1/********************************************************** 2 * Copyright 2008-2009 VMware, Inc. All rights reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person 5 * obtaining a copy of this software and associated documentation 6 * files (the "Software"), to deal in the Software without 7 * restriction, including without limitation the rights to use, copy, 8 * modify, merge, publish, distribute, sublicense, and/or sell copies 9 * of the Software, and to permit persons to whom the Software is 10 * furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be 13 * included in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 **********************************************************/ 25 26#include "util/u_math.h" 27#include "util/u_memory.h" 28#include "util/crc32.h" 29 30#include "svga_debug.h" 31#include "svga_format.h" 32#include "svga_winsys.h" 33#include "svga_screen.h" 34#include "svga_screen_cache.h" 35#include "svga_context.h" 36#include "svga_cmd.h" 37 38#define SVGA_SURFACE_CACHE_ENABLED 1 39 40 41/** 42 * Return the size of the surface described by the key (in bytes). 43 */ 44unsigned 45svga_surface_size(const struct svga_host_surface_cache_key *key) 46{ 47 unsigned bw, bh, bpb, total_size, i; 48 49 assert(key->numMipLevels > 0); 50 assert(key->numFaces > 0); 51 assert(key->arraySize > 0); 52 53 if (key->format == SVGA3D_BUFFER) { 54 /* Special case: we don't want to count vertex/index buffers 55 * against the cache size limit, so view them as zero-sized. 56 */ 57 return 0; 58 } 59 60 svga_format_size(key->format, &bw, &bh, &bpb); 61 62 total_size = 0; 63 64 for (i = 0; i < key->numMipLevels; i++) { 65 unsigned w = u_minify(key->size.width, i); 66 unsigned h = u_minify(key->size.height, i); 67 unsigned d = u_minify(key->size.depth, i); 68 unsigned img_size = ((w + bw - 1) / bw) * ((h + bh - 1) / bh) * d * bpb; 69 total_size += img_size; 70 } 71 72 total_size *= key->numFaces * key->arraySize * MAX2(1, key->sampleCount); 73 74 return total_size; 75} 76 77 78/** 79 * Compute the bucket for this key. 80 */ 81static inline unsigned 82svga_screen_cache_bucket(const struct svga_host_surface_cache_key *key) 83{ 84 return util_hash_crc32(key, sizeof *key) % SVGA_HOST_SURFACE_CACHE_BUCKETS; 85} 86 87 88/** 89 * Search the cache for a surface that matches the key. If a match is 90 * found, remove it from the cache and return the surface pointer. 91 * Return NULL otherwise. 92 */ 93static struct svga_winsys_surface * 94svga_screen_cache_lookup(struct svga_screen *svgascreen, 95 const struct svga_host_surface_cache_key *key) 96{ 97 struct svga_host_surface_cache *cache = &svgascreen->cache; 98 struct svga_winsys_screen *sws = svgascreen->sws; 99 struct svga_host_surface_cache_entry *entry; 100 struct svga_winsys_surface *handle = NULL; 101 struct list_head *curr, *next; 102 unsigned bucket; 103 unsigned tries = 0; 104 105 assert(key->cachable); 106 107 bucket = svga_screen_cache_bucket(key); 108 109 mtx_lock(&cache->mutex); 110 111 curr = cache->bucket[bucket].next; 112 next = curr->next; 113 while (curr != &cache->bucket[bucket]) { 114 ++tries; 115 116 entry = LIST_ENTRY(struct svga_host_surface_cache_entry, curr, bucket_head); 117 118 assert(entry->handle); 119 120 /* If the key matches and the fence is signalled (the surface is no 121 * longer needed) the lookup was successful. We found a surface that 122 * can be reused. 123 * We unlink the surface from the cache entry and we add the entry to 124 * the 'empty' list. 125 */ 126 if (memcmp(&entry->key, key, sizeof *key) == 0 && 127 sws->fence_signalled(sws, entry->fence, 0) == 0) { 128 unsigned surf_size; 129 130 assert(sws->surface_is_flushed(sws, entry->handle)); 131 132 handle = entry->handle; /* Reference is transfered here. */ 133 entry->handle = NULL; 134 135 /* Remove from hash table */ 136 list_del(&entry->bucket_head); 137 138 /* remove from LRU list */ 139 list_del(&entry->head); 140 141 /* Add the cache entry (but not the surface!) to the empty list */ 142 list_add(&entry->head, &cache->empty); 143 144 /* update the cache size */ 145 surf_size = svga_surface_size(&entry->key); 146 assert(surf_size <= cache->total_size); 147 if (surf_size > cache->total_size) 148 cache->total_size = 0; /* should never happen, but be safe */ 149 else 150 cache->total_size -= surf_size; 151 152 break; 153 } 154 155 curr = next; 156 next = curr->next; 157 } 158 159 mtx_unlock(&cache->mutex); 160 161 if (SVGA_DEBUG & DEBUG_DMA) 162 debug_printf("%s: cache %s after %u tries (bucket %d)\n", __FUNCTION__, 163 handle ? "hit" : "miss", tries, bucket); 164 165 return handle; 166} 167 168 169/** 170 * Free the least recently used entries in the surface cache until the 171 * cache size is <= the target size OR there are no unused entries left 172 * to discard. We don't do any flushing to try to free up additional 173 * surfaces. 174 */ 175static void 176svga_screen_cache_shrink(struct svga_screen *svgascreen, 177 unsigned target_size) 178{ 179 struct svga_host_surface_cache *cache = &svgascreen->cache; 180 struct svga_winsys_screen *sws = svgascreen->sws; 181 struct svga_host_surface_cache_entry *entry = NULL, *next_entry; 182 183 /* Walk over the list of unused buffers in reverse order: from oldest 184 * to newest. 185 */ 186 LIST_FOR_EACH_ENTRY_SAFE_REV(entry, next_entry, &cache->unused, head) { 187 if (entry->key.format != SVGA3D_BUFFER) { 188 /* we don't want to discard vertex/index buffers */ 189 190 cache->total_size -= svga_surface_size(&entry->key); 191 192 assert(entry->handle); 193 sws->surface_reference(sws, &entry->handle, NULL); 194 195 list_del(&entry->bucket_head); 196 list_del(&entry->head); 197 list_add(&entry->head, &cache->empty); 198 199 if (cache->total_size <= target_size) { 200 /* all done */ 201 break; 202 } 203 } 204 } 205} 206 207 208/** 209 * Add a surface to the cache. This is done when the driver deletes 210 * the surface. Note: transfers a handle reference. 211 */ 212static void 213svga_screen_cache_add(struct svga_screen *svgascreen, 214 const struct svga_host_surface_cache_key *key, 215 struct svga_winsys_surface **p_handle) 216{ 217 struct svga_host_surface_cache *cache = &svgascreen->cache; 218 struct svga_winsys_screen *sws = svgascreen->sws; 219 struct svga_host_surface_cache_entry *entry = NULL; 220 struct svga_winsys_surface *handle = *p_handle; 221 unsigned surf_size; 222 223 assert(key->cachable); 224 225 if (!handle) 226 return; 227 228 surf_size = svga_surface_size(key); 229 230 *p_handle = NULL; 231 mtx_lock(&cache->mutex); 232 233 if (surf_size >= SVGA_HOST_SURFACE_CACHE_BYTES) { 234 /* this surface is too large to cache, just free it */ 235 sws->surface_reference(sws, &handle, NULL); 236 mtx_unlock(&cache->mutex); 237 return; 238 } 239 240 if (cache->total_size + surf_size > SVGA_HOST_SURFACE_CACHE_BYTES) { 241 /* Adding this surface would exceed the cache size. 242 * Try to discard least recently used entries until we hit the 243 * new target cache size. 244 */ 245 unsigned target_size = SVGA_HOST_SURFACE_CACHE_BYTES - surf_size; 246 247 svga_screen_cache_shrink(svgascreen, target_size); 248 249 if (cache->total_size > target_size) { 250 /* we weren't able to shrink the cache as much as we wanted so 251 * just discard this surface. 252 */ 253 sws->surface_reference(sws, &handle, NULL); 254 mtx_unlock(&cache->mutex); 255 return; 256 } 257 } 258 259 if (!list_is_empty(&cache->empty)) { 260 /* An empty entry has no surface associated with it. 261 * Use the first empty entry. 262 */ 263 entry = LIST_ENTRY(struct svga_host_surface_cache_entry, 264 cache->empty.next, head); 265 266 /* Remove from LRU list */ 267 list_del(&entry->head); 268 } 269 else if (!list_is_empty(&cache->unused)) { 270 /* free the last used buffer and reuse its entry */ 271 entry = LIST_ENTRY(struct svga_host_surface_cache_entry, 272 cache->unused.prev, head); 273 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA, 274 "unref sid %p (make space)\n", entry->handle); 275 276 cache->total_size -= svga_surface_size(&entry->key); 277 278 sws->surface_reference(sws, &entry->handle, NULL); 279 280 /* Remove from hash table */ 281 list_del(&entry->bucket_head); 282 283 /* Remove from LRU list */ 284 list_del(&entry->head); 285 } 286 287 if (entry) { 288 assert(entry->handle == NULL); 289 entry->handle = handle; 290 memcpy(&entry->key, key, sizeof entry->key); 291 292 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA, 293 "cache sid %p\n", entry->handle); 294 295 /* If we don't have gb objects, we don't need to invalidate. */ 296 if (sws->have_gb_objects) 297 list_add(&entry->head, &cache->validated); 298 else 299 list_add(&entry->head, &cache->invalidated); 300 301 cache->total_size += surf_size; 302 } 303 else { 304 /* Couldn't cache the buffer -- this really shouldn't happen */ 305 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA, 306 "unref sid %p (couldn't find space)\n", handle); 307 sws->surface_reference(sws, &handle, NULL); 308 } 309 310 mtx_unlock(&cache->mutex); 311} 312 313 314/* Maximum number of invalidate surface commands in a command buffer */ 315# define SVGA_MAX_SURFACE_TO_INVALIDATE 1000 316 317/** 318 * Called during the screen flush to move all buffers not in a validate list 319 * into the unused list. 320 */ 321void 322svga_screen_cache_flush(struct svga_screen *svgascreen, 323 struct svga_context *svga, 324 struct pipe_fence_handle *fence) 325{ 326 struct svga_host_surface_cache *cache = &svgascreen->cache; 327 struct svga_winsys_screen *sws = svgascreen->sws; 328 struct svga_host_surface_cache_entry *entry; 329 struct list_head *curr, *next; 330 unsigned bucket; 331 332 mtx_lock(&cache->mutex); 333 334 /* Loop over entries in the invalidated list */ 335 curr = cache->invalidated.next; 336 next = curr->next; 337 while (curr != &cache->invalidated) { 338 entry = LIST_ENTRY(struct svga_host_surface_cache_entry, curr, head); 339 340 assert(entry->handle); 341 342 if (sws->surface_is_flushed(sws, entry->handle)) { 343 /* remove entry from the invalidated list */ 344 list_del(&entry->head); 345 346 sws->fence_reference(sws, &entry->fence, fence); 347 348 /* Add entry to the unused list */ 349 list_add(&entry->head, &cache->unused); 350 351 /* Add entry to the hash table bucket */ 352 bucket = svga_screen_cache_bucket(&entry->key); 353 list_add(&entry->bucket_head, &cache->bucket[bucket]); 354 } 355 356 curr = next; 357 next = curr->next; 358 } 359 360 unsigned nsurf = 0; 361 curr = cache->validated.next; 362 next = curr->next; 363 while (curr != &cache->validated) { 364 entry = LIST_ENTRY(struct svga_host_surface_cache_entry, curr, head); 365 366 assert(entry->handle); 367 assert(svga_have_gb_objects(svga)); 368 369 if (sws->surface_is_flushed(sws, entry->handle)) { 370 /* remove entry from the validated list */ 371 list_del(&entry->head); 372 373 /* It is now safe to invalidate the surface content. 374 * It will be done using the current context. 375 */ 376 if (SVGA_TRY(SVGA3D_InvalidateGBSurface(svga->swc, entry->handle)) 377 != PIPE_OK) { 378 ASSERTED enum pipe_error ret; 379 380 /* Even though surface invalidation here is done after the command 381 * buffer is flushed, it is still possible that it will 382 * fail because there might be just enough of this command that is 383 * filling up the command buffer, so in this case we will call 384 * the winsys flush directly to flush the buffer. 385 * Note, we don't want to call svga_context_flush() here because 386 * this function itself is called inside svga_context_flush(). 387 */ 388 svga_retry_enter(svga); 389 svga->swc->flush(svga->swc, NULL); 390 nsurf = 0; 391 ret = SVGA3D_InvalidateGBSurface(svga->swc, entry->handle); 392 svga_retry_exit(svga); 393 assert(ret == PIPE_OK); 394 } 395 396 /* add the entry to the invalidated list */ 397 398 list_add(&entry->head, &cache->invalidated); 399 nsurf++; 400 } 401 402 curr = next; 403 next = curr->next; 404 } 405 406 mtx_unlock(&cache->mutex); 407 408 /** 409 * In some rare cases (when running ARK survival), we hit the max number 410 * of surface relocations with invalidated surfaces during context flush. 411 * So if the number of invalidated surface exceeds a certain limit (1000), 412 * we'll do another winsys flush. 413 */ 414 if (nsurf > SVGA_MAX_SURFACE_TO_INVALIDATE) { 415 svga->swc->flush(svga->swc, NULL); 416 } 417} 418 419 420/** 421 * Free all the surfaces in the cache. 422 * Called when destroying the svga screen object. 423 */ 424void 425svga_screen_cache_cleanup(struct svga_screen *svgascreen) 426{ 427 struct svga_host_surface_cache *cache = &svgascreen->cache; 428 struct svga_winsys_screen *sws = svgascreen->sws; 429 unsigned i; 430 431 for (i = 0; i < SVGA_HOST_SURFACE_CACHE_SIZE; ++i) { 432 if (cache->entries[i].handle) { 433 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA, 434 "unref sid %p (shutdown)\n", cache->entries[i].handle); 435 sws->surface_reference(sws, &cache->entries[i].handle, NULL); 436 437 cache->total_size -= svga_surface_size(&cache->entries[i].key); 438 } 439 440 if (cache->entries[i].fence) 441 sws->fence_reference(sws, &cache->entries[i].fence, NULL); 442 } 443 444 mtx_destroy(&cache->mutex); 445} 446 447 448enum pipe_error 449svga_screen_cache_init(struct svga_screen *svgascreen) 450{ 451 struct svga_host_surface_cache *cache = &svgascreen->cache; 452 unsigned i; 453 454 assert(cache->total_size == 0); 455 456 (void) mtx_init(&cache->mutex, mtx_plain); 457 458 for (i = 0; i < SVGA_HOST_SURFACE_CACHE_BUCKETS; ++i) 459 list_inithead(&cache->bucket[i]); 460 461 list_inithead(&cache->unused); 462 463 list_inithead(&cache->validated); 464 465 list_inithead(&cache->invalidated); 466 467 list_inithead(&cache->empty); 468 for (i = 0; i < SVGA_HOST_SURFACE_CACHE_SIZE; ++i) 469 list_addtail(&cache->entries[i].head, &cache->empty); 470 471 return PIPE_OK; 472} 473 474 475/** 476 * Allocate a new host-side surface. If the surface is marked as cachable, 477 * first try re-using a surface in the cache of freed surfaces. Otherwise, 478 * allocate a new surface. 479 * \param bind_flags bitmask of PIPE_BIND_x flags 480 * \param usage one of PIPE_USAGE_x values 481 * \param validated return True if the surface is a reused surface 482 */ 483struct svga_winsys_surface * 484svga_screen_surface_create(struct svga_screen *svgascreen, 485 unsigned bind_flags, enum pipe_resource_usage usage, 486 boolean *validated, 487 struct svga_host_surface_cache_key *key) 488{ 489 struct svga_winsys_screen *sws = svgascreen->sws; 490 struct svga_winsys_surface *handle = NULL; 491 boolean cachable = SVGA_SURFACE_CACHE_ENABLED && key->cachable; 492 493 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA, 494 "%s sz %dx%dx%d mips %d faces %d arraySize %d cachable %d\n", 495 __FUNCTION__, 496 key->size.width, 497 key->size.height, 498 key->size.depth, 499 key->numMipLevels, 500 key->numFaces, 501 key->arraySize, 502 key->cachable); 503 504 if (cachable) { 505 /* Try to re-cycle a previously freed, cached surface */ 506 if (key->format == SVGA3D_BUFFER) { 507 SVGA3dSurfaceAllFlags hint_flag; 508 509 /* For buffers, round the buffer size up to the nearest power 510 * of two to increase the probability of cache hits. Keep 511 * texture surface dimensions unchanged. 512 */ 513 uint32_t size = 1; 514 while (size < key->size.width) 515 size <<= 1; 516 key->size.width = size; 517 518 /* Determine whether the buffer is static or dynamic. 519 * This is a bit of a heuristic which can be tuned as needed. 520 */ 521 if (usage == PIPE_USAGE_DEFAULT || 522 usage == PIPE_USAGE_IMMUTABLE) { 523 hint_flag = SVGA3D_SURFACE_HINT_STATIC; 524 } 525 else if (bind_flags & PIPE_BIND_INDEX_BUFFER) { 526 /* Index buffers don't change too often. Mark them as static. 527 */ 528 hint_flag = SVGA3D_SURFACE_HINT_STATIC; 529 } 530 else { 531 /* Since we're reusing buffers we're effectively transforming all 532 * of them into dynamic buffers. 533 * 534 * It would be nice to not cache long lived static buffers. But there 535 * is no way to detect the long lived from short lived ones yet. A 536 * good heuristic would be buffer size. 537 */ 538 hint_flag = SVGA3D_SURFACE_HINT_DYNAMIC; 539 } 540 541 key->flags &= ~(SVGA3D_SURFACE_HINT_STATIC | 542 SVGA3D_SURFACE_HINT_DYNAMIC); 543 key->flags |= hint_flag; 544 } 545 546 handle = svga_screen_cache_lookup(svgascreen, key); 547 if (handle) { 548 if (key->format == SVGA3D_BUFFER) 549 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA, 550 "reuse sid %p sz %d (buffer)\n", handle, 551 key->size.width); 552 else 553 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA, 554 "reuse sid %p sz %dx%dx%d mips %d faces %d arraySize %d\n", handle, 555 key->size.width, 556 key->size.height, 557 key->size.depth, 558 key->numMipLevels, 559 key->numFaces, 560 key->arraySize); 561 *validated = TRUE; 562 } 563 } 564 565 if (!handle) { 566 /* Unable to recycle surface, allocate a new one */ 567 unsigned usage = 0; 568 569 if (!key->cachable) 570 usage |= SVGA_SURFACE_USAGE_SHARED; 571 if (key->scanout) 572 usage |= SVGA_SURFACE_USAGE_SCANOUT; 573 if (key->coherent) 574 usage |= SVGA_SURFACE_USAGE_COHERENT; 575 576 handle = sws->surface_create(sws, 577 key->flags, 578 key->format, 579 usage, 580 key->size, 581 key->numFaces * key->arraySize, 582 key->numMipLevels, 583 key->sampleCount); 584 if (handle) 585 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA, 586 " CREATE sid %p sz %dx%dx%d\n", 587 handle, 588 key->size.width, 589 key->size.height, 590 key->size.depth); 591 592 *validated = FALSE; 593 } 594 595 return handle; 596} 597 598 599/** 600 * Release a surface. We don't actually free the surface- we put 601 * it into the cache of freed surfaces (if it's cachable). 602 */ 603void 604svga_screen_surface_destroy(struct svga_screen *svgascreen, 605 const struct svga_host_surface_cache_key *key, 606 struct svga_winsys_surface **p_handle) 607{ 608 struct svga_winsys_screen *sws = svgascreen->sws; 609 610 /* We only set the cachable flag for surfaces of which we are the 611 * exclusive owner. So just hold onto our existing reference in 612 * that case. 613 */ 614 if (SVGA_SURFACE_CACHE_ENABLED && key->cachable) { 615 svga_screen_cache_add(svgascreen, key, p_handle); 616 } 617 else { 618 SVGA_DBG(DEBUG_DMA, 619 "unref sid %p (uncachable)\n", *p_handle); 620 sws->surface_reference(sws, p_handle, NULL); 621 } 622} 623 624 625/** 626 * Print/dump the contents of the screen cache. For debugging. 627 */ 628void 629svga_screen_cache_dump(const struct svga_screen *svgascreen) 630{ 631 const struct svga_host_surface_cache *cache = &svgascreen->cache; 632 unsigned bucket; 633 unsigned count = 0; 634 635 debug_printf("svga3d surface cache:\n"); 636 for (bucket = 0; bucket < SVGA_HOST_SURFACE_CACHE_BUCKETS; bucket++) { 637 struct list_head *curr; 638 curr = cache->bucket[bucket].next; 639 while (curr && curr != &cache->bucket[bucket]) { 640 struct svga_host_surface_cache_entry *entry = 641 LIST_ENTRY(struct svga_host_surface_cache_entry, 642 curr, bucket_head); 643 if (entry->key.format == SVGA3D_BUFFER) { 644 debug_printf(" %p: buffer %u bytes\n", 645 entry->handle, 646 entry->key.size.width); 647 } 648 else { 649 debug_printf(" %p: %u x %u x %u format %u\n", 650 entry->handle, 651 entry->key.size.width, 652 entry->key.size.height, 653 entry->key.size.depth, 654 entry->key.format); 655 } 656 curr = curr->next; 657 count++; 658 } 659 } 660 661 debug_printf("%u surfaces, %u bytes\n", count, cache->total_size); 662} 663