1/* Display a cleared blue window. This demo has no dependencies on 2 * any utility code, just the graw interface and gallium. 3 */ 4 5#include "frontend/graw.h" 6#include "pipe/p_screen.h" 7#include "pipe/p_context.h" 8#include "pipe/p_shader_tokens.h" 9#include "pipe/p_state.h" 10#include "pipe/p_defines.h" 11 12#include <stdio.h> /* for fread(), etc */ 13 14#include "util/u_inlines.h" 15#include "util/u_memory.h" /* Offset() */ 16#include "util/u_draw_quad.h" 17#include "util/u_box.h" 18 19static const char *filename = NULL; 20unsigned show_fps = 0; 21 22 23static void usage(char *name) 24{ 25 fprintf(stderr, "usage: %s [ options ] shader_filename\n", name); 26#ifndef _WIN32 27 fprintf(stderr, "\n" ); 28 fprintf(stderr, "options:\n"); 29 fprintf(stderr, " -fps show frames per second\n"); 30#endif 31} 32 33 34enum pipe_format formats[] = { 35 PIPE_FORMAT_RGBA8888_UNORM, 36 PIPE_FORMAT_BGRA8888_UNORM, 37 PIPE_FORMAT_NONE 38}; 39 40static const int WIDTH = 250; 41static const int HEIGHT = 250; 42 43static struct pipe_screen *screen = NULL; 44static struct pipe_context *ctx = NULL; 45static struct pipe_resource *rttex = NULL; 46static struct pipe_resource *constbuf = NULL; 47static struct pipe_surface *surf = NULL; 48static struct pipe_sampler_view *sv = NULL; 49static void *sampler = NULL; 50static void *window = NULL; 51static struct pipe_resource *samptex = NULL; 52 53struct vertex { 54 float position[4]; 55 float color[3]; 56}; 57 58/* Draw a regular mesh 59 */ 60#define MESH_SZ 16 61static struct vertex vertices[MESH_SZ * MESH_SZ]; 62 63static float constants[] = 64{ 0.4, 0, 0, 1, 65 1, 1, 1, 1, 66 2, 2, 2, 2, 67 4, 8, 16, 32, 68 69 3, 0, 0, 0, 70 0, .5, 0, 0, 71 0, 0, 1, 0, 72 0, 0, 0, 1, 73 74 1, 0, 0, 0.5, 75 0, 1, 0, 0.5, 76 0, 0, 1, 0, 77 0, 0, 0, 1, 78}; 79 80static void init_fs_constbuf( void ) 81{ 82 struct pipe_resource templat; 83 struct pipe_box box; 84 85 memset(&templat, 0, sizeof(templat)); 86 templat.target = PIPE_BUFFER; 87 templat.format = PIPE_FORMAT_R8_UNORM; 88 templat.width0 = sizeof(constants); 89 templat.height0 = 1; 90 templat.depth0 = 1; 91 templat.array_size = 1; 92 templat.last_level = 0; 93 templat.bind = PIPE_BIND_CONSTANT_BUFFER; 94 95 constbuf = screen->resource_create(screen, 96 &templat); 97 if (constbuf == NULL) 98 exit(4); 99 100 101 u_box_2d(0,0,sizeof(constants),1, &box); 102 103 ctx->buffer_subdata(ctx, constbuf, 104 PIPE_MAP_WRITE, 105 0, sizeof(constants), constants); 106 107 pipe_set_constant_buffer(ctx, 108 PIPE_SHADER_VERTEX, 0, 109 constbuf); 110} 111 112 113static void set_viewport( float x, float y, 114 float width, float height, 115 float zNear, float zFar) 116{ 117 float z = zFar; 118 float half_width = (float)width / 2.0f; 119 float half_height = (float)height / 2.0f; 120 float half_depth = ((float)zFar - (float)zNear) / 2.0f; 121 struct pipe_viewport_state vp; 122 123 vp.scale[0] = half_width; 124 vp.scale[1] = half_height; 125 vp.scale[2] = half_depth; 126 127 vp.translate[0] = half_width + x; 128 vp.translate[1] = half_height + y; 129 vp.translate[2] = half_depth + z; 130 131 vp.swizzle_x = PIPE_VIEWPORT_SWIZZLE_POSITIVE_X; 132 vp.swizzle_y = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Y; 133 vp.swizzle_z = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Z; 134 vp.swizzle_w = PIPE_VIEWPORT_SWIZZLE_POSITIVE_W; 135 136 ctx->set_viewport_states( ctx, 0, 1, &vp ); 137} 138 139static void set_vertices( void ) 140{ 141 struct pipe_vertex_element ve[2]; 142 struct pipe_vertex_buffer vbuf; 143 void *handle; 144 int x,y; 145 146 memset(ve, 0, sizeof ve); 147 148 ve[0].src_offset = Offset(struct vertex, position); 149 ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 150 ve[1].src_offset = Offset(struct vertex, color); 151 ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 152 153 handle = ctx->create_vertex_elements_state(ctx, 2, ve); 154 ctx->bind_vertex_elements_state(ctx, handle); 155 156 for (x = 0; x < MESH_SZ; x++) { 157 for (y = 0; y < MESH_SZ; y++) { 158 int i = y * MESH_SZ + x; 159 vertices[i].position[0] = ((float)x)/MESH_SZ * 2.0 - 1.0; 160 vertices[i].position[1] = ((float)y)/MESH_SZ * 2.0 - 1.0; 161 vertices[i].position[2] = 0; 162 vertices[i].position[3] = 1.0; 163 164 vertices[i].color[0] = .5; 165 vertices[i].color[1] = (float)x / (float)MESH_SZ; 166 vertices[i].color[2] = (float)y / (float)MESH_SZ; 167 } 168 } 169 170 memset(&vbuf, 0, sizeof vbuf); 171 172 vbuf.stride = sizeof( struct vertex ); 173 vbuf.buffer_offset = 0; 174 vbuf.buffer.resource = pipe_buffer_create_with_data(ctx, 175 PIPE_BIND_VERTEX_BUFFER, 176 PIPE_USAGE_DEFAULT, 177 sizeof(vertices), 178 vertices); 179 180 ctx->set_vertex_buffers(ctx, 0, 1, 0, false, &vbuf); 181} 182 183static void set_vertex_shader( void ) 184{ 185 FILE *f; 186 char buf[50000]; 187 void *handle; 188 int sz; 189 190 if ((f = fopen(filename, "r")) == NULL) { 191 fprintf(stderr, "Couldn't open %s\n", filename); 192 exit(1); 193 } 194 195 sz = fread(buf, 1, sizeof(buf), f); 196 if (!feof(f)) { 197 printf("file too long\n"); 198 exit(1); 199 } 200 printf("%.*s\n", sz, buf); 201 buf[sz] = 0; 202 203 handle = graw_parse_vertex_shader(ctx, buf); 204 ctx->bind_vs_state(ctx, handle); 205 fclose(f); 206} 207 208static void set_fragment_shader( void ) 209{ 210 void *handle; 211 const char *text = 212 "FRAG\n" 213 "DCL IN[0], COLOR, LINEAR\n" 214 "DCL OUT[0], COLOR\n" 215 " 0: MOV OUT[0], IN[0]\n" 216 " 1: END\n"; 217 218 handle = graw_parse_fragment_shader(ctx, text); 219 ctx->bind_fs_state(ctx, handle); 220} 221 222 223 224static void draw( void ) 225{ 226 union pipe_color_union clear_color = { {.1,.3,.5,0} }; 227 228 ctx->clear(ctx, PIPE_CLEAR_COLOR, NULL, &clear_color, 0, 0); 229 util_draw_arrays(ctx, PIPE_PRIM_POINTS, 0, ARRAY_SIZE(vertices)); 230 ctx->flush(ctx, NULL, 0); 231 232 graw_save_surface_to_file(ctx, surf, NULL); 233 234 screen->flush_frontbuffer(screen, ctx, rttex, 0, 0, window, NULL); 235} 236 237#define SIZE 16 238 239static void init_tex( void ) 240{ 241 struct pipe_sampler_view sv_template; 242 struct pipe_sampler_state sampler_desc; 243 struct pipe_resource templat; 244 struct pipe_box box; 245 ubyte tex2d[SIZE][SIZE][4]; 246 int s, t; 247 248#if (SIZE != 2) 249 for (s = 0; s < SIZE; s++) { 250 for (t = 0; t < SIZE; t++) { 251 if (0) { 252 int x = (s ^ t) & 1; 253 tex2d[t][s][0] = (x) ? 0 : 63; 254 tex2d[t][s][1] = (x) ? 0 : 128; 255 tex2d[t][s][2] = 0; 256 tex2d[t][s][3] = 0xff; 257 } 258 else { 259 int x = ((s ^ t) >> 2) & 1; 260 tex2d[t][s][0] = s*255/(SIZE-1); 261 tex2d[t][s][1] = t*255/(SIZE-1); 262 tex2d[t][s][2] = (x) ? 0 : 128; 263 tex2d[t][s][3] = 0xff; 264 } 265 } 266 } 267#else 268 tex2d[0][0][0] = 0; 269 tex2d[0][0][1] = 255; 270 tex2d[0][0][2] = 255; 271 tex2d[0][0][3] = 0; 272 273 tex2d[0][1][0] = 0; 274 tex2d[0][1][1] = 0; 275 tex2d[0][1][2] = 255; 276 tex2d[0][1][3] = 255; 277 278 tex2d[1][0][0] = 255; 279 tex2d[1][0][1] = 255; 280 tex2d[1][0][2] = 0; 281 tex2d[1][0][3] = 255; 282 283 tex2d[1][1][0] = 255; 284 tex2d[1][1][1] = 0; 285 tex2d[1][1][2] = 0; 286 tex2d[1][1][3] = 255; 287#endif 288 289 memset(&templat, 0, sizeof(templat)); 290 templat.target = PIPE_TEXTURE_2D; 291 templat.format = PIPE_FORMAT_B8G8R8A8_UNORM; 292 templat.width0 = SIZE; 293 templat.height0 = SIZE; 294 templat.depth0 = 1; 295 templat.array_size = 1; 296 templat.last_level = 0; 297 templat.bind = PIPE_BIND_SAMPLER_VIEW; 298 299 300 samptex = screen->resource_create(screen, 301 &templat); 302 if (samptex == NULL) 303 exit(4); 304 305 u_box_2d(0,0,SIZE,SIZE, &box); 306 307 ctx->texture_subdata(ctx, 308 samptex, 309 0, 310 PIPE_MAP_WRITE, 311 &box, 312 tex2d, 313 sizeof tex2d[0], 314 sizeof tex2d); 315 316 /* Possibly read back & compare against original data: 317 */ 318 if (0) 319 { 320 struct pipe_transfer *t; 321 uint32_t *ptr; 322 ptr = pipe_texture_map(ctx, samptex, 323 0, 0, /* level, layer */ 324 PIPE_MAP_READ, 325 0, 0, SIZE, SIZE, &t); /* x, y, width, height */ 326 327 if (memcmp(ptr, tex2d, sizeof tex2d) != 0) { 328 assert(0); 329 exit(9); 330 } 331 332 ctx->texture_unmap(ctx, t); 333 } 334 335 memset(&sv_template, 0, sizeof sv_template); 336 sv_template.format = samptex->format; 337 sv_template.texture = samptex; 338 sv_template.swizzle_r = 0; 339 sv_template.swizzle_g = 1; 340 sv_template.swizzle_b = 2; 341 sv_template.swizzle_a = 3; 342 sv = ctx->create_sampler_view(ctx, samptex, &sv_template); 343 if (sv == NULL) 344 exit(5); 345 346 ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &sv); 347 348 349 memset(&sampler_desc, 0, sizeof sampler_desc); 350 sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT; 351 sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT; 352 sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT; 353 sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST; 354 sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 355 sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST; 356 sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE; 357 sampler_desc.compare_func = 0; 358 sampler_desc.normalized_coords = 1; 359 sampler_desc.max_anisotropy = 0; 360 361 sampler = ctx->create_sampler_state(ctx, &sampler_desc); 362 if (sampler == NULL) 363 exit(6); 364 365 ctx->bind_sampler_states(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sampler); 366 367} 368 369static void init( void ) 370{ 371 struct pipe_framebuffer_state fb; 372 struct pipe_resource templat; 373 struct pipe_surface surf_tmpl; 374 int i; 375 376 /* It's hard to say whether window or screen should be created 377 * first. Different environments would prefer one or the other. 378 * 379 * Also, no easy way of querying supported formats if the screen 380 * cannot be created first. 381 */ 382 for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) { 383 screen = graw_create_window_and_screen(0, 0, 300, 300, 384 formats[i], 385 &window); 386 if (window && screen) 387 break; 388 } 389 if (!screen || !window) { 390 fprintf(stderr, "Unable to create window\n"); 391 exit(1); 392 } 393 394 ctx = screen->context_create(screen, NULL, 0); 395 if (ctx == NULL) 396 exit(3); 397 398 memset(&templat, 0, sizeof(templat)); 399 templat.target = PIPE_TEXTURE_2D; 400 templat.format = formats[i]; 401 templat.width0 = WIDTH; 402 templat.height0 = HEIGHT; 403 templat.depth0 = 1; 404 templat.array_size = 1; 405 templat.last_level = 0; 406 templat.bind = (PIPE_BIND_RENDER_TARGET | 407 PIPE_BIND_DISPLAY_TARGET); 408 409 rttex = screen->resource_create(screen, 410 &templat); 411 if (rttex == NULL) 412 exit(4); 413 414 surf_tmpl.format = templat.format; 415 surf_tmpl.u.tex.level = 0; 416 surf_tmpl.u.tex.first_layer = 0; 417 surf_tmpl.u.tex.last_layer = 0; 418 surf = ctx->create_surface(ctx, rttex, &surf_tmpl); 419 if (surf == NULL) 420 exit(5); 421 422 memset(&fb, 0, sizeof fb); 423 fb.nr_cbufs = 1; 424 fb.width = WIDTH; 425 fb.height = HEIGHT; 426 fb.cbufs[0] = surf; 427 428 ctx->set_framebuffer_state(ctx, &fb); 429 430 { 431 struct pipe_blend_state blend; 432 void *handle; 433 memset(&blend, 0, sizeof blend); 434 blend.rt[0].colormask = PIPE_MASK_RGBA; 435 handle = ctx->create_blend_state(ctx, &blend); 436 ctx->bind_blend_state(ctx, handle); 437 } 438 439 { 440 struct pipe_depth_stencil_alpha_state depthstencil; 441 void *handle; 442 memset(&depthstencil, 0, sizeof depthstencil); 443 handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil); 444 ctx->bind_depth_stencil_alpha_state(ctx, handle); 445 } 446 447 { 448 struct pipe_rasterizer_state rasterizer; 449 void *handle; 450 memset(&rasterizer, 0, sizeof rasterizer); 451 rasterizer.cull_face = PIPE_FACE_NONE; 452 rasterizer.point_size = 8.0; 453 rasterizer.half_pixel_center = 1; 454 rasterizer.bottom_edge_rule = 1; 455 rasterizer.depth_clip_near = 1; 456 rasterizer.depth_clip_far = 1; 457 handle = ctx->create_rasterizer_state(ctx, &rasterizer); 458 ctx->bind_rasterizer_state(ctx, handle); 459 } 460 461 set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000); 462 463 init_tex(); 464 init_fs_constbuf(); 465 466 set_vertices(); 467 set_vertex_shader(); 468 set_fragment_shader(); 469} 470 471static void args(int argc, char *argv[]) 472{ 473 int i; 474 475 for (i = 1; i < argc;) { 476 if (graw_parse_args(&i, argc, argv)) { 477 continue; 478 } 479 if (strcmp(argv[i], "-fps") == 0) { 480 show_fps = 1; 481 i++; 482 } 483 else if (i == argc - 1) { 484 filename = argv[i]; 485 i++; 486 } 487 else { 488 usage(argv[0]); 489 exit(1); 490 } 491 } 492 493 if (!filename) { 494 usage(argv[0]); 495 exit(1); 496 } 497} 498 499int main( int argc, char *argv[] ) 500{ 501 args(argc,argv); 502 init(); 503 504 graw_set_display_func( draw ); 505 graw_main_loop(); 506 return 0; 507} 508