1af69d88dSmrg/**********************************************************
2af69d88dSmrg * Copyright 2008-2012 VMware, Inc.  All rights reserved.
3af69d88dSmrg *
4af69d88dSmrg * Permission is hereby granted, free of charge, to any person
5af69d88dSmrg * obtaining a copy of this software and associated documentation
6af69d88dSmrg * files (the "Software"), to deal in the Software without
7af69d88dSmrg * restriction, including without limitation the rights to use, copy,
8af69d88dSmrg * modify, merge, publish, distribute, sublicense, and/or sell copies
9af69d88dSmrg * of the Software, and to permit persons to whom the Software is
10af69d88dSmrg * furnished to do so, subject to the following conditions:
11af69d88dSmrg *
12af69d88dSmrg * The above copyright notice and this permission notice shall be
13af69d88dSmrg * included in all copies or substantial portions of the Software.
14af69d88dSmrg *
15af69d88dSmrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16af69d88dSmrg * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17af69d88dSmrg * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18af69d88dSmrg * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19af69d88dSmrg * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20af69d88dSmrg * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21af69d88dSmrg * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22af69d88dSmrg * SOFTWARE.
23af69d88dSmrg *
24af69d88dSmrg **********************************************************/
25af69d88dSmrg
26af69d88dSmrg#ifndef SVGA_SHADER_H
27af69d88dSmrg#define SVGA_SHADER_H
28af69d88dSmrg
29af69d88dSmrg#include "svga3d_reg.h"
3001e04c3fSmrg#include "svga_context.h"
3101e04c3fSmrg#include "svga_streamout.h"
32af69d88dSmrg
3301e04c3fSmrg
3401e04c3fSmrg/**
3501e04c3fSmrg * We use a 64-bit mask to keep track of the generic indexes.
3601e04c3fSmrg * This is the maximum semantic index for a TGSI GENERIC[i] register.
3701e04c3fSmrg */
3801e04c3fSmrg#define MAX_GENERIC_VARYING 64
3901e04c3fSmrg
4001e04c3fSmrg
4101e04c3fSmrgstruct svga_context;
4201e04c3fSmrg
4301e04c3fSmrg
4401e04c3fSmrgstruct svga_compile_key
4501e04c3fSmrg{
4601e04c3fSmrg   /* vertex shader only */
4701e04c3fSmrg   struct {
4801e04c3fSmrg      uint64_t fs_generic_inputs;
4901e04c3fSmrg      unsigned passthrough:1;
5001e04c3fSmrg      unsigned need_prescale:1;
5101e04c3fSmrg      unsigned undo_viewport:1;
5201e04c3fSmrg      unsigned allow_psiz:1;
537ec681f3Smrg      unsigned need_vertex_id_bias:1;
547ec681f3Smrg
5501e04c3fSmrg      /** The following are all 32-bit bitmasks (per VS input) */
5601e04c3fSmrg      unsigned adjust_attrib_range;
5701e04c3fSmrg      unsigned attrib_is_pure_int;
5801e04c3fSmrg      unsigned adjust_attrib_w_1;
5901e04c3fSmrg      unsigned adjust_attrib_itof;
6001e04c3fSmrg      unsigned adjust_attrib_utof;
6101e04c3fSmrg      unsigned attrib_is_bgra;
6201e04c3fSmrg      unsigned attrib_puint_to_snorm;
6301e04c3fSmrg      unsigned attrib_puint_to_uscaled;
6401e04c3fSmrg      unsigned attrib_puint_to_sscaled;
6501e04c3fSmrg   } vs;
6601e04c3fSmrg
6701e04c3fSmrg   /* geometry shader only */
6801e04c3fSmrg   struct {
6901e04c3fSmrg      uint64_t vs_generic_outputs;
7001e04c3fSmrg      unsigned need_prescale:1;
7101e04c3fSmrg      unsigned writes_psize:1;
7201e04c3fSmrg      unsigned wide_point:1;
737ec681f3Smrg      unsigned writes_viewport_index:1;
747ec681f3Smrg      unsigned num_prescale:5;
7501e04c3fSmrg   } gs;
7601e04c3fSmrg
7701e04c3fSmrg   /* fragment shader only */
7801e04c3fSmrg   struct {
7901e04c3fSmrg      uint64_t vs_generic_outputs;
8001e04c3fSmrg      uint64_t gs_generic_outputs;
8101e04c3fSmrg      unsigned light_twoside:1;
8201e04c3fSmrg      unsigned front_ccw:1;
8301e04c3fSmrg      unsigned white_fragments:1;
8401e04c3fSmrg      unsigned alpha_to_one:1;
8501e04c3fSmrg      unsigned flatshade:1;
8601e04c3fSmrg      unsigned pstipple:1;
8701e04c3fSmrg      unsigned alpha_func:4;  /**< SVGA3D_CMP_x */
8801e04c3fSmrg      unsigned write_color0_to_n_cbufs:4;
8901e04c3fSmrg      unsigned aa_point:1;
907ec681f3Smrg      unsigned layer_to_zero:1;
9101e04c3fSmrg      int aa_point_coord_index;
9201e04c3fSmrg      float alpha_ref;
9301e04c3fSmrg   } fs;
9401e04c3fSmrg
957ec681f3Smrg   /* tessellation control shader */
967ec681f3Smrg   struct {
977ec681f3Smrg      unsigned vertices_per_patch:8;
987ec681f3Smrg      unsigned vertices_out:8;
997ec681f3Smrg      enum pipe_prim_type prim_mode:8;
1007ec681f3Smrg      enum pipe_tess_spacing spacing:3;
1017ec681f3Smrg      unsigned vertices_order_cw:1;
1027ec681f3Smrg      unsigned point_mode:1;
1037ec681f3Smrg      unsigned passthrough:1;
1047ec681f3Smrg   } tcs;
1057ec681f3Smrg
1067ec681f3Smrg   /* tessellation evaluation shader */
1077ec681f3Smrg   struct {
1087ec681f3Smrg      unsigned vertices_per_patch:8;
1097ec681f3Smrg      unsigned tessfactor_index:8;
1107ec681f3Smrg      unsigned need_prescale:1;
1117ec681f3Smrg      unsigned need_tessouter:1;
1127ec681f3Smrg      unsigned need_tessinner:1;
1137ec681f3Smrg   } tes;
1147ec681f3Smrg
1157ec681f3Smrg   /* compute shader */
1167ec681f3Smrg   struct {
1177ec681f3Smrg      unsigned grid_size[3];
1187ec681f3Smrg   } cs;
1197ec681f3Smrg
12001e04c3fSmrg   /* any shader type */
12101e04c3fSmrg   int8_t generic_remap_table[MAX_GENERIC_VARYING];
12201e04c3fSmrg   unsigned num_textures:8;
12301e04c3fSmrg   unsigned num_unnormalized_coords:8;
12401e04c3fSmrg   unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
1257ec681f3Smrg   unsigned last_vertex_stage:1;
1267ec681f3Smrg   unsigned clamp_vertex_color:1;
12701e04c3fSmrg   unsigned sprite_origin_lower_left:1;
12801e04c3fSmrg   uint16_t sprite_coord_enable;
12901e04c3fSmrg   struct {
13001e04c3fSmrg      unsigned compare_mode:1;
13101e04c3fSmrg      unsigned compare_func:3;
13201e04c3fSmrg      unsigned unnormalized:1;
13301e04c3fSmrg      unsigned texel_bias:1;
13401e04c3fSmrg      unsigned width_height_idx:5; /**< texture unit */
13501e04c3fSmrg      unsigned is_array:1;
13601e04c3fSmrg      unsigned swizzle_r:3;
13701e04c3fSmrg      unsigned swizzle_g:3;
13801e04c3fSmrg      unsigned swizzle_b:3;
13901e04c3fSmrg      unsigned swizzle_a:3;
14001e04c3fSmrg      unsigned num_samples:5;   /**< Up to 16 samples */
1417ec681f3Smrg      unsigned target:4;
1427ec681f3Smrg      unsigned sampler_return_type:4;
1437ec681f3Smrg      unsigned sampler_view:1;
14401e04c3fSmrg   } tex[PIPE_MAX_SAMPLERS];
14501e04c3fSmrg   /* Note: svga_compile_keys_equal() depends on the variable-size
14601e04c3fSmrg    * tex[] array being at the end of this structure.
14701e04c3fSmrg    */
14801e04c3fSmrg};
14901e04c3fSmrg
15001e04c3fSmrg/* A key for a variant of token string of a shader */
15101e04c3fSmrgstruct svga_token_key {
15201e04c3fSmrg   struct {
15301e04c3fSmrg      unsigned sprite_coord_enable:24;
15401e04c3fSmrg      unsigned sprite_origin_upper_left:1;
15501e04c3fSmrg      unsigned point_pos_stream_out:1;
15601e04c3fSmrg      unsigned writes_psize:1;
15701e04c3fSmrg      unsigned aa_point:1;
15801e04c3fSmrg   } gs;
1597ec681f3Smrg   struct {
1607ec681f3Smrg      unsigned write_position:1;
1617ec681f3Smrg   } vs;
1627ec681f3Smrg   unsigned dynamic_indexing:1;
16301e04c3fSmrg};
16401e04c3fSmrg
16501e04c3fSmrg/**
16601e04c3fSmrg * A single TGSI shader may be compiled into different variants of
16701e04c3fSmrg * SVGA3D shaders depending on the compile key.  Each user shader
16801e04c3fSmrg * will have a linked list of these variants.
16901e04c3fSmrg */
17001e04c3fSmrgstruct svga_shader_variant
17101e04c3fSmrg{
17201e04c3fSmrg   const struct svga_shader *shader;
17301e04c3fSmrg
17401e04c3fSmrg   /** Parameters used to generate this variant */
17501e04c3fSmrg   struct svga_compile_key key;
17601e04c3fSmrg
1779f464c52Smaya   /* svga shader type */
1789f464c52Smaya   SVGA3dShaderType type;
1799f464c52Smaya
18001e04c3fSmrg   /* Compiled shader tokens:
18101e04c3fSmrg    */
18201e04c3fSmrg   const unsigned *tokens;
18301e04c3fSmrg   unsigned nr_tokens;
18401e04c3fSmrg
1857ec681f3Smrg   /* shader signature */
1867ec681f3Smrg   unsigned signatureLen;
1877ec681f3Smrg   SVGA3dDXShaderSignatureHeader *signature;
1887ec681f3Smrg
18901e04c3fSmrg   /** Per-context shader identifier used with SVGA_3D_CMD_SHADER_DEFINE,
19001e04c3fSmrg    * SVGA_3D_CMD_SET_SHADER and SVGA_3D_CMD_SHADER_DESTROY.
19101e04c3fSmrg    */
19201e04c3fSmrg   unsigned id;
19301e04c3fSmrg
19401e04c3fSmrg   /** Start of extra constants (number of float[4] constants) */
19501e04c3fSmrg   unsigned extra_const_start;
19601e04c3fSmrg
19701e04c3fSmrg   /* GB object buffer containing the bytecode */
19801e04c3fSmrg   struct svga_winsys_gb_shader *gb_shader;
19901e04c3fSmrg
2007ec681f3Smrg   /** Next variant */
2017ec681f3Smrg   struct svga_shader_variant *next;
2027ec681f3Smrg};
2037ec681f3Smrg
2047ec681f3Smrg
2057ec681f3Smrg/**
2067ec681f3Smrg * Shader variant for fragment shader
2077ec681f3Smrg */
2087ec681f3Smrgstruct svga_fs_variant
2097ec681f3Smrg{
2107ec681f3Smrg   struct svga_shader_variant base;
2117ec681f3Smrg
21201e04c3fSmrg   boolean uses_flat_interp;   /** TRUE if flat interpolation qualifier is
21301e04c3fSmrg                                *  applied to any of the varyings.
21401e04c3fSmrg                                */
21501e04c3fSmrg
21601e04c3fSmrg   /** Is the color output just a constant value? (fragment shader only) */
21701e04c3fSmrg   boolean constant_color_output;
21801e04c3fSmrg
21901e04c3fSmrg   /** Bitmask indicating which texture units are doing the shadow
22001e04c3fSmrg    * comparison test in the shader rather than the sampler state.
22101e04c3fSmrg    */
22201e04c3fSmrg   unsigned fs_shadow_compare_units;
22301e04c3fSmrg
22401e04c3fSmrg   /** For FS-based polygon stipple */
22501e04c3fSmrg   unsigned pstipple_sampler_unit;
2267ec681f3Smrg};
22701e04c3fSmrg
2287ec681f3Smrg
2297ec681f3Smrg/**
2307ec681f3Smrg * Shader variant for geometry shader
2317ec681f3Smrg */
2327ec681f3Smrgstruct svga_gs_variant
2337ec681f3Smrg{
2347ec681f3Smrg   struct svga_shader_variant base;
2357ec681f3Smrg};
2367ec681f3Smrg
2377ec681f3Smrg
2387ec681f3Smrg/**
2397ec681f3Smrg * Shader variant for vertex shader
2407ec681f3Smrg */
2417ec681f3Smrgstruct svga_vs_variant
2427ec681f3Smrg{
2437ec681f3Smrg   struct svga_shader_variant base;
2447ec681f3Smrg};
2457ec681f3Smrg
2467ec681f3Smrg
2477ec681f3Smrg/**
2487ec681f3Smrg * Shader variant for tessellation evaluation shader
2497ec681f3Smrg */
2507ec681f3Smrgstruct svga_tes_variant
2517ec681f3Smrg{
2527ec681f3Smrg   struct svga_shader_variant base;
2537ec681f3Smrg
2547ec681f3Smrg   enum pipe_prim_type prim_mode:8;
2557ec681f3Smrg   enum pipe_tess_spacing spacing:3;
2567ec681f3Smrg   unsigned vertices_order_cw:1;
2577ec681f3Smrg   unsigned point_mode:1;
2587ec681f3Smrg};
2597ec681f3Smrg
2607ec681f3Smrg
2617ec681f3Smrg/**
2627ec681f3Smrg * Shader variant for tessellation control shader
2637ec681f3Smrg */
2647ec681f3Smrgstruct svga_tcs_variant
2657ec681f3Smrg{
2667ec681f3Smrg   struct svga_shader_variant base;
2677ec681f3Smrg};
2687ec681f3Smrg
2697ec681f3Smrg
2707ec681f3Smrg/**
2717ec681f3Smrg * Shader variant for compute shader
2727ec681f3Smrg */
2737ec681f3Smrgstruct svga_cs_variant
2747ec681f3Smrg{
2757ec681f3Smrg   struct svga_shader_variant base;
27601e04c3fSmrg};
27701e04c3fSmrg
27801e04c3fSmrg
27901e04c3fSmrgstruct svga_shader
28001e04c3fSmrg{
28101e04c3fSmrg   const struct tgsi_token *tokens;
28201e04c3fSmrg   struct svga_token_key token_key;     /* token key for the token string */
28301e04c3fSmrg   struct tgsi_shader_info info;
28401e04c3fSmrg
28501e04c3fSmrg   /* List of shaders with tokens derived from the same token string */
28601e04c3fSmrg   struct svga_shader *next;
28701e04c3fSmrg   struct svga_shader *parent;   /* shader with the original token string */
28801e04c3fSmrg
28901e04c3fSmrg   struct svga_stream_output *stream_output;
29001e04c3fSmrg
29101e04c3fSmrg   /** Head of linked list of compiled variants */
29201e04c3fSmrg   struct svga_shader_variant *variants;
29301e04c3fSmrg
29401e04c3fSmrg   unsigned id;  /**< for debugging only */
29501e04c3fSmrg};
29601e04c3fSmrg
29701e04c3fSmrg
29801e04c3fSmrgstruct svga_fragment_shader
29901e04c3fSmrg{
30001e04c3fSmrg   struct svga_shader base;
30101e04c3fSmrg
30201e04c3fSmrg   struct draw_fragment_shader *draw_shader;
30301e04c3fSmrg
30401e04c3fSmrg   /** Mask of which generic varying variables are read by this shader */
30501e04c3fSmrg   uint64_t generic_inputs;
30601e04c3fSmrg
30701e04c3fSmrg   /** Table mapping original TGSI generic indexes to low integers */
30801e04c3fSmrg   int8_t generic_remap_table[MAX_GENERIC_VARYING];
30901e04c3fSmrg};
31001e04c3fSmrg
31101e04c3fSmrg
31201e04c3fSmrgstruct svga_vertex_shader
31301e04c3fSmrg{
31401e04c3fSmrg   struct svga_shader base;
31501e04c3fSmrg
31601e04c3fSmrg   struct draw_vertex_shader *draw_shader;
31701e04c3fSmrg
31801e04c3fSmrg   /** Mask of which generic varying variables are written by this shader */
31901e04c3fSmrg   uint64_t generic_outputs;
32001e04c3fSmrg
32101e04c3fSmrg   /** Generated geometry shader that goes with this vertex shader */
32201e04c3fSmrg   struct svga_geometry_shader *gs;
32301e04c3fSmrg};
32401e04c3fSmrg
32501e04c3fSmrg
32601e04c3fSmrgstruct svga_geometry_shader
32701e04c3fSmrg{
32801e04c3fSmrg   struct svga_shader base;
32901e04c3fSmrg
33001e04c3fSmrg   struct draw_geometry_shader *draw_shader;
33101e04c3fSmrg
33201e04c3fSmrg   /** Table mapping original TGSI generic indexes to low integers */
33301e04c3fSmrg   int8_t generic_remap_table[MAX_GENERIC_VARYING];
33401e04c3fSmrg   uint64_t generic_outputs;
33501e04c3fSmrg
33601e04c3fSmrg   unsigned aa_point_coord_index; /* generic index for aa point coord */
33701e04c3fSmrg
33801e04c3fSmrg   unsigned wide_point:1;      /* set if the shader emulates wide point */
33901e04c3fSmrg};
34001e04c3fSmrg
34101e04c3fSmrg
3427ec681f3Smrgstruct svga_tcs_shader
3437ec681f3Smrg{
3447ec681f3Smrg   struct svga_shader base;
3457ec681f3Smrg
3467ec681f3Smrg   /** Mask of which generic varying variables are written by this shader */
3477ec681f3Smrg   uint64_t generic_outputs;
3487ec681f3Smrg};
3497ec681f3Smrg
3507ec681f3Smrg
3517ec681f3Smrgstruct svga_tes_shader
3527ec681f3Smrg{
3537ec681f3Smrg   struct svga_shader base;
3547ec681f3Smrg
3557ec681f3Smrg   /** Mask of which generic varying variables are written by this shader */
3567ec681f3Smrg   uint64_t generic_inputs;
3577ec681f3Smrg};
3587ec681f3Smrg
3597ec681f3Smrg
3607ec681f3Smrgstruct svga_compute_shader
3617ec681f3Smrg{
3627ec681f3Smrg   struct svga_shader base;
3637ec681f3Smrg};
3647ec681f3Smrg
3657ec681f3Smrg
36601e04c3fSmrgstatic inline boolean
36701e04c3fSmrgsvga_compile_keys_equal(const struct svga_compile_key *a,
36801e04c3fSmrg                        const struct svga_compile_key *b)
36901e04c3fSmrg{
37001e04c3fSmrg   unsigned key_size =
37101e04c3fSmrg      (const char *) &a->tex[a->num_textures] - (const char *) a;
37201e04c3fSmrg
37301e04c3fSmrg   return memcmp(a, b, key_size) == 0;
37401e04c3fSmrg}
37501e04c3fSmrg
37601e04c3fSmrg
37701e04c3fSmrguint64_t
37801e04c3fSmrgsvga_get_generic_inputs_mask(const struct tgsi_shader_info *info);
37901e04c3fSmrg
38001e04c3fSmrguint64_t
38101e04c3fSmrgsvga_get_generic_outputs_mask(const struct tgsi_shader_info *info);
38201e04c3fSmrg
38301e04c3fSmrgvoid
38401e04c3fSmrgsvga_remap_generics(uint64_t generics_mask,
38501e04c3fSmrg                    int8_t remap_table[MAX_GENERIC_VARYING]);
38601e04c3fSmrg
38701e04c3fSmrgint
38801e04c3fSmrgsvga_remap_generic_index(int8_t remap_table[MAX_GENERIC_VARYING],
38901e04c3fSmrg                         int generic_index);
39001e04c3fSmrg
39101e04c3fSmrgvoid
39201e04c3fSmrgsvga_init_shader_key_common(const struct svga_context *svga,
3937ec681f3Smrg                            enum pipe_shader_type shader_type,
3947ec681f3Smrg                            const struct svga_shader *shader,
39501e04c3fSmrg                            struct svga_compile_key *key);
39601e04c3fSmrg
39701e04c3fSmrgstruct svga_shader_variant *
39801e04c3fSmrgsvga_search_shader_key(const struct svga_shader *shader,
39901e04c3fSmrg                       const struct svga_compile_key *key);
40001e04c3fSmrg
40101e04c3fSmrgstruct svga_shader *
40201e04c3fSmrgsvga_search_shader_token_key(struct svga_shader *shader,
40301e04c3fSmrg                             const struct svga_token_key *key);
404af69d88dSmrg
405af69d88dSmrgenum pipe_error
406af69d88dSmrgsvga_define_shader(struct svga_context *svga,
407af69d88dSmrg                   struct svga_shader_variant *variant);
408af69d88dSmrg
409af69d88dSmrgenum pipe_error
41001e04c3fSmrgsvga_set_shader(struct svga_context *svga,
41101e04c3fSmrg                SVGA3dShaderType type,
41201e04c3fSmrg                struct svga_shader_variant *variant);
41301e04c3fSmrg
41401e04c3fSmrgstruct svga_shader_variant *
4159f464c52Smayasvga_new_shader_variant(struct svga_context *svga, enum pipe_shader_type type);
41601e04c3fSmrg
41701e04c3fSmrgvoid
418af69d88dSmrgsvga_destroy_shader_variant(struct svga_context *svga,
419af69d88dSmrg                            struct svga_shader_variant *variant);
420af69d88dSmrg
42101e04c3fSmrgenum pipe_error
42201e04c3fSmrgsvga_rebind_shaders(struct svga_context *svga);
423af69d88dSmrg
424af69d88dSmrg/**
425af69d88dSmrg * Check if a shader's bytecode exceeds the device limits.
426af69d88dSmrg */
42701e04c3fSmrgstatic inline boolean
428af69d88dSmrgsvga_shader_too_large(const struct svga_context *svga,
429af69d88dSmrg                      const struct svga_shader_variant *variant)
430af69d88dSmrg{
431af69d88dSmrg   if (svga_have_gb_objects(svga)) {
432af69d88dSmrg      return FALSE;
433af69d88dSmrg   }
434af69d88dSmrg
435af69d88dSmrg   if (variant->nr_tokens * sizeof(variant->tokens[0])
436af69d88dSmrg       + sizeof(SVGA3dCmdDefineShader) + sizeof(SVGA3dCmdHeader)
437af69d88dSmrg       < SVGA_CB_MAX_COMMAND_SIZE) {
438af69d88dSmrg      return FALSE;
439af69d88dSmrg   }
440af69d88dSmrg
441af69d88dSmrg   return TRUE;
442af69d88dSmrg}
443af69d88dSmrg
444af69d88dSmrg
44501e04c3fSmrg/**
44601e04c3fSmrg * Convert from PIPE_SHADER_* to SVGA3D_SHADERTYPE_*
44701e04c3fSmrg */
44801e04c3fSmrgstatic inline SVGA3dShaderType
44901e04c3fSmrgsvga_shader_type(enum pipe_shader_type shader)
45001e04c3fSmrg{
45101e04c3fSmrg   switch (shader) {
45201e04c3fSmrg   case PIPE_SHADER_VERTEX:
45301e04c3fSmrg      return SVGA3D_SHADERTYPE_VS;
45401e04c3fSmrg   case PIPE_SHADER_GEOMETRY:
45501e04c3fSmrg      return SVGA3D_SHADERTYPE_GS;
45601e04c3fSmrg   case PIPE_SHADER_FRAGMENT:
45701e04c3fSmrg      return SVGA3D_SHADERTYPE_PS;
4587ec681f3Smrg   case PIPE_SHADER_TESS_CTRL:
4597ec681f3Smrg      return SVGA3D_SHADERTYPE_HS;
4607ec681f3Smrg   case PIPE_SHADER_TESS_EVAL:
4617ec681f3Smrg      return SVGA3D_SHADERTYPE_DS;
4627ec681f3Smrg   case PIPE_SHADER_COMPUTE:
4637ec681f3Smrg      return SVGA3D_SHADERTYPE_CS;
46401e04c3fSmrg   default:
46501e04c3fSmrg      assert(!"Invalid shader type");
46601e04c3fSmrg      return SVGA3D_SHADERTYPE_VS;
46701e04c3fSmrg   }
46801e04c3fSmrg}
46901e04c3fSmrg
47001e04c3fSmrg
47101e04c3fSmrg/** Does the current VS have stream output? */
47201e04c3fSmrgstatic inline boolean
47301e04c3fSmrgsvga_have_vs_streamout(const struct svga_context *svga)
47401e04c3fSmrg{
47501e04c3fSmrg   return svga->curr.vs != NULL && svga->curr.vs->base.stream_output != NULL;
47601e04c3fSmrg}
47701e04c3fSmrg
47801e04c3fSmrg
47901e04c3fSmrg/** Does the current GS have stream output? */
48001e04c3fSmrgstatic inline boolean
48101e04c3fSmrgsvga_have_gs_streamout(const struct svga_context *svga)
48201e04c3fSmrg{
48301e04c3fSmrg   return svga->curr.gs != NULL && svga->curr.gs->base.stream_output != NULL;
48401e04c3fSmrg}
48501e04c3fSmrg
48601e04c3fSmrg
4877ec681f3Smrgstatic inline struct svga_fs_variant *
4887ec681f3Smrgsvga_fs_variant(struct svga_shader_variant *variant)
4897ec681f3Smrg{
4907ec681f3Smrg   assert(!variant || variant->type == SVGA3D_SHADERTYPE_PS);
4917ec681f3Smrg   return (struct svga_fs_variant *)variant;
4927ec681f3Smrg}
4937ec681f3Smrg
4947ec681f3Smrg
4957ec681f3Smrgstatic inline struct svga_tes_variant *
4967ec681f3Smrgsvga_tes_variant(struct svga_shader_variant *variant)
4977ec681f3Smrg{
4987ec681f3Smrg   assert(!variant || variant->type == SVGA3D_SHADERTYPE_DS);
4997ec681f3Smrg   return (struct svga_tes_variant *)variant;
5007ec681f3Smrg}
5017ec681f3Smrg
5027ec681f3Smrg
5037ec681f3Smrgstatic inline struct svga_cs_variant *
5047ec681f3Smrgsvga_cs_variant(struct svga_shader_variant *variant)
5057ec681f3Smrg{
5067ec681f3Smrg   assert(!variant || variant->type == SVGA3D_SHADERTYPE_CS);
5077ec681f3Smrg   return (struct svga_cs_variant *)variant;
5087ec681f3Smrg}
5097ec681f3Smrg
5107ec681f3Smrg
5117ec681f3Smrg/* Returns TRUE if we are currently using flat shading.
5127ec681f3Smrg */
5137ec681f3Smrgstatic inline boolean
5147ec681f3Smrgsvga_is_using_flat_shading(const struct svga_context *svga)
5157ec681f3Smrg{
5167ec681f3Smrg   return
5177ec681f3Smrg      svga->state.hw_draw.fs ?
5187ec681f3Smrg         svga_fs_variant(svga->state.hw_draw.fs)->uses_flat_interp : FALSE;
5197ec681f3Smrg}
5207ec681f3Smrg
5217ec681f3Smrg
522af69d88dSmrg#endif /* SVGA_SHADER_H */
523