13464ebd5Sriastradh/**************************************************************************
23464ebd5Sriastradh *
33464ebd5Sriastradh * Copyright © 2010 Jakob Bornecrantz
43464ebd5Sriastradh *
53464ebd5Sriastradh * Permission is hereby granted, free of charge, to any person obtaining a
63464ebd5Sriastradh * copy of this software and associated documentation files (the "Software"),
73464ebd5Sriastradh * to deal in the Software without restriction, including without limitation
83464ebd5Sriastradh * the rights to use, copy, modify, merge, publish, distribute, sublicense,
93464ebd5Sriastradh * and/or sell copies of the Software, and to permit persons to whom the
103464ebd5Sriastradh * Software is furnished to do so, subject to the following conditions:
113464ebd5Sriastradh *
123464ebd5Sriastradh * The above copyright notice and this permission notice (including the next
133464ebd5Sriastradh * paragraph) shall be included in all copies or substantial portions of the
143464ebd5Sriastradh * Software.
153464ebd5Sriastradh *
163464ebd5Sriastradh * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
173464ebd5Sriastradh * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
183464ebd5Sriastradh * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
193464ebd5Sriastradh * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
203464ebd5Sriastradh * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
213464ebd5Sriastradh * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
223464ebd5Sriastradh * DEALINGS IN THE SOFTWARE.
233464ebd5Sriastradh *
243464ebd5Sriastradh **************************************************************************/
253464ebd5Sriastradh
263464ebd5Sriastradh
273464ebd5Sriastradh#define USE_TRACE 0
283464ebd5Sriastradh#define WIDTH 300
293464ebd5Sriastradh#define HEIGHT 300
3001e04c3fSmrg#define NEAR 0
3101e04c3fSmrg#define FAR 1
323464ebd5Sriastradh#define FLIP 0
333464ebd5Sriastradh
343464ebd5Sriastradh/* pipe_*_state structs */
353464ebd5Sriastradh#include "pipe/p_state.h"
363464ebd5Sriastradh/* pipe_context */
373464ebd5Sriastradh#include "pipe/p_context.h"
383464ebd5Sriastradh/* pipe_screen */
393464ebd5Sriastradh#include "pipe/p_screen.h"
403464ebd5Sriastradh/* PIPE_* */
413464ebd5Sriastradh#include "pipe/p_defines.h"
423464ebd5Sriastradh/* TGSI_SEMANTIC_{POSITION|GENERIC} */
433464ebd5Sriastradh#include "pipe/p_shader_tokens.h"
443464ebd5Sriastradh/* pipe_buffer_* helpers */
453464ebd5Sriastradh#include "util/u_inlines.h"
463464ebd5Sriastradh
473464ebd5Sriastradh/* constant state object helper */
483464ebd5Sriastradh#include "cso_cache/cso_context.h"
493464ebd5Sriastradh
507ec681f3Smrg#include "util/macros.h"
513464ebd5Sriastradh/* u_sampler_view_default_template */
523464ebd5Sriastradh#include "util/u_sampler.h"
533464ebd5Sriastradh/* debug_dump_surface_bmp */
5401e04c3fSmrg#include "util/u_debug_image.h"
553464ebd5Sriastradh/* util_draw_vertex_buffer helper */
563464ebd5Sriastradh#include "util/u_draw_quad.h"
573464ebd5Sriastradh/* FREE & CALLOC_STRUCT */
583464ebd5Sriastradh#include "util/u_memory.h"
593464ebd5Sriastradh/* util_make_[fragment|vertex]_passthrough_shader */
603464ebd5Sriastradh#include "util/u_simple_shaders.h"
61af69d88dSmrg/* to get a hardware pipe driver */
62af69d88dSmrg#include "pipe-loader/pipe_loader.h"
633464ebd5Sriastradh
643464ebd5Sriastradhstruct program
653464ebd5Sriastradh{
66af69d88dSmrg	struct pipe_loader_device *dev;
673464ebd5Sriastradh	struct pipe_screen *screen;
683464ebd5Sriastradh	struct pipe_context *pipe;
693464ebd5Sriastradh	struct cso_context *cso;
703464ebd5Sriastradh
713464ebd5Sriastradh	struct pipe_blend_state blend;
723464ebd5Sriastradh	struct pipe_depth_stencil_alpha_state depthstencil;
733464ebd5Sriastradh	struct pipe_rasterizer_state rasterizer;
743464ebd5Sriastradh	struct pipe_sampler_state sampler;
753464ebd5Sriastradh	struct pipe_viewport_state viewport;
763464ebd5Sriastradh	struct pipe_framebuffer_state framebuffer;
777ec681f3Smrg	struct cso_velems_state velem;
783464ebd5Sriastradh
793464ebd5Sriastradh	void *vs;
803464ebd5Sriastradh	void *fs;
813464ebd5Sriastradh
82af69d88dSmrg	union pipe_color_union clear_color;
833464ebd5Sriastradh
843464ebd5Sriastradh	struct pipe_resource *vbuf;
853464ebd5Sriastradh	struct pipe_resource *target;
863464ebd5Sriastradh	struct pipe_resource *tex;
873464ebd5Sriastradh	struct pipe_sampler_view *view;
883464ebd5Sriastradh};
893464ebd5Sriastradh
903464ebd5Sriastradhstatic void init_prog(struct program *p)
913464ebd5Sriastradh{
923464ebd5Sriastradh	struct pipe_surface surf_tmpl;
937ec681f3Smrg	ASSERTED int ret;
94af69d88dSmrg
95af69d88dSmrg	/* find a hardware device */
96af69d88dSmrg	ret = pipe_loader_probe(&p->dev, 1);
97af69d88dSmrg	assert(ret);
98af69d88dSmrg
99af69d88dSmrg	/* init a pipe screen */
10001e04c3fSmrg	p->screen = pipe_loader_create_screen(p->dev);
101af69d88dSmrg	assert(p->screen);
1023464ebd5Sriastradh
1033464ebd5Sriastradh	/* create the pipe driver context and cso context */
10401e04c3fSmrg	p->pipe = p->screen->context_create(p->screen, NULL, 0);
10501e04c3fSmrg	p->cso = cso_create_context(p->pipe, 0);
1063464ebd5Sriastradh
1073464ebd5Sriastradh	/* set clear color */
108af69d88dSmrg	p->clear_color.f[0] = 0.3;
109af69d88dSmrg	p->clear_color.f[1] = 0.1;
110af69d88dSmrg	p->clear_color.f[2] = 0.3;
111af69d88dSmrg	p->clear_color.f[3] = 1.0;
1123464ebd5Sriastradh
1133464ebd5Sriastradh	/* vertex buffer */
1143464ebd5Sriastradh	{
1153464ebd5Sriastradh		float vertices[4][2][4] = {
1163464ebd5Sriastradh			{
1173464ebd5Sriastradh				{ 0.9f, 0.9f, 0.0f, 1.0f },
1183464ebd5Sriastradh				{ 1.0f, 1.0f, 0.0f, 1.0f }
1193464ebd5Sriastradh			},
1203464ebd5Sriastradh			{
1213464ebd5Sriastradh				{ -0.9f, 0.9f, 0.0f, 1.0f },
1223464ebd5Sriastradh				{  0.0f, 1.0f, 0.0f, 1.0f }
1233464ebd5Sriastradh			},
1243464ebd5Sriastradh			{
1253464ebd5Sriastradh				{ -0.9f, -0.9f, 0.0f, 1.0f },
1263464ebd5Sriastradh				{  0.0f,  0.0f, 1.0f, 1.0f }
1273464ebd5Sriastradh			},
1283464ebd5Sriastradh			{
1293464ebd5Sriastradh				{ 0.9f, -0.9f, 0.0f, 1.0f },
1303464ebd5Sriastradh				{ 1.0f,  0.0f, 1.0f, 1.0f }
1313464ebd5Sriastradh			}
1323464ebd5Sriastradh		};
1333464ebd5Sriastradh
1343464ebd5Sriastradh		p->vbuf = pipe_buffer_create(p->screen, PIPE_BIND_VERTEX_BUFFER,
135af69d88dSmrg					     PIPE_USAGE_DEFAULT, sizeof(vertices));
1363464ebd5Sriastradh		pipe_buffer_write(p->pipe, p->vbuf, 0, sizeof(vertices), vertices);
1373464ebd5Sriastradh	}
1383464ebd5Sriastradh
1393464ebd5Sriastradh	/* render target texture */
1403464ebd5Sriastradh	{
1413464ebd5Sriastradh		struct pipe_resource tmplt;
1423464ebd5Sriastradh		memset(&tmplt, 0, sizeof(tmplt));
1433464ebd5Sriastradh		tmplt.target = PIPE_TEXTURE_2D;
1443464ebd5Sriastradh		tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
1453464ebd5Sriastradh		tmplt.width0 = WIDTH;
1463464ebd5Sriastradh		tmplt.height0 = HEIGHT;
1473464ebd5Sriastradh		tmplt.depth0 = 1;
1483464ebd5Sriastradh		tmplt.array_size = 1;
1493464ebd5Sriastradh		tmplt.last_level = 0;
1503464ebd5Sriastradh		tmplt.bind = PIPE_BIND_RENDER_TARGET;
1513464ebd5Sriastradh
1523464ebd5Sriastradh		p->target = p->screen->resource_create(p->screen, &tmplt);
1533464ebd5Sriastradh	}
1543464ebd5Sriastradh
1553464ebd5Sriastradh	/* sampler texture */
1563464ebd5Sriastradh	{
1573464ebd5Sriastradh		uint32_t *ptr;
1583464ebd5Sriastradh		struct pipe_transfer *t;
1593464ebd5Sriastradh		struct pipe_resource t_tmplt;
1603464ebd5Sriastradh		struct pipe_sampler_view v_tmplt;
1613464ebd5Sriastradh		struct pipe_box box;
1623464ebd5Sriastradh
1633464ebd5Sriastradh		memset(&t_tmplt, 0, sizeof(t_tmplt));
1643464ebd5Sriastradh		t_tmplt.target = PIPE_TEXTURE_2D;
1653464ebd5Sriastradh		t_tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
1663464ebd5Sriastradh		t_tmplt.width0 = 2;
1673464ebd5Sriastradh		t_tmplt.height0 = 2;
1683464ebd5Sriastradh		t_tmplt.depth0 = 1;
1693464ebd5Sriastradh		t_tmplt.array_size = 1;
1703464ebd5Sriastradh		t_tmplt.last_level = 0;
1713464ebd5Sriastradh		t_tmplt.bind = PIPE_BIND_RENDER_TARGET;
1723464ebd5Sriastradh
1733464ebd5Sriastradh		p->tex = p->screen->resource_create(p->screen, &t_tmplt);
1743464ebd5Sriastradh
1753464ebd5Sriastradh		memset(&box, 0, sizeof(box));
1763464ebd5Sriastradh		box.width = 2;
1773464ebd5Sriastradh		box.height = 2;
17801e04c3fSmrg		box.depth = 1;
1793464ebd5Sriastradh
1807ec681f3Smrg		ptr = p->pipe->texture_map(p->pipe, p->tex, 0, PIPE_MAP_WRITE, &box, &t);
1813464ebd5Sriastradh		ptr[0] = 0xffff0000;
1823464ebd5Sriastradh		ptr[1] = 0xff0000ff;
1833464ebd5Sriastradh		ptr[2] = 0xff00ff00;
1843464ebd5Sriastradh		ptr[3] = 0xffffff00;
1857ec681f3Smrg		p->pipe->texture_unmap(p->pipe, t);
1863464ebd5Sriastradh
1873464ebd5Sriastradh		u_sampler_view_default_template(&v_tmplt, p->tex, p->tex->format);
1883464ebd5Sriastradh
1893464ebd5Sriastradh		p->view = p->pipe->create_sampler_view(p->pipe, p->tex, &v_tmplt);
1903464ebd5Sriastradh	}
1913464ebd5Sriastradh
1923464ebd5Sriastradh	/* disabled blending/masking */
1933464ebd5Sriastradh	memset(&p->blend, 0, sizeof(p->blend));
1943464ebd5Sriastradh	p->blend.rt[0].colormask = PIPE_MASK_RGBA;
1953464ebd5Sriastradh
1963464ebd5Sriastradh	/* no-op depth/stencil/alpha */
1973464ebd5Sriastradh	memset(&p->depthstencil, 0, sizeof(p->depthstencil));
1983464ebd5Sriastradh
1993464ebd5Sriastradh	/* rasterizer */
2003464ebd5Sriastradh	memset(&p->rasterizer, 0, sizeof(p->rasterizer));
2013464ebd5Sriastradh	p->rasterizer.cull_face = PIPE_FACE_NONE;
202af69d88dSmrg	p->rasterizer.half_pixel_center = 1;
203af69d88dSmrg	p->rasterizer.bottom_edge_rule = 1;
20401e04c3fSmrg	p->rasterizer.depth_clip_near = 1;
20501e04c3fSmrg	p->rasterizer.depth_clip_far = 1;
2063464ebd5Sriastradh
2073464ebd5Sriastradh	/* sampler */
2083464ebd5Sriastradh	memset(&p->sampler, 0, sizeof(p->sampler));
2093464ebd5Sriastradh	p->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
2103464ebd5Sriastradh	p->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
2113464ebd5Sriastradh	p->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
2123464ebd5Sriastradh	p->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
2133464ebd5Sriastradh	p->sampler.min_img_filter = PIPE_TEX_MIPFILTER_LINEAR;
2143464ebd5Sriastradh	p->sampler.mag_img_filter = PIPE_TEX_MIPFILTER_LINEAR;
2153464ebd5Sriastradh	p->sampler.normalized_coords = 1;
2163464ebd5Sriastradh
2173464ebd5Sriastradh	surf_tmpl.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
2183464ebd5Sriastradh	surf_tmpl.u.tex.level = 0;
2193464ebd5Sriastradh	surf_tmpl.u.tex.first_layer = 0;
2203464ebd5Sriastradh	surf_tmpl.u.tex.last_layer = 0;
2213464ebd5Sriastradh	/* drawing destination */
2223464ebd5Sriastradh	memset(&p->framebuffer, 0, sizeof(p->framebuffer));
2233464ebd5Sriastradh	p->framebuffer.width = WIDTH;
2243464ebd5Sriastradh	p->framebuffer.height = HEIGHT;
2253464ebd5Sriastradh	p->framebuffer.nr_cbufs = 1;
2263464ebd5Sriastradh	p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, p->target, &surf_tmpl);
2273464ebd5Sriastradh
2283464ebd5Sriastradh	/* viewport, depth isn't really needed */
2293464ebd5Sriastradh	{
2303464ebd5Sriastradh		float x = 0;
2313464ebd5Sriastradh		float y = 0;
23201e04c3fSmrg		float z = NEAR;
2333464ebd5Sriastradh		float half_width = (float)WIDTH / 2.0f;
2343464ebd5Sriastradh		float half_height = (float)HEIGHT / 2.0f;
2353464ebd5Sriastradh		float half_depth = ((float)FAR - (float)NEAR) / 2.0f;
2363464ebd5Sriastradh		float scale, bias;
2373464ebd5Sriastradh
2383464ebd5Sriastradh		if (FLIP) {
2393464ebd5Sriastradh			scale = -1.0f;
2403464ebd5Sriastradh			bias = (float)HEIGHT;
2413464ebd5Sriastradh		} else {
2423464ebd5Sriastradh			scale = 1.0f;
2433464ebd5Sriastradh			bias = 0.0f;
2443464ebd5Sriastradh		}
2453464ebd5Sriastradh
2463464ebd5Sriastradh		p->viewport.scale[0] = half_width;
2473464ebd5Sriastradh		p->viewport.scale[1] = half_height * scale;
2483464ebd5Sriastradh		p->viewport.scale[2] = half_depth;
2493464ebd5Sriastradh
2503464ebd5Sriastradh		p->viewport.translate[0] = half_width + x;
2513464ebd5Sriastradh		p->viewport.translate[1] = (half_height + y) * scale + bias;
2523464ebd5Sriastradh		p->viewport.translate[2] = half_depth + z;
2537ec681f3Smrg
2547ec681f3Smrg		p->viewport.swizzle_x = PIPE_VIEWPORT_SWIZZLE_POSITIVE_X;
2557ec681f3Smrg		p->viewport.swizzle_y = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Y;
2567ec681f3Smrg		p->viewport.swizzle_z = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Z;
2577ec681f3Smrg		p->viewport.swizzle_w = PIPE_VIEWPORT_SWIZZLE_POSITIVE_W;
2583464ebd5Sriastradh	}
2593464ebd5Sriastradh
2603464ebd5Sriastradh	/* vertex elements state */
2617ec681f3Smrg	memset(&p->velem, 0, sizeof(p->velem));
2627ec681f3Smrg        p->velem.count = 2;
2637ec681f3Smrg
2647ec681f3Smrg	p->velem.velems[0].src_offset = 0 * 4 * sizeof(float); /* offset 0, first element */
2657ec681f3Smrg	p->velem.velems[0].instance_divisor = 0;
2667ec681f3Smrg	p->velem.velems[0].vertex_buffer_index = 0;
2677ec681f3Smrg	p->velem.velems[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
2683464ebd5Sriastradh
2697ec681f3Smrg	p->velem.velems[1].src_offset = 1 * 4 * sizeof(float); /* offset 16, second element */
2707ec681f3Smrg	p->velem.velems[1].instance_divisor = 0;
2717ec681f3Smrg	p->velem.velems[1].vertex_buffer_index = 0;
2727ec681f3Smrg	p->velem.velems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
2733464ebd5Sriastradh
2743464ebd5Sriastradh	/* vertex shader */
2753464ebd5Sriastradh	{
27601e04c3fSmrg		const enum tgsi_semantic semantic_names[] =
27701e04c3fSmrg                   { TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_GENERIC };
2783464ebd5Sriastradh		const uint semantic_indexes[] = { 0, 0 };
27901e04c3fSmrg		p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE);
2803464ebd5Sriastradh	}
2813464ebd5Sriastradh
2823464ebd5Sriastradh	/* fragment shader */
28301e04c3fSmrg	p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D,
28401e04c3fSmrg	                                      TGSI_INTERPOLATE_LINEAR,
28501e04c3fSmrg	                                      TGSI_RETURN_TYPE_FLOAT,
28601e04c3fSmrg	                                      TGSI_RETURN_TYPE_FLOAT, false,
28701e04c3fSmrg                                              false);
2883464ebd5Sriastradh}
2893464ebd5Sriastradh
2903464ebd5Sriastradhstatic void close_prog(struct program *p)
2913464ebd5Sriastradh{
29201e04c3fSmrg	cso_destroy_context(p->cso);
2933464ebd5Sriastradh
2943464ebd5Sriastradh	p->pipe->delete_vs_state(p->pipe, p->vs);
2953464ebd5Sriastradh	p->pipe->delete_fs_state(p->pipe, p->fs);
2963464ebd5Sriastradh
2973464ebd5Sriastradh	pipe_surface_reference(&p->framebuffer.cbufs[0], NULL);
2983464ebd5Sriastradh	pipe_sampler_view_reference(&p->view, NULL);
2993464ebd5Sriastradh	pipe_resource_reference(&p->target, NULL);
3003464ebd5Sriastradh	pipe_resource_reference(&p->tex, NULL);
3013464ebd5Sriastradh	pipe_resource_reference(&p->vbuf, NULL);
3023464ebd5Sriastradh
3033464ebd5Sriastradh	p->pipe->destroy(p->pipe);
3043464ebd5Sriastradh	p->screen->destroy(p->screen);
305af69d88dSmrg	pipe_loader_release(&p->dev, 1);
3063464ebd5Sriastradh
3073464ebd5Sriastradh	FREE(p);
3083464ebd5Sriastradh}
3093464ebd5Sriastradh
3103464ebd5Sriastradhstatic void draw(struct program *p)
3113464ebd5Sriastradh{
31201e04c3fSmrg	const struct pipe_sampler_state *samplers[] = {&p->sampler};
31301e04c3fSmrg
3143464ebd5Sriastradh	/* set the render target */
3153464ebd5Sriastradh	cso_set_framebuffer(p->cso, &p->framebuffer);
3163464ebd5Sriastradh
3173464ebd5Sriastradh	/* clear the render target */
3187ec681f3Smrg	p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, NULL, &p->clear_color, 0, 0);
3193464ebd5Sriastradh
3203464ebd5Sriastradh	/* set misc state we care about */
3213464ebd5Sriastradh	cso_set_blend(p->cso, &p->blend);
3223464ebd5Sriastradh	cso_set_depth_stencil_alpha(p->cso, &p->depthstencil);
3233464ebd5Sriastradh	cso_set_rasterizer(p->cso, &p->rasterizer);
3243464ebd5Sriastradh	cso_set_viewport(p->cso, &p->viewport);
3253464ebd5Sriastradh
3263464ebd5Sriastradh	/* sampler */
32701e04c3fSmrg	cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers);
3283464ebd5Sriastradh
3293464ebd5Sriastradh	/* texture sampler view */
3307ec681f3Smrg	p->pipe->set_sampler_views(p->pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &p->view);
3313464ebd5Sriastradh
3323464ebd5Sriastradh	/* shaders */
3333464ebd5Sriastradh	cso_set_fragment_shader_handle(p->cso, p->fs);
3343464ebd5Sriastradh	cso_set_vertex_shader_handle(p->cso, p->vs);
3353464ebd5Sriastradh
3363464ebd5Sriastradh	/* vertex element data */
3377ec681f3Smrg	cso_set_vertex_elements(p->cso, &p->velem);
3383464ebd5Sriastradh
3393464ebd5Sriastradh	util_draw_vertex_buffer(p->pipe, p->cso,
340af69d88dSmrg	                        p->vbuf, 0, 0,
3413464ebd5Sriastradh	                        PIPE_PRIM_QUADS,
3423464ebd5Sriastradh	                        4,  /* verts */
3433464ebd5Sriastradh	                        2); /* attribs/vert */
3443464ebd5Sriastradh
345af69d88dSmrg        p->pipe->flush(p->pipe, NULL, 0);
3463464ebd5Sriastradh
3473464ebd5Sriastradh	debug_dump_surface_bmp(p->pipe, "result.bmp", p->framebuffer.cbufs[0]);
3483464ebd5Sriastradh}
3493464ebd5Sriastradh
3503464ebd5Sriastradhint main(int argc, char** argv)
3513464ebd5Sriastradh{
3523464ebd5Sriastradh	struct program *p = CALLOC_STRUCT(program);
3533464ebd5Sriastradh
3543464ebd5Sriastradh	init_prog(p);
3553464ebd5Sriastradh	draw(p);
3563464ebd5Sriastradh	close_prog(p);
3573464ebd5Sriastradh
3583464ebd5Sriastradh	return 0;
3593464ebd5Sriastradh}
360