1/* Test the TGSI_SEMANTIC_FACE fragment shader input. 2 */ 3 4#include <stdio.h> 5 6#include "graw_util.h" 7 8#include "util/macros.h" 9 10 11static int width = 300; 12static int height = 300; 13 14static struct graw_info info; 15 16struct vertex { 17 float position[4]; 18 float color[4]; 19}; 20 21#define z0 0.2 22#define z01 0.5 23#define z1 0.4 24 25static struct vertex vertices[] = 26{ 27 /* left quad: clock-wise, front-facing, red */ 28 { 29 {-0.8, -0.9, z0, 1.0 }, 30 { 0, 0, 0, 1 } 31 }, 32 33 { 34 { -0.2, -0.9, z0, 1.0 }, 35 { 0, 0, 0, 1 } 36 }, 37 38 { 39 { 0.2, 0.9, z01, 1.0 }, 40 { 0, 0, 0, 1 } 41 }, 42 43 { 44 {-0.9, 0.9, z01, 1.0 }, 45 { 0, 0, 0, 1 } 46 }, 47 48 /* right quad : counter-clock-wise, back-facing, green */ 49 { 50 { 0.2, -0.9, z1, 1.0 }, 51 { 1, 1, 1, -1 } 52 }, 53 54 { 55 { -0.2, 0.8, z1, 1.0 }, 56 { 1, 1, 1, -1 } 57 }, 58 59 { 60 { 0.9, 0.8, z1, 1.0 }, 61 { 1, 1, 1, -1 } 62 }, 63 64 { 65 { 0.8, -0.9, z1, 1.0 }, 66 { 1, 1, 1, -1 } 67 }, 68}; 69 70#define NUM_VERTS ARRAY_SIZE(vertices) 71 72 73 74static void 75set_vertices(void) 76{ 77 struct pipe_vertex_element ve[2]; 78 struct pipe_vertex_buffer vbuf; 79 void *handle; 80 81 memset(ve, 0, sizeof ve); 82 83 ve[0].src_offset = Offset(struct vertex, position); 84 ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 85 ve[1].src_offset = Offset(struct vertex, color); 86 ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 87 88 handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve); 89 info.ctx->bind_vertex_elements_state(info.ctx, handle); 90 91 memset(&vbuf, 0, sizeof vbuf); 92 93 vbuf.stride = sizeof(struct vertex); 94 vbuf.buffer_offset = 0; 95 vbuf.buffer.resource = pipe_buffer_create_with_data(info.ctx, 96 PIPE_BIND_VERTEX_BUFFER, 97 PIPE_USAGE_DEFAULT, 98 sizeof(vertices), 99 vertices); 100 101 info.ctx->set_vertex_buffers(info.ctx, 0, 1, 0, false, &vbuf); 102} 103 104 105static void 106set_vertex_shader(void) 107{ 108 void *handle; 109 const char *text = 110 "VERT\n" 111 "DCL IN[0]\n" 112 "DCL IN[1]\n" 113 "DCL OUT[0], POSITION\n" 114 "DCL OUT[1], GENERIC[0]\n" 115 " 0: MOV OUT[0], IN[0]\n" 116 " 1: MOV OUT[1], IN[1]\n" 117 " 2: END\n"; 118 119 handle = graw_parse_vertex_shader(info.ctx, text); 120 info.ctx->bind_vs_state(info.ctx, handle); 121} 122 123 124static void 125set_fragment_shader(void) 126{ 127 void *handle; 128 const char *text = 129 "FRAG\n" 130 "DCL IN[0], FACE, CONSTANT\n" 131 "DCL IN[1], GENERIC, CONSTANT\n" 132 "DCL OUT[0], COLOR\n" 133 "DCL TEMP[0]\n" 134 "IMM FLT32 { 1.0, 0.0, 0.0, 0.0 }\n" 135 "IMM FLT32 { 0.0, 1.0, 0.0, 0.0 }\n" 136 "IMM FLT32 { 0.5, 0.6, 0.0, 0.0 }\n" 137 " 0: SGT TEMP[0].x, IN[0].xxxx, IMM[1].xxxx\n" /* TMP[0].x = IN[0].x > 0.0 */ 138 " 1: IF TEMP[0].xxxx :4\n" 139 " 2: MOV OUT[0], IMM[0]\n" /* front-facing: red */ 140 " 3: ELSE :5\n" 141 " 4: MOV OUT[0], IMM[1]\n" /* back-facing: green */ 142 " 5: ENDIF\n" 143 " 6: END\n"; 144 145 handle = graw_parse_fragment_shader(info.ctx, text); 146 info.ctx->bind_fs_state(info.ctx, handle); 147} 148 149 150static void 151draw(void) 152{ 153 union pipe_color_union clear_color; 154 155 clear_color.f[0] = 0.25; 156 clear_color.f[1] = 0.25; 157 clear_color.f[2] = 0.25; 158 clear_color.f[3] = 1.00; 159 160 info.ctx->clear(info.ctx, 161 PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL, 162 NULL, 163 &clear_color, 1.0, 0); 164 util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, NUM_VERTS); 165 info.ctx->flush(info.ctx, NULL, 0); 166 167 graw_util_flush_front(&info); 168} 169 170 171#if 0 172static void 173resize(int w, int h) 174{ 175 width = w; 176 height = h; 177 178 set_viewport(0, 0, width, height, 30, 1000); 179} 180#endif 181 182 183static void 184init(void) 185{ 186 if (!graw_util_create_window(&info, width, height, 1, TRUE)) 187 exit(1); 188 189 graw_util_default_state(&info, TRUE); 190 191 graw_util_viewport(&info, 0, 0, width, height, -1.0, 1.0); 192 193 set_vertices(); 194 set_vertex_shader(); 195 set_fragment_shader(); 196} 197 198 199int 200main(int argc, char *argv[]) 201{ 202 init(); 203 204 printf("Left quad: clock-wise, front-facing, red\n"); 205 printf("Right quad: counter clock-wise, back-facing, green\n"); 206 207 graw_set_display_func(draw); 208 /*graw_set_reshape_func(resize);*/ 209 graw_main_loop(); 210 return 0; 211} 212