svga_winsys.h revision 3464ebd5
1/**********************************************************
2 * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26/**
27 * @file
28 * VMware SVGA specific winsys interface.
29 *
30 * @author Jose Fonseca <jfonseca@vmware.com>
31 *
32 * Documentation taken from the VMware SVGA DDK.
33 */
34
35#ifndef SVGA_WINSYS_H_
36#define SVGA_WINSYS_H_
37
38
39#include "svga_types.h"
40#include "svga_reg.h"
41#include "svga3d_reg.h"
42
43#include "pipe/p_compiler.h"
44#include "pipe/p_defines.h"
45
46
47struct svga_winsys_screen;
48struct svga_winsys_buffer;
49struct pipe_screen;
50struct pipe_context;
51struct pipe_fence_handle;
52struct pipe_resource;
53struct svga_region;
54struct winsys_handle;
55
56
57#define SVGA_BUFFER_USAGE_PINNED  (1 << 0)
58#define SVGA_BUFFER_USAGE_WRAPPED (1 << 1)
59
60
61#define SVGA_RELOC_WRITE 0x1
62#define SVGA_RELOC_READ  0x2
63
64
65
66/** Opaque surface handle */
67struct svga_winsys_surface;
68
69/** Opaque buffer handle */
70struct svga_winsys_handle;
71
72
73/**
74 * SVGA per-context winsys interface.
75 */
76struct svga_winsys_context
77{
78   void
79   (*destroy)(struct svga_winsys_context *swc);
80
81   void *
82   (*reserve)(struct svga_winsys_context *swc,
83	      uint32_t nr_bytes, uint32_t nr_relocs );
84
85   /**
86    * Emit a relocation for a host surface.
87    *
88    * @param flags bitmask of SVGA_RELOC_* flags
89    *
90    * NOTE: Order of this call does matter. It should be the same order
91    * as relocations appear in the command buffer.
92    */
93   void
94   (*surface_relocation)(struct svga_winsys_context *swc,
95	                 uint32 *sid,
96	                 struct svga_winsys_surface *surface,
97	                 unsigned flags);
98
99   /**
100    * Emit a relocation for a guest memory region.
101    *
102    * @param flags bitmask of SVGA_RELOC_* flags
103    *
104    * NOTE: Order of this call does matter. It should be the same order
105    * as relocations appear in the command buffer.
106    */
107   void
108   (*region_relocation)(struct svga_winsys_context *swc,
109	                struct SVGAGuestPtr *ptr,
110	                struct svga_winsys_buffer *buffer,
111	                uint32 offset,
112                        unsigned flags);
113
114   void
115   (*commit)(struct svga_winsys_context *swc);
116
117   enum pipe_error
118   (*flush)(struct svga_winsys_context *swc,
119	    struct pipe_fence_handle **pfence);
120
121   /**
122    * Context ID used to fill in the commands
123    *
124    * Context IDs are arbitrary small non-negative integers,
125    * global to the entire SVGA device.
126    */
127   uint32 cid;
128};
129
130
131/**
132 * SVGA per-screen winsys interface.
133 */
134struct svga_winsys_screen
135{
136   void
137   (*destroy)(struct svga_winsys_screen *sws);
138
139   SVGA3dHardwareVersion
140   (*get_hw_version)(struct svga_winsys_screen *sws);
141
142   boolean
143   (*get_cap)(struct svga_winsys_screen *sws,
144              SVGA3dDevCapIndex index,
145              SVGA3dDevCapResult *result);
146
147   /**
148    * Create a new context.
149    *
150    * Context objects encapsulate all render state, and shader
151    * objects are per-context.
152    *
153    * Surfaces are not per-context. The same surface can be shared
154    * between multiple contexts, and surface operations can occur
155    * without a context.
156    */
157   struct svga_winsys_context *
158   (*context_create)(struct svga_winsys_screen *sws);
159
160
161   /**
162    * This creates a "surface" object in the SVGA3D device,
163    * and returns the surface ID (sid). Surfaces are generic
164    * containers for host VRAM objects like textures, vertex
165    * buffers, and depth/stencil buffers.
166    *
167    * Surfaces are hierarchial:
168    *
169    * - Surface may have multiple faces (for cube maps)
170    *
171    * - Each face has a list of mipmap levels
172    *
173    * - Each mipmap image may have multiple volume
174    *   slices, if the image is three dimensional.
175    *
176    * - Each slice is a 2D array of 'blocks'
177    *
178    * - Each block may be one or more pixels.
179    *   (Usually 1, more for DXT or YUV formats.)
180    *
181    * Surfaces are generic host VRAM objects. The SVGA3D device
182    * may optimize surfaces according to the format they were
183    * created with, but this format does not limit the ways in
184    * which the surface may be used. For example, a depth surface
185    * can be used as a texture, or a floating point image may
186    * be used as a vertex buffer. Some surface usages may be
187    * lower performance, due to software emulation, but any
188    * usage should work with any surface.
189    */
190   struct svga_winsys_surface *
191   (*surface_create)(struct svga_winsys_screen *sws,
192                     SVGA3dSurfaceFlags flags,
193                     SVGA3dSurfaceFormat format,
194                     SVGA3dSize size,
195                     uint32 numFaces,
196                     uint32 numMipLevels);
197
198   /**
199    * Creates a surface from a winsys handle.
200    * Used to implement pipe_screen::resource_from_handle.
201    */
202   struct svga_winsys_surface *
203   (*surface_from_handle)(struct svga_winsys_screen *sws,
204                          struct winsys_handle *whandle,
205                          SVGA3dSurfaceFormat *format);
206
207   /**
208    * Get a winsys_handle from a surface.
209    * Used to implement pipe_screen::resource_get_handle.
210    */
211   boolean
212   (*surface_get_handle)(struct svga_winsys_screen *sws,
213                         struct svga_winsys_surface *surface,
214                         unsigned stride,
215                         struct winsys_handle *whandle);
216
217   /**
218    * Whether this surface is sitting in a validate list
219    */
220   boolean
221   (*surface_is_flushed)(struct svga_winsys_screen *sws,
222                         struct svga_winsys_surface *surface);
223
224   /**
225    * Reference a SVGA3D surface object. This allows sharing of a
226    * surface between different objects.
227    */
228   void
229   (*surface_reference)(struct svga_winsys_screen *sws,
230			struct svga_winsys_surface **pdst,
231			struct svga_winsys_surface *src);
232
233   /**
234    * Buffer management. Buffer attributes are mostly fixed over its lifetime.
235    *
236    * @param usage bitmask of SVGA_BUFFER_USAGE_* flags.
237    *
238    * alignment indicates the client's alignment requirements, eg for
239    * SSE instructions.
240    */
241   struct svga_winsys_buffer *
242   (*buffer_create)( struct svga_winsys_screen *sws,
243	             unsigned alignment,
244	             unsigned usage,
245	             unsigned size );
246
247   /**
248    * Map the entire data store of a buffer object into the client's address.
249    * usage is a bitmask of PIPE_TRANSFER_*
250    */
251   void *
252   (*buffer_map)( struct svga_winsys_screen *sws,
253	          struct svga_winsys_buffer *buf,
254		  unsigned usage );
255
256   void
257   (*buffer_unmap)( struct svga_winsys_screen *sws,
258                    struct svga_winsys_buffer *buf );
259
260   void
261   (*buffer_destroy)( struct svga_winsys_screen *sws,
262	              struct svga_winsys_buffer *buf );
263
264
265   /**
266    * Reference a fence object.
267    */
268   void
269   (*fence_reference)( struct svga_winsys_screen *sws,
270                       struct pipe_fence_handle **pdst,
271                       struct pipe_fence_handle *src );
272
273   /**
274    * Checks whether the fence has been signalled.
275    * \param flags  driver-specific meaning
276    * \return zero on success.
277    */
278   int (*fence_signalled)( struct svga_winsys_screen *sws,
279                           struct pipe_fence_handle *fence,
280                           unsigned flag );
281
282   /**
283    * Wait for the fence to finish.
284    * \param flags  driver-specific meaning
285    * \return zero on success.
286    */
287   int (*fence_finish)( struct svga_winsys_screen *sws,
288                        struct pipe_fence_handle *fence,
289                        unsigned flag );
290
291};
292
293
294struct svga_winsys_screen *
295svga_winsys_screen(struct pipe_screen *screen);
296
297struct svga_winsys_context *
298svga_winsys_context(struct pipe_context *context);
299
300struct pipe_resource *
301svga_screen_buffer_wrap_surface(struct pipe_screen *screen,
302				enum SVGA3dSurfaceFormat format,
303				struct svga_winsys_surface *srf);
304
305struct svga_winsys_surface *
306svga_screen_buffer_get_winsys_surface(struct pipe_resource *buffer);
307
308#endif /* SVGA_WINSYS_H_ */
309