1/* 2 * Copyright 2018 Collabora Ltd. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. 22 */ 23 24#include "compiler/spirv/spirv.h" 25 26#include "zink_pipeline.h" 27 28#include "zink_compiler.h" 29#include "zink_context.h" 30#include "zink_program.h" 31#include "zink_render_pass.h" 32#include "zink_screen.h" 33#include "zink_state.h" 34 35#include "util/u_debug.h" 36#include "util/u_prim.h" 37 38static VkBlendFactor 39clamp_void_blend_factor(VkBlendFactor f) 40{ 41 if (f == VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA) 42 return VK_BLEND_FACTOR_ZERO; 43 if (f == VK_BLEND_FACTOR_DST_ALPHA) 44 return VK_BLEND_FACTOR_ONE; 45 return f; 46} 47 48VkPipeline 49zink_create_gfx_pipeline(struct zink_screen *screen, 50 struct zink_gfx_program *prog, 51 struct zink_gfx_pipeline_state *state, 52 VkPrimitiveTopology primitive_topology) 53{ 54 struct zink_rasterizer_hw_state *hw_rast_state = (void*)state; 55 VkPipelineVertexInputStateCreateInfo vertex_input_state; 56 if (!screen->info.have_EXT_vertex_input_dynamic_state || !state->element_state->num_attribs) { 57 memset(&vertex_input_state, 0, sizeof(vertex_input_state)); 58 vertex_input_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; 59 vertex_input_state.pVertexBindingDescriptions = state->element_state->b.bindings; 60 vertex_input_state.vertexBindingDescriptionCount = state->element_state->num_bindings; 61 vertex_input_state.pVertexAttributeDescriptions = state->element_state->attribs; 62 vertex_input_state.vertexAttributeDescriptionCount = state->element_state->num_attribs; 63 } 64 65 VkPipelineVertexInputDivisorStateCreateInfoEXT vdiv_state; 66 if (!screen->info.have_EXT_vertex_input_dynamic_state && state->element_state->b.divisors_present) { 67 memset(&vdiv_state, 0, sizeof(vdiv_state)); 68 vertex_input_state.pNext = &vdiv_state; 69 vdiv_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT; 70 vdiv_state.vertexBindingDivisorCount = state->element_state->b.divisors_present; 71 vdiv_state.pVertexBindingDivisors = state->element_state->b.divisors; 72 } 73 74 VkPipelineInputAssemblyStateCreateInfo primitive_state = {0}; 75 primitive_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; 76 primitive_state.topology = primitive_topology; 77 if (!screen->info.have_EXT_extended_dynamic_state2) { 78 switch (primitive_topology) { 79 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST: 80 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST: 81 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST: 82 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY: 83 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY: 84 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST: 85 if (state->primitive_restart) 86 debug_printf("restart_index set with unsupported primitive topology %u\n", primitive_topology); 87 primitive_state.primitiveRestartEnable = VK_FALSE; 88 break; 89 default: 90 primitive_state.primitiveRestartEnable = state->primitive_restart ? VK_TRUE : VK_FALSE; 91 } 92 } 93 94 VkPipelineColorBlendAttachmentState blend_att[PIPE_MAX_COLOR_BUFS]; 95 VkPipelineColorBlendStateCreateInfo blend_state = {0}; 96 blend_state.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; 97 if (state->blend_state) { 98 unsigned num_attachments = state->render_pass->state.num_rts; 99 if (state->render_pass->state.have_zsbuf) 100 num_attachments--; 101 if (state->void_alpha_attachments) { 102 for (unsigned i = 0; i < num_attachments; i++) { 103 blend_att[i] = state->blend_state->attachments[i]; 104 if (state->void_alpha_attachments & BITFIELD_BIT(i)) { 105 blend_att[i].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO; 106 blend_att[i].srcColorBlendFactor = clamp_void_blend_factor(blend_att[i].srcColorBlendFactor); 107 blend_att[i].dstColorBlendFactor = clamp_void_blend_factor(blend_att[i].dstColorBlendFactor); 108 } 109 } 110 blend_state.pAttachments = blend_att; 111 } else 112 blend_state.pAttachments = state->blend_state->attachments; 113 blend_state.attachmentCount = num_attachments; 114 blend_state.logicOpEnable = state->blend_state->logicop_enable; 115 blend_state.logicOp = state->blend_state->logicop_func; 116 } 117 118 VkPipelineMultisampleStateCreateInfo ms_state = {0}; 119 ms_state.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; 120 ms_state.rasterizationSamples = state->rast_samples + 1; 121 if (state->blend_state) { 122 ms_state.alphaToCoverageEnable = state->blend_state->alpha_to_coverage; 123 if (state->blend_state->alpha_to_one && !screen->info.feats.features.alphaToOne) 124 warn_missing_feature("alphaToOne"); 125 ms_state.alphaToOneEnable = state->blend_state->alpha_to_one; 126 } 127 /* "If pSampleMask is NULL, it is treated as if the mask has all bits set to 1." 128 * - Chapter 27. Rasterization 129 * 130 * thus it never makes sense to leave this as NULL since gallium will provide correct 131 * data here as long as sample_mask is initialized on context creation 132 */ 133 ms_state.pSampleMask = &state->sample_mask; 134 if (hw_rast_state->force_persample_interp) { 135 ms_state.sampleShadingEnable = VK_TRUE; 136 ms_state.minSampleShading = 1.0; 137 } 138 139 VkPipelineViewportStateCreateInfo viewport_state = {0}; 140 viewport_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; 141 viewport_state.viewportCount = screen->info.have_EXT_extended_dynamic_state ? 0 : state->dyn_state1.num_viewports; 142 viewport_state.pViewports = NULL; 143 viewport_state.scissorCount = screen->info.have_EXT_extended_dynamic_state ? 0 : state->dyn_state1.num_viewports; 144 viewport_state.pScissors = NULL; 145 146 VkPipelineRasterizationStateCreateInfo rast_state = {0}; 147 rast_state.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; 148 149 rast_state.depthClampEnable = hw_rast_state->depth_clamp; 150 rast_state.rasterizerDiscardEnable = hw_rast_state->rasterizer_discard; 151 rast_state.polygonMode = hw_rast_state->polygon_mode; 152 rast_state.cullMode = hw_rast_state->cull_mode; 153 rast_state.frontFace = state->dyn_state1.front_face; 154 155 rast_state.depthBiasEnable = VK_TRUE; 156 rast_state.depthBiasConstantFactor = 0.0; 157 rast_state.depthBiasClamp = 0.0; 158 rast_state.depthBiasSlopeFactor = 0.0; 159 rast_state.lineWidth = 1.0f; 160 161 VkPipelineRasterizationProvokingVertexStateCreateInfoEXT pv_state; 162 pv_state.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_PROVOKING_VERTEX_STATE_CREATE_INFO_EXT; 163 pv_state.provokingVertexMode = hw_rast_state->pv_last ? 164 VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT : 165 VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT; 166 if (screen->info.have_EXT_provoking_vertex && hw_rast_state->pv_last) { 167 pv_state.pNext = rast_state.pNext; 168 rast_state.pNext = &pv_state; 169 } 170 171 VkPipelineDepthStencilStateCreateInfo depth_stencil_state = {0}; 172 depth_stencil_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; 173 depth_stencil_state.depthTestEnable = state->dyn_state1.depth_stencil_alpha_state->depth_test; 174 depth_stencil_state.depthCompareOp = state->dyn_state1.depth_stencil_alpha_state->depth_compare_op; 175 depth_stencil_state.depthBoundsTestEnable = state->dyn_state1.depth_stencil_alpha_state->depth_bounds_test; 176 depth_stencil_state.minDepthBounds = state->dyn_state1.depth_stencil_alpha_state->min_depth_bounds; 177 depth_stencil_state.maxDepthBounds = state->dyn_state1.depth_stencil_alpha_state->max_depth_bounds; 178 depth_stencil_state.stencilTestEnable = state->dyn_state1.depth_stencil_alpha_state->stencil_test; 179 depth_stencil_state.front = state->dyn_state1.depth_stencil_alpha_state->stencil_front; 180 depth_stencil_state.back = state->dyn_state1.depth_stencil_alpha_state->stencil_back; 181 depth_stencil_state.depthWriteEnable = state->dyn_state1.depth_stencil_alpha_state->depth_write; 182 183 VkDynamicState dynamicStateEnables[30] = { 184 VK_DYNAMIC_STATE_LINE_WIDTH, 185 VK_DYNAMIC_STATE_DEPTH_BIAS, 186 VK_DYNAMIC_STATE_BLEND_CONSTANTS, 187 VK_DYNAMIC_STATE_STENCIL_REFERENCE, 188 }; 189 unsigned state_count = 4; 190 if (screen->info.have_EXT_extended_dynamic_state) { 191 dynamicStateEnables[state_count++] = VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT_EXT; 192 dynamicStateEnables[state_count++] = VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT_EXT; 193 dynamicStateEnables[state_count++] = VK_DYNAMIC_STATE_DEPTH_BOUNDS; 194 dynamicStateEnables[state_count++] = VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE_EXT; 195 dynamicStateEnables[state_count++] = VK_DYNAMIC_STATE_DEPTH_COMPARE_OP_EXT; 196 dynamicStateEnables[state_count++] = VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE_EXT; 197 dynamicStateEnables[state_count++] = VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXT; 198 dynamicStateEnables[state_count++] = VK_DYNAMIC_STATE_STENCIL_WRITE_MASK; 199 dynamicStateEnables[state_count++] = VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK; 200 dynamicStateEnables[state_count++] = VK_DYNAMIC_STATE_STENCIL_OP_EXT; 201 dynamicStateEnables[state_count++] = VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE_EXT; 202 dynamicStateEnables[state_count++] = VK_DYNAMIC_STATE_FRONT_FACE_EXT; 203 dynamicStateEnables[state_count++] = VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT; 204 if (state->sample_locations_enabled) 205 dynamicStateEnables[state_count++] = VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT; 206 } else { 207 dynamicStateEnables[state_count++] = VK_DYNAMIC_STATE_VIEWPORT; 208 dynamicStateEnables[state_count++] = VK_DYNAMIC_STATE_SCISSOR; 209 } 210 if (state->element_state->num_attribs) { 211 if (screen->info.have_EXT_vertex_input_dynamic_state) 212 dynamicStateEnables[state_count++] = VK_DYNAMIC_STATE_VERTEX_INPUT_EXT; 213 else if (screen->info.have_EXT_extended_dynamic_state) 214 dynamicStateEnables[state_count++] = VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT; 215 } 216 if (screen->info.have_EXT_extended_dynamic_state2) 217 dynamicStateEnables[state_count++] = VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE_EXT; 218 219 VkPipelineRasterizationLineStateCreateInfoEXT rast_line_state; 220 if (screen->info.have_EXT_line_rasterization) { 221 rast_line_state.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_EXT; 222 rast_line_state.pNext = rast_state.pNext; 223 rast_line_state.stippledLineEnable = VK_FALSE; 224 rast_line_state.lineRasterizationMode = hw_rast_state->line_mode; 225 226 if (hw_rast_state->line_stipple_enable) { 227 dynamicStateEnables[state_count++] = VK_DYNAMIC_STATE_LINE_STIPPLE_EXT; 228 rast_line_state.stippledLineEnable = VK_TRUE; 229 } 230 rast_state.pNext = &rast_line_state; 231 } 232 233 VkPipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo = {0}; 234 pipelineDynamicStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; 235 pipelineDynamicStateCreateInfo.pDynamicStates = dynamicStateEnables; 236 pipelineDynamicStateCreateInfo.dynamicStateCount = state_count; 237 238 VkGraphicsPipelineCreateInfo pci = {0}; 239 pci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; 240 pci.layout = prog->base.layout; 241 pci.renderPass = state->render_pass->render_pass; 242 if (!screen->info.have_EXT_vertex_input_dynamic_state || !state->element_state->num_attribs) 243 pci.pVertexInputState = &vertex_input_state; 244 pci.pInputAssemblyState = &primitive_state; 245 pci.pRasterizationState = &rast_state; 246 pci.pColorBlendState = &blend_state; 247 pci.pMultisampleState = &ms_state; 248 pci.pViewportState = &viewport_state; 249 pci.pDepthStencilState = &depth_stencil_state; 250 pci.pDynamicState = &pipelineDynamicStateCreateInfo; 251 252 VkPipelineTessellationStateCreateInfo tci = {0}; 253 VkPipelineTessellationDomainOriginStateCreateInfo tdci = {0}; 254 if (prog->shaders[PIPE_SHADER_TESS_CTRL] && prog->shaders[PIPE_SHADER_TESS_EVAL]) { 255 tci.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO; 256 tci.patchControlPoints = state->vertices_per_patch + 1; 257 pci.pTessellationState = &tci; 258 tci.pNext = &tdci; 259 tdci.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO; 260 tdci.domainOrigin = VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT; 261 } 262 263 VkPipelineShaderStageCreateInfo shader_stages[ZINK_SHADER_COUNT]; 264 uint32_t num_stages = 0; 265 for (int i = 0; i < ZINK_SHADER_COUNT; ++i) { 266 if (!prog->modules[i]) 267 continue; 268 269 VkPipelineShaderStageCreateInfo stage = {0}; 270 stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; 271 stage.stage = zink_shader_stage(i); 272 stage.module = prog->modules[i]->shader; 273 stage.pName = "main"; 274 shader_stages[num_stages++] = stage; 275 } 276 assert(num_stages > 0); 277 278 pci.pStages = shader_stages; 279 pci.stageCount = num_stages; 280 281 VkPipeline pipeline; 282 if (vkCreateGraphicsPipelines(screen->dev, prog->base.pipeline_cache, 1, &pci, 283 NULL, &pipeline) != VK_SUCCESS) { 284 debug_printf("vkCreateGraphicsPipelines failed\n"); 285 return VK_NULL_HANDLE; 286 } 287 288 return pipeline; 289} 290 291VkPipeline 292zink_create_compute_pipeline(struct zink_screen *screen, struct zink_compute_program *comp, struct zink_compute_pipeline_state *state) 293{ 294 VkComputePipelineCreateInfo pci = {0}; 295 pci.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO; 296 pci.layout = comp->base.layout; 297 298 VkPipelineShaderStageCreateInfo stage = {0}; 299 stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; 300 stage.stage = VK_SHADER_STAGE_COMPUTE_BIT; 301 stage.module = comp->module->shader; 302 stage.pName = "main"; 303 304 VkSpecializationInfo sinfo = {0}; 305 VkSpecializationMapEntry me[3]; 306 if (state->use_local_size) { 307 stage.pSpecializationInfo = &sinfo; 308 sinfo.mapEntryCount = 3; 309 sinfo.pMapEntries = &me[0]; 310 sinfo.dataSize = sizeof(state->local_size); 311 sinfo.pData = &state->local_size[0]; 312 uint32_t ids[] = {ZINK_WORKGROUP_SIZE_X, ZINK_WORKGROUP_SIZE_Y, ZINK_WORKGROUP_SIZE_Z}; 313 for (int i = 0; i < 3; i++) { 314 me[i].size = sizeof(uint32_t); 315 me[i].constantID = ids[i]; 316 me[i].offset = i * sizeof(uint32_t); 317 } 318 } 319 320 pci.stage = stage; 321 322 VkPipeline pipeline; 323 if (vkCreateComputePipelines(screen->dev, comp->base.pipeline_cache, 1, &pci, 324 NULL, &pipeline) != VK_SUCCESS) { 325 debug_printf("vkCreateComputePipelines failed\n"); 326 return VK_NULL_HANDLE; 327 } 328 zink_screen_update_pipeline_cache(screen, &comp->base); 329 330 return pipeline; 331} 332