr_cbufs;
1263   ctx->saved.fb.cbufs[0] = nv50->framebuffer.cbufs[0];
1264   ctx->saved.fb.zsbuf = nv50->framebuffer.zsbuf;
1265
1266   ctx->saved.rast = nv50->rast;
1267
1268   ctx->saved.vp = nv50->vertprog;
1269   ctx->saved.gp = nv50->gmtyprog;
1270   ctx->saved.fp = nv50->fragprog;
1271
1272   ctx->saved.min_samples = nv50->min_samples;
1273   ctx->saved.window_rect = nv50->window_rect;
1274
1275   nv50->rast = &ctx->rast;
1276
1277   nv50->vertprog = &blitter->vp;
1278   nv50->gmtyprog = NULL;
1279   nv50->fragprog = ctx->fp;
1280
1281   nv50->window_rect.rects =
1282      MIN2(info->num_window_rectangles, NV50_MAX_WINDOW_RECTANGLES);
1283   nv50->window_rect.inclusive = info->window_rectangle_include;
1284   if (nv50->window_rect.rects)
1285      memcpy(nv50->window_rect.rect, info->window_rectangles,
1286             sizeof(struct pipe_scissor_state) * nv50->window_rect.rects);
1287
1288   for (s = 0; s < NV50_MAX_3D_SHADER_STAGES; ++s) {
1289      ctx->saved.num_textures[s] = nv50->num_textures[s];
1290      ctx->saved.num_samplers[s] = nv50->num_samplers[s];
1291   }
1292   ctx->saved.texture[0] = nv50->textures[NV50_SHADER_STAGE_FRAGMENT][0];
1293   ctx->saved.texture[1] = nv50->textures[NV50_SHADER_STAGE_FRAGMENT][1];
1294   ctx->saved.sampler[0] = nv50->samplers[NV50_SHADER_STAGE_FRAGMENT][0];
1295   ctx->saved.sampler[1] = nv50->samplers[NV50_SHADER_STAGE_FRAGMENT][1];
1296
1297   nv50->samplers[NV50_SHADER_STAGE_FRAGMENT][0] = &blitter->sampler[ctx->filter];
1298   nv50->samplers[NV50_SHADER_STAGE_FRAGMENT][1] = &blitter->sampler[ctx->filter];
1299
1300   nv50->num_samplers[NV50_SHADER_STAGE_VERTEX] = 0;
1301   nv50->num_samplers[NV50_SHADER_STAGE_GEOMETRY] = 0;
1302   nv50->num_samplers[NV50_SHADER_STAGE_FRAGMENT] = 2;
1303
1304   nv50->min_samples = 1;
1305
1306   ctx->saved.dirty_3d = nv50->dirty_3d;
1307
1308   nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_FB);
1309   nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TEXTURES);
1310
1311   nv50->dirty_3d =
1312      NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_MIN_SAMPLES |
1313      NV50_NEW_3D_VERTPROG | NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_GMTYPROG |
1314      NV50_NEW_3D_TEXTURES | NV50_NEW_3D_SAMPLERS | NV50_NEW_3D_WINDOW_RECTS;
1315}
1316
1317static void
1318nv50_blitctx_post_blit(struct nv50_blitctx *blit)
1319{
1320   struct nv50_context *nv50 = blit->nv50;
1321   int s;
1322
1323   pipe_surface_reference(&nv50->framebuffer.cbufs[0], NULL);
1324
1325   nv50->framebuffer.width = blit->saved.fb.width;
1326   nv50->framebuffer.height = blit->saved.fb.height;
1327   nv50->framebuffer.nr_cbufs = blit->saved.fb.nr_cbufs;
1328   nv50->framebuffer.cbufs[0] = blit->saved.fb.cbufs[0];
1329   nv50->framebuffer.zsbuf = blit->saved.fb.zsbuf;
1330
1331   nv50->rast = blit->saved.rast;
1332
1333   nv50->vertprog = blit->saved.vp;
1334   nv50->gmtyprog = blit->saved.gp;
1335   nv50->fragprog = blit->saved.fp;
1336
1337   nv50->min_samples = blit->saved.min_samples;
1338   nv50->window_rect = blit->saved.window_rect;
1339
1340   pipe_sampler_view_reference(&nv50->textures[NV50_SHADER_STAGE_FRAGMENT][0], NULL);
1341   pipe_sampler_view_reference(&nv50->textures[NV50_SHADER_STAGE_FRAGMENT][1], NULL);
1342
1343   for (s = 0; s < NV50_MAX_3D_SHADER_STAGES; ++s) {
1344      nv50->num_textures[s] = blit->saved.num_textures[s];
1345      nv50->num_samplers[s] = blit->saved.num_samplers[s];
1346   }
1347   nv50->textures[NV50_SHADER_STAGE_FRAGMENT][0] = blit->saved.texture[0];
1348   nv50->textures[NV50_SHADER_STAGE_FRAGMENT][1] = blit->saved.texture[1];
1349   nv50->samplers[NV50_SHADER_STAGE_FRAGMENT][0] = blit->saved.sampler[0];
1350   nv50->samplers[NV50_SHADER_STAGE_FRAGMENT][1] = blit->saved.sampler[1];
1351
1352   if (nv50->cond_query && !blit->render_condition_enable)
1353      nv50->base.pipe.render_condition(&nv50->base.pipe, nv50->cond_query,
1354                                       nv50->cond_cond, nv50->cond_mode);
1355
1356   nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_FB);
1357   nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TEXTURES);
1358
1359   nv50->dirty_3d = blit->saved.dirty_3d |
1360      (NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR | NV50_NEW_3D_SAMPLE_MASK |
1361       NV50_NEW_3D_RASTERIZER | NV50_NEW_3D_ZSA | NV50_NEW_3D_BLEND |
1362       NV50_NEW_3D_TEXTURES | NV50_NEW_3D_SAMPLERS | NV50_NEW_3D_WINDOW_RECTS |
1363       NV50_NEW_3D_VERTPROG | NV50_NEW_3D_GMTYPROG | NV50_NEW_3D_FRAGPROG);
1364   nv50->scissors_dirty |= 1;
1365
1366   nv50->base.pipe.set_min_samples(&nv50->base.pipe, blit->saved.min_samples);
1367}
1368
1369
1370static void
1371nv50_blit_3d(struct nv50_context *nv50, const struct pipe_blit_info *info)
1372{
1373   struct nv50_blitctx *blit = nv50->blit;
1374   struct nouveau_pushbuf *push = nv50->base.pushbuf;
1375   struct pipe_resource *src = info->src.resource;
1376   struct pipe_resource *dst = info->dst.resource;
1377   int32_t minx, maxx, miny, maxy;
1378   int32_t i;
1379   float x0, x1, y0, y1, z;
1380   float dz;
1381   float x_range, y_range;
1382
1383   blit->mode = nv50_blit_select_mode(info);
1384   blit->color_mask = nv50_blit_derive_color_mask(info);
1385   blit->filter = nv50_blit_get_filter(info);
1386   blit->render_condition_enable = info->render_condition_enable;
1387
1388   nv50_blit_select_fp(blit, info);
1389   nv50_blitctx_pre_blit(blit, info);
1390
1391   nv50_blit_set_dst(blit, dst, info->dst.level, -1, info->dst.format);
1392   nv50_blit_set_src(blit, src, info->src.level, -1, info->src.format,
1393                     blit->filter);
1394
1395   nv50_blitctx_prepare_state(blit);
1396
1397   nv50_state_validate_3d(nv50, ~0);
1398
1399   /* When flipping a surface from zeta <-> color "mode", we have to wait for
1400    * the GPU to flush its current draws.
1401    */
1402   struct nv50_miptree *mt = nv50_miptree(dst);
1403   bool serialize = util_format_is_depth_or_stencil(info->dst.format);
1404   if (serialize && mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
1405      BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1);
1406      PUSH_DATA (push, 0);
1407   }
1408
1409   x_range = (float)info->src.box.width / (float)info->dst.box.width;
1410   y_range = (float)info->src.box.height / (float)info->dst.box.height;
1411
1412   x0 = (float)info->src.box.x - x_range * (float)info->dst.box.x;
1413   y0 = (float)info->src.box.y - y_range * (float)info->dst.box.y;
1414
1415   x1 = x0 + 16384.0f * x_range;
1416   y1 = y0 + 16384.0f * y_range;
1417
1418   x0 *= (float)(1 << nv50_miptree(src)->ms_x);
1419   x1 *= (float)(1 << nv50_miptree(src)->ms_x);
1420   y0 *= (float)(1 << nv50_miptree(src)->ms_y);
1421   y1 *= (float)(1 << nv50_miptree(src)->ms_y);
1422
1423   /* XXX: multiply by 6 for cube arrays ? */
1424   dz = (float)info->src.box.depth / (float)info->dst.box.depth;
1425   z = (float)info->src.box.z;
1426   if (nv50_miptree(src)->layout_3d)
1427      z += 0.5f * dz;
1428
1429   if (src->last_level > 0) {
1430      /* If there are mip maps, GPU always assumes normalized coordinates. */
1431      const unsigned l = info->src.level;
1432      const float fh = u_minify(src->width0 << nv50_miptree(src)->ms_x, l);
1433      const float fv = u_minify(src->height0 << nv50_miptree(src)->ms_y, l);
1434      x0 /= fh;
1435      x1 /= fh;
1436      y0 /= fv;
1437      y1 /= fv;
1438      if (nv50_miptree(src)->layout_3d) {
1439         z /= u_minify(src->depth0, l);
1440         dz /= u_minify(src->depth0, l);
1441      }
1442   }
1443
1444   BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
1445   PUSH_DATA (push, 0);
1446   BEGIN_NV04(push, NV50_3D(VIEW_VOLUME_CLIP_CTRL), 1);
1447   PUSH_DATA (push, 0x1);
1448
1449   /* Draw a large triangle in screen coordinates covering the whole
1450    * render target, with scissors defining the destination region.
1451    * The vertex is supplied with non-normalized texture coordinates
1452    * arranged in a way to yield the desired offset and scale.
1453    */
1454
1455   minx = info->dst.box.x;
1456   maxx = info->dst.box.x + info->dst.box.width;
1457   miny = info->dst.box.y;
1458   maxy = info->dst.box.y + info->dst.box.height;
1459   if (info->scissor_enable) {
1460      minx = MAX2(minx, info->scissor.minx);
1461      maxx = MIN2(maxx, info->scissor.maxx);
1462      miny = MAX2(miny, info->scissor.miny);
1463      maxy = MIN2(maxy, info->scissor.maxy);
1464   }
1465   BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2);
1466   PUSH_DATA (push, (maxx << 16) | minx);
1467   PUSH_DATA (push, (maxy << 16) | miny);
1468
1469   for (i = 0; i < info->dst.box.depth; ++i, z += dz) {
1470      if (info->dst.box.z + i) {
1471         BEGIN_NV04(push, NV50_3D(LAYER), 1);
1472         PUSH_DATA (push, info->dst.box.z + i);
1473      }
1474      PUSH_SPACE(push, 32);
1475      BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
1476      PUSH_DATA (push, NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES);
1477      BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3);
1478      PUSH_DATAf(push, x0);
1479      PUSH_DATAf(push, y0);
1480      PUSH_DATAf(push, z);
1481      BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2);
1482      PUSH_DATAf(push, 0.0f);
1483      PUSH_DATAf(push, 0.0f);
1484      BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3);
1485      PUSH_DATAf(push, x1);
1486      PUSH_DATAf(push, y0);
1487      PUSH_DATAf(push, z);
1488      BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2);
1489      PUSH_DATAf(push, 16384.0f);
1490      PUSH_DATAf(push, 0.0f);
1491      BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3);
1492      PUSH_DATAf(push, x0);
1493      PUSH_DATAf(push, y1);
1494      PUSH_DATAf(push, z);
1495      BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2);
1496      PUSH_DATAf(push, 0.0f);
1497      PUSH_DATAf(push, 16384.0f);
1498      BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
1499      PUSH_DATA (push, 0);
1500   }
1501   if (info->dst.box.z + info->dst.box.depth - 1) {
1502      BEGIN_NV04(push, NV50_3D(LAYER), 1);
1503      PUSH_DATA (push, 0);
1504   }
1505
1506   /* re-enable normally constant state */
1507
1508   BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
1509   PUSH_DATA (push, 1);
1510
1511   /* mark the surface as reading, which will force a serialize next time it's
1512    * used for writing.
1513    */
1514   if (serialize)
1515      mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
1516
1517   nv50_blitctx_post_blit(blit);
1518}
1519
1520static void
1521nv50_blit_eng2d(struct nv50_context *nv50, const struct pipe_blit_info *info)
1522{
1523   struct nouveau_pushbuf *push = nv50->base.pushbuf;
1524   struct nv50_miptree *dst = nv50_miptree(info->dst.resource);
1525   struct nv50_miptree *src = nv50_miptree(info->src.resource);
1526   const int32_t srcx_adj = info->src.box.width < 0 ? -1 : 0;
1527   const int32_t srcy_adj = info->src.box.height < 0 ? -1 : 0;
1528   const int32_t dz = info->dst.box.z;
1529   const int32_t sz = info->src.box.z;
1530   uint32_t dstw, dsth;
1531   int32_t dstx, dsty;
1532   int64_t srcx, srcy;
1533   int64_t du_dx, dv_dy;
1534   int i;
1535   uint32_t mode;
1536   uint32_t mask = nv50_blit_eng2d_get_mask(info);
1537   bool b;
1538
1539   mode = nv50_blit_get_filter(info) ?
1540      NV50_2D_BLIT_CONTROL_FILTER_BILINEAR :
1541      NV50_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE;
1542   mode |= (src->base.base.nr_samples > dst->base.base.nr_samples) ?
1543      NV50_2D_BLIT_CONTROL_ORIGIN_CORNER : NV50_2D_BLIT_CONTROL_ORIGIN_CENTER;
1544
1545   du_dx = ((int64_t)info->src.box.width << 32) / info->dst.box.width;
1546   dv_dy = ((int64_t)info->src.box.height << 32) / info->dst.box.height;
1547
1548   b = info->dst.format == info->src.format;
1549   nv50_2d_texture_set(push, 1, dst, info->dst.level, dz, info->dst.format, b);
1550   nv50_2d_texture_set(push, 0, src, info->src.level, sz, info->src.format, b);
1551
1552   if (info->scissor_enable) {
1553      BEGIN_NV04(push, NV50_2D(CLIP_X), 5);
1554      PUSH_DATA (push, info->scissor.minx << dst->ms_x);
1555      PUSH_DATA (push, info->scissor.miny << dst->ms_y);
1556      PUSH_DATA (push, (info->scissor.maxx - info->scissor.minx) << dst->ms_x);
1557      PUSH_DATA (push, (info->scissor.maxy - info->scissor.miny) << dst->ms_y);
1558      PUSH_DATA (push, 1); /* enable */
1559   }
1560
1561   if (nv50->cond_query && info->render_condition_enable) {
1562      BEGIN_NV04(push, NV50_2D(COND_MODE), 1);
1563      PUSH_DATA (push, nv50->cond_condmode);
1564   }
1565
1566   if (mask != 0xffffffff) {
1567      BEGIN_NV04(push, NV50_2D(ROP), 1);
1568      PUSH_DATA (push, 0xca); /* DPSDxax */
1569      BEGIN_NV04(push, NV50_2D(PATTERN_COLOR_FORMAT), 1);
1570      PUSH_DATA (push, NV50_2D_PATTERN_COLOR_FORMAT_A8R8G8B8);
1571      BEGIN_NV04(push, NV50_2D(PATTERN_BITMAP_COLOR(0)), 4);
1572      PUSH_DATA (push, 0x00000000);
1573      PUSH_DATA (push, mask);
1574      PUSH_DATA (push, 0xffffffff);
1575      PUSH_DATA (push, 0xffffffff);
1576      BEGIN_NV04(push, NV50_2D(OPERATION), 1);
1577      PUSH_DATA (push, NV50_2D_OPERATION_ROP);
1578   } else
1579   if (info->src.format != info->dst.format) {
1580      if (info->src.format == PIPE_FORMAT_R8_UNORM ||
1581          info->src.format == PIPE_FORMAT_R16_UNORM ||
1582          info->src.format == PIPE_FORMAT_R16_FLOAT ||
1583          info->src.format == PIPE_FORMAT_R32_FLOAT) {
1584         mask = 0xffff0000; /* also makes condition for OPERATION reset true */
1585         BEGIN_NV04(push, NV50_2D(BETA4), 2);
1586         PUSH_DATA (push, mask);
1587         PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY_PREMULT);
1588      }
1589   }
1590
1591   if (src->ms_x > dst->ms_x || src->ms_y > dst->ms_y) {
1592      /* ms_x is always >= ms_y */
1593      du_dx <<= src->ms_x - dst->ms_x;
1594      dv_dy <<= src->ms_y - dst->ms_y;
1595   } else {
1596      du_dx >>= dst->ms_x - src->ms_x;
1597      dv_dy >>= dst->ms_y - src->ms_y;
1598   }
1599
1600   srcx = (int64_t)(info->src.box.x + srcx_adj) << (src->ms_x + 32);
1601   srcy = (int64_t)(info->src.box.y + srcy_adj) << (src->ms_y + 32);
1602
1603   if (src->base.base.nr_samples > dst->base.base.nr_samples) {
1604      /* center src coorinates for proper MS resolve filtering */
1605      srcx += (int64_t)1 << (src->ms_x + 31);
1606      srcy += (int64_t)1 << (src->ms_y + 31);
1607   }
1608
1609   dstx = info->dst.box.x << dst->ms_x;
1610   dsty = info->dst.box.y << dst->ms_y;
1611
1612   dstw = info->dst.box.width << dst->ms_x;
1613   dsth = info->dst.box.height << dst->ms_y;
1614
1615   if (dstx < 0) {
1616      dstw += dstx;
1617      srcx -= du_dx * dstx;
1618      dstx = 0;
1619   }
1620   if (dsty < 0) {
1621      dsth += dsty;
1622      srcy -= dv_dy * dsty;
1623      dsty = 0;
1624   }
1625
1626   BEGIN_NV04(push, NV50_2D(BLIT_CONTROL), 1);
1627   PUSH_DATA (push, mode);
1628   BEGIN_NV04(push, NV50_2D(BLIT_DST_X), 4);
1629   PUSH_DATA (push, dstx);
1630   PUSH_DATA (push, dsty);
1631   PUSH_DATA (push, dstw);
1632   PUSH_DATA (push, dsth);
1633   BEGIN_NV04(push, NV50_2D(BLIT_DU_DX_FRACT), 4);
1634   PUSH_DATA (push, du_dx);
1635   PUSH_DATA (push, du_dx >> 32);
1636   PUSH_DATA (push, dv_dy);
1637   PUSH_DATA (push, dv_dy >> 32);
1638
1639   BCTX_REFN(nv50->bufctx, 2D, &dst->base, WR);
1640   BCTX_REFN(nv50->bufctx, 2D, &src->base, RD);
1641   nouveau_pushbuf_bufctx(nv50->base.pushbuf, nv50->bufctx);
1642   if (nouveau_pushbuf_validate(nv50->base.pushbuf))
1643      return;
1644
1645   for (i = 0; i < info->dst.box.depth; ++i) {
1646      if (i > 0) {
1647         /* no scaling in z-direction possible for eng2d blits */
1648         if (dst->layout_3d) {
1649            BEGIN_NV04(push, NV50_2D(DST_LAYER), 1);
1650            PUSH_DATA (push, info->dst.box.z + i);
1651         } else {
1652            const unsigned z = info->dst.box.z + i;
1653            const uint64_t address = dst->base.address +
1654               dst->level[info->dst.level].offset +
1655               z * dst->layer_stride;
1656            BEGIN_NV04(push, NV50_2D(DST_ADDRESS_HIGH), 2);
1657            PUSH_DATAh(push, address);
1658            PUSH_DATA (push, address);
1659         }
1660         if (src->layout_3d) {
1661            /* not possible because of depth tiling */
1662            assert(0);
1663         } else {
1664            const unsigned z = info->src.box.z + i;
1665            const uint64_t address = src->base.address +
1666               src->level[info->src.level].offset +
1667               z * src->layer_stride;
1668            BEGIN_NV04(push, NV50_2D(SRC_ADDRESS_HIGH), 2);
1669            PUSH_DATAh(push, address);
1670            PUSH_DATA (push, address);
1671         }
1672         BEGIN_NV04(push, NV50_2D(BLIT_SRC_Y_INT), 1); /* trigger */
1673         PUSH_DATA (push, srcy >> 32);
1674      } else {
1675         BEGIN_NV04(push, NV50_2D(BLIT_SRC_X_FRACT), 4);
1676         PUSH_DATA (push, srcx);
1677         PUSH_DATA (push, srcx >> 32);
1678         PUSH_DATA (push, srcy);
1679         PUSH_DATA (push, srcy >> 32);
1680      }
1681   }
1682   nv50_bufctx_fence(nv50->bufctx, false);
1683
1684   nouveau_bufctx_reset(nv50->bufctx, NV50_BIND_2D);
1685
1686   if (info->scissor_enable) {
1687      BEGIN_NV04(push, NV50_2D(CLIP_ENABLE), 1);
1688      PUSH_DATA (push, 0);
1689   }
1690   if (mask != 0xffffffff) {
1691      BEGIN_NV04(push, NV50_2D(OPERATION), 1);
1692      PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY);
1693   }
1694   if (nv50->cond_query && info->render_condition_enable) {
1695      BEGIN_NV04(push, NV50_2D(COND_MODE), 1);
1696      PUSH_DATA (push, NV50_2D_COND_MODE_ALWAYS);
1697   }
1698}
1699
1700static void
1701nv50_blit(struct pipe_context *pipe, const struct pipe_blit_info *info)
1702{
1703   struct nv50_context *nv50 = nv50_context(pipe);
1704   struct nouveau_pushbuf *push = nv50->base.pushbuf;
1705   bool eng3d = FALSE;
1706
1707   if (info->src.box.width == 0 || info->src.box.height == 0 ||
1708       info->dst.box.width == 0 || info->dst.box.height == 0) {
1709      pipe_debug_message(&nv50->base.debug, ERROR,
1710                         "Blit with zero-size src or dst box");
1711      return;
1712   }
1713
1714   if (util_format_is_depth_or_stencil(info->dst.resource->format)) {
1715      if (!(info->mask & PIPE_MASK_ZS))
1716         return;
1717      if (info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT ||
1718          info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)
1719         eng3d = true;
1720      if (info->filter != PIPE_TEX_FILTER_NEAREST)
1721         eng3d = true;
1722   } else {
1723      if (!(info->mask & PIPE_MASK_RGBA))
1724         return;
1725      if (info->mask != PIPE_MASK_RGBA)
1726         eng3d = true;
1727   }
1728
1729   if (nv50_miptree(info->src.resource)->layout_3d) {
1730      eng3d = true;
1731   } else
1732   if (info->src.box.depth != info->dst.box.depth) {
1733      eng3d = true;
1734      debug_printf("blit: cannot filter array or cube textures in z direction");
1735   }
1736
1737   if (!eng3d && info->dst.format != info->src.format) {
1738      if (!nv50_2d_dst_format_faithful(info->dst.format) ||
1739          !nv50_2d_src_format_faithful(info->src.format)) {
1740         eng3d = true;
1741      } else
1742      if (!nv50_2d_src_format_faithful(info->src.format)) {
1743         if (!util_format_is_luminance(info->src.format)) {
1744            if (util_format_is_intensity(info->src.format))
1745               eng3d = true;
1746            else
1747            if (!nv50_2d_dst_format_ops_supported(info->dst.format))
1748               eng3d = true;
1749            else
1750               eng3d = !nv50_2d_format_supported(info->src.format);
1751         }
1752      } else
1753      if (util_format_is_luminance_alpha(info->src.format))
1754         eng3d = true;
1755   }
1756
1757   if (info->src.resource->nr_samples == 8 &&
1758       info->dst.resource->nr_samples <= 1)
1759      eng3d = true;
1760
1761   if (info->num_window_rectangles > 0 || info->window_rectangle_include)
1762      eng3d = true;
1763
1764   /* FIXME: can't make this work with eng2d anymore */
1765   if ((info->src.resource->nr_samples | 1) !=
1766       (info->dst.resource->nr_samples | 1))
1767      eng3d = true;
1768
1769   /* FIXME: find correct src coordinate adjustments */
1770   if ((info->src.box.width !=  info->dst.box.width &&
1771        info->src.box.width != -info->dst.box.width) ||
1772       (info->src.box.height !=  info->dst.box.height &&
1773        info->src.box.height != -info->dst.box.height))
1774      eng3d = true;
1775
1776   if (nv50->screen->num_occlusion_queries_active) {
1777      BEGIN_NV04(push, NV50_3D(SAMPLECNT_ENABLE), 1);
1778      PUSH_DATA (push, 0);
1779   }
1780
1781   if (!eng3d)
1782      nv50_blit_eng2d(nv50, info);
1783   else
1784      nv50_blit_3d(nv50, info);
1785
1786   if (nv50->screen->num_occlusion_queries_active) {
1787      BEGIN_NV04(push, NV50_3D(SAMPLECNT_ENABLE), 1);
1788      PUSH_DATA (push, 1);
1789   }
1790}
1791
1792static void
1793nv50_flush_resource(struct pipe_context *ctx,
1794                    struct pipe_resource *resource)
1795{
1796}
1797
1798bool
1799nv50_blitter_create(struct nv50_screen *screen)
1800{
1801   screen->blitter = CALLOC_STRUCT(nv50_blitter);
1802   if (!screen->blitter) {
1803      NOUVEAU_ERR("failed to allocate blitter struct\n");
1804      return false;
1805   }
1806
1807   (void) mtx_init(&screen->blitter->mutex, mtx_plain);
1808
1809   nv50_blitter_make_vp(screen->blitter);
1810   nv50_blitter_make_sampler(screen->blitter);
1811
1812   return true;
1813}
1814
1815void
1816nv50_blitter_destroy(struct nv50_screen *screen)
1817{
1818   struct nv50_blitter *blitter = screen->blitter;
1819   unsigned i, m;
1820
1821   for (i = 0; i < NV50_BLIT_MAX_TEXTURE_TYPES; ++i) {
1822      for (m = 0; m < NV50_BLIT_MODES; ++m) {
1823         struct nv50_program *prog = blitter->fp[i][m];
1824         if (prog) {
1825            nv50_program_destroy(NULL, prog);
1826            FREE((void *)prog->pipe.tokens);
1827            FREE(prog);
1828         }
1829      }
1830   }
1831
1832   mtx_destroy(&blitter->mutex);
1833   FREE(blitter);
1834}
1835
1836bool
1837nv50_blitctx_create(struct nv50_context *nv50)
1838{
1839   nv50->blit = CALLOC_STRUCT(nv50_blitctx);
1840   if (!nv50->blit) {
1841      NOUVEAU_ERR("failed to allocate blit context\n");
1842      return false;
1843   }
1844
1845   nv50->blit->nv50 = nv50;
1846
1847   nv50->blit->rast.pipe.half_pixel_center = 1;
1848
1849   return true;
1850}
1851
1852void
1853nv50_init_surface_functions(struct nv50_context *nv50)
1854{
1855   struct pipe_context *pipe = &nv50->base.pipe;
1856
1857   pipe->resource_copy_region = nv50_resource_copy_region;
1858   pipe->blit = nv50_blit;
1859   pipe->flush_resource = nv50_flush_resource;
1860   pipe->clear_texture = nv50_clear_texture;
1861   pipe->clear_render_target = nv50_clear_render_target;
1862   pipe->clear_depth_stencil = nv50_clear_depth_stencil;
1863   pipe->clear_buffer = nv50_clear_buffer;
1864}
1865