1/*
2 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23#include "r300_context.h"
24#include "r300_emit.h"
25#include "r300_texture.h"
26#include "r300_reg.h"
27
28#include "util/format/u_format.h"
29#include "util/half_float.h"
30#include "util/u_pack_color.h"
31#include "util/u_surface.h"
32
33enum r300_blitter_op /* bitmask */
34{
35    R300_STOP_QUERY         = 1,
36    R300_SAVE_TEXTURES      = 2,
37    R300_SAVE_FRAMEBUFFER   = 4,
38    R300_IGNORE_RENDER_COND = 8,
39
40    R300_CLEAR         = R300_STOP_QUERY,
41
42    R300_CLEAR_SURFACE = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER,
43
44    R300_COPY          = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER |
45                         R300_SAVE_TEXTURES | R300_IGNORE_RENDER_COND,
46
47    R300_BLIT          = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER |
48                         R300_SAVE_TEXTURES,
49
50    R300_DECOMPRESS    = R300_STOP_QUERY | R300_IGNORE_RENDER_COND,
51};
52
53static void r300_blitter_begin(struct r300_context* r300, enum r300_blitter_op op)
54{
55    if ((op & R300_STOP_QUERY) && r300->query_current) {
56        r300->blitter_saved_query = r300->query_current;
57        r300_stop_query(r300);
58    }
59
60    /* Yeah we have to save all those states to ensure the blitter operation
61     * is really transparent. The states will be restored by the blitter once
62     * copying is done. */
63    util_blitter_save_blend(r300->blitter, r300->blend_state.state);
64    util_blitter_save_depth_stencil_alpha(r300->blitter, r300->dsa_state.state);
65    util_blitter_save_stencil_ref(r300->blitter, &(r300->stencil_ref));
66    util_blitter_save_rasterizer(r300->blitter, r300->rs_state.state);
67    util_blitter_save_fragment_shader(r300->blitter, r300->fs.state);
68    util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state);
69    util_blitter_save_viewport(r300->blitter, &r300->viewport);
70    util_blitter_save_scissor(r300->blitter, r300->scissor_state.state);
71    util_blitter_save_sample_mask(r300->blitter, *(unsigned*)r300->sample_mask.state);
72    util_blitter_save_vertex_buffer_slot(r300->blitter, r300->vertex_buffer);
73    util_blitter_save_vertex_elements(r300->blitter, r300->velems);
74
75    if (op & R300_SAVE_FRAMEBUFFER) {
76        util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state);
77    }
78
79    if (op & R300_SAVE_TEXTURES) {
80        struct r300_textures_state* state =
81            (struct r300_textures_state*)r300->textures_state.state;
82
83        util_blitter_save_fragment_sampler_states(
84            r300->blitter, state->sampler_state_count,
85            (void**)state->sampler_states);
86
87        util_blitter_save_fragment_sampler_views(
88            r300->blitter, state->sampler_view_count,
89            (struct pipe_sampler_view**)state->sampler_views);
90    }
91
92    if (op & R300_IGNORE_RENDER_COND) {
93        /* Save the flag. */
94        r300->blitter_saved_skip_rendering = r300->skip_rendering+1;
95        r300->skip_rendering = FALSE;
96    } else {
97        r300->blitter_saved_skip_rendering = 0;
98    }
99}
100
101static void r300_blitter_end(struct r300_context *r300)
102{
103    if (r300->blitter_saved_query) {
104        r300_resume_query(r300, r300->blitter_saved_query);
105        r300->blitter_saved_query = NULL;
106    }
107
108    if (r300->blitter_saved_skip_rendering) {
109        /* Restore the flag. */
110        r300->skip_rendering = r300->blitter_saved_skip_rendering-1;
111    }
112}
113
114static uint32_t r300_depth_clear_cb_value(enum pipe_format format,
115                                          const float* rgba)
116{
117    union util_color uc;
118    util_pack_color(rgba, format, &uc);
119
120    if (util_format_get_blocksizebits(format) == 32)
121        return uc.ui[0];
122    else
123        return uc.us | (uc.us << 16);
124}
125
126static boolean r300_cbzb_clear_allowed(struct r300_context *r300,
127                                       unsigned clear_buffers)
128{
129    struct pipe_framebuffer_state *fb =
130        (struct pipe_framebuffer_state*)r300->fb_state.state;
131
132    /* Only color clear allowed, and only one colorbuffer. */
133    if ((clear_buffers & ~PIPE_CLEAR_COLOR) != 0 || fb->nr_cbufs != 1 || !fb->cbufs[0])
134        return FALSE;
135
136    return r300_surface(fb->cbufs[0])->cbzb_allowed;
137}
138
139static boolean r300_fast_zclear_allowed(struct r300_context *r300,
140                                        unsigned clear_buffers)
141{
142    struct pipe_framebuffer_state *fb =
143        (struct pipe_framebuffer_state*)r300->fb_state.state;
144
145    return r300_resource(fb->zsbuf->texture)->tex.zmask_dwords[fb->zsbuf->u.tex.level] != 0;
146}
147
148static boolean r300_hiz_clear_allowed(struct r300_context *r300)
149{
150    struct pipe_framebuffer_state *fb =
151        (struct pipe_framebuffer_state*)r300->fb_state.state;
152
153    return r300_resource(fb->zsbuf->texture)->tex.hiz_dwords[fb->zsbuf->u.tex.level] != 0;
154}
155
156static uint32_t r300_depth_clear_value(enum pipe_format format,
157                                       double depth, unsigned stencil)
158{
159    switch (format) {
160        case PIPE_FORMAT_Z16_UNORM:
161        case PIPE_FORMAT_X8Z24_UNORM:
162            return util_pack_z(format, depth);
163
164        case PIPE_FORMAT_S8_UINT_Z24_UNORM:
165            return util_pack_z_stencil(format, depth, stencil);
166
167        default:
168            assert(0);
169            return 0;
170    }
171}
172
173static uint32_t r300_hiz_clear_value(double depth)
174{
175    uint32_t r = (uint32_t)(CLAMP(depth, 0, 1) * 255.5);
176    assert(r <= 255);
177    return r | (r << 8) | (r << 16) | (r << 24);
178}
179
180static void r300_set_clear_color(struct r300_context *r300,
181                                 const union pipe_color_union *color)
182{
183    struct pipe_framebuffer_state *fb =
184        (struct pipe_framebuffer_state*)r300->fb_state.state;
185    union util_color uc;
186
187    memset(&uc, 0, sizeof(uc));
188    util_pack_color(color->f, fb->cbufs[0]->format, &uc);
189
190    if (fb->cbufs[0]->format == PIPE_FORMAT_R16G16B16A16_FLOAT ||
191        fb->cbufs[0]->format == PIPE_FORMAT_R16G16B16X16_FLOAT) {
192        /* (0,1,2,3) maps to (B,G,R,A) */
193        r300->color_clear_value_gb = uc.h[0] | ((uint32_t)uc.h[1] << 16);
194        r300->color_clear_value_ar = uc.h[2] | ((uint32_t)uc.h[3] << 16);
195    } else {
196        r300->color_clear_value = uc.ui[0];
197    }
198}
199
200DEBUG_GET_ONCE_BOOL_OPTION(hyperz, "RADEON_HYPERZ", FALSE)
201
202/* Clear currently bound buffers. */
203static void r300_clear(struct pipe_context* pipe,
204                       unsigned buffers,
205                       const struct pipe_scissor_state *scissor_state,
206                       const union pipe_color_union *color,
207                       double depth,
208                       unsigned stencil)
209{
210    /* My notes about Zbuffer compression:
211     *
212     * 1) The zbuffer must be micro-tiled and whole microtiles must be
213     *    written if compression is enabled. If microtiling is disabled,
214     *    it locks up.
215     *
216     * 2) There is ZMASK RAM which contains a compressed zbuffer.
217     *    Each dword of the Z Mask contains compression information
218     *    for 16 4x4 pixel tiles, that is 2 bits for each tile.
219     *    On chips with 2 Z pipes, every other dword maps to a different
220     *    pipe. On newer chipsets, there is a new compression mode
221     *    with 8x8 pixel tiles per 2 bits.
222     *
223     * 3) The FASTFILL bit has nothing to do with filling. It only tells hw
224     *    it should look in the ZMASK RAM first before fetching from a real
225     *    zbuffer.
226     *
227     * 4) If a pixel is in a cleared state, ZB_DEPTHCLEARVALUE is returned
228     *    during zbuffer reads instead of the value that is actually stored
229     *    in the zbuffer memory. A pixel is in a cleared state when its ZMASK
230     *    is equal to 0. Therefore, if you clear ZMASK with zeros, you may
231     *    leave the zbuffer memory uninitialized, but then you must enable
232     *    compression, so that the ZMASK RAM is actually used.
233     *
234     * 5) Each 4x4 (or 8x8) tile is automatically decompressed and recompressed
235     *    during zbuffer updates. A special decompressing operation should be
236     *    used to fully decompress a zbuffer, which basically just stores all
237     *    compressed tiles in ZMASK to the zbuffer memory.
238     *
239     * 6) For a 16-bit zbuffer, compression causes a hung with one or
240     *    two samples and should not be used.
241     *
242     * 7) FORCE_COMPRESSED_STENCIL_VALUE should be enabled for stencil clears
243     *    to avoid needless decompression.
244     *
245     * 8) Fastfill must not be used if reading of compressed Z data is disabled
246     *    and writing of compressed Z data is enabled (RD/WR_COMP_ENABLE),
247     *    i.e. it cannot be used to compress the zbuffer.
248     *
249     * 9) ZB_CB_CLEAR does not interact with zbuffer compression in any way.
250     *
251     * - Marek
252     */
253
254    struct r300_context* r300 = r300_context(pipe);
255    struct pipe_framebuffer_state *fb =
256        (struct pipe_framebuffer_state*)r300->fb_state.state;
257    struct r300_hyperz_state *hyperz =
258        (struct r300_hyperz_state*)r300->hyperz_state.state;
259    uint32_t width = fb->width;
260    uint32_t height = fb->height;
261    uint32_t hyperz_dcv = hyperz->zb_depthclearvalue;
262
263    /* Use fast Z clear.
264     * The zbuffer must be in micro-tiled mode, otherwise it locks up. */
265    if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
266        boolean zmask_clear, hiz_clear;
267
268        /* If both depth and stencil are present, they must be cleared together. */
269        if (fb->zsbuf->texture->format == PIPE_FORMAT_S8_UINT_Z24_UNORM &&
270            (buffers & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) {
271            zmask_clear = FALSE;
272            hiz_clear = FALSE;
273        } else {
274            zmask_clear = r300_fast_zclear_allowed(r300, buffers);
275            hiz_clear = r300_hiz_clear_allowed(r300);
276        }
277
278        /* If we need Hyper-Z. */
279        if (zmask_clear || hiz_clear) {
280            /* Try to obtain the access to Hyper-Z buffers if we don't have one. */
281            if (!r300->hyperz_enabled &&
282                (r300->screen->caps.is_r500 || debug_get_option_hyperz())) {
283                r300->hyperz_enabled =
284                    r300->rws->cs_request_feature(&r300->cs,
285                                                RADEON_FID_R300_HYPERZ_ACCESS,
286                                                TRUE);
287                if (r300->hyperz_enabled) {
288                   /* Need to emit HyperZ buffer regs for the first time. */
289                   r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
290                }
291            }
292
293            /* Setup Hyper-Z clears. */
294            if (r300->hyperz_enabled) {
295                if (zmask_clear) {
296                    hyperz_dcv = hyperz->zb_depthclearvalue =
297                        r300_depth_clear_value(fb->zsbuf->format, depth, stencil);
298
299                    r300_mark_atom_dirty(r300, &r300->zmask_clear);
300                    r300_mark_atom_dirty(r300, &r300->gpu_flush);
301                    buffers &= ~PIPE_CLEAR_DEPTHSTENCIL;
302                }
303
304                if (hiz_clear) {
305                    r300->hiz_clear_value = r300_hiz_clear_value(depth);
306                    r300_mark_atom_dirty(r300, &r300->hiz_clear);
307                    r300_mark_atom_dirty(r300, &r300->gpu_flush);
308                }
309                r300->num_z_clears++;
310            }
311        }
312    }
313
314    /* Use fast color clear for an AA colorbuffer.
315     * The CMASK is shared between all colorbuffers, so we use it
316     * if there is only one colorbuffer bound. */
317    if ((buffers & PIPE_CLEAR_COLOR) && fb->nr_cbufs == 1 && fb->cbufs[0] &&
318        r300_resource(fb->cbufs[0]->texture)->tex.cmask_dwords) {
319        /* Try to obtain the access to the CMASK if we don't have one. */
320        if (!r300->cmask_access) {
321            r300->cmask_access =
322                r300->rws->cs_request_feature(&r300->cs,
323                                              RADEON_FID_R300_CMASK_ACCESS,
324                                              TRUE);
325        }
326
327        /* Setup the clear. */
328        if (r300->cmask_access) {
329            /* Pair the resource with the CMASK to avoid other resources
330             * accessing it. */
331            if (!r300->screen->cmask_resource) {
332                mtx_lock(&r300->screen->cmask_mutex);
333                /* Double checking (first unlocked, then locked). */
334                if (!r300->screen->cmask_resource) {
335                    /* Don't reference this, so that the texture can be
336                     * destroyed while set in cmask_resource.
337                     * Then in texture_destroy, we set cmask_resource to NULL. */
338                    r300->screen->cmask_resource = fb->cbufs[0]->texture;
339                }
340                mtx_unlock(&r300->screen->cmask_mutex);
341            }
342
343            if (r300->screen->cmask_resource == fb->cbufs[0]->texture) {
344                r300_set_clear_color(r300, color);
345                r300_mark_atom_dirty(r300, &r300->cmask_clear);
346                r300_mark_atom_dirty(r300, &r300->gpu_flush);
347                buffers &= ~PIPE_CLEAR_COLOR;
348            }
349        }
350    }
351    /* Enable CBZB clear. */
352    else if (r300_cbzb_clear_allowed(r300, buffers)) {
353        struct r300_surface *surf = r300_surface(fb->cbufs[0]);
354
355        hyperz->zb_depthclearvalue =
356                r300_depth_clear_cb_value(surf->base.format, color->f);
357
358        width = surf->cbzb_width;
359        height = surf->cbzb_height;
360
361        r300->cbzb_clear = TRUE;
362        r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
363    }
364
365    /* Clear. */
366    if (buffers) {
367        /* Clear using the blitter. */
368        r300_blitter_begin(r300, R300_CLEAR);
369        util_blitter_clear(r300->blitter, width, height, 1,
370                           buffers, color, depth, stencil,
371                           util_framebuffer_get_num_samples(fb) > 1);
372        r300_blitter_end(r300);
373    } else if (r300->zmask_clear.dirty ||
374               r300->hiz_clear.dirty ||
375               r300->cmask_clear.dirty) {
376        /* Just clear zmask and hiz now, this does not use the standard draw
377         * procedure. */
378        /* Calculate zmask_clear and hiz_clear atom sizes. */
379        unsigned dwords =
380            r300->gpu_flush.size +
381            (r300->zmask_clear.dirty ? r300->zmask_clear.size : 0) +
382            (r300->hiz_clear.dirty ? r300->hiz_clear.size : 0) +
383            (r300->cmask_clear.dirty ? r300->cmask_clear.size : 0) +
384            r300_get_num_cs_end_dwords(r300);
385
386        /* Reserve CS space. */
387        if (!r300->rws->cs_check_space(&r300->cs, dwords, false)) {
388            r300_flush(&r300->context, PIPE_FLUSH_ASYNC, NULL);
389        }
390
391        /* Emit clear packets. */
392        r300_emit_gpu_flush(r300, r300->gpu_flush.size, r300->gpu_flush.state);
393        r300->gpu_flush.dirty = FALSE;
394
395        if (r300->zmask_clear.dirty) {
396            r300_emit_zmask_clear(r300, r300->zmask_clear.size,
397                                  r300->zmask_clear.state);
398            r300->zmask_clear.dirty = FALSE;
399        }
400        if (r300->hiz_clear.dirty) {
401            r300_emit_hiz_clear(r300, r300->hiz_clear.size,
402                                r300->hiz_clear.state);
403            r300->hiz_clear.dirty = FALSE;
404        }
405        if (r300->cmask_clear.dirty) {
406            r300_emit_cmask_clear(r300, r300->cmask_clear.size,
407                                  r300->cmask_clear.state);
408            r300->cmask_clear.dirty = FALSE;
409        }
410    } else {
411        assert(0);
412    }
413
414    /* Disable CBZB clear. */
415    if (r300->cbzb_clear) {
416        r300->cbzb_clear = FALSE;
417        hyperz->zb_depthclearvalue = hyperz_dcv;
418        r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
419    }
420
421    /* Enable fastfill and/or hiz.
422     *
423     * If we cleared zmask/hiz, it's in use now. The Hyper-Z state update
424     * looks if zmask/hiz is in use and programs hardware accordingly. */
425    if (r300->zmask_in_use || r300->hiz_in_use) {
426        r300_mark_atom_dirty(r300, &r300->hyperz_state);
427    }
428}
429
430/* Clear a region of a color surface to a constant value. */
431static void r300_clear_render_target(struct pipe_context *pipe,
432                                     struct pipe_surface *dst,
433                                     const union pipe_color_union *color,
434                                     unsigned dstx, unsigned dsty,
435                                     unsigned width, unsigned height,
436                                     bool render_condition_enabled)
437{
438    struct r300_context *r300 = r300_context(pipe);
439
440    r300_blitter_begin(r300, R300_CLEAR_SURFACE |
441                       (render_condition_enabled ? 0 : R300_IGNORE_RENDER_COND));
442    util_blitter_clear_render_target(r300->blitter, dst, color,
443                                     dstx, dsty, width, height);
444    r300_blitter_end(r300);
445}
446
447/* Clear a region of a depth stencil surface. */
448static void r300_clear_depth_stencil(struct pipe_context *pipe,
449                                     struct pipe_surface *dst,
450                                     unsigned clear_flags,
451                                     double depth,
452                                     unsigned stencil,
453                                     unsigned dstx, unsigned dsty,
454                                     unsigned width, unsigned height,
455                                     bool render_condition_enabled)
456{
457    struct r300_context *r300 = r300_context(pipe);
458    struct pipe_framebuffer_state *fb =
459        (struct pipe_framebuffer_state*)r300->fb_state.state;
460
461    if (r300->zmask_in_use && !r300->locked_zbuffer) {
462        if (fb->zsbuf->texture == dst->texture) {
463            r300_decompress_zmask(r300);
464        }
465    }
466
467    /* XXX Do not decompress ZMask of the currently-set zbuffer. */
468    r300_blitter_begin(r300, R300_CLEAR_SURFACE |
469                       (render_condition_enabled ? 0 : R300_IGNORE_RENDER_COND));
470    util_blitter_clear_depth_stencil(r300->blitter, dst, clear_flags, depth, stencil,
471                                     dstx, dsty, width, height);
472    r300_blitter_end(r300);
473}
474
475void r300_decompress_zmask(struct r300_context *r300)
476{
477    struct pipe_framebuffer_state *fb =
478        (struct pipe_framebuffer_state*)r300->fb_state.state;
479
480    if (!r300->zmask_in_use || r300->locked_zbuffer)
481        return;
482
483    r300->zmask_decompress = TRUE;
484    r300_mark_atom_dirty(r300, &r300->hyperz_state);
485
486    r300_blitter_begin(r300, R300_DECOMPRESS);
487    util_blitter_custom_clear_depth(r300->blitter, fb->width, fb->height, 0,
488                                    r300->dsa_decompress_zmask);
489    r300_blitter_end(r300);
490
491    r300->zmask_decompress = FALSE;
492    r300->zmask_in_use = FALSE;
493    r300_mark_atom_dirty(r300, &r300->hyperz_state);
494}
495
496void r300_decompress_zmask_locked_unsafe(struct r300_context *r300)
497{
498    struct pipe_framebuffer_state fb;
499
500    memset(&fb, 0, sizeof(fb));
501    fb.width = r300->locked_zbuffer->width;
502    fb.height = r300->locked_zbuffer->height;
503    fb.zsbuf = r300->locked_zbuffer;
504
505    r300->context.set_framebuffer_state(&r300->context, &fb);
506    r300_decompress_zmask(r300);
507}
508
509void r300_decompress_zmask_locked(struct r300_context *r300)
510{
511    struct pipe_framebuffer_state saved_fb;
512
513    memset(&saved_fb, 0, sizeof(saved_fb));
514    util_copy_framebuffer_state(&saved_fb, r300->fb_state.state);
515    r300_decompress_zmask_locked_unsafe(r300);
516    r300->context.set_framebuffer_state(&r300->context, &saved_fb);
517    util_unreference_framebuffer_state(&saved_fb);
518
519    pipe_surface_reference(&r300->locked_zbuffer, NULL);
520}
521
522bool r300_is_blit_supported(enum pipe_format format)
523{
524    const struct util_format_description *desc =
525        util_format_description(format);
526
527    return desc->layout == UTIL_FORMAT_LAYOUT_PLAIN ||
528           desc->layout == UTIL_FORMAT_LAYOUT_S3TC ||
529           desc->layout == UTIL_FORMAT_LAYOUT_RGTC;
530}
531
532/* Copy a block of pixels from one surface to another. */
533static void r300_resource_copy_region(struct pipe_context *pipe,
534                                      struct pipe_resource *dst,
535                                      unsigned dst_level,
536                                      unsigned dstx, unsigned dsty, unsigned dstz,
537                                      struct pipe_resource *src,
538                                      unsigned src_level,
539                                      const struct pipe_box *src_box)
540{
541    struct pipe_screen *screen = pipe->screen;
542    struct r300_context *r300 = r300_context(pipe);
543    struct pipe_framebuffer_state *fb =
544        (struct pipe_framebuffer_state*)r300->fb_state.state;
545    unsigned src_width0 = r300_resource(src)->tex.width0;
546    unsigned src_height0 = r300_resource(src)->tex.height0;
547    unsigned dst_width0 = r300_resource(dst)->tex.width0;
548    unsigned dst_height0 = r300_resource(dst)->tex.height0;
549    unsigned layout;
550    struct pipe_box box, dstbox;
551    struct pipe_sampler_view src_templ, *src_view;
552    struct pipe_surface dst_templ, *dst_view;
553
554    /* Fallback for buffers. */
555    if ((dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) ||
556        !r300_is_blit_supported(dst->format)) {
557        util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
558                                  src, src_level, src_box);
559        return;
560    }
561
562    /* Can't read MSAA textures. */
563    if (src->nr_samples > 1 || dst->nr_samples > 1) {
564        return;
565    }
566
567    /* The code below changes the texture format so that the copy can be done
568     * on hardware. E.g. depth-stencil surfaces are copied as RGBA
569     * colorbuffers. */
570
571    util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
572    util_blitter_default_src_texture(r300->blitter, &src_templ, src, src_level);
573
574    layout = util_format_description(dst_templ.format)->layout;
575
576    /* Handle non-renderable plain formats. */
577    if (layout == UTIL_FORMAT_LAYOUT_PLAIN &&
578        (!screen->is_format_supported(screen, src_templ.format, src->target,
579                                      src->nr_samples, src->nr_storage_samples,
580                                      PIPE_BIND_SAMPLER_VIEW) ||
581         !screen->is_format_supported(screen, dst_templ.format, dst->target,
582                                      dst->nr_samples, dst->nr_storage_samples,
583                                      PIPE_BIND_RENDER_TARGET))) {
584        switch (util_format_get_blocksize(dst_templ.format)) {
585            case 1:
586                dst_templ.format = PIPE_FORMAT_I8_UNORM;
587                break;
588            case 2:
589                dst_templ.format = PIPE_FORMAT_B4G4R4A4_UNORM;
590                break;
591            case 4:
592                dst_templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
593                break;
594            case 8:
595                dst_templ.format = PIPE_FORMAT_R16G16B16A16_UNORM;
596                break;
597            default:
598                debug_printf("r300: copy_region: Unhandled format: %s. Falling back to software.\n"
599                             "r300: copy_region: Software fallback doesn't work for tiled textures.\n",
600                             util_format_short_name(dst_templ.format));
601        }
602        src_templ.format = dst_templ.format;
603    }
604
605    /* Handle compressed formats. */
606    if (layout == UTIL_FORMAT_LAYOUT_S3TC ||
607        layout == UTIL_FORMAT_LAYOUT_RGTC) {
608        assert(src_templ.format == dst_templ.format);
609
610        box = *src_box;
611        src_box = &box;
612
613        dst_width0 = align(dst_width0, 4);
614        dst_height0 = align(dst_height0, 4);
615        src_width0 = align(src_width0, 4);
616        src_height0 = align(src_height0, 4);
617        box.width = align(box.width, 4);
618        box.height = align(box.height, 4);
619
620        switch (util_format_get_blocksize(dst_templ.format)) {
621        case 8:
622            /* one 4x4 pixel block has 8 bytes.
623             * we set 1 pixel = 4 bytes ===> 1 block corrensponds to 2 pixels. */
624            dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
625            dst_width0 = dst_width0 / 2;
626            src_width0 = src_width0 / 2;
627            dstx /= 2;
628            box.x /= 2;
629            box.width /= 2;
630            break;
631        case 16:
632            /* one 4x4 pixel block has 16 bytes.
633             * we set 1 pixel = 4 bytes ===> 1 block corresponds to 4 pixels. */
634            dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
635            break;
636        }
637        src_templ.format = dst_templ.format;
638
639        dst_height0 = dst_height0 / 4;
640        src_height0 = src_height0 / 4;
641        dsty /= 4;
642        box.y /= 4;
643        box.height /= 4;
644    }
645
646    /* Fallback for textures. */
647    if (!screen->is_format_supported(screen, dst_templ.format,
648                                     dst->target, dst->nr_samples,
649                                     dst->nr_storage_samples,
650                                     PIPE_BIND_RENDER_TARGET) ||
651	!screen->is_format_supported(screen, src_templ.format,
652                                     src->target, src->nr_samples,
653                                     src->nr_storage_samples,
654                                     PIPE_BIND_SAMPLER_VIEW)) {
655        assert(0 && "this shouldn't happen, update r300_is_blit_supported");
656        util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
657                                  src, src_level, src_box);
658        return;
659    }
660
661    /* Decompress ZMASK. */
662    if (r300->zmask_in_use && !r300->locked_zbuffer) {
663        if (fb->zsbuf->texture == src ||
664            fb->zsbuf->texture == dst) {
665            r300_decompress_zmask(r300);
666        }
667    }
668
669    dst_view = r300_create_surface_custom(pipe, dst, &dst_templ, dst_width0, dst_height0);
670    src_view = r300_create_sampler_view_custom(pipe, src, &src_templ, src_width0, src_height0);
671
672    u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height),
673             abs(src_box->depth), &dstbox);
674
675    r300_blitter_begin(r300, R300_COPY);
676    util_blitter_blit_generic(r300->blitter, dst_view, &dstbox,
677                              src_view, src_box, src_width0, src_height0,
678                              PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
679                              FALSE, FALSE);
680    r300_blitter_end(r300);
681
682    pipe_surface_reference(&dst_view, NULL);
683    pipe_sampler_view_reference(&src_view, NULL);
684}
685
686static boolean r300_is_simple_msaa_resolve(const struct pipe_blit_info *info)
687{
688    unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
689    unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
690
691    return info->src.resource->nr_samples > 1 &&
692           info->dst.resource->nr_samples <= 1 &&
693           info->dst.resource->format == info->src.resource->format &&
694           info->dst.resource->format == info->dst.format &&
695           info->src.resource->format == info->src.format &&
696           !info->scissor_enable &&
697           info->mask == PIPE_MASK_RGBA &&
698           dst_width == info->src.resource->width0 &&
699           dst_height == info->src.resource->height0 &&
700           info->dst.box.x == 0 &&
701           info->dst.box.y == 0 &&
702           info->dst.box.width == dst_width &&
703           info->dst.box.height == dst_height &&
704           info->src.box.x == 0 &&
705           info->src.box.y == 0 &&
706           info->src.box.width == dst_width &&
707           info->src.box.height == dst_height &&
708           (r300_resource(info->dst.resource)->tex.microtile != RADEON_LAYOUT_LINEAR ||
709            r300_resource(info->dst.resource)->tex.macrotile[info->dst.level] != RADEON_LAYOUT_LINEAR);
710}
711
712static void r300_simple_msaa_resolve(struct pipe_context *pipe,
713                                     struct pipe_resource *dst,
714                                     unsigned dst_level,
715                                     unsigned dst_layer,
716                                     struct pipe_resource *src,
717                                     enum pipe_format format)
718{
719    struct r300_context *r300 = r300_context(pipe);
720    struct r300_surface *srcsurf, *dstsurf;
721    struct pipe_surface surf_tmpl;
722    struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state;
723
724    memset(&surf_tmpl, 0, sizeof(surf_tmpl));
725    surf_tmpl.format = format;
726    srcsurf = r300_surface(pipe->create_surface(pipe, src, &surf_tmpl));
727
728    surf_tmpl.format = format;
729    surf_tmpl.u.tex.level = dst_level;
730    surf_tmpl.u.tex.first_layer =
731    surf_tmpl.u.tex.last_layer = dst_layer;
732    dstsurf = r300_surface(pipe->create_surface(pipe, dst, &surf_tmpl));
733
734    /* COLORPITCH should contain the tiling info of the resolve buffer.
735     * The tiling of the AA buffer isn't programmable anyway. */
736    srcsurf->pitch &= ~(R300_COLOR_TILE(1) | R300_COLOR_MICROTILE(3));
737    srcsurf->pitch |= dstsurf->pitch & (R300_COLOR_TILE(1) | R300_COLOR_MICROTILE(3));
738
739    /* Enable AA resolve. */
740    aa->dest = dstsurf;
741    r300->aa_state.size = 8;
742    r300_mark_atom_dirty(r300, &r300->aa_state);
743
744    /* Resolve the surface. */
745    r300_blitter_begin(r300, R300_CLEAR_SURFACE);
746    util_blitter_custom_color(r300->blitter, &srcsurf->base, NULL);
747    r300_blitter_end(r300);
748
749    /* Disable AA resolve. */
750    aa->dest = NULL;
751    r300->aa_state.size = 4;
752    r300_mark_atom_dirty(r300, &r300->aa_state);
753
754    pipe_surface_reference((struct pipe_surface**)&srcsurf, NULL);
755    pipe_surface_reference((struct pipe_surface**)&dstsurf, NULL);
756}
757
758static void r300_msaa_resolve(struct pipe_context *pipe,
759                              const struct pipe_blit_info *info)
760{
761    struct r300_context *r300 = r300_context(pipe);
762    struct pipe_screen *screen = pipe->screen;
763    struct pipe_resource *tmp, templ;
764    struct pipe_blit_info blit;
765
766    assert(info->src.level == 0);
767    assert(info->src.box.z == 0);
768    assert(info->src.box.depth == 1);
769    assert(info->dst.box.depth == 1);
770
771    if (r300_is_simple_msaa_resolve(info)) {
772        r300_simple_msaa_resolve(pipe, info->dst.resource, info->dst.level,
773                                 info->dst.box.z, info->src.resource,
774                                 info->src.format);
775        return;
776    }
777
778    /* resolve into a temporary texture, then blit */
779    memset(&templ, 0, sizeof(templ));
780    templ.target = PIPE_TEXTURE_2D;
781    templ.format = info->src.resource->format;
782    templ.width0 = info->src.resource->width0;
783    templ.height0 = info->src.resource->height0;
784    templ.depth0 = 1;
785    templ.array_size = 1;
786    templ.usage = PIPE_USAGE_DEFAULT;
787    templ.flags = R300_RESOURCE_FORCE_MICROTILING;
788
789    tmp = screen->resource_create(screen, &templ);
790
791    /* resolve */
792    r300_simple_msaa_resolve(pipe, tmp, 0, 0, info->src.resource,
793                             info->src.format);
794
795    /* blit */
796    blit = *info;
797    blit.src.resource = tmp;
798    blit.src.box.z = 0;
799
800    r300_blitter_begin(r300, R300_BLIT | R300_IGNORE_RENDER_COND);
801    util_blitter_blit(r300->blitter, &blit);
802    r300_blitter_end(r300);
803
804    pipe_resource_reference(&tmp, NULL);
805}
806
807static void r300_blit(struct pipe_context *pipe,
808                      const struct pipe_blit_info *blit)
809{
810    struct r300_context *r300 = r300_context(pipe);
811    struct pipe_framebuffer_state *fb =
812        (struct pipe_framebuffer_state*)r300->fb_state.state;
813    struct pipe_blit_info info = *blit;
814
815    /* The driver supports sRGB textures but not framebuffers. Blitting
816     * from sRGB to sRGB should be the same as blitting from linear
817     * to linear, so use that, This avoids incorrect linearization.
818     */
819    if (util_format_is_srgb(info.src.format)) {
820      info.src.format = util_format_linear(info.src.format);
821      info.dst.format = util_format_linear(info.dst.format);
822    }
823
824    /* MSAA resolve. */
825    if (info.src.resource->nr_samples > 1 &&
826        !util_format_is_depth_or_stencil(info.src.resource->format)) {
827        r300_msaa_resolve(pipe, &info);
828        return;
829    }
830
831    /* Can't read MSAA textures. */
832    if (info.src.resource->nr_samples > 1) {
833        return;
834    }
835
836    /* Blit a combined depth-stencil resource as color.
837     * S8Z24 is the only supported stencil format. */
838    if ((info.mask & PIPE_MASK_S) &&
839        info.src.format == PIPE_FORMAT_S8_UINT_Z24_UNORM &&
840        info.dst.format == PIPE_FORMAT_S8_UINT_Z24_UNORM) {
841        if (info.dst.resource->nr_samples > 1) {
842            /* Cannot do that with MSAA buffers. */
843            info.mask &= ~PIPE_MASK_S;
844            if (!(info.mask & PIPE_MASK_Z)) {
845                return;
846            }
847        } else {
848            /* Single-sample buffer. */
849            info.src.format = PIPE_FORMAT_B8G8R8A8_UNORM;
850            info.dst.format = PIPE_FORMAT_B8G8R8A8_UNORM;
851            if (info.mask & PIPE_MASK_Z) {
852                info.mask = PIPE_MASK_RGBA; /* depth+stencil */
853            } else {
854                info.mask = PIPE_MASK_B; /* stencil only */
855            }
856        }
857    }
858
859    /* Decompress ZMASK. */
860    if (r300->zmask_in_use && !r300->locked_zbuffer) {
861        if (fb->zsbuf->texture == info.src.resource ||
862            fb->zsbuf->texture == info.dst.resource) {
863            r300_decompress_zmask(r300);
864        }
865    }
866
867    r300_blitter_begin(r300, R300_BLIT |
868		       (info.render_condition_enable ? 0 : R300_IGNORE_RENDER_COND));
869    util_blitter_blit(r300->blitter, &info);
870    r300_blitter_end(r300);
871}
872
873static void r300_flush_resource(struct pipe_context *ctx,
874				struct pipe_resource *resource)
875{
876}
877
878void r300_init_blit_functions(struct r300_context *r300)
879{
880    r300->context.clear = r300_clear;
881    r300->context.clear_render_target = r300_clear_render_target;
882    r300->context.clear_depth_stencil = r300_clear_depth_stencil;
883    r300->context.resource_copy_region = r300_resource_copy_region;
884    r300->context.blit = r300_blit;
885    r300->context.flush_resource = r300_flush_resource;
886}
887