r300_context.c revision 3464ebd5
1/* 2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22 23#include "draw/draw_context.h" 24 25#include "util/u_memory.h" 26#include "util/u_sampler.h" 27#include "util/u_simple_list.h" 28#include "util/u_upload_mgr.h" 29#include "os/os_time.h" 30 31#include "r300_cb.h" 32#include "r300_context.h" 33#include "r300_emit.h" 34#include "r300_screen.h" 35#include "r300_screen_buffer.h" 36 37static void r300_update_num_contexts(struct r300_screen *r300screen, 38 int diff) 39{ 40 pipe_mutex_lock(r300screen->num_contexts_mutex); 41 if (diff > 0) { 42 r300screen->num_contexts++; 43 44 if (r300screen->num_contexts > 1) 45 util_slab_set_thread_safety(&r300screen->pool_buffers, 46 UTIL_SLAB_MULTITHREADED); 47 } else { 48 r300screen->num_contexts--; 49 50 if (r300screen->num_contexts <= 1) 51 util_slab_set_thread_safety(&r300screen->pool_buffers, 52 UTIL_SLAB_SINGLETHREADED); 53 } 54 pipe_mutex_unlock(r300screen->num_contexts_mutex); 55} 56 57static void r300_release_referenced_objects(struct r300_context *r300) 58{ 59 struct pipe_framebuffer_state *fb = 60 (struct pipe_framebuffer_state*)r300->fb_state.state; 61 struct r300_textures_state *textures = 62 (struct r300_textures_state*)r300->textures_state.state; 63 struct r300_query *query, *temp; 64 unsigned i; 65 66 /* Framebuffer state. */ 67 util_unreference_framebuffer_state(fb); 68 69 /* Textures. */ 70 for (i = 0; i < textures->sampler_view_count; i++) 71 pipe_sampler_view_reference( 72 (struct pipe_sampler_view**)&textures->sampler_views[i], NULL); 73 74 /* The special dummy texture for texkill. */ 75 if (r300->texkill_sampler) { 76 pipe_sampler_view_reference( 77 (struct pipe_sampler_view**)&r300->texkill_sampler, 78 NULL); 79 } 80 81 /* Manually-created vertex buffers. */ 82 pipe_resource_reference(&r300->dummy_vb, NULL); 83 pipe_resource_reference(&r300->vbo, NULL); 84 85 /* If there are any queries pending or not destroyed, remove them now. */ 86 foreach_s(query, temp, &r300->query_list) { 87 remove_from_list(query); 88 FREE(query); 89 } 90 91 r300->context.delete_depth_stencil_alpha_state(&r300->context, 92 r300->dsa_decompress_zmask); 93} 94 95static void r300_destroy_context(struct pipe_context* context) 96{ 97 struct r300_context* r300 = r300_context(context); 98 99 if (r300->cs && r300->hyperz_enabled) { 100 r300->rws->cs_request_feature(r300->cs, RADEON_FID_HYPERZ_RAM_ACCESS, FALSE); 101 } 102 103 if (r300->blitter) 104 util_blitter_destroy(r300->blitter); 105 if (r300->draw) 106 draw_destroy(r300->draw); 107 108 if (r300->vbuf_mgr) 109 u_vbuf_destroy(r300->vbuf_mgr); 110 111 /* XXX: This function assumes r300->query_list was initialized */ 112 r300_release_referenced_objects(r300); 113 114 if (r300->cs) 115 r300->rws->cs_destroy(r300->cs); 116 117 /* XXX: No way to tell if this was initialized or not? */ 118 util_slab_destroy(&r300->pool_transfers); 119 120 r300_update_num_contexts(r300->screen, -1); 121 122 /* Free the structs allocated in r300_setup_atoms() */ 123 if (r300->aa_state.state) { 124 FREE(r300->aa_state.state); 125 FREE(r300->blend_color_state.state); 126 FREE(r300->clip_state.state); 127 FREE(r300->fb_state.state); 128 FREE(r300->gpu_flush.state); 129 FREE(r300->hyperz_state.state); 130 FREE(r300->invariant_state.state); 131 FREE(r300->rs_block_state.state); 132 FREE(r300->scissor_state.state); 133 FREE(r300->textures_state.state); 134 FREE(r300->vap_invariant_state.state); 135 FREE(r300->viewport_state.state); 136 FREE(r300->ztop_state.state); 137 FREE(r300->fs_constants.state); 138 FREE(r300->vs_constants.state); 139 if (!r300->screen->caps.has_tcl) { 140 FREE(r300->vertex_stream_state.state); 141 } 142 } 143 FREE(r300); 144} 145 146static void r300_flush_callback(void *data, unsigned flags) 147{ 148 struct r300_context* const cs_context_copy = data; 149 150 r300_flush(&cs_context_copy->context, flags, NULL); 151} 152 153#define R300_INIT_ATOM(atomname, atomsize) \ 154 do { \ 155 r300->atomname.name = #atomname; \ 156 r300->atomname.state = NULL; \ 157 r300->atomname.size = atomsize; \ 158 r300->atomname.emit = r300_emit_##atomname; \ 159 r300->atomname.dirty = FALSE; \ 160 } while (0) 161 162#define R300_ALLOC_ATOM(atomname, statetype) \ 163do { \ 164 r300->atomname.state = CALLOC_STRUCT(statetype); \ 165 if (r300->atomname.state == NULL) \ 166 return FALSE; \ 167} while (0) 168 169static boolean r300_setup_atoms(struct r300_context* r300) 170{ 171 boolean is_rv350 = r300->screen->caps.is_rv350; 172 boolean is_r500 = r300->screen->caps.is_r500; 173 boolean has_tcl = r300->screen->caps.has_tcl; 174 boolean drm_2_6_0 = r300->rws->get_value(r300->rws, RADEON_VID_DRM_2_6_0); 175 176 /* Create the actual atom list. 177 * 178 * Some atoms never change size, others change every emit - those have 179 * the size of 0 here. 180 * 181 * NOTE: The framebuffer state is split into these atoms: 182 * - gpu_flush (unpipelined regs) 183 * - aa_state (unpipelined regs) 184 * - fb_state (unpipelined regs) 185 * - hyperz_state (unpipelined regs followed by pipelined ones) 186 * - fb_state_pipelined (pipelined regs) 187 * The motivation behind this is to be able to emit a strict 188 * subset of the regs, and to have reasonable register ordering. */ 189 /* SC, GB (unpipelined), RB3D (unpipelined), ZB (unpipelined). */ 190 R300_INIT_ATOM(gpu_flush, 9); 191 R300_INIT_ATOM(aa_state, 4); 192 R300_INIT_ATOM(fb_state, 0); 193 R300_INIT_ATOM(hyperz_state, is_r500 || (is_rv350 && drm_2_6_0) ? 10 : 8); 194 /* ZB (unpipelined), SC. */ 195 R300_INIT_ATOM(ztop_state, 2); 196 /* ZB, FG. */ 197 R300_INIT_ATOM(dsa_state, is_r500 ? (drm_2_6_0 ? 10 : 8) : 6); 198 /* RB3D. */ 199 R300_INIT_ATOM(blend_state, 8); 200 R300_INIT_ATOM(blend_color_state, is_r500 ? 3 : 2); 201 /* SC. */ 202 R300_INIT_ATOM(scissor_state, 3); 203 /* GB, FG, GA, SU, SC, RB3D. */ 204 R300_INIT_ATOM(invariant_state, 16 + (is_rv350 ? 4 : 0) + (is_r500 ? 4 : 0)); 205 /* VAP. */ 206 R300_INIT_ATOM(viewport_state, 9); 207 R300_INIT_ATOM(pvs_flush, 2); 208 R300_INIT_ATOM(vap_invariant_state, is_r500 ? 11 : 9); 209 R300_INIT_ATOM(vertex_stream_state, 0); 210 R300_INIT_ATOM(vs_state, 0); 211 R300_INIT_ATOM(vs_constants, 0); 212 R300_INIT_ATOM(clip_state, has_tcl ? 5 + (6 * 4) : 2); 213 /* VAP, RS, GA, GB, SU, SC. */ 214 R300_INIT_ATOM(rs_block_state, 0); 215 R300_INIT_ATOM(rs_state, 0); 216 /* SC, US. */ 217 R300_INIT_ATOM(fb_state_pipelined, 8); 218 /* US. */ 219 R300_INIT_ATOM(fs, 0); 220 R300_INIT_ATOM(fs_rc_constant_state, 0); 221 R300_INIT_ATOM(fs_constants, 0); 222 /* TX. */ 223 R300_INIT_ATOM(texture_cache_inval, 2); 224 R300_INIT_ATOM(textures_state, 0); 225 /* HiZ Clear */ 226 R300_INIT_ATOM(hiz_clear, r300->screen->caps.hiz_ram > 0 ? 4 : 0); 227 /* zmask clear */ 228 R300_INIT_ATOM(zmask_clear, r300->screen->caps.zmask_ram > 0 ? 4 : 0); 229 /* ZB (unpipelined), SU. */ 230 R300_INIT_ATOM(query_start, 4); 231 232 /* Replace emission functions for r500. */ 233 if (is_r500) { 234 r300->fs.emit = r500_emit_fs; 235 r300->fs_rc_constant_state.emit = r500_emit_fs_rc_constant_state; 236 r300->fs_constants.emit = r500_emit_fs_constants; 237 } 238 239 /* Some non-CSO atoms need explicit space to store the state locally. */ 240 R300_ALLOC_ATOM(aa_state, r300_aa_state); 241 R300_ALLOC_ATOM(blend_color_state, r300_blend_color_state); 242 R300_ALLOC_ATOM(clip_state, r300_clip_state); 243 R300_ALLOC_ATOM(hyperz_state, r300_hyperz_state); 244 R300_ALLOC_ATOM(invariant_state, r300_invariant_state); 245 R300_ALLOC_ATOM(textures_state, r300_textures_state); 246 R300_ALLOC_ATOM(vap_invariant_state, r300_vap_invariant_state); 247 R300_ALLOC_ATOM(viewport_state, r300_viewport_state); 248 R300_ALLOC_ATOM(ztop_state, r300_ztop_state); 249 R300_ALLOC_ATOM(fb_state, pipe_framebuffer_state); 250 R300_ALLOC_ATOM(gpu_flush, pipe_framebuffer_state); 251 R300_ALLOC_ATOM(scissor_state, pipe_scissor_state); 252 R300_ALLOC_ATOM(rs_block_state, r300_rs_block); 253 R300_ALLOC_ATOM(fs_constants, r300_constant_buffer); 254 R300_ALLOC_ATOM(vs_constants, r300_constant_buffer); 255 if (!r300->screen->caps.has_tcl) { 256 R300_ALLOC_ATOM(vertex_stream_state, r300_vertex_stream_state); 257 } 258 259 /* Some non-CSO atoms don't use the state pointer. */ 260 r300->fb_state_pipelined.allow_null_state = TRUE; 261 r300->fs_rc_constant_state.allow_null_state = TRUE; 262 r300->pvs_flush.allow_null_state = TRUE; 263 r300->query_start.allow_null_state = TRUE; 264 r300->texture_cache_inval.allow_null_state = TRUE; 265 266 /* Some states must be marked as dirty here to properly set up 267 * hardware in the first command stream. */ 268 r300_mark_atom_dirty(r300, &r300->invariant_state); 269 r300_mark_atom_dirty(r300, &r300->pvs_flush); 270 r300_mark_atom_dirty(r300, &r300->vap_invariant_state); 271 r300_mark_atom_dirty(r300, &r300->texture_cache_inval); 272 r300_mark_atom_dirty(r300, &r300->textures_state); 273 274 return TRUE; 275} 276 277/* Not every state tracker calls every driver function before the first draw 278 * call and we must initialize the command buffers somehow. */ 279static void r300_init_states(struct pipe_context *pipe) 280{ 281 struct r300_context *r300 = r300_context(pipe); 282 struct pipe_blend_color bc = {{0}}; 283 struct pipe_clip_state cs = {{{0}}}; 284 struct pipe_scissor_state ss = {0}; 285 struct r300_clip_state *clip = 286 (struct r300_clip_state*)r300->clip_state.state; 287 struct r300_gpu_flush *gpuflush = 288 (struct r300_gpu_flush*)r300->gpu_flush.state; 289 struct r300_vap_invariant_state *vap_invariant = 290 (struct r300_vap_invariant_state*)r300->vap_invariant_state.state; 291 struct r300_invariant_state *invariant = 292 (struct r300_invariant_state*)r300->invariant_state.state; 293 294 CB_LOCALS; 295 296 pipe->set_blend_color(pipe, &bc); 297 pipe->set_scissor_state(pipe, &ss); 298 299 /* Initialize the clip state. */ 300 if (r300->screen->caps.has_tcl) { 301 pipe->set_clip_state(pipe, &cs); 302 } else { 303 BEGIN_CB(clip->cb, 2); 304 OUT_CB_REG(R300_VAP_CLIP_CNTL, R300_CLIP_DISABLE); 305 END_CB; 306 } 307 308 /* Initialize the GPU flush. */ 309 { 310 BEGIN_CB(gpuflush->cb_flush_clean, 6); 311 312 /* Flush and free renderbuffer caches. */ 313 OUT_CB_REG(R300_RB3D_DSTCACHE_CTLSTAT, 314 R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS | 315 R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D); 316 OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT, 317 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE | 318 R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE); 319 320 /* Wait until the GPU is idle. 321 * This fixes random pixels sometimes appearing probably caused 322 * by incomplete rendering. */ 323 OUT_CB_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN); 324 END_CB; 325 } 326 327 /* Initialize the VAP invariant state. */ 328 { 329 BEGIN_CB(vap_invariant->cb, r300->vap_invariant_state.size); 330 OUT_CB_REG(VAP_PVS_VTX_TIMEOUT_REG, 0xffff); 331 OUT_CB_REG_SEQ(R300_VAP_GB_VERT_CLIP_ADJ, 4); 332 OUT_CB_32F(1.0); 333 OUT_CB_32F(1.0); 334 OUT_CB_32F(1.0); 335 OUT_CB_32F(1.0); 336 OUT_CB_REG(R300_VAP_PSC_SGN_NORM_CNTL, R300_SGN_NORM_NO_ZERO); 337 338 if (r300->screen->caps.is_r500) { 339 OUT_CB_REG(R500_VAP_TEX_TO_COLOR_CNTL, 0); 340 } 341 END_CB; 342 } 343 344 /* Initialize the invariant state. */ 345 { 346 BEGIN_CB(invariant->cb, r300->invariant_state.size); 347 OUT_CB_REG(R300_GB_SELECT, 0); 348 OUT_CB_REG(R300_FG_FOG_BLEND, 0); 349 OUT_CB_REG(R300_GA_OFFSET, 0); 350 OUT_CB_REG(R300_SU_TEX_WRAP, 0); 351 OUT_CB_REG(R300_SU_DEPTH_SCALE, 0x4B7FFFFF); 352 OUT_CB_REG(R300_SU_DEPTH_OFFSET, 0); 353 OUT_CB_REG(R300_SC_EDGERULE, 0x2DA49525); 354 OUT_CB_REG(R300_SC_SCREENDOOR, 0xffffff); 355 356 if (r300->screen->caps.is_rv350) { 357 OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x01010101); 358 OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD, 0xFEFEFEFE); 359 } 360 361 if (r300->screen->caps.is_r500) { 362 OUT_CB_REG(R500_GA_COLOR_CONTROL_PS3, 0); 363 OUT_CB_REG(R500_SU_TEX_WRAP_PS3, 0); 364 } 365 END_CB; 366 } 367 368 /* Initialize the hyperz state. */ 369 { 370 struct r300_hyperz_state *hyperz = 371 (struct r300_hyperz_state*)r300->hyperz_state.state; 372 BEGIN_CB(&hyperz->cb_flush_begin, r300->hyperz_state.size); 373 OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT, 374 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE); 375 OUT_CB_REG(R300_ZB_BW_CNTL, 0); 376 OUT_CB_REG(R300_ZB_DEPTHCLEARVALUE, 0); 377 OUT_CB_REG(R300_SC_HYPERZ, R300_SC_HYPERZ_ADJ_2); 378 379 if (r300->screen->caps.is_r500 || 380 (r300->screen->caps.is_rv350 && 381 r300->rws->get_value(r300->rws, RADEON_VID_DRM_2_6_0))) { 382 OUT_CB_REG(R300_GB_Z_PEQ_CONFIG, 0); 383 } 384 END_CB; 385 } 386} 387 388struct pipe_context* r300_create_context(struct pipe_screen* screen, 389 void *priv) 390{ 391 struct r300_context* r300 = CALLOC_STRUCT(r300_context); 392 struct r300_screen* r300screen = r300_screen(screen); 393 struct radeon_winsys *rws = r300screen->rws; 394 395 if (!r300) 396 return NULL; 397 398 r300_update_num_contexts(r300screen, 1); 399 400 r300->rws = rws; 401 r300->screen = r300screen; 402 403 r300->context.winsys = (struct pipe_winsys*)rws; 404 r300->context.screen = screen; 405 r300->context.priv = priv; 406 407 r300->context.destroy = r300_destroy_context; 408 409 make_empty_list(&r300->query_list); 410 411 util_slab_create(&r300->pool_transfers, 412 sizeof(struct pipe_transfer), 64, 413 UTIL_SLAB_SINGLETHREADED); 414 415 r300->cs = rws->cs_create(rws); 416 if (r300->cs == NULL) 417 goto fail; 418 419 if (!r300screen->caps.has_tcl) { 420 /* Create a Draw. This is used for SW TCL. */ 421 r300->draw = draw_create(&r300->context); 422 if (r300->draw == NULL) 423 goto fail; 424 /* Enable our renderer. */ 425 draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300)); 426 /* Disable converting points/lines to triangles. */ 427 draw_wide_line_threshold(r300->draw, 10000000.f); 428 draw_wide_point_threshold(r300->draw, 10000000.f); 429 } 430 431 if (!r300_setup_atoms(r300)) 432 goto fail; 433 434 r300_init_blit_functions(r300); 435 r300_init_flush_functions(r300); 436 r300_init_query_functions(r300); 437 r300_init_state_functions(r300); 438 r300_init_resource_functions(r300); 439 440 r300->vbuf_mgr = u_vbuf_create(&r300->context, 1024 * 1024, 16, 441 PIPE_BIND_VERTEX_BUFFER | 442 PIPE_BIND_INDEX_BUFFER, 443 U_VERTEX_FETCH_DWORD_ALIGNED); 444 if (!r300->vbuf_mgr) 445 goto fail; 446 447 r300->blitter = util_blitter_create(&r300->context); 448 if (r300->blitter == NULL) 449 goto fail; 450 451 /* Render functions must be initialized after blitter. */ 452 r300_init_render_functions(r300); 453 r300_init_states(&r300->context); 454 455 rws->cs_set_flush(r300->cs, r300_flush_callback, r300); 456 457 /* The KIL opcode needs the first texture unit to be enabled 458 * on r3xx-r4xx. In order to calm down the CS checker, we bind this 459 * dummy texture there. */ 460 if (!r300->screen->caps.is_r500) { 461 struct pipe_resource *tex; 462 struct pipe_resource rtempl = {{0}}; 463 struct pipe_sampler_view vtempl = {{0}}; 464 465 rtempl.target = PIPE_TEXTURE_2D; 466 rtempl.format = PIPE_FORMAT_I8_UNORM; 467 rtempl.bind = PIPE_BIND_SAMPLER_VIEW; 468 rtempl.usage = PIPE_USAGE_IMMUTABLE; 469 rtempl.width0 = 1; 470 rtempl.height0 = 1; 471 rtempl.depth0 = 1; 472 tex = screen->resource_create(screen, &rtempl); 473 474 u_sampler_view_default_template(&vtempl, tex, tex->format); 475 476 r300->texkill_sampler = (struct r300_sampler_view*) 477 r300->context.create_sampler_view(&r300->context, tex, &vtempl); 478 479 pipe_resource_reference(&tex, NULL); 480 } 481 482 { 483 struct pipe_resource vb; 484 memset(&vb, 0, sizeof(vb)); 485 vb.target = PIPE_BUFFER; 486 vb.format = PIPE_FORMAT_R8_UNORM; 487 vb.bind = PIPE_BIND_VERTEX_BUFFER; 488 vb.usage = PIPE_USAGE_IMMUTABLE; 489 vb.width0 = sizeof(float) * 16; 490 vb.height0 = 1; 491 vb.depth0 = 1; 492 493 r300->dummy_vb = screen->resource_create(screen, &vb); 494 } 495 496 { 497 struct pipe_depth_stencil_alpha_state dsa; 498 memset(&dsa, 0, sizeof(dsa)); 499 dsa.depth.writemask = 1; 500 501 r300->dsa_decompress_zmask = 502 r300->context.create_depth_stencil_alpha_state(&r300->context, 503 &dsa); 504 } 505 506 r300->hyperz_time_of_last_flush = os_time_get(); 507 508 /* Print driver info. */ 509#ifdef DEBUG 510 { 511#else 512 if (DBG_ON(r300, DBG_INFO)) { 513#endif 514 fprintf(stderr, 515 "r300: DRM version: %d.%d.%d, Name: %s, ID: 0x%04x, GB: %d, Z: %d\n" 516 "r300: GART size: %d MB, VRAM size: %d MB\n" 517 "r300: AA compression RAM: %s, Z compression RAM: %s, HiZ RAM: %s\n", 518 rws->get_value(rws, RADEON_VID_DRM_MAJOR), 519 rws->get_value(rws, RADEON_VID_DRM_MINOR), 520 rws->get_value(rws, RADEON_VID_DRM_PATCHLEVEL), 521 screen->get_name(screen), 522 rws->get_value(rws, RADEON_VID_PCI_ID), 523 rws->get_value(rws, RADEON_VID_R300_GB_PIPES), 524 rws->get_value(rws, RADEON_VID_R300_Z_PIPES), 525 rws->get_value(rws, RADEON_VID_GART_SIZE) >> 20, 526 rws->get_value(rws, RADEON_VID_VRAM_SIZE) >> 20, 527 "YES", /* XXX really? */ 528 r300->screen->caps.zmask_ram ? "YES" : "NO", 529 r300->screen->caps.hiz_ram ? "YES" : "NO"); 530 } 531 532 return &r300->context; 533 534fail: 535 r300_destroy_context(&r300->context); 536 return NULL; 537} 538