tex-srgb.c revision af69d88d
1/* Test sRGB texturing. 2 */ 3 4#include "graw_util.h" 5 6 7static const int WIDTH = 600; 8static const int HEIGHT = 300; 9 10static struct graw_info info; 11 12static struct pipe_resource *texture; 13static struct pipe_sampler_view *linear_sv, *srgb_sv; 14 15 16struct vertex { 17 float position[4]; 18 float color[4]; 19}; 20 21static struct vertex vertices1[] = 22{ 23 { { -0.1, -0.9, 0.0, 1.0 }, 24 { 1, 1, 0, 1 } }, 25 26 { { -0.1, 0.9, 0.0, 1.0 }, 27 { 1, 0, 0, 1 } }, 28 29 { {-0.9, 0.9, 0.0, 1.0 }, 30 { 0, 0, 0, 1 } }, 31 32 { {-0.9, -0.9, 0.0, 1.0 }, 33 { 0, 1, 0, 1 } }, 34}; 35 36 37static struct vertex vertices2[] = 38{ 39 { { 0.9, -0.9, 0.0, 1.0 }, 40 { 1, 1, 0, 1 } }, 41 42 { { 0.9, 0.9, 0.0, 1.0 }, 43 { 1, 0, 0, 1 } }, 44 45 { { 0.1, 0.9, 0.0, 1.0 }, 46 { 0, 0, 0, 1 } }, 47 48 { { 0.1, -0.9, 0.0, 1.0 }, 49 { 0, 1, 0, 1 } }, 50}; 51 52 53 54 55static void 56set_vertices(struct vertex *verts, unsigned num_verts) 57{ 58 struct pipe_vertex_element ve[2]; 59 struct pipe_vertex_buffer vbuf; 60 void *handle; 61 62 memset(ve, 0, sizeof ve); 63 64 ve[0].src_offset = Offset(struct vertex, position); 65 ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 66 ve[1].src_offset = Offset(struct vertex, color); 67 ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 68 69 handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve); 70 info.ctx->bind_vertex_elements_state(info.ctx, handle); 71 72 memset(&vbuf, 0, sizeof vbuf); 73 74 vbuf.stride = sizeof(struct vertex); 75 vbuf.buffer_offset = 0; 76 vbuf.buffer = pipe_buffer_create_with_data(info.ctx, 77 PIPE_BIND_VERTEX_BUFFER, 78 PIPE_USAGE_DEFAULT, 79 num_verts * sizeof(struct vertex), 80 verts); 81 82 info.ctx->set_vertex_buffers(info.ctx, 0, 1, &vbuf); 83} 84 85static void set_vertex_shader( void ) 86{ 87 void *handle; 88 const char *text = 89 "VERT\n" 90 "DCL IN[0]\n" 91 "DCL IN[1]\n" 92 "DCL OUT[0], POSITION\n" 93 "DCL OUT[1], GENERIC[0]\n" 94 " 0: MOV OUT[1], IN[1]\n" 95 " 1: MOV OUT[0], IN[0]\n" 96 " 2: END\n"; 97 98 handle = graw_parse_vertex_shader(info.ctx, text); 99 info.ctx->bind_vs_state(info.ctx, handle); 100} 101 102static void set_fragment_shader( void ) 103{ 104 void *handle; 105 const char *text = 106 "FRAG\n" 107 "DCL IN[0], GENERIC[0], PERSPECTIVE\n" 108 "DCL OUT[0], COLOR\n" 109 "DCL TEMP[0]\n" 110 "DCL SAMP[0]\n" 111 " 0: TXP TEMP[0], IN[0], SAMP[0], 2D\n" 112 " 1: MOV OUT[0], TEMP[0]\n" 113 " 2: END\n"; 114 115 handle = graw_parse_fragment_shader(info.ctx, text); 116 info.ctx->bind_fs_state(info.ctx, handle); 117} 118 119 120static void draw( void ) 121{ 122 union pipe_color_union clear_color; 123 124 clear_color.f[0] = 0.5; 125 clear_color.f[1] = 0.5; 126 clear_color.f[2] = 0.5; 127 clear_color.f[3] = 1.0; 128 129 info.ctx->clear(info.ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0); 130 131 info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, &linear_sv); 132 set_vertices(vertices1, 4); 133 util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, 4); 134 135 info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, &srgb_sv); 136 set_vertices(vertices2, 4); 137 util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, 4); 138 139 info.ctx->flush(info.ctx, NULL, 0); 140 141 graw_util_flush_front(&info); 142} 143 144 145static void init_tex( void ) 146{ 147#define SIZE 64 148 ubyte tex2d[SIZE][SIZE][4]; 149 int s, t; 150 151 for (s = 0; s < SIZE; s++) { 152 for (t = 0; t < SIZE; t++) { 153 tex2d[t][s][0] = 0; 154 tex2d[t][s][1] = s * 255 / SIZE; 155 tex2d[t][s][2] = t * 255 / SIZE; 156 tex2d[t][s][3] = 255; 157 } 158 } 159 160 texture = graw_util_create_tex2d(&info, SIZE, SIZE, 161 PIPE_FORMAT_B8G8R8A8_UNORM, tex2d); 162 163 { 164 void *sampler; 165 sampler = graw_util_create_simple_sampler(&info, 166 PIPE_TEX_WRAP_REPEAT, 167 PIPE_TEX_FILTER_NEAREST); 168 info.ctx->bind_sampler_states(info.ctx, PIPE_SHADER_FRAGMENT, 169 0, 1, &sampler); 170 } 171 172 /* linear sampler view */ 173 { 174 struct pipe_sampler_view sv_temp; 175 memset(&sv_temp, 0, sizeof sv_temp); 176 sv_temp.format = PIPE_FORMAT_B8G8R8A8_UNORM; 177 sv_temp.texture = texture; 178 sv_temp.swizzle_r = PIPE_SWIZZLE_RED; 179 sv_temp.swizzle_g = PIPE_SWIZZLE_GREEN; 180 sv_temp.swizzle_b = PIPE_SWIZZLE_BLUE; 181 sv_temp.swizzle_a = PIPE_SWIZZLE_ALPHA; 182 linear_sv = info.ctx->create_sampler_view(info.ctx, texture, &sv_temp); 183 if (linear_sv == NULL) 184 exit(0); 185 } 186 187 /* srgb sampler view */ 188 { 189 struct pipe_sampler_view sv_temp; 190 memset(&sv_temp, 0, sizeof sv_temp); 191 sv_temp.format = PIPE_FORMAT_B8G8R8A8_SRGB; 192 sv_temp.texture = texture; 193 sv_temp.swizzle_r = PIPE_SWIZZLE_RED; 194 sv_temp.swizzle_g = PIPE_SWIZZLE_GREEN; 195 sv_temp.swizzle_b = PIPE_SWIZZLE_BLUE; 196 sv_temp.swizzle_a = PIPE_SWIZZLE_ALPHA; 197 srgb_sv = info.ctx->create_sampler_view(info.ctx, texture, &sv_temp); 198 if (srgb_sv == NULL) 199 exit(0); 200 } 201#undef SIZE 202} 203 204static void init( void ) 205{ 206 if (!graw_util_create_window(&info, WIDTH, HEIGHT, 1, FALSE)) 207 exit(1); 208 209 graw_util_default_state(&info, FALSE); 210 211 graw_util_viewport(&info, 0, 0, WIDTH, HEIGHT, 30, 10000); 212 213 init_tex(); 214 215 set_vertex_shader(); 216 set_fragment_shader(); 217} 218 219 220int main( int argc, char *argv[] ) 221{ 222 init(); 223 224 graw_set_display_func( draw ); 225 graw_main_loop(); 226 return 0; 227} 228