1/*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25#include "si_build_pm4.h"
26#include "si_query.h"
27#include "si_shader_internal.h"
28#include "sid.h"
29#include "util/fast_idiv_by_const.h"
30#include "util/format/u_format.h"
31#include "util/format/u_format_s3tc.h"
32#include "util/u_dual_blend.h"
33#include "util/u_helpers.h"
34#include "util/u_memory.h"
35#include "util/u_resource.h"
36#include "util/u_upload_mgr.h"
37#include "util/u_blend.h"
38
39#include "gfx10_format_table.h"
40
41static unsigned si_map_swizzle(unsigned swizzle)
42{
43   switch (swizzle) {
44   case PIPE_SWIZZLE_Y:
45      return V_008F0C_SQ_SEL_Y;
46   case PIPE_SWIZZLE_Z:
47      return V_008F0C_SQ_SEL_Z;
48   case PIPE_SWIZZLE_W:
49      return V_008F0C_SQ_SEL_W;
50   case PIPE_SWIZZLE_0:
51      return V_008F0C_SQ_SEL_0;
52   case PIPE_SWIZZLE_1:
53      return V_008F0C_SQ_SEL_1;
54   default: /* PIPE_SWIZZLE_X */
55      return V_008F0C_SQ_SEL_X;
56   }
57}
58
59/* 12.4 fixed-point */
60static unsigned si_pack_float_12p4(float x)
61{
62   return x <= 0 ? 0 : x >= 4096 ? 0xffff : x * 16;
63}
64
65/*
66 * Inferred framebuffer and blender state.
67 *
68 * CB_TARGET_MASK is emitted here to avoid a hang with dual source blending
69 * if there is not enough PS outputs.
70 */
71static void si_emit_cb_render_state(struct si_context *sctx)
72{
73   struct radeon_cmdbuf *cs = &sctx->gfx_cs;
74   struct si_state_blend *blend = sctx->queued.named.blend;
75   /* CB_COLORn_INFO.FORMAT=INVALID should disable unbound colorbuffers,
76    * but you never know. */
77   uint32_t cb_target_mask = sctx->framebuffer.colorbuf_enabled_4bit & blend->cb_target_mask;
78   unsigned i;
79
80   /* Avoid a hang that happens when dual source blending is enabled
81    * but there is not enough color outputs. This is undefined behavior,
82    * so disable color writes completely.
83    *
84    * Reproducible with Unigine Heaven 4.0 and drirc missing.
85    */
86   if (blend->dual_src_blend && sctx->shader.ps.cso &&
87       (sctx->shader.ps.cso->info.colors_written & 0x3) != 0x3)
88      cb_target_mask = 0;
89
90   /* GFX9: Flush DFSM when CB_TARGET_MASK changes.
91    * I think we don't have to do anything between IBs.
92    */
93   if (sctx->screen->dpbb_allowed && sctx->last_cb_target_mask != cb_target_mask) {
94      sctx->last_cb_target_mask = cb_target_mask;
95
96      radeon_begin(cs);
97      radeon_emit(PKT3(PKT3_EVENT_WRITE, 0, 0));
98      radeon_emit(EVENT_TYPE(V_028A90_BREAK_BATCH) | EVENT_INDEX(0));
99      radeon_end();
100   }
101
102   radeon_begin(cs);
103   radeon_opt_set_context_reg(sctx, R_028238_CB_TARGET_MASK, SI_TRACKED_CB_TARGET_MASK,
104                              cb_target_mask);
105
106   if (sctx->chip_class >= GFX8) {
107      /* DCC MSAA workaround.
108       * Alternatively, we can set CB_COLORi_DCC_CONTROL.OVERWRITE_-
109       * COMBINER_DISABLE, but that would be more complicated.
110       */
111      bool oc_disable =
112         blend->dcc_msaa_corruption_4bit & cb_target_mask && sctx->framebuffer.nr_samples >= 2;
113      unsigned watermark = sctx->framebuffer.dcc_overwrite_combiner_watermark;
114
115      radeon_opt_set_context_reg(
116         sctx, R_028424_CB_DCC_CONTROL, SI_TRACKED_CB_DCC_CONTROL,
117         S_028424_OVERWRITE_COMBINER_MRT_SHARING_DISABLE(sctx->chip_class <= GFX9) |
118            S_028424_OVERWRITE_COMBINER_WATERMARK(watermark) |
119            S_028424_OVERWRITE_COMBINER_DISABLE(oc_disable) |
120            S_028424_DISABLE_CONSTANT_ENCODE_REG(sctx->screen->info.has_dcc_constant_encode));
121   }
122
123   /* RB+ register settings. */
124   if (sctx->screen->info.rbplus_allowed) {
125      unsigned spi_shader_col_format =
126         sctx->shader.ps.cso ? sctx->shader.ps.current->key.part.ps.epilog.spi_shader_col_format
127                             : 0;
128      unsigned sx_ps_downconvert = 0;
129      unsigned sx_blend_opt_epsilon = 0;
130      unsigned sx_blend_opt_control = 0;
131
132      for (i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
133         struct si_surface *surf = (struct si_surface *)sctx->framebuffer.state.cbufs[i];
134         unsigned format, swap, spi_format, colormask;
135         bool has_alpha, has_rgb;
136
137         if (!surf) {
138            /* If the color buffer is not set, the driver sets 32_R
139             * as the SPI color format, because the hw doesn't allow
140             * holes between color outputs, so also set this to
141             * enable RB+.
142             */
143            sx_ps_downconvert |= V_028754_SX_RT_EXPORT_32_R << (i * 4);
144            continue;
145         }
146
147         format = G_028C70_FORMAT(surf->cb_color_info);
148         swap = G_028C70_COMP_SWAP(surf->cb_color_info);
149         spi_format = (spi_shader_col_format >> (i * 4)) & 0xf;
150         colormask = (cb_target_mask >> (i * 4)) & 0xf;
151
152         /* Set if RGB and A are present. */
153         has_alpha = !G_028C74_FORCE_DST_ALPHA_1(surf->cb_color_attrib);
154
155         if (format == V_028C70_COLOR_8 || format == V_028C70_COLOR_16 ||
156             format == V_028C70_COLOR_32)
157            has_rgb = !has_alpha;
158         else
159            has_rgb = true;
160
161         /* Check the colormask and export format. */
162         if (!(colormask & (PIPE_MASK_RGBA & ~PIPE_MASK_A)))
163            has_rgb = false;
164         if (!(colormask & PIPE_MASK_A))
165            has_alpha = false;
166
167         if (spi_format == V_028714_SPI_SHADER_ZERO) {
168            has_rgb = false;
169            has_alpha = false;
170         }
171
172         /* Disable value checking for disabled channels. */
173         if (!has_rgb)
174            sx_blend_opt_control |= S_02875C_MRT0_COLOR_OPT_DISABLE(1) << (i * 4);
175         if (!has_alpha)
176            sx_blend_opt_control |= S_02875C_MRT0_ALPHA_OPT_DISABLE(1) << (i * 4);
177
178         /* Enable down-conversion for 32bpp and smaller formats. */
179         switch (format) {
180         case V_028C70_COLOR_8:
181         case V_028C70_COLOR_8_8:
182         case V_028C70_COLOR_8_8_8_8:
183            /* For 1 and 2-channel formats, use the superset thereof. */
184            if (spi_format == V_028714_SPI_SHADER_FP16_ABGR ||
185                spi_format == V_028714_SPI_SHADER_UINT16_ABGR ||
186                spi_format == V_028714_SPI_SHADER_SINT16_ABGR) {
187               sx_ps_downconvert |= V_028754_SX_RT_EXPORT_8_8_8_8 << (i * 4);
188               sx_blend_opt_epsilon |= V_028758_8BIT_FORMAT << (i * 4);
189            }
190            break;
191
192         case V_028C70_COLOR_5_6_5:
193            if (spi_format == V_028714_SPI_SHADER_FP16_ABGR) {
194               sx_ps_downconvert |= V_028754_SX_RT_EXPORT_5_6_5 << (i * 4);
195               sx_blend_opt_epsilon |= V_028758_6BIT_FORMAT << (i * 4);
196            }
197            break;
198
199         case V_028C70_COLOR_1_5_5_5:
200            if (spi_format == V_028714_SPI_SHADER_FP16_ABGR) {
201               sx_ps_downconvert |= V_028754_SX_RT_EXPORT_1_5_5_5 << (i * 4);
202               sx_blend_opt_epsilon |= V_028758_5BIT_FORMAT << (i * 4);
203            }
204            break;
205
206         case V_028C70_COLOR_4_4_4_4:
207            if (spi_format == V_028714_SPI_SHADER_FP16_ABGR) {
208               sx_ps_downconvert |= V_028754_SX_RT_EXPORT_4_4_4_4 << (i * 4);
209               sx_blend_opt_epsilon |= V_028758_4BIT_FORMAT << (i * 4);
210            }
211            break;
212
213         case V_028C70_COLOR_32:
214            if (swap == V_028C70_SWAP_STD && spi_format == V_028714_SPI_SHADER_32_R)
215               sx_ps_downconvert |= V_028754_SX_RT_EXPORT_32_R << (i * 4);
216            else if (swap == V_028C70_SWAP_ALT_REV && spi_format == V_028714_SPI_SHADER_32_AR)
217               sx_ps_downconvert |= V_028754_SX_RT_EXPORT_32_A << (i * 4);
218            break;
219
220         case V_028C70_COLOR_16:
221         case V_028C70_COLOR_16_16:
222            /* For 1-channel formats, use the superset thereof. */
223            if (spi_format == V_028714_SPI_SHADER_UNORM16_ABGR ||
224                spi_format == V_028714_SPI_SHADER_SNORM16_ABGR ||
225                spi_format == V_028714_SPI_SHADER_UINT16_ABGR ||
226                spi_format == V_028714_SPI_SHADER_SINT16_ABGR) {
227               if (swap == V_028C70_SWAP_STD || swap == V_028C70_SWAP_STD_REV)
228                  sx_ps_downconvert |= V_028754_SX_RT_EXPORT_16_16_GR << (i * 4);
229               else
230                  sx_ps_downconvert |= V_028754_SX_RT_EXPORT_16_16_AR << (i * 4);
231            }
232            break;
233
234         case V_028C70_COLOR_10_11_11:
235            if (spi_format == V_028714_SPI_SHADER_FP16_ABGR)
236               sx_ps_downconvert |= V_028754_SX_RT_EXPORT_10_11_11 << (i * 4);
237            break;
238
239         case V_028C70_COLOR_2_10_10_10:
240            if (spi_format == V_028714_SPI_SHADER_FP16_ABGR) {
241               sx_ps_downconvert |= V_028754_SX_RT_EXPORT_2_10_10_10 << (i * 4);
242               sx_blend_opt_epsilon |= V_028758_10BIT_FORMAT << (i * 4);
243            }
244            break;
245
246         case V_028C70_COLOR_5_9_9_9:
247            if (spi_format == V_028714_SPI_SHADER_FP16_ABGR)
248               sx_ps_downconvert |= V_028754_SX_RT_EXPORT_9_9_9_E5 << (i * 4);
249            break;
250         }
251      }
252
253      /* If there are no color outputs, the first color export is
254       * always enabled as 32_R, so also set this to enable RB+.
255       */
256      if (!sx_ps_downconvert)
257         sx_ps_downconvert = V_028754_SX_RT_EXPORT_32_R;
258
259      /* SX_PS_DOWNCONVERT, SX_BLEND_OPT_EPSILON, SX_BLEND_OPT_CONTROL */
260      radeon_opt_set_context_reg3(sctx, R_028754_SX_PS_DOWNCONVERT, SI_TRACKED_SX_PS_DOWNCONVERT,
261                                  sx_ps_downconvert, sx_blend_opt_epsilon, sx_blend_opt_control);
262   }
263   radeon_end_update_context_roll(sctx);
264}
265
266/*
267 * Blender functions
268 */
269
270static uint32_t si_translate_blend_function(int blend_func)
271{
272   switch (blend_func) {
273   case PIPE_BLEND_ADD:
274      return V_028780_COMB_DST_PLUS_SRC;
275   case PIPE_BLEND_SUBTRACT:
276      return V_028780_COMB_SRC_MINUS_DST;
277   case PIPE_BLEND_REVERSE_SUBTRACT:
278      return V_028780_COMB_DST_MINUS_SRC;
279   case PIPE_BLEND_MIN:
280      return V_028780_COMB_MIN_DST_SRC;
281   case PIPE_BLEND_MAX:
282      return V_028780_COMB_MAX_DST_SRC;
283   default:
284      PRINT_ERR("Unknown blend function %d\n", blend_func);
285      assert(0);
286      break;
287   }
288   return 0;
289}
290
291static uint32_t si_translate_blend_factor(int blend_fact)
292{
293   switch (blend_fact) {
294   case PIPE_BLENDFACTOR_ONE:
295      return V_028780_BLEND_ONE;
296   case PIPE_BLENDFACTOR_SRC_COLOR:
297      return V_028780_BLEND_SRC_COLOR;
298   case PIPE_BLENDFACTOR_SRC_ALPHA:
299      return V_028780_BLEND_SRC_ALPHA;
300   case PIPE_BLENDFACTOR_DST_ALPHA:
301      return V_028780_BLEND_DST_ALPHA;
302   case PIPE_BLENDFACTOR_DST_COLOR:
303      return V_028780_BLEND_DST_COLOR;
304   case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
305      return V_028780_BLEND_SRC_ALPHA_SATURATE;
306   case PIPE_BLENDFACTOR_CONST_COLOR:
307      return V_028780_BLEND_CONSTANT_COLOR;
308   case PIPE_BLENDFACTOR_CONST_ALPHA:
309      return V_028780_BLEND_CONSTANT_ALPHA;
310   case PIPE_BLENDFACTOR_ZERO:
311      return V_028780_BLEND_ZERO;
312   case PIPE_BLENDFACTOR_INV_SRC_COLOR:
313      return V_028780_BLEND_ONE_MINUS_SRC_COLOR;
314   case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
315      return V_028780_BLEND_ONE_MINUS_SRC_ALPHA;
316   case PIPE_BLENDFACTOR_INV_DST_ALPHA:
317      return V_028780_BLEND_ONE_MINUS_DST_ALPHA;
318   case PIPE_BLENDFACTOR_INV_DST_COLOR:
319      return V_028780_BLEND_ONE_MINUS_DST_COLOR;
320   case PIPE_BLENDFACTOR_INV_CONST_COLOR:
321      return V_028780_BLEND_ONE_MINUS_CONSTANT_COLOR;
322   case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
323      return V_028780_BLEND_ONE_MINUS_CONSTANT_ALPHA;
324   case PIPE_BLENDFACTOR_SRC1_COLOR:
325      return V_028780_BLEND_SRC1_COLOR;
326   case PIPE_BLENDFACTOR_SRC1_ALPHA:
327      return V_028780_BLEND_SRC1_ALPHA;
328   case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
329      return V_028780_BLEND_INV_SRC1_COLOR;
330   case PIPE_BLENDFACTOR_INV_SRC1_ALPHA:
331      return V_028780_BLEND_INV_SRC1_ALPHA;
332   default:
333      PRINT_ERR("Bad blend factor %d not supported!\n", blend_fact);
334      assert(0);
335      break;
336   }
337   return 0;
338}
339
340static uint32_t si_translate_blend_opt_function(int blend_func)
341{
342   switch (blend_func) {
343   case PIPE_BLEND_ADD:
344      return V_028760_OPT_COMB_ADD;
345   case PIPE_BLEND_SUBTRACT:
346      return V_028760_OPT_COMB_SUBTRACT;
347   case PIPE_BLEND_REVERSE_SUBTRACT:
348      return V_028760_OPT_COMB_REVSUBTRACT;
349   case PIPE_BLEND_MIN:
350      return V_028760_OPT_COMB_MIN;
351   case PIPE_BLEND_MAX:
352      return V_028760_OPT_COMB_MAX;
353   default:
354      return V_028760_OPT_COMB_BLEND_DISABLED;
355   }
356}
357
358static uint32_t si_translate_blend_opt_factor(int blend_fact, bool is_alpha)
359{
360   switch (blend_fact) {
361   case PIPE_BLENDFACTOR_ZERO:
362      return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_ALL;
363   case PIPE_BLENDFACTOR_ONE:
364      return V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE;
365   case PIPE_BLENDFACTOR_SRC_COLOR:
366      return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
367                      : V_028760_BLEND_OPT_PRESERVE_C1_IGNORE_C0;
368   case PIPE_BLENDFACTOR_INV_SRC_COLOR:
369      return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
370                      : V_028760_BLEND_OPT_PRESERVE_C0_IGNORE_C1;
371   case PIPE_BLENDFACTOR_SRC_ALPHA:
372      return V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0;
373   case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
374      return V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1;
375   case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
376      return is_alpha ? V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
377                      : V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
378   default:
379      return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
380   }
381}
382
383static void si_blend_check_commutativity(struct si_screen *sscreen, struct si_state_blend *blend,
384                                         enum pipe_blend_func func, enum pipe_blendfactor src,
385                                         enum pipe_blendfactor dst, unsigned chanmask)
386{
387   /* Src factor is allowed when it does not depend on Dst */
388   static const uint32_t src_allowed =
389      (1u << PIPE_BLENDFACTOR_ONE) | (1u << PIPE_BLENDFACTOR_SRC_COLOR) |
390      (1u << PIPE_BLENDFACTOR_SRC_ALPHA) | (1u << PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) |
391      (1u << PIPE_BLENDFACTOR_CONST_COLOR) | (1u << PIPE_BLENDFACTOR_CONST_ALPHA) |
392      (1u << PIPE_BLENDFACTOR_SRC1_COLOR) | (1u << PIPE_BLENDFACTOR_SRC1_ALPHA) |
393      (1u << PIPE_BLENDFACTOR_ZERO) | (1u << PIPE_BLENDFACTOR_INV_SRC_COLOR) |
394      (1u << PIPE_BLENDFACTOR_INV_SRC_ALPHA) | (1u << PIPE_BLENDFACTOR_INV_CONST_COLOR) |
395      (1u << PIPE_BLENDFACTOR_INV_CONST_ALPHA) | (1u << PIPE_BLENDFACTOR_INV_SRC1_COLOR) |
396      (1u << PIPE_BLENDFACTOR_INV_SRC1_ALPHA);
397
398   if (dst == PIPE_BLENDFACTOR_ONE && (src_allowed & (1u << src))) {
399      /* Addition is commutative, but floating point addition isn't
400       * associative: subtle changes can be introduced via different
401       * rounding.
402       *
403       * Out-of-order is also non-deterministic, which means that
404       * this breaks OpenGL invariance requirements. So only enable
405       * out-of-order additive blending if explicitly allowed by a
406       * setting.
407       */
408      if (func == PIPE_BLEND_MAX || func == PIPE_BLEND_MIN ||
409          (func == PIPE_BLEND_ADD && sscreen->commutative_blend_add))
410         blend->commutative_4bit |= chanmask;
411   }
412}
413
414/**
415 * Get rid of DST in the blend factors by commuting the operands:
416 *    func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
417 */
418static void si_blend_remove_dst(unsigned *func, unsigned *src_factor, unsigned *dst_factor,
419                                unsigned expected_dst, unsigned replacement_src)
420{
421   if (*src_factor == expected_dst && *dst_factor == PIPE_BLENDFACTOR_ZERO) {
422      *src_factor = PIPE_BLENDFACTOR_ZERO;
423      *dst_factor = replacement_src;
424
425      /* Commuting the operands requires reversing subtractions. */
426      if (*func == PIPE_BLEND_SUBTRACT)
427         *func = PIPE_BLEND_REVERSE_SUBTRACT;
428      else if (*func == PIPE_BLEND_REVERSE_SUBTRACT)
429         *func = PIPE_BLEND_SUBTRACT;
430   }
431}
432
433static void *si_create_blend_state_mode(struct pipe_context *ctx,
434                                        const struct pipe_blend_state *state, unsigned mode)
435{
436   struct si_context *sctx = (struct si_context *)ctx;
437   struct si_state_blend *blend = CALLOC_STRUCT(si_state_blend);
438   struct si_pm4_state *pm4 = &blend->pm4;
439   uint32_t sx_mrt_blend_opt[8] = {0};
440   uint32_t color_control = 0;
441   bool logicop_enable = state->logicop_enable && state->logicop_func != PIPE_LOGICOP_COPY;
442
443   if (!blend)
444      return NULL;
445
446   blend->alpha_to_coverage = state->alpha_to_coverage;
447   blend->alpha_to_one = state->alpha_to_one;
448   blend->dual_src_blend = util_blend_state_is_dual(state, 0);
449   blend->logicop_enable = logicop_enable;
450   blend->allows_noop_optimization =
451      state->rt[0].rgb_func == PIPE_BLEND_ADD &&
452      state->rt[0].alpha_func == PIPE_BLEND_ADD &&
453      state->rt[0].rgb_src_factor == PIPE_BLENDFACTOR_DST_COLOR &&
454      state->rt[0].alpha_src_factor == PIPE_BLENDFACTOR_DST_COLOR &&
455      state->rt[0].rgb_dst_factor == PIPE_BLENDFACTOR_ZERO &&
456      state->rt[0].alpha_dst_factor == PIPE_BLENDFACTOR_ZERO &&
457      mode == V_028808_CB_NORMAL;
458
459   unsigned num_shader_outputs = state->max_rt + 1; /* estimate */
460   if (blend->dual_src_blend)
461      num_shader_outputs = MAX2(num_shader_outputs, 2);
462
463   if (logicop_enable) {
464      color_control |= S_028808_ROP3(state->logicop_func | (state->logicop_func << 4));
465   } else {
466      color_control |= S_028808_ROP3(0xcc);
467   }
468
469   if (state->alpha_to_coverage && state->alpha_to_coverage_dither) {
470      si_pm4_set_reg(pm4, R_028B70_DB_ALPHA_TO_MASK,
471                     S_028B70_ALPHA_TO_MASK_ENABLE(state->alpha_to_coverage) |
472                        S_028B70_ALPHA_TO_MASK_OFFSET0(3) | S_028B70_ALPHA_TO_MASK_OFFSET1(1) |
473                        S_028B70_ALPHA_TO_MASK_OFFSET2(0) | S_028B70_ALPHA_TO_MASK_OFFSET3(2) |
474                        S_028B70_OFFSET_ROUND(1));
475   } else {
476      si_pm4_set_reg(pm4, R_028B70_DB_ALPHA_TO_MASK,
477                     S_028B70_ALPHA_TO_MASK_ENABLE(state->alpha_to_coverage) |
478                        S_028B70_ALPHA_TO_MASK_OFFSET0(2) | S_028B70_ALPHA_TO_MASK_OFFSET1(2) |
479                        S_028B70_ALPHA_TO_MASK_OFFSET2(2) | S_028B70_ALPHA_TO_MASK_OFFSET3(2) |
480                        S_028B70_OFFSET_ROUND(0));
481   }
482
483   if (state->alpha_to_coverage)
484      blend->need_src_alpha_4bit |= 0xf;
485
486   blend->cb_target_mask = 0;
487   blend->cb_target_enabled_4bit = 0;
488
489   for (int i = 0; i < num_shader_outputs; i++) {
490      /* state->rt entries > 0 only written if independent blending */
491      const int j = state->independent_blend_enable ? i : 0;
492
493      unsigned eqRGB = state->rt[j].rgb_func;
494      unsigned srcRGB = state->rt[j].rgb_src_factor;
495      unsigned dstRGB = state->rt[j].rgb_dst_factor;
496      unsigned eqA = state->rt[j].alpha_func;
497      unsigned srcA = state->rt[j].alpha_src_factor;
498      unsigned dstA = state->rt[j].alpha_dst_factor;
499
500      unsigned srcRGB_opt, dstRGB_opt, srcA_opt, dstA_opt;
501      unsigned blend_cntl = 0;
502
503      sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) |
504                            S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
505
506      /* Only set dual source blending for MRT0 to avoid a hang. */
507      if (i >= 1 && blend->dual_src_blend) {
508         /* Vulkan does this for dual source blending. */
509         if (i == 1)
510            blend_cntl |= S_028780_ENABLE(1);
511
512         si_pm4_set_reg(pm4, R_028780_CB_BLEND0_CONTROL + i * 4, blend_cntl);
513         continue;
514      }
515
516      /* Only addition and subtraction equations are supported with
517       * dual source blending.
518       */
519      if (blend->dual_src_blend && (eqRGB == PIPE_BLEND_MIN || eqRGB == PIPE_BLEND_MAX ||
520                                    eqA == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MAX)) {
521         assert(!"Unsupported equation for dual source blending");
522         si_pm4_set_reg(pm4, R_028780_CB_BLEND0_CONTROL + i * 4, blend_cntl);
523         continue;
524      }
525
526      /* cb_render_state will disable unused ones */
527      blend->cb_target_mask |= (unsigned)state->rt[j].colormask << (4 * i);
528      if (state->rt[j].colormask)
529         blend->cb_target_enabled_4bit |= 0xf << (4 * i);
530
531      if (!state->rt[j].colormask || !state->rt[j].blend_enable) {
532         si_pm4_set_reg(pm4, R_028780_CB_BLEND0_CONTROL + i * 4, blend_cntl);
533         continue;
534      }
535
536      si_blend_check_commutativity(sctx->screen, blend, eqRGB, srcRGB, dstRGB, 0x7 << (4 * i));
537      si_blend_check_commutativity(sctx->screen, blend, eqA, srcA, dstA, 0x8 << (4 * i));
538
539      /* Blending optimizations for RB+.
540       * These transformations don't change the behavior.
541       *
542       * First, get rid of DST in the blend factors:
543       *    func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
544       */
545      si_blend_remove_dst(&eqRGB, &srcRGB, &dstRGB, PIPE_BLENDFACTOR_DST_COLOR,
546                          PIPE_BLENDFACTOR_SRC_COLOR);
547      si_blend_remove_dst(&eqA, &srcA, &dstA, PIPE_BLENDFACTOR_DST_COLOR,
548                          PIPE_BLENDFACTOR_SRC_COLOR);
549      si_blend_remove_dst(&eqA, &srcA, &dstA, PIPE_BLENDFACTOR_DST_ALPHA,
550                          PIPE_BLENDFACTOR_SRC_ALPHA);
551
552      /* Look up the ideal settings from tables. */
553      srcRGB_opt = si_translate_blend_opt_factor(srcRGB, false);
554      dstRGB_opt = si_translate_blend_opt_factor(dstRGB, false);
555      srcA_opt = si_translate_blend_opt_factor(srcA, true);
556      dstA_opt = si_translate_blend_opt_factor(dstA, true);
557
558      /* Handle interdependencies. */
559      if (util_blend_factor_uses_dest(srcRGB, false))
560         dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
561      if (util_blend_factor_uses_dest(srcA, false))
562         dstA_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
563
564      if (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE &&
565          (dstRGB == PIPE_BLENDFACTOR_ZERO || dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
566           dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE))
567         dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
568
569      /* Set the final value. */
570      sx_mrt_blend_opt[i] = S_028760_COLOR_SRC_OPT(srcRGB_opt) |
571                            S_028760_COLOR_DST_OPT(dstRGB_opt) |
572                            S_028760_COLOR_COMB_FCN(si_translate_blend_opt_function(eqRGB)) |
573                            S_028760_ALPHA_SRC_OPT(srcA_opt) | S_028760_ALPHA_DST_OPT(dstA_opt) |
574                            S_028760_ALPHA_COMB_FCN(si_translate_blend_opt_function(eqA));
575
576      /* Set blend state. */
577      blend_cntl |= S_028780_ENABLE(1);
578      blend_cntl |= S_028780_COLOR_COMB_FCN(si_translate_blend_function(eqRGB));
579      blend_cntl |= S_028780_COLOR_SRCBLEND(si_translate_blend_factor(srcRGB));
580      blend_cntl |= S_028780_COLOR_DESTBLEND(si_translate_blend_factor(dstRGB));
581
582      if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
583         blend_cntl |= S_028780_SEPARATE_ALPHA_BLEND(1);
584         blend_cntl |= S_028780_ALPHA_COMB_FCN(si_translate_blend_function(eqA));
585         blend_cntl |= S_028780_ALPHA_SRCBLEND(si_translate_blend_factor(srcA));
586         blend_cntl |= S_028780_ALPHA_DESTBLEND(si_translate_blend_factor(dstA));
587      }
588      si_pm4_set_reg(pm4, R_028780_CB_BLEND0_CONTROL + i * 4, blend_cntl);
589
590      blend->blend_enable_4bit |= 0xfu << (i * 4);
591
592      if (sctx->chip_class >= GFX8 && sctx->chip_class <= GFX10)
593         blend->dcc_msaa_corruption_4bit |= 0xfu << (i * 4);
594
595      /* This is only important for formats without alpha. */
596      if (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA || dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
597          srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
598          dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
599          srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA || dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA)
600         blend->need_src_alpha_4bit |= 0xfu << (i * 4);
601   }
602
603   if (sctx->chip_class >= GFX8 && sctx->chip_class <= GFX10 && logicop_enable)
604      blend->dcc_msaa_corruption_4bit |= blend->cb_target_enabled_4bit;
605
606   if (blend->cb_target_mask) {
607      color_control |= S_028808_MODE(mode);
608   } else {
609      color_control |= S_028808_MODE(V_028808_CB_DISABLE);
610   }
611
612   if (sctx->screen->info.rbplus_allowed) {
613      /* Disable RB+ blend optimizations for dual source blending.
614       * Vulkan does this.
615       */
616      if (blend->dual_src_blend) {
617         for (int i = 0; i < num_shader_outputs; i++) {
618            sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_NONE) |
619                                  S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_NONE);
620         }
621      }
622
623      for (int i = 0; i < num_shader_outputs; i++)
624         si_pm4_set_reg(pm4, R_028760_SX_MRT0_BLEND_OPT + i * 4, sx_mrt_blend_opt[i]);
625
626      /* RB+ doesn't work with dual source blending, logic op, and RESOLVE. */
627      if (blend->dual_src_blend || logicop_enable || mode == V_028808_CB_RESOLVE)
628         color_control |= S_028808_DISABLE_DUAL_QUAD(1);
629   }
630
631   si_pm4_set_reg(pm4, R_028808_CB_COLOR_CONTROL, color_control);
632   return blend;
633}
634
635static void *si_create_blend_state(struct pipe_context *ctx, const struct pipe_blend_state *state)
636{
637   return si_create_blend_state_mode(ctx, state, V_028808_CB_NORMAL);
638}
639
640static bool si_check_blend_dst_sampler_noop(struct si_context *sctx)
641{
642   if (sctx->framebuffer.state.nr_cbufs == 1) {
643      struct si_shader_selector *sel = sctx->shader.ps.cso;
644      bool free_nir;
645      if (unlikely(sel->info.writes_1_if_tex_is_1 == 0xff)) {
646         struct nir_shader *nir = si_get_nir_shader(sel, NULL, &free_nir);
647
648         /* Determine if this fragment shader always writes vec4(1) if a specific texture
649          * is all 1s.
650          */
651         float in[4] = { 1.0, 1.0, 1.0, 1.0 };
652         float out[4];
653         int texunit;
654         if (si_nir_is_output_const_if_tex_is_const(nir, in, out, &texunit) &&
655             !memcmp(in, out, 4 * sizeof(float))) {
656            sel->info.writes_1_if_tex_is_1 = 1 + texunit;
657         } else {
658            sel->info.writes_1_if_tex_is_1 = 0;
659         }
660
661         if (free_nir)
662            ralloc_free(nir);
663      }
664
665      if (sel->info.writes_1_if_tex_is_1 &&
666          sel->info.writes_1_if_tex_is_1 != 0xff) {
667         /* Now check if the texture is cleared to 1 */
668         int unit = sctx->shader.ps.cso->info.writes_1_if_tex_is_1 - 1;
669         struct si_samplers *samp = &sctx->samplers[PIPE_SHADER_FRAGMENT];
670         if ((1u << unit) & samp->enabled_mask) {
671            struct si_texture* tex = (struct si_texture*) samp->views[unit]->texture;
672            if (tex->is_depth &&
673                tex->depth_cleared_level_mask & BITFIELD_BIT(samp->views[unit]->u.tex.first_level) &&
674                tex->depth_clear_value[0] == 1) {
675               return false;
676            }
677            /* TODO: handle color textures */
678         }
679      }
680   }
681
682   return true;
683}
684
685static void si_draw_blend_dst_sampler_noop(struct pipe_context *ctx,
686                                           const struct pipe_draw_info *info,
687                                           unsigned drawid_offset,
688                                           const struct pipe_draw_indirect_info *indirect,
689                                           const struct pipe_draw_start_count_bias *draws,
690                                           unsigned num_draws) {
691   struct si_context *sctx = (struct si_context *)ctx;
692
693   if (!si_check_blend_dst_sampler_noop(sctx))
694      return;
695
696   sctx->real_draw_vbo(ctx, info, drawid_offset, indirect, draws, num_draws);
697}
698
699static void si_draw_vstate_blend_dst_sampler_noop(struct pipe_context *ctx,
700                                                  struct pipe_vertex_state *state,
701                                                  uint32_t partial_velem_mask,
702                                                  struct pipe_draw_vertex_state_info info,
703                                                  const struct pipe_draw_start_count_bias *draws,
704                                                  unsigned num_draws) {
705   struct si_context *sctx = (struct si_context *)ctx;
706
707   if (!si_check_blend_dst_sampler_noop(sctx))
708      return;
709
710   sctx->real_draw_vertex_state(ctx, state, partial_velem_mask, info, draws, num_draws);
711}
712
713static void si_bind_blend_state(struct pipe_context *ctx, void *state)
714{
715   struct si_context *sctx = (struct si_context *)ctx;
716   struct si_state_blend *old_blend = sctx->queued.named.blend;
717   struct si_state_blend *blend = (struct si_state_blend *)state;
718
719   if (!blend)
720      blend = (struct si_state_blend *)sctx->noop_blend;
721
722   si_pm4_bind_state(sctx, blend, blend);
723
724   if (old_blend->cb_target_mask != blend->cb_target_mask ||
725       old_blend->dual_src_blend != blend->dual_src_blend ||
726       (old_blend->dcc_msaa_corruption_4bit != blend->dcc_msaa_corruption_4bit &&
727        sctx->framebuffer.has_dcc_msaa))
728      si_mark_atom_dirty(sctx, &sctx->atoms.s.cb_render_state);
729
730   if (old_blend->cb_target_mask != blend->cb_target_mask ||
731       old_blend->alpha_to_coverage != blend->alpha_to_coverage ||
732       old_blend->alpha_to_one != blend->alpha_to_one ||
733       old_blend->dual_src_blend != blend->dual_src_blend ||
734       old_blend->blend_enable_4bit != blend->blend_enable_4bit ||
735       old_blend->need_src_alpha_4bit != blend->need_src_alpha_4bit) {
736      si_ps_key_update_framebuffer_blend(sctx);
737      si_ps_key_update_blend_rasterizer(sctx);
738      si_update_ps_inputs_read_or_disabled(sctx);
739      sctx->do_update_shaders = true;
740   }
741
742   if (sctx->screen->dpbb_allowed &&
743       (old_blend->alpha_to_coverage != blend->alpha_to_coverage ||
744        old_blend->blend_enable_4bit != blend->blend_enable_4bit ||
745        old_blend->cb_target_enabled_4bit != blend->cb_target_enabled_4bit))
746      si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
747
748   if (sctx->screen->has_out_of_order_rast &&
749       ((old_blend->blend_enable_4bit != blend->blend_enable_4bit ||
750         old_blend->cb_target_enabled_4bit != blend->cb_target_enabled_4bit ||
751         old_blend->commutative_4bit != blend->commutative_4bit ||
752         old_blend->logicop_enable != blend->logicop_enable)))
753      si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
754
755   if (likely(!radeon_uses_secure_bos(sctx->ws))) {
756      if (unlikely(blend->allows_noop_optimization)) {
757         si_install_draw_wrapper(sctx, si_draw_blend_dst_sampler_noop,
758                                 si_draw_vstate_blend_dst_sampler_noop);
759      } else {
760         si_install_draw_wrapper(sctx, NULL, NULL);
761      }
762   }
763}
764
765static void si_delete_blend_state(struct pipe_context *ctx, void *state)
766{
767   struct si_context *sctx = (struct si_context *)ctx;
768
769   if (sctx->queued.named.blend == state)
770      si_bind_blend_state(ctx, sctx->noop_blend);
771
772   si_pm4_free_state(sctx, (struct si_pm4_state*)state, SI_STATE_IDX(blend));
773}
774
775static void si_set_blend_color(struct pipe_context *ctx, const struct pipe_blend_color *state)
776{
777   struct si_context *sctx = (struct si_context *)ctx;
778   static const struct pipe_blend_color zeros;
779
780   sctx->blend_color = *state;
781   sctx->blend_color_any_nonzeros = memcmp(state, &zeros, sizeof(*state)) != 0;
782   si_mark_atom_dirty(sctx, &sctx->atoms.s.blend_color);
783}
784
785static void si_emit_blend_color(struct si_context *sctx)
786{
787   struct radeon_cmdbuf *cs = &sctx->gfx_cs;
788
789   radeon_begin(cs);
790   radeon_set_context_reg_seq(R_028414_CB_BLEND_RED, 4);
791   radeon_emit_array((uint32_t *)sctx->blend_color.color, 4);
792   radeon_end();
793}
794
795/*
796 * Clipping
797 */
798
799static void si_set_clip_state(struct pipe_context *ctx, const struct pipe_clip_state *state)
800{
801   struct si_context *sctx = (struct si_context *)ctx;
802   struct pipe_constant_buffer cb;
803   static const struct pipe_clip_state zeros;
804
805   if (memcmp(&sctx->clip_state, state, sizeof(*state)) == 0)
806      return;
807
808   sctx->clip_state = *state;
809   sctx->clip_state_any_nonzeros = memcmp(state, &zeros, sizeof(*state)) != 0;
810   si_mark_atom_dirty(sctx, &sctx->atoms.s.clip_state);
811
812   cb.buffer = NULL;
813   cb.user_buffer = state->ucp;
814   cb.buffer_offset = 0;
815   cb.buffer_size = 4 * 4 * 8;
816   si_set_internal_const_buffer(sctx, SI_VS_CONST_CLIP_PLANES, &cb);
817}
818
819static void si_emit_clip_state(struct si_context *sctx)
820{
821   struct radeon_cmdbuf *cs = &sctx->gfx_cs;
822
823   radeon_begin(cs);
824   radeon_set_context_reg_seq(R_0285BC_PA_CL_UCP_0_X, 6 * 4);
825   radeon_emit_array((uint32_t *)sctx->clip_state.ucp, 6 * 4);
826   radeon_end();
827}
828
829static void si_emit_clip_regs(struct si_context *sctx)
830{
831   struct si_shader *vs = si_get_vs(sctx)->current;
832   struct si_shader_selector *vs_sel = vs->selector;
833   struct si_shader_info *info = &vs_sel->info;
834   struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
835   bool window_space = info->stage == MESA_SHADER_VERTEX ?
836                          info->base.vs.window_space_position : 0;
837   unsigned clipdist_mask = vs_sel->clipdist_mask;
838   unsigned ucp_mask = clipdist_mask ? 0 : rs->clip_plane_enable & SIX_BITS;
839   unsigned culldist_mask = vs_sel->culldist_mask;
840
841   /* Clip distances on points have no effect, so need to be implemented
842    * as cull distances. This applies for the clipvertex case as well.
843    *
844    * Setting this for primitives other than points should have no adverse
845    * effects.
846    */
847   clipdist_mask &= rs->clip_plane_enable;
848   culldist_mask |= clipdist_mask;
849
850   unsigned pa_cl_cntl = S_02881C_BYPASS_VTX_RATE_COMBINER(sctx->chip_class >= GFX10_3 &&
851                                                           !sctx->screen->options.vrs2x2) |
852                         S_02881C_BYPASS_PRIM_RATE_COMBINER(sctx->chip_class >= GFX10_3) |
853                         clipdist_mask | (culldist_mask << 8);
854
855   radeon_begin(&sctx->gfx_cs);
856   radeon_opt_set_context_reg(sctx, R_02881C_PA_CL_VS_OUT_CNTL, SI_TRACKED_PA_CL_VS_OUT_CNTL,
857			      pa_cl_cntl | vs->pa_cl_vs_out_cntl);
858   radeon_opt_set_context_reg(sctx, R_028810_PA_CL_CLIP_CNTL, SI_TRACKED_PA_CL_CLIP_CNTL,
859                              rs->pa_cl_clip_cntl | ucp_mask | S_028810_CLIP_DISABLE(window_space));
860   radeon_end_update_context_roll(sctx);
861}
862
863/*
864 * inferred state between framebuffer and rasterizer
865 */
866static void si_update_poly_offset_state(struct si_context *sctx)
867{
868   struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
869
870   if (!rs->uses_poly_offset || !sctx->framebuffer.state.zsbuf) {
871      si_pm4_bind_state(sctx, poly_offset, NULL);
872      return;
873   }
874
875   /* Use the user format, not db_render_format, so that the polygon
876    * offset behaves as expected by applications.
877    */
878   switch (sctx->framebuffer.state.zsbuf->texture->format) {
879   case PIPE_FORMAT_Z16_UNORM:
880      si_pm4_bind_state(sctx, poly_offset, &rs->pm4_poly_offset[0]);
881      break;
882   default: /* 24-bit */
883      si_pm4_bind_state(sctx, poly_offset, &rs->pm4_poly_offset[1]);
884      break;
885   case PIPE_FORMAT_Z32_FLOAT:
886   case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
887      si_pm4_bind_state(sctx, poly_offset, &rs->pm4_poly_offset[2]);
888      break;
889   }
890}
891
892/*
893 * Rasterizer
894 */
895
896static uint32_t si_translate_fill(uint32_t func)
897{
898   switch (func) {
899   case PIPE_POLYGON_MODE_FILL:
900      return V_028814_X_DRAW_TRIANGLES;
901   case PIPE_POLYGON_MODE_LINE:
902      return V_028814_X_DRAW_LINES;
903   case PIPE_POLYGON_MODE_POINT:
904      return V_028814_X_DRAW_POINTS;
905   default:
906      assert(0);
907      return V_028814_X_DRAW_POINTS;
908   }
909}
910
911static void *si_create_rs_state(struct pipe_context *ctx, const struct pipe_rasterizer_state *state)
912{
913   struct si_screen *sscreen = ((struct si_context *)ctx)->screen;
914   struct si_state_rasterizer *rs = CALLOC_STRUCT(si_state_rasterizer);
915   struct si_pm4_state *pm4 = &rs->pm4;
916   unsigned tmp, i;
917   float psize_min, psize_max;
918
919   if (!rs) {
920      return NULL;
921   }
922
923   rs->scissor_enable = state->scissor;
924   rs->clip_halfz = state->clip_halfz;
925   rs->two_side = state->light_twoside;
926   rs->multisample_enable = state->multisample;
927   rs->force_persample_interp = state->force_persample_interp;
928   rs->clip_plane_enable = state->clip_plane_enable;
929   rs->half_pixel_center = state->half_pixel_center;
930   rs->line_stipple_enable = state->line_stipple_enable;
931   rs->poly_stipple_enable = state->poly_stipple_enable;
932   rs->line_smooth = state->line_smooth;
933   rs->line_width = state->line_width;
934   rs->poly_smooth = state->poly_smooth;
935   rs->uses_poly_offset = state->offset_point || state->offset_line || state->offset_tri;
936   rs->clamp_fragment_color = state->clamp_fragment_color;
937   rs->clamp_vertex_color = state->clamp_vertex_color;
938   rs->flatshade = state->flatshade;
939   rs->flatshade_first = state->flatshade_first;
940   rs->sprite_coord_enable = state->sprite_coord_enable;
941   rs->rasterizer_discard = state->rasterizer_discard;
942   rs->polygon_mode_is_lines =
943      (state->fill_front == PIPE_POLYGON_MODE_LINE && !(state->cull_face & PIPE_FACE_FRONT)) ||
944      (state->fill_back == PIPE_POLYGON_MODE_LINE && !(state->cull_face & PIPE_FACE_BACK));
945   rs->polygon_mode_is_points =
946      (state->fill_front == PIPE_POLYGON_MODE_POINT && !(state->cull_face & PIPE_FACE_FRONT)) ||
947      (state->fill_back == PIPE_POLYGON_MODE_POINT && !(state->cull_face & PIPE_FACE_BACK));
948   rs->pa_sc_line_stipple = state->line_stipple_enable
949                               ? S_028A0C_LINE_PATTERN(state->line_stipple_pattern) |
950                                    S_028A0C_REPEAT_COUNT(state->line_stipple_factor)
951                               : 0;
952   rs->pa_cl_clip_cntl = S_028810_DX_CLIP_SPACE_DEF(state->clip_halfz) |
953                         S_028810_ZCLIP_NEAR_DISABLE(!state->depth_clip_near) |
954                         S_028810_ZCLIP_FAR_DISABLE(!state->depth_clip_far) |
955                         S_028810_DX_RASTERIZATION_KILL(state->rasterizer_discard) |
956                         S_028810_DX_LINEAR_ATTR_CLIP_ENA(1);
957
958   if (rs->rasterizer_discard) {
959      rs->ngg_cull_flags = SI_NGG_CULL_ENABLED |
960                           SI_NGG_CULL_FRONT_FACE |
961                           SI_NGG_CULL_BACK_FACE;
962      rs->ngg_cull_flags_y_inverted = rs->ngg_cull_flags;
963   } else {
964      rs->ngg_cull_flags = SI_NGG_CULL_ENABLED;
965      rs->ngg_cull_flags_y_inverted = rs->ngg_cull_flags;
966
967      bool cull_front, cull_back;
968
969      if (!state->front_ccw) {
970         cull_front = !!(state->cull_face & PIPE_FACE_FRONT);
971         cull_back = !!(state->cull_face & PIPE_FACE_BACK);
972      } else {
973         cull_back = !!(state->cull_face & PIPE_FACE_FRONT);
974         cull_front = !!(state->cull_face & PIPE_FACE_BACK);
975      }
976
977      if (cull_front) {
978         rs->ngg_cull_flags |= SI_NGG_CULL_FRONT_FACE;
979         rs->ngg_cull_flags_y_inverted |= SI_NGG_CULL_BACK_FACE;
980      }
981
982      if (cull_back) {
983         rs->ngg_cull_flags |= SI_NGG_CULL_BACK_FACE;
984         rs->ngg_cull_flags_y_inverted |= SI_NGG_CULL_FRONT_FACE;
985      }
986   }
987
988   si_pm4_set_reg(
989      pm4, R_0286D4_SPI_INTERP_CONTROL_0,
990      S_0286D4_FLAT_SHADE_ENA(1) | S_0286D4_PNT_SPRITE_ENA(state->point_quad_rasterization) |
991         S_0286D4_PNT_SPRITE_OVRD_X(V_0286D4_SPI_PNT_SPRITE_SEL_S) |
992         S_0286D4_PNT_SPRITE_OVRD_Y(V_0286D4_SPI_PNT_SPRITE_SEL_T) |
993         S_0286D4_PNT_SPRITE_OVRD_Z(V_0286D4_SPI_PNT_SPRITE_SEL_0) |
994         S_0286D4_PNT_SPRITE_OVRD_W(V_0286D4_SPI_PNT_SPRITE_SEL_1) |
995         S_0286D4_PNT_SPRITE_TOP_1(state->sprite_coord_mode != PIPE_SPRITE_COORD_UPPER_LEFT));
996
997   /* point size 12.4 fixed point */
998   tmp = (unsigned)(state->point_size * 8.0);
999   si_pm4_set_reg(pm4, R_028A00_PA_SU_POINT_SIZE, S_028A00_HEIGHT(tmp) | S_028A00_WIDTH(tmp));
1000
1001   if (state->point_size_per_vertex) {
1002      psize_min = util_get_min_point_size(state);
1003      psize_max = SI_MAX_POINT_SIZE;
1004   } else {
1005      /* Force the point size to be as if the vertex output was disabled. */
1006      psize_min = state->point_size;
1007      psize_max = state->point_size;
1008   }
1009   rs->max_point_size = psize_max;
1010
1011   /* Divide by two, because 0.5 = 1 pixel. */
1012   si_pm4_set_reg(pm4, R_028A04_PA_SU_POINT_MINMAX,
1013                  S_028A04_MIN_SIZE(si_pack_float_12p4(psize_min / 2)) |
1014                     S_028A04_MAX_SIZE(si_pack_float_12p4(psize_max / 2)));
1015
1016   si_pm4_set_reg(pm4, R_028A08_PA_SU_LINE_CNTL,
1017                  S_028A08_WIDTH(si_pack_float_12p4(state->line_width / 2)));
1018   si_pm4_set_reg(
1019      pm4, R_028A48_PA_SC_MODE_CNTL_0,
1020      S_028A48_LINE_STIPPLE_ENABLE(state->line_stipple_enable) |
1021         S_028A48_MSAA_ENABLE(state->multisample || state->poly_smooth || state->line_smooth) |
1022         S_028A48_VPORT_SCISSOR_ENABLE(1) |
1023         S_028A48_ALTERNATE_RBS_PER_TILE(sscreen->info.chip_class >= GFX9));
1024
1025   bool polygon_mode_enabled =
1026      (state->fill_front != PIPE_POLYGON_MODE_FILL && !(state->cull_face & PIPE_FACE_FRONT)) ||
1027      (state->fill_back != PIPE_POLYGON_MODE_FILL && !(state->cull_face & PIPE_FACE_BACK));
1028
1029   si_pm4_set_reg(pm4, R_028814_PA_SU_SC_MODE_CNTL,
1030                  S_028814_PROVOKING_VTX_LAST(!state->flatshade_first) |
1031                     S_028814_CULL_FRONT((state->cull_face & PIPE_FACE_FRONT) ? 1 : 0) |
1032                     S_028814_CULL_BACK((state->cull_face & PIPE_FACE_BACK) ? 1 : 0) |
1033                     S_028814_FACE(!state->front_ccw) |
1034                     S_028814_POLY_OFFSET_FRONT_ENABLE(util_get_offset(state, state->fill_front)) |
1035                     S_028814_POLY_OFFSET_BACK_ENABLE(util_get_offset(state, state->fill_back)) |
1036                     S_028814_POLY_OFFSET_PARA_ENABLE(state->offset_point || state->offset_line) |
1037                     S_028814_POLY_MODE(polygon_mode_enabled) |
1038                     S_028814_POLYMODE_FRONT_PTYPE(si_translate_fill(state->fill_front)) |
1039                     S_028814_POLYMODE_BACK_PTYPE(si_translate_fill(state->fill_back)) |
1040                     /* this must be set if POLY_MODE or PERPENDICULAR_ENDCAP_ENA is set */
1041                     S_028814_KEEP_TOGETHER_ENABLE(sscreen->info.chip_class >= GFX10 ? polygon_mode_enabled : 0));
1042
1043   if (!rs->uses_poly_offset)
1044      return rs;
1045
1046   rs->pm4_poly_offset = CALLOC(3, sizeof(struct si_pm4_state));
1047   if (!rs->pm4_poly_offset) {
1048      FREE(rs);
1049      return NULL;
1050   }
1051
1052   /* Precalculate polygon offset states for 16-bit, 24-bit, and 32-bit zbuffers. */
1053   for (i = 0; i < 3; i++) {
1054      struct si_pm4_state *pm4 = &rs->pm4_poly_offset[i];
1055      float offset_units = state->offset_units;
1056      float offset_scale = state->offset_scale * 16.0f;
1057      uint32_t pa_su_poly_offset_db_fmt_cntl = 0;
1058
1059      if (!state->offset_units_unscaled) {
1060         switch (i) {
1061         case 0: /* 16-bit zbuffer */
1062            offset_units *= 4.0f;
1063            pa_su_poly_offset_db_fmt_cntl = S_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(-16);
1064            break;
1065         case 1: /* 24-bit zbuffer */
1066            offset_units *= 2.0f;
1067            pa_su_poly_offset_db_fmt_cntl = S_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(-24);
1068            break;
1069         case 2: /* 32-bit zbuffer */
1070            offset_units *= 1.0f;
1071            pa_su_poly_offset_db_fmt_cntl =
1072               S_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(-23) | S_028B78_POLY_OFFSET_DB_IS_FLOAT_FMT(1);
1073            break;
1074         }
1075      }
1076
1077      si_pm4_set_reg(pm4, R_028B78_PA_SU_POLY_OFFSET_DB_FMT_CNTL, pa_su_poly_offset_db_fmt_cntl);
1078      si_pm4_set_reg(pm4, R_028B7C_PA_SU_POLY_OFFSET_CLAMP, fui(state->offset_clamp));
1079      si_pm4_set_reg(pm4, R_028B80_PA_SU_POLY_OFFSET_FRONT_SCALE, fui(offset_scale));
1080      si_pm4_set_reg(pm4, R_028B84_PA_SU_POLY_OFFSET_FRONT_OFFSET, fui(offset_units));
1081      si_pm4_set_reg(pm4, R_028B88_PA_SU_POLY_OFFSET_BACK_SCALE, fui(offset_scale));
1082      si_pm4_set_reg(pm4, R_028B8C_PA_SU_POLY_OFFSET_BACK_OFFSET, fui(offset_units));
1083   }
1084
1085   return rs;
1086}
1087
1088static void si_bind_rs_state(struct pipe_context *ctx, void *state)
1089{
1090   struct si_context *sctx = (struct si_context *)ctx;
1091   struct si_state_rasterizer *old_rs = (struct si_state_rasterizer *)sctx->queued.named.rasterizer;
1092   struct si_state_rasterizer *rs = (struct si_state_rasterizer *)state;
1093
1094   if (!rs)
1095      rs = (struct si_state_rasterizer *)sctx->discard_rasterizer_state;
1096
1097   if (old_rs->multisample_enable != rs->multisample_enable) {
1098      si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
1099
1100      si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
1101
1102      /* Update the small primitive filter workaround if necessary. */
1103      if (sctx->screen->info.has_msaa_sample_loc_bug && sctx->framebuffer.nr_samples > 1)
1104         si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_sample_locs);
1105
1106      /* NGG cull state uses multisample_enable. */
1107      if (sctx->screen->use_ngg_culling)
1108         si_mark_atom_dirty(sctx, &sctx->atoms.s.ngg_cull_state);
1109   }
1110
1111   sctx->current_vs_state &= C_VS_STATE_CLAMP_VERTEX_COLOR;
1112   sctx->current_vs_state |= S_VS_STATE_CLAMP_VERTEX_COLOR(rs->clamp_vertex_color);
1113
1114   si_pm4_bind_state(sctx, rasterizer, rs);
1115   si_update_poly_offset_state(sctx);
1116
1117   if (old_rs->scissor_enable != rs->scissor_enable)
1118      si_mark_atom_dirty(sctx, &sctx->atoms.s.scissors);
1119
1120   if (old_rs->line_width != rs->line_width || old_rs->max_point_size != rs->max_point_size ||
1121       old_rs->half_pixel_center != rs->half_pixel_center)
1122      si_mark_atom_dirty(sctx, &sctx->atoms.s.guardband);
1123
1124   if (old_rs->clip_halfz != rs->clip_halfz)
1125      si_mark_atom_dirty(sctx, &sctx->atoms.s.viewports);
1126
1127   if (old_rs->clip_plane_enable != rs->clip_plane_enable ||
1128       old_rs->pa_cl_clip_cntl != rs->pa_cl_clip_cntl)
1129      si_mark_atom_dirty(sctx, &sctx->atoms.s.clip_regs);
1130
1131   if (old_rs->sprite_coord_enable != rs->sprite_coord_enable ||
1132       old_rs->flatshade != rs->flatshade)
1133      si_mark_atom_dirty(sctx, &sctx->atoms.s.spi_map);
1134
1135   if (old_rs->clip_plane_enable != rs->clip_plane_enable ||
1136       old_rs->rasterizer_discard != rs->rasterizer_discard ||
1137       old_rs->sprite_coord_enable != rs->sprite_coord_enable ||
1138       old_rs->flatshade != rs->flatshade || old_rs->two_side != rs->two_side ||
1139       old_rs->multisample_enable != rs->multisample_enable ||
1140       old_rs->poly_stipple_enable != rs->poly_stipple_enable ||
1141       old_rs->poly_smooth != rs->poly_smooth || old_rs->line_smooth != rs->line_smooth ||
1142       old_rs->clamp_fragment_color != rs->clamp_fragment_color ||
1143       old_rs->force_persample_interp != rs->force_persample_interp ||
1144       old_rs->polygon_mode_is_points != rs->polygon_mode_is_points) {
1145      si_ps_key_update_blend_rasterizer(sctx);
1146      si_ps_key_update_rasterizer(sctx);
1147      si_ps_key_update_framebuffer_rasterizer_sample_shading(sctx);
1148      si_update_ps_inputs_read_or_disabled(sctx);
1149      sctx->do_update_shaders = true;
1150   }
1151
1152   if (old_rs->line_smooth != rs->line_smooth ||
1153       old_rs->poly_smooth != rs->poly_smooth ||
1154       old_rs->poly_stipple_enable != rs->poly_stipple_enable ||
1155       old_rs->flatshade != rs->flatshade)
1156      si_update_vrs_flat_shading(sctx);
1157}
1158
1159static void si_delete_rs_state(struct pipe_context *ctx, void *state)
1160{
1161   struct si_context *sctx = (struct si_context *)ctx;
1162   struct si_state_rasterizer *rs = (struct si_state_rasterizer *)state;
1163
1164   if (sctx->queued.named.rasterizer == state)
1165      si_bind_rs_state(ctx, sctx->discard_rasterizer_state);
1166
1167   FREE(rs->pm4_poly_offset);
1168   si_pm4_free_state(sctx, &rs->pm4, SI_STATE_IDX(rasterizer));
1169}
1170
1171/*
1172 * inferred state between dsa and stencil ref
1173 */
1174static void si_emit_stencil_ref(struct si_context *sctx)
1175{
1176   struct radeon_cmdbuf *cs = &sctx->gfx_cs;
1177   struct pipe_stencil_ref *ref = &sctx->stencil_ref.state;
1178   struct si_dsa_stencil_ref_part *dsa = &sctx->stencil_ref.dsa_part;
1179
1180   radeon_begin(cs);
1181   radeon_set_context_reg_seq(R_028430_DB_STENCILREFMASK, 2);
1182   radeon_emit(S_028430_STENCILTESTVAL(ref->ref_value[0]) |
1183               S_028430_STENCILMASK(dsa->valuemask[0]) |
1184               S_028430_STENCILWRITEMASK(dsa->writemask[0]) |
1185               S_028430_STENCILOPVAL(1));
1186   radeon_emit(S_028434_STENCILTESTVAL_BF(ref->ref_value[1]) |
1187               S_028434_STENCILMASK_BF(dsa->valuemask[1]) |
1188               S_028434_STENCILWRITEMASK_BF(dsa->writemask[1]) |
1189               S_028434_STENCILOPVAL_BF(1));
1190   radeon_end();
1191}
1192
1193static void si_set_stencil_ref(struct pipe_context *ctx, const struct pipe_stencil_ref state)
1194{
1195   struct si_context *sctx = (struct si_context *)ctx;
1196
1197   if (memcmp(&sctx->stencil_ref.state, &state, sizeof(state)) == 0)
1198      return;
1199
1200   sctx->stencil_ref.state = state;
1201   si_mark_atom_dirty(sctx, &sctx->atoms.s.stencil_ref);
1202}
1203
1204/*
1205 * DSA
1206 */
1207
1208static uint32_t si_translate_stencil_op(int s_op)
1209{
1210   switch (s_op) {
1211   case PIPE_STENCIL_OP_KEEP:
1212      return V_02842C_STENCIL_KEEP;
1213   case PIPE_STENCIL_OP_ZERO:
1214      return V_02842C_STENCIL_ZERO;
1215   case PIPE_STENCIL_OP_REPLACE:
1216      return V_02842C_STENCIL_REPLACE_TEST;
1217   case PIPE_STENCIL_OP_INCR:
1218      return V_02842C_STENCIL_ADD_CLAMP;
1219   case PIPE_STENCIL_OP_DECR:
1220      return V_02842C_STENCIL_SUB_CLAMP;
1221   case PIPE_STENCIL_OP_INCR_WRAP:
1222      return V_02842C_STENCIL_ADD_WRAP;
1223   case PIPE_STENCIL_OP_DECR_WRAP:
1224      return V_02842C_STENCIL_SUB_WRAP;
1225   case PIPE_STENCIL_OP_INVERT:
1226      return V_02842C_STENCIL_INVERT;
1227   default:
1228      PRINT_ERR("Unknown stencil op %d", s_op);
1229      assert(0);
1230      break;
1231   }
1232   return 0;
1233}
1234
1235static bool si_order_invariant_stencil_op(enum pipe_stencil_op op)
1236{
1237   /* REPLACE is normally order invariant, except when the stencil
1238    * reference value is written by the fragment shader. Tracking this
1239    * interaction does not seem worth the effort, so be conservative. */
1240   return op != PIPE_STENCIL_OP_INCR && op != PIPE_STENCIL_OP_DECR && op != PIPE_STENCIL_OP_REPLACE;
1241}
1242
1243/* Compute whether, assuming Z writes are disabled, this stencil state is order
1244 * invariant in the sense that the set of passing fragments as well as the
1245 * final stencil buffer result does not depend on the order of fragments. */
1246static bool si_order_invariant_stencil_state(const struct pipe_stencil_state *state)
1247{
1248   return !state->enabled || !state->writemask ||
1249          /* The following assumes that Z writes are disabled. */
1250          (state->func == PIPE_FUNC_ALWAYS && si_order_invariant_stencil_op(state->zpass_op) &&
1251           si_order_invariant_stencil_op(state->zfail_op)) ||
1252          (state->func == PIPE_FUNC_NEVER && si_order_invariant_stencil_op(state->fail_op));
1253}
1254
1255static void *si_create_dsa_state(struct pipe_context *ctx,
1256                                 const struct pipe_depth_stencil_alpha_state *state)
1257{
1258   struct si_context *sctx = (struct si_context *)ctx;
1259   struct si_state_dsa *dsa = CALLOC_STRUCT(si_state_dsa);
1260   struct si_pm4_state *pm4 = &dsa->pm4;
1261   unsigned db_depth_control;
1262   uint32_t db_stencil_control = 0;
1263
1264   if (!dsa) {
1265      return NULL;
1266   }
1267
1268   dsa->stencil_ref.valuemask[0] = state->stencil[0].valuemask;
1269   dsa->stencil_ref.valuemask[1] = state->stencil[1].valuemask;
1270   dsa->stencil_ref.writemask[0] = state->stencil[0].writemask;
1271   dsa->stencil_ref.writemask[1] = state->stencil[1].writemask;
1272
1273   db_depth_control =
1274      S_028800_Z_ENABLE(state->depth_enabled) | S_028800_Z_WRITE_ENABLE(state->depth_writemask) |
1275      S_028800_ZFUNC(state->depth_func) | S_028800_DEPTH_BOUNDS_ENABLE(state->depth_bounds_test);
1276
1277   /* stencil */
1278   if (state->stencil[0].enabled) {
1279      db_depth_control |= S_028800_STENCIL_ENABLE(1);
1280      db_depth_control |= S_028800_STENCILFUNC(state->stencil[0].func);
1281      db_stencil_control |=
1282         S_02842C_STENCILFAIL(si_translate_stencil_op(state->stencil[0].fail_op));
1283      db_stencil_control |=
1284         S_02842C_STENCILZPASS(si_translate_stencil_op(state->stencil[0].zpass_op));
1285      db_stencil_control |=
1286         S_02842C_STENCILZFAIL(si_translate_stencil_op(state->stencil[0].zfail_op));
1287
1288      if (state->stencil[1].enabled) {
1289         db_depth_control |= S_028800_BACKFACE_ENABLE(1);
1290         db_depth_control |= S_028800_STENCILFUNC_BF(state->stencil[1].func);
1291         db_stencil_control |=
1292            S_02842C_STENCILFAIL_BF(si_translate_stencil_op(state->stencil[1].fail_op));
1293         db_stencil_control |=
1294            S_02842C_STENCILZPASS_BF(si_translate_stencil_op(state->stencil[1].zpass_op));
1295         db_stencil_control |=
1296            S_02842C_STENCILZFAIL_BF(si_translate_stencil_op(state->stencil[1].zfail_op));
1297      }
1298   }
1299
1300   /* alpha */
1301   if (state->alpha_enabled) {
1302      dsa->alpha_func = state->alpha_func;
1303
1304      si_pm4_set_reg(pm4, R_00B030_SPI_SHADER_USER_DATA_PS_0 + SI_SGPR_ALPHA_REF * 4,
1305                     fui(state->alpha_ref_value));
1306   } else {
1307      dsa->alpha_func = PIPE_FUNC_ALWAYS;
1308   }
1309
1310   si_pm4_set_reg(pm4, R_028800_DB_DEPTH_CONTROL, db_depth_control);
1311   if (state->stencil[0].enabled)
1312      si_pm4_set_reg(pm4, R_02842C_DB_STENCIL_CONTROL, db_stencil_control);
1313   if (state->depth_bounds_test) {
1314      si_pm4_set_reg(pm4, R_028020_DB_DEPTH_BOUNDS_MIN, fui(state->depth_bounds_min));
1315      si_pm4_set_reg(pm4, R_028024_DB_DEPTH_BOUNDS_MAX, fui(state->depth_bounds_max));
1316   }
1317
1318   dsa->depth_enabled = state->depth_enabled;
1319   dsa->depth_write_enabled = state->depth_enabled && state->depth_writemask;
1320   dsa->stencil_enabled = state->stencil[0].enabled;
1321   dsa->stencil_write_enabled =
1322      (util_writes_stencil(&state->stencil[0]) || util_writes_stencil(&state->stencil[1]));
1323   dsa->db_can_write = dsa->depth_write_enabled || dsa->stencil_write_enabled;
1324
1325   bool zfunc_is_ordered =
1326      state->depth_func == PIPE_FUNC_NEVER || state->depth_func == PIPE_FUNC_LESS ||
1327      state->depth_func == PIPE_FUNC_LEQUAL || state->depth_func == PIPE_FUNC_GREATER ||
1328      state->depth_func == PIPE_FUNC_GEQUAL;
1329
1330   bool nozwrite_and_order_invariant_stencil =
1331      !dsa->db_can_write ||
1332      (!dsa->depth_write_enabled && si_order_invariant_stencil_state(&state->stencil[0]) &&
1333       si_order_invariant_stencil_state(&state->stencil[1]));
1334
1335   dsa->order_invariance[1].zs =
1336      nozwrite_and_order_invariant_stencil || (!dsa->stencil_write_enabled && zfunc_is_ordered);
1337   dsa->order_invariance[0].zs = !dsa->depth_write_enabled || zfunc_is_ordered;
1338
1339   dsa->order_invariance[1].pass_set =
1340      nozwrite_and_order_invariant_stencil ||
1341      (!dsa->stencil_write_enabled &&
1342       (state->depth_func == PIPE_FUNC_ALWAYS || state->depth_func == PIPE_FUNC_NEVER));
1343   dsa->order_invariance[0].pass_set =
1344      !dsa->depth_write_enabled ||
1345      (state->depth_func == PIPE_FUNC_ALWAYS || state->depth_func == PIPE_FUNC_NEVER);
1346
1347   dsa->order_invariance[1].pass_last = sctx->screen->assume_no_z_fights &&
1348                                        !dsa->stencil_write_enabled && dsa->depth_write_enabled &&
1349                                        zfunc_is_ordered;
1350   dsa->order_invariance[0].pass_last =
1351      sctx->screen->assume_no_z_fights && dsa->depth_write_enabled && zfunc_is_ordered;
1352
1353   return dsa;
1354}
1355
1356static void si_bind_dsa_state(struct pipe_context *ctx, void *state)
1357{
1358   struct si_context *sctx = (struct si_context *)ctx;
1359   struct si_state_dsa *old_dsa = sctx->queued.named.dsa;
1360   struct si_state_dsa *dsa = state;
1361
1362   if (!dsa)
1363      dsa = (struct si_state_dsa *)sctx->noop_dsa;
1364
1365   si_pm4_bind_state(sctx, dsa, dsa);
1366
1367   if (memcmp(&dsa->stencil_ref, &sctx->stencil_ref.dsa_part,
1368              sizeof(struct si_dsa_stencil_ref_part)) != 0) {
1369      sctx->stencil_ref.dsa_part = dsa->stencil_ref;
1370      si_mark_atom_dirty(sctx, &sctx->atoms.s.stencil_ref);
1371   }
1372
1373   if (old_dsa->alpha_func != dsa->alpha_func) {
1374      si_ps_key_update_dsa(sctx);
1375      si_update_ps_inputs_read_or_disabled(sctx);
1376      si_update_ps_kill_enable(sctx);
1377      sctx->do_update_shaders = true;
1378   }
1379
1380   if (sctx->screen->dpbb_allowed && ((old_dsa->depth_enabled != dsa->depth_enabled ||
1381                                       old_dsa->stencil_enabled != dsa->stencil_enabled ||
1382                                       old_dsa->db_can_write != dsa->db_can_write)))
1383      si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
1384
1385   if (sctx->screen->has_out_of_order_rast &&
1386       (memcmp(old_dsa->order_invariance, dsa->order_invariance,
1387               sizeof(old_dsa->order_invariance))))
1388      si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
1389}
1390
1391static void si_delete_dsa_state(struct pipe_context *ctx, void *state)
1392{
1393   struct si_context *sctx = (struct si_context *)ctx;
1394
1395   if (sctx->queued.named.dsa == state)
1396      si_bind_dsa_state(ctx, sctx->noop_dsa);
1397
1398   si_pm4_free_state(sctx, (struct si_pm4_state*)state, SI_STATE_IDX(dsa));
1399}
1400
1401static void *si_create_db_flush_dsa(struct si_context *sctx)
1402{
1403   struct pipe_depth_stencil_alpha_state dsa = {};
1404
1405   return sctx->b.create_depth_stencil_alpha_state(&sctx->b, &dsa);
1406}
1407
1408/* DB RENDER STATE */
1409
1410static void si_set_active_query_state(struct pipe_context *ctx, bool enable)
1411{
1412   struct si_context *sctx = (struct si_context *)ctx;
1413
1414   /* Pipeline stat & streamout queries. */
1415   if (enable) {
1416      sctx->flags &= ~SI_CONTEXT_STOP_PIPELINE_STATS;
1417      sctx->flags |= SI_CONTEXT_START_PIPELINE_STATS;
1418   } else {
1419      sctx->flags &= ~SI_CONTEXT_START_PIPELINE_STATS;
1420      sctx->flags |= SI_CONTEXT_STOP_PIPELINE_STATS;
1421   }
1422
1423   /* Occlusion queries. */
1424   if (sctx->occlusion_queries_disabled != !enable) {
1425      sctx->occlusion_queries_disabled = !enable;
1426      si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
1427   }
1428}
1429
1430void si_set_occlusion_query_state(struct si_context *sctx, bool old_perfect_enable)
1431{
1432   si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
1433
1434   bool perfect_enable = sctx->num_perfect_occlusion_queries != 0;
1435
1436   if (perfect_enable != old_perfect_enable)
1437      si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
1438}
1439
1440void si_save_qbo_state(struct si_context *sctx, struct si_qbo_state *st)
1441{
1442   si_get_pipe_constant_buffer(sctx, PIPE_SHADER_COMPUTE, 0, &st->saved_const0);
1443}
1444
1445void si_restore_qbo_state(struct si_context *sctx, struct si_qbo_state *st)
1446{
1447   sctx->b.set_constant_buffer(&sctx->b, PIPE_SHADER_COMPUTE, 0, true, &st->saved_const0);
1448}
1449
1450static void si_emit_db_render_state(struct si_context *sctx)
1451{
1452   struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
1453   unsigned db_shader_control, db_render_control, db_count_control;
1454
1455   /* DB_RENDER_CONTROL */
1456   if (sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled) {
1457      db_render_control = S_028000_DEPTH_COPY(sctx->dbcb_depth_copy_enabled) |
1458                          S_028000_STENCIL_COPY(sctx->dbcb_stencil_copy_enabled) |
1459                          S_028000_COPY_CENTROID(1) | S_028000_COPY_SAMPLE(sctx->dbcb_copy_sample);
1460   } else if (sctx->db_flush_depth_inplace || sctx->db_flush_stencil_inplace) {
1461      db_render_control = S_028000_DEPTH_COMPRESS_DISABLE(sctx->db_flush_depth_inplace) |
1462                          S_028000_STENCIL_COMPRESS_DISABLE(sctx->db_flush_stencil_inplace);
1463   } else {
1464      db_render_control = S_028000_DEPTH_CLEAR_ENABLE(sctx->db_depth_clear) |
1465                          S_028000_STENCIL_CLEAR_ENABLE(sctx->db_stencil_clear);
1466   }
1467
1468   /* DB_COUNT_CONTROL (occlusion queries) */
1469   if (sctx->num_occlusion_queries > 0 && !sctx->occlusion_queries_disabled) {
1470      bool perfect = sctx->num_perfect_occlusion_queries > 0;
1471      bool gfx10_perfect = sctx->chip_class >= GFX10 && perfect;
1472
1473      if (sctx->chip_class >= GFX7) {
1474         unsigned log_sample_rate = sctx->framebuffer.log_samples;
1475
1476         db_count_control = S_028004_PERFECT_ZPASS_COUNTS(perfect) |
1477                            S_028004_DISABLE_CONSERVATIVE_ZPASS_COUNTS(gfx10_perfect) |
1478                            S_028004_SAMPLE_RATE(log_sample_rate) | S_028004_ZPASS_ENABLE(1) |
1479                            S_028004_SLICE_EVEN_ENABLE(1) | S_028004_SLICE_ODD_ENABLE(1);
1480      } else {
1481         db_count_control = S_028004_PERFECT_ZPASS_COUNTS(perfect) |
1482                            S_028004_SAMPLE_RATE(sctx->framebuffer.log_samples);
1483      }
1484   } else {
1485      /* Disable occlusion queries. */
1486      if (sctx->chip_class >= GFX7) {
1487         db_count_control = 0;
1488      } else {
1489         db_count_control = S_028004_ZPASS_INCREMENT_DISABLE(1);
1490      }
1491   }
1492
1493   radeon_begin(&sctx->gfx_cs);
1494   radeon_opt_set_context_reg2(sctx, R_028000_DB_RENDER_CONTROL, SI_TRACKED_DB_RENDER_CONTROL,
1495                               db_render_control, db_count_control);
1496
1497   /* DB_RENDER_OVERRIDE2 */
1498   radeon_opt_set_context_reg(
1499      sctx, R_028010_DB_RENDER_OVERRIDE2, SI_TRACKED_DB_RENDER_OVERRIDE2,
1500      S_028010_DISABLE_ZMASK_EXPCLEAR_OPTIMIZATION(sctx->db_depth_disable_expclear) |
1501      S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(sctx->db_stencil_disable_expclear) |
1502      S_028010_DECOMPRESS_Z_ON_FLUSH(sctx->framebuffer.nr_samples >= 4) |
1503      S_028010_CENTROID_COMPUTATION_MODE(sctx->chip_class >= GFX10_3 ? 1 : 0));
1504
1505   db_shader_control = sctx->ps_db_shader_control;
1506
1507   /* Bug workaround for smoothing (overrasterization) on GFX6. */
1508   if (sctx->chip_class == GFX6 && sctx->smoothing_enabled) {
1509      db_shader_control &= C_02880C_Z_ORDER;
1510      db_shader_control |= S_02880C_Z_ORDER(V_02880C_LATE_Z);
1511   }
1512
1513   /* Disable the gl_SampleMask fragment shader output if MSAA is disabled. */
1514   if (!rs->multisample_enable)
1515      db_shader_control &= C_02880C_MASK_EXPORT_ENABLE;
1516
1517   if (sctx->screen->info.has_rbplus && !sctx->screen->info.rbplus_allowed)
1518      db_shader_control |= S_02880C_DUAL_QUAD_DISABLE(1);
1519
1520   radeon_opt_set_context_reg(sctx, R_02880C_DB_SHADER_CONTROL, SI_TRACKED_DB_SHADER_CONTROL,
1521                              db_shader_control);
1522
1523   if (sctx->chip_class >= GFX10_3) {
1524      if (sctx->allow_flat_shading) {
1525         radeon_opt_set_context_reg(sctx, R_028064_DB_VRS_OVERRIDE_CNTL,
1526                                    SI_TRACKED_DB_VRS_OVERRIDE_CNTL,
1527                                    S_028064_VRS_OVERRIDE_RATE_COMBINER_MODE(
1528                                    V_028064_VRS_COMB_MODE_OVERRIDE) |
1529                                    S_028064_VRS_OVERRIDE_RATE_X(1) |
1530                                    S_028064_VRS_OVERRIDE_RATE_Y(1));
1531      } else {
1532         /* If the shader is using discard, turn off coarse shading because
1533          * discard at 2x2 pixel granularity degrades quality too much.
1534          *
1535          * MIN allows sample shading but not coarse shading.
1536          */
1537         unsigned mode = sctx->screen->options.vrs2x2 && G_02880C_KILL_ENABLE(db_shader_control) ?
1538            V_028064_VRS_COMB_MODE_MIN : V_028064_VRS_COMB_MODE_PASSTHRU;
1539
1540         radeon_opt_set_context_reg(sctx, R_028064_DB_VRS_OVERRIDE_CNTL,
1541                                    SI_TRACKED_DB_VRS_OVERRIDE_CNTL,
1542                                    S_028064_VRS_OVERRIDE_RATE_COMBINER_MODE(mode) |
1543                                    S_028064_VRS_OVERRIDE_RATE_X(0) |
1544                                    S_028064_VRS_OVERRIDE_RATE_Y(0));
1545      }
1546   }
1547   radeon_end_update_context_roll(sctx);
1548}
1549
1550/*
1551 * format translation
1552 */
1553uint32_t si_translate_colorformat(enum chip_class chip_class,
1554                                  enum pipe_format format)
1555{
1556   const struct util_format_description *desc = util_format_description(format);
1557   if (!desc)
1558      return V_028C70_COLOR_INVALID;
1559
1560#define HAS_SIZE(x, y, z, w)                                                                       \
1561   (desc->channel[0].size == (x) && desc->channel[1].size == (y) &&                                \
1562    desc->channel[2].size == (z) && desc->channel[3].size == (w))
1563
1564   if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
1565      return V_028C70_COLOR_10_11_11;
1566
1567   if (chip_class >= GFX10_3 &&
1568       format == PIPE_FORMAT_R9G9B9E5_FLOAT) /* isn't plain */
1569      return V_028C70_COLOR_5_9_9_9;
1570
1571   if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
1572      return V_028C70_COLOR_INVALID;
1573
1574   /* hw cannot support mixed formats (except depth/stencil, since
1575    * stencil is not written to). */
1576   if (desc->is_mixed && desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
1577      return V_028C70_COLOR_INVALID;
1578
1579   switch (desc->nr_channels) {
1580   case 1:
1581      switch (desc->channel[0].size) {
1582      case 8:
1583         return V_028C70_COLOR_8;
1584      case 16:
1585         return V_028C70_COLOR_16;
1586      case 32:
1587         return V_028C70_COLOR_32;
1588      }
1589      break;
1590   case 2:
1591      if (desc->channel[0].size == desc->channel[1].size) {
1592         switch (desc->channel[0].size) {
1593         case 8:
1594            return V_028C70_COLOR_8_8;
1595         case 16:
1596            return V_028C70_COLOR_16_16;
1597         case 32:
1598            return V_028C70_COLOR_32_32;
1599         }
1600      } else if (HAS_SIZE(8, 24, 0, 0)) {
1601         return V_028C70_COLOR_24_8;
1602      } else if (HAS_SIZE(24, 8, 0, 0)) {
1603         return V_028C70_COLOR_8_24;
1604      }
1605      break;
1606   case 3:
1607      if (HAS_SIZE(5, 6, 5, 0)) {
1608         return V_028C70_COLOR_5_6_5;
1609      } else if (HAS_SIZE(32, 8, 24, 0)) {
1610         return V_028C70_COLOR_X24_8_32_FLOAT;
1611      }
1612      break;
1613   case 4:
1614      if (desc->channel[0].size == desc->channel[1].size &&
1615          desc->channel[0].size == desc->channel[2].size &&
1616          desc->channel[0].size == desc->channel[3].size) {
1617         switch (desc->channel[0].size) {
1618         case 4:
1619            return V_028C70_COLOR_4_4_4_4;
1620         case 8:
1621            return V_028C70_COLOR_8_8_8_8;
1622         case 16:
1623            return V_028C70_COLOR_16_16_16_16;
1624         case 32:
1625            return V_028C70_COLOR_32_32_32_32;
1626         }
1627      } else if (HAS_SIZE(5, 5, 5, 1)) {
1628         return V_028C70_COLOR_1_5_5_5;
1629      } else if (HAS_SIZE(1, 5, 5, 5)) {
1630         return V_028C70_COLOR_5_5_5_1;
1631      } else if (HAS_SIZE(10, 10, 10, 2)) {
1632         return V_028C70_COLOR_2_10_10_10;
1633      }
1634      break;
1635   }
1636   return V_028C70_COLOR_INVALID;
1637}
1638
1639static uint32_t si_colorformat_endian_swap(uint32_t colorformat)
1640{
1641   if (SI_BIG_ENDIAN) {
1642      switch (colorformat) {
1643      /* 8-bit buffers. */
1644      case V_028C70_COLOR_8:
1645         return V_028C70_ENDIAN_NONE;
1646
1647      /* 16-bit buffers. */
1648      case V_028C70_COLOR_5_6_5:
1649      case V_028C70_COLOR_1_5_5_5:
1650      case V_028C70_COLOR_4_4_4_4:
1651      case V_028C70_COLOR_16:
1652      case V_028C70_COLOR_8_8:
1653         return V_028C70_ENDIAN_8IN16;
1654
1655      /* 32-bit buffers. */
1656      case V_028C70_COLOR_8_8_8_8:
1657      case V_028C70_COLOR_2_10_10_10:
1658      case V_028C70_COLOR_8_24:
1659      case V_028C70_COLOR_24_8:
1660      case V_028C70_COLOR_16_16:
1661         return V_028C70_ENDIAN_8IN32;
1662
1663      /* 64-bit buffers. */
1664      case V_028C70_COLOR_16_16_16_16:
1665         return V_028C70_ENDIAN_8IN16;
1666
1667      case V_028C70_COLOR_32_32:
1668         return V_028C70_ENDIAN_8IN32;
1669
1670      /* 128-bit buffers. */
1671      case V_028C70_COLOR_32_32_32_32:
1672         return V_028C70_ENDIAN_8IN32;
1673      default:
1674         return V_028C70_ENDIAN_NONE; /* Unsupported. */
1675      }
1676   } else {
1677      return V_028C70_ENDIAN_NONE;
1678   }
1679}
1680
1681static uint32_t si_translate_dbformat(enum pipe_format format)
1682{
1683   switch (format) {
1684   case PIPE_FORMAT_Z16_UNORM:
1685      return V_028040_Z_16;
1686   case PIPE_FORMAT_S8_UINT_Z24_UNORM:
1687   case PIPE_FORMAT_X8Z24_UNORM:
1688   case PIPE_FORMAT_Z24X8_UNORM:
1689   case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1690      return V_028040_Z_24; /* deprecated on AMD GCN */
1691   case PIPE_FORMAT_Z32_FLOAT:
1692   case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1693      return V_028040_Z_32_FLOAT;
1694   default:
1695      return V_028040_Z_INVALID;
1696   }
1697}
1698
1699/*
1700 * Texture translation
1701 */
1702
1703static uint32_t si_translate_texformat(struct pipe_screen *screen, enum pipe_format format,
1704                                       const struct util_format_description *desc,
1705                                       int first_non_void)
1706{
1707   struct si_screen *sscreen = (struct si_screen *)screen;
1708   bool uniform = true;
1709   int i;
1710
1711   assert(sscreen->info.chip_class <= GFX9);
1712
1713   /* Colorspace (return non-RGB formats directly). */
1714   switch (desc->colorspace) {
1715   /* Depth stencil formats */
1716   case UTIL_FORMAT_COLORSPACE_ZS:
1717      switch (format) {
1718      case PIPE_FORMAT_Z16_UNORM:
1719         return V_008F14_IMG_DATA_FORMAT_16;
1720      case PIPE_FORMAT_X24S8_UINT:
1721      case PIPE_FORMAT_S8X24_UINT:
1722         /*
1723          * Implemented as an 8_8_8_8 data format to fix texture
1724          * gathers in stencil sampling. This affects at least
1725          * GL45-CTS.texture_cube_map_array.sampling on GFX8.
1726          */
1727         if (sscreen->info.chip_class <= GFX8)
1728            return V_008F14_IMG_DATA_FORMAT_8_8_8_8;
1729
1730         if (format == PIPE_FORMAT_X24S8_UINT)
1731            return V_008F14_IMG_DATA_FORMAT_8_24;
1732         else
1733            return V_008F14_IMG_DATA_FORMAT_24_8;
1734      case PIPE_FORMAT_Z24X8_UNORM:
1735      case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1736         return V_008F14_IMG_DATA_FORMAT_8_24;
1737      case PIPE_FORMAT_X8Z24_UNORM:
1738      case PIPE_FORMAT_S8_UINT_Z24_UNORM:
1739         return V_008F14_IMG_DATA_FORMAT_24_8;
1740      case PIPE_FORMAT_S8_UINT:
1741         return V_008F14_IMG_DATA_FORMAT_8;
1742      case PIPE_FORMAT_Z32_FLOAT:
1743         return V_008F14_IMG_DATA_FORMAT_32;
1744      case PIPE_FORMAT_X32_S8X24_UINT:
1745      case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1746         return V_008F14_IMG_DATA_FORMAT_X24_8_32;
1747      default:
1748         goto out_unknown;
1749      }
1750
1751   case UTIL_FORMAT_COLORSPACE_YUV:
1752      goto out_unknown; /* TODO */
1753
1754   case UTIL_FORMAT_COLORSPACE_SRGB:
1755      if (desc->nr_channels != 4 && desc->nr_channels != 1)
1756         goto out_unknown;
1757      break;
1758
1759   default:
1760      break;
1761   }
1762
1763   if (desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
1764      if (!sscreen->info.has_format_bc1_through_bc7)
1765         goto out_unknown;
1766
1767      switch (format) {
1768      case PIPE_FORMAT_RGTC1_SNORM:
1769      case PIPE_FORMAT_LATC1_SNORM:
1770      case PIPE_FORMAT_RGTC1_UNORM:
1771      case PIPE_FORMAT_LATC1_UNORM:
1772         return V_008F14_IMG_DATA_FORMAT_BC4;
1773      case PIPE_FORMAT_RGTC2_SNORM:
1774      case PIPE_FORMAT_LATC2_SNORM:
1775      case PIPE_FORMAT_RGTC2_UNORM:
1776      case PIPE_FORMAT_LATC2_UNORM:
1777         return V_008F14_IMG_DATA_FORMAT_BC5;
1778      default:
1779         goto out_unknown;
1780      }
1781   }
1782
1783   if (desc->layout == UTIL_FORMAT_LAYOUT_ETC &&
1784       (sscreen->info.family == CHIP_STONEY || sscreen->info.family == CHIP_VEGA10 ||
1785        sscreen->info.family == CHIP_RAVEN || sscreen->info.family == CHIP_RAVEN2)) {
1786      switch (format) {
1787      case PIPE_FORMAT_ETC1_RGB8:
1788      case PIPE_FORMAT_ETC2_RGB8:
1789      case PIPE_FORMAT_ETC2_SRGB8:
1790         return V_008F14_IMG_DATA_FORMAT_ETC2_RGB;
1791      case PIPE_FORMAT_ETC2_RGB8A1:
1792      case PIPE_FORMAT_ETC2_SRGB8A1:
1793         return V_008F14_IMG_DATA_FORMAT_ETC2_RGBA1;
1794      case PIPE_FORMAT_ETC2_RGBA8:
1795      case PIPE_FORMAT_ETC2_SRGBA8:
1796         return V_008F14_IMG_DATA_FORMAT_ETC2_RGBA;
1797      case PIPE_FORMAT_ETC2_R11_UNORM:
1798      case PIPE_FORMAT_ETC2_R11_SNORM:
1799         return V_008F14_IMG_DATA_FORMAT_ETC2_R;
1800      case PIPE_FORMAT_ETC2_RG11_UNORM:
1801      case PIPE_FORMAT_ETC2_RG11_SNORM:
1802         return V_008F14_IMG_DATA_FORMAT_ETC2_RG;
1803      default:
1804         goto out_unknown;
1805      }
1806   }
1807
1808   if (desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
1809      if (!sscreen->info.has_format_bc1_through_bc7)
1810         goto out_unknown;
1811
1812      switch (format) {
1813      case PIPE_FORMAT_BPTC_RGBA_UNORM:
1814      case PIPE_FORMAT_BPTC_SRGBA:
1815         return V_008F14_IMG_DATA_FORMAT_BC7;
1816      case PIPE_FORMAT_BPTC_RGB_FLOAT:
1817      case PIPE_FORMAT_BPTC_RGB_UFLOAT:
1818         return V_008F14_IMG_DATA_FORMAT_BC6;
1819      default:
1820         goto out_unknown;
1821      }
1822   }
1823
1824   if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED) {
1825      switch (format) {
1826      case PIPE_FORMAT_R8G8_B8G8_UNORM:
1827      case PIPE_FORMAT_G8R8_B8R8_UNORM:
1828         return V_008F14_IMG_DATA_FORMAT_GB_GR;
1829      case PIPE_FORMAT_G8R8_G8B8_UNORM:
1830      case PIPE_FORMAT_R8G8_R8B8_UNORM:
1831         return V_008F14_IMG_DATA_FORMAT_BG_RG;
1832      default:
1833         goto out_unknown;
1834      }
1835   }
1836
1837   if (desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
1838      if (!sscreen->info.has_format_bc1_through_bc7)
1839         goto out_unknown;
1840
1841      switch (format) {
1842      case PIPE_FORMAT_DXT1_RGB:
1843      case PIPE_FORMAT_DXT1_RGBA:
1844      case PIPE_FORMAT_DXT1_SRGB:
1845      case PIPE_FORMAT_DXT1_SRGBA:
1846         return V_008F14_IMG_DATA_FORMAT_BC1;
1847      case PIPE_FORMAT_DXT3_RGBA:
1848      case PIPE_FORMAT_DXT3_SRGBA:
1849         return V_008F14_IMG_DATA_FORMAT_BC2;
1850      case PIPE_FORMAT_DXT5_RGBA:
1851      case PIPE_FORMAT_DXT5_SRGBA:
1852         return V_008F14_IMG_DATA_FORMAT_BC3;
1853      default:
1854         goto out_unknown;
1855      }
1856   }
1857
1858   if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
1859      return V_008F14_IMG_DATA_FORMAT_5_9_9_9;
1860   } else if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
1861      return V_008F14_IMG_DATA_FORMAT_10_11_11;
1862   }
1863
1864   /* R8G8Bx_SNORM - TODO CxV8U8 */
1865
1866   /* hw cannot support mixed formats (except depth/stencil, since only
1867    * depth is read).*/
1868   if (desc->is_mixed && desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
1869      goto out_unknown;
1870
1871   /* See whether the components are of the same size. */
1872   for (i = 1; i < desc->nr_channels; i++) {
1873      uniform = uniform && desc->channel[0].size == desc->channel[i].size;
1874   }
1875
1876   /* Non-uniform formats. */
1877   if (!uniform) {
1878      switch (desc->nr_channels) {
1879      case 3:
1880         if (desc->channel[0].size == 5 && desc->channel[1].size == 6 &&
1881             desc->channel[2].size == 5) {
1882            return V_008F14_IMG_DATA_FORMAT_5_6_5;
1883         }
1884         goto out_unknown;
1885      case 4:
1886         if (desc->channel[0].size == 5 && desc->channel[1].size == 5 &&
1887             desc->channel[2].size == 5 && desc->channel[3].size == 1) {
1888            return V_008F14_IMG_DATA_FORMAT_1_5_5_5;
1889         }
1890         if (desc->channel[0].size == 1 && desc->channel[1].size == 5 &&
1891             desc->channel[2].size == 5 && desc->channel[3].size == 5) {
1892            return V_008F14_IMG_DATA_FORMAT_5_5_5_1;
1893         }
1894         if (desc->channel[0].size == 10 && desc->channel[1].size == 10 &&
1895             desc->channel[2].size == 10 && desc->channel[3].size == 2) {
1896            return V_008F14_IMG_DATA_FORMAT_2_10_10_10;
1897         }
1898         goto out_unknown;
1899      }
1900      goto out_unknown;
1901   }
1902
1903   if (first_non_void < 0 || first_non_void > 3)
1904      goto out_unknown;
1905
1906   /* uniform formats */
1907   switch (desc->channel[first_non_void].size) {
1908   case 4:
1909      switch (desc->nr_channels) {
1910#if 0 /* Not supported for render targets */
1911      case 2:
1912         return V_008F14_IMG_DATA_FORMAT_4_4;
1913#endif
1914      case 4:
1915         return V_008F14_IMG_DATA_FORMAT_4_4_4_4;
1916      }
1917      break;
1918   case 8:
1919      switch (desc->nr_channels) {
1920      case 1:
1921         return V_008F14_IMG_DATA_FORMAT_8;
1922      case 2:
1923         return V_008F14_IMG_DATA_FORMAT_8_8;
1924      case 4:
1925         return V_008F14_IMG_DATA_FORMAT_8_8_8_8;
1926      }
1927      break;
1928   case 16:
1929      switch (desc->nr_channels) {
1930      case 1:
1931         return V_008F14_IMG_DATA_FORMAT_16;
1932      case 2:
1933         return V_008F14_IMG_DATA_FORMAT_16_16;
1934      case 4:
1935         return V_008F14_IMG_DATA_FORMAT_16_16_16_16;
1936      }
1937      break;
1938   case 32:
1939      switch (desc->nr_channels) {
1940      case 1:
1941         return V_008F14_IMG_DATA_FORMAT_32;
1942      case 2:
1943         return V_008F14_IMG_DATA_FORMAT_32_32;
1944#if 0 /* Not supported for render targets */
1945      case 3:
1946         return V_008F14_IMG_DATA_FORMAT_32_32_32;
1947#endif
1948      case 4:
1949         return V_008F14_IMG_DATA_FORMAT_32_32_32_32;
1950      }
1951   }
1952
1953out_unknown:
1954   return ~0;
1955}
1956
1957static unsigned is_wrap_mode_legal(struct si_screen *screen, unsigned wrap)
1958{
1959   if (!screen->info.has_3d_cube_border_color_mipmap) {
1960      switch (wrap) {
1961      case PIPE_TEX_WRAP_CLAMP:
1962      case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
1963      case PIPE_TEX_WRAP_MIRROR_CLAMP:
1964      case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
1965         return false;
1966      }
1967   }
1968   return true;
1969}
1970
1971static unsigned si_tex_wrap(unsigned wrap)
1972{
1973   switch (wrap) {
1974   default:
1975   case PIPE_TEX_WRAP_REPEAT:
1976      return V_008F30_SQ_TEX_WRAP;
1977   case PIPE_TEX_WRAP_CLAMP:
1978      return V_008F30_SQ_TEX_CLAMP_HALF_BORDER;
1979   case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
1980      return V_008F30_SQ_TEX_CLAMP_LAST_TEXEL;
1981   case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
1982      return V_008F30_SQ_TEX_CLAMP_BORDER;
1983   case PIPE_TEX_WRAP_MIRROR_REPEAT:
1984      return V_008F30_SQ_TEX_MIRROR;
1985   case PIPE_TEX_WRAP_MIRROR_CLAMP:
1986      return V_008F30_SQ_TEX_MIRROR_ONCE_HALF_BORDER;
1987   case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
1988      return V_008F30_SQ_TEX_MIRROR_ONCE_LAST_TEXEL;
1989   case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
1990      return V_008F30_SQ_TEX_MIRROR_ONCE_BORDER;
1991   }
1992}
1993
1994static unsigned si_tex_mipfilter(unsigned filter)
1995{
1996   switch (filter) {
1997   case PIPE_TEX_MIPFILTER_NEAREST:
1998      return V_008F38_SQ_TEX_Z_FILTER_POINT;
1999   case PIPE_TEX_MIPFILTER_LINEAR:
2000      return V_008F38_SQ_TEX_Z_FILTER_LINEAR;
2001   default:
2002   case PIPE_TEX_MIPFILTER_NONE:
2003      return V_008F38_SQ_TEX_Z_FILTER_NONE;
2004   }
2005}
2006
2007static unsigned si_tex_compare(unsigned compare)
2008{
2009   switch (compare) {
2010   default:
2011   case PIPE_FUNC_NEVER:
2012      return V_008F30_SQ_TEX_DEPTH_COMPARE_NEVER;
2013   case PIPE_FUNC_LESS:
2014      return V_008F30_SQ_TEX_DEPTH_COMPARE_LESS;
2015   case PIPE_FUNC_EQUAL:
2016      return V_008F30_SQ_TEX_DEPTH_COMPARE_EQUAL;
2017   case PIPE_FUNC_LEQUAL:
2018      return V_008F30_SQ_TEX_DEPTH_COMPARE_LESSEQUAL;
2019   case PIPE_FUNC_GREATER:
2020      return V_008F30_SQ_TEX_DEPTH_COMPARE_GREATER;
2021   case PIPE_FUNC_NOTEQUAL:
2022      return V_008F30_SQ_TEX_DEPTH_COMPARE_NOTEQUAL;
2023   case PIPE_FUNC_GEQUAL:
2024      return V_008F30_SQ_TEX_DEPTH_COMPARE_GREATEREQUAL;
2025   case PIPE_FUNC_ALWAYS:
2026      return V_008F30_SQ_TEX_DEPTH_COMPARE_ALWAYS;
2027   }
2028}
2029
2030static unsigned si_tex_dim(struct si_screen *sscreen, struct si_texture *tex, unsigned view_target,
2031                           unsigned nr_samples)
2032{
2033   unsigned res_target = tex->buffer.b.b.target;
2034
2035   if (view_target == PIPE_TEXTURE_CUBE || view_target == PIPE_TEXTURE_CUBE_ARRAY)
2036      res_target = view_target;
2037   /* If interpreting cubemaps as something else, set 2D_ARRAY. */
2038   else if (res_target == PIPE_TEXTURE_CUBE || res_target == PIPE_TEXTURE_CUBE_ARRAY)
2039      res_target = PIPE_TEXTURE_2D_ARRAY;
2040
2041   /* GFX9 allocates 1D textures as 2D. */
2042   if ((res_target == PIPE_TEXTURE_1D || res_target == PIPE_TEXTURE_1D_ARRAY) &&
2043       sscreen->info.chip_class == GFX9 &&
2044       tex->surface.u.gfx9.resource_type == RADEON_RESOURCE_2D) {
2045      if (res_target == PIPE_TEXTURE_1D)
2046         res_target = PIPE_TEXTURE_2D;
2047      else
2048         res_target = PIPE_TEXTURE_2D_ARRAY;
2049   }
2050
2051   switch (res_target) {
2052   default:
2053   case PIPE_TEXTURE_1D:
2054      return V_008F1C_SQ_RSRC_IMG_1D;
2055   case PIPE_TEXTURE_1D_ARRAY:
2056      return V_008F1C_SQ_RSRC_IMG_1D_ARRAY;
2057   case PIPE_TEXTURE_2D:
2058   case PIPE_TEXTURE_RECT:
2059      return nr_samples > 1 ? V_008F1C_SQ_RSRC_IMG_2D_MSAA : V_008F1C_SQ_RSRC_IMG_2D;
2060   case PIPE_TEXTURE_2D_ARRAY:
2061      return nr_samples > 1 ? V_008F1C_SQ_RSRC_IMG_2D_MSAA_ARRAY : V_008F1C_SQ_RSRC_IMG_2D_ARRAY;
2062   case PIPE_TEXTURE_3D:
2063      return V_008F1C_SQ_RSRC_IMG_3D;
2064   case PIPE_TEXTURE_CUBE:
2065   case PIPE_TEXTURE_CUBE_ARRAY:
2066      return V_008F1C_SQ_RSRC_IMG_CUBE;
2067   }
2068}
2069
2070/*
2071 * Format support testing
2072 */
2073
2074static bool si_is_sampler_format_supported(struct pipe_screen *screen, enum pipe_format format)
2075{
2076   struct si_screen *sscreen = (struct si_screen *)screen;
2077
2078   if (sscreen->info.chip_class >= GFX10) {
2079      const struct gfx10_format *fmt = &gfx10_format_table[format];
2080      if (!fmt->img_format || fmt->buffers_only)
2081         return false;
2082      return true;
2083   }
2084
2085   const struct util_format_description *desc = util_format_description(format);
2086   if (!desc)
2087      return false;
2088
2089   return si_translate_texformat(screen, format, desc,
2090                                 util_format_get_first_non_void_channel(format)) != ~0U;
2091}
2092
2093static uint32_t si_translate_buffer_dataformat(struct pipe_screen *screen,
2094                                               const struct util_format_description *desc,
2095                                               int first_non_void)
2096{
2097   int i;
2098
2099   assert(((struct si_screen *)screen)->info.chip_class <= GFX9);
2100
2101   if (desc->format == PIPE_FORMAT_R11G11B10_FLOAT)
2102      return V_008F0C_BUF_DATA_FORMAT_10_11_11;
2103
2104   assert(first_non_void >= 0);
2105
2106   if (desc->nr_channels == 4 && desc->channel[0].size == 10 && desc->channel[1].size == 10 &&
2107       desc->channel[2].size == 10 && desc->channel[3].size == 2)
2108      return V_008F0C_BUF_DATA_FORMAT_2_10_10_10;
2109
2110   /* See whether the components are of the same size. */
2111   for (i = 0; i < desc->nr_channels; i++) {
2112      if (desc->channel[first_non_void].size != desc->channel[i].size)
2113         return V_008F0C_BUF_DATA_FORMAT_INVALID;
2114   }
2115
2116   switch (desc->channel[first_non_void].size) {
2117   case 8:
2118      switch (desc->nr_channels) {
2119      case 1:
2120      case 3: /* 3 loads */
2121         return V_008F0C_BUF_DATA_FORMAT_8;
2122      case 2:
2123         return V_008F0C_BUF_DATA_FORMAT_8_8;
2124      case 4:
2125         return V_008F0C_BUF_DATA_FORMAT_8_8_8_8;
2126      }
2127      break;
2128   case 16:
2129      switch (desc->nr_channels) {
2130      case 1:
2131      case 3: /* 3 loads */
2132         return V_008F0C_BUF_DATA_FORMAT_16;
2133      case 2:
2134         return V_008F0C_BUF_DATA_FORMAT_16_16;
2135      case 4:
2136         return V_008F0C_BUF_DATA_FORMAT_16_16_16_16;
2137      }
2138      break;
2139   case 32:
2140      switch (desc->nr_channels) {
2141      case 1:
2142         return V_008F0C_BUF_DATA_FORMAT_32;
2143      case 2:
2144         return V_008F0C_BUF_DATA_FORMAT_32_32;
2145      case 3:
2146         return V_008F0C_BUF_DATA_FORMAT_32_32_32;
2147      case 4:
2148         return V_008F0C_BUF_DATA_FORMAT_32_32_32_32;
2149      }
2150      break;
2151   case 64:
2152      /* Legacy double formats. */
2153      switch (desc->nr_channels) {
2154      case 1: /* 1 load */
2155         return V_008F0C_BUF_DATA_FORMAT_32_32;
2156      case 2: /* 1 load */
2157         return V_008F0C_BUF_DATA_FORMAT_32_32_32_32;
2158      case 3: /* 3 loads */
2159         return V_008F0C_BUF_DATA_FORMAT_32_32;
2160      case 4: /* 2 loads */
2161         return V_008F0C_BUF_DATA_FORMAT_32_32_32_32;
2162      }
2163      break;
2164   }
2165
2166   return V_008F0C_BUF_DATA_FORMAT_INVALID;
2167}
2168
2169static uint32_t si_translate_buffer_numformat(struct pipe_screen *screen,
2170                                              const struct util_format_description *desc,
2171                                              int first_non_void)
2172{
2173   assert(((struct si_screen *)screen)->info.chip_class <= GFX9);
2174
2175   if (desc->format == PIPE_FORMAT_R11G11B10_FLOAT)
2176      return V_008F0C_BUF_NUM_FORMAT_FLOAT;
2177
2178   assert(first_non_void >= 0);
2179
2180   switch (desc->channel[first_non_void].type) {
2181   case UTIL_FORMAT_TYPE_SIGNED:
2182   case UTIL_FORMAT_TYPE_FIXED:
2183      if (desc->channel[first_non_void].size >= 32 || desc->channel[first_non_void].pure_integer)
2184         return V_008F0C_BUF_NUM_FORMAT_SINT;
2185      else if (desc->channel[first_non_void].normalized)
2186         return V_008F0C_BUF_NUM_FORMAT_SNORM;
2187      else
2188         return V_008F0C_BUF_NUM_FORMAT_SSCALED;
2189      break;
2190   case UTIL_FORMAT_TYPE_UNSIGNED:
2191      if (desc->channel[first_non_void].size >= 32 || desc->channel[first_non_void].pure_integer)
2192         return V_008F0C_BUF_NUM_FORMAT_UINT;
2193      else if (desc->channel[first_non_void].normalized)
2194         return V_008F0C_BUF_NUM_FORMAT_UNORM;
2195      else
2196         return V_008F0C_BUF_NUM_FORMAT_USCALED;
2197      break;
2198   case UTIL_FORMAT_TYPE_FLOAT:
2199   default:
2200      return V_008F0C_BUF_NUM_FORMAT_FLOAT;
2201   }
2202}
2203
2204static unsigned si_is_vertex_format_supported(struct pipe_screen *screen, enum pipe_format format,
2205                                              unsigned usage)
2206{
2207   struct si_screen *sscreen = (struct si_screen *)screen;
2208   const struct util_format_description *desc;
2209   int first_non_void;
2210   unsigned data_format;
2211
2212   assert((usage & ~(PIPE_BIND_SHADER_IMAGE | PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_VERTEX_BUFFER)) ==
2213          0);
2214
2215   desc = util_format_description(format);
2216   if (!desc)
2217      return 0;
2218
2219   /* There are no native 8_8_8 or 16_16_16 data formats, and we currently
2220    * select 8_8_8_8 and 16_16_16_16 instead. This works reasonably well
2221    * for read-only access (with caveats surrounding bounds checks), but
2222    * obviously fails for write access which we have to implement for
2223    * shader images. Luckily, OpenGL doesn't expect this to be supported
2224    * anyway, and so the only impact is on PBO uploads / downloads, which
2225    * shouldn't be expected to be fast for GL_RGB anyway.
2226    */
2227   if (desc->block.bits == 3 * 8 || desc->block.bits == 3 * 16) {
2228      if (usage & (PIPE_BIND_SHADER_IMAGE | PIPE_BIND_SAMPLER_VIEW)) {
2229         usage &= ~(PIPE_BIND_SHADER_IMAGE | PIPE_BIND_SAMPLER_VIEW);
2230         if (!usage)
2231            return 0;
2232      }
2233   }
2234
2235   if (sscreen->info.chip_class >= GFX10) {
2236      const struct gfx10_format *fmt = &gfx10_format_table[format];
2237      if (!fmt->img_format || fmt->img_format >= 128)
2238         return 0;
2239      return usage;
2240   }
2241
2242   first_non_void = util_format_get_first_non_void_channel(format);
2243   data_format = si_translate_buffer_dataformat(screen, desc, first_non_void);
2244   if (data_format == V_008F0C_BUF_DATA_FORMAT_INVALID)
2245      return 0;
2246
2247   return usage;
2248}
2249
2250static bool si_is_colorbuffer_format_supported(enum chip_class chip_class,
2251                                               enum pipe_format format)
2252{
2253   return si_translate_colorformat(chip_class, format) != V_028C70_COLOR_INVALID &&
2254          si_translate_colorswap(format, false) != ~0U;
2255}
2256
2257static bool si_is_zs_format_supported(enum pipe_format format)
2258{
2259   return si_translate_dbformat(format) != V_028040_Z_INVALID;
2260}
2261
2262static bool si_is_format_supported(struct pipe_screen *screen, enum pipe_format format,
2263                                   enum pipe_texture_target target, unsigned sample_count,
2264                                   unsigned storage_sample_count, unsigned usage)
2265{
2266   struct si_screen *sscreen = (struct si_screen *)screen;
2267   unsigned retval = 0;
2268
2269   if (target >= PIPE_MAX_TEXTURE_TYPES) {
2270      PRINT_ERR("radeonsi: unsupported texture type %d\n", target);
2271      return false;
2272   }
2273
2274   if ((target == PIPE_TEXTURE_3D || target == PIPE_TEXTURE_CUBE) &&
2275        !sscreen->info.has_3d_cube_border_color_mipmap)
2276      return false;
2277
2278   if (util_format_get_num_planes(format) >= 2)
2279      return false;
2280
2281   if (MAX2(1, sample_count) < MAX2(1, storage_sample_count))
2282      return false;
2283
2284   if (sample_count > 1) {
2285      if (!screen->get_param(screen, PIPE_CAP_TEXTURE_MULTISAMPLE))
2286         return false;
2287
2288      /* Only power-of-two sample counts are supported. */
2289      if (!util_is_power_of_two_or_zero(sample_count) ||
2290          !util_is_power_of_two_or_zero(storage_sample_count))
2291         return false;
2292
2293      /* Chips with 1 RB don't increment occlusion queries at 16x MSAA sample rate,
2294       * so don't expose 16 samples there.
2295       */
2296      const unsigned max_eqaa_samples = util_bitcount(sscreen->info.enabled_rb_mask) <= 1 ? 8 : 16;
2297      const unsigned max_samples = 8;
2298
2299      /* MSAA support without framebuffer attachments. */
2300      if (format == PIPE_FORMAT_NONE && sample_count <= max_eqaa_samples)
2301         return true;
2302
2303      if (!sscreen->info.has_eqaa_surface_allocator || util_format_is_depth_or_stencil(format)) {
2304         /* Color without EQAA or depth/stencil. */
2305         if (sample_count > max_samples || sample_count != storage_sample_count)
2306            return false;
2307      } else {
2308         /* Color with EQAA. */
2309         if (sample_count > max_eqaa_samples || storage_sample_count > max_samples)
2310            return false;
2311      }
2312   }
2313
2314   if (usage & (PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_SHADER_IMAGE)) {
2315      if (target == PIPE_BUFFER) {
2316         retval |= si_is_vertex_format_supported(
2317            screen, format, usage & (PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_SHADER_IMAGE));
2318      } else {
2319         if (si_is_sampler_format_supported(screen, format))
2320            retval |= usage & (PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_SHADER_IMAGE);
2321      }
2322   }
2323
2324   if ((usage & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT |
2325                 PIPE_BIND_SHARED | PIPE_BIND_BLENDABLE)) &&
2326       si_is_colorbuffer_format_supported(sscreen->info.chip_class, format)) {
2327      retval |= usage & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT |
2328                         PIPE_BIND_SHARED);
2329      if (!util_format_is_pure_integer(format) && !util_format_is_depth_or_stencil(format))
2330         retval |= usage & PIPE_BIND_BLENDABLE;
2331   }
2332
2333   if ((usage & PIPE_BIND_DEPTH_STENCIL) && si_is_zs_format_supported(format)) {
2334      retval |= PIPE_BIND_DEPTH_STENCIL;
2335   }
2336
2337   if (usage & PIPE_BIND_VERTEX_BUFFER) {
2338      retval |= si_is_vertex_format_supported(screen, format, PIPE_BIND_VERTEX_BUFFER);
2339   }
2340
2341   if (usage & PIPE_BIND_INDEX_BUFFER) {
2342      if (format == PIPE_FORMAT_R8_UINT ||
2343          format == PIPE_FORMAT_R16_UINT ||
2344          format == PIPE_FORMAT_R32_UINT)
2345         retval |= PIPE_BIND_INDEX_BUFFER;
2346   }
2347
2348   if ((usage & PIPE_BIND_LINEAR) && !util_format_is_compressed(format) &&
2349       !(usage & PIPE_BIND_DEPTH_STENCIL))
2350      retval |= PIPE_BIND_LINEAR;
2351
2352   return retval == usage;
2353}
2354
2355/*
2356 * framebuffer handling
2357 */
2358
2359static void si_choose_spi_color_formats(struct si_surface *surf, unsigned format, unsigned swap,
2360                                        unsigned ntype, bool is_depth)
2361{
2362   struct ac_spi_color_formats formats = {};
2363
2364   ac_choose_spi_color_formats(format, swap, ntype, is_depth, true, &formats);
2365
2366   surf->spi_shader_col_format = formats.normal;
2367   surf->spi_shader_col_format_alpha = formats.alpha;
2368   surf->spi_shader_col_format_blend = formats.blend;
2369   surf->spi_shader_col_format_blend_alpha = formats.blend_alpha;
2370}
2371
2372static void si_initialize_color_surface(struct si_context *sctx, struct si_surface *surf)
2373{
2374   struct si_texture *tex = (struct si_texture *)surf->base.texture;
2375   unsigned color_info, color_attrib;
2376   unsigned format, swap, ntype, endian;
2377   const struct util_format_description *desc;
2378   int firstchan;
2379   unsigned blend_clamp = 0, blend_bypass = 0;
2380
2381   desc = util_format_description(surf->base.format);
2382   for (firstchan = 0; firstchan < 4; firstchan++) {
2383      if (desc->channel[firstchan].type != UTIL_FORMAT_TYPE_VOID) {
2384         break;
2385      }
2386   }
2387   if (firstchan == 4 || desc->channel[firstchan].type == UTIL_FORMAT_TYPE_FLOAT) {
2388      ntype = V_028C70_NUMBER_FLOAT;
2389   } else {
2390      ntype = V_028C70_NUMBER_UNORM;
2391      if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB)
2392         ntype = V_028C70_NUMBER_SRGB;
2393      else if (desc->channel[firstchan].type == UTIL_FORMAT_TYPE_SIGNED) {
2394         if (desc->channel[firstchan].pure_integer) {
2395            ntype = V_028C70_NUMBER_SINT;
2396         } else {
2397            assert(desc->channel[firstchan].normalized);
2398            ntype = V_028C70_NUMBER_SNORM;
2399         }
2400      } else if (desc->channel[firstchan].type == UTIL_FORMAT_TYPE_UNSIGNED) {
2401         if (desc->channel[firstchan].pure_integer) {
2402            ntype = V_028C70_NUMBER_UINT;
2403         } else {
2404            assert(desc->channel[firstchan].normalized);
2405            ntype = V_028C70_NUMBER_UNORM;
2406         }
2407      }
2408   }
2409
2410   format = si_translate_colorformat(sctx->chip_class, surf->base.format);
2411   if (format == V_028C70_COLOR_INVALID) {
2412      PRINT_ERR("Invalid CB format: %d, disabling CB.\n", surf->base.format);
2413   }
2414   assert(format != V_028C70_COLOR_INVALID);
2415   swap = si_translate_colorswap(surf->base.format, false);
2416   endian = si_colorformat_endian_swap(format);
2417
2418   /* blend clamp should be set for all NORM/SRGB types */
2419   if (ntype == V_028C70_NUMBER_UNORM || ntype == V_028C70_NUMBER_SNORM ||
2420       ntype == V_028C70_NUMBER_SRGB)
2421      blend_clamp = 1;
2422
2423   /* set blend bypass according to docs if SINT/UINT or
2424      8/24 COLOR variants */
2425   if (ntype == V_028C70_NUMBER_UINT || ntype == V_028C70_NUMBER_SINT ||
2426       format == V_028C70_COLOR_8_24 || format == V_028C70_COLOR_24_8 ||
2427       format == V_028C70_COLOR_X24_8_32_FLOAT) {
2428      blend_clamp = 0;
2429      blend_bypass = 1;
2430   }
2431
2432   if (ntype == V_028C70_NUMBER_UINT || ntype == V_028C70_NUMBER_SINT) {
2433      if (format == V_028C70_COLOR_8 || format == V_028C70_COLOR_8_8 ||
2434          format == V_028C70_COLOR_8_8_8_8)
2435         surf->color_is_int8 = true;
2436      else if (format == V_028C70_COLOR_10_10_10_2 || format == V_028C70_COLOR_2_10_10_10)
2437         surf->color_is_int10 = true;
2438   }
2439
2440   color_info =
2441      S_028C70_FORMAT(format) | S_028C70_COMP_SWAP(swap) | S_028C70_BLEND_CLAMP(blend_clamp) |
2442      S_028C70_BLEND_BYPASS(blend_bypass) | S_028C70_SIMPLE_FLOAT(1) |
2443      S_028C70_ROUND_MODE(ntype != V_028C70_NUMBER_UNORM && ntype != V_028C70_NUMBER_SNORM &&
2444                          ntype != V_028C70_NUMBER_SRGB && format != V_028C70_COLOR_8_24 &&
2445                          format != V_028C70_COLOR_24_8) |
2446      S_028C70_NUMBER_TYPE(ntype) | S_028C70_ENDIAN(endian);
2447
2448   /* Intensity is implemented as Red, so treat it that way. */
2449   color_attrib = S_028C74_FORCE_DST_ALPHA_1(desc->swizzle[3] == PIPE_SWIZZLE_1 ||
2450                                             util_format_is_intensity(surf->base.format));
2451
2452   if (tex->buffer.b.b.nr_samples > 1) {
2453      unsigned log_samples = util_logbase2(tex->buffer.b.b.nr_samples);
2454      unsigned log_fragments = util_logbase2(tex->buffer.b.b.nr_storage_samples);
2455
2456      color_attrib |= S_028C74_NUM_SAMPLES(log_samples) | S_028C74_NUM_FRAGMENTS(log_fragments);
2457
2458      if (tex->surface.fmask_offset) {
2459         color_info |= S_028C70_COMPRESSION(1);
2460         unsigned fmask_bankh = util_logbase2(tex->surface.u.legacy.color.fmask.bankh);
2461
2462         if (sctx->chip_class == GFX6) {
2463            /* due to a hw bug, FMASK_BANK_HEIGHT must be set on GFX6 too */
2464            color_attrib |= S_028C74_FMASK_BANK_HEIGHT(fmask_bankh);
2465         }
2466      }
2467   }
2468
2469   /* amdvlk: [min-compressed-block-size] should be set to 32 for dGPU and
2470    * 64 for APU because all of our APUs to date use DIMMs which have
2471    * a request granularity size of 64B while all other chips have a
2472    * 32B request size */
2473   unsigned min_compressed_block_size = V_028C78_MIN_BLOCK_SIZE_32B;
2474   if (!sctx->screen->info.has_dedicated_vram)
2475      min_compressed_block_size = V_028C78_MIN_BLOCK_SIZE_64B;
2476
2477   if (sctx->chip_class >= GFX10) {
2478      surf->cb_dcc_control = S_028C78_MAX_UNCOMPRESSED_BLOCK_SIZE(V_028C78_MAX_BLOCK_SIZE_256B) |
2479                             S_028C78_MAX_COMPRESSED_BLOCK_SIZE(tex->surface.u.gfx9.color.dcc.max_compressed_block_size) |
2480                             S_028C78_MIN_COMPRESSED_BLOCK_SIZE(min_compressed_block_size) |
2481                             S_028C78_INDEPENDENT_64B_BLOCKS(tex->surface.u.gfx9.color.dcc.independent_64B_blocks) |
2482                             S_028C78_INDEPENDENT_128B_BLOCKS(tex->surface.u.gfx9.color.dcc.independent_128B_blocks);
2483   } else if (sctx->chip_class >= GFX8) {
2484      unsigned max_uncompressed_block_size = V_028C78_MAX_BLOCK_SIZE_256B;
2485
2486      if (tex->buffer.b.b.nr_storage_samples > 1) {
2487         if (tex->surface.bpe == 1)
2488            max_uncompressed_block_size = V_028C78_MAX_BLOCK_SIZE_64B;
2489         else if (tex->surface.bpe == 2)
2490            max_uncompressed_block_size = V_028C78_MAX_BLOCK_SIZE_128B;
2491      }
2492
2493      surf->cb_dcc_control = S_028C78_MAX_UNCOMPRESSED_BLOCK_SIZE(max_uncompressed_block_size) |
2494                             S_028C78_MIN_COMPRESSED_BLOCK_SIZE(min_compressed_block_size) |
2495                             S_028C78_INDEPENDENT_64B_BLOCKS(1);
2496   }
2497
2498   /* This must be set for fast clear to work without FMASK. */
2499   if (!tex->surface.fmask_size && sctx->chip_class == GFX6) {
2500      unsigned bankh = util_logbase2(tex->surface.u.legacy.bankh);
2501      color_attrib |= S_028C74_FMASK_BANK_HEIGHT(bankh);
2502   }
2503
2504   /* GFX10 field has the same base shift as the GFX6 field */
2505   unsigned color_view = S_028C6C_SLICE_START(surf->base.u.tex.first_layer) |
2506                         S_028C6C_SLICE_MAX_GFX10(surf->base.u.tex.last_layer);
2507   unsigned mip0_depth = util_max_layer(&tex->buffer.b.b, 0);
2508
2509   if (sctx->chip_class >= GFX10) {
2510      color_view |= S_028C6C_MIP_LEVEL_GFX10(surf->base.u.tex.level);
2511
2512      surf->cb_color_attrib3 = S_028EE0_MIP0_DEPTH(mip0_depth) |
2513                               S_028EE0_RESOURCE_TYPE(tex->surface.u.gfx9.resource_type) |
2514                               S_028EE0_RESOURCE_LEVEL(1);
2515   } else if (sctx->chip_class == GFX9) {
2516      color_view |= S_028C6C_MIP_LEVEL_GFX9(surf->base.u.tex.level);
2517      color_attrib |= S_028C74_MIP0_DEPTH(mip0_depth) |
2518                      S_028C74_RESOURCE_TYPE(tex->surface.u.gfx9.resource_type);
2519   }
2520
2521   if (sctx->chip_class >= GFX9) {
2522      surf->cb_color_attrib2 = S_028C68_MIP0_WIDTH(surf->width0 - 1) |
2523                               S_028C68_MIP0_HEIGHT(surf->height0 - 1) |
2524                               S_028C68_MAX_MIP(tex->buffer.b.b.last_level);
2525   }
2526
2527   surf->cb_color_view = color_view;
2528   surf->cb_color_info = color_info;
2529   surf->cb_color_attrib = color_attrib;
2530
2531   /* Determine pixel shader export format */
2532   si_choose_spi_color_formats(surf, format, swap, ntype, tex->is_depth);
2533
2534   surf->color_initialized = true;
2535}
2536
2537static void si_init_depth_surface(struct si_context *sctx, struct si_surface *surf)
2538{
2539   struct si_texture *tex = (struct si_texture *)surf->base.texture;
2540   unsigned level = surf->base.u.tex.level;
2541   unsigned format, stencil_format;
2542   uint32_t z_info, s_info;
2543
2544   format = si_translate_dbformat(tex->db_render_format);
2545   stencil_format = tex->surface.has_stencil ? V_028044_STENCIL_8 : V_028044_STENCIL_INVALID;
2546
2547   assert(format != V_028040_Z_INVALID);
2548   if (format == V_028040_Z_INVALID)
2549      PRINT_ERR("Invalid DB format: %d, disabling DB.\n", tex->buffer.b.b.format);
2550
2551   surf->db_depth_view = S_028008_SLICE_START(surf->base.u.tex.first_layer) |
2552                         S_028008_SLICE_MAX(surf->base.u.tex.last_layer);
2553   surf->db_htile_data_base = 0;
2554   surf->db_htile_surface = 0;
2555
2556   if (sctx->chip_class >= GFX10) {
2557      surf->db_depth_view |= S_028008_SLICE_START_HI(surf->base.u.tex.first_layer >> 11) |
2558                             S_028008_SLICE_MAX_HI(surf->base.u.tex.last_layer >> 11);
2559   }
2560
2561   if (sctx->chip_class >= GFX9) {
2562      assert(tex->surface.u.gfx9.surf_offset == 0);
2563      surf->db_depth_base = tex->buffer.gpu_address >> 8;
2564      surf->db_stencil_base = (tex->buffer.gpu_address + tex->surface.u.gfx9.zs.stencil_offset) >> 8;
2565      z_info = S_028038_FORMAT(format) |
2566               S_028038_NUM_SAMPLES(util_logbase2(tex->buffer.b.b.nr_samples)) |
2567               S_028038_SW_MODE(tex->surface.u.gfx9.swizzle_mode) |
2568               S_028038_MAXMIP(tex->buffer.b.b.last_level);
2569      s_info = S_02803C_FORMAT(stencil_format) |
2570               S_02803C_SW_MODE(tex->surface.u.gfx9.zs.stencil_swizzle_mode);
2571
2572      if (sctx->chip_class == GFX9) {
2573         surf->db_z_info2 = S_028068_EPITCH(tex->surface.u.gfx9.epitch);
2574         surf->db_stencil_info2 = S_02806C_EPITCH(tex->surface.u.gfx9.zs.stencil_epitch);
2575      }
2576      surf->db_depth_view |= S_028008_MIPID(level);
2577      surf->db_depth_size =
2578         S_02801C_X_MAX(tex->buffer.b.b.width0 - 1) | S_02801C_Y_MAX(tex->buffer.b.b.height0 - 1);
2579
2580      if (si_htile_enabled(tex, level, PIPE_MASK_ZS)) {
2581         z_info |= S_028038_TILE_SURFACE_ENABLE(1) | S_028038_ALLOW_EXPCLEAR(1);
2582         s_info |= S_02803C_TILE_STENCIL_DISABLE(tex->htile_stencil_disabled);
2583
2584         if (tex->surface.has_stencil && !tex->htile_stencil_disabled) {
2585            /* Stencil buffer workaround ported from the GFX6-GFX8 code.
2586             * See that for explanation.
2587             */
2588            s_info |= S_02803C_ALLOW_EXPCLEAR(tex->buffer.b.b.nr_samples <= 1);
2589         }
2590
2591         surf->db_htile_data_base = (tex->buffer.gpu_address + tex->surface.meta_offset) >> 8;
2592         surf->db_htile_surface =
2593            S_028ABC_FULL_CACHE(1) | S_028ABC_PIPE_ALIGNED(1);
2594         if (sctx->chip_class == GFX9) {
2595            surf->db_htile_surface |= S_028ABC_RB_ALIGNED(1);
2596         }
2597      }
2598   } else {
2599      /* GFX6-GFX8 */
2600      struct legacy_surf_level *levelinfo = &tex->surface.u.legacy.level[level];
2601
2602      assert(levelinfo->nblk_x % 8 == 0 && levelinfo->nblk_y % 8 == 0);
2603
2604      surf->db_depth_base =
2605         (tex->buffer.gpu_address >> 8) + tex->surface.u.legacy.level[level].offset_256B;
2606      surf->db_stencil_base =
2607         (tex->buffer.gpu_address >> 8) + tex->surface.u.legacy.zs.stencil_level[level].offset_256B;
2608
2609      z_info =
2610         S_028040_FORMAT(format) | S_028040_NUM_SAMPLES(util_logbase2(tex->buffer.b.b.nr_samples));
2611      s_info = S_028044_FORMAT(stencil_format);
2612      surf->db_depth_info = 0;
2613
2614      if (sctx->chip_class >= GFX7) {
2615         struct radeon_info *info = &sctx->screen->info;
2616         unsigned index = tex->surface.u.legacy.tiling_index[level];
2617         unsigned stencil_index = tex->surface.u.legacy.zs.stencil_tiling_index[level];
2618         unsigned macro_index = tex->surface.u.legacy.macro_tile_index;
2619         unsigned tile_mode = info->si_tile_mode_array[index];
2620         unsigned stencil_tile_mode = info->si_tile_mode_array[stencil_index];
2621         unsigned macro_mode = info->cik_macrotile_mode_array[macro_index];
2622
2623         surf->db_depth_info |= S_02803C_ARRAY_MODE(G_009910_ARRAY_MODE(tile_mode)) |
2624                                S_02803C_PIPE_CONFIG(G_009910_PIPE_CONFIG(tile_mode)) |
2625                                S_02803C_BANK_WIDTH(G_009990_BANK_WIDTH(macro_mode)) |
2626                                S_02803C_BANK_HEIGHT(G_009990_BANK_HEIGHT(macro_mode)) |
2627                                S_02803C_MACRO_TILE_ASPECT(G_009990_MACRO_TILE_ASPECT(macro_mode)) |
2628                                S_02803C_NUM_BANKS(G_009990_NUM_BANKS(macro_mode));
2629         z_info |= S_028040_TILE_SPLIT(G_009910_TILE_SPLIT(tile_mode));
2630         s_info |= S_028044_TILE_SPLIT(G_009910_TILE_SPLIT(stencil_tile_mode));
2631      } else {
2632         unsigned tile_mode_index = si_tile_mode_index(tex, level, false);
2633         z_info |= S_028040_TILE_MODE_INDEX(tile_mode_index);
2634         tile_mode_index = si_tile_mode_index(tex, level, true);
2635         s_info |= S_028044_TILE_MODE_INDEX(tile_mode_index);
2636      }
2637
2638      surf->db_depth_size = S_028058_PITCH_TILE_MAX((levelinfo->nblk_x / 8) - 1) |
2639                            S_028058_HEIGHT_TILE_MAX((levelinfo->nblk_y / 8) - 1);
2640      surf->db_depth_slice =
2641         S_02805C_SLICE_TILE_MAX((levelinfo->nblk_x * levelinfo->nblk_y) / 64 - 1);
2642
2643      if (si_htile_enabled(tex, level, PIPE_MASK_ZS)) {
2644         z_info |= S_028040_TILE_SURFACE_ENABLE(1) | S_028040_ALLOW_EXPCLEAR(1);
2645         s_info |= S_028044_TILE_STENCIL_DISABLE(tex->htile_stencil_disabled);
2646
2647         if (tex->surface.has_stencil) {
2648            /* Workaround: For a not yet understood reason, the
2649             * combination of MSAA, fast stencil clear and stencil
2650             * decompress messes with subsequent stencil buffer
2651             * uses. Problem was reproduced on Verde, Bonaire,
2652             * Tonga, and Carrizo.
2653             *
2654             * Disabling EXPCLEAR works around the problem.
2655             *
2656             * Check piglit's arb_texture_multisample-stencil-clear
2657             * test if you want to try changing this.
2658             */
2659            if (tex->buffer.b.b.nr_samples <= 1)
2660               s_info |= S_028044_ALLOW_EXPCLEAR(1);
2661         }
2662
2663         surf->db_htile_data_base = (tex->buffer.gpu_address + tex->surface.meta_offset) >> 8;
2664         surf->db_htile_surface = S_028ABC_FULL_CACHE(1);
2665      }
2666   }
2667
2668   surf->db_z_info = z_info;
2669   surf->db_stencil_info = s_info;
2670
2671   surf->depth_initialized = true;
2672}
2673
2674void si_update_fb_dirtiness_after_rendering(struct si_context *sctx)
2675{
2676   if (sctx->decompression_enabled)
2677      return;
2678
2679   if (sctx->framebuffer.state.zsbuf) {
2680      struct pipe_surface *surf = sctx->framebuffer.state.zsbuf;
2681      struct si_texture *tex = (struct si_texture *)surf->texture;
2682
2683      tex->dirty_level_mask |= 1 << surf->u.tex.level;
2684
2685      if (tex->surface.has_stencil)
2686         tex->stencil_dirty_level_mask |= 1 << surf->u.tex.level;
2687   }
2688
2689   unsigned compressed_cb_mask = sctx->framebuffer.compressed_cb_mask;
2690   while (compressed_cb_mask) {
2691      unsigned i = u_bit_scan(&compressed_cb_mask);
2692      struct pipe_surface *surf = sctx->framebuffer.state.cbufs[i];
2693      struct si_texture *tex = (struct si_texture *)surf->texture;
2694
2695      if (tex->surface.fmask_offset) {
2696         tex->dirty_level_mask |= 1 << surf->u.tex.level;
2697         tex->fmask_is_identity = false;
2698      }
2699   }
2700}
2701
2702static void si_dec_framebuffer_counters(const struct pipe_framebuffer_state *state)
2703{
2704   for (int i = 0; i < state->nr_cbufs; ++i) {
2705      struct si_surface *surf = NULL;
2706      struct si_texture *tex;
2707
2708      if (!state->cbufs[i])
2709         continue;
2710      surf = (struct si_surface *)state->cbufs[i];
2711      tex = (struct si_texture *)surf->base.texture;
2712
2713      p_atomic_dec(&tex->framebuffers_bound);
2714   }
2715}
2716
2717void si_mark_display_dcc_dirty(struct si_context *sctx, struct si_texture *tex)
2718{
2719   if (!tex->surface.display_dcc_offset || tex->displayable_dcc_dirty)
2720      return;
2721
2722   if (!(tex->buffer.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH)) {
2723      struct hash_entry *entry = _mesa_hash_table_search(sctx->dirty_implicit_resources, tex);
2724      if (!entry) {
2725         struct pipe_resource *dummy = NULL;
2726         pipe_resource_reference(&dummy, &tex->buffer.b.b);
2727         _mesa_hash_table_insert(sctx->dirty_implicit_resources, tex, tex);
2728      }
2729   }
2730   tex->displayable_dcc_dirty = true;
2731}
2732
2733static void si_update_display_dcc_dirty(struct si_context *sctx)
2734{
2735   const struct pipe_framebuffer_state *state = &sctx->framebuffer.state;
2736
2737   for (unsigned i = 0; i < state->nr_cbufs; i++) {
2738      if (state->cbufs[i])
2739         si_mark_display_dcc_dirty(sctx, (struct si_texture *)state->cbufs[i]->texture);
2740   }
2741}
2742
2743static void si_set_framebuffer_state(struct pipe_context *ctx,
2744                                     const struct pipe_framebuffer_state *state)
2745{
2746   struct si_context *sctx = (struct si_context *)ctx;
2747   struct si_surface *surf = NULL;
2748   struct si_texture *tex;
2749   bool old_any_dst_linear = sctx->framebuffer.any_dst_linear;
2750   unsigned old_nr_samples = sctx->framebuffer.nr_samples;
2751   unsigned old_colorbuf_enabled_4bit = sctx->framebuffer.colorbuf_enabled_4bit;
2752   bool old_has_zsbuf = !!sctx->framebuffer.state.zsbuf;
2753   bool old_has_stencil =
2754      old_has_zsbuf &&
2755      ((struct si_texture *)sctx->framebuffer.state.zsbuf->texture)->surface.has_stencil;
2756   bool unbound = false;
2757   int i;
2758
2759   /* Reject zero-sized framebuffers due to a hw bug on GFX6 that occurs
2760    * when PA_SU_HARDWARE_SCREEN_OFFSET != 0 and any_scissor.BR_X/Y <= 0.
2761    * We could implement the full workaround here, but it's a useless case.
2762    */
2763   if ((!state->width || !state->height) && (state->nr_cbufs || state->zsbuf)) {
2764      unreachable("the framebuffer shouldn't have zero area");
2765      return;
2766   }
2767
2768   si_update_fb_dirtiness_after_rendering(sctx);
2769
2770   /* Disable DCC if the formats are incompatible. */
2771   for (i = 0; i < state->nr_cbufs; i++) {
2772      if (!state->cbufs[i])
2773         continue;
2774
2775      surf = (struct si_surface *)state->cbufs[i];
2776      tex = (struct si_texture *)surf->base.texture;
2777
2778      if (!surf->dcc_incompatible)
2779         continue;
2780
2781      /* Since the DCC decompression calls back into set_framebuffer-
2782       * _state, we need to unbind the framebuffer, so that
2783       * vi_separate_dcc_stop_query isn't called twice with the same
2784       * color buffer.
2785       */
2786      if (!unbound) {
2787         util_copy_framebuffer_state(&sctx->framebuffer.state, NULL);
2788         unbound = true;
2789      }
2790
2791      if (vi_dcc_enabled(tex, surf->base.u.tex.level))
2792         if (!si_texture_disable_dcc(sctx, tex))
2793            si_decompress_dcc(sctx, tex);
2794
2795      surf->dcc_incompatible = false;
2796   }
2797
2798   /* Only flush TC when changing the framebuffer state, because
2799    * the only client not using TC that can change textures is
2800    * the framebuffer.
2801    *
2802    * Wait for compute shaders because of possible transitions:
2803    * - FB write -> shader read
2804    * - shader write -> FB read
2805    *
2806    * DB caches are flushed on demand (using si_decompress_textures).
2807    *
2808    * When MSAA is enabled, CB and TC caches are flushed on demand
2809    * (after FMASK decompression). Shader write -> FB read transitions
2810    * cannot happen for MSAA textures, because MSAA shader images are
2811    * not supported.
2812    *
2813    * Only flush and wait for CB if there is actually a bound color buffer.
2814    */
2815   if (sctx->framebuffer.uncompressed_cb_mask) {
2816      si_make_CB_shader_coherent(sctx, sctx->framebuffer.nr_samples,
2817                                 sctx->framebuffer.CB_has_shader_readable_metadata,
2818                                 sctx->framebuffer.all_DCC_pipe_aligned);
2819   }
2820
2821   sctx->flags |= SI_CONTEXT_CS_PARTIAL_FLUSH;
2822
2823   /* u_blitter doesn't invoke depth decompression when it does multiple
2824    * blits in a row, but the only case when it matters for DB is when
2825    * doing generate_mipmap. So here we flush DB manually between
2826    * individual generate_mipmap blits.
2827    * Note that lower mipmap levels aren't compressed.
2828    */
2829   if (sctx->generate_mipmap_for_depth) {
2830      si_make_DB_shader_coherent(sctx, 1, false, sctx->framebuffer.DB_has_shader_readable_metadata);
2831   } else if (sctx->chip_class == GFX9) {
2832      /* It appears that DB metadata "leaks" in a sequence of:
2833       *  - depth clear
2834       *  - DCC decompress for shader image writes (with DB disabled)
2835       *  - render with DEPTH_BEFORE_SHADER=1
2836       * Flushing DB metadata works around the problem.
2837       */
2838      sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB_META;
2839   }
2840
2841   /* Take the maximum of the old and new count. If the new count is lower,
2842    * dirtying is needed to disable the unbound colorbuffers.
2843    */
2844   sctx->framebuffer.dirty_cbufs |=
2845      (1 << MAX2(sctx->framebuffer.state.nr_cbufs, state->nr_cbufs)) - 1;
2846   sctx->framebuffer.dirty_zsbuf |= sctx->framebuffer.state.zsbuf != state->zsbuf;
2847
2848   si_dec_framebuffer_counters(&sctx->framebuffer.state);
2849   util_copy_framebuffer_state(&sctx->framebuffer.state, state);
2850
2851   sctx->framebuffer.colorbuf_enabled_4bit = 0;
2852   sctx->framebuffer.spi_shader_col_format = 0;
2853   sctx->framebuffer.spi_shader_col_format_alpha = 0;
2854   sctx->framebuffer.spi_shader_col_format_blend = 0;
2855   sctx->framebuffer.spi_shader_col_format_blend_alpha = 0;
2856   sctx->framebuffer.color_is_int8 = 0;
2857   sctx->framebuffer.color_is_int10 = 0;
2858
2859   sctx->framebuffer.compressed_cb_mask = 0;
2860   sctx->framebuffer.uncompressed_cb_mask = 0;
2861   sctx->framebuffer.nr_samples = util_framebuffer_get_num_samples(state);
2862   sctx->framebuffer.nr_color_samples = sctx->framebuffer.nr_samples;
2863   sctx->framebuffer.log_samples = util_logbase2(sctx->framebuffer.nr_samples);
2864   sctx->framebuffer.any_dst_linear = false;
2865   sctx->framebuffer.CB_has_shader_readable_metadata = false;
2866   sctx->framebuffer.DB_has_shader_readable_metadata = false;
2867   sctx->framebuffer.all_DCC_pipe_aligned = true;
2868   sctx->framebuffer.has_dcc_msaa = false;
2869   sctx->framebuffer.min_bytes_per_pixel = 0;
2870
2871   for (i = 0; i < state->nr_cbufs; i++) {
2872      if (!state->cbufs[i])
2873         continue;
2874
2875      surf = (struct si_surface *)state->cbufs[i];
2876      tex = (struct si_texture *)surf->base.texture;
2877
2878      if (!surf->color_initialized) {
2879         si_initialize_color_surface(sctx, surf);
2880      }
2881
2882      sctx->framebuffer.colorbuf_enabled_4bit |= 0xf << (i * 4);
2883      sctx->framebuffer.spi_shader_col_format |= surf->spi_shader_col_format << (i * 4);
2884      sctx->framebuffer.spi_shader_col_format_alpha |= surf->spi_shader_col_format_alpha << (i * 4);
2885      sctx->framebuffer.spi_shader_col_format_blend |= surf->spi_shader_col_format_blend << (i * 4);
2886      sctx->framebuffer.spi_shader_col_format_blend_alpha |= surf->spi_shader_col_format_blend_alpha
2887                                                             << (i * 4);
2888
2889      if (surf->color_is_int8)
2890         sctx->framebuffer.color_is_int8 |= 1 << i;
2891      if (surf->color_is_int10)
2892         sctx->framebuffer.color_is_int10 |= 1 << i;
2893
2894      if (tex->surface.fmask_offset)
2895         sctx->framebuffer.compressed_cb_mask |= 1 << i;
2896      else
2897         sctx->framebuffer.uncompressed_cb_mask |= 1 << i;
2898
2899      /* Don't update nr_color_samples for non-AA buffers.
2900       * (e.g. destination of MSAA resolve)
2901       */
2902      if (tex->buffer.b.b.nr_samples >= 2 &&
2903          tex->buffer.b.b.nr_storage_samples < tex->buffer.b.b.nr_samples) {
2904         sctx->framebuffer.nr_color_samples =
2905            MIN2(sctx->framebuffer.nr_color_samples, tex->buffer.b.b.nr_storage_samples);
2906         sctx->framebuffer.nr_color_samples = MAX2(1, sctx->framebuffer.nr_color_samples);
2907      }
2908
2909      if (tex->surface.is_linear)
2910         sctx->framebuffer.any_dst_linear = true;
2911
2912      if (vi_dcc_enabled(tex, surf->base.u.tex.level)) {
2913         sctx->framebuffer.CB_has_shader_readable_metadata = true;
2914
2915         if (sctx->chip_class >= GFX9 && !tex->surface.u.gfx9.color.dcc.pipe_aligned)
2916            sctx->framebuffer.all_DCC_pipe_aligned = false;
2917
2918         if (tex->buffer.b.b.nr_storage_samples >= 2)
2919            sctx->framebuffer.has_dcc_msaa = true;
2920      }
2921
2922      si_context_add_resource_size(sctx, surf->base.texture);
2923
2924      p_atomic_inc(&tex->framebuffers_bound);
2925
2926      /* Update the minimum but don't keep 0. */
2927      if (!sctx->framebuffer.min_bytes_per_pixel ||
2928          tex->surface.bpe < sctx->framebuffer.min_bytes_per_pixel)
2929         sctx->framebuffer.min_bytes_per_pixel = tex->surface.bpe;
2930   }
2931
2932   /* For optimal DCC performance. */
2933   if (sctx->chip_class >= GFX10)
2934      sctx->framebuffer.dcc_overwrite_combiner_watermark = 6;
2935   else
2936      sctx->framebuffer.dcc_overwrite_combiner_watermark = 4;
2937
2938   struct si_texture *zstex = NULL;
2939
2940   if (state->zsbuf) {
2941      surf = (struct si_surface *)state->zsbuf;
2942      zstex = (struct si_texture *)surf->base.texture;
2943
2944      if (!surf->depth_initialized) {
2945         si_init_depth_surface(sctx, surf);
2946      }
2947
2948      if (vi_tc_compat_htile_enabled(zstex, surf->base.u.tex.level, PIPE_MASK_ZS))
2949         sctx->framebuffer.DB_has_shader_readable_metadata = true;
2950
2951      si_context_add_resource_size(sctx, surf->base.texture);
2952
2953      /* Update the minimum but don't keep 0. */
2954      if (!sctx->framebuffer.min_bytes_per_pixel ||
2955          zstex->surface.bpe < sctx->framebuffer.min_bytes_per_pixel)
2956         sctx->framebuffer.min_bytes_per_pixel = zstex->surface.bpe;
2957   }
2958
2959   si_update_ps_colorbuf0_slot(sctx);
2960   si_update_poly_offset_state(sctx);
2961   si_mark_atom_dirty(sctx, &sctx->atoms.s.cb_render_state);
2962   si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
2963
2964   /* NGG cull state uses the sample count. */
2965   if (sctx->screen->use_ngg_culling)
2966      si_mark_atom_dirty(sctx, &sctx->atoms.s.ngg_cull_state);
2967
2968   if (sctx->screen->dpbb_allowed)
2969      si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
2970
2971   if (sctx->framebuffer.any_dst_linear != old_any_dst_linear)
2972      si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
2973
2974   if (sctx->screen->has_out_of_order_rast &&
2975       (sctx->framebuffer.colorbuf_enabled_4bit != old_colorbuf_enabled_4bit ||
2976        !!sctx->framebuffer.state.zsbuf != old_has_zsbuf ||
2977        (zstex && zstex->surface.has_stencil != old_has_stencil)))
2978      si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
2979
2980   if (sctx->framebuffer.nr_samples != old_nr_samples) {
2981      struct pipe_constant_buffer constbuf = {0};
2982
2983      si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
2984      si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
2985
2986      if (!sctx->sample_pos_buffer) {
2987         sctx->sample_pos_buffer = pipe_buffer_create_with_data(&sctx->b, 0, PIPE_USAGE_DEFAULT,
2988                                                      sizeof(sctx->sample_positions),
2989                                                      &sctx->sample_positions);
2990      }
2991      constbuf.buffer = sctx->sample_pos_buffer;
2992
2993      /* Set sample locations as fragment shader constants. */
2994      switch (sctx->framebuffer.nr_samples) {
2995      case 1:
2996         constbuf.buffer_offset = 0;
2997         break;
2998      case 2:
2999         constbuf.buffer_offset =
3000            (ubyte *)sctx->sample_positions.x2 - (ubyte *)sctx->sample_positions.x1;
3001         break;
3002      case 4:
3003         constbuf.buffer_offset =
3004            (ubyte *)sctx->sample_positions.x4 - (ubyte *)sctx->sample_positions.x1;
3005         break;
3006      case 8:
3007         constbuf.buffer_offset =
3008            (ubyte *)sctx->sample_positions.x8 - (ubyte *)sctx->sample_positions.x1;
3009         break;
3010      case 16:
3011         constbuf.buffer_offset =
3012            (ubyte *)sctx->sample_positions.x16 - (ubyte *)sctx->sample_positions.x1;
3013         break;
3014      default:
3015         PRINT_ERR("Requested an invalid number of samples %i.\n", sctx->framebuffer.nr_samples);
3016         assert(0);
3017      }
3018      constbuf.buffer_size = sctx->framebuffer.nr_samples * 2 * 4;
3019      si_set_internal_const_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS, &constbuf);
3020
3021      si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_sample_locs);
3022   }
3023
3024   si_ps_key_update_framebuffer(sctx);
3025   si_ps_key_update_framebuffer_blend(sctx);
3026   si_ps_key_update_framebuffer_rasterizer_sample_shading(sctx);
3027   si_update_ps_inputs_read_or_disabled(sctx);
3028   sctx->do_update_shaders = true;
3029
3030   if (!sctx->decompression_enabled) {
3031      /* Prevent textures decompression when the framebuffer state
3032       * changes come from the decompression passes themselves.
3033       */
3034      sctx->need_check_render_feedback = true;
3035   }
3036}
3037
3038static void si_emit_framebuffer_state(struct si_context *sctx)
3039{
3040   struct radeon_cmdbuf *cs = &sctx->gfx_cs;
3041   struct pipe_framebuffer_state *state = &sctx->framebuffer.state;
3042   unsigned i, nr_cbufs = state->nr_cbufs;
3043   struct si_texture *tex = NULL;
3044   struct si_surface *cb = NULL;
3045   unsigned cb_color_info = 0;
3046
3047   radeon_begin(cs);
3048
3049   /* Colorbuffers. */
3050   for (i = 0; i < nr_cbufs; i++) {
3051      uint64_t cb_color_base, cb_color_fmask, cb_color_cmask, cb_dcc_base;
3052      unsigned cb_color_attrib;
3053
3054      if (!(sctx->framebuffer.dirty_cbufs & (1 << i)))
3055         continue;
3056
3057      cb = (struct si_surface *)state->cbufs[i];
3058      if (!cb) {
3059         radeon_set_context_reg(R_028C70_CB_COLOR0_INFO + i * 0x3C,
3060                                S_028C70_FORMAT(V_028C70_COLOR_INVALID));
3061         continue;
3062      }
3063
3064      tex = (struct si_texture *)cb->base.texture;
3065      radeon_add_to_buffer_list(
3066         sctx, &sctx->gfx_cs, &tex->buffer, RADEON_USAGE_READWRITE | RADEON_USAGE_NEEDS_IMPLICIT_SYNC,
3067         tex->buffer.b.b.nr_samples > 1 ? RADEON_PRIO_COLOR_BUFFER_MSAA : RADEON_PRIO_COLOR_BUFFER);
3068
3069      if (tex->cmask_buffer && tex->cmask_buffer != &tex->buffer) {
3070         radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, tex->cmask_buffer,
3071                                   RADEON_USAGE_READWRITE | RADEON_USAGE_NEEDS_IMPLICIT_SYNC,
3072                                   RADEON_PRIO_SEPARATE_META);
3073      }
3074
3075      /* Compute mutable surface parameters. */
3076      cb_color_base = tex->buffer.gpu_address >> 8;
3077      cb_color_fmask = 0;
3078      cb_color_cmask = tex->cmask_base_address_reg;
3079      cb_dcc_base = 0;
3080      cb_color_info = cb->cb_color_info | tex->cb_color_info;
3081      cb_color_attrib = cb->cb_color_attrib;
3082
3083      if (tex->swap_rgb_to_bgr) {
3084         /* Swap R and B channels. */
3085         static unsigned rgb_to_bgr[4] = {
3086            [V_028C70_SWAP_STD] = V_028C70_SWAP_ALT,
3087            [V_028C70_SWAP_ALT] = V_028C70_SWAP_STD,
3088            [V_028C70_SWAP_STD_REV] = V_028C70_SWAP_ALT_REV,
3089            [V_028C70_SWAP_ALT_REV] = V_028C70_SWAP_STD_REV,
3090         };
3091         unsigned swap = rgb_to_bgr[G_028C70_COMP_SWAP(cb_color_info)];
3092
3093         cb_color_info &= C_028C70_COMP_SWAP;
3094         cb_color_info |= S_028C70_COMP_SWAP(swap);
3095      }
3096
3097      if (cb->base.u.tex.level > 0)
3098         cb_color_info &= C_028C70_FAST_CLEAR;
3099
3100      if (tex->surface.fmask_offset) {
3101         cb_color_fmask = (tex->buffer.gpu_address + tex->surface.fmask_offset) >> 8;
3102         cb_color_fmask |= tex->surface.fmask_tile_swizzle;
3103      }
3104
3105      /* Set up DCC. */
3106      if (vi_dcc_enabled(tex, cb->base.u.tex.level)) {
3107         bool is_msaa_resolve_dst = state->cbufs[0] && state->cbufs[0]->texture->nr_samples > 1 &&
3108                                    state->cbufs[1] == &cb->base &&
3109                                    state->cbufs[1]->texture->nr_samples <= 1;
3110
3111         if (!is_msaa_resolve_dst)
3112            cb_color_info |= S_028C70_DCC_ENABLE(1);
3113
3114         cb_dcc_base = (tex->buffer.gpu_address + tex->surface.meta_offset) >> 8;
3115
3116         unsigned dcc_tile_swizzle = tex->surface.tile_swizzle;
3117         dcc_tile_swizzle &= ((1 << tex->surface.meta_alignment_log2) - 1) >> 8;
3118         cb_dcc_base |= dcc_tile_swizzle;
3119      }
3120
3121      if (sctx->chip_class >= GFX10) {
3122         unsigned cb_color_attrib3;
3123
3124         /* Set mutable surface parameters. */
3125         cb_color_base += tex->surface.u.gfx9.surf_offset >> 8;
3126         cb_color_base |= tex->surface.tile_swizzle;
3127         if (!tex->surface.fmask_offset)
3128            cb_color_fmask = cb_color_base;
3129         if (cb->base.u.tex.level > 0)
3130            cb_color_cmask = cb_color_base;
3131
3132         cb_color_attrib3 = cb->cb_color_attrib3 |
3133                            S_028EE0_COLOR_SW_MODE(tex->surface.u.gfx9.swizzle_mode) |
3134                            S_028EE0_FMASK_SW_MODE(tex->surface.u.gfx9.color.fmask_swizzle_mode) |
3135                            S_028EE0_CMASK_PIPE_ALIGNED(1) |
3136                            S_028EE0_DCC_PIPE_ALIGNED(tex->surface.u.gfx9.color.dcc.pipe_aligned);
3137
3138         radeon_set_context_reg_seq(R_028C60_CB_COLOR0_BASE + i * 0x3C, 14);
3139         radeon_emit(cb_color_base);             /* CB_COLOR0_BASE */
3140         radeon_emit(0);                         /* hole */
3141         radeon_emit(0);                         /* hole */
3142         radeon_emit(cb->cb_color_view);         /* CB_COLOR0_VIEW */
3143         radeon_emit(cb_color_info);             /* CB_COLOR0_INFO */
3144         radeon_emit(cb_color_attrib);           /* CB_COLOR0_ATTRIB */
3145         radeon_emit(cb->cb_dcc_control);        /* CB_COLOR0_DCC_CONTROL */
3146         radeon_emit(cb_color_cmask);            /* CB_COLOR0_CMASK */
3147         radeon_emit(0);                         /* hole */
3148         radeon_emit(cb_color_fmask);            /* CB_COLOR0_FMASK */
3149         radeon_emit(0);                         /* hole */
3150         radeon_emit(tex->color_clear_value[0]); /* CB_COLOR0_CLEAR_WORD0 */
3151         radeon_emit(tex->color_clear_value[1]); /* CB_COLOR0_CLEAR_WORD1 */
3152         radeon_emit(cb_dcc_base);               /* CB_COLOR0_DCC_BASE */
3153
3154         radeon_set_context_reg(R_028E40_CB_COLOR0_BASE_EXT + i * 4, cb_color_base >> 32);
3155         radeon_set_context_reg(R_028E60_CB_COLOR0_CMASK_BASE_EXT + i * 4,
3156                                cb_color_cmask >> 32);
3157         radeon_set_context_reg(R_028E80_CB_COLOR0_FMASK_BASE_EXT + i * 4,
3158                                cb_color_fmask >> 32);
3159         radeon_set_context_reg(R_028EA0_CB_COLOR0_DCC_BASE_EXT + i * 4, cb_dcc_base >> 32);
3160         radeon_set_context_reg(R_028EC0_CB_COLOR0_ATTRIB2 + i * 4, cb->cb_color_attrib2);
3161         radeon_set_context_reg(R_028EE0_CB_COLOR0_ATTRIB3 + i * 4, cb_color_attrib3);
3162      } else if (sctx->chip_class == GFX9) {
3163         struct gfx9_surf_meta_flags meta = {
3164            .rb_aligned = 1,
3165            .pipe_aligned = 1,
3166         };
3167
3168         if (!tex->is_depth && tex->surface.meta_offset)
3169            meta = tex->surface.u.gfx9.color.dcc;
3170
3171         /* Set mutable surface parameters. */
3172         cb_color_base += tex->surface.u.gfx9.surf_offset >> 8;
3173         cb_color_base |= tex->surface.tile_swizzle;
3174         if (!tex->surface.fmask_offset)
3175            cb_color_fmask = cb_color_base;
3176         if (cb->base.u.tex.level > 0)
3177            cb_color_cmask = cb_color_base;
3178         cb_color_attrib |= S_028C74_COLOR_SW_MODE(tex->surface.u.gfx9.swizzle_mode) |
3179                            S_028C74_FMASK_SW_MODE(tex->surface.u.gfx9.color.fmask_swizzle_mode) |
3180                            S_028C74_RB_ALIGNED(meta.rb_aligned) |
3181                            S_028C74_PIPE_ALIGNED(meta.pipe_aligned);
3182
3183         radeon_set_context_reg_seq(R_028C60_CB_COLOR0_BASE + i * 0x3C, 15);
3184         radeon_emit(cb_color_base);                            /* CB_COLOR0_BASE */
3185         radeon_emit(S_028C64_BASE_256B(cb_color_base >> 32));  /* CB_COLOR0_BASE_EXT */
3186         radeon_emit(cb->cb_color_attrib2);                     /* CB_COLOR0_ATTRIB2 */
3187         radeon_emit(cb->cb_color_view);                        /* CB_COLOR0_VIEW */
3188         radeon_emit(cb_color_info);                            /* CB_COLOR0_INFO */
3189         radeon_emit(cb_color_attrib);                          /* CB_COLOR0_ATTRIB */
3190         radeon_emit(cb->cb_dcc_control);                       /* CB_COLOR0_DCC_CONTROL */
3191         radeon_emit(cb_color_cmask);                           /* CB_COLOR0_CMASK */
3192         radeon_emit(S_028C80_BASE_256B(cb_color_cmask >> 32)); /* CB_COLOR0_CMASK_BASE_EXT */
3193         radeon_emit(cb_color_fmask);                           /* CB_COLOR0_FMASK */
3194         radeon_emit(S_028C88_BASE_256B(cb_color_fmask >> 32)); /* CB_COLOR0_FMASK_BASE_EXT */
3195         radeon_emit(tex->color_clear_value[0]);                /* CB_COLOR0_CLEAR_WORD0 */
3196         radeon_emit(tex->color_clear_value[1]);                /* CB_COLOR0_CLEAR_WORD1 */
3197         radeon_emit(cb_dcc_base);                              /* CB_COLOR0_DCC_BASE */
3198         radeon_emit(S_028C98_BASE_256B(cb_dcc_base >> 32));    /* CB_COLOR0_DCC_BASE_EXT */
3199
3200         radeon_set_context_reg(R_0287A0_CB_MRT0_EPITCH + i * 4,
3201                                S_0287A0_EPITCH(tex->surface.u.gfx9.epitch));
3202      } else {
3203         /* Compute mutable surface parameters (GFX6-GFX8). */
3204         const struct legacy_surf_level *level_info =
3205            &tex->surface.u.legacy.level[cb->base.u.tex.level];
3206         unsigned pitch_tile_max, slice_tile_max, tile_mode_index;
3207         unsigned cb_color_pitch, cb_color_slice, cb_color_fmask_slice;
3208
3209         cb_color_base += level_info->offset_256B;
3210         /* Only macrotiled modes can set tile swizzle. */
3211         if (level_info->mode == RADEON_SURF_MODE_2D)
3212            cb_color_base |= tex->surface.tile_swizzle;
3213
3214         if (!tex->surface.fmask_offset)
3215            cb_color_fmask = cb_color_base;
3216         if (cb->base.u.tex.level > 0)
3217            cb_color_cmask = cb_color_base;
3218         if (cb_dcc_base)
3219            cb_dcc_base += tex->surface.u.legacy.color.dcc_level[cb->base.u.tex.level].dcc_offset >> 8;
3220
3221         pitch_tile_max = level_info->nblk_x / 8 - 1;
3222         slice_tile_max = level_info->nblk_x * level_info->nblk_y / 64 - 1;
3223         tile_mode_index = si_tile_mode_index(tex, cb->base.u.tex.level, false);
3224
3225         cb_color_attrib |= S_028C74_TILE_MODE_INDEX(tile_mode_index);
3226         cb_color_pitch = S_028C64_TILE_MAX(pitch_tile_max);
3227         cb_color_slice = S_028C68_TILE_MAX(slice_tile_max);
3228
3229         if (tex->surface.fmask_offset) {
3230            if (sctx->chip_class >= GFX7)
3231               cb_color_pitch |=
3232                  S_028C64_FMASK_TILE_MAX(tex->surface.u.legacy.color.fmask.pitch_in_pixels / 8 - 1);
3233            cb_color_attrib |=
3234               S_028C74_FMASK_TILE_MODE_INDEX(tex->surface.u.legacy.color.fmask.tiling_index);
3235            cb_color_fmask_slice = S_028C88_TILE_MAX(tex->surface.u.legacy.color.fmask.slice_tile_max);
3236         } else {
3237            /* This must be set for fast clear to work without FMASK. */
3238            if (sctx->chip_class >= GFX7)
3239               cb_color_pitch |= S_028C64_FMASK_TILE_MAX(pitch_tile_max);
3240            cb_color_attrib |= S_028C74_FMASK_TILE_MODE_INDEX(tile_mode_index);
3241            cb_color_fmask_slice = S_028C88_TILE_MAX(slice_tile_max);
3242         }
3243
3244         radeon_set_context_reg_seq(R_028C60_CB_COLOR0_BASE + i * 0x3C,
3245                                    sctx->chip_class >= GFX8 ? 14 : 13);
3246         radeon_emit(cb_color_base);                              /* CB_COLOR0_BASE */
3247         radeon_emit(cb_color_pitch);                             /* CB_COLOR0_PITCH */
3248         radeon_emit(cb_color_slice);                             /* CB_COLOR0_SLICE */
3249         radeon_emit(cb->cb_color_view);                          /* CB_COLOR0_VIEW */
3250         radeon_emit(cb_color_info);                              /* CB_COLOR0_INFO */
3251         radeon_emit(cb_color_attrib);                            /* CB_COLOR0_ATTRIB */
3252         radeon_emit(cb->cb_dcc_control);                         /* CB_COLOR0_DCC_CONTROL */
3253         radeon_emit(cb_color_cmask);                             /* CB_COLOR0_CMASK */
3254         radeon_emit(tex->surface.u.legacy.color.cmask_slice_tile_max); /* CB_COLOR0_CMASK_SLICE */
3255         radeon_emit(cb_color_fmask);                             /* CB_COLOR0_FMASK */
3256         radeon_emit(cb_color_fmask_slice);                       /* CB_COLOR0_FMASK_SLICE */
3257         radeon_emit(tex->color_clear_value[0]);                  /* CB_COLOR0_CLEAR_WORD0 */
3258         radeon_emit(tex->color_clear_value[1]);                  /* CB_COLOR0_CLEAR_WORD1 */
3259
3260         if (sctx->chip_class >= GFX8) /* R_028C94_CB_COLOR0_DCC_BASE */
3261            radeon_emit(cb_dcc_base);
3262      }
3263   }
3264   for (; i < 8; i++)
3265      if (sctx->framebuffer.dirty_cbufs & (1 << i))
3266         radeon_set_context_reg(R_028C70_CB_COLOR0_INFO + i * 0x3C, 0);
3267
3268   /* ZS buffer. */
3269   if (state->zsbuf && sctx->framebuffer.dirty_zsbuf) {
3270      struct si_surface *zb = (struct si_surface *)state->zsbuf;
3271      struct si_texture *tex = (struct si_texture *)zb->base.texture;
3272      unsigned db_z_info = zb->db_z_info;
3273      unsigned db_stencil_info = zb->db_stencil_info;
3274      unsigned db_htile_surface = zb->db_htile_surface;
3275
3276      radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, &tex->buffer, RADEON_USAGE_READWRITE,
3277                                zb->base.texture->nr_samples > 1 ? RADEON_PRIO_DEPTH_BUFFER_MSAA
3278                                                                 : RADEON_PRIO_DEPTH_BUFFER);
3279
3280      /* Set fields dependent on tc_compatile_htile. */
3281      if (sctx->chip_class >= GFX9 &&
3282          vi_tc_compat_htile_enabled(tex, zb->base.u.tex.level, PIPE_MASK_ZS)) {
3283         unsigned max_zplanes = 4;
3284
3285         if (tex->db_render_format == PIPE_FORMAT_Z16_UNORM && tex->buffer.b.b.nr_samples > 1)
3286            max_zplanes = 2;
3287
3288         db_z_info |= S_028038_DECOMPRESS_ON_N_ZPLANES(max_zplanes + 1);
3289
3290         if (sctx->chip_class >= GFX10) {
3291            db_z_info |= S_028040_ITERATE_FLUSH(1);
3292            db_stencil_info |= S_028044_ITERATE_FLUSH(!tex->htile_stencil_disabled);
3293         } else {
3294            db_z_info |= S_028038_ITERATE_FLUSH(1);
3295            db_stencil_info |= S_02803C_ITERATE_FLUSH(1);
3296         }
3297      }
3298
3299      unsigned level = zb->base.u.tex.level;
3300
3301      if (sctx->chip_class >= GFX10) {
3302         radeon_set_context_reg(R_028014_DB_HTILE_DATA_BASE, zb->db_htile_data_base);
3303         radeon_set_context_reg(R_02801C_DB_DEPTH_SIZE_XY, zb->db_depth_size);
3304
3305         radeon_set_context_reg_seq(R_02803C_DB_DEPTH_INFO, 7);
3306         radeon_emit(S_02803C_RESOURCE_LEVEL(1)); /* DB_DEPTH_INFO */
3307         radeon_emit(db_z_info |                  /* DB_Z_INFO */
3308                     S_028038_ZRANGE_PRECISION(tex->depth_clear_value[level] != 0));
3309         radeon_emit(db_stencil_info);     /* DB_STENCIL_INFO */
3310         radeon_emit(zb->db_depth_base);   /* DB_Z_READ_BASE */
3311         radeon_emit(zb->db_stencil_base); /* DB_STENCIL_READ_BASE */
3312         radeon_emit(zb->db_depth_base);   /* DB_Z_WRITE_BASE */
3313         radeon_emit(zb->db_stencil_base); /* DB_STENCIL_WRITE_BASE */
3314
3315         radeon_set_context_reg_seq(R_028068_DB_Z_READ_BASE_HI, 5);
3316         radeon_emit(zb->db_depth_base >> 32);      /* DB_Z_READ_BASE_HI */
3317         radeon_emit(zb->db_stencil_base >> 32);    /* DB_STENCIL_READ_BASE_HI */
3318         radeon_emit(zb->db_depth_base >> 32);      /* DB_Z_WRITE_BASE_HI */
3319         radeon_emit(zb->db_stencil_base >> 32);    /* DB_STENCIL_WRITE_BASE_HI */
3320         radeon_emit(zb->db_htile_data_base >> 32); /* DB_HTILE_DATA_BASE_HI */
3321      } else if (sctx->chip_class == GFX9) {
3322         radeon_set_context_reg_seq(R_028014_DB_HTILE_DATA_BASE, 3);
3323         radeon_emit(zb->db_htile_data_base); /* DB_HTILE_DATA_BASE */
3324         radeon_emit(S_028018_BASE_HI(zb->db_htile_data_base >> 32)); /* DB_HTILE_DATA_BASE_HI */
3325         radeon_emit(zb->db_depth_size);                          /* DB_DEPTH_SIZE */
3326
3327         radeon_set_context_reg_seq(R_028038_DB_Z_INFO, 10);
3328         radeon_emit(db_z_info |                                   /* DB_Z_INFO */
3329                     S_028038_ZRANGE_PRECISION(tex->depth_clear_value[level] != 0));
3330         radeon_emit(db_stencil_info);                             /* DB_STENCIL_INFO */
3331         radeon_emit(zb->db_depth_base);                           /* DB_Z_READ_BASE */
3332         radeon_emit(S_028044_BASE_HI(zb->db_depth_base >> 32));   /* DB_Z_READ_BASE_HI */
3333         radeon_emit(zb->db_stencil_base);                         /* DB_STENCIL_READ_BASE */
3334         radeon_emit(S_02804C_BASE_HI(zb->db_stencil_base >> 32)); /* DB_STENCIL_READ_BASE_HI */
3335         radeon_emit(zb->db_depth_base);                           /* DB_Z_WRITE_BASE */
3336         radeon_emit(S_028054_BASE_HI(zb->db_depth_base >> 32));   /* DB_Z_WRITE_BASE_HI */
3337         radeon_emit(zb->db_stencil_base);                         /* DB_STENCIL_WRITE_BASE */
3338         radeon_emit(S_02805C_BASE_HI(zb->db_stencil_base >> 32)); /* DB_STENCIL_WRITE_BASE_HI */
3339
3340         radeon_set_context_reg_seq(R_028068_DB_Z_INFO2, 2);
3341         radeon_emit(zb->db_z_info2);       /* DB_Z_INFO2 */
3342         radeon_emit(zb->db_stencil_info2); /* DB_STENCIL_INFO2 */
3343      } else {
3344         /* GFX6-GFX8 */
3345         /* Set fields dependent on tc_compatile_htile. */
3346         if (si_htile_enabled(tex, zb->base.u.tex.level, PIPE_MASK_ZS)) {
3347            if (tex->tc_compatible_htile) {
3348               db_htile_surface |= S_028ABC_TC_COMPATIBLE(1);
3349
3350               /* 0 = full compression. N = only compress up to N-1 Z planes. */
3351               if (tex->buffer.b.b.nr_samples <= 1)
3352                  db_z_info |= S_028040_DECOMPRESS_ON_N_ZPLANES(5);
3353               else if (tex->buffer.b.b.nr_samples <= 4)
3354                  db_z_info |= S_028040_DECOMPRESS_ON_N_ZPLANES(3);
3355               else
3356                  db_z_info |= S_028040_DECOMPRESS_ON_N_ZPLANES(2);
3357            }
3358         }
3359
3360         radeon_set_context_reg(R_028014_DB_HTILE_DATA_BASE, zb->db_htile_data_base);
3361
3362         radeon_set_context_reg_seq(R_02803C_DB_DEPTH_INFO, 9);
3363         radeon_emit(zb->db_depth_info |   /* DB_DEPTH_INFO */
3364                     S_02803C_ADDR5_SWIZZLE_MASK(!tex->tc_compatible_htile));
3365         radeon_emit(db_z_info |           /* DB_Z_INFO */
3366                     S_028040_ZRANGE_PRECISION(tex->depth_clear_value[level] != 0));
3367         radeon_emit(db_stencil_info);     /* DB_STENCIL_INFO */
3368         radeon_emit(zb->db_depth_base);   /* DB_Z_READ_BASE */
3369         radeon_emit(zb->db_stencil_base); /* DB_STENCIL_READ_BASE */
3370         radeon_emit(zb->db_depth_base);   /* DB_Z_WRITE_BASE */
3371         radeon_emit(zb->db_stencil_base); /* DB_STENCIL_WRITE_BASE */
3372         radeon_emit(zb->db_depth_size);   /* DB_DEPTH_SIZE */
3373         radeon_emit(zb->db_depth_slice);  /* DB_DEPTH_SLICE */
3374      }
3375
3376      radeon_set_context_reg_seq(R_028028_DB_STENCIL_CLEAR, 2);
3377      radeon_emit(tex->stencil_clear_value[level]);    /* R_028028_DB_STENCIL_CLEAR */
3378      radeon_emit(fui(tex->depth_clear_value[level])); /* R_02802C_DB_DEPTH_CLEAR */
3379
3380      radeon_set_context_reg(R_028008_DB_DEPTH_VIEW, zb->db_depth_view);
3381      radeon_set_context_reg(R_028ABC_DB_HTILE_SURFACE, db_htile_surface);
3382   } else if (sctx->framebuffer.dirty_zsbuf) {
3383      if (sctx->chip_class == GFX9)
3384         radeon_set_context_reg_seq(R_028038_DB_Z_INFO, 2);
3385      else
3386         radeon_set_context_reg_seq(R_028040_DB_Z_INFO, 2);
3387
3388      radeon_emit(S_028040_FORMAT(V_028040_Z_INVALID));       /* DB_Z_INFO */
3389      radeon_emit(S_028044_FORMAT(V_028044_STENCIL_INVALID)); /* DB_STENCIL_INFO */
3390   }
3391
3392   /* Framebuffer dimensions. */
3393   /* PA_SC_WINDOW_SCISSOR_TL is set in si_init_cs_preamble_state */
3394   radeon_set_context_reg(R_028208_PA_SC_WINDOW_SCISSOR_BR,
3395                          S_028208_BR_X(state->width) | S_028208_BR_Y(state->height));
3396
3397   if (sctx->screen->dpbb_allowed) {
3398      radeon_emit(PKT3(PKT3_EVENT_WRITE, 0, 0));
3399      radeon_emit(EVENT_TYPE(V_028A90_BREAK_BATCH) | EVENT_INDEX(0));
3400   }
3401   radeon_end();
3402
3403   si_update_display_dcc_dirty(sctx);
3404
3405   sctx->framebuffer.dirty_cbufs = 0;
3406   sctx->framebuffer.dirty_zsbuf = false;
3407}
3408
3409static void si_emit_msaa_sample_locs(struct si_context *sctx)
3410{
3411   struct radeon_cmdbuf *cs = &sctx->gfx_cs;
3412   struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
3413   unsigned nr_samples = sctx->framebuffer.nr_samples;
3414   bool has_msaa_sample_loc_bug = sctx->screen->info.has_msaa_sample_loc_bug;
3415
3416   /* Smoothing (only possible with nr_samples == 1) uses the same
3417    * sample locations as the MSAA it simulates.
3418    */
3419   if (nr_samples <= 1 && sctx->smoothing_enabled)
3420      nr_samples = SI_NUM_SMOOTH_AA_SAMPLES;
3421
3422   /* On Polaris, the small primitive filter uses the sample locations
3423    * even when MSAA is off, so we need to make sure they're set to 0.
3424    *
3425    * GFX10 uses sample locations unconditionally, so they always need
3426    * to be set up.
3427    */
3428   if ((nr_samples >= 2 || has_msaa_sample_loc_bug || sctx->chip_class >= GFX10) &&
3429       nr_samples != sctx->sample_locs_num_samples) {
3430      sctx->sample_locs_num_samples = nr_samples;
3431      si_emit_sample_locations(cs, nr_samples);
3432   }
3433
3434   radeon_begin(cs);
3435
3436   if (sctx->family >= CHIP_POLARIS10) {
3437      unsigned small_prim_filter_cntl =
3438         S_028830_SMALL_PRIM_FILTER_ENABLE(1) |
3439         /* line bug */
3440         S_028830_LINE_FILTER_DISABLE(sctx->family <= CHIP_POLARIS12);
3441
3442      /* For hardware with the sample location bug, the problem is that in order to use the small
3443       * primitive filter, we need to explicitly set the sample locations to 0. But the DB doesn't
3444       * properly process the change of sample locations without a flush, and so we can end up
3445       * with incorrect Z values.
3446       *
3447       * Instead of doing a flush, just disable the small primitive filter when MSAA is
3448       * force-disabled.
3449       *
3450       * The alternative of setting sample locations to 0 would require a DB flush to avoid
3451       * Z errors, see https://bugs.freedesktop.org/show_bug.cgi?id=96908
3452       */
3453      if (has_msaa_sample_loc_bug && sctx->framebuffer.nr_samples > 1 && !rs->multisample_enable)
3454         small_prim_filter_cntl &= C_028830_SMALL_PRIM_FILTER_ENABLE;
3455
3456      radeon_opt_set_context_reg(sctx, R_028830_PA_SU_SMALL_PRIM_FILTER_CNTL,
3457                                 SI_TRACKED_PA_SU_SMALL_PRIM_FILTER_CNTL, small_prim_filter_cntl);
3458   }
3459
3460   /* The exclusion bits can be set to improve rasterization efficiency
3461    * if no sample lies on the pixel boundary (-8 sample offset).
3462    */
3463   bool exclusion = sctx->chip_class >= GFX7 && (!rs->multisample_enable || nr_samples != 16);
3464   radeon_opt_set_context_reg(
3465      sctx, R_02882C_PA_SU_PRIM_FILTER_CNTL, SI_TRACKED_PA_SU_PRIM_FILTER_CNTL,
3466      S_02882C_XMAX_RIGHT_EXCLUSION(exclusion) | S_02882C_YMAX_BOTTOM_EXCLUSION(exclusion));
3467   radeon_end();
3468}
3469
3470static bool si_out_of_order_rasterization(struct si_context *sctx)
3471{
3472   struct si_state_blend *blend = sctx->queued.named.blend;
3473   struct si_state_dsa *dsa = sctx->queued.named.dsa;
3474
3475   if (!sctx->screen->has_out_of_order_rast)
3476      return false;
3477
3478   unsigned colormask = sctx->framebuffer.colorbuf_enabled_4bit;
3479
3480   colormask &= blend->cb_target_enabled_4bit;
3481
3482   /* Conservative: No logic op. */
3483   if (colormask && blend->logicop_enable)
3484      return false;
3485
3486   struct si_dsa_order_invariance dsa_order_invariant = {.zs = true,
3487                                                         .pass_set = true,
3488                                                         .pass_last = false};
3489
3490   if (sctx->framebuffer.state.zsbuf) {
3491      struct si_texture *zstex = (struct si_texture *)sctx->framebuffer.state.zsbuf->texture;
3492      bool has_stencil = zstex->surface.has_stencil;
3493      dsa_order_invariant = dsa->order_invariance[has_stencil];
3494      if (!dsa_order_invariant.zs)
3495         return false;
3496
3497      /* The set of PS invocations is always order invariant,
3498       * except when early Z/S tests are requested. */
3499      if (sctx->shader.ps.cso && sctx->shader.ps.cso->info.base.writes_memory &&
3500          sctx->shader.ps.cso->info.base.fs.early_fragment_tests &&
3501          !dsa_order_invariant.pass_set)
3502         return false;
3503
3504      if (sctx->num_perfect_occlusion_queries != 0 && !dsa_order_invariant.pass_set)
3505         return false;
3506   }
3507
3508   if (!colormask)
3509      return true;
3510
3511   unsigned blendmask = colormask & blend->blend_enable_4bit;
3512
3513   if (blendmask) {
3514      /* Only commutative blending. */
3515      if (blendmask & ~blend->commutative_4bit)
3516         return false;
3517
3518      if (!dsa_order_invariant.pass_set)
3519         return false;
3520   }
3521
3522   if (colormask & ~blendmask) {
3523      if (!dsa_order_invariant.pass_last)
3524         return false;
3525   }
3526
3527   return true;
3528}
3529
3530static void si_emit_msaa_config(struct si_context *sctx)
3531{
3532   struct radeon_cmdbuf *cs = &sctx->gfx_cs;
3533   unsigned num_tile_pipes = sctx->screen->info.num_tile_pipes;
3534   /* 33% faster rendering to linear color buffers */
3535   bool dst_is_linear = sctx->framebuffer.any_dst_linear;
3536   bool out_of_order_rast = si_out_of_order_rasterization(sctx);
3537   unsigned sc_mode_cntl_1 =
3538      S_028A4C_WALK_SIZE(dst_is_linear) | S_028A4C_WALK_FENCE_ENABLE(!dst_is_linear) |
3539      S_028A4C_WALK_FENCE_SIZE(num_tile_pipes == 2 ? 2 : 3) |
3540      S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(out_of_order_rast) |
3541      S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7) |
3542      /* always 1: */
3543      S_028A4C_WALK_ALIGN8_PRIM_FITS_ST(1) | S_028A4C_SUPERTILE_WALK_ORDER_ENABLE(1) |
3544      S_028A4C_TILE_WALK_ORDER_ENABLE(1) | S_028A4C_MULTI_SHADER_ENGINE_PRIM_DISCARD_ENABLE(1) |
3545      S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) | S_028A4C_FORCE_EOV_REZ_ENABLE(1);
3546   unsigned db_eqaa = S_028804_HIGH_QUALITY_INTERSECTIONS(1) | S_028804_INCOHERENT_EQAA_READS(1) |
3547                      S_028804_INTERPOLATE_COMP_Z(1) | S_028804_STATIC_ANCHOR_ASSOCIATIONS(1);
3548   unsigned coverage_samples, color_samples, z_samples;
3549   struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
3550
3551   /* S: Coverage samples (up to 16x):
3552    * - Scan conversion samples (PA_SC_AA_CONFIG.MSAA_NUM_SAMPLES)
3553    * - CB FMASK samples (CB_COLORi_ATTRIB.NUM_SAMPLES)
3554    *
3555    * Z: Z/S samples (up to 8x, must be <= coverage samples and >= color samples):
3556    * - Value seen by DB (DB_Z_INFO.NUM_SAMPLES)
3557    * - Value seen by CB, must be correct even if Z/S is unbound (DB_EQAA.MAX_ANCHOR_SAMPLES)
3558    * # Missing samples are derived from Z planes if Z is compressed (up to 16x quality), or
3559    * # from the closest defined sample if Z is uncompressed (same quality as the number of
3560    * # Z samples).
3561    *
3562    * F: Color samples (up to 8x, must be <= coverage samples):
3563    * - CB color samples (CB_COLORi_ATTRIB.NUM_FRAGMENTS)
3564    * - PS iter samples (DB_EQAA.PS_ITER_SAMPLES)
3565    *
3566    * Can be anything between coverage and color samples:
3567    * - SampleMaskIn samples (PA_SC_AA_CONFIG.MSAA_EXPOSED_SAMPLES)
3568    * - SampleMaskOut samples (DB_EQAA.MASK_EXPORT_NUM_SAMPLES)
3569    * - Alpha-to-coverage samples (DB_EQAA.ALPHA_TO_MASK_NUM_SAMPLES)
3570    * - Occlusion query samples (DB_COUNT_CONTROL.SAMPLE_RATE)
3571    * # All are currently set the same as coverage samples.
3572    *
3573    * If color samples < coverage samples, FMASK has a higher bpp to store an "unknown"
3574    * flag for undefined color samples. A shader-based resolve must handle unknowns
3575    * or mask them out with AND. Unknowns can also be guessed from neighbors via
3576    * an edge-detect shader-based resolve, which is required to make "color samples = 1"
3577    * useful. The CB resolve always drops unknowns.
3578    *
3579    * Sensible AA configurations:
3580    *   EQAA 16s 8z 8f - might look the same as 16x MSAA if Z is compressed
3581    *   EQAA 16s 8z 4f - might look the same as 16x MSAA if Z is compressed
3582    *   EQAA 16s 4z 4f - might look the same as 16x MSAA if Z is compressed
3583    *   EQAA  8s 8z 8f = 8x MSAA
3584    *   EQAA  8s 8z 4f - might look the same as 8x MSAA
3585    *   EQAA  8s 8z 2f - might look the same as 8x MSAA with low-density geometry
3586    *   EQAA  8s 4z 4f - might look the same as 8x MSAA if Z is compressed
3587    *   EQAA  8s 4z 2f - might look the same as 8x MSAA with low-density geometry if Z is compressed
3588    *   EQAA  4s 4z 4f = 4x MSAA
3589    *   EQAA  4s 4z 2f - might look the same as 4x MSAA with low-density geometry
3590    *   EQAA  2s 2z 2f = 2x MSAA
3591    */
3592   coverage_samples = color_samples = z_samples = si_get_num_coverage_samples(sctx);
3593
3594   if (sctx->framebuffer.nr_samples > 1 && rs->multisample_enable) {
3595      color_samples = sctx->framebuffer.nr_color_samples;
3596
3597      if (sctx->framebuffer.state.zsbuf) {
3598         z_samples = sctx->framebuffer.state.zsbuf->texture->nr_samples;
3599         z_samples = MAX2(1, z_samples);
3600      } else {
3601         z_samples = coverage_samples;
3602      }
3603   }
3604
3605   /* The DX10 diamond test is optional in GL and decreases line rasterization
3606    * performance, so don't use it.
3607    *
3608    * TODO: We should also enable perpendicular endcaps for AA lines,
3609    *       but that requires implementing line stippling in the pixel
3610    *       shader. SC can only do line stippling with axis-aligned
3611    *       endcaps.
3612    */
3613   unsigned sc_line_cntl = 0;
3614   unsigned sc_aa_config = 0;
3615
3616   if (coverage_samples > 1) {
3617      /* distance from the pixel center, indexed by log2(nr_samples) */
3618      static unsigned max_dist[] = {
3619         0, /* unused */
3620         4, /* 2x MSAA */
3621         6, /* 4x MSAA */
3622         7, /* 8x MSAA */
3623         8, /* 16x MSAA */
3624      };
3625      unsigned log_samples = util_logbase2(coverage_samples);
3626      unsigned log_z_samples = util_logbase2(z_samples);
3627      unsigned ps_iter_samples = si_get_ps_iter_samples(sctx);
3628      unsigned log_ps_iter_samples = util_logbase2(ps_iter_samples);
3629
3630      sc_line_cntl |= S_028BDC_EXPAND_LINE_WIDTH(1);
3631      sc_aa_config = S_028BE0_MSAA_NUM_SAMPLES(log_samples) |
3632                     S_028BE0_MAX_SAMPLE_DIST(max_dist[log_samples]) |
3633                     S_028BE0_MSAA_EXPOSED_SAMPLES(log_samples) |
3634                     S_028BE0_COVERED_CENTROID_IS_CENTER(sctx->chip_class >= GFX10_3);
3635
3636      if (sctx->framebuffer.nr_samples > 1) {
3637         db_eqaa |= S_028804_MAX_ANCHOR_SAMPLES(log_z_samples) |
3638                    S_028804_PS_ITER_SAMPLES(log_ps_iter_samples) |
3639                    S_028804_MASK_EXPORT_NUM_SAMPLES(log_samples) |
3640                    S_028804_ALPHA_TO_MASK_NUM_SAMPLES(log_samples);
3641         sc_mode_cntl_1 |= S_028A4C_PS_ITER_SAMPLE(ps_iter_samples > 1);
3642      } else if (sctx->smoothing_enabled) {
3643         db_eqaa |= S_028804_OVERRASTERIZATION_AMOUNT(log_samples);
3644      }
3645   }
3646
3647   radeon_begin(cs);
3648
3649   /* R_028BDC_PA_SC_LINE_CNTL, R_028BE0_PA_SC_AA_CONFIG */
3650   radeon_opt_set_context_reg2(sctx, R_028BDC_PA_SC_LINE_CNTL, SI_TRACKED_PA_SC_LINE_CNTL,
3651                               sc_line_cntl, sc_aa_config);
3652   /* R_028804_DB_EQAA */
3653   radeon_opt_set_context_reg(sctx, R_028804_DB_EQAA, SI_TRACKED_DB_EQAA, db_eqaa);
3654   /* R_028A4C_PA_SC_MODE_CNTL_1 */
3655   radeon_opt_set_context_reg(sctx, R_028A4C_PA_SC_MODE_CNTL_1, SI_TRACKED_PA_SC_MODE_CNTL_1,
3656                              sc_mode_cntl_1);
3657   radeon_end_update_context_roll(sctx);
3658}
3659
3660void si_update_ps_iter_samples(struct si_context *sctx)
3661{
3662   if (sctx->framebuffer.nr_samples > 1)
3663      si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
3664   if (sctx->screen->dpbb_allowed)
3665      si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
3666}
3667
3668static void si_set_min_samples(struct pipe_context *ctx, unsigned min_samples)
3669{
3670   struct si_context *sctx = (struct si_context *)ctx;
3671
3672   /* The hardware can only do sample shading with 2^n samples. */
3673   min_samples = util_next_power_of_two(min_samples);
3674
3675   if (sctx->ps_iter_samples == min_samples)
3676      return;
3677
3678   sctx->ps_iter_samples = min_samples;
3679
3680   si_ps_key_update_sample_shading(sctx);
3681   si_ps_key_update_framebuffer_rasterizer_sample_shading(sctx);
3682   sctx->do_update_shaders = true;
3683
3684   si_update_ps_iter_samples(sctx);
3685}
3686
3687/*
3688 * Samplers
3689 */
3690
3691/**
3692 * Build the sampler view descriptor for a buffer texture.
3693 * @param state 256-bit descriptor; only the high 128 bits are filled in
3694 */
3695void si_make_buffer_descriptor(struct si_screen *screen, struct si_resource *buf,
3696                               enum pipe_format format, unsigned offset, unsigned size,
3697                               uint32_t *state)
3698{
3699   const struct util_format_description *desc;
3700   unsigned stride;
3701   unsigned num_records;
3702
3703   desc = util_format_description(format);
3704   stride = desc->block.bits / 8;
3705
3706   num_records = size / stride;
3707   num_records = MIN2(num_records, (buf->b.b.width0 - offset) / stride);
3708
3709   /* The NUM_RECORDS field has a different meaning depending on the chip,
3710    * instruction type, STRIDE, and SWIZZLE_ENABLE.
3711    *
3712    * GFX6-7,10:
3713    * - If STRIDE == 0, it's in byte units.
3714    * - If STRIDE != 0, it's in units of STRIDE, used with inst.IDXEN.
3715    *
3716    * GFX8:
3717    * - For SMEM and STRIDE == 0, it's in byte units.
3718    * - For SMEM and STRIDE != 0, it's in units of STRIDE.
3719    * - For VMEM and STRIDE == 0 or SWIZZLE_ENABLE == 0, it's in byte units.
3720    * - For VMEM and STRIDE != 0 and SWIZZLE_ENABLE == 1, it's in units of STRIDE.
3721    * NOTE: There is incompatibility between VMEM and SMEM opcodes due to SWIZZLE_-
3722    *       ENABLE. The workaround is to set STRIDE = 0 if SWIZZLE_ENABLE == 0 when
3723    *       using SMEM. This can be done in the shader by clearing STRIDE with s_and.
3724    *       That way the same descriptor can be used by both SMEM and VMEM.
3725    *
3726    * GFX9:
3727    * - For SMEM and STRIDE == 0, it's in byte units.
3728    * - For SMEM and STRIDE != 0, it's in units of STRIDE.
3729    * - For VMEM and inst.IDXEN == 0 or STRIDE == 0, it's in byte units.
3730    * - For VMEM and inst.IDXEN == 1 and STRIDE != 0, it's in units of STRIDE.
3731    */
3732   if (screen->info.chip_class == GFX8)
3733      num_records *= stride;
3734
3735   state[4] = 0;
3736   state[5] = S_008F04_STRIDE(stride);
3737   state[6] = num_records;
3738   state[7] = S_008F0C_DST_SEL_X(si_map_swizzle(desc->swizzle[0])) |
3739              S_008F0C_DST_SEL_Y(si_map_swizzle(desc->swizzle[1])) |
3740              S_008F0C_DST_SEL_Z(si_map_swizzle(desc->swizzle[2])) |
3741              S_008F0C_DST_SEL_W(si_map_swizzle(desc->swizzle[3]));
3742
3743   if (screen->info.chip_class >= GFX10) {
3744      const struct gfx10_format *fmt = &gfx10_format_table[format];
3745
3746      /* OOB_SELECT chooses the out-of-bounds check:
3747       *  - 0: (index >= NUM_RECORDS) || (offset >= STRIDE)
3748       *  - 1: index >= NUM_RECORDS
3749       *  - 2: NUM_RECORDS == 0
3750       *  - 3: if SWIZZLE_ENABLE == 0: offset >= NUM_RECORDS
3751       *       else: swizzle_address >= NUM_RECORDS
3752       */
3753      state[7] |= S_008F0C_FORMAT(fmt->img_format) |
3754                  S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_STRUCTURED_WITH_OFFSET) |
3755                  S_008F0C_RESOURCE_LEVEL(1);
3756   } else {
3757      int first_non_void;
3758      unsigned num_format, data_format;
3759
3760      first_non_void = util_format_get_first_non_void_channel(format);
3761      num_format = si_translate_buffer_numformat(&screen->b, desc, first_non_void);
3762      data_format = si_translate_buffer_dataformat(&screen->b, desc, first_non_void);
3763
3764      state[7] |= S_008F0C_NUM_FORMAT(num_format) | S_008F0C_DATA_FORMAT(data_format);
3765   }
3766}
3767
3768static unsigned gfx9_border_color_swizzle(const unsigned char swizzle[4])
3769{
3770   unsigned bc_swizzle = V_008F20_BC_SWIZZLE_XYZW;
3771
3772   if (swizzle[3] == PIPE_SWIZZLE_X) {
3773      /* For the pre-defined border color values (white, opaque
3774       * black, transparent black), the only thing that matters is
3775       * that the alpha channel winds up in the correct place
3776       * (because the RGB channels are all the same) so either of
3777       * these enumerations will work.
3778       */
3779      if (swizzle[2] == PIPE_SWIZZLE_Y)
3780         bc_swizzle = V_008F20_BC_SWIZZLE_WZYX;
3781      else
3782         bc_swizzle = V_008F20_BC_SWIZZLE_WXYZ;
3783   } else if (swizzle[0] == PIPE_SWIZZLE_X) {
3784      if (swizzle[1] == PIPE_SWIZZLE_Y)
3785         bc_swizzle = V_008F20_BC_SWIZZLE_XYZW;
3786      else
3787         bc_swizzle = V_008F20_BC_SWIZZLE_XWYZ;
3788   } else if (swizzle[1] == PIPE_SWIZZLE_X) {
3789      bc_swizzle = V_008F20_BC_SWIZZLE_YXWZ;
3790   } else if (swizzle[2] == PIPE_SWIZZLE_X) {
3791      bc_swizzle = V_008F20_BC_SWIZZLE_ZYXW;
3792   }
3793
3794   return bc_swizzle;
3795}
3796
3797/**
3798 * Build the sampler view descriptor for a texture.
3799 */
3800static void gfx10_make_texture_descriptor(
3801   struct si_screen *screen, struct si_texture *tex, bool sampler, enum pipe_texture_target target,
3802   enum pipe_format pipe_format, const unsigned char state_swizzle[4], unsigned first_level,
3803   unsigned last_level, unsigned first_layer, unsigned last_layer, unsigned width, unsigned height,
3804   unsigned depth, uint32_t *state, uint32_t *fmask_state)
3805{
3806   struct pipe_resource *res = &tex->buffer.b.b;
3807   const struct util_format_description *desc;
3808   unsigned img_format;
3809   unsigned char swizzle[4];
3810   unsigned type;
3811   uint64_t va;
3812
3813   desc = util_format_description(pipe_format);
3814   img_format = gfx10_format_table[pipe_format].img_format;
3815
3816   if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
3817      const unsigned char swizzle_xxxx[4] = {0, 0, 0, 0};
3818      const unsigned char swizzle_yyyy[4] = {1, 1, 1, 1};
3819      const unsigned char swizzle_wwww[4] = {3, 3, 3, 3};
3820      bool is_stencil = false;
3821
3822      switch (pipe_format) {
3823      case PIPE_FORMAT_S8_UINT_Z24_UNORM:
3824      case PIPE_FORMAT_X32_S8X24_UINT:
3825      case PIPE_FORMAT_X8Z24_UNORM:
3826         util_format_compose_swizzles(swizzle_yyyy, state_swizzle, swizzle);
3827         is_stencil = true;
3828         break;
3829      case PIPE_FORMAT_X24S8_UINT:
3830         /*
3831          * X24S8 is implemented as an 8_8_8_8 data format, to
3832          * fix texture gathers. This affects at least
3833          * GL45-CTS.texture_cube_map_array.sampling on GFX8.
3834          */
3835         util_format_compose_swizzles(swizzle_wwww, state_swizzle, swizzle);
3836         is_stencil = true;
3837         break;
3838      default:
3839         util_format_compose_swizzles(swizzle_xxxx, state_swizzle, swizzle);
3840         is_stencil = pipe_format == PIPE_FORMAT_S8_UINT;
3841      }
3842
3843      if (tex->upgraded_depth && !is_stencil) {
3844         assert(img_format == V_008F0C_GFX10_FORMAT_32_FLOAT);
3845         img_format = V_008F0C_GFX10_FORMAT_32_FLOAT_CLAMP;
3846      }
3847   } else {
3848      util_format_compose_swizzles(desc->swizzle, state_swizzle, swizzle);
3849   }
3850
3851   if (!sampler && (res->target == PIPE_TEXTURE_CUBE || res->target == PIPE_TEXTURE_CUBE_ARRAY)) {
3852      /* For the purpose of shader images, treat cube maps as 2D
3853       * arrays.
3854       */
3855      type = V_008F1C_SQ_RSRC_IMG_2D_ARRAY;
3856   } else {
3857      type = si_tex_dim(screen, tex, target, res->nr_samples);
3858   }
3859
3860   if (type == V_008F1C_SQ_RSRC_IMG_1D_ARRAY) {
3861      height = 1;
3862      depth = res->array_size;
3863   } else if (type == V_008F1C_SQ_RSRC_IMG_2D_ARRAY || type == V_008F1C_SQ_RSRC_IMG_2D_MSAA_ARRAY) {
3864      if (sampler || res->target != PIPE_TEXTURE_3D)
3865         depth = res->array_size;
3866   } else if (type == V_008F1C_SQ_RSRC_IMG_CUBE)
3867      depth = res->array_size / 6;
3868
3869   state[0] = 0;
3870   state[1] = S_00A004_FORMAT(img_format) | S_00A004_WIDTH_LO(width - 1);
3871   state[2] = S_00A008_WIDTH_HI((width - 1) >> 2) | S_00A008_HEIGHT(height - 1) |
3872              S_00A008_RESOURCE_LEVEL(1);
3873   state[3] =
3874      S_00A00C_DST_SEL_X(si_map_swizzle(swizzle[0])) |
3875      S_00A00C_DST_SEL_Y(si_map_swizzle(swizzle[1])) |
3876      S_00A00C_DST_SEL_Z(si_map_swizzle(swizzle[2])) |
3877      S_00A00C_DST_SEL_W(si_map_swizzle(swizzle[3])) |
3878      S_00A00C_BASE_LEVEL(res->nr_samples > 1 ? 0 : first_level) |
3879      S_00A00C_LAST_LEVEL(res->nr_samples > 1 ? util_logbase2(res->nr_samples) : last_level) |
3880      S_00A00C_BC_SWIZZLE(gfx9_border_color_swizzle(desc->swizzle)) | S_00A00C_TYPE(type);
3881   /* Depth is the the last accessible layer on gfx9+. The hw doesn't need
3882    * to know the total number of layers.
3883    */
3884   state[4] =
3885      S_00A010_DEPTH((type == V_008F1C_SQ_RSRC_IMG_3D && sampler) ? depth - 1 : last_layer) |
3886      S_00A010_BASE_ARRAY(first_layer);
3887   state[5] = S_00A014_ARRAY_PITCH(!!(type == V_008F1C_SQ_RSRC_IMG_3D && !sampler)) |
3888              S_00A014_MAX_MIP(res->nr_samples > 1 ? util_logbase2(res->nr_samples)
3889                                                   : tex->buffer.b.b.last_level) |
3890              S_00A014_PERF_MOD(4);
3891   state[6] = 0;
3892   state[7] = 0;
3893
3894   if (vi_dcc_enabled(tex, first_level)) {
3895      state[6] |= S_00A018_MAX_UNCOMPRESSED_BLOCK_SIZE(V_028C78_MAX_BLOCK_SIZE_256B) |
3896                  S_00A018_MAX_COMPRESSED_BLOCK_SIZE(tex->surface.u.gfx9.color.dcc.max_compressed_block_size) |
3897                  S_00A018_ALPHA_IS_ON_MSB(vi_alpha_is_on_msb(screen, pipe_format));
3898   }
3899
3900   /* Initialize the sampler view for FMASK. */
3901   if (tex->surface.fmask_offset) {
3902      uint32_t format;
3903
3904      va = tex->buffer.gpu_address + tex->surface.fmask_offset;
3905
3906#define FMASK(s, f) (((unsigned)(MAX2(1, s)) * 16) + (MAX2(1, f)))
3907      switch (FMASK(res->nr_samples, res->nr_storage_samples)) {
3908      case FMASK(2, 1):
3909         format = V_008F0C_GFX10_FORMAT_FMASK8_S2_F1;
3910         break;
3911      case FMASK(2, 2):
3912         format = V_008F0C_GFX10_FORMAT_FMASK8_S2_F2;
3913         break;
3914      case FMASK(4, 1):
3915         format = V_008F0C_GFX10_FORMAT_FMASK8_S4_F1;
3916         break;
3917      case FMASK(4, 2):
3918         format = V_008F0C_GFX10_FORMAT_FMASK8_S4_F2;
3919         break;
3920      case FMASK(4, 4):
3921         format = V_008F0C_GFX10_FORMAT_FMASK8_S4_F4;
3922         break;
3923      case FMASK(8, 1):
3924         format = V_008F0C_GFX10_FORMAT_FMASK8_S8_F1;
3925         break;
3926      case FMASK(8, 2):
3927         format = V_008F0C_GFX10_FORMAT_FMASK16_S8_F2;
3928         break;
3929      case FMASK(8, 4):
3930         format = V_008F0C_GFX10_FORMAT_FMASK32_S8_F4;
3931         break;
3932      case FMASK(8, 8):
3933         format = V_008F0C_GFX10_FORMAT_FMASK32_S8_F8;
3934         break;
3935      case FMASK(16, 1):
3936         format = V_008F0C_GFX10_FORMAT_FMASK16_S16_F1;
3937         break;
3938      case FMASK(16, 2):
3939         format = V_008F0C_GFX10_FORMAT_FMASK32_S16_F2;
3940         break;
3941      case FMASK(16, 4):
3942         format = V_008F0C_GFX10_FORMAT_FMASK64_S16_F4;
3943         break;
3944      case FMASK(16, 8):
3945         format = V_008F0C_GFX10_FORMAT_FMASK64_S16_F8;
3946         break;
3947      default:
3948         unreachable("invalid nr_samples");
3949      }
3950#undef FMASK
3951      fmask_state[0] = (va >> 8) | tex->surface.fmask_tile_swizzle;
3952      fmask_state[1] = S_00A004_BASE_ADDRESS_HI(va >> 40) | S_00A004_FORMAT(format) |
3953                       S_00A004_WIDTH_LO(width - 1);
3954      fmask_state[2] = S_00A008_WIDTH_HI((width - 1) >> 2) | S_00A008_HEIGHT(height - 1) |
3955                       S_00A008_RESOURCE_LEVEL(1);
3956      fmask_state[3] =
3957         S_00A00C_DST_SEL_X(V_008F1C_SQ_SEL_X) | S_00A00C_DST_SEL_Y(V_008F1C_SQ_SEL_X) |
3958         S_00A00C_DST_SEL_Z(V_008F1C_SQ_SEL_X) | S_00A00C_DST_SEL_W(V_008F1C_SQ_SEL_X) |
3959         S_00A00C_SW_MODE(tex->surface.u.gfx9.color.fmask_swizzle_mode) |
3960         S_00A00C_TYPE(si_tex_dim(screen, tex, target, 0));
3961      fmask_state[4] = S_00A010_DEPTH(last_layer) | S_00A010_BASE_ARRAY(first_layer);
3962      fmask_state[5] = 0;
3963      fmask_state[6] = S_00A018_META_PIPE_ALIGNED(1);
3964      fmask_state[7] = 0;
3965   }
3966}
3967
3968/**
3969 * Build the sampler view descriptor for a texture (SI-GFX9).
3970 */
3971static void si_make_texture_descriptor(struct si_screen *screen, struct si_texture *tex,
3972                                       bool sampler, enum pipe_texture_target target,
3973                                       enum pipe_format pipe_format,
3974                                       const unsigned char state_swizzle[4], unsigned first_level,
3975                                       unsigned last_level, unsigned first_layer,
3976                                       unsigned last_layer, unsigned width, unsigned height,
3977                                       unsigned depth, uint32_t *state, uint32_t *fmask_state)
3978{
3979   struct pipe_resource *res = &tex->buffer.b.b;
3980   const struct util_format_description *desc;
3981   unsigned char swizzle[4];
3982   int first_non_void;
3983   unsigned num_format, data_format, type, num_samples;
3984   uint64_t va;
3985
3986   desc = util_format_description(pipe_format);
3987
3988   num_samples = desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS ? MAX2(1, res->nr_samples)
3989                                                               : MAX2(1, res->nr_storage_samples);
3990
3991   if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
3992      const unsigned char swizzle_xxxx[4] = {0, 0, 0, 0};
3993      const unsigned char swizzle_yyyy[4] = {1, 1, 1, 1};
3994      const unsigned char swizzle_wwww[4] = {3, 3, 3, 3};
3995
3996      switch (pipe_format) {
3997      case PIPE_FORMAT_S8_UINT_Z24_UNORM:
3998      case PIPE_FORMAT_X32_S8X24_UINT:
3999      case PIPE_FORMAT_X8Z24_UNORM:
4000         util_format_compose_swizzles(swizzle_yyyy, state_swizzle, swizzle);
4001         break;
4002      case PIPE_FORMAT_X24S8_UINT:
4003         /*
4004          * X24S8 is implemented as an 8_8_8_8 data format, to
4005          * fix texture gathers. This affects at least
4006          * GL45-CTS.texture_cube_map_array.sampling on GFX8.
4007          */
4008         if (screen->info.chip_class <= GFX8)
4009            util_format_compose_swizzles(swizzle_wwww, state_swizzle, swizzle);
4010         else
4011            util_format_compose_swizzles(swizzle_yyyy, state_swizzle, swizzle);
4012         break;
4013      default:
4014         util_format_compose_swizzles(swizzle_xxxx, state_swizzle, swizzle);
4015      }
4016   } else {
4017      util_format_compose_swizzles(desc->swizzle, state_swizzle, swizzle);
4018   }
4019
4020   first_non_void = util_format_get_first_non_void_channel(pipe_format);
4021
4022   switch (pipe_format) {
4023   case PIPE_FORMAT_S8_UINT_Z24_UNORM:
4024      num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
4025      break;
4026   default:
4027      if (first_non_void < 0) {
4028         if (util_format_is_compressed(pipe_format)) {
4029            switch (pipe_format) {
4030            case PIPE_FORMAT_DXT1_SRGB:
4031            case PIPE_FORMAT_DXT1_SRGBA:
4032            case PIPE_FORMAT_DXT3_SRGBA:
4033            case PIPE_FORMAT_DXT5_SRGBA:
4034            case PIPE_FORMAT_BPTC_SRGBA:
4035            case PIPE_FORMAT_ETC2_SRGB8:
4036            case PIPE_FORMAT_ETC2_SRGB8A1:
4037            case PIPE_FORMAT_ETC2_SRGBA8:
4038               num_format = V_008F14_IMG_NUM_FORMAT_SRGB;
4039               break;
4040            case PIPE_FORMAT_RGTC1_SNORM:
4041            case PIPE_FORMAT_LATC1_SNORM:
4042            case PIPE_FORMAT_RGTC2_SNORM:
4043            case PIPE_FORMAT_LATC2_SNORM:
4044            case PIPE_FORMAT_ETC2_R11_SNORM:
4045            case PIPE_FORMAT_ETC2_RG11_SNORM:
4046            /* implies float, so use SNORM/UNORM to determine
4047               whether data is signed or not */
4048            case PIPE_FORMAT_BPTC_RGB_FLOAT:
4049               num_format = V_008F14_IMG_NUM_FORMAT_SNORM;
4050               break;
4051            default:
4052               num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
4053               break;
4054            }
4055         } else if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED) {
4056            num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
4057         } else {
4058            num_format = V_008F14_IMG_NUM_FORMAT_FLOAT;
4059         }
4060      } else if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB) {
4061         num_format = V_008F14_IMG_NUM_FORMAT_SRGB;
4062      } else {
4063         num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
4064
4065         switch (desc->channel[first_non_void].type) {
4066         case UTIL_FORMAT_TYPE_FLOAT:
4067            num_format = V_008F14_IMG_NUM_FORMAT_FLOAT;
4068            break;
4069         case UTIL_FORMAT_TYPE_SIGNED:
4070            if (desc->channel[first_non_void].normalized)
4071               num_format = V_008F14_IMG_NUM_FORMAT_SNORM;
4072            else if (desc->channel[first_non_void].pure_integer)
4073               num_format = V_008F14_IMG_NUM_FORMAT_SINT;
4074            else
4075               num_format = V_008F14_IMG_NUM_FORMAT_SSCALED;
4076            break;
4077         case UTIL_FORMAT_TYPE_UNSIGNED:
4078            if (desc->channel[first_non_void].normalized)
4079               num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
4080            else if (desc->channel[first_non_void].pure_integer)
4081               num_format = V_008F14_IMG_NUM_FORMAT_UINT;
4082            else
4083               num_format = V_008F14_IMG_NUM_FORMAT_USCALED;
4084         }
4085      }
4086   }
4087
4088   data_format = si_translate_texformat(&screen->b, pipe_format, desc, first_non_void);
4089   if (data_format == ~0) {
4090      data_format = 0;
4091   }
4092
4093   /* S8 with Z32 HTILE needs a special format. */
4094   if (screen->info.chip_class == GFX9 && pipe_format == PIPE_FORMAT_S8_UINT)
4095      data_format = V_008F14_IMG_DATA_FORMAT_S8_32;
4096
4097   if (!sampler && (res->target == PIPE_TEXTURE_CUBE || res->target == PIPE_TEXTURE_CUBE_ARRAY ||
4098                    (screen->info.chip_class <= GFX8 && res->target == PIPE_TEXTURE_3D))) {
4099      /* For the purpose of shader images, treat cube maps and 3D
4100       * textures as 2D arrays. For 3D textures, the address
4101       * calculations for mipmaps are different, so we rely on the
4102       * caller to effectively disable mipmaps.
4103       */
4104      type = V_008F1C_SQ_RSRC_IMG_2D_ARRAY;
4105
4106      assert(res->target != PIPE_TEXTURE_3D || (first_level == 0 && last_level == 0));
4107   } else {
4108      type = si_tex_dim(screen, tex, target, num_samples);
4109   }
4110
4111   if (type == V_008F1C_SQ_RSRC_IMG_1D_ARRAY) {
4112      height = 1;
4113      depth = res->array_size;
4114   } else if (type == V_008F1C_SQ_RSRC_IMG_2D_ARRAY || type == V_008F1C_SQ_RSRC_IMG_2D_MSAA_ARRAY) {
4115      if (sampler || res->target != PIPE_TEXTURE_3D)
4116         depth = res->array_size;
4117   } else if (type == V_008F1C_SQ_RSRC_IMG_CUBE)
4118      depth = res->array_size / 6;
4119
4120   state[0] = 0;
4121   state[1] = (S_008F14_DATA_FORMAT(data_format) | S_008F14_NUM_FORMAT(num_format));
4122   state[2] = (S_008F18_WIDTH(width - 1) | S_008F18_HEIGHT(height - 1) | S_008F18_PERF_MOD(4));
4123   state[3] = (S_008F1C_DST_SEL_X(si_map_swizzle(swizzle[0])) |
4124               S_008F1C_DST_SEL_Y(si_map_swizzle(swizzle[1])) |
4125               S_008F1C_DST_SEL_Z(si_map_swizzle(swizzle[2])) |
4126               S_008F1C_DST_SEL_W(si_map_swizzle(swizzle[3])) |
4127               S_008F1C_BASE_LEVEL(num_samples > 1 ? 0 : first_level) |
4128               S_008F1C_LAST_LEVEL(num_samples > 1 ? util_logbase2(num_samples) : last_level) |
4129               S_008F1C_TYPE(type));
4130   state[4] = 0;
4131   state[5] = S_008F24_BASE_ARRAY(first_layer);
4132   state[6] = 0;
4133   state[7] = 0;
4134
4135   if (screen->info.chip_class == GFX9) {
4136      unsigned bc_swizzle = gfx9_border_color_swizzle(desc->swizzle);
4137
4138      /* Depth is the the last accessible layer on Gfx9.
4139       * The hw doesn't need to know the total number of layers.
4140       */
4141      if (type == V_008F1C_SQ_RSRC_IMG_3D)
4142         state[4] |= S_008F20_DEPTH(depth - 1);
4143      else
4144         state[4] |= S_008F20_DEPTH(last_layer);
4145
4146      state[4] |= S_008F20_BC_SWIZZLE(bc_swizzle);
4147      state[5] |= S_008F24_MAX_MIP(num_samples > 1 ? util_logbase2(num_samples)
4148                                                   : tex->buffer.b.b.last_level);
4149   } else {
4150      state[3] |= S_008F1C_POW2_PAD(res->last_level > 0);
4151      state[4] |= S_008F20_DEPTH(depth - 1);
4152      state[5] |= S_008F24_LAST_ARRAY(last_layer);
4153   }
4154
4155   if (vi_dcc_enabled(tex, first_level)) {
4156      state[6] = S_008F28_ALPHA_IS_ON_MSB(vi_alpha_is_on_msb(screen, pipe_format));
4157   } else {
4158      /* The last dword is unused by hw. The shader uses it to clear
4159       * bits in the first dword of sampler state.
4160       */
4161      if (screen->info.chip_class <= GFX7 && res->nr_samples <= 1) {
4162         if (first_level == last_level)
4163            state[7] = C_008F30_MAX_ANISO_RATIO;
4164         else
4165            state[7] = 0xffffffff;
4166      }
4167   }
4168
4169   /* Initialize the sampler view for FMASK. */
4170   if (tex->surface.fmask_offset) {
4171      uint32_t data_format, num_format;
4172
4173      va = tex->buffer.gpu_address + tex->surface.fmask_offset;
4174
4175#define FMASK(s, f) (((unsigned)(MAX2(1, s)) * 16) + (MAX2(1, f)))
4176      if (screen->info.chip_class == GFX9) {
4177         data_format = V_008F14_IMG_DATA_FORMAT_FMASK;
4178         switch (FMASK(res->nr_samples, res->nr_storage_samples)) {
4179         case FMASK(2, 1):
4180            num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_2_1;
4181            break;
4182         case FMASK(2, 2):
4183            num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_2_2;
4184            break;
4185         case FMASK(4, 1):
4186            num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_4_1;
4187            break;
4188         case FMASK(4, 2):
4189            num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_4_2;
4190            break;
4191         case FMASK(4, 4):
4192            num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_4_4;
4193            break;
4194         case FMASK(8, 1):
4195            num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_8_1;
4196            break;
4197         case FMASK(8, 2):
4198            num_format = V_008F14_IMG_NUM_FORMAT_FMASK_16_8_2;
4199            break;
4200         case FMASK(8, 4):
4201            num_format = V_008F14_IMG_NUM_FORMAT_FMASK_32_8_4;
4202            break;
4203         case FMASK(8, 8):
4204            num_format = V_008F14_IMG_NUM_FORMAT_FMASK_32_8_8;
4205            break;
4206         case FMASK(16, 1):
4207            num_format = V_008F14_IMG_NUM_FORMAT_FMASK_16_16_1;
4208            break;
4209         case FMASK(16, 2):
4210            num_format = V_008F14_IMG_NUM_FORMAT_FMASK_32_16_2;
4211            break;
4212         case FMASK(16, 4):
4213            num_format = V_008F14_IMG_NUM_FORMAT_FMASK_64_16_4;
4214            break;
4215         case FMASK(16, 8):
4216            num_format = V_008F14_IMG_NUM_FORMAT_FMASK_64_16_8;
4217            break;
4218         default:
4219            unreachable("invalid nr_samples");
4220         }
4221      } else {
4222         switch (FMASK(res->nr_samples, res->nr_storage_samples)) {
4223         case FMASK(2, 1):
4224            data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S2_F1;
4225            break;
4226         case FMASK(2, 2):
4227            data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S2_F2;
4228            break;
4229         case FMASK(4, 1):
4230            data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S4_F1;
4231            break;
4232         case FMASK(4, 2):
4233            data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S4_F2;
4234            break;
4235         case FMASK(4, 4):
4236            data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S4_F4;
4237            break;
4238         case FMASK(8, 1):
4239            data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S8_F1;
4240            break;
4241         case FMASK(8, 2):
4242            data_format = V_008F14_IMG_DATA_FORMAT_FMASK16_S8_F2;
4243            break;
4244         case FMASK(8, 4):
4245            data_format = V_008F14_IMG_DATA_FORMAT_FMASK32_S8_F4;
4246            break;
4247         case FMASK(8, 8):
4248            data_format = V_008F14_IMG_DATA_FORMAT_FMASK32_S8_F8;
4249            break;
4250         case FMASK(16, 1):
4251            data_format = V_008F14_IMG_DATA_FORMAT_FMASK16_S16_F1;
4252            break;
4253         case FMASK(16, 2):
4254            data_format = V_008F14_IMG_DATA_FORMAT_FMASK32_S16_F2;
4255            break;
4256         case FMASK(16, 4):
4257            data_format = V_008F14_IMG_DATA_FORMAT_FMASK64_S16_F4;
4258            break;
4259         case FMASK(16, 8):
4260            data_format = V_008F14_IMG_DATA_FORMAT_FMASK64_S16_F8;
4261            break;
4262         default:
4263            unreachable("invalid nr_samples");
4264         }
4265         num_format = V_008F14_IMG_NUM_FORMAT_UINT;
4266      }
4267#undef FMASK
4268
4269      fmask_state[0] = (va >> 8) | tex->surface.fmask_tile_swizzle;
4270      fmask_state[1] = S_008F14_BASE_ADDRESS_HI(va >> 40) | S_008F14_DATA_FORMAT(data_format) |
4271                       S_008F14_NUM_FORMAT(num_format);
4272      fmask_state[2] = S_008F18_WIDTH(width - 1) | S_008F18_HEIGHT(height - 1);
4273      fmask_state[3] =
4274         S_008F1C_DST_SEL_X(V_008F1C_SQ_SEL_X) | S_008F1C_DST_SEL_Y(V_008F1C_SQ_SEL_X) |
4275         S_008F1C_DST_SEL_Z(V_008F1C_SQ_SEL_X) | S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_X) |
4276         S_008F1C_TYPE(si_tex_dim(screen, tex, target, 0));
4277      fmask_state[4] = 0;
4278      fmask_state[5] = S_008F24_BASE_ARRAY(first_layer);
4279      fmask_state[6] = 0;
4280      fmask_state[7] = 0;
4281
4282      if (screen->info.chip_class == GFX9) {
4283         fmask_state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.color.fmask_swizzle_mode);
4284         fmask_state[4] |=
4285            S_008F20_DEPTH(last_layer) | S_008F20_PITCH(tex->surface.u.gfx9.color.fmask_epitch);
4286         fmask_state[5] |= S_008F24_META_PIPE_ALIGNED(1) |
4287                           S_008F24_META_RB_ALIGNED(1);
4288      } else {
4289         fmask_state[3] |= S_008F1C_TILING_INDEX(tex->surface.u.legacy.color.fmask.tiling_index);
4290         fmask_state[4] |= S_008F20_DEPTH(depth - 1) |
4291                           S_008F20_PITCH(tex->surface.u.legacy.color.fmask.pitch_in_pixels - 1);
4292         fmask_state[5] |= S_008F24_LAST_ARRAY(last_layer);
4293      }
4294   }
4295}
4296
4297/**
4298 * Create a sampler view.
4299 *
4300 * @param ctx		context
4301 * @param texture	texture
4302 * @param state		sampler view template
4303 * @param width0	width0 override (for compressed textures as int)
4304 * @param height0	height0 override (for compressed textures as int)
4305 * @param force_level   set the base address to the level (for compressed textures)
4306 */
4307struct pipe_sampler_view *si_create_sampler_view_custom(struct pipe_context *ctx,
4308                                                        struct pipe_resource *texture,
4309                                                        const struct pipe_sampler_view *state,
4310                                                        unsigned width0, unsigned height0,
4311                                                        unsigned force_level)
4312{
4313   struct si_context *sctx = (struct si_context *)ctx;
4314   struct si_sampler_view *view = CALLOC_STRUCT_CL(si_sampler_view);
4315   struct si_texture *tex = (struct si_texture *)texture;
4316   unsigned base_level, first_level, last_level;
4317   unsigned char state_swizzle[4];
4318   unsigned height, depth, width;
4319   unsigned last_layer = state->u.tex.last_layer;
4320   enum pipe_format pipe_format;
4321   const struct legacy_surf_level *surflevel;
4322
4323   if (!view)
4324      return NULL;
4325
4326   /* initialize base object */
4327   view->base = *state;
4328   view->base.texture = NULL;
4329   view->base.reference.count = 1;
4330   view->base.context = ctx;
4331
4332   assert(texture);
4333   pipe_resource_reference(&view->base.texture, texture);
4334
4335   if (state->format == PIPE_FORMAT_X24S8_UINT || state->format == PIPE_FORMAT_S8X24_UINT ||
4336       state->format == PIPE_FORMAT_X32_S8X24_UINT || state->format == PIPE_FORMAT_S8_UINT)
4337      view->is_stencil_sampler = true;
4338
4339   /* Buffer resource. */
4340   if (texture->target == PIPE_BUFFER) {
4341      si_make_buffer_descriptor(sctx->screen, si_resource(texture), state->format,
4342                                state->u.buf.offset, state->u.buf.size, view->state);
4343      return &view->base;
4344   }
4345
4346   state_swizzle[0] = state->swizzle_r;
4347   state_swizzle[1] = state->swizzle_g;
4348   state_swizzle[2] = state->swizzle_b;
4349   state_swizzle[3] = state->swizzle_a;
4350
4351   base_level = 0;
4352   first_level = state->u.tex.first_level;
4353   last_level = state->u.tex.last_level;
4354   width = width0;
4355   height = height0;
4356   depth = texture->depth0;
4357
4358   if (sctx->chip_class <= GFX8 && force_level) {
4359      assert(force_level == first_level && force_level == last_level);
4360      base_level = force_level;
4361      first_level = 0;
4362      last_level = 0;
4363      width = u_minify(width, force_level);
4364      height = u_minify(height, force_level);
4365      depth = u_minify(depth, force_level);
4366   }
4367
4368   /* This is not needed if gallium frontends set last_layer correctly. */
4369   if (state->target == PIPE_TEXTURE_1D || state->target == PIPE_TEXTURE_2D ||
4370       state->target == PIPE_TEXTURE_RECT || state->target == PIPE_TEXTURE_CUBE)
4371      last_layer = state->u.tex.first_layer;
4372
4373   /* Texturing with separate depth and stencil. */
4374   pipe_format = state->format;
4375
4376   /* Depth/stencil texturing sometimes needs separate texture. */
4377   if (tex->is_depth && !si_can_sample_zs(tex, view->is_stencil_sampler)) {
4378      if (!tex->flushed_depth_texture && !si_init_flushed_depth_texture(ctx, texture)) {
4379         pipe_resource_reference(&view->base.texture, NULL);
4380         FREE(view);
4381         return NULL;
4382      }
4383
4384      assert(tex->flushed_depth_texture);
4385
4386      /* Override format for the case where the flushed texture
4387       * contains only Z or only S.
4388       */
4389      if (tex->flushed_depth_texture->buffer.b.b.format != tex->buffer.b.b.format)
4390         pipe_format = tex->flushed_depth_texture->buffer.b.b.format;
4391
4392      tex = tex->flushed_depth_texture;
4393   }
4394
4395   surflevel = tex->surface.u.legacy.level;
4396
4397   if (tex->db_compatible) {
4398      if (!view->is_stencil_sampler)
4399         pipe_format = tex->db_render_format;
4400
4401      switch (pipe_format) {
4402      case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
4403         pipe_format = PIPE_FORMAT_Z32_FLOAT;
4404         break;
4405      case PIPE_FORMAT_X8Z24_UNORM:
4406      case PIPE_FORMAT_S8_UINT_Z24_UNORM:
4407         /* Z24 is always stored like this for DB
4408          * compatibility.
4409          */
4410         pipe_format = PIPE_FORMAT_Z24X8_UNORM;
4411         break;
4412      case PIPE_FORMAT_X24S8_UINT:
4413      case PIPE_FORMAT_S8X24_UINT:
4414      case PIPE_FORMAT_X32_S8X24_UINT:
4415         pipe_format = PIPE_FORMAT_S8_UINT;
4416         surflevel = tex->surface.u.legacy.zs.stencil_level;
4417         break;
4418      default:;
4419      }
4420   }
4421
4422   view->dcc_incompatible =
4423      vi_dcc_formats_are_incompatible(texture, state->u.tex.first_level, state->format);
4424
4425   sctx->screen->make_texture_descriptor(
4426      sctx->screen, tex, true, state->target, pipe_format, state_swizzle, first_level, last_level,
4427      state->u.tex.first_layer, last_layer, width, height, depth, view->state, view->fmask_state);
4428
4429   view->base_level_info = &surflevel[base_level];
4430   view->base_level = base_level;
4431   view->block_width = util_format_get_blockwidth(pipe_format);
4432   return &view->base;
4433}
4434
4435static struct pipe_sampler_view *si_create_sampler_view(struct pipe_context *ctx,
4436                                                        struct pipe_resource *texture,
4437                                                        const struct pipe_sampler_view *state)
4438{
4439   return si_create_sampler_view_custom(ctx, texture, state, texture ? texture->width0 : 0,
4440                                        texture ? texture->height0 : 0, 0);
4441}
4442
4443static void si_sampler_view_destroy(struct pipe_context *ctx, struct pipe_sampler_view *state)
4444{
4445   struct si_sampler_view *view = (struct si_sampler_view *)state;
4446
4447   pipe_resource_reference(&state->texture, NULL);
4448   FREE_CL(view);
4449}
4450
4451static bool wrap_mode_uses_border_color(unsigned wrap, bool linear_filter)
4452{
4453   return wrap == PIPE_TEX_WRAP_CLAMP_TO_BORDER || wrap == PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER ||
4454          (linear_filter && (wrap == PIPE_TEX_WRAP_CLAMP || wrap == PIPE_TEX_WRAP_MIRROR_CLAMP));
4455}
4456
4457static uint32_t si_translate_border_color(struct si_context *sctx,
4458                                          const struct pipe_sampler_state *state,
4459                                          const union pipe_color_union *color, bool is_integer)
4460{
4461   bool linear_filter = state->min_img_filter != PIPE_TEX_FILTER_NEAREST ||
4462                        state->mag_img_filter != PIPE_TEX_FILTER_NEAREST;
4463
4464   if (!wrap_mode_uses_border_color(state->wrap_s, linear_filter) &&
4465       !wrap_mode_uses_border_color(state->wrap_t, linear_filter) &&
4466       !wrap_mode_uses_border_color(state->wrap_r, linear_filter))
4467      return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_TRANS_BLACK);
4468
4469#define simple_border_types(elt)                                                                   \
4470   do {                                                                                            \
4471      if (color->elt[0] == 0 && color->elt[1] == 0 && color->elt[2] == 0 && color->elt[3] == 0)    \
4472         return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_TRANS_BLACK);              \
4473      if (color->elt[0] == 0 && color->elt[1] == 0 && color->elt[2] == 0 && color->elt[3] == 1)    \
4474         return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_OPAQUE_BLACK);             \
4475      if (color->elt[0] == 1 && color->elt[1] == 1 && color->elt[2] == 1 && color->elt[3] == 1)    \
4476         return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_OPAQUE_WHITE);             \
4477   } while (false)
4478
4479   if (is_integer)
4480      simple_border_types(ui);
4481   else
4482      simple_border_types(f);
4483
4484#undef simple_border_types
4485
4486   int i;
4487
4488   /* Check if the border has been uploaded already. */
4489   for (i = 0; i < sctx->border_color_count; i++)
4490      if (memcmp(&sctx->border_color_table[i], color, sizeof(*color)) == 0)
4491         break;
4492
4493   if (i >= SI_MAX_BORDER_COLORS) {
4494      /* Getting 4096 unique border colors is very unlikely. */
4495      static bool printed;
4496      if (!printed) {
4497         fprintf(stderr, "radeonsi: The border color table is full. "
4498                         "Any new border colors will be just black. "
4499                         "This is a hardware limitation.\n");
4500         printed = true;
4501      }
4502      return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_TRANS_BLACK);
4503   }
4504
4505   if (i == sctx->border_color_count) {
4506      /* Upload a new border color. */
4507      memcpy(&sctx->border_color_table[i], color, sizeof(*color));
4508      util_memcpy_cpu_to_le32(&sctx->border_color_map[i], color, sizeof(*color));
4509      sctx->border_color_count++;
4510   }
4511
4512   return S_008F3C_BORDER_COLOR_PTR(i) |
4513          S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_REGISTER);
4514}
4515
4516static inline int S_FIXED(float value, unsigned frac_bits)
4517{
4518   return value * (1 << frac_bits);
4519}
4520
4521static inline unsigned si_tex_filter(unsigned filter, unsigned max_aniso)
4522{
4523   if (filter == PIPE_TEX_FILTER_LINEAR)
4524      return max_aniso > 1 ? V_008F38_SQ_TEX_XY_FILTER_ANISO_BILINEAR
4525                           : V_008F38_SQ_TEX_XY_FILTER_BILINEAR;
4526   else
4527      return max_aniso > 1 ? V_008F38_SQ_TEX_XY_FILTER_ANISO_POINT
4528                           : V_008F38_SQ_TEX_XY_FILTER_POINT;
4529}
4530
4531static inline unsigned si_tex_aniso_filter(unsigned filter)
4532{
4533   if (filter < 2)
4534      return 0;
4535   if (filter < 4)
4536      return 1;
4537   if (filter < 8)
4538      return 2;
4539   if (filter < 16)
4540      return 3;
4541   return 4;
4542}
4543
4544static void *si_create_sampler_state(struct pipe_context *ctx,
4545                                     const struct pipe_sampler_state *state)
4546{
4547   struct si_context *sctx = (struct si_context *)ctx;
4548   struct si_screen *sscreen = sctx->screen;
4549   struct si_sampler_state *rstate = CALLOC_STRUCT(si_sampler_state);
4550   unsigned max_aniso = sscreen->force_aniso >= 0 ? sscreen->force_aniso : state->max_anisotropy;
4551   unsigned max_aniso_ratio = si_tex_aniso_filter(max_aniso);
4552   bool trunc_coord = state->min_img_filter == PIPE_TEX_FILTER_NEAREST &&
4553                      state->mag_img_filter == PIPE_TEX_FILTER_NEAREST &&
4554                      state->compare_mode == PIPE_TEX_COMPARE_NONE;
4555   union pipe_color_union clamped_border_color;
4556
4557   if (!rstate) {
4558      return NULL;
4559   }
4560
4561   /* Validate inputs. */
4562   if (!is_wrap_mode_legal(sscreen, state->wrap_s) ||
4563       !is_wrap_mode_legal(sscreen, state->wrap_t) ||
4564       !is_wrap_mode_legal(sscreen, state->wrap_r) ||
4565       (!sscreen->info.has_3d_cube_border_color_mipmap &&
4566        (state->min_mip_filter != PIPE_TEX_MIPFILTER_NONE ||
4567         state->max_anisotropy > 0))) {
4568      assert(0);
4569      return NULL;
4570   }
4571
4572#ifndef NDEBUG
4573   rstate->magic = SI_SAMPLER_STATE_MAGIC;
4574#endif
4575   rstate->val[0] =
4576      (S_008F30_CLAMP_X(si_tex_wrap(state->wrap_s)) | S_008F30_CLAMP_Y(si_tex_wrap(state->wrap_t)) |
4577       S_008F30_CLAMP_Z(si_tex_wrap(state->wrap_r)) | S_008F30_MAX_ANISO_RATIO(max_aniso_ratio) |
4578       S_008F30_DEPTH_COMPARE_FUNC(si_tex_compare(state->compare_func)) |
4579       S_008F30_FORCE_UNNORMALIZED(!state->normalized_coords) |
4580       S_008F30_ANISO_THRESHOLD(max_aniso_ratio >> 1) | S_008F30_ANISO_BIAS(max_aniso_ratio) |
4581       S_008F30_DISABLE_CUBE_WRAP(!state->seamless_cube_map) |
4582       S_008F30_TRUNC_COORD(trunc_coord) |
4583       S_008F30_COMPAT_MODE(sctx->chip_class == GFX8 || sctx->chip_class == GFX9));
4584   rstate->val[1] = (S_008F34_MIN_LOD(S_FIXED(CLAMP(state->min_lod, 0, 15), 8)) |
4585                     S_008F34_MAX_LOD(S_FIXED(CLAMP(state->max_lod, 0, 15), 8)) |
4586                     S_008F34_PERF_MIP(max_aniso_ratio ? max_aniso_ratio + 6 : 0));
4587   rstate->val[2] = (S_008F38_LOD_BIAS(S_FIXED(CLAMP(state->lod_bias, -16, 16), 8)) |
4588                     S_008F38_XY_MAG_FILTER(si_tex_filter(state->mag_img_filter, max_aniso)) |
4589                     S_008F38_XY_MIN_FILTER(si_tex_filter(state->min_img_filter, max_aniso)) |
4590                     S_008F38_MIP_FILTER(si_tex_mipfilter(state->min_mip_filter)) |
4591                     S_008F38_MIP_POINT_PRECLAMP(0));
4592   rstate->val[3] = si_translate_border_color(sctx, state, &state->border_color,
4593                                              state->border_color_is_integer);
4594
4595   if (sscreen->info.chip_class >= GFX10) {
4596      rstate->val[2] |= S_008F38_ANISO_OVERRIDE_GFX10(1);
4597   } else {
4598      rstate->val[2] |= S_008F38_DISABLE_LSB_CEIL(sctx->chip_class <= GFX8) |
4599                        S_008F38_FILTER_PREC_FIX(1) |
4600                        S_008F38_ANISO_OVERRIDE_GFX8(sctx->chip_class >= GFX8);
4601   }
4602
4603   /* Create sampler resource for upgraded depth textures. */
4604   memcpy(rstate->upgraded_depth_val, rstate->val, sizeof(rstate->val));
4605
4606   for (unsigned i = 0; i < 4; ++i) {
4607      /* Use channel 0 on purpose, so that we can use OPAQUE_WHITE
4608       * when the border color is 1.0. */
4609      clamped_border_color.f[i] = CLAMP(state->border_color.f[0], 0, 1);
4610   }
4611
4612   if (memcmp(&state->border_color, &clamped_border_color, sizeof(clamped_border_color)) == 0) {
4613      if (sscreen->info.chip_class <= GFX9)
4614         rstate->upgraded_depth_val[3] |= S_008F3C_UPGRADED_DEPTH(1);
4615   } else {
4616      rstate->upgraded_depth_val[3] =
4617         si_translate_border_color(sctx, state, &clamped_border_color, false);
4618   }
4619
4620   return rstate;
4621}
4622
4623static void si_set_sample_mask(struct pipe_context *ctx, unsigned sample_mask)
4624{
4625   struct si_context *sctx = (struct si_context *)ctx;
4626
4627   if (sctx->sample_mask == (uint16_t)sample_mask)
4628      return;
4629
4630   sctx->sample_mask = sample_mask;
4631   si_mark_atom_dirty(sctx, &sctx->atoms.s.sample_mask);
4632}
4633
4634static void si_emit_sample_mask(struct si_context *sctx)
4635{
4636   struct radeon_cmdbuf *cs = &sctx->gfx_cs;
4637   unsigned mask = sctx->sample_mask;
4638
4639   /* Needed for line and polygon smoothing as well as for the Polaris
4640    * small primitive filter. We expect the gallium frontend to take care of
4641    * this for us.
4642    */
4643   assert(mask == 0xffff || sctx->framebuffer.nr_samples > 1 ||
4644          (mask & 1 && sctx->blitter_running));
4645
4646   radeon_begin(cs);
4647   radeon_set_context_reg_seq(R_028C38_PA_SC_AA_MASK_X0Y0_X1Y0, 2);
4648   radeon_emit(mask | (mask << 16));
4649   radeon_emit(mask | (mask << 16));
4650   radeon_end();
4651}
4652
4653static void si_delete_sampler_state(struct pipe_context *ctx, void *state)
4654{
4655#ifndef NDEBUG
4656   struct si_sampler_state *s = state;
4657
4658   assert(s->magic == SI_SAMPLER_STATE_MAGIC);
4659   s->magic = 0;
4660#endif
4661   free(state);
4662}
4663
4664/*
4665 * Vertex elements & buffers
4666 */
4667
4668struct si_fast_udiv_info32 si_compute_fast_udiv_info32(uint32_t D, unsigned num_bits)
4669{
4670   struct util_fast_udiv_info info = util_compute_fast_udiv_info(D, num_bits, 32);
4671
4672   struct si_fast_udiv_info32 result = {
4673      info.multiplier,
4674      info.pre_shift,
4675      info.post_shift,
4676      info.increment,
4677   };
4678   return result;
4679}
4680
4681static void *si_create_vertex_elements(struct pipe_context *ctx, unsigned count,
4682                                       const struct pipe_vertex_element *elements)
4683{
4684   struct si_screen *sscreen = (struct si_screen *)ctx->screen;
4685   struct si_vertex_elements *v = CALLOC_STRUCT(si_vertex_elements);
4686   bool used[SI_NUM_VERTEX_BUFFERS] = {};
4687   struct si_fast_udiv_info32 divisor_factors[SI_MAX_ATTRIBS] = {};
4688   STATIC_ASSERT(sizeof(struct si_fast_udiv_info32) == 16);
4689   STATIC_ASSERT(sizeof(divisor_factors[0].multiplier) == 4);
4690   STATIC_ASSERT(sizeof(divisor_factors[0].pre_shift) == 4);
4691   STATIC_ASSERT(sizeof(divisor_factors[0].post_shift) == 4);
4692   STATIC_ASSERT(sizeof(divisor_factors[0].increment) == 4);
4693   int i;
4694
4695   assert(count <= SI_MAX_ATTRIBS);
4696   if (!v)
4697      return NULL;
4698
4699   v->count = count;
4700
4701   unsigned num_vbos_in_user_sgprs = si_num_vbos_in_user_sgprs(sscreen);
4702   unsigned alloc_count =
4703      count > num_vbos_in_user_sgprs ? count - num_vbos_in_user_sgprs : 0;
4704   v->vb_desc_list_alloc_size = align(alloc_count * 16, SI_CPDMA_ALIGNMENT);
4705
4706   for (i = 0; i < count; ++i) {
4707      const struct util_format_description *desc;
4708      const struct util_format_channel_description *channel;
4709      int first_non_void;
4710      unsigned vbo_index = elements[i].vertex_buffer_index;
4711
4712      if (vbo_index >= SI_NUM_VERTEX_BUFFERS) {
4713         FREE(v);
4714         return NULL;
4715      }
4716
4717      unsigned instance_divisor = elements[i].instance_divisor;
4718      if (instance_divisor) {
4719         if (instance_divisor == 1) {
4720            v->instance_divisor_is_one |= 1u << i;
4721         } else {
4722            v->instance_divisor_is_fetched |= 1u << i;
4723            divisor_factors[i] = si_compute_fast_udiv_info32(instance_divisor, 32);
4724         }
4725      }
4726
4727      if (!used[vbo_index]) {
4728         v->first_vb_use_mask |= 1 << i;
4729         used[vbo_index] = true;
4730      }
4731
4732      desc = util_format_description(elements[i].src_format);
4733      first_non_void = util_format_get_first_non_void_channel(elements[i].src_format);
4734      channel = first_non_void >= 0 ? &desc->channel[first_non_void] : NULL;
4735
4736      v->format_size[i] = desc->block.bits / 8;
4737      v->src_offset[i] = elements[i].src_offset;
4738      v->vertex_buffer_index[i] = vbo_index;
4739
4740      bool always_fix = false;
4741      union si_vs_fix_fetch fix_fetch;
4742      unsigned log_hw_load_size; /* the load element size as seen by the hardware */
4743
4744      fix_fetch.bits = 0;
4745      log_hw_load_size = MIN2(2, util_logbase2(desc->block.bits) - 3);
4746
4747      if (channel) {
4748         switch (channel->type) {
4749         case UTIL_FORMAT_TYPE_FLOAT:
4750            fix_fetch.u.format = AC_FETCH_FORMAT_FLOAT;
4751            break;
4752         case UTIL_FORMAT_TYPE_FIXED:
4753            fix_fetch.u.format = AC_FETCH_FORMAT_FIXED;
4754            break;
4755         case UTIL_FORMAT_TYPE_SIGNED: {
4756            if (channel->pure_integer)
4757               fix_fetch.u.format = AC_FETCH_FORMAT_SINT;
4758            else if (channel->normalized)
4759               fix_fetch.u.format = AC_FETCH_FORMAT_SNORM;
4760            else
4761               fix_fetch.u.format = AC_FETCH_FORMAT_SSCALED;
4762            break;
4763         }
4764         case UTIL_FORMAT_TYPE_UNSIGNED: {
4765            if (channel->pure_integer)
4766               fix_fetch.u.format = AC_FETCH_FORMAT_UINT;
4767            else if (channel->normalized)
4768               fix_fetch.u.format = AC_FETCH_FORMAT_UNORM;
4769            else
4770               fix_fetch.u.format = AC_FETCH_FORMAT_USCALED;
4771            break;
4772         }
4773         default:
4774            unreachable("bad format type");
4775         }
4776      } else {
4777         switch (elements[i].src_format) {
4778         case PIPE_FORMAT_R11G11B10_FLOAT:
4779            fix_fetch.u.format = AC_FETCH_FORMAT_FLOAT;
4780            break;
4781         default:
4782            unreachable("bad other format");
4783         }
4784      }
4785
4786      if (desc->channel[0].size == 10) {
4787         fix_fetch.u.log_size = 3; /* special encoding for 2_10_10_10 */
4788         log_hw_load_size = 2;
4789
4790         /* The hardware always treats the 2-bit alpha channel as
4791          * unsigned, so a shader workaround is needed. The affected
4792          * chips are GFX8 and older except Stoney (GFX8.1).
4793          */
4794         always_fix = sscreen->info.chip_class <= GFX8 && sscreen->info.family != CHIP_STONEY &&
4795                      channel->type == UTIL_FORMAT_TYPE_SIGNED;
4796      } else if (elements[i].src_format == PIPE_FORMAT_R11G11B10_FLOAT) {
4797         fix_fetch.u.log_size = 3; /* special encoding */
4798         fix_fetch.u.format = AC_FETCH_FORMAT_FIXED;
4799         log_hw_load_size = 2;
4800      } else {
4801         fix_fetch.u.log_size = util_logbase2(channel->size) - 3;
4802         fix_fetch.u.num_channels_m1 = desc->nr_channels - 1;
4803
4804         /* Always fix up:
4805          * - doubles (multiple loads + truncate to float)
4806          * - 32-bit requiring a conversion
4807          */
4808         always_fix = (fix_fetch.u.log_size == 3) ||
4809                      (fix_fetch.u.log_size == 2 && fix_fetch.u.format != AC_FETCH_FORMAT_FLOAT &&
4810                       fix_fetch.u.format != AC_FETCH_FORMAT_UINT &&
4811                       fix_fetch.u.format != AC_FETCH_FORMAT_SINT);
4812
4813         /* Also fixup 8_8_8 and 16_16_16. */
4814         if (desc->nr_channels == 3 && fix_fetch.u.log_size <= 1) {
4815            always_fix = true;
4816            log_hw_load_size = fix_fetch.u.log_size;
4817         }
4818      }
4819
4820      if (desc->swizzle[0] != PIPE_SWIZZLE_X) {
4821         assert(desc->swizzle[0] == PIPE_SWIZZLE_Z &&
4822                (desc->swizzle[2] == PIPE_SWIZZLE_X || desc->swizzle[2] == PIPE_SWIZZLE_0));
4823         fix_fetch.u.reverse = 1;
4824      }
4825
4826      /* Force the workaround for unaligned access here already if the
4827       * offset relative to the vertex buffer base is unaligned.
4828       *
4829       * There is a theoretical case in which this is too conservative:
4830       * if the vertex buffer's offset is also unaligned in just the
4831       * right way, we end up with an aligned address after all.
4832       * However, this case should be extremely rare in practice (it
4833       * won't happen in well-behaved applications), and taking it
4834       * into account would complicate the fast path (where everything
4835       * is nicely aligned).
4836       */
4837      bool check_alignment =
4838            log_hw_load_size >= 1 &&
4839            (sscreen->info.chip_class == GFX6 || sscreen->info.chip_class >= GFX10);
4840      bool opencode = sscreen->options.vs_fetch_always_opencode;
4841
4842      if (check_alignment && (elements[i].src_offset & ((1 << log_hw_load_size) - 1)) != 0)
4843         opencode = true;
4844
4845      if (always_fix || check_alignment || opencode)
4846         v->fix_fetch[i] = fix_fetch.bits;
4847
4848      if (opencode)
4849         v->fix_fetch_opencode |= 1 << i;
4850      if (opencode || always_fix)
4851         v->fix_fetch_always |= 1 << i;
4852
4853      if (check_alignment && !opencode) {
4854         assert(log_hw_load_size == 1 || log_hw_load_size == 2);
4855
4856         v->fix_fetch_unaligned |= 1 << i;
4857         v->hw_load_is_dword |= (log_hw_load_size - 1) << i;
4858         v->vb_alignment_check_mask |= 1 << vbo_index;
4859      }
4860
4861      v->rsrc_word3[i] = S_008F0C_DST_SEL_X(si_map_swizzle(desc->swizzle[0])) |
4862                         S_008F0C_DST_SEL_Y(si_map_swizzle(desc->swizzle[1])) |
4863                         S_008F0C_DST_SEL_Z(si_map_swizzle(desc->swizzle[2])) |
4864                         S_008F0C_DST_SEL_W(si_map_swizzle(desc->swizzle[3]));
4865
4866      if (sscreen->info.chip_class >= GFX10) {
4867         const struct gfx10_format *fmt = &gfx10_format_table[elements[i].src_format];
4868         assert(fmt->img_format != 0 && fmt->img_format < 128);
4869         v->rsrc_word3[i] |= S_008F0C_FORMAT(fmt->img_format) | S_008F0C_RESOURCE_LEVEL(1);
4870      } else {
4871         unsigned data_format, num_format;
4872         data_format = si_translate_buffer_dataformat(ctx->screen, desc, first_non_void);
4873         num_format = si_translate_buffer_numformat(ctx->screen, desc, first_non_void);
4874         v->rsrc_word3[i] |= S_008F0C_NUM_FORMAT(num_format) | S_008F0C_DATA_FORMAT(data_format);
4875      }
4876   }
4877
4878   if (v->instance_divisor_is_fetched) {
4879      unsigned num_divisors = util_last_bit(v->instance_divisor_is_fetched);
4880
4881      v->instance_divisor_factor_buffer = (struct si_resource *)pipe_buffer_create(
4882         &sscreen->b, 0, PIPE_USAGE_DEFAULT, num_divisors * sizeof(divisor_factors[0]));
4883      if (!v->instance_divisor_factor_buffer) {
4884         FREE(v);
4885         return NULL;
4886      }
4887      void *map =
4888         sscreen->ws->buffer_map(sscreen->ws, v->instance_divisor_factor_buffer->buf, NULL, PIPE_MAP_WRITE);
4889      memcpy(map, divisor_factors, num_divisors * sizeof(divisor_factors[0]));
4890   }
4891   return v;
4892}
4893
4894static void si_bind_vertex_elements(struct pipe_context *ctx, void *state)
4895{
4896   struct si_context *sctx = (struct si_context *)ctx;
4897   struct si_vertex_elements *old = sctx->vertex_elements;
4898   struct si_vertex_elements *v = (struct si_vertex_elements *)state;
4899
4900   if (!v)
4901      v = sctx->no_velems_state;
4902
4903   sctx->vertex_elements = v;
4904   sctx->num_vertex_elements = v->count;
4905
4906   if (sctx->num_vertex_elements) {
4907      sctx->vertex_buffers_dirty = true;
4908   } else {
4909      sctx->vertex_buffers_dirty = false;
4910      sctx->vertex_buffer_pointer_dirty = false;
4911      sctx->vertex_buffer_user_sgprs_dirty = false;
4912   }
4913
4914   if (old->instance_divisor_is_one != v->instance_divisor_is_one ||
4915       old->instance_divisor_is_fetched != v->instance_divisor_is_fetched ||
4916       (old->vb_alignment_check_mask ^ v->vb_alignment_check_mask) &
4917       sctx->vertex_buffer_unaligned ||
4918       ((v->vb_alignment_check_mask & sctx->vertex_buffer_unaligned) &&
4919        memcmp(old->vertex_buffer_index, v->vertex_buffer_index,
4920               sizeof(v->vertex_buffer_index[0]) * MAX2(old->count, v->count))) ||
4921       /* fix_fetch_{always,opencode,unaligned} and hw_load_is_dword are
4922        * functions of fix_fetch and the src_offset alignment.
4923        * If they change and fix_fetch doesn't, it must be due to different
4924        * src_offset alignment, which is reflected in fix_fetch_opencode. */
4925       old->fix_fetch_opencode != v->fix_fetch_opencode ||
4926       memcmp(old->fix_fetch, v->fix_fetch, sizeof(v->fix_fetch[0]) *
4927              MAX2(old->count, v->count))) {
4928      si_vs_key_update_inputs(sctx);
4929      sctx->do_update_shaders = true;
4930   }
4931
4932   if (v->instance_divisor_is_fetched) {
4933      struct pipe_constant_buffer cb;
4934
4935      cb.buffer = &v->instance_divisor_factor_buffer->b.b;
4936      cb.user_buffer = NULL;
4937      cb.buffer_offset = 0;
4938      cb.buffer_size = 0xffffffff;
4939      si_set_internal_const_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS, &cb);
4940   }
4941}
4942
4943static void si_delete_vertex_element(struct pipe_context *ctx, void *state)
4944{
4945   struct si_context *sctx = (struct si_context *)ctx;
4946   struct si_vertex_elements *v = (struct si_vertex_elements *)state;
4947
4948   if (sctx->vertex_elements == state)
4949      si_bind_vertex_elements(ctx, sctx->no_velems_state);
4950
4951   si_resource_reference(&v->instance_divisor_factor_buffer, NULL);
4952   FREE(state);
4953}
4954
4955static void si_set_vertex_buffers(struct pipe_context *ctx, unsigned start_slot, unsigned count,
4956                                  unsigned unbind_num_trailing_slots, bool take_ownership,
4957                                  const struct pipe_vertex_buffer *buffers)
4958{
4959   struct si_context *sctx = (struct si_context *)ctx;
4960   struct pipe_vertex_buffer *dst = sctx->vertex_buffer + start_slot;
4961   unsigned updated_mask = u_bit_consecutive(start_slot, count + unbind_num_trailing_slots);
4962   uint32_t orig_unaligned = sctx->vertex_buffer_unaligned;
4963   uint32_t unaligned = 0;
4964   int i;
4965
4966   assert(start_slot + count + unbind_num_trailing_slots <= ARRAY_SIZE(sctx->vertex_buffer));
4967
4968   if (buffers) {
4969      if (take_ownership) {
4970         for (i = 0; i < count; i++) {
4971            const struct pipe_vertex_buffer *src = buffers + i;
4972            struct pipe_vertex_buffer *dsti = dst + i;
4973            struct pipe_resource *buf = src->buffer.resource;
4974            unsigned slot_bit = 1 << (start_slot + i);
4975
4976            /* Only unreference bound vertex buffers. (take_ownership) */
4977            pipe_resource_reference(&dsti->buffer.resource, NULL);
4978
4979            if (src->buffer_offset & 3 || src->stride & 3)
4980               unaligned |= slot_bit;
4981
4982            si_context_add_resource_size(sctx, buf);
4983            if (buf)
4984               si_resource(buf)->bind_history |= PIPE_BIND_VERTEX_BUFFER;
4985         }
4986         /* take_ownership allows us to copy pipe_resource pointers without refcounting. */
4987         memcpy(dst, buffers, count * sizeof(struct pipe_vertex_buffer));
4988      } else {
4989         for (i = 0; i < count; i++) {
4990            const struct pipe_vertex_buffer *src = buffers + i;
4991            struct pipe_vertex_buffer *dsti = dst + i;
4992            struct pipe_resource *buf = src->buffer.resource;
4993            unsigned slot_bit = 1 << (start_slot + i);
4994
4995            pipe_resource_reference(&dsti->buffer.resource, buf);
4996            dsti->buffer_offset = src->buffer_offset;
4997            dsti->stride = src->stride;
4998
4999            if (dsti->buffer_offset & 3 || dsti->stride & 3)
5000               unaligned |= slot_bit;
5001
5002            si_context_add_resource_size(sctx, buf);
5003            if (buf)
5004               si_resource(buf)->bind_history |= PIPE_BIND_VERTEX_BUFFER;
5005         }
5006      }
5007   } else {
5008      for (i = 0; i < count; i++)
5009         pipe_resource_reference(&dst[i].buffer.resource, NULL);
5010   }
5011
5012   for (i = 0; i < unbind_num_trailing_slots; i++)
5013      pipe_resource_reference(&dst[count + i].buffer.resource, NULL);
5014
5015   sctx->vertex_buffers_dirty = sctx->num_vertex_elements > 0;
5016   sctx->vertex_buffer_unaligned = (orig_unaligned & ~updated_mask) | unaligned;
5017
5018   /* Check whether alignment may have changed in a way that requires
5019    * shader changes. This check is conservative: a vertex buffer can only
5020    * trigger a shader change if the misalignment amount changes (e.g.
5021    * from byte-aligned to short-aligned), but we only keep track of
5022    * whether buffers are at least dword-aligned, since that should always
5023    * be the case in well-behaved applications anyway.
5024    */
5025   if ((sctx->vertex_elements->vb_alignment_check_mask &
5026        (unaligned | orig_unaligned) & updated_mask)) {
5027      si_vs_key_update_inputs(sctx);
5028      sctx->do_update_shaders = true;
5029   }
5030}
5031
5032static struct pipe_vertex_state *
5033si_create_vertex_state(struct pipe_screen *screen,
5034                       struct pipe_vertex_buffer *buffer,
5035                       const struct pipe_vertex_element *elements,
5036                       unsigned num_elements,
5037                       struct pipe_resource *indexbuf,
5038                       uint32_t full_velem_mask)
5039{
5040   struct si_screen *sscreen = (struct si_screen *)screen;
5041   struct si_vertex_state *state = CALLOC_STRUCT(si_vertex_state);
5042
5043   util_init_pipe_vertex_state(screen, buffer, elements, num_elements, indexbuf, full_velem_mask,
5044                               &state->b);
5045
5046   /* Initialize the vertex element state in state->element.
5047    * Do it by creating a vertex element state object and copying it there.
5048    */
5049   struct si_context ctx = {};
5050   ctx.b.screen = screen;
5051   struct si_vertex_elements *velems = si_create_vertex_elements(&ctx.b, num_elements, elements);
5052   state->velems = *velems;
5053   si_delete_vertex_element(&ctx.b, velems);
5054
5055   assert(!state->velems.instance_divisor_is_one);
5056   assert(!state->velems.instance_divisor_is_fetched);
5057   assert(!state->velems.fix_fetch_always);
5058   assert(buffer->stride % 4 == 0);
5059   assert(buffer->buffer_offset % 4 == 0);
5060   assert(!buffer->is_user_buffer);
5061   for (unsigned i = 0; i < num_elements; i++) {
5062      assert(elements[i].src_offset % 4 == 0);
5063      assert(!elements[i].dual_slot);
5064   }
5065
5066   for (unsigned i = 0; i < num_elements; i++) {
5067      si_set_vertex_buffer_descriptor(sscreen, &state->velems, &state->b.input.vbuffer, i,
5068                                      &state->descriptors[i * 4]);
5069   }
5070
5071   return &state->b;
5072}
5073
5074static void si_vertex_state_destroy(struct pipe_screen *screen,
5075                                    struct pipe_vertex_state *state)
5076{
5077   pipe_vertex_buffer_unreference(&state->input.vbuffer);
5078   pipe_resource_reference(&state->input.indexbuf, NULL);
5079   FREE(state);
5080}
5081
5082static struct pipe_vertex_state *
5083si_pipe_create_vertex_state(struct pipe_screen *screen,
5084                            struct pipe_vertex_buffer *buffer,
5085                            const struct pipe_vertex_element *elements,
5086                            unsigned num_elements,
5087                            struct pipe_resource *indexbuf,
5088                            uint32_t full_velem_mask)
5089{
5090   struct si_screen *sscreen = (struct si_screen *)screen;
5091
5092   return util_vertex_state_cache_get(screen, buffer, elements, num_elements, indexbuf,
5093                                      full_velem_mask, &sscreen->vertex_state_cache);
5094}
5095
5096static void si_pipe_vertex_state_destroy(struct pipe_screen *screen,
5097                                         struct pipe_vertex_state *state)
5098{
5099   struct si_screen *sscreen = (struct si_screen *)screen;
5100
5101   util_vertex_state_destroy(screen, &sscreen->vertex_state_cache, state);
5102}
5103
5104/*
5105 * Misc
5106 */
5107
5108static void si_set_tess_state(struct pipe_context *ctx, const float default_outer_level[4],
5109                              const float default_inner_level[2])
5110{
5111   struct si_context *sctx = (struct si_context *)ctx;
5112   struct pipe_constant_buffer cb;
5113   float array[8];
5114
5115   memcpy(array, default_outer_level, sizeof(float) * 4);
5116   memcpy(array + 4, default_inner_level, sizeof(float) * 2);
5117
5118   cb.buffer = NULL;
5119   cb.user_buffer = array;
5120   cb.buffer_offset = 0;
5121   cb.buffer_size = sizeof(array);
5122
5123   si_set_internal_const_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS, &cb);
5124}
5125
5126static void si_set_patch_vertices(struct pipe_context *ctx, uint8_t patch_vertices)
5127{
5128   struct si_context *sctx = (struct si_context *)ctx;
5129
5130   sctx->patch_vertices = patch_vertices;
5131}
5132
5133static void si_texture_barrier(struct pipe_context *ctx, unsigned flags)
5134{
5135   struct si_context *sctx = (struct si_context *)ctx;
5136
5137   si_update_fb_dirtiness_after_rendering(sctx);
5138
5139   /* Multisample surfaces are flushed in si_decompress_textures. */
5140   if (sctx->framebuffer.uncompressed_cb_mask) {
5141      si_make_CB_shader_coherent(sctx, sctx->framebuffer.nr_samples,
5142                                 sctx->framebuffer.CB_has_shader_readable_metadata,
5143                                 sctx->framebuffer.all_DCC_pipe_aligned);
5144   }
5145}
5146
5147/* This only ensures coherency for shader image/buffer stores. */
5148static void si_memory_barrier(struct pipe_context *ctx, unsigned flags)
5149{
5150   struct si_context *sctx = (struct si_context *)ctx;
5151
5152   if (!(flags & ~PIPE_BARRIER_UPDATE))
5153      return;
5154
5155   /* Subsequent commands must wait for all shader invocations to
5156    * complete. */
5157   sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH | SI_CONTEXT_CS_PARTIAL_FLUSH |
5158                  SI_CONTEXT_PFP_SYNC_ME;
5159
5160   if (flags & PIPE_BARRIER_CONSTANT_BUFFER)
5161      sctx->flags |= SI_CONTEXT_INV_SCACHE | SI_CONTEXT_INV_VCACHE;
5162
5163   if (flags & (PIPE_BARRIER_VERTEX_BUFFER | PIPE_BARRIER_SHADER_BUFFER | PIPE_BARRIER_TEXTURE |
5164                PIPE_BARRIER_IMAGE | PIPE_BARRIER_STREAMOUT_BUFFER | PIPE_BARRIER_GLOBAL_BUFFER)) {
5165      /* As far as I can tell, L1 contents are written back to L2
5166       * automatically at end of shader, but the contents of other
5167       * L1 caches might still be stale. */
5168      sctx->flags |= SI_CONTEXT_INV_VCACHE;
5169   }
5170
5171   if (flags & PIPE_BARRIER_INDEX_BUFFER) {
5172      /* Indices are read through TC L2 since GFX8.
5173       * L1 isn't used.
5174       */
5175      if (sctx->screen->info.chip_class <= GFX7)
5176         sctx->flags |= SI_CONTEXT_WB_L2;
5177   }
5178
5179   /* MSAA color, any depth and any stencil are flushed in
5180    * si_decompress_textures when needed.
5181    */
5182   if (flags & PIPE_BARRIER_FRAMEBUFFER && sctx->framebuffer.uncompressed_cb_mask) {
5183      sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
5184
5185      if (sctx->chip_class <= GFX8)
5186         sctx->flags |= SI_CONTEXT_WB_L2;
5187   }
5188
5189   /* Indirect buffers use TC L2 on GFX9, but not older hw. */
5190   if (sctx->screen->info.chip_class <= GFX8 && flags & PIPE_BARRIER_INDIRECT_BUFFER)
5191      sctx->flags |= SI_CONTEXT_WB_L2;
5192}
5193
5194static void *si_create_blend_custom(struct si_context *sctx, unsigned mode)
5195{
5196   struct pipe_blend_state blend;
5197
5198   memset(&blend, 0, sizeof(blend));
5199   blend.independent_blend_enable = true;
5200   blend.rt[0].colormask = 0xf;
5201   return si_create_blend_state_mode(&sctx->b, &blend, mode);
5202}
5203
5204void si_init_state_compute_functions(struct si_context *sctx)
5205{
5206   sctx->b.create_sampler_state = si_create_sampler_state;
5207   sctx->b.delete_sampler_state = si_delete_sampler_state;
5208   sctx->b.create_sampler_view = si_create_sampler_view;
5209   sctx->b.sampler_view_destroy = si_sampler_view_destroy;
5210   sctx->b.memory_barrier = si_memory_barrier;
5211}
5212
5213void si_init_state_functions(struct si_context *sctx)
5214{
5215   sctx->atoms.s.framebuffer.emit = si_emit_framebuffer_state;
5216   sctx->atoms.s.msaa_sample_locs.emit = si_emit_msaa_sample_locs;
5217   sctx->atoms.s.db_render_state.emit = si_emit_db_render_state;
5218   sctx->atoms.s.dpbb_state.emit = si_emit_dpbb_state;
5219   sctx->atoms.s.msaa_config.emit = si_emit_msaa_config;
5220   sctx->atoms.s.sample_mask.emit = si_emit_sample_mask;
5221   sctx->atoms.s.cb_render_state.emit = si_emit_cb_render_state;
5222   sctx->atoms.s.blend_color.emit = si_emit_blend_color;
5223   sctx->atoms.s.clip_regs.emit = si_emit_clip_regs;
5224   sctx->atoms.s.clip_state.emit = si_emit_clip_state;
5225   sctx->atoms.s.stencil_ref.emit = si_emit_stencil_ref;
5226
5227   sctx->b.create_blend_state = si_create_blend_state;
5228   sctx->b.bind_blend_state = si_bind_blend_state;
5229   sctx->b.delete_blend_state = si_delete_blend_state;
5230   sctx->b.set_blend_color = si_set_blend_color;
5231
5232   sctx->b.create_rasterizer_state = si_create_rs_state;
5233   sctx->b.bind_rasterizer_state = si_bind_rs_state;
5234   sctx->b.delete_rasterizer_state = si_delete_rs_state;
5235
5236   sctx->b.create_depth_stencil_alpha_state = si_create_dsa_state;
5237   sctx->b.bind_depth_stencil_alpha_state = si_bind_dsa_state;
5238   sctx->b.delete_depth_stencil_alpha_state = si_delete_dsa_state;
5239
5240   sctx->custom_dsa_flush = si_create_db_flush_dsa(sctx);
5241   sctx->custom_blend_resolve = si_create_blend_custom(sctx, V_028808_CB_RESOLVE);
5242   sctx->custom_blend_fmask_decompress = si_create_blend_custom(sctx, V_028808_CB_FMASK_DECOMPRESS);
5243   sctx->custom_blend_eliminate_fastclear =
5244      si_create_blend_custom(sctx, V_028808_CB_ELIMINATE_FAST_CLEAR);
5245   sctx->custom_blend_dcc_decompress = si_create_blend_custom(sctx, V_028808_CB_DCC_DECOMPRESS);
5246
5247   sctx->b.set_clip_state = si_set_clip_state;
5248   sctx->b.set_stencil_ref = si_set_stencil_ref;
5249
5250   sctx->b.set_framebuffer_state = si_set_framebuffer_state;
5251
5252   sctx->b.set_sample_mask = si_set_sample_mask;
5253
5254   sctx->b.create_vertex_elements_state = si_create_vertex_elements;
5255   sctx->b.bind_vertex_elements_state = si_bind_vertex_elements;
5256   sctx->b.delete_vertex_elements_state = si_delete_vertex_element;
5257   sctx->b.set_vertex_buffers = si_set_vertex_buffers;
5258
5259   sctx->b.texture_barrier = si_texture_barrier;
5260   sctx->b.set_min_samples = si_set_min_samples;
5261   sctx->b.set_tess_state = si_set_tess_state;
5262   sctx->b.set_patch_vertices = si_set_patch_vertices;
5263
5264   sctx->b.set_active_query_state = si_set_active_query_state;
5265}
5266
5267void si_init_screen_state_functions(struct si_screen *sscreen)
5268{
5269   sscreen->b.is_format_supported = si_is_format_supported;
5270   sscreen->b.create_vertex_state = si_pipe_create_vertex_state;
5271   sscreen->b.vertex_state_destroy = si_pipe_vertex_state_destroy;
5272
5273   if (sscreen->info.chip_class >= GFX10) {
5274      sscreen->make_texture_descriptor = gfx10_make_texture_descriptor;
5275   } else {
5276      sscreen->make_texture_descriptor = si_make_texture_descriptor;
5277   }
5278
5279   util_vertex_state_cache_init(&sscreen->vertex_state_cache,
5280                                si_create_vertex_state, si_vertex_state_destroy);
5281}
5282
5283static void si_set_grbm_gfx_index(struct si_context *sctx, struct si_pm4_state *pm4, unsigned value)
5284{
5285   unsigned reg = sctx->chip_class >= GFX7 ? R_030800_GRBM_GFX_INDEX : R_00802C_GRBM_GFX_INDEX;
5286   si_pm4_set_reg(pm4, reg, value);
5287}
5288
5289static void si_set_grbm_gfx_index_se(struct si_context *sctx, struct si_pm4_state *pm4, unsigned se)
5290{
5291   assert(se == ~0 || se < sctx->screen->info.max_se);
5292   si_set_grbm_gfx_index(sctx, pm4,
5293                         (se == ~0 ? S_030800_SE_BROADCAST_WRITES(1) : S_030800_SE_INDEX(se)) |
5294                            S_030800_SH_BROADCAST_WRITES(1) |
5295                            S_030800_INSTANCE_BROADCAST_WRITES(1));
5296}
5297
5298static void si_write_harvested_raster_configs(struct si_context *sctx, struct si_pm4_state *pm4,
5299                                              unsigned raster_config, unsigned raster_config_1)
5300{
5301   unsigned num_se = MAX2(sctx->screen->info.max_se, 1);
5302   unsigned raster_config_se[4];
5303   unsigned se;
5304
5305   ac_get_harvested_configs(&sctx->screen->info, raster_config, &raster_config_1, raster_config_se);
5306
5307   for (se = 0; se < num_se; se++) {
5308      si_set_grbm_gfx_index_se(sctx, pm4, se);
5309      si_pm4_set_reg(pm4, R_028350_PA_SC_RASTER_CONFIG, raster_config_se[se]);
5310   }
5311   si_set_grbm_gfx_index(sctx, pm4, ~0);
5312
5313   if (sctx->chip_class >= GFX7) {
5314      si_pm4_set_reg(pm4, R_028354_PA_SC_RASTER_CONFIG_1, raster_config_1);
5315   }
5316}
5317
5318static void si_set_raster_config(struct si_context *sctx, struct si_pm4_state *pm4)
5319{
5320   struct si_screen *sscreen = sctx->screen;
5321   unsigned num_rb = MIN2(sscreen->info.max_render_backends, 16);
5322   unsigned rb_mask = sscreen->info.enabled_rb_mask;
5323   unsigned raster_config = sscreen->pa_sc_raster_config;
5324   unsigned raster_config_1 = sscreen->pa_sc_raster_config_1;
5325
5326   if (!rb_mask || util_bitcount(rb_mask) >= num_rb) {
5327      /* Always use the default config when all backends are enabled
5328       * (or when we failed to determine the enabled backends).
5329       */
5330      si_pm4_set_reg(pm4, R_028350_PA_SC_RASTER_CONFIG, raster_config);
5331      if (sctx->chip_class >= GFX7)
5332         si_pm4_set_reg(pm4, R_028354_PA_SC_RASTER_CONFIG_1, raster_config_1);
5333   } else {
5334      si_write_harvested_raster_configs(sctx, pm4, raster_config, raster_config_1);
5335   }
5336}
5337
5338void si_init_cs_preamble_state(struct si_context *sctx, bool uses_reg_shadowing)
5339{
5340   struct si_screen *sscreen = sctx->screen;
5341   uint64_t border_color_va = sctx->border_color_buffer->gpu_address;
5342   bool has_clear_state = sscreen->info.has_clear_state;
5343   struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
5344
5345   if (!pm4)
5346      return;
5347
5348   if (!uses_reg_shadowing) {
5349      si_pm4_cmd_add(pm4, PKT3(PKT3_CONTEXT_CONTROL, 1, 0));
5350      si_pm4_cmd_add(pm4, CC0_UPDATE_LOAD_ENABLES(1));
5351      si_pm4_cmd_add(pm4, CC1_UPDATE_SHADOW_ENABLES(1));
5352
5353      if (has_clear_state) {
5354         si_pm4_cmd_add(pm4, PKT3(PKT3_CLEAR_STATE, 0, 0));
5355         si_pm4_cmd_add(pm4, 0);
5356      }
5357   }
5358
5359   /* CLEAR_STATE doesn't restore these correctly. */
5360   si_pm4_set_reg(pm4, R_028240_PA_SC_GENERIC_SCISSOR_TL, S_028240_WINDOW_OFFSET_DISABLE(1));
5361   si_pm4_set_reg(pm4, R_028244_PA_SC_GENERIC_SCISSOR_BR,
5362                  S_028244_BR_X(16384) | S_028244_BR_Y(16384));
5363
5364   si_pm4_set_reg(pm4, R_028A18_VGT_HOS_MAX_TESS_LEVEL, fui(64));
5365   if (!has_clear_state)
5366      si_pm4_set_reg(pm4, R_028A1C_VGT_HOS_MIN_TESS_LEVEL, fui(0));
5367
5368   if (!has_clear_state) {
5369      si_pm4_set_reg(pm4, R_028230_PA_SC_EDGERULE,
5370                     S_028230_ER_TRI(0xA) | S_028230_ER_POINT(0xA) | S_028230_ER_RECT(0xA) |
5371                        /* Required by DX10_DIAMOND_TEST_ENA: */
5372                        S_028230_ER_LINE_LR(0x1A) | S_028230_ER_LINE_RL(0x26) |
5373                        S_028230_ER_LINE_TB(0xA) | S_028230_ER_LINE_BT(0xA));
5374      si_pm4_set_reg(pm4, R_028820_PA_CL_NANINF_CNTL, 0);
5375      si_pm4_set_reg(pm4, R_028AC0_DB_SRESULTS_COMPARE_STATE0, 0x0);
5376      si_pm4_set_reg(pm4, R_028AC4_DB_SRESULTS_COMPARE_STATE1, 0x0);
5377      si_pm4_set_reg(pm4, R_028AC8_DB_PRELOAD_CONTROL, 0x0);
5378      si_pm4_set_reg(pm4, R_02800C_DB_RENDER_OVERRIDE, 0);
5379      si_pm4_set_reg(pm4, R_028A5C_VGT_GS_PER_VS, 0x2);
5380      si_pm4_set_reg(pm4, R_028A8C_VGT_PRIMITIVEID_RESET, 0x0);
5381      si_pm4_set_reg(pm4, R_028B98_VGT_STRMOUT_BUFFER_CONFIG, 0x0);
5382      si_pm4_set_reg(pm4, R_028AB8_VGT_VTX_CNT_EN, 0x0);
5383   }
5384
5385   si_pm4_set_reg(pm4, R_028080_TA_BC_BASE_ADDR, border_color_va >> 8);
5386   if (sctx->chip_class >= GFX7)
5387      si_pm4_set_reg(pm4, R_028084_TA_BC_BASE_ADDR_HI, S_028084_ADDRESS(border_color_va >> 40));
5388
5389   if (sctx->chip_class == GFX6) {
5390      si_pm4_set_reg(pm4, R_008A14_PA_CL_ENHANCE,
5391                     S_008A14_NUM_CLIP_SEQ(3) | S_008A14_CLIP_VTX_REORDER_ENA(1));
5392   }
5393
5394   if (sctx->chip_class <= GFX7 || !has_clear_state) {
5395      si_pm4_set_reg(pm4, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL, 14);
5396      si_pm4_set_reg(pm4, R_028C5C_VGT_OUT_DEALLOC_CNTL, 16);
5397
5398      /* CLEAR_STATE doesn't clear these correctly on certain generations.
5399       * I don't know why. Deduced by trial and error.
5400       */
5401      si_pm4_set_reg(pm4, R_028B28_VGT_STRMOUT_DRAW_OPAQUE_OFFSET, 0);
5402      si_pm4_set_reg(pm4, R_028204_PA_SC_WINDOW_SCISSOR_TL, S_028204_WINDOW_OFFSET_DISABLE(1));
5403      si_pm4_set_reg(pm4, R_028030_PA_SC_SCREEN_SCISSOR_TL, 0);
5404      si_pm4_set_reg(pm4, R_028034_PA_SC_SCREEN_SCISSOR_BR,
5405                     S_028034_BR_X(16384) | S_028034_BR_Y(16384));
5406   }
5407
5408   if (sctx->chip_class >= GFX10) {
5409      si_pm4_set_reg(pm4, R_028038_DB_DFSM_CONTROL,
5410                     S_028038_PUNCHOUT_MODE(V_028038_FORCE_OFF) |
5411                     S_028038_POPS_DRAIN_PS_ON_OVERLAP(1));
5412   }
5413
5414   unsigned cu_mask_ps = 0xffffffff;
5415
5416   /* It's wasteful to enable all CUs for PS if shader arrays have a different
5417    * number of CUs. The reason is that the hardware sends the same number of PS
5418    * waves to each shader array, so the slowest shader array limits the performance.
5419    * Disable the extra CUs for PS in other shader arrays to save power and thus
5420    * increase clocks for busy CUs. In the future, we might disable or enable this
5421    * tweak only for certain apps.
5422    */
5423   if (sctx->chip_class >= GFX10_3)
5424      cu_mask_ps = u_bit_consecutive(0, sscreen->info.min_good_cu_per_sa);
5425
5426   if (sctx->chip_class >= GFX7) {
5427      si_pm4_set_reg(pm4, R_00B01C_SPI_SHADER_PGM_RSRC3_PS,
5428                     S_00B01C_CU_EN(cu_mask_ps) | S_00B01C_WAVE_LIMIT(0x3F));
5429   }
5430
5431   if (sctx->chip_class <= GFX8) {
5432      si_set_raster_config(sctx, pm4);
5433
5434      /* FIXME calculate these values somehow ??? */
5435      si_pm4_set_reg(pm4, R_028A54_VGT_GS_PER_ES, SI_GS_PER_ES);
5436      si_pm4_set_reg(pm4, R_028A58_VGT_ES_PER_GS, 0x40);
5437
5438      /* These registers, when written, also overwrite the CLEAR_STATE
5439       * context, so we can't rely on CLEAR_STATE setting them.
5440       * It would be an issue if there was another UMD changing them.
5441       */
5442      si_pm4_set_reg(pm4, R_028400_VGT_MAX_VTX_INDX, ~0);
5443      si_pm4_set_reg(pm4, R_028404_VGT_MIN_VTX_INDX, 0);
5444      si_pm4_set_reg(pm4, R_028408_VGT_INDX_OFFSET, 0);
5445   }
5446
5447   if (sscreen->info.chip_class >= GFX10) {
5448      si_pm4_set_reg(pm4, R_00B524_SPI_SHADER_PGM_HI_LS,
5449                     S_00B524_MEM_BASE(sscreen->info.address32_hi >> 8));
5450      si_pm4_set_reg(pm4, R_00B324_SPI_SHADER_PGM_HI_ES,
5451                     S_00B324_MEM_BASE(sscreen->info.address32_hi >> 8));
5452   } else if (sscreen->info.chip_class == GFX9) {
5453      si_pm4_set_reg(pm4, R_00B414_SPI_SHADER_PGM_HI_LS,
5454                     S_00B414_MEM_BASE(sscreen->info.address32_hi >> 8));
5455      si_pm4_set_reg(pm4, R_00B214_SPI_SHADER_PGM_HI_ES,
5456                     S_00B214_MEM_BASE(sscreen->info.address32_hi >> 8));
5457   } else {
5458      si_pm4_set_reg(pm4, R_00B524_SPI_SHADER_PGM_HI_LS,
5459                     S_00B524_MEM_BASE(sscreen->info.address32_hi >> 8));
5460   }
5461
5462   if (sctx->chip_class >= GFX7 && sctx->chip_class <= GFX8) {
5463      si_pm4_set_reg(pm4, R_00B51C_SPI_SHADER_PGM_RSRC3_LS,
5464                     S_00B51C_CU_EN(0xffff) | S_00B51C_WAVE_LIMIT(0x3F));
5465      si_pm4_set_reg(pm4, R_00B41C_SPI_SHADER_PGM_RSRC3_HS, S_00B41C_WAVE_LIMIT(0x3F));
5466      si_pm4_set_reg(pm4, R_00B31C_SPI_SHADER_PGM_RSRC3_ES,
5467                     S_00B31C_CU_EN(0xffff) | S_00B31C_WAVE_LIMIT(0x3F));
5468
5469      /* If this is 0, Bonaire can hang even if GS isn't being used.
5470       * Other chips are unaffected. These are suboptimal values,
5471       * but we don't use on-chip GS.
5472       */
5473      si_pm4_set_reg(pm4, R_028A44_VGT_GS_ONCHIP_CNTL,
5474                     S_028A44_ES_VERTS_PER_SUBGRP(64) | S_028A44_GS_PRIMS_PER_SUBGRP(4));
5475   }
5476
5477   if (sctx->chip_class == GFX8) {
5478      unsigned vgt_tess_distribution;
5479
5480      vgt_tess_distribution = S_028B50_ACCUM_ISOLINE(32) | S_028B50_ACCUM_TRI(11) |
5481                              S_028B50_ACCUM_QUAD(11) | S_028B50_DONUT_SPLIT_GFX81(16);
5482
5483      /* Testing with Unigine Heaven extreme tesselation yielded best results
5484       * with TRAP_SPLIT = 3.
5485       */
5486      if (sctx->family == CHIP_FIJI || sctx->family >= CHIP_POLARIS10)
5487         vgt_tess_distribution |= S_028B50_TRAP_SPLIT(3);
5488
5489      si_pm4_set_reg(pm4, R_028B50_VGT_TESS_DISTRIBUTION, vgt_tess_distribution);
5490   }
5491
5492   if (sscreen->info.chip_class <= GFX9) {
5493      si_pm4_set_reg(pm4, R_028AA0_VGT_INSTANCE_STEP_RATE_0, 1);
5494   }
5495
5496   if (sctx->chip_class == GFX9) {
5497      si_pm4_set_reg(pm4, R_030920_VGT_MAX_VTX_INDX, ~0);
5498      si_pm4_set_reg(pm4, R_030924_VGT_MIN_VTX_INDX, 0);
5499      si_pm4_set_reg(pm4, R_030928_VGT_INDX_OFFSET, 0);
5500
5501      si_pm4_set_reg(pm4, R_028060_DB_DFSM_CONTROL,
5502                     S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF) |
5503                     S_028060_POPS_DRAIN_PS_ON_OVERLAP(1));
5504   }
5505
5506   if (sctx->chip_class >= GFX9) {
5507      si_pm4_set_reg(pm4, R_00B41C_SPI_SHADER_PGM_RSRC3_HS,
5508                     S_00B41C_CU_EN(0xffff) | S_00B41C_WAVE_LIMIT(0x3F));
5509
5510      si_pm4_set_reg(pm4, R_028B50_VGT_TESS_DISTRIBUTION,
5511                     S_028B50_ACCUM_ISOLINE(40) | S_028B50_ACCUM_TRI(30) | S_028B50_ACCUM_QUAD(24) |
5512                     S_028B50_DONUT_SPLIT_GFX9(24) | S_028B50_TRAP_SPLIT(6));
5513      si_pm4_set_reg(pm4, R_028C48_PA_SC_BINNER_CNTL_1,
5514                     S_028C48_MAX_ALLOC_COUNT(sscreen->info.pbb_max_alloc_count - 1) |
5515                     S_028C48_MAX_PRIM_PER_BATCH(1023));
5516      si_pm4_set_reg(pm4, R_028C4C_PA_SC_CONSERVATIVE_RASTERIZATION_CNTL,
5517                     S_028C4C_NULL_SQUAD_AA_MASK_ENABLE(1));
5518
5519      si_pm4_set_reg(pm4, R_030968_VGT_INSTANCE_BASE_ID, 0);
5520      si_pm4_set_reg(pm4, R_0301EC_CP_COHER_START_DELAY,
5521                     sctx->chip_class >= GFX10 ? 0x20 : 0);
5522   }
5523
5524   if (sctx->chip_class >= GFX10) {
5525      /* Logical CUs 16 - 31 */
5526      si_pm4_set_reg(pm4, R_00B004_SPI_SHADER_PGM_RSRC4_PS, S_00B004_CU_EN(cu_mask_ps >> 16));
5527      si_pm4_set_reg(pm4, R_00B104_SPI_SHADER_PGM_RSRC4_VS, S_00B104_CU_EN(0xffff));
5528      si_pm4_set_reg(pm4, R_00B404_SPI_SHADER_PGM_RSRC4_HS, S_00B404_CU_EN(0xffff));
5529
5530      si_pm4_set_reg(pm4, R_00B0C8_SPI_SHADER_USER_ACCUM_PS_0, 0);
5531      si_pm4_set_reg(pm4, R_00B0CC_SPI_SHADER_USER_ACCUM_PS_1, 0);
5532      si_pm4_set_reg(pm4, R_00B0D0_SPI_SHADER_USER_ACCUM_PS_2, 0);
5533      si_pm4_set_reg(pm4, R_00B0D4_SPI_SHADER_USER_ACCUM_PS_3, 0);
5534      si_pm4_set_reg(pm4, R_00B1C8_SPI_SHADER_USER_ACCUM_VS_0, 0);
5535      si_pm4_set_reg(pm4, R_00B1CC_SPI_SHADER_USER_ACCUM_VS_1, 0);
5536      si_pm4_set_reg(pm4, R_00B1D0_SPI_SHADER_USER_ACCUM_VS_2, 0);
5537      si_pm4_set_reg(pm4, R_00B1D4_SPI_SHADER_USER_ACCUM_VS_3, 0);
5538      si_pm4_set_reg(pm4, R_00B2C8_SPI_SHADER_USER_ACCUM_ESGS_0, 0);
5539      si_pm4_set_reg(pm4, R_00B2CC_SPI_SHADER_USER_ACCUM_ESGS_1, 0);
5540      si_pm4_set_reg(pm4, R_00B2D0_SPI_SHADER_USER_ACCUM_ESGS_2, 0);
5541      si_pm4_set_reg(pm4, R_00B2D4_SPI_SHADER_USER_ACCUM_ESGS_3, 0);
5542      si_pm4_set_reg(pm4, R_00B4C8_SPI_SHADER_USER_ACCUM_LSHS_0, 0);
5543      si_pm4_set_reg(pm4, R_00B4CC_SPI_SHADER_USER_ACCUM_LSHS_1, 0);
5544      si_pm4_set_reg(pm4, R_00B4D0_SPI_SHADER_USER_ACCUM_LSHS_2, 0);
5545      si_pm4_set_reg(pm4, R_00B4D4_SPI_SHADER_USER_ACCUM_LSHS_3, 0);
5546
5547      si_pm4_set_reg(pm4, R_00B0C0_SPI_SHADER_REQ_CTRL_PS,
5548                     S_00B0C0_SOFT_GROUPING_EN(1) |
5549                     S_00B0C0_NUMBER_OF_REQUESTS_PER_CU(4 - 1));
5550      si_pm4_set_reg(pm4, R_00B1C0_SPI_SHADER_REQ_CTRL_VS, 0);
5551
5552      /* Enable CMASK/HTILE/DCC caching in L2 for small chips. */
5553      unsigned meta_write_policy, meta_read_policy;
5554      if (sscreen->info.max_render_backends <= 4) {
5555         meta_write_policy = V_02807C_CACHE_LRU_WR; /* cache writes */
5556         meta_read_policy = V_02807C_CACHE_LRU_RD;  /* cache reads */
5557      } else {
5558         meta_write_policy = V_02807C_CACHE_STREAM; /* write combine */
5559         meta_read_policy = V_02807C_CACHE_NOA;     /* don't cache reads */
5560      }
5561
5562      si_pm4_set_reg(pm4, R_02807C_DB_RMI_L2_CACHE_CONTROL,
5563                     S_02807C_Z_WR_POLICY(V_02807C_CACHE_STREAM) |
5564                     S_02807C_S_WR_POLICY(V_02807C_CACHE_STREAM) |
5565                     S_02807C_HTILE_WR_POLICY(meta_write_policy) |
5566                     S_02807C_ZPCPSD_WR_POLICY(V_02807C_CACHE_STREAM) |
5567                     S_02807C_Z_RD_POLICY(V_02807C_CACHE_NOA) |
5568                     S_02807C_S_RD_POLICY(V_02807C_CACHE_NOA) |
5569                     S_02807C_HTILE_RD_POLICY(meta_read_policy));
5570      si_pm4_set_reg(pm4, R_028410_CB_RMI_GL2_CACHE_CONTROL,
5571                     S_028410_CMASK_WR_POLICY(meta_write_policy) |
5572                     S_028410_FMASK_WR_POLICY(V_028410_CACHE_STREAM) |
5573                     S_028410_DCC_WR_POLICY(meta_write_policy) |
5574                     S_028410_COLOR_WR_POLICY(V_028410_CACHE_STREAM) |
5575                     S_028410_CMASK_RD_POLICY(meta_read_policy) |
5576                     S_028410_FMASK_RD_POLICY(V_028410_CACHE_NOA) |
5577                     S_028410_DCC_RD_POLICY(meta_read_policy) |
5578                     S_028410_COLOR_RD_POLICY(V_028410_CACHE_NOA));
5579
5580      si_pm4_set_reg(pm4, R_028428_CB_COVERAGE_OUT_CONTROL, 0);
5581      si_pm4_set_reg(pm4, R_028A98_VGT_DRAW_PAYLOAD_CNTL, 0);
5582
5583      /* Break up a pixel wave if it contains deallocs for more than
5584       * half the parameter cache.
5585       *
5586       * To avoid a deadlock where pixel waves aren't launched
5587       * because they're waiting for more pixels while the frontend
5588       * is stuck waiting for PC space, the maximum allowed value is
5589       * the size of the PC minus the largest possible allocation for
5590       * a single primitive shader subgroup.
5591       */
5592      si_pm4_set_reg(pm4, R_028C50_PA_SC_NGG_MODE_CNTL, S_028C50_MAX_DEALLOCS_IN_WAVE(512));
5593      /* Reuse for legacy (non-NGG) only. */
5594      si_pm4_set_reg(pm4, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL, 14);
5595
5596      if (!has_clear_state) {
5597         si_pm4_set_reg(pm4, R_02835C_PA_SC_TILE_STEERING_OVERRIDE,
5598                        sscreen->info.pa_sc_tile_steering_override);
5599      }
5600
5601
5602      si_pm4_set_reg(pm4, R_030964_GE_MAX_VTX_INDX, ~0);
5603      si_pm4_set_reg(pm4, R_030924_GE_MIN_VTX_INDX, 0);
5604      si_pm4_set_reg(pm4, R_030928_GE_INDX_OFFSET, 0);
5605      si_pm4_set_reg(pm4, R_03097C_GE_STEREO_CNTL, 0);
5606      si_pm4_set_reg(pm4, R_030988_GE_USER_VGPR_EN, 0);
5607   }
5608
5609   if (sctx->chip_class >= GFX10_3) {
5610      si_pm4_set_reg(pm4, R_028750_SX_PS_DOWNCONVERT_CONTROL, 0xff);
5611      /* The rate combiners have no effect if they are disabled like this:
5612       *   VERTEX_RATE:    BYPASS_VTX_RATE_COMBINER = 1
5613       *   PRIMITIVE_RATE: BYPASS_PRIM_RATE_COMBINER = 1
5614       *   HTILE_RATE:     VRS_HTILE_ENCODING = 0
5615       *   SAMPLE_ITER:    PS_ITER_SAMPLE = 0
5616       *
5617       * Use OVERRIDE, which will ignore results from previous combiners.
5618       * (e.g. enabled sample shading overrides the vertex rate)
5619       */
5620      si_pm4_set_reg(pm4, R_028848_PA_CL_VRS_CNTL,
5621                     S_028848_VERTEX_RATE_COMBINER_MODE(V_028848_VRS_COMB_MODE_OVERRIDE) |
5622                     S_028848_SAMPLE_ITER_COMBINER_MODE(V_028848_VRS_COMB_MODE_OVERRIDE));
5623   }
5624
5625   sctx->cs_preamble_state = pm4;
5626}
5627