1/* 2 * Copyright © 2016 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#include "nir.h" 25#include "nir_builder.h" 26#include "lvp_lower_vulkan_resource.h" 27 28static nir_ssa_def * 29load_frag_coord(nir_builder *b) 30{ 31 nir_variable *pos = 32 nir_find_variable_with_location(b->shader, nir_var_shader_in, 33 VARYING_SLOT_POS); 34 if (pos == NULL) { 35 pos = nir_variable_create(b->shader, nir_var_shader_in, 36 glsl_vec4_type(), NULL); 37 pos->data.location = VARYING_SLOT_POS; 38 } 39 /** 40 * From Vulkan spec: 41 * "The OriginLowerLeft execution mode must not be used; fragment entry 42 * points must declare OriginUpperLeft." 43 * 44 * So at this point origin_upper_left should be true 45 */ 46 assert(b->shader->info.fs.origin_upper_left == true); 47 48 return nir_load_var(b, pos); 49} 50 51static bool 52try_lower_input_load(nir_function_impl *impl, nir_intrinsic_instr *load, 53 bool use_fragcoord_sysval) 54{ 55 nir_deref_instr *deref = nir_src_as_deref(load->src[0]); 56 assert(glsl_type_is_image(deref->type)); 57 58 enum glsl_sampler_dim image_dim = glsl_get_sampler_dim(deref->type); 59 if (image_dim != GLSL_SAMPLER_DIM_SUBPASS && 60 image_dim != GLSL_SAMPLER_DIM_SUBPASS_MS) 61 return false; 62 63 nir_builder b; 64 nir_builder_init(&b, impl); 65 b.cursor = nir_before_instr(&load->instr); 66 67 nir_ssa_def *frag_coord = use_fragcoord_sysval ? nir_load_frag_coord(&b) 68 : load_frag_coord(&b); 69 frag_coord = nir_f2i32(&b, frag_coord); 70 nir_ssa_def *offset = nir_ssa_for_src(&b, load->src[1], 2); 71 nir_ssa_def *pos = nir_iadd(&b, frag_coord, offset); 72 73 nir_ssa_def *layer = nir_load_view_index(&b); 74 nir_ssa_def *coord = 75 nir_vec4(&b, nir_channel(&b, pos, 0), nir_channel(&b, pos, 1), layer, nir_imm_int(&b, 0)); 76 77 nir_instr_rewrite_src(&load->instr, &load->src[1], nir_src_for_ssa(coord)); 78 79 return true; 80} 81 82bool 83lvp_lower_input_attachments(nir_shader *shader, bool use_fragcoord_sysval) 84{ 85 assert(shader->info.stage == MESA_SHADER_FRAGMENT); 86 bool progress = false; 87 88 nir_foreach_function(function, shader) { 89 if (!function->impl) 90 continue; 91 92 nir_foreach_block(block, function->impl) { 93 nir_foreach_instr_safe(instr, block) { 94 if (instr->type != nir_instr_type_intrinsic) 95 continue; 96 97 nir_intrinsic_instr *load = nir_instr_as_intrinsic(instr); 98 99 if (load->intrinsic != nir_intrinsic_image_deref_load) 100 continue; 101 102 progress |= try_lower_input_load(function->impl, load, 103 use_fragcoord_sysval); 104 } 105 } 106 } 107 108 return progress; 109} 110