sp_context.c revision cdc920a0
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * Copyright 2008 VMware, Inc. All rights reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the 9 * "Software"), to deal in the Software without restriction, including 10 * without limitation the rights to use, copy, modify, merge, publish, 11 * distribute, sub license, and/or sell copies of the Software, and to 12 * permit persons to whom the Software is furnished to do so, subject to 13 * the following conditions: 14 * 15 * The above copyright notice and this permission notice (including the 16 * next paragraph) shall be included in all copies or substantial portions 17 * of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 26 * 27 **************************************************************************/ 28 29/* Author: 30 * Keith Whitwell <keith@tungstengraphics.com> 31 */ 32 33#include "draw/draw_context.h" 34#include "draw/draw_vbuf.h" 35#include "pipe/p_defines.h" 36#include "util/u_math.h" 37#include "util/u_memory.h" 38#include "util/u_inlines.h" 39#include "sp_clear.h" 40#include "sp_context.h" 41#include "sp_flush.h" 42#include "sp_prim_vbuf.h" 43#include "sp_state.h" 44#include "sp_surface.h" 45#include "sp_tile_cache.h" 46#include "sp_tex_tile_cache.h" 47#include "sp_query.h" 48 49 50 51/** 52 * Map any drawing surfaces which aren't already mapped 53 */ 54void 55softpipe_map_transfers(struct softpipe_context *sp) 56{ 57 unsigned i; 58 59 for (i = 0; i < sp->framebuffer.nr_cbufs; i++) { 60 sp_tile_cache_map_transfers(sp->cbuf_cache[i]); 61 } 62 63 sp_tile_cache_map_transfers(sp->zsbuf_cache); 64} 65 66 67/** 68 * Unmap any mapped drawing surfaces 69 */ 70void 71softpipe_unmap_transfers(struct softpipe_context *sp) 72{ 73 uint i; 74 75 for (i = 0; i < sp->framebuffer.nr_cbufs; i++) { 76 sp_tile_cache_unmap_transfers(sp->cbuf_cache[i]); 77 } 78 79 sp_tile_cache_unmap_transfers(sp->zsbuf_cache); 80} 81 82 83static void 84softpipe_destroy( struct pipe_context *pipe ) 85{ 86 struct softpipe_context *softpipe = softpipe_context( pipe ); 87 uint i; 88 89 if (softpipe->draw) 90 draw_destroy( softpipe->draw ); 91 92 softpipe->quad.shade->destroy( softpipe->quad.shade ); 93 softpipe->quad.depth_test->destroy( softpipe->quad.depth_test ); 94 softpipe->quad.blend->destroy( softpipe->quad.blend ); 95 96 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { 97 sp_destroy_tile_cache(softpipe->cbuf_cache[i]); 98 pipe_surface_reference(&softpipe->framebuffer.cbufs[i], NULL); 99 } 100 101 sp_destroy_tile_cache(softpipe->zsbuf_cache); 102 pipe_surface_reference(&softpipe->framebuffer.zsbuf, NULL); 103 104 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { 105 sp_destroy_tex_tile_cache(softpipe->tex_cache[i]); 106 pipe_texture_reference(&softpipe->texture[i], NULL); 107 } 108 109 for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) { 110 sp_destroy_tex_tile_cache(softpipe->vertex_tex_cache[i]); 111 pipe_texture_reference(&softpipe->vertex_textures[i], NULL); 112 } 113 114 for (i = 0; i < PIPE_SHADER_TYPES; i++) { 115 uint j; 116 117 for (j = 0; j < PIPE_MAX_CONSTANT_BUFFERS; j++) { 118 if (softpipe->constants[i][j]) { 119 pipe_buffer_reference(&softpipe->constants[i][j], NULL); 120 } 121 } 122 } 123 124 FREE( softpipe ); 125} 126 127 128/** 129 * if (the texture is being used as a framebuffer surface) 130 * return PIPE_REFERENCED_FOR_WRITE 131 * else if (the texture is a bound texture source) 132 * return PIPE_REFERENCED_FOR_READ 133 * else 134 * return PIPE_UNREFERENCED 135 */ 136static unsigned int 137softpipe_is_texture_referenced( struct pipe_context *pipe, 138 struct pipe_texture *texture, 139 unsigned face, unsigned level) 140{ 141 struct softpipe_context *softpipe = softpipe_context( pipe ); 142 unsigned i; 143 144 /* check if any of the bound drawing surfaces are this texture */ 145 if (softpipe->dirty_render_cache) { 146 for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) { 147 if (softpipe->framebuffer.cbufs[i] && 148 softpipe->framebuffer.cbufs[i]->texture == texture) { 149 return PIPE_REFERENCED_FOR_WRITE; 150 } 151 } 152 if (softpipe->framebuffer.zsbuf && 153 softpipe->framebuffer.zsbuf->texture == texture) { 154 return PIPE_REFERENCED_FOR_WRITE; 155 } 156 } 157 158 /* check if any of the tex_cache textures are this texture */ 159 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { 160 if (softpipe->tex_cache[i] && 161 softpipe->tex_cache[i]->texture == texture) 162 return PIPE_REFERENCED_FOR_READ; 163 } 164 for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) { 165 if (softpipe->vertex_tex_cache[i] && 166 softpipe->vertex_tex_cache[i]->texture == texture) 167 return PIPE_REFERENCED_FOR_READ; 168 } 169 170 return PIPE_UNREFERENCED; 171} 172 173 174static unsigned int 175softpipe_is_buffer_referenced( struct pipe_context *pipe, 176 struct pipe_buffer *buf) 177{ 178 return PIPE_UNREFERENCED; 179} 180 181 182static void 183softpipe_render_condition( struct pipe_context *pipe, 184 struct pipe_query *query, 185 uint mode ) 186{ 187 struct softpipe_context *softpipe = softpipe_context( pipe ); 188 189 softpipe->render_cond_query = query; 190 softpipe->render_cond_mode = mode; 191} 192 193 194 195struct pipe_context * 196softpipe_create_context( struct pipe_screen *screen, 197 void *priv ) 198{ 199 struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context); 200 uint i; 201 202 util_init_math(); 203 204#ifdef PIPE_ARCH_X86 205 softpipe->use_sse = !debug_get_bool_option( "GALLIUM_NOSSE", FALSE ); 206#else 207 softpipe->use_sse = FALSE; 208#endif 209 210 softpipe->dump_fs = debug_get_bool_option( "GALLIUM_DUMP_FS", FALSE ); 211 softpipe->dump_gs = debug_get_bool_option( "SOFTPIPE_DUMP_GS", FALSE ); 212 213 softpipe->pipe.winsys = screen->winsys; 214 softpipe->pipe.screen = screen; 215 softpipe->pipe.destroy = softpipe_destroy; 216 softpipe->pipe.priv = priv; 217 218 /* state setters */ 219 softpipe->pipe.create_blend_state = softpipe_create_blend_state; 220 softpipe->pipe.bind_blend_state = softpipe_bind_blend_state; 221 softpipe->pipe.delete_blend_state = softpipe_delete_blend_state; 222 223 softpipe->pipe.create_sampler_state = softpipe_create_sampler_state; 224 softpipe->pipe.bind_fragment_sampler_states = softpipe_bind_sampler_states; 225 softpipe->pipe.bind_vertex_sampler_states = softpipe_bind_vertex_sampler_states; 226 softpipe->pipe.delete_sampler_state = softpipe_delete_sampler_state; 227 228 softpipe->pipe.create_depth_stencil_alpha_state = softpipe_create_depth_stencil_state; 229 softpipe->pipe.bind_depth_stencil_alpha_state = softpipe_bind_depth_stencil_state; 230 softpipe->pipe.delete_depth_stencil_alpha_state = softpipe_delete_depth_stencil_state; 231 232 softpipe->pipe.create_rasterizer_state = softpipe_create_rasterizer_state; 233 softpipe->pipe.bind_rasterizer_state = softpipe_bind_rasterizer_state; 234 softpipe->pipe.delete_rasterizer_state = softpipe_delete_rasterizer_state; 235 236 softpipe->pipe.create_fs_state = softpipe_create_fs_state; 237 softpipe->pipe.bind_fs_state = softpipe_bind_fs_state; 238 softpipe->pipe.delete_fs_state = softpipe_delete_fs_state; 239 240 softpipe->pipe.create_vs_state = softpipe_create_vs_state; 241 softpipe->pipe.bind_vs_state = softpipe_bind_vs_state; 242 softpipe->pipe.delete_vs_state = softpipe_delete_vs_state; 243 244 softpipe->pipe.create_gs_state = softpipe_create_gs_state; 245 softpipe->pipe.bind_gs_state = softpipe_bind_gs_state; 246 softpipe->pipe.delete_gs_state = softpipe_delete_gs_state; 247 248 softpipe->pipe.set_blend_color = softpipe_set_blend_color; 249 softpipe->pipe.set_stencil_ref = softpipe_set_stencil_ref; 250 softpipe->pipe.set_clip_state = softpipe_set_clip_state; 251 softpipe->pipe.set_constant_buffer = softpipe_set_constant_buffer; 252 softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state; 253 softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple; 254 softpipe->pipe.set_scissor_state = softpipe_set_scissor_state; 255 softpipe->pipe.set_fragment_sampler_textures = softpipe_set_sampler_textures; 256 softpipe->pipe.set_vertex_sampler_textures = softpipe_set_vertex_sampler_textures; 257 softpipe->pipe.set_viewport_state = softpipe_set_viewport_state; 258 259 softpipe->pipe.set_vertex_buffers = softpipe_set_vertex_buffers; 260 softpipe->pipe.set_vertex_elements = softpipe_set_vertex_elements; 261 262 softpipe->pipe.draw_arrays = softpipe_draw_arrays; 263 softpipe->pipe.draw_elements = softpipe_draw_elements; 264 softpipe->pipe.draw_range_elements = softpipe_draw_range_elements; 265 softpipe->pipe.draw_arrays_instanced = softpipe_draw_arrays_instanced; 266 softpipe->pipe.draw_elements_instanced = softpipe_draw_elements_instanced; 267 268 softpipe->pipe.clear = softpipe_clear; 269 softpipe->pipe.flush = softpipe_flush; 270 271 softpipe->pipe.is_texture_referenced = softpipe_is_texture_referenced; 272 softpipe->pipe.is_buffer_referenced = softpipe_is_buffer_referenced; 273 274 softpipe_init_query_funcs( softpipe ); 275 276 softpipe->pipe.render_condition = softpipe_render_condition; 277 278 /* 279 * Alloc caches for accessing drawing surfaces and textures. 280 * Must be before quad stage setup! 281 */ 282 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) 283 softpipe->cbuf_cache[i] = sp_create_tile_cache( screen ); 284 softpipe->zsbuf_cache = sp_create_tile_cache( screen ); 285 286 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) 287 softpipe->tex_cache[i] = sp_create_tex_tile_cache( screen ); 288 for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) { 289 softpipe->vertex_tex_cache[i] = sp_create_tex_tile_cache(screen); 290 } 291 292 /* setup quad rendering stages */ 293 softpipe->quad.shade = sp_quad_shade_stage(softpipe); 294 softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe); 295 softpipe->quad.blend = sp_quad_blend_stage(softpipe); 296 297 298 /* 299 * Create drawing context and plug our rendering stage into it. 300 */ 301 softpipe->draw = draw_create(&softpipe->pipe); 302 if (!softpipe->draw) 303 goto fail; 304 305 draw_texture_samplers(softpipe->draw, 306 PIPE_MAX_VERTEX_SAMPLERS, 307 (struct tgsi_sampler **) 308 softpipe->tgsi.vert_samplers_list); 309 310 if (debug_get_bool_option( "SP_NO_RAST", FALSE )) 311 softpipe->no_rast = TRUE; 312 313 softpipe->vbuf_backend = sp_create_vbuf_backend(softpipe); 314 if (!softpipe->vbuf_backend) 315 goto fail; 316 317 softpipe->vbuf = draw_vbuf_stage(softpipe->draw, softpipe->vbuf_backend); 318 if (!softpipe->vbuf) 319 goto fail; 320 321 draw_set_rasterize_stage(softpipe->draw, softpipe->vbuf); 322 draw_set_render(softpipe->draw, softpipe->vbuf_backend); 323 324 325 /* plug in AA line/point stages */ 326 draw_install_aaline_stage(softpipe->draw, &softpipe->pipe); 327 draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe); 328 329 /* Do polygon stipple w/ texture map + frag prog? */ 330 draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe); 331 332 sp_init_surface_functions(softpipe); 333 334 return &softpipe->pipe; 335 336 fail: 337 softpipe_destroy(&softpipe->pipe); 338 return NULL; 339} 340