1/* 2 * © Copyright 2018 Alyssa Rosenzweig 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 * SOFTWARE. 22 * 23 */ 24 25#ifndef __BUILDER_H__ 26#define __BUILDER_H__ 27 28#define _LARGEFILE64_SOURCE 1 29#include <sys/mman.h> 30#include <assert.h> 31#include "pan_resource.h" 32#include "pan_job.h" 33#include "pan_blend_cso.h" 34#include "pan_encoder.h" 35#include "pan_texture.h" 36 37#include "pipe/p_compiler.h" 38#include "pipe/p_config.h" 39#include "pipe/p_context.h" 40#include "pipe/p_defines.h" 41#include "pipe/p_format.h" 42#include "pipe/p_screen.h" 43#include "pipe/p_state.h" 44#include "util/u_blitter.h" 45#include "util/hash_table.h" 46#include "util/simple_mtx.h" 47 48#include "midgard/midgard_compile.h" 49#include "compiler/shader_enums.h" 50 51/* Forward declare to avoid extra header dep */ 52struct prim_convert_context; 53 54#define SET_BIT(lval, bit, cond) \ 55 if (cond) \ 56 lval |= (bit); \ 57 else \ 58 lval &= ~(bit); 59 60/* Dirty tracking flags. 3D is for general 3D state. Shader flags are 61 * per-stage. Renderer refers to Renderer State Descriptors. Vertex refers to 62 * vertex attributes/elements. */ 63 64enum pan_dirty_3d { 65 PAN_DIRTY_VIEWPORT = BITFIELD_BIT(0), 66 PAN_DIRTY_SCISSOR = BITFIELD_BIT(1), 67 PAN_DIRTY_VERTEX = BITFIELD_BIT(2), 68 PAN_DIRTY_PARAMS = BITFIELD_BIT(3), 69 PAN_DIRTY_DRAWID = BITFIELD_BIT(4), 70 PAN_DIRTY_TLS_SIZE = BITFIELD_BIT(5), 71}; 72 73enum pan_dirty_shader { 74 PAN_DIRTY_STAGE_RENDERER = BITFIELD_BIT(0), 75 PAN_DIRTY_STAGE_TEXTURE = BITFIELD_BIT(1), 76 PAN_DIRTY_STAGE_SAMPLER = BITFIELD_BIT(2), 77 PAN_DIRTY_STAGE_IMAGE = BITFIELD_BIT(3), 78 PAN_DIRTY_STAGE_CONST = BITFIELD_BIT(4), 79 PAN_DIRTY_STAGE_SSBO = BITFIELD_BIT(5), 80}; 81 82struct panfrost_constant_buffer { 83 struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS]; 84 uint32_t enabled_mask; 85}; 86 87struct panfrost_query { 88 /* Passthrough from Gallium */ 89 unsigned type; 90 unsigned index; 91 92 /* For computed queries. 64-bit to prevent overflow */ 93 struct { 94 uint64_t start; 95 uint64_t end; 96 }; 97 98 /* Memory for the GPU to writeback the value of the query */ 99 struct pipe_resource *rsrc; 100 101 /* Whether an occlusion query is for a MSAA framebuffer */ 102 bool msaa; 103}; 104 105struct pipe_fence_handle { 106 struct pipe_reference reference; 107 uint32_t syncobj; 108 bool signaled; 109}; 110 111struct panfrost_streamout_target { 112 struct pipe_stream_output_target base; 113 uint32_t offset; 114}; 115 116struct panfrost_streamout { 117 struct pipe_stream_output_target *targets[PIPE_MAX_SO_BUFFERS]; 118 unsigned num_targets; 119}; 120 121struct panfrost_context { 122 /* Gallium context */ 123 struct pipe_context base; 124 125 /* Dirty global state */ 126 enum pan_dirty_3d dirty; 127 128 /* Per shader stage dirty state */ 129 enum pan_dirty_shader dirty_shader[PIPE_SHADER_TYPES]; 130 131 /* Unowned pools, so manage yourself. */ 132 struct panfrost_pool descs, shaders; 133 134 /* Sync obj used to keep track of in-flight jobs. */ 135 uint32_t syncobj; 136 137 /* Set of 32 batches. When the set is full, the LRU entry (the batch 138 * with the smallest seqnum) is flushed to free a slot. 139 */ 140 struct { 141 uint64_t seqnum; 142 struct panfrost_batch slots[PAN_MAX_BATCHES]; 143 144 /** Set of active batches for faster traversal */ 145 BITSET_DECLARE(active, PAN_MAX_BATCHES); 146 } batches; 147 148 /* Map from resources to panfrost_batches */ 149 struct hash_table *writers; 150 151 /* Bound job batch */ 152 struct panfrost_batch *batch; 153 154 /* Within a launch_grid call.. */ 155 const struct pipe_grid_info *compute_grid; 156 157 struct pipe_framebuffer_state pipe_framebuffer; 158 struct panfrost_streamout streamout; 159 160 bool active_queries; 161 uint64_t prims_generated; 162 uint64_t tf_prims_generated; 163 struct panfrost_query *occlusion_query; 164 165 bool indirect_draw; 166 unsigned drawid; 167 unsigned vertex_count; 168 unsigned instance_count; 169 unsigned offset_start; 170 unsigned base_vertex; 171 unsigned base_instance; 172 mali_ptr first_vertex_sysval_ptr; 173 mali_ptr base_vertex_sysval_ptr; 174 mali_ptr base_instance_sysval_ptr; 175 enum pipe_prim_type active_prim; 176 177 /* If instancing is enabled, vertex count padded for instance; if 178 * it is disabled, just equal to plain vertex count */ 179 unsigned padded_count; 180 181 struct panfrost_constant_buffer constant_buffer[PIPE_SHADER_TYPES]; 182 struct panfrost_rasterizer *rasterizer; 183 struct panfrost_shader_variants *shader[PIPE_SHADER_TYPES]; 184 struct panfrost_vertex_state *vertex; 185 186 struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS]; 187 uint32_t vb_mask; 188 189 struct pipe_shader_buffer ssbo[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS]; 190 uint32_t ssbo_mask[PIPE_SHADER_TYPES]; 191 192 struct pipe_image_view images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_IMAGES]; 193 uint32_t image_mask[PIPE_SHADER_TYPES]; 194 195 struct panfrost_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; 196 unsigned sampler_count[PIPE_SHADER_TYPES]; 197 198 struct panfrost_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS]; 199 unsigned sampler_view_count[PIPE_SHADER_TYPES]; 200 201 struct blitter_context *blitter; 202 203 struct panfrost_blend_state *blend; 204 205 struct pipe_viewport_state pipe_viewport; 206 struct pipe_scissor_state scissor; 207 struct pipe_blend_color blend_color; 208 struct panfrost_zsa_state *depth_stencil; 209 struct pipe_stencil_ref stencil_ref; 210 uint16_t sample_mask; 211 unsigned min_samples; 212 213 struct panfrost_query *cond_query; 214 bool cond_cond; 215 enum pipe_render_cond_flag cond_mode; 216 217 bool is_noop; 218 219 /* Mask of active render targets */ 220 uint8_t fb_rt_mask; 221}; 222 223/* Corresponds to the CSO */ 224 225struct panfrost_rasterizer; 226 227/* Linked varyings */ 228struct pan_linkage { 229 /* If the upload is owned by the CSO instead 230 * of the pool, the referenced BO. Else, 231 * NULL. */ 232 struct panfrost_bo *bo; 233 234 /* Uploaded attribute descriptors */ 235 mali_ptr producer, consumer; 236 237 /* Varyings buffers required */ 238 uint32_t present; 239 240 /* Per-vertex stride for general varying buffer */ 241 uint32_t stride; 242}; 243 244#define RSD_WORDS 16 245 246/* Variants bundle together to form the backing CSO, bundling multiple 247 * shaders with varying emulated features baked in */ 248 249/* A shader state corresponds to the actual, current variant of the shader */ 250struct panfrost_shader_state { 251 /* Compiled, mapped descriptor, ready for the hardware */ 252 bool compiled; 253 254 /* Respectively, shader binary and Renderer State Descriptor */ 255 struct panfrost_pool_ref bin, state; 256 257 /* For fragment shaders, a prepared (but not uploaded RSD) */ 258 uint32_t partial_rsd[RSD_WORDS]; 259 260 struct pan_shader_info info; 261 262 /* Linked varyings, for non-separable programs */ 263 struct pan_linkage linkage; 264 265 struct pipe_stream_output_info stream_output; 266 uint64_t so_mask; 267 268 /* Variants */ 269 enum pipe_format rt_formats[8]; 270 unsigned nr_cbufs; 271 272 /* Mask of state that dirties the sysvals */ 273 unsigned dirty_3d, dirty_shader; 274}; 275 276/* A collection of varyings (the CSO) */ 277struct panfrost_shader_variants { 278 /* A panfrost_shader_variants can represent a shader for 279 * either graphics or compute */ 280 281 bool is_compute; 282 283 union { 284 struct pipe_shader_state base; 285 struct pipe_compute_state cbase; 286 }; 287 288 /** Lock for the variants array */ 289 simple_mtx_t lock; 290 291 struct panfrost_shader_state *variants; 292 unsigned variant_space; 293 294 unsigned variant_count; 295 296 /* The current active variant */ 297 unsigned active_variant; 298}; 299 300struct pan_vertex_buffer { 301 unsigned vbi; 302 unsigned divisor; 303}; 304 305struct panfrost_vertex_state { 306 unsigned num_elements; 307 308 /* buffers corresponds to attribute buffer, element_buffers corresponds 309 * to an index in buffers for each vertex element */ 310 struct pan_vertex_buffer buffers[PIPE_MAX_ATTRIBS]; 311 unsigned element_buffer[PIPE_MAX_ATTRIBS]; 312 unsigned nr_bufs; 313 314 struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS]; 315 unsigned formats[PIPE_MAX_ATTRIBS]; 316}; 317 318struct panfrost_zsa_state; 319struct panfrost_sampler_state; 320struct panfrost_sampler_view; 321 322static inline struct panfrost_context * 323pan_context(struct pipe_context *pcontext) 324{ 325 return (struct panfrost_context *) pcontext; 326} 327 328static inline struct panfrost_streamout_target * 329pan_so_target(struct pipe_stream_output_target *target) 330{ 331 return (struct panfrost_streamout_target *)target; 332} 333 334static inline struct panfrost_shader_state * 335panfrost_get_shader_state(struct panfrost_context *ctx, 336 enum pipe_shader_type st) 337{ 338 struct panfrost_shader_variants *all = ctx->shader[st]; 339 340 if (!all) 341 return NULL; 342 343 return &all->variants[all->active_variant]; 344} 345 346struct pipe_context * 347panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags); 348 349bool 350panfrost_writes_point_size(struct panfrost_context *ctx); 351 352struct panfrost_ptr 353panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler); 354 355void 356panfrost_flush( 357 struct pipe_context *pipe, 358 struct pipe_fence_handle **fence, 359 unsigned flags); 360 361bool 362panfrost_render_condition_check(struct panfrost_context *ctx); 363 364void 365panfrost_shader_compile(struct pipe_screen *pscreen, 366 struct panfrost_pool *shader_pool, 367 struct panfrost_pool *desc_pool, 368 enum pipe_shader_ir ir_type, 369 const void *ir, 370 gl_shader_stage stage, 371 struct panfrost_shader_state *state); 372 373void 374panfrost_analyze_sysvals(struct panfrost_shader_state *ss); 375 376mali_ptr 377panfrost_get_index_buffer_bounded(struct panfrost_batch *batch, 378 const struct pipe_draw_info *info, 379 const struct pipe_draw_start_count_bias *draw, 380 unsigned *min_index, unsigned *max_index); 381 382/* Instancing */ 383 384mali_ptr 385panfrost_vertex_buffer_address(struct panfrost_context *ctx, unsigned i); 386 387/* Compute */ 388 389void 390panfrost_compute_context_init(struct pipe_context *pctx); 391 392static inline void 393panfrost_dirty_state_all(struct panfrost_context *ctx) 394{ 395 ctx->dirty = ~0; 396 397 for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i) 398 ctx->dirty_shader[i] = ~0; 399} 400 401static inline void 402panfrost_clean_state_3d(struct panfrost_context *ctx) 403{ 404 ctx->dirty = 0; 405 406 for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i) { 407 if (i != PIPE_SHADER_COMPUTE) 408 ctx->dirty_shader[i] = 0; 409 } 410} 411 412#endif 413