1/**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29/**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 *   1. Want compact representations, so we use bitfields.
36 *   2. Put bitfields before other (GLfloat) fields.
37 *   3. enum bitfields need to be at least one bit extra in size so the most
38 *      significant bit is zero.  MSVC treats enums as signed so if the high
39 *      bit is set, the value will be interpreted as a negative number.
40 *      That causes trouble in various places.
41 */
42
43
44#ifndef PIPE_STATE_H
45#define PIPE_STATE_H
46
47#include "p_compiler.h"
48#include "p_defines.h"
49#include "p_format.h"
50
51
52#ifdef __cplusplus
53extern "C" {
54#endif
55
56struct gl_buffer_object;
57
58/**
59 * Implementation limits
60 */
61#define PIPE_MAX_ATTRIBS          32
62#define PIPE_MAX_CLIP_PLANES       8
63#define PIPE_MAX_COLOR_BUFS        8
64#define PIPE_MAX_CONSTANT_BUFFERS 32
65#define PIPE_MAX_SAMPLERS         32
66#define PIPE_MAX_SHADER_INPUTS    80 /* 32 GENERIC + 32 PATCH + 16 others */
67#define PIPE_MAX_SHADER_OUTPUTS   80 /* 32 GENERIC + 32 PATCH + 16 others */
68#define PIPE_MAX_SHADER_SAMPLER_VIEWS 128
69#define PIPE_MAX_SHADER_BUFFERS   32
70#define PIPE_MAX_SHADER_IMAGES    32
71#define PIPE_MAX_TEXTURE_LEVELS   16
72#define PIPE_MAX_SO_BUFFERS        4
73#define PIPE_MAX_SO_OUTPUTS       64
74#define PIPE_MAX_VIEWPORTS        16
75#define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8
76#define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
77#define PIPE_MAX_WINDOW_RECTANGLES 8
78#define PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE 4
79
80#define PIPE_MAX_HW_ATOMIC_BUFFERS 32
81#define PIPE_MAX_VERTEX_STREAMS   4
82
83struct pipe_reference
84{
85   int32_t count; /* atomic */
86};
87
88
89
90/**
91 * Primitive (point/line/tri) rasterization info
92 */
93struct pipe_rasterizer_state
94{
95   unsigned flatshade:1;
96   unsigned light_twoside:1;
97   unsigned clamp_vertex_color:1;
98   unsigned clamp_fragment_color:1;
99   unsigned front_ccw:1;
100   unsigned cull_face:2;      /**< PIPE_FACE_x */
101   unsigned fill_front:2;     /**< PIPE_POLYGON_MODE_x */
102   unsigned fill_back:2;      /**< PIPE_POLYGON_MODE_x */
103   unsigned offset_point:1;
104   unsigned offset_line:1;
105   unsigned offset_tri:1;
106   unsigned scissor:1;
107   unsigned poly_smooth:1;
108   unsigned poly_stipple_enable:1;
109   unsigned point_smooth:1;
110   unsigned sprite_coord_mode:1;     /**< PIPE_SPRITE_COORD_ */
111   unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
112   unsigned point_tri_clip:1; /** large points clipped as tris or points */
113   unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
114   unsigned multisample:1;         /* XXX maybe more ms state in future */
115   unsigned no_ms_sample_mask_out:1;
116   unsigned force_persample_interp:1;
117   unsigned line_smooth:1;
118   unsigned line_stipple_enable:1;
119   unsigned line_last_pixel:1;
120   unsigned line_rectangular:1; /** lines rasterized as rectangles or parallelograms */
121   unsigned conservative_raster_mode:2; /**< PIPE_CONSERVATIVE_RASTER_x */
122
123   /**
124    * Use the first vertex of a primitive as the provoking vertex for
125    * flat shading.
126    */
127   unsigned flatshade_first:1;
128
129   unsigned half_pixel_center:1;
130   unsigned bottom_edge_rule:1;
131
132   /*
133    * Conservative rasterization subpixel precision bias in bits
134    */
135   unsigned subpixel_precision_x:4;
136   unsigned subpixel_precision_y:4;
137
138   /**
139    * When true, rasterization is disabled and no pixels are written.
140    * This only makes sense with the Stream Out functionality.
141    */
142   unsigned rasterizer_discard:1;
143
144   /**
145    * Exposed by PIPE_CAP_TILE_RASTER_ORDER.  When true,
146    * tile_raster_order_increasing_* indicate the order that the rasterizer
147    * should render tiles, to meet the requirements of
148    * GL_MESA_tile_raster_order.
149    */
150   unsigned tile_raster_order_fixed:1;
151   unsigned tile_raster_order_increasing_x:1;
152   unsigned tile_raster_order_increasing_y:1;
153
154   /**
155    * When false, depth clipping is disabled and the depth value will be
156    * clamped later at the per-pixel level before depth testing.
157    * This depends on PIPE_CAP_DEPTH_CLIP_DISABLE.
158    *
159    * If PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE is unsupported, depth_clip_near
160    * is equal to depth_clip_far.
161    */
162   unsigned depth_clip_near:1;
163   unsigned depth_clip_far:1;
164
165   /**
166    * When true, depth clamp is enabled.
167    * If PIPE_CAP_DEPTH_CLAMP_ENABLE is unsupported, this is always the inverse
168    * of depth_clip_far.
169    */
170   unsigned depth_clamp:1;
171
172   /**
173    * When true clip space in the z axis goes from [0..1] (D3D).  When false
174    * [-1, 1] (GL).
175    *
176    * NOTE: D3D will always use depth clamping.
177    */
178   unsigned clip_halfz:1;
179
180   /**
181    * When true do not scale offset_units and use same rules for unorm and
182    * float depth buffers (D3D9). When false use GL/D3D1X behaviour.
183    * This depends on PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED.
184    */
185   unsigned offset_units_unscaled:1;
186
187   /**
188    * Enable bits for clipping half-spaces.
189    * This applies to both user clip planes and shader clip distances.
190    * Note that if the bound shader exports any clip distances, these
191    * replace all user clip planes, and clip half-spaces enabled here
192    * but not written by the shader count as disabled.
193    */
194   unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
195
196   unsigned line_stipple_factor:8;  /**< [1..256] actually */
197   unsigned line_stipple_pattern:16;
198
199   /**
200    * Replace the given TEXCOORD inputs with point coordinates, max. 8 inputs.
201    * If TEXCOORD (including PCOORD) are unsupported, replace GENERIC inputs
202    * instead. Max. 9 inputs: 8x GENERIC to emulate TEXCOORD, and 1x GENERIC
203    * to emulate PCOORD.
204    */
205   uint16_t sprite_coord_enable; /* 0-7: TEXCOORD/GENERIC, 8: PCOORD */
206
207   float line_width;
208   float point_size;           /**< used when no per-vertex size */
209   float offset_units;
210   float offset_scale;
211   float offset_clamp;
212   float conservative_raster_dilate;
213};
214
215
216struct pipe_poly_stipple
217{
218   unsigned stipple[32];
219};
220
221
222struct pipe_viewport_state
223{
224   float scale[3];
225   float translate[3];
226   enum pipe_viewport_swizzle swizzle_x:8;
227   enum pipe_viewport_swizzle swizzle_y:8;
228   enum pipe_viewport_swizzle swizzle_z:8;
229   enum pipe_viewport_swizzle swizzle_w:8;
230};
231
232
233struct pipe_scissor_state
234{
235   unsigned minx:16;
236   unsigned miny:16;
237   unsigned maxx:16;
238   unsigned maxy:16;
239};
240
241
242struct pipe_clip_state
243{
244   float ucp[PIPE_MAX_CLIP_PLANES][4];
245};
246
247/**
248 * A single output for vertex transform feedback.
249 */
250struct pipe_stream_output
251{
252   unsigned register_index:6;  /**< 0 to 63 (OUT index) */
253   unsigned start_component:2; /** 0 to 3 */
254   unsigned num_components:3;  /** 1 to 4 */
255   unsigned output_buffer:3;   /**< 0 to PIPE_MAX_SO_BUFFERS */
256   unsigned dst_offset:16;     /**< offset into the buffer in dwords */
257   unsigned stream:2;          /**< 0 to 3 */
258};
259
260/**
261 * Stream output for vertex transform feedback.
262 */
263struct pipe_stream_output_info
264{
265   unsigned num_outputs;
266   /** stride for an entire vertex for each buffer in dwords */
267   uint16_t stride[PIPE_MAX_SO_BUFFERS];
268
269   /**
270    * Array of stream outputs, in the order they are to be written in.
271    * Selected components are tightly packed into the output buffer.
272    */
273   struct pipe_stream_output output[PIPE_MAX_SO_OUTPUTS];
274};
275
276/**
277 * The 'type' parameter identifies whether the shader state contains TGSI
278 * tokens, etc.  If the driver returns 'PIPE_SHADER_IR_TGSI' for the
279 * 'PIPE_SHADER_CAP_PREFERRED_IR' shader param, the ir will *always* be
280 * 'PIPE_SHADER_IR_TGSI' and the tokens ptr will be valid.  If the driver
281 * requests a different 'pipe_shader_ir' type, then it must check the 'type'
282 * enum to see if it is getting TGSI tokens or its preferred IR.
283 *
284 * TODO pipe_compute_state should probably get similar treatment to handle
285 * multiple IR's in a cleaner way..
286 *
287 * NOTE: since it is expected that the consumer will want to perform
288 * additional passes on the nir_shader, the driver takes ownership of
289 * the nir_shader.  If gallium frontends need to hang on to the IR (for
290 * example, variant management), it should use nir_shader_clone().
291 */
292struct pipe_shader_state
293{
294   enum pipe_shader_ir type;
295   /* TODO move tokens into union. */
296   const struct tgsi_token *tokens;
297   union {
298      void *native;
299      void *nir;
300   } ir;
301   struct pipe_stream_output_info stream_output;
302};
303
304static inline void
305pipe_shader_state_from_tgsi(struct pipe_shader_state *state,
306                            const struct tgsi_token *tokens)
307{
308   state->type = PIPE_SHADER_IR_TGSI;
309   state->tokens = tokens;
310   memset(&state->stream_output, 0, sizeof(state->stream_output));
311}
312
313
314struct pipe_stencil_state
315{
316   unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
317   unsigned func:3;     /**< PIPE_FUNC_x */
318   unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
319   unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
320   unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
321   unsigned valuemask:8;
322   unsigned writemask:8;
323};
324
325
326struct pipe_depth_stencil_alpha_state
327{
328   struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
329
330   unsigned alpha_enabled:1;         /**< alpha test enabled? */
331   unsigned alpha_func:3;            /**< PIPE_FUNC_x */
332
333   unsigned depth_enabled:1;         /**< depth test enabled? */
334   unsigned depth_writemask:1;       /**< allow depth buffer writes? */
335   unsigned depth_func:3;            /**< depth test func (PIPE_FUNC_x) */
336   unsigned depth_bounds_test:1;     /**< depth bounds test enabled? */
337
338   float alpha_ref_value;            /**< reference value */
339   double depth_bounds_min;          /**< minimum depth bound */
340   double depth_bounds_max;          /**< maximum depth bound */
341};
342
343
344struct pipe_rt_blend_state
345{
346   unsigned blend_enable:1;
347
348   unsigned rgb_func:3;          /**< PIPE_BLEND_x */
349   unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
350   unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
351
352   unsigned alpha_func:3;        /**< PIPE_BLEND_x */
353   unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
354   unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
355
356   unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
357};
358
359
360struct pipe_blend_state
361{
362   unsigned independent_blend_enable:1;
363   unsigned logicop_enable:1;
364   unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
365   unsigned dither:1;
366   unsigned alpha_to_coverage:1;
367   unsigned alpha_to_coverage_dither:1;
368   unsigned alpha_to_one:1;
369   unsigned max_rt:3;            /* index of max rt, Ie. # of cbufs minus 1 */
370   unsigned advanced_blend_func:4;
371   struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
372};
373
374
375struct pipe_blend_color
376{
377   float color[4];
378};
379
380
381struct pipe_stencil_ref
382{
383   ubyte ref_value[2];
384};
385
386
387/**
388 * Note that pipe_surfaces are "texture views for rendering"
389 * and so in the case of ARB_framebuffer_no_attachment there
390 * is no pipe_surface state available such that we may
391 * extract the number of samples and layers.
392 */
393struct pipe_framebuffer_state
394{
395   uint16_t width, height;
396   uint16_t layers;  /**< Number of layers  in a no-attachment framebuffer */
397   ubyte samples; /**< Number of samples in a no-attachment framebuffer */
398
399   /** multiple color buffers for multiple render targets */
400   ubyte nr_cbufs;
401   struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
402
403   struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
404};
405
406
407/**
408 * Texture sampler state.
409 */
410struct pipe_sampler_state
411{
412   unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
413   unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
414   unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
415   unsigned min_img_filter:1;    /**< PIPE_TEX_FILTER_x */
416   unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
417   unsigned mag_img_filter:1;    /**< PIPE_TEX_FILTER_x */
418   unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
419   unsigned compare_func:3;      /**< PIPE_FUNC_x */
420   unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
421   unsigned max_anisotropy:5;
422   unsigned seamless_cube_map:1;
423   unsigned border_color_is_integer:1;
424   unsigned reduction_mode:2;    /**< PIPE_TEX_REDUCTION_x */
425   unsigned pad:5;               /**< take bits from this for new members */
426   float lod_bias;               /**< LOD/lambda bias */
427   float min_lod, max_lod;       /**< LOD clamp range, after bias */
428   union pipe_color_union border_color;
429};
430
431union pipe_surface_desc {
432   struct {
433      unsigned level;
434      unsigned first_layer:16;
435      unsigned last_layer:16;
436   } tex;
437   struct {
438      unsigned first_element;
439      unsigned last_element;
440   } buf;
441};
442
443/**
444 * A view into a texture that can be bound to a color render target /
445 * depth stencil attachment point.
446 */
447struct pipe_surface
448{
449   struct pipe_reference reference;
450   enum pipe_format format:16;
451   unsigned writable:1;          /**< writable shader resource */
452   struct pipe_resource *texture; /**< resource into which this is a view  */
453   struct pipe_context *context; /**< context this surface belongs to */
454
455   /* XXX width/height should be removed */
456   uint16_t width;               /**< logical width in pixels */
457   uint16_t height;              /**< logical height in pixels */
458
459   /**
460    * Number of samples for the surface.  This will be 0 if rendering
461    * should use the resource's nr_samples, or another value if the resource
462    * is bound using FramebufferTexture2DMultisampleEXT.
463    */
464   unsigned nr_samples:8;
465
466   union pipe_surface_desc u;
467};
468
469
470/**
471 * A view into a texture that can be bound to a shader stage.
472 */
473struct pipe_sampler_view
474{
475   /* Put the refcount on its own cache line to prevent "False sharing". */
476   EXCLUSIVE_CACHELINE(struct pipe_reference reference);
477
478   enum pipe_format format:15;      /**< typed PIPE_FORMAT_x */
479   enum pipe_texture_target target:5; /**< PIPE_TEXTURE_x */
480   unsigned swizzle_r:3;         /**< PIPE_SWIZZLE_x for red component */
481   unsigned swizzle_g:3;         /**< PIPE_SWIZZLE_x for green component */
482   unsigned swizzle_b:3;         /**< PIPE_SWIZZLE_x for blue component */
483   unsigned swizzle_a:3;         /**< PIPE_SWIZZLE_x for alpha component */
484   struct pipe_resource *texture; /**< texture into which this is a view  */
485   struct pipe_context *context; /**< context this view belongs to */
486   union {
487      struct {
488         unsigned first_layer:16;  /**< first layer to use for array textures */
489         unsigned last_layer:16;   /**< last layer to use for array textures */
490         unsigned first_level:8;   /**< first mipmap level to use */
491         unsigned last_level:8;    /**< last mipmap level to use */
492      } tex;
493      struct {
494         unsigned offset;   /**< offset in bytes */
495         unsigned size;     /**< size of the readable sub-range in bytes */
496      } buf;
497   } u;
498};
499
500
501/**
502 * A description of a buffer or texture image that can be bound to a shader
503 * stage.
504 */
505struct pipe_image_view
506{
507   struct pipe_resource *resource; /**< resource into which this is a view  */
508   enum pipe_format format;      /**< typed PIPE_FORMAT_x */
509   uint16_t access;              /**< PIPE_IMAGE_ACCESS_x */
510   uint16_t shader_access;       /**< PIPE_IMAGE_ACCESS_x */
511
512   union {
513      struct {
514         unsigned first_layer:16;     /**< first layer to use for array textures */
515         unsigned last_layer:16;      /**< last layer to use for array textures */
516         unsigned level:8;            /**< mipmap level to use */
517      } tex;
518      struct {
519         unsigned offset;   /**< offset in bytes */
520         unsigned size;     /**< size of the accessible sub-range in bytes */
521      } buf;
522   } u;
523};
524
525
526/**
527 * Subregion of 1D/2D/3D image resource.
528 */
529struct pipe_box
530{
531   /* Fields only used by textures use int16_t instead of int.
532    * x and width are used by buffers, so they need the full 32-bit range.
533    */
534   int x;
535   int16_t y;
536   int16_t z;
537   int width;
538   int16_t height;
539   int16_t depth;
540};
541
542
543/**
544 * A memory object/resource such as a vertex buffer or texture.
545 */
546struct pipe_resource
547{
548   /* Put the refcount on its own cache line to prevent "False sharing". */
549   EXCLUSIVE_CACHELINE(struct pipe_reference reference);
550
551   unsigned width0; /**< Used by both buffers and textures. */
552   uint16_t height0; /* Textures: The maximum height/depth/array_size is 16k. */
553   uint16_t depth0;
554   uint16_t array_size;
555
556   enum pipe_format format:16;         /**< PIPE_FORMAT_x */
557   enum pipe_texture_target target:8; /**< PIPE_TEXTURE_x */
558   unsigned last_level:8;    /**< Index of last mipmap level present/defined */
559
560   /** Number of samples determining quality, driving rasterizer, shading,
561    *  and framebuffer.
562    */
563   unsigned nr_samples:8;
564
565   /** Multiple samples within a pixel can have the same value.
566    *  nr_storage_samples determines how many slots for different values
567    *  there are per pixel. Only color buffers can set this lower than
568    *  nr_samples.
569    */
570   unsigned nr_storage_samples:8;
571
572   unsigned usage:8;         /**< PIPE_USAGE_x (not a bitmask) */
573   unsigned bind;            /**< bitmask of PIPE_BIND_x */
574   unsigned flags;           /**< bitmask of PIPE_RESOURCE_FLAG_x */
575
576   /**
577    * For planar images, ie. YUV EGLImage external, etc, pointer to the
578    * next plane.
579    */
580   struct pipe_resource *next;
581   /* The screen pointer should be last for optimal structure packing. */
582   struct pipe_screen *screen; /**< screen that this texture belongs to */
583};
584
585/**
586 * Opaque object used for separate resource/memory allocations.
587 */
588struct pipe_memory_allocation;
589
590/**
591 * Transfer object.  For data transfer to/from a resource.
592 */
593struct pipe_transfer
594{
595   struct pipe_resource *resource; /**< resource to transfer to/from  */
596   enum pipe_map_flags usage:24;
597   unsigned level:8;               /**< texture mipmap level */
598   struct pipe_box box;            /**< region of the resource to access */
599   unsigned stride;                /**< row stride in bytes */
600   unsigned layer_stride;          /**< image/layer stride in bytes */
601
602   /* Offset into a driver-internal staging buffer to make use of unused
603    * padding in this structure.
604    */
605   unsigned offset;
606};
607
608
609/**
610 * A vertex buffer.  Typically, all the vertex data/attributes for
611 * drawing something will be in one buffer.  But it's also possible, for
612 * example, to put colors in one buffer and texcoords in another.
613 */
614struct pipe_vertex_buffer
615{
616   uint16_t stride;    /**< stride to same attrib in next vertex, in bytes */
617   bool is_user_buffer;
618   unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
619
620   union {
621      struct pipe_resource *resource;  /**< the actual buffer */
622      const void *user;  /**< pointer to a user buffer */
623   } buffer;
624};
625
626
627/**
628 * A constant buffer.  A subrange of an existing buffer can be set
629 * as a constant buffer.
630 */
631struct pipe_constant_buffer
632{
633   struct pipe_resource *buffer; /**< the actual buffer */
634   unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
635   unsigned buffer_size;   /**< how much data can be read in shader */
636   const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
637};
638
639
640/**
641 * An untyped shader buffer supporting loads, stores, and atomics.
642 */
643struct pipe_shader_buffer {
644   struct pipe_resource *buffer; /**< the actual buffer */
645   unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
646   unsigned buffer_size;   /**< how much data can be read in shader */
647};
648
649
650/**
651 * A stream output target. The structure specifies the range vertices can
652 * be written to.
653 *
654 * In addition to that, the structure should internally maintain the offset
655 * into the buffer, which should be incremented everytime something is written
656 * (appended) to it. The internal offset is buffer_offset + how many bytes
657 * have been written. The internal offset can be stored on the device
658 * and the CPU actually doesn't have to query it.
659 *
660 * Note that the buffer_size variable is actually specifying the available
661 * space in the buffer, not the size of the attached buffer.
662 * In other words in majority of cases buffer_size would simply be
663 * 'buffer->width0 - buffer_offset', so buffer_size refers to the size
664 * of the buffer left, after accounting for buffer offset, for stream output
665 * to write to.
666 *
667 * Use PIPE_QUERY_SO_STATISTICS to know how many primitives have
668 * actually been written.
669 */
670struct pipe_stream_output_target
671{
672   struct pipe_reference reference;
673   struct pipe_resource *buffer; /**< the output buffer */
674   struct pipe_context *context; /**< context this SO target belongs to */
675
676   unsigned buffer_offset;  /**< offset where data should be written, in bytes */
677   unsigned buffer_size;    /**< how much data is allowed to be written */
678};
679
680
681/**
682 * Information to describe a vertex attribute (position, color, etc)
683 */
684struct pipe_vertex_element
685{
686   /** Offset of this attribute, in bytes, from the start of the vertex */
687   uint16_t src_offset;
688
689   /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
690    * this attribute live in?
691    */
692   uint8_t vertex_buffer_index:7;
693
694   /**
695    * Whether this element refers to a dual-slot vertex shader input.
696    * The purpose of this field is to do dual-slot lowering when the CSO is
697    * created instead of during every state change.
698    *
699    * It's lowered by util_lower_uint64_vertex_elements.
700    */
701   bool dual_slot:1;
702
703   /**
704    * This has only 8 bits because all vertex formats should be <= 255.
705    */
706   uint8_t src_format; /* low 8 bits of enum pipe_format. */
707
708   /** Instance data rate divisor. 0 means this is per-vertex data,
709    *  n means per-instance data used for n consecutive instances (n > 0).
710    */
711   unsigned instance_divisor;
712};
713
714/**
715 * Opaque refcounted constant state object encapsulating a vertex buffer,
716 * index buffer, and vertex elements. Used by display lists to bind those
717 * states and pass buffer references quickly.
718 *
719 * The state contains 1 index buffer, 0 or 1 vertex buffer, and 0 or more
720 * vertex elements.
721 *
722 * Constraints on the buffers to get the fastest codepath:
723 * - All buffer contents are considered immutable and read-only after
724 *   initialization. This implies the following things.
725 * - No place is required to track whether these buffers are busy.
726 * - All CPU mappings of these buffers can be forced to UNSYNCHRONIZED by
727 *   both drivers and common code unconditionally.
728 * - Buffer invalidation can be skipped by both drivers and common code
729 *   unconditionally.
730 */
731struct pipe_vertex_state {
732   struct pipe_reference reference;
733   struct pipe_screen *screen;
734
735   /* The following structure is used as a key for util_vertex_state_cache
736    * to deduplicate identical state objects and thus enable more
737    * opportunities for draw merging.
738    */
739   struct {
740      struct pipe_resource *indexbuf;
741      struct pipe_vertex_buffer vbuffer;
742      unsigned num_elements;
743      struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS];
744      uint32_t full_velem_mask;
745   } input;
746};
747
748struct pipe_draw_indirect_info
749{
750   unsigned offset; /**< must be 4 byte aligned */
751   unsigned stride; /**< must be 4 byte aligned */
752   unsigned draw_count; /**< number of indirect draws */
753   unsigned indirect_draw_count_offset; /**< must be 4 byte aligned */
754
755   /* Indirect draw parameters resource is laid out as follows:
756    *
757    * if using indexed drawing:
758    *  struct {
759    *     uint32_t count;
760    *     uint32_t instance_count;
761    *     uint32_t start;
762    *     int32_t index_bias;
763    *     uint32_t start_instance;
764    *  };
765    * otherwise:
766    *  struct {
767    *     uint32_t count;
768    *     uint32_t instance_count;
769    *     uint32_t start;
770    *     uint32_t start_instance;
771    *  };
772    *
773    * If NULL, count_from_stream_output != NULL.
774    */
775   struct pipe_resource *buffer;
776
777   /* Indirect draw count resource: If not NULL, contains a 32-bit value which
778    * is to be used as the real draw_count.
779    */
780   struct pipe_resource *indirect_draw_count;
781
782   /**
783    * Stream output target. If not NULL, it's used to provide the 'count'
784    * parameter based on the number vertices captured by the stream output
785    * stage. (or generally, based on the number of bytes captured)
786    *
787    * Only 'mode', 'start_instance', and 'instance_count' are taken into
788    * account, all the other variables from pipe_draw_info are ignored.
789    *
790    * 'start' is implicitly 0 and 'count' is set as discussed above.
791    * The draw command is non-indexed.
792    *
793    * Note that this only provides the count. The vertex buffers must
794    * be set via set_vertex_buffers manually.
795    */
796   struct pipe_stream_output_target *count_from_stream_output;
797};
798
799struct pipe_draw_start_count_bias {
800   unsigned start;
801   unsigned count;
802   int index_bias; /**< a bias to be added to each index */
803};
804
805/**
806 * Draw vertex state description. It's translated to pipe_draw_info as follows:
807 * - mode comes from this structure
808 * - index_size is 4
809 * - instance_count is 1
810 * - index.resource comes from pipe_vertex_state
811 * - everything else is 0
812 */
813struct pipe_draw_vertex_state_info {
814#if defined(__GNUC__)
815   /* sizeof(mode) == 1 because it's a packed enum. */
816   enum pipe_prim_type mode;  /**< the mode of the primitive */
817#else
818   /* sizeof(mode) == 1 is required by draw merging in u_threaded_context. */
819   uint8_t mode;              /**< the mode of the primitive */
820#endif
821   bool take_vertex_state_ownership; /**< for skipping reference counting */
822};
823
824/**
825 * Information to describe a draw_vbo call.
826 */
827struct pipe_draw_info
828{
829#if defined(__GNUC__)
830   /* sizeof(mode) == 1 because it's a packed enum. */
831   enum pipe_prim_type mode;  /**< the mode of the primitive */
832#else
833   /* sizeof(mode) == 1 is required by draw merging in u_threaded_context. */
834   uint8_t mode;              /**< the mode of the primitive */
835#endif
836   uint8_t index_size;        /**< if 0, the draw is not indexed. */
837   uint8_t view_mask;         /**< mask of multiviews for this draw */
838   bool primitive_restart:1;
839   bool has_user_indices:1;   /**< if true, use index.user_buffer */
840   bool index_bounds_valid:1; /**< whether min_index and max_index are valid;
841                                   they're always invalid if index_size == 0 */
842   bool increment_draw_id:1;  /**< whether drawid increments for direct draws */
843   bool take_index_buffer_ownership:1; /**< callee inherits caller's refcount
844         (no need to reference indexbuf, but still needs to unreference it) */
845   bool index_bias_varies:1;   /**< true if index_bias varies between draws */
846   uint8_t _pad:2;
847
848   unsigned start_instance; /**< first instance id */
849   unsigned instance_count; /**< number of instances */
850
851   /**
852    * Primitive restart enable/index (only applies to indexed drawing)
853    */
854   unsigned restart_index;
855
856   /* Pointers must be placed appropriately for optimal structure packing on
857    * 64-bit CPUs.
858    */
859
860   /**
861    * An index buffer.  When an index buffer is bound, all indices to vertices
862    * will be looked up from the buffer.
863    *
864    * If has_user_indices, use index.user, else use index.resource.
865    */
866   union {
867      struct pipe_resource *resource;  /**< real buffer */
868      struct gl_buffer_object *gl_bo; /**< for the GL frontend, not passed to drivers */
869      const void *user;  /**< pointer to a user buffer */
870   } index;
871
872   /* These must be last for better packing in u_threaded_context. */
873   unsigned min_index; /**< the min index */
874   unsigned max_index; /**< the max index */
875};
876
877
878/**
879 * Information to describe a blit call.
880 */
881struct pipe_blit_info
882{
883   struct {
884      struct pipe_resource *resource;
885      unsigned level;
886      struct pipe_box box; /**< negative width, height only legal for src */
887      /* For pipe_surface-like format casting: */
888      enum pipe_format format; /**< must be supported for sampling (src)
889                               or rendering (dst), ZS is always supported */
890   } dst, src;
891
892   unsigned mask; /**< bitmask of PIPE_MASK_R/G/B/A/Z/S */
893   unsigned filter; /**< PIPE_TEX_FILTER_* */
894   bool sample0_only;
895   bool scissor_enable;
896   struct pipe_scissor_state scissor;
897
898   /* Window rectangles can either be inclusive or exclusive. */
899   bool window_rectangle_include;
900   unsigned num_window_rectangles;
901   struct pipe_scissor_state window_rectangles[PIPE_MAX_WINDOW_RECTANGLES];
902
903   bool render_condition_enable; /**< whether the blit should honor the
904                                 current render condition */
905   bool alpha_blend; /* dst.rgb = src.rgb * src.a + dst.rgb * (1 - src.a) */
906   bool is_dri_blit_image;
907};
908
909/**
910 * Information to describe a launch_grid call.
911 */
912struct pipe_grid_info
913{
914   /**
915    * For drivers that use PIPE_SHADER_IR_NATIVE as their prefered IR, this
916    * value will be the index of the kernel in the opencl.kernels metadata
917    * list.
918    */
919   uint32_t pc;
920
921   /**
922    * Will be used to initialize the INPUT resource, and it should point to a
923    * buffer of at least pipe_compute_state::req_input_mem bytes.
924    */
925   void *input;
926
927   /**
928    * Grid number of dimensions, 1-3, e.g. the work_dim parameter passed to
929    * clEnqueueNDRangeKernel. Note block[] and grid[] must be padded with
930    * 1 for non-used dimensions.
931    */
932   uint work_dim;
933
934   /**
935    * Determine the layout of the working block (in thread units) to be used.
936    */
937   uint block[3];
938
939   /**
940    * last_block allows disabling threads at the farthermost grid boundary.
941    * Full blocks as specified by "block" are launched, but the threads
942    * outside of "last_block" dimensions are disabled.
943    *
944    * If a block touches the grid boundary in the i-th axis, threads with
945    * THREAD_ID[i] >= last_block[i] are disabled.
946    *
947    * If last_block[i] is 0, it has the same behavior as last_block[i] = block[i],
948    * meaning no effect.
949    *
950    * It's equivalent to doing this at the beginning of the compute shader:
951    *
952    *   for (i = 0; i < 3; i++) {
953    *      if (block_id[i] == grid[i] - 1 &&
954    *          last_block[i] && thread_id[i] >= last_block[i])
955    *         return;
956    *   }
957    */
958   uint last_block[3];
959
960   /**
961    * Determine the layout of the grid (in block units) to be used.
962    */
963   uint grid[3];
964
965   /**
966    * Base offsets to launch grids from
967    */
968   uint grid_base[3];
969
970   /* Indirect compute parameters resource: If not NULL, block sizes are taken
971    * from this buffer instead, which is laid out as follows:
972    *
973    *  struct {
974    *     uint32_t num_blocks_x;
975    *     uint32_t num_blocks_y;
976    *     uint32_t num_blocks_z;
977    *  };
978    */
979   struct pipe_resource *indirect;
980   unsigned indirect_offset; /**< must be 4 byte aligned */
981};
982
983/**
984 * Structure used as a header for serialized compute programs.
985 */
986struct pipe_binary_program_header
987{
988   uint32_t num_bytes; /**< Number of bytes in the LLVM bytecode program. */
989   char blob[];
990};
991
992struct pipe_compute_state
993{
994   enum pipe_shader_ir ir_type; /**< IR type contained in prog. */
995   const void *prog; /**< Compute program to be executed. */
996   unsigned req_local_mem; /**< Required size of the LOCAL resource. */
997   unsigned req_private_mem; /**< Required size of the PRIVATE resource. */
998   unsigned req_input_mem; /**< Required size of the INPUT resource. */
999};
1000
1001/**
1002 * Structure that contains a callback for debug messages from the driver back
1003 * to the gallium frontend.
1004 */
1005struct pipe_debug_callback
1006{
1007   /**
1008    * When set to \c true, the callback may be called asynchronously from a
1009    * driver-created thread.
1010    */
1011   bool async;
1012
1013   /**
1014    * Callback for the driver to report debug/performance/etc information back
1015    * to the gallium frontend.
1016    *
1017    * \param data       user-supplied data pointer
1018    * \param id         message type identifier, if pointed value is 0, then a
1019    *                   new id is assigned
1020    * \param type       PIPE_DEBUG_TYPE_*
1021    * \param format     printf-style format string
1022    * \param args       args for format string
1023    */
1024   void (*debug_message)(void *data,
1025                         unsigned *id,
1026                         enum pipe_debug_type type,
1027                         const char *fmt,
1028                         va_list args);
1029   void *data;
1030};
1031
1032/**
1033 * Structure that contains a callback for device reset messages from the driver
1034 * back to the gallium frontend.
1035 *
1036 * The callback must not be called from driver-created threads.
1037 */
1038struct pipe_device_reset_callback
1039{
1040   /**
1041    * Callback for the driver to report when a device reset is detected.
1042    *
1043    * \param data   user-supplied data pointer
1044    * \param status PIPE_*_RESET
1045    */
1046   void (*reset)(void *data, enum pipe_reset_status status);
1047
1048   void *data;
1049};
1050
1051/**
1052 * Information about memory usage. All sizes are in kilobytes.
1053 */
1054struct pipe_memory_info
1055{
1056   unsigned total_device_memory; /**< size of device memory, e.g. VRAM */
1057   unsigned avail_device_memory; /**< free device memory at the moment */
1058   unsigned total_staging_memory; /**< size of staging memory, e.g. GART */
1059   unsigned avail_staging_memory; /**< free staging memory at the moment */
1060   unsigned device_memory_evicted; /**< size of memory evicted (monotonic counter) */
1061   unsigned nr_device_memory_evictions; /**< # of evictions (monotonic counter) */
1062};
1063
1064/**
1065 * Structure that contains information about external memory
1066 */
1067struct pipe_memory_object
1068{
1069   bool dedicated;
1070};
1071
1072#ifdef __cplusplus
1073}
1074#endif
1075
1076#endif
1077