1/* -*- mesa-c++  -*-
2 *
3 * Copyright (c) 2018 Collabora LTD
4 *
5 * Author: Gert Wollny <gert.wollny@collabora.com>
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * on the rights to use, copy, modify, merge, publish, distribute, sub
11 * license, and/or sell copies of the Software, and to permit persons to whom
12 * the Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the next
15 * paragraph) shall be included in all copies or substantial portions of the
16 * Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27#include "r600_dump.h"
28#include "r600_shader.h"
29#include "tgsi/tgsi_strings.h"
30
31void print_shader_info(FILE *f , int id, struct r600_shader *shader)
32{
33
34#define PRINT_INT_MEMBER(NAME) \
35   if (shader-> NAME) fprintf(f, "  shader->"  #NAME  "=%d;\n", shader-> NAME)
36#define PRINT_UINT_MEMBER(NAME) \
37   if (shader-> NAME) fprintf(f, "  shader->"  #NAME  "=%u;\n", (unsigned)shader-> NAME)
38
39#define PRINT_INT_ARRAY_ELM(NAME, ELM) \
40   if (shader->NAME[i].ELM) fprintf(f, "  shader->"  #NAME "[%d]." #ELM "=%d;\n", i, (int)shader->NAME[i].ELM)
41#define PRINT_UINT_ARRAY_ELM(NAME, ELM) \
42   if (shader->NAME[i].ELM) fprintf(f, "  shader->"  #NAME "[%d]." #ELM" =%u;\n", i, (unsigned)shader->NAME[i].ELM)
43
44   fprintf(f, "#include \"gallium/drivers/r600/r600_shader.h\"\n");
45   fprintf(f, "void shader_%d_fill_data(struct r600_shader *shader)\n{\n", id);
46   fprintf(f, "  memset(shader, 0, sizeof(struct r600_shader));\n");
47
48   PRINT_UINT_MEMBER(processor_type);
49   PRINT_UINT_MEMBER(ninput);
50   PRINT_UINT_MEMBER(noutput);
51   PRINT_UINT_MEMBER(nhwatomic);
52   PRINT_UINT_MEMBER(nlds);
53   PRINT_UINT_MEMBER(nsys_inputs);
54
55   for (unsigned i = 0; i < shader->ninput; ++i) {
56      PRINT_UINT_ARRAY_ELM(input, name);
57      PRINT_UINT_ARRAY_ELM(input, gpr);
58      PRINT_UINT_ARRAY_ELM(input, done);
59      PRINT_INT_ARRAY_ELM(input, sid);
60      PRINT_INT_ARRAY_ELM(input, spi_sid);
61      PRINT_UINT_ARRAY_ELM(input, interpolate);
62      PRINT_UINT_ARRAY_ELM(input, ij_index);
63      PRINT_UINT_ARRAY_ELM(input, interpolate_location); //  TGSI_INTERPOLATE_LOC_CENTER, CENTROID, SAMPLE
64      PRINT_UINT_ARRAY_ELM(input, lds_pos); /* for evergreen */
65      PRINT_UINT_ARRAY_ELM(input, back_color_input);
66      PRINT_UINT_ARRAY_ELM(input, write_mask);
67      PRINT_INT_ARRAY_ELM(input, ring_offset);
68   }
69
70   for (unsigned i = 0; i < shader->noutput; ++i) {
71      PRINT_UINT_ARRAY_ELM(output, name);
72      PRINT_UINT_ARRAY_ELM(output, gpr);
73      PRINT_UINT_ARRAY_ELM(output, done);
74      PRINT_INT_ARRAY_ELM(output, sid);
75      PRINT_INT_ARRAY_ELM(output, spi_sid);
76      PRINT_UINT_ARRAY_ELM(output, interpolate);
77      PRINT_UINT_ARRAY_ELM(output, ij_index);
78      PRINT_UINT_ARRAY_ELM(output, interpolate_location); //  TGSI_INTERPOLATE_LOC_CENTER, CENTROID, SAMPLE
79      PRINT_UINT_ARRAY_ELM(output, lds_pos); /* for evergreen */
80      PRINT_UINT_ARRAY_ELM(output, back_color_input);
81      PRINT_UINT_ARRAY_ELM(output, write_mask);
82      PRINT_INT_ARRAY_ELM(output, ring_offset);
83   }
84
85   for (unsigned i = 0; i < shader->nhwatomic; ++i) {
86      PRINT_UINT_ARRAY_ELM(atomics, start);
87      PRINT_UINT_ARRAY_ELM(atomics, end);
88      PRINT_UINT_ARRAY_ELM(atomics, buffer_id);
89      PRINT_UINT_ARRAY_ELM(atomics, hw_idx);
90      PRINT_UINT_ARRAY_ELM(atomics, array_id);
91   }
92
93   PRINT_UINT_MEMBER(nhwatomic_ranges);
94   PRINT_UINT_MEMBER(uses_kill);
95   PRINT_UINT_MEMBER(fs_write_all);
96   PRINT_UINT_MEMBER(two_side);
97   PRINT_UINT_MEMBER(needs_scratch_space);
98   /* Number of color outputs in the TGSI shader,
99    * sometimes it could be higher than nr_cbufs (bug?).
100    * Also with writes_all property on eg+ it will be set to max CB number */
101   PRINT_UINT_MEMBER(nr_ps_max_color_exports);
102   /* Real number of ps color exports compiled in the bytecode */
103   PRINT_UINT_MEMBER(nr_ps_color_exports);
104   PRINT_UINT_MEMBER(ps_color_export_mask);
105   PRINT_UINT_MEMBER(ps_export_highest);
106   /* bit n is set if the shader writes gl_ClipDistance[n] */
107   PRINT_UINT_MEMBER(cc_dist_mask);
108   PRINT_UINT_MEMBER(clip_dist_write);
109   PRINT_UINT_MEMBER(cull_dist_write);
110   PRINT_UINT_MEMBER(vs_position_window_space);
111   /* flag is set if the shader writes VS_OUT_MISC_VEC (e.g. for PSIZE) */
112   PRINT_UINT_MEMBER(vs_out_misc_write);
113   PRINT_UINT_MEMBER(vs_out_point_size);
114   PRINT_UINT_MEMBER(vs_out_layer);
115   PRINT_UINT_MEMBER(vs_out_viewport);
116   PRINT_UINT_MEMBER(vs_out_edgeflag);
117   PRINT_UINT_MEMBER(has_txq_cube_array_z_comp);
118   PRINT_UINT_MEMBER(uses_tex_buffers);
119   PRINT_UINT_MEMBER(gs_prim_id_input);
120   PRINT_UINT_MEMBER(gs_tri_strip_adj_fix);
121   PRINT_UINT_MEMBER(ps_conservative_z);
122
123   /* Size in bytes of a data item in the ring(s) (single vertex data).
124      Stages with only one ring items 123 will be set to 0. */
125
126   PRINT_UINT_MEMBER(ring_item_sizes[0]);
127   PRINT_UINT_MEMBER(ring_item_sizes[1]);
128   PRINT_UINT_MEMBER(ring_item_sizes[2]);
129   PRINT_UINT_MEMBER(ring_item_sizes[3]);
130
131   PRINT_UINT_MEMBER(indirect_files);
132   PRINT_UINT_MEMBER(max_arrays);
133   PRINT_UINT_MEMBER(num_arrays);
134   PRINT_UINT_MEMBER(vs_as_es);
135   PRINT_UINT_MEMBER(vs_as_ls);
136   PRINT_UINT_MEMBER(vs_as_gs_a);
137   PRINT_UINT_MEMBER(tes_as_es);
138   PRINT_UINT_MEMBER(tcs_prim_mode);
139   PRINT_UINT_MEMBER(ps_prim_id_input);
140
141   if (shader->num_arrays > 0) {
142      fprintf(stderr, "  shader->arrays = new r600_shader_array[%d];\n", shader->num_arrays);
143      for (unsigned i = 0; i  < shader->num_arrays; ++i) {
144         PRINT_UINT_ARRAY_ELM(arrays, gpr_start);
145         PRINT_UINT_ARRAY_ELM(arrays, gpr_count);
146         PRINT_UINT_ARRAY_ELM(arrays, comp_mask);
147      }
148   }
149
150   PRINT_UINT_MEMBER(uses_doubles);
151   PRINT_UINT_MEMBER(uses_atomics);
152   PRINT_UINT_MEMBER(uses_images);
153   PRINT_UINT_MEMBER(uses_helper_invocation);
154   PRINT_UINT_MEMBER(atomic_base);
155   PRINT_UINT_MEMBER(rat_base);
156   PRINT_UINT_MEMBER(image_size_const_offset);
157
158   fprintf(f, "}\n");
159}
160
161void print_pipe_info(FILE *f, struct tgsi_shader_info *shader)
162{
163   PRINT_UINT_MEMBER(shader_buffers_load);
164   PRINT_UINT_MEMBER(shader_buffers_store);
165   PRINT_UINT_MEMBER(shader_buffers_atomic);
166   PRINT_UINT_MEMBER(writes_memory);
167   PRINT_UINT_MEMBER(file_mask[TGSI_FILE_HW_ATOMIC]);
168   PRINT_UINT_MEMBER(file_count[TGSI_FILE_HW_ATOMIC]);
169
170   for(unsigned int i = 0; i < TGSI_PROPERTY_COUNT; ++i) {
171      if (shader->properties[i] != 0)
172	 fprintf(stderr, "PROP: %s = %d\n", tgsi_property_names[i], shader->properties[i]);
173   }
174
175#define PRINT_UINT_ARRAY_MEMBER(M, IDX) \
176   if (shader-> M [ IDX ])  fprintf(f, #M "[%d] = %d\n",  IDX, (unsigned) shader-> M [ IDX ]);
177
178   for (int i = 0; i < shader->num_inputs; ++i) {
179      PRINT_UINT_ARRAY_MEMBER(input_semantic_name, i); /**< TGSI_SEMANTIC_x */
180      PRINT_UINT_ARRAY_MEMBER(input_semantic_index, i);
181      PRINT_UINT_ARRAY_MEMBER(input_interpolate, i);
182      PRINT_UINT_ARRAY_MEMBER(input_interpolate_loc, i);
183      PRINT_UINT_ARRAY_MEMBER(input_usage_mask, i);
184   }
185
186   for (int i = 0; i < shader->num_inputs; ++i) {
187      PRINT_UINT_ARRAY_MEMBER(output_semantic_name, i);
188      PRINT_UINT_ARRAY_MEMBER(output_semantic_index, i);
189      PRINT_UINT_ARRAY_MEMBER(output_usagemask, i);
190      PRINT_UINT_ARRAY_MEMBER(output_streams, i);
191   }
192
193   for (int i = 0; i < shader->num_system_values; ++i)
194      PRINT_UINT_ARRAY_MEMBER(system_value_semantic_name, i);
195
196   PRINT_UINT_MEMBER(reads_pervertex_outputs);
197   PRINT_UINT_MEMBER(reads_perpatch_outputs);
198   PRINT_UINT_MEMBER(reads_tessfactor_outputs);
199}
200