1af69d88dSmrg/* Test the writing Z in fragment shader. 2af69d88dSmrg * The red quad should be entirely in front of the blue quad even 3af69d88dSmrg * though the overlap and intersect in Z. 4af69d88dSmrg */ 5af69d88dSmrg 6af69d88dSmrg#include <stdio.h> 7af69d88dSmrg 8af69d88dSmrg#include "graw_util.h" 9af69d88dSmrg 1001e04c3fSmrg#include "util/macros.h" 1101e04c3fSmrg 12af69d88dSmrg 13af69d88dSmrgstatic int width = 300; 14af69d88dSmrgstatic int height = 300; 15af69d88dSmrg 16af69d88dSmrgstatic struct graw_info info; 17af69d88dSmrg 18af69d88dSmrg 19af69d88dSmrgstruct vertex { 20af69d88dSmrg float position[4]; 21af69d88dSmrg float color[4]; 22af69d88dSmrg}; 23af69d88dSmrg 24af69d88dSmrg#define z0 0.2 25af69d88dSmrg#define z01 0.5 26af69d88dSmrg#define z1 0.4 27af69d88dSmrg 28af69d88dSmrg 29af69d88dSmrgstatic struct vertex vertices[] = 30af69d88dSmrg{ 31af69d88dSmrg /* left quad: clock-wise, front-facing, red */ 32af69d88dSmrg { 33af69d88dSmrg {-0.8, -0.9, z0, 1.0 }, 34af69d88dSmrg { 1, 0, 0, 1 } 35af69d88dSmrg }, 36af69d88dSmrg 37af69d88dSmrg { 38af69d88dSmrg { -0.2, -0.9, z0, 1.0 }, 39af69d88dSmrg { 1, 0, 0, 1 } 40af69d88dSmrg }, 41af69d88dSmrg 42af69d88dSmrg { 43af69d88dSmrg { 0.2, 0.9, z01, 1.0 }, 44af69d88dSmrg { 1, 0, 0, 1 } 45af69d88dSmrg }, 46af69d88dSmrg 47af69d88dSmrg { 48af69d88dSmrg {-0.9, 0.9, z01, 1.0 }, 49af69d88dSmrg { 1, 0, 0, 1 } 50af69d88dSmrg }, 51af69d88dSmrg 52af69d88dSmrg /* right quad : counter-clock-wise, back-facing, green */ 53af69d88dSmrg { 54af69d88dSmrg { 0.2, -0.9, z1, 1.0 }, 55af69d88dSmrg { 0, 0, 1, -1 } 56af69d88dSmrg }, 57af69d88dSmrg 58af69d88dSmrg { 59af69d88dSmrg { -0.2, 0.8, z1, 1.0 }, 60af69d88dSmrg { 0, 0, 1, -1 } 61af69d88dSmrg }, 62af69d88dSmrg 63af69d88dSmrg { 64af69d88dSmrg { 0.9, 0.8, z1, 1.0 }, 65af69d88dSmrg { 0, 0, 1, -1 } 66af69d88dSmrg }, 67af69d88dSmrg 68af69d88dSmrg { 69af69d88dSmrg { 0.8, -0.9, z1, 1.0 }, 70af69d88dSmrg { 0, 0, 1, -1 } 71af69d88dSmrg }, 72af69d88dSmrg}; 73af69d88dSmrg 7401e04c3fSmrg#define NUM_VERTS ARRAY_SIZE(vertices) 75af69d88dSmrg 76af69d88dSmrg 77af69d88dSmrg 78af69d88dSmrgstatic void 79af69d88dSmrgset_vertices(void) 80af69d88dSmrg{ 81af69d88dSmrg struct pipe_vertex_element ve[2]; 82af69d88dSmrg struct pipe_vertex_buffer vbuf; 83af69d88dSmrg void *handle; 84af69d88dSmrg 85af69d88dSmrg memset(ve, 0, sizeof ve); 86af69d88dSmrg 87af69d88dSmrg ve[0].src_offset = Offset(struct vertex, position); 88af69d88dSmrg ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 89af69d88dSmrg ve[1].src_offset = Offset(struct vertex, color); 90af69d88dSmrg ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 91af69d88dSmrg 92af69d88dSmrg handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve); 93af69d88dSmrg info.ctx->bind_vertex_elements_state(info.ctx, handle); 94af69d88dSmrg 95af69d88dSmrg memset(&vbuf, 0, sizeof vbuf); 96af69d88dSmrg 97af69d88dSmrg vbuf.stride = sizeof(struct vertex); 98af69d88dSmrg vbuf.buffer_offset = 0; 9901e04c3fSmrg vbuf.buffer.resource = pipe_buffer_create_with_data(info.ctx, 100af69d88dSmrg PIPE_BIND_VERTEX_BUFFER, 101af69d88dSmrg PIPE_USAGE_DEFAULT, 102af69d88dSmrg sizeof(vertices), 103af69d88dSmrg vertices); 104af69d88dSmrg 1057ec681f3Smrg info.ctx->set_vertex_buffers(info.ctx, 0, 1, 0, false, &vbuf); 106af69d88dSmrg} 107af69d88dSmrg 108af69d88dSmrg 109af69d88dSmrgstatic void 110af69d88dSmrgset_vertex_shader(void) 111af69d88dSmrg{ 112af69d88dSmrg void *handle; 113af69d88dSmrg const char *text = 114af69d88dSmrg "VERT\n" 115af69d88dSmrg "DCL IN[0]\n" 116af69d88dSmrg "DCL IN[1]\n" 117af69d88dSmrg "DCL OUT[0], POSITION\n" 118af69d88dSmrg "DCL OUT[1], GENERIC[0]\n" 119af69d88dSmrg " 0: MOV OUT[0], IN[0]\n" 120af69d88dSmrg " 1: MOV OUT[1], IN[1]\n" 121af69d88dSmrg " 2: END\n"; 122af69d88dSmrg 123af69d88dSmrg handle = graw_parse_vertex_shader(info.ctx, text); 124af69d88dSmrg info.ctx->bind_vs_state(info.ctx, handle); 125af69d88dSmrg} 126af69d88dSmrg 127af69d88dSmrg 128af69d88dSmrgstatic void 129af69d88dSmrgset_fragment_shader(void) 130af69d88dSmrg{ 131af69d88dSmrg void *handle; 132af69d88dSmrg const char *text = 133af69d88dSmrg "FRAG\n" 134af69d88dSmrg "DCL IN[0], GENERIC, CONSTANT\n" 135af69d88dSmrg "DCL OUT[0], COLOR\n" 136af69d88dSmrg "DCL OUT[1], POSITION\n" 137af69d88dSmrg "DCL TEMP[0]\n" 138af69d88dSmrg "IMM FLT32 { 1.0, 0.0, 0.0, 0.0 }\n" 139af69d88dSmrg "IMM FLT32 { 0.0, 1.0, 0.0, 0.0 }\n" 140af69d88dSmrg "IMM FLT32 { 0.5, 0.4, 0.0, 0.0 }\n" 141af69d88dSmrg " 0: MOV OUT[0], IN[0]\n" /* front-facing: red */ 142af69d88dSmrg " 1: IF IN[0].xxxx :3\n" 143af69d88dSmrg " 2: MOV OUT[1].z, IMM[2].yyyy\n" /* red: Z = 0.4 */ 144af69d88dSmrg " 3: ELSE :5\n" 145af69d88dSmrg " 4: MOV OUT[1].z, IMM[2].xxxx\n" /* blue: Z = 0.5 */ 146af69d88dSmrg " 5: ENDIF\n" 147af69d88dSmrg " 6: END\n"; 148af69d88dSmrg 149af69d88dSmrg handle = graw_parse_fragment_shader(info.ctx, text); 150af69d88dSmrg info.ctx->bind_fs_state(info.ctx, handle); 151af69d88dSmrg} 152af69d88dSmrg 153af69d88dSmrg 154af69d88dSmrg 155af69d88dSmrgstatic void 156af69d88dSmrgdraw(void) 157af69d88dSmrg{ 158af69d88dSmrg union pipe_color_union clear_color; 159af69d88dSmrg 160af69d88dSmrg clear_color.f[0] = 0.25; 161af69d88dSmrg clear_color.f[1] = 0.25; 162af69d88dSmrg clear_color.f[2] = 0.25; 163af69d88dSmrg clear_color.f[3] = 1.00; 164af69d88dSmrg 165af69d88dSmrg info.ctx->clear(info.ctx, 166af69d88dSmrg PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL, 1677ec681f3Smrg NULL, 168af69d88dSmrg &clear_color, 1.0, 0); 169af69d88dSmrg util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, NUM_VERTS); 170af69d88dSmrg info.ctx->flush(info.ctx, NULL, 0); 171af69d88dSmrg 172af69d88dSmrg#if 0 173af69d88dSmrg /* At the moment, libgraw leaks out/makes available some of the 174af69d88dSmrg * symbols from gallium/auxiliary, including these debug helpers. 175af69d88dSmrg * Will eventually want to bless some of these paths, and lock the 176af69d88dSmrg * others down so they aren't accessible from test programs. 177af69d88dSmrg * 178af69d88dSmrg * This currently just happens to work on debug builds - a release 179af69d88dSmrg * build will probably fail to link here: 180af69d88dSmrg */ 181af69d88dSmrg debug_dump_surface_bmp(info.ctx, "result.bmp", surf); 182af69d88dSmrg#endif 183af69d88dSmrg 184af69d88dSmrg graw_util_flush_front(&info); 185af69d88dSmrg} 186af69d88dSmrg 187af69d88dSmrg 188af69d88dSmrg#if 0 189af69d88dSmrgstatic void 190af69d88dSmrgresize(int w, int h) 191af69d88dSmrg{ 192af69d88dSmrg width = w; 193af69d88dSmrg height = h; 194af69d88dSmrg 195af69d88dSmrg graw_util_viewport(&info, 0, 0, width, height, -1.0, 1.0); 196af69d88dSmrg} 197af69d88dSmrg#endif 198af69d88dSmrg 199af69d88dSmrg 200af69d88dSmrgstatic void 201af69d88dSmrginit(void) 202af69d88dSmrg{ 203af69d88dSmrg if (!graw_util_create_window(&info, width, height, 1, TRUE)) 204af69d88dSmrg exit(1); 205af69d88dSmrg 206af69d88dSmrg graw_util_default_state(&info, TRUE); 207af69d88dSmrg 208af69d88dSmrg graw_util_viewport(&info, 0, 0, width, height, -1.0, 1.0); 209af69d88dSmrg 210af69d88dSmrg set_vertices(); 211af69d88dSmrg set_vertex_shader(); 212af69d88dSmrg set_fragment_shader(); 213af69d88dSmrg} 214af69d88dSmrg 215af69d88dSmrg 216af69d88dSmrgint 217af69d88dSmrgmain(int argc, char *argv[]) 218af69d88dSmrg{ 219af69d88dSmrg init(); 220af69d88dSmrg 221af69d88dSmrg printf("The red quad should be entirely in front of the blue quad.\n"); 222af69d88dSmrg 223af69d88dSmrg graw_set_display_func(draw); 224af69d88dSmrg /*graw_set_reshape_func(resize);*/ 225af69d88dSmrg graw_main_loop(); 226af69d88dSmrg return 0; 227af69d88dSmrg} 228