1/* 2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22 23#include "c99_alloca.h" 24 25#include "device9.h" 26#include "surface9.h" 27#include "texture9.h" 28#include "nine_helpers.h" 29#include "nine_memory_helper.h" 30#include "nine_pipe.h" 31#include "nine_dump.h" 32 33#include "pipe/p_state.h" 34#include "pipe/p_context.h" 35#include "pipe/p_screen.h" 36#include "util/u_inlines.h" 37#include "util/u_resource.h" 38 39#define DBG_CHANNEL DBG_TEXTURE 40 41static HRESULT 42NineTexture9_ctor( struct NineTexture9 *This, 43 struct NineUnknownParams *pParams, 44 UINT Width, UINT Height, UINT Levels, 45 DWORD Usage, 46 D3DFORMAT Format, 47 D3DPOOL Pool, 48 HANDLE *pSharedHandle ) 49{ 50 struct pipe_screen *screen = pParams->device->screen; 51 struct pipe_resource *info = &This->base.base.info; 52 enum pipe_format pf; 53 unsigned *level_offsets = NULL; 54 unsigned l; 55 D3DSURFACE_DESC sfdesc; 56 HRESULT hr; 57 struct nine_allocation *user_buffer = NULL, *user_buffer_for_level; 58 59 This->base.base.base.device = pParams->device; /* Early fill this field in case of failure */ 60 61 DBG("(%p) Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s " 62 "pSharedHandle=%p\n", This, Width, Height, Levels, 63 nine_D3DUSAGE_to_str(Usage), 64 d3dformat_to_string(Format), nine_D3DPOOL_to_str(Pool), pSharedHandle); 65 66 user_assert(Width && Height, D3DERR_INVALIDCALL); 67 68 /* pSharedHandle: can be non-null for ex only. 69 * D3DPOOL_SYSTEMMEM: Levels must be 1 70 * D3DPOOL_DEFAULT: no restriction for Levels 71 * Other Pools are forbidden. */ 72 user_assert(!pSharedHandle || pParams->device->ex, D3DERR_INVALIDCALL); 73 user_assert(!pSharedHandle || 74 (Pool == D3DPOOL_SYSTEMMEM && Levels == 1) || 75 Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 76 77 user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP) || 78 (Pool != D3DPOOL_SYSTEMMEM && Pool != D3DPOOL_SCRATCH && Levels <= 1), 79 D3DERR_INVALIDCALL); 80 81 /* TODO: implement pSharedHandle for D3DPOOL_DEFAULT (cross process 82 * buffer sharing). 83 * 84 * Gem names may have fit but they're depreciated and won't work on render-nodes. 85 * One solution is to use shm buffers. We would use a /dev/shm file, fill the first 86 * values to tell it is a nine buffer, the size, which function created it, etc, 87 * and then it would contain the data. The handle would be a number, corresponding to 88 * the file to read (/dev/shm/nine-share-4 for example would be 4). 89 * 90 * Wine just ignores the argument, which works only if the app creates the handle 91 * and won't use it. Instead of failing, we support that situation by putting an 92 * invalid handle, that we would fail to import. Please note that we don't advertise 93 * the flag indicating the support for that feature, but apps seem to not care. 94 */ 95 96 if (pSharedHandle && Pool == D3DPOOL_DEFAULT) { 97 if (!*pSharedHandle) { 98 DBG("Creating Texture with invalid handle. Importing will fail\n."); 99 *pSharedHandle = (HANDLE)1; /* Wine would keep it NULL */ 100 pSharedHandle = NULL; 101 } else { 102 ERR("Application tries to use cross-process sharing feature. Nine " 103 "doesn't support it"); 104 return D3DERR_INVALIDCALL; 105 } 106 } 107 108 if (Usage & D3DUSAGE_AUTOGENMIPMAP) 109 Levels = 0; 110 111 pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_2D, 0, 112 PIPE_BIND_SAMPLER_VIEW, FALSE, 113 Pool == D3DPOOL_SCRATCH); 114 115 if (Format != D3DFMT_NULL && pf == PIPE_FORMAT_NONE) 116 return D3DERR_INVALIDCALL; 117 118 if (compressed_format(Format)) { 119 const unsigned w = util_format_get_blockwidth(pf); 120 const unsigned h = util_format_get_blockheight(pf); 121 122 user_assert(!(Width % w) && !(Height % h), D3DERR_INVALIDCALL); 123 } 124 125 info->screen = screen; 126 info->target = PIPE_TEXTURE_2D; 127 info->format = pf; 128 info->width0 = Width; 129 info->height0 = Height; 130 info->depth0 = 1; 131 if (Levels) 132 info->last_level = Levels - 1; 133 else 134 info->last_level = util_logbase2(MAX2(Width, Height)); 135 info->array_size = 1; 136 info->nr_samples = 0; 137 info->nr_storage_samples = 0; 138 info->bind = PIPE_BIND_SAMPLER_VIEW; 139 info->usage = PIPE_USAGE_DEFAULT; 140 info->flags = 0; 141 142 if (Usage & D3DUSAGE_RENDERTARGET) 143 info->bind |= PIPE_BIND_RENDER_TARGET; 144 if (Usage & D3DUSAGE_DEPTHSTENCIL) 145 info->bind |= PIPE_BIND_DEPTH_STENCIL; 146 147 if (Usage & D3DUSAGE_DYNAMIC) { 148 info->usage = PIPE_USAGE_DYNAMIC; 149 } 150 151 if (Usage & D3DUSAGE_SOFTWAREPROCESSING) 152 DBG("Application asked for Software Vertex Processing, " 153 "but this is unimplemented\n"); 154 155 hr = NineBaseTexture9_ctor(&This->base, pParams, NULL, D3DRTYPE_TEXTURE, Format, Pool, Usage); 156 if (FAILED(hr)) 157 return hr; 158 This->base.pstype = (Height == 1) ? 1 : 0; 159 160 if (pSharedHandle && *pSharedHandle) { /* Pool == D3DPOOL_SYSTEMMEM */ 161 user_buffer = nine_wrap_external_pointer(pParams->device->allocator, (void *)*pSharedHandle); 162 level_offsets = alloca(sizeof(unsigned) * This->base.level_count); 163 (void) nine_format_get_size_and_offsets(pf, level_offsets, 164 Width, Height, 165 This->base.level_count-1); 166 } else if (Pool != D3DPOOL_DEFAULT) { 167 level_offsets = alloca(sizeof(unsigned) * This->base.level_count); 168 user_buffer = nine_allocate(pParams->device->allocator, 169 nine_format_get_size_and_offsets(pf, level_offsets, 170 Width, Height, 171 This->base.level_count-1)); 172 This->managed_buffer = user_buffer; 173 if (!This->managed_buffer) 174 return E_OUTOFMEMORY; 175 } 176 177 This->surfaces = CALLOC(This->base.level_count, sizeof(*This->surfaces)); 178 if (!This->surfaces) 179 return E_OUTOFMEMORY; 180 181 /* Create all the surfaces right away. 182 * They manage backing storage, and transfers (LockRect) are deferred 183 * to them. 184 */ 185 sfdesc.Format = Format; 186 sfdesc.Type = D3DRTYPE_SURFACE; 187 sfdesc.Usage = Usage; 188 sfdesc.Pool = Pool; 189 sfdesc.MultiSampleType = D3DMULTISAMPLE_NONE; 190 sfdesc.MultiSampleQuality = 0; 191 192 for (l = 0; l < This->base.level_count; ++l) { 193 sfdesc.Width = u_minify(Width, l); 194 sfdesc.Height = u_minify(Height, l); 195 /* Some apps expect the memory to be allocated in 196 * continous blocks */ 197 user_buffer_for_level = user_buffer ? 198 nine_suballocate(pParams->device->allocator, user_buffer, level_offsets[l]) : NULL; 199 200 hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This), 201 This->base.base.resource, user_buffer_for_level, 202 D3DRTYPE_TEXTURE, l, 0, 203 &sfdesc, &This->surfaces[l]); 204 if (FAILED(hr)) 205 return hr; 206 } 207 208 /* Textures start initially dirty */ 209 This->dirty_rect.width = Width; 210 This->dirty_rect.height = Height; 211 This->dirty_rect.depth = 1; /* widht == 0 means empty, depth stays 1 */ 212 213 if (pSharedHandle && !*pSharedHandle) {/* Pool == D3DPOOL_SYSTEMMEM */ 214 *pSharedHandle = This->surfaces[0]->data; 215 } 216 217 return D3D_OK; 218} 219 220static void 221NineTexture9_dtor( struct NineTexture9 *This ) 222{ 223 bool is_worker = nine_context_is_worker(This->base.base.base.device); 224 unsigned l; 225 226 DBG("This=%p\n", This); 227 228 if (This->surfaces) { 229 /* The surfaces should have 0 references and be unbound now. */ 230 for (l = 0; l < This->base.level_count; ++l) 231 if (This->surfaces[l]) 232 NineUnknown_Destroy(&This->surfaces[l]->base.base); 233 FREE(This->surfaces); 234 } 235 236 if (This->managed_buffer) { 237 if (is_worker) 238 nine_free_worker(This->base.base.base.device->allocator, This->managed_buffer); 239 else 240 nine_free(This->base.base.base.device->allocator, This->managed_buffer); 241 } 242 243 NineBaseTexture9_dtor(&This->base); 244} 245 246HRESULT NINE_WINAPI 247NineTexture9_GetLevelDesc( struct NineTexture9 *This, 248 UINT Level, 249 D3DSURFACE_DESC *pDesc ) 250{ 251 DBG("This=%p Level=%d pDesc=%p\n", This, Level, pDesc); 252 253 user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL); 254 user_assert(pDesc, D3DERR_INVALIDCALL); 255 256 *pDesc = This->surfaces[Level]->desc; 257 258 return D3D_OK; 259} 260 261HRESULT NINE_WINAPI 262NineTexture9_GetSurfaceLevel( struct NineTexture9 *This, 263 UINT Level, 264 IDirect3DSurface9 **ppSurfaceLevel ) 265{ 266 DBG("This=%p Level=%d ppSurfaceLevel=%p\n", This, Level, ppSurfaceLevel); 267 268 user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL); 269 user_assert(ppSurfaceLevel, D3DERR_INVALIDCALL); 270 271 NineUnknown_AddRef(NineUnknown(This->surfaces[Level])); 272 *ppSurfaceLevel = (IDirect3DSurface9 *)This->surfaces[Level]; 273 274 return D3D_OK; 275} 276 277HRESULT NINE_WINAPI 278NineTexture9_LockRect( struct NineTexture9 *This, 279 UINT Level, 280 D3DLOCKED_RECT *pLockedRect, 281 const RECT *pRect, 282 DWORD Flags ) 283{ 284 DBG("This=%p Level=%u pLockedRect=%p pRect=%p Flags=%d\n", 285 This, Level, pLockedRect, pRect, Flags); 286 287 user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL); 288 289 return NineSurface9_LockRect(This->surfaces[Level], pLockedRect, 290 pRect, Flags); 291} 292 293HRESULT NINE_WINAPI 294NineTexture9_UnlockRect( struct NineTexture9 *This, 295 UINT Level ) 296{ 297 DBG("This=%p Level=%u\n", This, Level); 298 299 user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL); 300 301 return NineSurface9_UnlockRect(This->surfaces[Level]); 302} 303 304HRESULT NINE_WINAPI 305NineTexture9_AddDirtyRect( struct NineTexture9 *This, 306 const RECT *pDirtyRect ) 307{ 308 DBG("This=%p pDirtyRect=%p[(%u,%u)-(%u,%u)]\n", This, pDirtyRect, 309 pDirtyRect ? pDirtyRect->left : 0, pDirtyRect ? pDirtyRect->top : 0, 310 pDirtyRect ? pDirtyRect->right : 0, pDirtyRect ? pDirtyRect->bottom : 0); 311 312 /* Tracking dirty regions on DEFAULT resources is pointless, 313 * because we always write to the final storage. Just marked it dirty in 314 * case we need to generate mip maps. 315 */ 316 if (This->base.base.pool == D3DPOOL_DEFAULT) { 317 if (This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP) { 318 This->base.dirty_mip = TRUE; 319 BASETEX_REGISTER_UPDATE(&This->base); 320 } 321 return D3D_OK; 322 } 323 324 if (This->base.base.pool == D3DPOOL_MANAGED) { 325 This->base.managed.dirty = TRUE; 326 BASETEX_REGISTER_UPDATE(&This->base); 327 } 328 329 if (!pDirtyRect) { 330 u_box_origin_2d(This->base.base.info.width0, 331 This->base.base.info.height0, &This->dirty_rect); 332 } else { 333 if (This->dirty_rect.width == 0) { 334 rect_to_pipe_box_clamp(&This->dirty_rect, pDirtyRect); 335 } else { 336 struct pipe_box box; 337 rect_to_pipe_box_clamp(&box, pDirtyRect); 338 u_box_union_2d(&This->dirty_rect, &This->dirty_rect, &box); 339 } 340 (void) u_box_clip_2d(&This->dirty_rect, &This->dirty_rect, 341 This->base.base.info.width0, 342 This->base.base.info.height0); 343 } 344 return D3D_OK; 345} 346 347IDirect3DTexture9Vtbl NineTexture9_vtable = { 348 (void *)NineUnknown_QueryInterface, 349 (void *)NineUnknown_AddRef, 350 (void *)NineUnknown_Release, 351 (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */ 352 (void *)NineUnknown_SetPrivateData, 353 (void *)NineUnknown_GetPrivateData, 354 (void *)NineUnknown_FreePrivateData, 355 (void *)NineResource9_SetPriority, 356 (void *)NineResource9_GetPriority, 357 (void *)NineBaseTexture9_PreLoad, 358 (void *)NineResource9_GetType, 359 (void *)NineBaseTexture9_SetLOD, 360 (void *)NineBaseTexture9_GetLOD, 361 (void *)NineBaseTexture9_GetLevelCount, 362 (void *)NineBaseTexture9_SetAutoGenFilterType, 363 (void *)NineBaseTexture9_GetAutoGenFilterType, 364 (void *)NineBaseTexture9_GenerateMipSubLevels, 365 (void *)NineTexture9_GetLevelDesc, 366 (void *)NineTexture9_GetSurfaceLevel, 367 (void *)NineTexture9_LockRect, 368 (void *)NineTexture9_UnlockRect, 369 (void *)NineTexture9_AddDirtyRect 370}; 371 372static const GUID *NineTexture9_IIDs[] = { 373 &IID_IDirect3DTexture9, 374 &IID_IDirect3DBaseTexture9, 375 &IID_IDirect3DResource9, 376 &IID_IUnknown, 377 NULL 378}; 379 380HRESULT 381NineTexture9_new( struct NineDevice9 *pDevice, 382 UINT Width, UINT Height, UINT Levels, 383 DWORD Usage, 384 D3DFORMAT Format, 385 D3DPOOL Pool, 386 struct NineTexture9 **ppOut, 387 HANDLE *pSharedHandle ) 388{ 389 NINE_DEVICE_CHILD_NEW(Texture9, ppOut, pDevice, 390 Width, Height, Levels, 391 Usage, Format, Pool, pSharedHandle); 392} 393