1/* 2 * Copyright 2016 Advanced Micro Devices, Inc. 3 * All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * on the rights to use, copy, modify, merge, publish, distribute, sub 9 * license, and/or sell copies of the Software, and to permit persons to whom 10 * the Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 22 * USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25#ifndef SI_SHADER_PRIVATE_H 26#define SI_SHADER_PRIVATE_H 27 28#include "ac_shader_abi.h" 29#include "si_shader.h" 30 31struct pipe_debug_callback; 32 33/* Ideally pass the sample mask input to the PS epilog as v14, which 34 * is its usual location, so that the shader doesn't have to add v_mov. 35 */ 36#define PS_EPILOG_SAMPLEMASK_MIN_LOC 14 37 38struct si_shader_output_values { 39 LLVMValueRef values[4]; 40 ubyte vertex_stream[4]; 41 ubyte semantic; 42}; 43 44struct si_shader_context { 45 struct ac_llvm_context ac; 46 struct si_shader *shader; 47 struct si_shader_selector *next_shader_sel; 48 struct si_screen *screen; 49 50 gl_shader_stage stage; 51 52 /* For clamping the non-constant index in resource indexing: */ 53 unsigned num_const_buffers; 54 unsigned num_shader_buffers; 55 unsigned num_images; 56 unsigned num_samplers; 57 58 struct ac_shader_args args; 59 struct ac_shader_abi abi; 60 61 LLVMBasicBlockRef merged_wrap_if_entry_block; 62 int merged_wrap_if_label; 63 64 LLVMValueRef main_fn; 65 LLVMTypeRef return_type; 66 67 struct ac_arg const_and_shader_buffers; 68 struct ac_arg samplers_and_images; 69 70 /* For merged shaders, the per-stage descriptors for the stage other 71 * than the one we're processing, used to pass them through from the 72 * first stage to the second. 73 */ 74 struct ac_arg other_const_and_shader_buffers; 75 struct ac_arg other_samplers_and_images; 76 77 struct ac_arg internal_bindings; 78 struct ac_arg bindless_samplers_and_images; 79 struct ac_arg small_prim_cull_info; 80 /* API VS */ 81 struct ac_arg vb_descriptors[5]; 82 struct ac_arg vertex_index0; 83 /* VS states and layout of LS outputs / TCS inputs at the end 84 * [0] = clamp vertex color 85 * [1] = indexed 86 * [2:3] = NGG: output primitive type 87 * [4:5] = NGG: provoking vertex index 88 * [6] = NGG: streamout queries enabled 89 * [7:10] = NGG: small prim filter precision = num_samples / quant_mode, 90 * but in reality it's: 1/2^n, from 1/16 to 1/4096 = 1/2^4 to 1/2^12 91 * Only the first 4 bits of the exponent are stored. 92 * Set it like this: (fui(num_samples / quant_mode) >> 23) 93 * Expand to FP32 like this: ((0x70 | value) << 23); 94 * With 0x70 = 112, we get 2^(112 + value - 127) = 2^(value - 15) 95 * = 1/2^(15 - value) in FP32 96 * [11:23] = stride between patches in DW = num_inputs * num_vertices * 4 97 * max = 32*32*4 + 32*4 98 * [24:31] = stride between vertices in DW = num_inputs * 4 99 * max = 32*4 100 */ 101 struct ac_arg vs_state_bits; 102 struct ac_arg vs_blit_inputs; 103 104 /* API TCS & TES */ 105 /* Layout of TCS outputs in the offchip buffer 106 * # 6 bits 107 * [0:5] = the number of patches per threadgroup - 1, max = 63 108 * # 5 bits 109 * [6:10] = the number of output vertices per patch - 1, max = 31 110 * # 21 bits 111 * [11:31] = the offset of per patch attributes in the buffer in bytes. 112 * max = NUM_PATCHES*32*32*16 = 1M 113 */ 114 struct ac_arg tcs_offchip_layout; 115 116 /* API TCS */ 117 /* Offsets where TCS outputs and TCS patch outputs live in LDS: 118 * [0:15] = TCS output patch0 offset / 16, max = NUM_PATCHES * 32 * 32 = 64K (TODO: not enough bits) 119 * [16:31] = TCS output patch0 offset for per-patch / 16 120 * max = (NUM_PATCHES + 1) * 32*32 = 66624 (TODO: not enough bits) 121 */ 122 struct ac_arg tcs_out_lds_offsets; 123 /* Layout of TCS outputs / TES inputs: 124 * [0:12] = stride between output patches in DW, num_outputs * num_vertices * 4 125 * max = 32*32*4 + 32*4 = 4224 126 * [13:18] = gl_PatchVerticesIn, max = 32 127 * [19:31] = high 13 bits of the 32-bit address of tessellation ring buffers 128 */ 129 struct ac_arg tcs_out_lds_layout; 130 131 /* API TES */ 132 struct ac_arg tes_offchip_addr; 133 /* PS */ 134 struct ac_arg pos_fixed_pt; 135 /* CS */ 136 struct ac_arg block_size; 137 struct ac_arg cs_user_data; 138 struct ac_arg cs_shaderbuf[3]; 139 struct ac_arg cs_image[3]; 140 141 struct ac_llvm_compiler *compiler; 142 143 /* Preloaded descriptors. */ 144 LLVMValueRef esgs_ring; 145 LLVMValueRef gsvs_ring[4]; 146 LLVMValueRef tess_offchip_ring; 147 148 LLVMValueRef invoc0_tess_factors[6]; /* outer[4], inner[2] */ 149 LLVMValueRef gs_next_vertex[4]; 150 LLVMValueRef gs_curprim_verts[4]; 151 LLVMValueRef gs_generated_prims[4]; 152 LLVMValueRef gs_ngg_emit; 153 LLVMValueRef gs_ngg_scratch; 154 LLVMValueRef return_value; 155}; 156 157static inline struct si_shader_context *si_shader_context_from_abi(struct ac_shader_abi *abi) 158{ 159 return container_of(abi, struct si_shader_context, abi); 160} 161 162/* si_shader.c */ 163bool si_is_multi_part_shader(struct si_shader *shader); 164bool si_is_merged_shader(struct si_shader *shader); 165void si_add_arg_checked(struct ac_shader_args *args, enum ac_arg_regfile file, unsigned registers, 166 enum ac_arg_type type, struct ac_arg *arg, unsigned idx); 167void si_init_shader_args(struct si_shader_context *ctx, bool ngg_cull_shader); 168unsigned si_get_max_workgroup_size(const struct si_shader *shader); 169bool si_vs_needs_prolog(const struct si_shader_selector *sel, 170 const struct si_vs_prolog_bits *prolog_key, 171 const struct si_shader_key *key, bool ngg_cull_shader); 172void si_get_vs_prolog_key(const struct si_shader_info *info, unsigned num_input_sgprs, 173 bool ngg_cull_shader, const struct si_vs_prolog_bits *prolog_key, 174 struct si_shader *shader_out, union si_shader_part_key *key); 175struct nir_shader *si_get_nir_shader(struct si_shader_selector *sel, 176 const struct si_shader_key *key, 177 bool *free_nir); 178bool si_need_ps_prolog(const union si_shader_part_key *key); 179void si_get_ps_prolog_key(struct si_shader *shader, union si_shader_part_key *key, 180 bool separate_prolog); 181void si_get_ps_epilog_key(struct si_shader *shader, union si_shader_part_key *key); 182void si_fix_resource_usage(struct si_screen *sscreen, struct si_shader *shader); 183 184/* gfx10_shader_ngg.c */ 185bool gfx10_ngg_export_prim_early(struct si_shader *shader); 186void gfx10_ngg_build_sendmsg_gs_alloc_req(struct si_shader_context *ctx); 187void gfx10_ngg_build_export_prim(struct si_shader_context *ctx, LLVMValueRef user_edgeflags[3], 188 LLVMValueRef prim_passthrough); 189void gfx10_emit_ngg_culling_epilogue(struct ac_shader_abi *abi); 190void gfx10_emit_ngg_epilogue(struct ac_shader_abi *abi); 191void gfx10_ngg_gs_emit_vertex(struct si_shader_context *ctx, unsigned stream, LLVMValueRef *addrs); 192void gfx10_ngg_gs_emit_prologue(struct si_shader_context *ctx); 193void gfx10_ngg_gs_emit_epilogue(struct si_shader_context *ctx); 194unsigned gfx10_ngg_get_scratch_dw_size(struct si_shader *shader); 195bool gfx10_ngg_calculate_subgroup_info(struct si_shader *shader); 196 197/* si_shader_llvm.c */ 198bool si_compile_llvm(struct si_screen *sscreen, struct si_shader_binary *binary, 199 struct ac_shader_config *conf, struct ac_llvm_compiler *compiler, 200 struct ac_llvm_context *ac, struct pipe_debug_callback *debug, 201 gl_shader_stage stage, const char *name, bool less_optimized); 202void si_llvm_context_init(struct si_shader_context *ctx, struct si_screen *sscreen, 203 struct ac_llvm_compiler *compiler, unsigned wave_size); 204void si_llvm_create_func(struct si_shader_context *ctx, const char *name, LLVMTypeRef *return_types, 205 unsigned num_return_elems, unsigned max_workgroup_size); 206void si_llvm_create_main_func(struct si_shader_context *ctx, bool ngg_cull_shader); 207void si_llvm_optimize_module(struct si_shader_context *ctx); 208void si_llvm_dispose(struct si_shader_context *ctx); 209LLVMValueRef si_buffer_load_const(struct si_shader_context *ctx, LLVMValueRef resource, 210 LLVMValueRef offset); 211void si_llvm_build_ret(struct si_shader_context *ctx, LLVMValueRef ret); 212LLVMValueRef si_insert_input_ret(struct si_shader_context *ctx, LLVMValueRef ret, 213 struct ac_arg param, unsigned return_index); 214LLVMValueRef si_insert_input_ret_float(struct si_shader_context *ctx, LLVMValueRef ret, 215 struct ac_arg param, unsigned return_index); 216LLVMValueRef si_insert_input_ptr(struct si_shader_context *ctx, LLVMValueRef ret, 217 struct ac_arg param, unsigned return_index); 218LLVMValueRef si_prolog_get_internal_bindings(struct si_shader_context *ctx); 219void si_llvm_emit_barrier(struct si_shader_context *ctx); 220void si_llvm_declare_esgs_ring(struct si_shader_context *ctx); 221LLVMValueRef si_unpack_param(struct si_shader_context *ctx, struct ac_arg param, unsigned rshift, 222 unsigned bitwidth); 223LLVMValueRef si_get_primitive_id(struct si_shader_context *ctx, unsigned swizzle); 224void si_build_wrapper_function(struct si_shader_context *ctx, LLVMValueRef *parts, 225 unsigned num_parts, unsigned main_part, 226 unsigned next_shader_first_part, bool same_thread_count); 227bool si_llvm_translate_nir(struct si_shader_context *ctx, struct si_shader *shader, 228 struct nir_shader *nir, bool free_nir, bool ngg_cull_shader); 229bool si_llvm_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *compiler, 230 struct si_shader *shader, struct pipe_debug_callback *debug, 231 struct nir_shader *nir, bool free_nir); 232 233/* si_shader_llvm_gs.c */ 234LLVMValueRef si_is_es_thread(struct si_shader_context *ctx); 235LLVMValueRef si_is_gs_thread(struct si_shader_context *ctx); 236void si_llvm_emit_es_epilogue(struct ac_shader_abi *abi); 237void si_preload_esgs_ring(struct si_shader_context *ctx); 238void si_preload_gs_rings(struct si_shader_context *ctx); 239void si_llvm_build_gs_prolog(struct si_shader_context *ctx, union si_shader_part_key *key); 240void si_llvm_init_gs_callbacks(struct si_shader_context *ctx); 241 242/* si_shader_llvm_tess.c */ 243void si_llvm_preload_tes_rings(struct si_shader_context *ctx); 244void si_llvm_emit_ls_epilogue(struct ac_shader_abi *abi); 245void si_llvm_build_tcs_epilog(struct si_shader_context *ctx, union si_shader_part_key *key); 246void si_llvm_init_tcs_callbacks(struct si_shader_context *ctx); 247void si_llvm_init_tes_callbacks(struct si_shader_context *ctx, bool ngg_cull_shader); 248 249/* si_shader_llvm_ps.c */ 250LLVMValueRef si_get_sample_id(struct si_shader_context *ctx); 251void si_llvm_build_ps_prolog(struct si_shader_context *ctx, union si_shader_part_key *key); 252void si_llvm_build_ps_epilog(struct si_shader_context *ctx, union si_shader_part_key *key); 253void si_llvm_build_monolithic_ps(struct si_shader_context *ctx, struct si_shader *shader); 254void si_llvm_init_ps_callbacks(struct si_shader_context *ctx); 255 256/* si_shader_llvm_resources.c */ 257void si_llvm_init_resource_callbacks(struct si_shader_context *ctx); 258 259/* si_shader_llvm_vs.c */ 260void si_llvm_streamout_store_output(struct si_shader_context *ctx, LLVMValueRef const *so_buffers, 261 LLVMValueRef const *so_write_offsets, 262 struct pipe_stream_output *stream_out, 263 struct si_shader_output_values *shader_out); 264void si_llvm_emit_streamout(struct si_shader_context *ctx, struct si_shader_output_values *outputs, 265 unsigned noutput, unsigned stream); 266void si_llvm_build_vs_exports(struct si_shader_context *ctx, 267 struct si_shader_output_values *outputs, unsigned noutput); 268void si_llvm_emit_vs_epilogue(struct ac_shader_abi *abi); 269void si_llvm_build_vs_prolog(struct si_shader_context *ctx, union si_shader_part_key *key); 270void si_llvm_init_vs_callbacks(struct si_shader_context *ctx, bool ngg_cull_shader); 271 272#endif 273