19f464c52Smaya// dear imgui, v1.68 WIP 29f464c52Smaya// (internal structures/api) 39f464c52Smaya 49f464c52Smaya// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility! 59f464c52Smaya// Set: 69f464c52Smaya// #define IMGUI_DEFINE_MATH_OPERATORS 79f464c52Smaya// To implement maths operators for ImVec2 (disabled by default to not collide with using IM_VEC2_CLASS_EXTRA along with your own math types+operators) 89f464c52Smaya 99f464c52Smaya/* 109f464c52Smaya 119f464c52SmayaIndex of this file: 129f464c52Smaya// Header mess 139f464c52Smaya// Forward declarations 149f464c52Smaya// STB libraries includes 159f464c52Smaya// Context pointer 169f464c52Smaya// Generic helpers 179f464c52Smaya// Misc data structures 189f464c52Smaya// Main imgui context 199f464c52Smaya// Tab bar, tab item 209f464c52Smaya// Internal API 219f464c52Smaya 229f464c52Smaya*/ 239f464c52Smaya 249f464c52Smaya#pragma once 259f464c52Smaya 269f464c52Smaya//----------------------------------------------------------------------------- 279f464c52Smaya// Header mess 289f464c52Smaya//----------------------------------------------------------------------------- 299f464c52Smaya 309f464c52Smaya#ifndef IMGUI_VERSION 319f464c52Smaya#error Must include imgui.h before imgui_internal.h 329f464c52Smaya#endif 339f464c52Smaya 349f464c52Smaya#include <stdio.h> // FILE* 359f464c52Smaya#include <stdlib.h> // NULL, malloc, free, qsort, atoi, atof 369f464c52Smaya#include <math.h> // sqrtf, fabsf, fmodf, powf, floorf, ceilf, cosf, sinf 379f464c52Smaya#include <limits.h> // INT_MIN, INT_MAX 389f464c52Smaya 399f464c52Smaya#ifdef _MSC_VER 409f464c52Smaya#pragma warning (push) 419f464c52Smaya#pragma warning (disable: 4251) // class 'xxx' needs to have dll-interface to be used by clients of struct 'xxx' // when IMGUI_API is set to__declspec(dllexport) 429f464c52Smaya#endif 439f464c52Smaya 449f464c52Smaya#ifdef __clang__ 459f464c52Smaya#pragma clang diagnostic push 469f464c52Smaya#pragma clang diagnostic ignored "-Wunused-function" // for stb_textedit.h 479f464c52Smaya#pragma clang diagnostic ignored "-Wmissing-prototypes" // for stb_textedit.h 489f464c52Smaya#pragma clang diagnostic ignored "-Wold-style-cast" 499f464c52Smaya#if __has_warning("-Wzero-as-null-pointer-constant") 509f464c52Smaya#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" 519f464c52Smaya#endif 529f464c52Smaya#if __has_warning("-Wdouble-promotion") 539f464c52Smaya#pragma clang diagnostic ignored "-Wdouble-promotion" 549f464c52Smaya#endif 559f464c52Smaya#endif 569f464c52Smaya 579f464c52Smaya//----------------------------------------------------------------------------- 589f464c52Smaya// Forward declarations 599f464c52Smaya//----------------------------------------------------------------------------- 609f464c52Smaya 619f464c52Smayastruct ImRect; // An axis-aligned rectangle (2 points) 629f464c52Smayastruct ImDrawDataBuilder; // Helper to build a ImDrawData instance 639f464c52Smayastruct ImDrawListSharedData; // Data shared between all ImDrawList instances 649f464c52Smayastruct ImGuiColorMod; // Stacked color modifier, backup of modified data so we can restore it 659f464c52Smayastruct ImGuiColumnData; // Storage data for a single column 669f464c52Smayastruct ImGuiColumnsSet; // Storage data for a columns set 679f464c52Smayastruct ImGuiContext; // Main imgui context 689f464c52Smayastruct ImGuiGroupData; // Stacked storage data for BeginGroup()/EndGroup() 699f464c52Smayastruct ImGuiInputTextState; // Internal state of the currently focused/edited text input box 709f464c52Smayastruct ImGuiItemHoveredDataBackup; // Backup and restore IsItemHovered() internal data 719f464c52Smayastruct ImGuiMenuColumns; // Simple column measurement, currently used for MenuItem() only 729f464c52Smayastruct ImGuiNavMoveResult; // Result of a directional navigation move query result 739f464c52Smayastruct ImGuiNextWindowData; // Storage for SetNexWindow** functions 749f464c52Smayastruct ImGuiPopupRef; // Storage for current popup stack 759f464c52Smayastruct ImGuiSettingsHandler; // Storage for one type registered in the .ini file 769f464c52Smayastruct ImGuiStyleMod; // Stacked style modifier, backup of modified data so we can restore it 779f464c52Smayastruct ImGuiTabBar; // Storage for a tab bar 789f464c52Smayastruct ImGuiTabItem; // Storage for a tab item (within a tab bar) 799f464c52Smayastruct ImGuiWindow; // Storage for one window 809f464c52Smayastruct ImGuiWindowTempData; // Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame) 819f464c52Smayastruct ImGuiWindowSettings; // Storage for window settings stored in .ini file (we keep one of those even if the actual window wasn't instanced during this session) 829f464c52Smaya 839f464c52Smaya// Use your programming IDE "Go to definition" facility on the names of the center columns to find the actual flags/enum lists. 849f464c52Smayatypedef int ImGuiLayoutType; // -> enum ImGuiLayoutType_ // Enum: Horizontal or vertical 859f464c52Smayatypedef int ImGuiButtonFlags; // -> enum ImGuiButtonFlags_ // Flags: for ButtonEx(), ButtonBehavior() 869f464c52Smayatypedef int ImGuiItemFlags; // -> enum ImGuiItemFlags_ // Flags: for PushItemFlag() 879f464c52Smayatypedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for DC.LastItemStatusFlags 889f464c52Smayatypedef int ImGuiNavHighlightFlags; // -> enum ImGuiNavHighlightFlags_ // Flags: for RenderNavHighlight() 899f464c52Smayatypedef int ImGuiNavDirSourceFlags; // -> enum ImGuiNavDirSourceFlags_ // Flags: for GetNavInputAmount2d() 909f464c52Smayatypedef int ImGuiNavMoveFlags; // -> enum ImGuiNavMoveFlags_ // Flags: for navigation requests 919f464c52Smayatypedef int ImGuiSeparatorFlags; // -> enum ImGuiSeparatorFlags_ // Flags: for Separator() - internal 929f464c52Smayatypedef int ImGuiSliderFlags; // -> enum ImGuiSliderFlags_ // Flags: for SliderBehavior() 939f464c52Smayatypedef int ImGuiDragFlags; // -> enum ImGuiDragFlags_ // Flags: for DragBehavior() 949f464c52Smaya 959f464c52Smaya//------------------------------------------------------------------------- 969f464c52Smaya// STB libraries includes 979f464c52Smaya//------------------------------------------------------------------------- 989f464c52Smaya 999f464c52Smayanamespace ImGuiStb 1009f464c52Smaya{ 1019f464c52Smaya 1029f464c52Smaya#undef STB_TEXTEDIT_STRING 1039f464c52Smaya#undef STB_TEXTEDIT_CHARTYPE 1049f464c52Smaya#define STB_TEXTEDIT_STRING ImGuiInputTextState 1059f464c52Smaya#define STB_TEXTEDIT_CHARTYPE ImWchar 1069f464c52Smaya#define STB_TEXTEDIT_GETWIDTH_NEWLINE -1.0f 1079f464c52Smaya#include "imstb_textedit.h" 1089f464c52Smaya 1099f464c52Smaya} // namespace ImGuiStb 1109f464c52Smaya 1119f464c52Smaya//----------------------------------------------------------------------------- 1129f464c52Smaya// Context pointer 1139f464c52Smaya//----------------------------------------------------------------------------- 1149f464c52Smaya 1159f464c52Smaya#ifndef GImGui 1169f464c52Smayaextern IMGUI_API ImGuiContext* GImGui; // Current implicit ImGui context pointer 1179f464c52Smaya#endif 1189f464c52Smaya 1199f464c52Smaya//----------------------------------------------------------------------------- 1209f464c52Smaya// Generic helpers 1219f464c52Smaya//----------------------------------------------------------------------------- 1229f464c52Smaya 1239f464c52Smaya#define IM_PI 3.14159265358979323846f 1249f464c52Smaya#ifdef _WIN32 1259f464c52Smaya#define IM_NEWLINE "\r\n" // Play it nice with Windows users (2018/05 news: Microsoft announced that Notepad will finally display Unix-style carriage returns!) 1269f464c52Smaya#else 1279f464c52Smaya#define IM_NEWLINE "\n" 1289f464c52Smaya#endif 1299f464c52Smaya 1309f464c52Smaya#define IMGUI_DEBUG_LOG(_FMT,...) printf("[%05d] " _FMT, GImGui->FrameCount, __VA_ARGS__) 1319f464c52Smaya#define IM_STATIC_ASSERT(_COND) typedef char static_assertion_##__line__[(_COND)?1:-1] 1329f464c52Smaya#define IM_F32_TO_INT8_UNBOUND(_VAL) ((int)((_VAL) * 255.0f + ((_VAL)>=0 ? 0.5f : -0.5f))) // Unsaturated, for display purpose 1339f464c52Smaya#define IM_F32_TO_INT8_SAT(_VAL) ((int)(ImSaturate(_VAL) * 255.0f + 0.5f)) // Saturated, always output 0..255 1349f464c52Smaya 1359f464c52Smaya// Enforce cdecl calling convention for functions called by the standard library, in case compilation settings changed the default to e.g. __vectorcall 1369f464c52Smaya#ifdef _MSC_VER 1379f464c52Smaya#define IMGUI_CDECL __cdecl 1389f464c52Smaya#else 1399f464c52Smaya#define IMGUI_CDECL 1409f464c52Smaya#endif 1419f464c52Smaya 1429f464c52Smaya// Helpers: UTF-8 <> wchar 1439f464c52SmayaIMGUI_API int ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end); // return output UTF-8 bytes count 1449f464c52SmayaIMGUI_API int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end); // read one character. return input UTF-8 bytes count 1459f464c52SmayaIMGUI_API int ImTextStrFromUtf8(ImWchar* buf, int buf_size, const char* in_text, const char* in_text_end, const char** in_remaining = NULL); // return input UTF-8 bytes count 1469f464c52SmayaIMGUI_API int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end); // return number of UTF-8 code-points (NOT bytes count) 1479f464c52SmayaIMGUI_API int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end); // return number of bytes to express one char in UTF-8 1489f464c52SmayaIMGUI_API int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end); // return number of bytes to express string in UTF-8 1499f464c52Smaya 1509f464c52Smaya// Helpers: Misc 1519f464c52SmayaIMGUI_API ImU32 ImHashData(const void* data, size_t data_size, ImU32 seed = 0); 1529f464c52SmayaIMGUI_API ImU32 ImHashStr(const char* data, size_t data_size, ImU32 seed = 0); 1539f464c52SmayaIMGUI_API void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, size_t* out_file_size = NULL, int padding_bytes = 0); 1549f464c52SmayaIMGUI_API FILE* ImFileOpen(const char* filename, const char* file_open_mode); 1559f464c52Smayastatic inline bool ImCharIsBlankA(char c) { return c == ' ' || c == '\t'; } 1569f464c52Smayastatic inline bool ImCharIsBlankW(unsigned int c) { return c == ' ' || c == '\t' || c == 0x3000; } 1579f464c52Smayastatic inline bool ImIsPowerOfTwo(int v) { return v != 0 && (v & (v - 1)) == 0; } 1589f464c52Smayastatic inline int ImUpperPowerOfTwo(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; } 1599f464c52Smaya#define ImQsort qsort 1609f464c52Smaya#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS 1619f464c52Smayastatic inline ImU32 ImHash(const void* data, int size, ImU32 seed = 0) { return size ? ImHashData(data, (size_t)size, seed) : ImHashStr((const char*)data, 0, seed); } // [moved to ImHashStr/ImHashData in 1.68] 1629f464c52Smaya#endif 1639f464c52Smaya 1649f464c52Smaya// Helpers: Geometry 1659f464c52SmayaIMGUI_API ImVec2 ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& p); 1669f464c52SmayaIMGUI_API bool ImTriangleContainsPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p); 1679f464c52SmayaIMGUI_API ImVec2 ImTriangleClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p); 1689f464c52SmayaIMGUI_API void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p, float& out_u, float& out_v, float& out_w); 1699f464c52SmayaIMGUI_API ImGuiDir ImGetDirQuadrantFromDelta(float dx, float dy); 1709f464c52Smaya 1719f464c52Smaya// Helpers: String 1729f464c52SmayaIMGUI_API int ImStricmp(const char* str1, const char* str2); 1739f464c52SmayaIMGUI_API int ImStrnicmp(const char* str1, const char* str2, size_t count); 1749f464c52SmayaIMGUI_API void ImStrncpy(char* dst, const char* src, size_t count); 1759f464c52SmayaIMGUI_API char* ImStrdup(const char* str); 1769f464c52SmayaIMGUI_API char* ImStrdupcpy(char* dst, size_t* p_dst_size, const char* str); 1779f464c52SmayaIMGUI_API const char* ImStrchrRange(const char* str_begin, const char* str_end, char c); 1789f464c52SmayaIMGUI_API int ImStrlenW(const ImWchar* str); 1799f464c52SmayaIMGUI_API const char* ImStreolRange(const char* str, const char* str_end); // End end-of-line 1809f464c52SmayaIMGUI_API const ImWchar*ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin); // Find beginning-of-line 1819f464c52SmayaIMGUI_API const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end); 1829f464c52SmayaIMGUI_API void ImStrTrimBlanks(char* str); 1839f464c52SmayaIMGUI_API int ImFormatString(char* buf, size_t buf_size, const char* fmt, ...) IM_FMTARGS(3); 1849f464c52SmayaIMGUI_API int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args) IM_FMTLIST(3); 1859f464c52SmayaIMGUI_API const char* ImParseFormatFindStart(const char* format); 1869f464c52SmayaIMGUI_API const char* ImParseFormatFindEnd(const char* format); 1879f464c52SmayaIMGUI_API const char* ImParseFormatTrimDecorations(const char* format, char* buf, size_t buf_size); 1889f464c52SmayaIMGUI_API int ImParseFormatPrecision(const char* format, int default_value); 1899f464c52Smaya 1909f464c52Smaya// Helpers: ImVec2/ImVec4 operators 1919f464c52Smaya// We are keeping those disabled by default so they don't leak in user space, to allow user enabling implicit cast operators between ImVec2 and their own types (using IM_VEC2_CLASS_EXTRA etc.) 1929f464c52Smaya// We unfortunately don't have a unary- operator for ImVec2 because this would needs to be defined inside the class itself. 1939f464c52Smaya#ifdef IMGUI_DEFINE_MATH_OPERATORS 1949f464c52Smayastatic inline ImVec2 operator*(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x*rhs, lhs.y*rhs); } 1959f464c52Smayastatic inline ImVec2 operator/(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x/rhs, lhs.y/rhs); } 1969f464c52Smayastatic inline ImVec2 operator+(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x+rhs.x, lhs.y+rhs.y); } 1979f464c52Smayastatic inline ImVec2 operator-(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x-rhs.x, lhs.y-rhs.y); } 1989f464c52Smayastatic inline ImVec2 operator*(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x*rhs.x, lhs.y*rhs.y); } 1999f464c52Smayastatic inline ImVec2 operator/(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x/rhs.x, lhs.y/rhs.y); } 2009f464c52Smayastatic inline ImVec2& operator+=(ImVec2& lhs, const ImVec2& rhs) { lhs.x += rhs.x; lhs.y += rhs.y; return lhs; } 2019f464c52Smayastatic inline ImVec2& operator-=(ImVec2& lhs, const ImVec2& rhs) { lhs.x -= rhs.x; lhs.y -= rhs.y; return lhs; } 2029f464c52Smayastatic inline ImVec2& operator*=(ImVec2& lhs, const float rhs) { lhs.x *= rhs; lhs.y *= rhs; return lhs; } 2039f464c52Smayastatic inline ImVec2& operator/=(ImVec2& lhs, const float rhs) { lhs.x /= rhs; lhs.y /= rhs; return lhs; } 2049f464c52Smayastatic inline ImVec4 operator+(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x+rhs.x, lhs.y+rhs.y, lhs.z+rhs.z, lhs.w+rhs.w); } 2059f464c52Smayastatic inline ImVec4 operator-(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x-rhs.x, lhs.y-rhs.y, lhs.z-rhs.z, lhs.w-rhs.w); } 2069f464c52Smayastatic inline ImVec4 operator*(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x*rhs.x, lhs.y*rhs.y, lhs.z*rhs.z, lhs.w*rhs.w); } 2079f464c52Smaya#endif 2089f464c52Smaya 2099f464c52Smaya// Helpers: Maths 2109f464c52Smaya// - Wrapper for standard libs functions. (Note that imgui_demo.cpp does _not_ use them to keep the code easy to copy) 2119f464c52Smaya#ifndef IMGUI_DISABLE_MATH_FUNCTIONS 2129f464c52Smayastatic inline float ImFabs(float x) { return fabsf(x); } 2139f464c52Smayastatic inline float ImSqrt(float x) { return sqrtf(x); } 2149f464c52Smayastatic inline float ImPow(float x, float y) { return powf(x, y); } 2159f464c52Smayastatic inline double ImPow(double x, double y) { return pow(x, y); } 2169f464c52Smayastatic inline float ImFmod(float x, float y) { return fmodf(x, y); } 2179f464c52Smayastatic inline double ImFmod(double x, double y) { return fmod(x, y); } 2189f464c52Smayastatic inline float ImCos(float x) { return cosf(x); } 2199f464c52Smayastatic inline float ImSin(float x) { return sinf(x); } 2209f464c52Smayastatic inline float ImAcos(float x) { return acosf(x); } 2219f464c52Smayastatic inline float ImAtan2(float y, float x) { return atan2f(y, x); } 2229f464c52Smayastatic inline double ImAtof(const char* s) { return atof(s); } 2239f464c52Smayastatic inline float ImFloorStd(float x) { return floorf(x); } // we already uses our own ImFloor() { return (float)(int)v } internally so the standard one wrapper is named differently (it's used by stb_truetype) 2249f464c52Smayastatic inline float ImCeil(float x) { return ceilf(x); } 2259f464c52Smaya#endif 2269f464c52Smaya// - ImMin/ImMax/ImClamp/ImLerp/ImSwap are used by widgets which support for variety of types: signed/unsigned int/long long float/double, using templates here but we could also redefine them 6 times 2279f464c52Smayatemplate<typename T> static inline T ImMin(T lhs, T rhs) { return lhs < rhs ? lhs : rhs; } 2289f464c52Smayatemplate<typename T> static inline T ImMax(T lhs, T rhs) { return lhs >= rhs ? lhs : rhs; } 2299f464c52Smayatemplate<typename T> static inline T ImClamp(T v, T mn, T mx) { return (v < mn) ? mn : (v > mx) ? mx : v; } 2309f464c52Smayatemplate<typename T> static inline T ImLerp(T a, T b, float t) { return (T)(a + (b - a) * t); } 2319f464c52Smayatemplate<typename T> static inline void ImSwap(T& a, T& b) { T tmp = a; a = b; b = tmp; } 2329f464c52Smaya// - Misc maths helpers 2339f464c52Smayastatic inline ImVec2 ImMin(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x < rhs.x ? lhs.x : rhs.x, lhs.y < rhs.y ? lhs.y : rhs.y); } 2349f464c52Smayastatic inline ImVec2 ImMax(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x >= rhs.x ? lhs.x : rhs.x, lhs.y >= rhs.y ? lhs.y : rhs.y); } 2359f464c52Smayastatic inline ImVec2 ImClamp(const ImVec2& v, const ImVec2& mn, ImVec2 mx) { return ImVec2((v.x < mn.x) ? mn.x : (v.x > mx.x) ? mx.x : v.x, (v.y < mn.y) ? mn.y : (v.y > mx.y) ? mx.y : v.y); } 2369f464c52Smayastatic inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, float t) { return ImVec2(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t); } 2379f464c52Smayastatic inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, const ImVec2& t) { return ImVec2(a.x + (b.x - a.x) * t.x, a.y + (b.y - a.y) * t.y); } 2389f464c52Smayastatic inline ImVec4 ImLerp(const ImVec4& a, const ImVec4& b, float t) { return ImVec4(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t, a.z + (b.z - a.z) * t, a.w + (b.w - a.w) * t); } 2399f464c52Smayastatic inline float ImSaturate(float f) { return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f; } 2409f464c52Smayastatic inline float ImLengthSqr(const ImVec2& lhs) { return lhs.x*lhs.x + lhs.y*lhs.y; } 2419f464c52Smayastatic inline float ImLengthSqr(const ImVec4& lhs) { return lhs.x*lhs.x + lhs.y*lhs.y + lhs.z*lhs.z + lhs.w*lhs.w; } 2429f464c52Smayastatic inline float ImInvLength(const ImVec2& lhs, float fail_value) { float d = lhs.x*lhs.x + lhs.y*lhs.y; if (d > 0.0f) return 1.0f / ImSqrt(d); return fail_value; } 2439f464c52Smayastatic inline float ImFloor(float f) { return (float)(int)f; } 2449f464c52Smayastatic inline ImVec2 ImFloor(const ImVec2& v) { return ImVec2((float)(int)v.x, (float)(int)v.y); } 2459f464c52Smayastatic inline float ImDot(const ImVec2& a, const ImVec2& b) { return a.x * b.x + a.y * b.y; } 2469f464c52Smayastatic inline ImVec2 ImRotate(const ImVec2& v, float cos_a, float sin_a) { return ImVec2(v.x * cos_a - v.y * sin_a, v.x * sin_a + v.y * cos_a); } 2479f464c52Smayastatic inline float ImLinearSweep(float current, float target, float speed) { if (current < target) return ImMin(current + speed, target); if (current > target) return ImMax(current - speed, target); return current; } 2489f464c52Smayastatic inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); } 2499f464c52Smaya 2509f464c52Smaya// Helper: ImBoolVector. Store 1-bit per value. 2519f464c52Smaya// Note that Resize() currently clears the whole vector. 2529f464c52Smayastruct ImBoolVector 2539f464c52Smaya{ 2549f464c52Smaya ImVector<int> Storage; 2559f464c52Smaya ImBoolVector() { } 2569f464c52Smaya void Resize(int sz) { Storage.resize((sz + 31) >> 5); memset(Storage.Data, 0, (size_t)Storage.Size * sizeof(Storage.Data[0])); } 2579f464c52Smaya void Clear() { Storage.clear(); } 2589f464c52Smaya bool GetBit(int n) const { int off = (n >> 5); int mask = 1 << (n & 31); return (Storage[off] & mask) != 0; } 2599f464c52Smaya void SetBit(int n, bool v) { int off = (n >> 5); int mask = 1 << (n & 31); if (v) Storage[off] |= mask; else Storage[off] &= ~mask; } 2609f464c52Smaya}; 2619f464c52Smaya 2629f464c52Smaya// Helper: ImPool<>. Basic keyed storage for contiguous instances, slow/amortized insertion, O(1) indexable, O(Log N) queries by ID over a dense/hot buffer, 2639f464c52Smaya// Honor constructor/destructor. Add/remove invalidate all pointers. Indexes have the same lifetime as the associated object. 2649f464c52Smayatypedef int ImPoolIdx; 2659f464c52Smayatemplate<typename T> 2669f464c52Smayastruct IMGUI_API ImPool 2679f464c52Smaya{ 2689f464c52Smaya ImVector<T> Data; // Contiguous data 2699f464c52Smaya ImGuiStorage Map; // ID->Index 2709f464c52Smaya ImPoolIdx FreeIdx; // Next free idx to use 2719f464c52Smaya 2729f464c52Smaya ImPool() { FreeIdx = 0; } 2739f464c52Smaya ~ImPool() { Clear(); } 2749f464c52Smaya T* GetByKey(ImGuiID key) { int idx = Map.GetInt(key, -1); return (idx != -1) ? &Data[idx] : NULL; } 2759f464c52Smaya T* GetByIndex(ImPoolIdx n) { return &Data[n]; } 2769f464c52Smaya ImPoolIdx GetIndex(const T* p) const { IM_ASSERT(p >= Data.Data && p < Data.Data + Data.Size); return (ImPoolIdx)(p - Data.Data); } 2779f464c52Smaya T* GetOrAddByKey(ImGuiID key) { int* p_idx = Map.GetIntRef(key, -1); if (*p_idx != -1) return &Data[*p_idx]; *p_idx = FreeIdx; return Add(); } 2789f464c52Smaya void Clear() { for (int n = 0; n < Map.Data.Size; n++) { int idx = Map.Data[n].val_i; if (idx != -1) Data[idx].~T(); } Map.Clear(); Data.clear(); FreeIdx = 0; } 2799f464c52Smaya T* Add() { int idx = FreeIdx; if (idx == Data.Size) { Data.resize(Data.Size + 1); FreeIdx++; } else { FreeIdx = *(int*)&Data[idx]; } IM_PLACEMENT_NEW(&Data[idx]) T(); return &Data[idx]; } 2809f464c52Smaya void Remove(ImGuiID key, const T* p) { Remove(key, GetIndex(p)); } 2819f464c52Smaya void Remove(ImGuiID key, ImPoolIdx idx) { Data[idx].~T(); *(int*)&Data[idx] = FreeIdx; FreeIdx = idx; Map.SetInt(key, -1); } 2829f464c52Smaya void Reserve(int capacity) { Data.reserve(capacity); Map.Data.reserve(capacity); } 2839f464c52Smaya int GetSize() const { return Data.Size; } 2849f464c52Smaya}; 2859f464c52Smaya 2869f464c52Smaya//----------------------------------------------------------------------------- 2879f464c52Smaya// Misc data structures 2889f464c52Smaya//----------------------------------------------------------------------------- 2899f464c52Smaya 2909f464c52Smayaenum ImGuiButtonFlags_ 2919f464c52Smaya{ 2929f464c52Smaya ImGuiButtonFlags_None = 0, 2939f464c52Smaya ImGuiButtonFlags_Repeat = 1 << 0, // hold to repeat 2949f464c52Smaya ImGuiButtonFlags_PressedOnClickRelease = 1 << 1, // return true on click + release on same item [DEFAULT if no PressedOn* flag is set] 2959f464c52Smaya ImGuiButtonFlags_PressedOnClick = 1 << 2, // return true on click (default requires click+release) 2969f464c52Smaya ImGuiButtonFlags_PressedOnRelease = 1 << 3, // return true on release (default requires click+release) 2979f464c52Smaya ImGuiButtonFlags_PressedOnDoubleClick = 1 << 4, // return true on double-click (default requires click+release) 2989f464c52Smaya ImGuiButtonFlags_FlattenChildren = 1 << 5, // allow interactions even if a child window is overlapping 2999f464c52Smaya ImGuiButtonFlags_AllowItemOverlap = 1 << 6, // require previous frame HoveredId to either match id or be null before being usable, use along with SetItemAllowOverlap() 3009f464c52Smaya ImGuiButtonFlags_DontClosePopups = 1 << 7, // disable automatically closing parent popup on press // [UNUSED] 3019f464c52Smaya ImGuiButtonFlags_Disabled = 1 << 8, // disable interactions 3029f464c52Smaya ImGuiButtonFlags_AlignTextBaseLine = 1 << 9, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine 3039f464c52Smaya ImGuiButtonFlags_NoKeyModifiers = 1 << 10, // disable interaction if a key modifier is held 3049f464c52Smaya ImGuiButtonFlags_NoHoldingActiveID = 1 << 11, // don't set ActiveId while holding the mouse (ImGuiButtonFlags_PressedOnClick only) 3059f464c52Smaya ImGuiButtonFlags_PressedOnDragDropHold = 1 << 12, // press when held into while we are drag and dropping another item (used by e.g. tree nodes, collapsing headers) 3069f464c52Smaya ImGuiButtonFlags_NoNavFocus = 1 << 13 // don't override navigation focus when activated 3079f464c52Smaya}; 3089f464c52Smaya 3099f464c52Smayaenum ImGuiSliderFlags_ 3109f464c52Smaya{ 3119f464c52Smaya ImGuiSliderFlags_None = 0, 3129f464c52Smaya ImGuiSliderFlags_Vertical = 1 << 0 3139f464c52Smaya}; 3149f464c52Smaya 3159f464c52Smayaenum ImGuiDragFlags_ 3169f464c52Smaya{ 3179f464c52Smaya ImGuiDragFlags_None = 0, 3189f464c52Smaya ImGuiDragFlags_Vertical = 1 << 0 3199f464c52Smaya}; 3209f464c52Smaya 3219f464c52Smayaenum ImGuiColumnsFlags_ 3229f464c52Smaya{ 3239f464c52Smaya // Default: 0 3249f464c52Smaya ImGuiColumnsFlags_None = 0, 3259f464c52Smaya ImGuiColumnsFlags_NoBorder = 1 << 0, // Disable column dividers 3269f464c52Smaya ImGuiColumnsFlags_NoResize = 1 << 1, // Disable resizing columns when clicking on the dividers 3279f464c52Smaya ImGuiColumnsFlags_NoPreserveWidths = 1 << 2, // Disable column width preservation when adjusting columns 3289f464c52Smaya ImGuiColumnsFlags_NoForceWithinWindow = 1 << 3, // Disable forcing columns to fit within window 3299f464c52Smaya ImGuiColumnsFlags_GrowParentContentsSize= 1 << 4 // (WIP) Restore pre-1.51 behavior of extending the parent window contents size but _without affecting the columns width at all_. Will eventually remove. 3309f464c52Smaya}; 3319f464c52Smaya 3329f464c52Smayaenum ImGuiSelectableFlagsPrivate_ 3339f464c52Smaya{ 3349f464c52Smaya // NB: need to be in sync with last value of ImGuiSelectableFlags_ 3359f464c52Smaya ImGuiSelectableFlags_NoHoldingActiveID = 1 << 10, 3369f464c52Smaya ImGuiSelectableFlags_PressedOnClick = 1 << 11, 3379f464c52Smaya ImGuiSelectableFlags_PressedOnRelease = 1 << 12, 3389f464c52Smaya ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 13 3399f464c52Smaya}; 3409f464c52Smaya 3419f464c52Smayaenum ImGuiSeparatorFlags_ 3429f464c52Smaya{ 3439f464c52Smaya ImGuiSeparatorFlags_None = 0, 3449f464c52Smaya ImGuiSeparatorFlags_Horizontal = 1 << 0, // Axis default to current layout type, so generally Horizontal unless e.g. in a menu bar 3459f464c52Smaya ImGuiSeparatorFlags_Vertical = 1 << 1 3469f464c52Smaya}; 3479f464c52Smaya 3489f464c52Smaya// Transient per-window flags, reset at the beginning of the frame. For child window, inherited from parent on first Begin(). 3499f464c52Smaya// This is going to be exposed in imgui.h when stabilized enough. 3509f464c52Smayaenum ImGuiItemFlags_ 3519f464c52Smaya{ 3529f464c52Smaya ImGuiItemFlags_NoTabStop = 1 << 0, // false 3539f464c52Smaya ImGuiItemFlags_ButtonRepeat = 1 << 1, // false // Button() will return true multiple times based on io.KeyRepeatDelay and io.KeyRepeatRate settings. 3549f464c52Smaya ImGuiItemFlags_Disabled = 1 << 2, // false // [BETA] Disable interactions but doesn't affect visuals yet. See github.com/ocornut/imgui/issues/211 3559f464c52Smaya ImGuiItemFlags_NoNav = 1 << 3, // false 3569f464c52Smaya ImGuiItemFlags_NoNavDefaultFocus = 1 << 4, // false 3579f464c52Smaya ImGuiItemFlags_SelectableDontClosePopup = 1 << 5, // false // MenuItem/Selectable() automatically closes current Popup window 3589f464c52Smaya ImGuiItemFlags_Default_ = 0 3599f464c52Smaya}; 3609f464c52Smaya 3619f464c52Smaya// Storage for LastItem data 3629f464c52Smayaenum ImGuiItemStatusFlags_ 3639f464c52Smaya{ 3649f464c52Smaya ImGuiItemStatusFlags_None = 0, 3659f464c52Smaya ImGuiItemStatusFlags_HoveredRect = 1 << 0, 3669f464c52Smaya ImGuiItemStatusFlags_HasDisplayRect = 1 << 1, 3679f464c52Smaya ImGuiItemStatusFlags_Edited = 1 << 2 // Value exposed by item was edited in the current frame (should match the bool return value of most widgets) 3689f464c52Smaya 3699f464c52Smaya#ifdef IMGUI_ENABLE_TEST_ENGINE 3709f464c52Smaya , // [imgui-test only] 3719f464c52Smaya ImGuiItemStatusFlags_Openable = 1 << 10, // 3729f464c52Smaya ImGuiItemStatusFlags_Opened = 1 << 11, // 3739f464c52Smaya ImGuiItemStatusFlags_Checkable = 1 << 12, // 3749f464c52Smaya ImGuiItemStatusFlags_Checked = 1 << 13 // 3759f464c52Smaya#endif 3769f464c52Smaya}; 3779f464c52Smaya 3789f464c52Smaya// FIXME: this is in development, not exposed/functional as a generic feature yet. 3799f464c52Smaya// Horizontal/Vertical enums are fixed to 0/1 so they may be used to index ImVec2 3809f464c52Smayaenum ImGuiLayoutType_ 3819f464c52Smaya{ 3829f464c52Smaya ImGuiLayoutType_Horizontal = 0, 3839f464c52Smaya ImGuiLayoutType_Vertical = 1 3849f464c52Smaya}; 3859f464c52Smaya 3869f464c52Smaya// X/Y enums are fixed to 0/1 so they may be used to index ImVec2 3879f464c52Smayaenum ImGuiAxis 3889f464c52Smaya{ 3899f464c52Smaya ImGuiAxis_None = -1, 3909f464c52Smaya ImGuiAxis_X = 0, 3919f464c52Smaya ImGuiAxis_Y = 1 3929f464c52Smaya}; 3939f464c52Smaya 3949f464c52Smayaenum ImGuiPlotType 3959f464c52Smaya{ 3969f464c52Smaya ImGuiPlotType_Lines, 3979f464c52Smaya ImGuiPlotType_Histogram 3989f464c52Smaya}; 3999f464c52Smaya 4009f464c52Smayaenum ImGuiInputSource 4019f464c52Smaya{ 4029f464c52Smaya ImGuiInputSource_None = 0, 4039f464c52Smaya ImGuiInputSource_Mouse, 4049f464c52Smaya ImGuiInputSource_Nav, 4059f464c52Smaya ImGuiInputSource_NavKeyboard, // Only used occasionally for storage, not tested/handled by most code 4069f464c52Smaya ImGuiInputSource_NavGamepad, // " 4079f464c52Smaya ImGuiInputSource_COUNT 4089f464c52Smaya}; 4099f464c52Smaya 4109f464c52Smaya// FIXME-NAV: Clarify/expose various repeat delay/rate 4119f464c52Smayaenum ImGuiInputReadMode 4129f464c52Smaya{ 4139f464c52Smaya ImGuiInputReadMode_Down, 4149f464c52Smaya ImGuiInputReadMode_Pressed, 4159f464c52Smaya ImGuiInputReadMode_Released, 4169f464c52Smaya ImGuiInputReadMode_Repeat, 4179f464c52Smaya ImGuiInputReadMode_RepeatSlow, 4189f464c52Smaya ImGuiInputReadMode_RepeatFast 4199f464c52Smaya}; 4209f464c52Smaya 4219f464c52Smayaenum ImGuiNavHighlightFlags_ 4229f464c52Smaya{ 4239f464c52Smaya ImGuiNavHighlightFlags_None = 0, 4249f464c52Smaya ImGuiNavHighlightFlags_TypeDefault = 1 << 0, 4259f464c52Smaya ImGuiNavHighlightFlags_TypeThin = 1 << 1, 4269f464c52Smaya ImGuiNavHighlightFlags_AlwaysDraw = 1 << 2, // Draw rectangular highlight if (g.NavId == id) _even_ when using the mouse. 4279f464c52Smaya ImGuiNavHighlightFlags_NoRounding = 1 << 3 4289f464c52Smaya}; 4299f464c52Smaya 4309f464c52Smayaenum ImGuiNavDirSourceFlags_ 4319f464c52Smaya{ 4329f464c52Smaya ImGuiNavDirSourceFlags_None = 0, 4339f464c52Smaya ImGuiNavDirSourceFlags_Keyboard = 1 << 0, 4349f464c52Smaya ImGuiNavDirSourceFlags_PadDPad = 1 << 1, 4359f464c52Smaya ImGuiNavDirSourceFlags_PadLStick = 1 << 2 4369f464c52Smaya}; 4379f464c52Smaya 4389f464c52Smayaenum ImGuiNavMoveFlags_ 4399f464c52Smaya{ 4409f464c52Smaya ImGuiNavMoveFlags_None = 0, 4419f464c52Smaya ImGuiNavMoveFlags_LoopX = 1 << 0, // On failed request, restart from opposite side 4429f464c52Smaya ImGuiNavMoveFlags_LoopY = 1 << 1, 4439f464c52Smaya ImGuiNavMoveFlags_WrapX = 1 << 2, // On failed request, request from opposite side one line down (when NavDir==right) or one line up (when NavDir==left) 4449f464c52Smaya ImGuiNavMoveFlags_WrapY = 1 << 3, // This is not super useful for provided for completeness 4459f464c52Smaya ImGuiNavMoveFlags_AllowCurrentNavId = 1 << 4, // Allow scoring and considering the current NavId as a move target candidate. This is used when the move source is offset (e.g. pressing PageDown actually needs to send a Up move request, if we are pressing PageDown from the bottom-most item we need to stay in place) 4469f464c52Smaya ImGuiNavMoveFlags_AlsoScoreVisibleSet = 1 << 5 // Store alternate result in NavMoveResultLocalVisibleSet that only comprise elements that are already fully visible. 4479f464c52Smaya}; 4489f464c52Smaya 4499f464c52Smayaenum ImGuiNavForward 4509f464c52Smaya{ 4519f464c52Smaya ImGuiNavForward_None, 4529f464c52Smaya ImGuiNavForward_ForwardQueued, 4539f464c52Smaya ImGuiNavForward_ForwardActive 4549f464c52Smaya}; 4559f464c52Smaya 4569f464c52Smayaenum ImGuiNavLayer 4579f464c52Smaya{ 4589f464c52Smaya ImGuiNavLayer_Main = 0, // Main scrolling layer 4599f464c52Smaya ImGuiNavLayer_Menu = 1, // Menu layer (access with Alt/ImGuiNavInput_Menu) 4609f464c52Smaya ImGuiNavLayer_COUNT 4619f464c52Smaya}; 4629f464c52Smaya 4639f464c52Smayaenum ImGuiPopupPositionPolicy 4649f464c52Smaya{ 4659f464c52Smaya ImGuiPopupPositionPolicy_Default, 4669f464c52Smaya ImGuiPopupPositionPolicy_ComboBox 4679f464c52Smaya}; 4689f464c52Smaya 4699f464c52Smaya// 1D vector (this odd construct is used to facilitate the transition between 1D and 2D, and the maintenance of some branches/patches) 4709f464c52Smayastruct ImVec1 4719f464c52Smaya{ 4729f464c52Smaya float x; 4739f464c52Smaya ImVec1() { x = 0.0f; } 4749f464c52Smaya ImVec1(float _x) { x = _x; } 4759f464c52Smaya}; 4769f464c52Smaya 4779f464c52Smaya 4789f464c52Smaya// 2D axis aligned bounding-box 4799f464c52Smaya// NB: we can't rely on ImVec2 math operators being available here 4809f464c52Smayastruct IMGUI_API ImRect 4819f464c52Smaya{ 4829f464c52Smaya ImVec2 Min; // Upper-left 4839f464c52Smaya ImVec2 Max; // Lower-right 4849f464c52Smaya 4859f464c52Smaya ImRect() : Min(FLT_MAX,FLT_MAX), Max(-FLT_MAX,-FLT_MAX) {} 4869f464c52Smaya ImRect(const ImVec2& min, const ImVec2& max) : Min(min), Max(max) {} 4879f464c52Smaya ImRect(const ImVec4& v) : Min(v.x, v.y), Max(v.z, v.w) {} 4889f464c52Smaya ImRect(float x1, float y1, float x2, float y2) : Min(x1, y1), Max(x2, y2) {} 4899f464c52Smaya 4909f464c52Smaya ImVec2 GetCenter() const { return ImVec2((Min.x + Max.x) * 0.5f, (Min.y + Max.y) * 0.5f); } 4919f464c52Smaya ImVec2 GetSize() const { return ImVec2(Max.x - Min.x, Max.y - Min.y); } 4929f464c52Smaya float GetWidth() const { return Max.x - Min.x; } 4939f464c52Smaya float GetHeight() const { return Max.y - Min.y; } 4949f464c52Smaya ImVec2 GetTL() const { return Min; } // Top-left 4959f464c52Smaya ImVec2 GetTR() const { return ImVec2(Max.x, Min.y); } // Top-right 4969f464c52Smaya ImVec2 GetBL() const { return ImVec2(Min.x, Max.y); } // Bottom-left 4979f464c52Smaya ImVec2 GetBR() const { return Max; } // Bottom-right 4989f464c52Smaya bool Contains(const ImVec2& p) const { return p.x >= Min.x && p.y >= Min.y && p.x < Max.x && p.y < Max.y; } 4999f464c52Smaya bool Contains(const ImRect& r) const { return r.Min.x >= Min.x && r.Min.y >= Min.y && r.Max.x <= Max.x && r.Max.y <= Max.y; } 5009f464c52Smaya bool Overlaps(const ImRect& r) const { return r.Min.y < Max.y && r.Max.y > Min.y && r.Min.x < Max.x && r.Max.x > Min.x; } 5019f464c52Smaya void Add(const ImVec2& p) { if (Min.x > p.x) Min.x = p.x; if (Min.y > p.y) Min.y = p.y; if (Max.x < p.x) Max.x = p.x; if (Max.y < p.y) Max.y = p.y; } 5029f464c52Smaya void Add(const ImRect& r) { if (Min.x > r.Min.x) Min.x = r.Min.x; if (Min.y > r.Min.y) Min.y = r.Min.y; if (Max.x < r.Max.x) Max.x = r.Max.x; if (Max.y < r.Max.y) Max.y = r.Max.y; } 5039f464c52Smaya void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; } 5049f464c52Smaya void Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; } 5059f464c52Smaya void Translate(const ImVec2& d) { Min.x += d.x; Min.y += d.y; Max.x += d.x; Max.y += d.y; } 5069f464c52Smaya void TranslateX(float dx) { Min.x += dx; Max.x += dx; } 5079f464c52Smaya void TranslateY(float dy) { Min.y += dy; Max.y += dy; } 5089f464c52Smaya void ClipWith(const ImRect& r) { Min = ImMax(Min, r.Min); Max = ImMin(Max, r.Max); } // Simple version, may lead to an inverted rectangle, which is fine for Contains/Overlaps test but not for display. 5099f464c52Smaya void ClipWithFull(const ImRect& r) { Min = ImClamp(Min, r.Min, r.Max); Max = ImClamp(Max, r.Min, r.Max); } // Full version, ensure both points are fully clipped. 5109f464c52Smaya void Floor() { Min.x = (float)(int)Min.x; Min.y = (float)(int)Min.y; Max.x = (float)(int)Max.x; Max.y = (float)(int)Max.y; } 5119f464c52Smaya bool IsInverted() const { return Min.x > Max.x || Min.y > Max.y; } 5129f464c52Smaya}; 5139f464c52Smaya 5149f464c52Smaya// Stacked color modifier, backup of modified data so we can restore it 5159f464c52Smayastruct ImGuiColorMod 5169f464c52Smaya{ 5179f464c52Smaya ImGuiCol Col; 5189f464c52Smaya ImVec4 BackupValue; 5199f464c52Smaya}; 5209f464c52Smaya 5219f464c52Smaya// Stacked style modifier, backup of modified data so we can restore it. Data type inferred from the variable. 5229f464c52Smayastruct ImGuiStyleMod 5239f464c52Smaya{ 5249f464c52Smaya ImGuiStyleVar VarIdx; 5259f464c52Smaya union { int BackupInt[2]; float BackupFloat[2]; }; 5269f464c52Smaya ImGuiStyleMod(ImGuiStyleVar idx, int v) { VarIdx = idx; BackupInt[0] = v; } 5279f464c52Smaya ImGuiStyleMod(ImGuiStyleVar idx, float v) { VarIdx = idx; BackupFloat[0] = v; } 5289f464c52Smaya ImGuiStyleMod(ImGuiStyleVar idx, ImVec2 v) { VarIdx = idx; BackupFloat[0] = v.x; BackupFloat[1] = v.y; } 5299f464c52Smaya}; 5309f464c52Smaya 5319f464c52Smaya// Stacked storage data for BeginGroup()/EndGroup() 5329f464c52Smayastruct ImGuiGroupData 5339f464c52Smaya{ 5349f464c52Smaya ImVec2 BackupCursorPos; 5359f464c52Smaya ImVec2 BackupCursorMaxPos; 5369f464c52Smaya ImVec1 BackupIndent; 5379f464c52Smaya ImVec1 BackupGroupOffset; 5389f464c52Smaya ImVec2 BackupCurrentLineSize; 5399f464c52Smaya float BackupCurrentLineTextBaseOffset; 5409f464c52Smaya float BackupLogLinePosY; 5419f464c52Smaya ImGuiID BackupActiveIdIsAlive; 5429f464c52Smaya bool BackupActiveIdPreviousFrameIsAlive; 5439f464c52Smaya bool AdvanceCursor; 5449f464c52Smaya}; 5459f464c52Smaya 5469f464c52Smaya// Simple column measurement, currently used for MenuItem() only.. This is very short-sighted/throw-away code and NOT a generic helper. 5479f464c52Smayastruct IMGUI_API ImGuiMenuColumns 5489f464c52Smaya{ 5499f464c52Smaya int Count; 5509f464c52Smaya float Spacing; 5519f464c52Smaya float Width, NextWidth; 5529f464c52Smaya float Pos[4], NextWidths[4]; 5539f464c52Smaya 5549f464c52Smaya ImGuiMenuColumns(); 5559f464c52Smaya void Update(int count, float spacing, bool clear); 5569f464c52Smaya float DeclColumns(float w0, float w1, float w2); 5579f464c52Smaya float CalcExtraSpace(float avail_w); 5589f464c52Smaya}; 5599f464c52Smaya 5609f464c52Smaya// Internal state of the currently focused/edited text input box 5619f464c52Smayastruct IMGUI_API ImGuiInputTextState 5629f464c52Smaya{ 5639f464c52Smaya ImGuiID ID; // widget id owning the text state 5649f464c52Smaya ImVector<ImWchar> TextW; // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so we copy into own buffer. 5659f464c52Smaya ImVector<char> InitialText; // backup of end-user buffer at the time of focus (in UTF-8, unaltered) 5669f464c52Smaya ImVector<char> TempBuffer; // temporary buffer for callback and other other operations. size=capacity. 5679f464c52Smaya int CurLenA, CurLenW; // we need to maintain our buffer length in both UTF-8 and wchar format. 5689f464c52Smaya int BufCapacityA; // end-user buffer capacity 5699f464c52Smaya float ScrollX; 5709f464c52Smaya ImGuiStb::STB_TexteditState StbState; 5719f464c52Smaya float CursorAnim; 5729f464c52Smaya bool CursorFollow; 5739f464c52Smaya bool SelectedAllMouseLock; 5749f464c52Smaya 5759f464c52Smaya // Temporarily set when active 5769f464c52Smaya ImGuiInputTextFlags UserFlags; 5779f464c52Smaya ImGuiInputTextCallback UserCallback; 5789f464c52Smaya void* UserCallbackData; 5799f464c52Smaya 5809f464c52Smaya ImGuiInputTextState() { memset(this, 0, sizeof(*this)); } 5819f464c52Smaya void CursorAnimReset() { CursorAnim = -0.30f; } // After a user-input the cursor stays on for a while without blinking 5829f464c52Smaya void CursorClamp() { StbState.cursor = ImMin(StbState.cursor, CurLenW); StbState.select_start = ImMin(StbState.select_start, CurLenW); StbState.select_end = ImMin(StbState.select_end, CurLenW); } 5839f464c52Smaya bool HasSelection() const { return StbState.select_start != StbState.select_end; } 5849f464c52Smaya void ClearSelection() { StbState.select_start = StbState.select_end = StbState.cursor; } 5859f464c52Smaya void SelectAll() { StbState.select_start = 0; StbState.cursor = StbState.select_end = CurLenW; StbState.has_preferred_x = 0; } 5869f464c52Smaya void OnKeyPressed(int key); // Cannot be inline because we call in code in stb_textedit.h implementation 5879f464c52Smaya}; 5889f464c52Smaya 5899f464c52Smaya// Windows data saved in imgui.ini file 5909f464c52Smayastruct ImGuiWindowSettings 5919f464c52Smaya{ 5929f464c52Smaya char* Name; 5939f464c52Smaya ImGuiID ID; 5949f464c52Smaya ImVec2 Pos; 5959f464c52Smaya ImVec2 Size; 5969f464c52Smaya bool Collapsed; 5979f464c52Smaya 5989f464c52Smaya ImGuiWindowSettings() { Name = NULL; ID = 0; Pos = Size = ImVec2(0,0); Collapsed = false; } 5999f464c52Smaya}; 6009f464c52Smaya 6019f464c52Smayastruct ImGuiSettingsHandler 6029f464c52Smaya{ 6039f464c52Smaya const char* TypeName; // Short description stored in .ini file. Disallowed characters: '[' ']' 6049f464c52Smaya ImGuiID TypeHash; // == ImHashStr(TypeName, 0, 0) 6059f464c52Smaya void* (*ReadOpenFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name); // Read: Called when entering into a new ini entry e.g. "[Window][Name]" 6069f464c52Smaya void (*ReadLineFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line); // Read: Called for every line of text within an ini entry 6079f464c52Smaya void (*WriteAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_buf); // Write: Output every entries into 'out_buf' 6089f464c52Smaya void* UserData; 6099f464c52Smaya 6109f464c52Smaya ImGuiSettingsHandler() { memset(this, 0, sizeof(*this)); } 6119f464c52Smaya}; 6129f464c52Smaya 6139f464c52Smaya// Storage for current popup stack 6149f464c52Smayastruct ImGuiPopupRef 6159f464c52Smaya{ 6169f464c52Smaya ImGuiID PopupId; // Set on OpenPopup() 6179f464c52Smaya ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup() 6189f464c52Smaya ImGuiWindow* ParentWindow; // Set on OpenPopup() 6199f464c52Smaya int OpenFrameCount; // Set on OpenPopup() 6209f464c52Smaya ImGuiID OpenParentId; // Set on OpenPopup(), we need this to differenciate multiple menu sets from each others (e.g. inside menu bar vs loose menu items) 6219f464c52Smaya ImVec2 OpenPopupPos; // Set on OpenPopup(), preferred popup position (typically == OpenMousePos when using mouse) 6229f464c52Smaya ImVec2 OpenMousePos; // Set on OpenPopup(), copy of mouse position at the time of opening popup 6239f464c52Smaya}; 6249f464c52Smaya 6259f464c52Smayastruct ImGuiColumnData 6269f464c52Smaya{ 6279f464c52Smaya float OffsetNorm; // Column start offset, normalized 0.0 (far left) -> 1.0 (far right) 6289f464c52Smaya float OffsetNormBeforeResize; 6299f464c52Smaya ImGuiColumnsFlags Flags; // Not exposed 6309f464c52Smaya ImRect ClipRect; 6319f464c52Smaya 6329f464c52Smaya ImGuiColumnData() { OffsetNorm = OffsetNormBeforeResize = 0.0f; Flags = 0; } 6339f464c52Smaya}; 6349f464c52Smaya 6359f464c52Smayastruct ImGuiColumnsSet 6369f464c52Smaya{ 6379f464c52Smaya ImGuiID ID; 6389f464c52Smaya ImGuiColumnsFlags Flags; 6399f464c52Smaya bool IsFirstFrame; 6409f464c52Smaya bool IsBeingResized; 6419f464c52Smaya int Current; 6429f464c52Smaya int Count; 6439f464c52Smaya float MinX, MaxX; 6449f464c52Smaya float LineMinY, LineMaxY; 6459f464c52Smaya float StartPosY; // Copy of CursorPos 6469f464c52Smaya float StartMaxPosX; // Copy of CursorMaxPos 6479f464c52Smaya ImVector<ImGuiColumnData> Columns; 6489f464c52Smaya 6499f464c52Smaya ImGuiColumnsSet() { Clear(); } 6509f464c52Smaya void Clear() 6519f464c52Smaya { 6529f464c52Smaya ID = 0; 6539f464c52Smaya Flags = 0; 6549f464c52Smaya IsFirstFrame = false; 6559f464c52Smaya IsBeingResized = false; 6569f464c52Smaya Current = 0; 6579f464c52Smaya Count = 1; 6589f464c52Smaya MinX = MaxX = 0.0f; 6599f464c52Smaya LineMinY = LineMaxY = 0.0f; 6609f464c52Smaya StartPosY = 0.0f; 6619f464c52Smaya StartMaxPosX = 0.0f; 6629f464c52Smaya Columns.clear(); 6639f464c52Smaya } 6649f464c52Smaya}; 6659f464c52Smaya 6669f464c52Smaya// Data shared between all ImDrawList instances 6679f464c52Smayastruct IMGUI_API ImDrawListSharedData 6689f464c52Smaya{ 6699f464c52Smaya ImVec2 TexUvWhitePixel; // UV of white pixel in the atlas 6709f464c52Smaya ImFont* Font; // Current/default font (optional, for simplified AddText overload) 6719f464c52Smaya float FontSize; // Current/default font size (optional, for simplified AddText overload) 6729f464c52Smaya float CurveTessellationTol; 6739f464c52Smaya ImVec4 ClipRectFullscreen; // Value for PushClipRectFullscreen() 6749f464c52Smaya 6759f464c52Smaya // Const data 6769f464c52Smaya // FIXME: Bake rounded corners fill/borders in atlas 6779f464c52Smaya ImVec2 CircleVtx12[12]; 6789f464c52Smaya 6799f464c52Smaya ImDrawListSharedData(); 6809f464c52Smaya}; 6819f464c52Smaya 6829f464c52Smayastruct ImDrawDataBuilder 6839f464c52Smaya{ 6849f464c52Smaya ImVector<ImDrawList*> Layers[2]; // Global layers for: regular, tooltip 6859f464c52Smaya 6869f464c52Smaya void Clear() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].resize(0); } 6879f464c52Smaya void ClearFreeMemory() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].clear(); } 6889f464c52Smaya IMGUI_API void FlattenIntoSingleLayer(); 6899f464c52Smaya}; 6909f464c52Smaya 6919f464c52Smayastruct ImGuiNavMoveResult 6929f464c52Smaya{ 6939f464c52Smaya ImGuiID ID; // Best candidate 6949f464c52Smaya ImGuiID SelectScopeId;// Best candidate window current selectable group ID 6959f464c52Smaya ImGuiWindow* Window; // Best candidate window 6969f464c52Smaya float DistBox; // Best candidate box distance to current NavId 6979f464c52Smaya float DistCenter; // Best candidate center distance to current NavId 6989f464c52Smaya float DistAxial; 6999f464c52Smaya ImRect RectRel; // Best candidate bounding box in window relative space 7009f464c52Smaya 7019f464c52Smaya ImGuiNavMoveResult() { Clear(); } 7029f464c52Smaya void Clear() { ID = SelectScopeId = 0; Window = NULL; DistBox = DistCenter = DistAxial = FLT_MAX; RectRel = ImRect(); } 7039f464c52Smaya}; 7049f464c52Smaya 7059f464c52Smaya// Storage for SetNexWindow** functions 7069f464c52Smayastruct ImGuiNextWindowData 7079f464c52Smaya{ 7089f464c52Smaya ImGuiCond PosCond; 7099f464c52Smaya ImGuiCond SizeCond; 7109f464c52Smaya ImGuiCond ContentSizeCond; 7119f464c52Smaya ImGuiCond CollapsedCond; 7129f464c52Smaya ImGuiCond SizeConstraintCond; 7139f464c52Smaya ImGuiCond FocusCond; 7149f464c52Smaya ImGuiCond BgAlphaCond; 7159f464c52Smaya ImVec2 PosVal; 7169f464c52Smaya ImVec2 PosPivotVal; 7179f464c52Smaya ImVec2 SizeVal; 7189f464c52Smaya ImVec2 ContentSizeVal; 7199f464c52Smaya bool CollapsedVal; 7209f464c52Smaya ImRect SizeConstraintRect; 7219f464c52Smaya ImGuiSizeCallback SizeCallback; 7229f464c52Smaya void* SizeCallbackUserData; 7239f464c52Smaya float BgAlphaVal; 7249f464c52Smaya ImVec2 MenuBarOffsetMinVal; // This is not exposed publicly, so we don't clear it. 7259f464c52Smaya 7269f464c52Smaya ImGuiNextWindowData() 7279f464c52Smaya { 7289f464c52Smaya PosCond = SizeCond = ContentSizeCond = CollapsedCond = SizeConstraintCond = FocusCond = BgAlphaCond = 0; 7299f464c52Smaya PosVal = PosPivotVal = SizeVal = ImVec2(0.0f, 0.0f); 7309f464c52Smaya ContentSizeVal = ImVec2(0.0f, 0.0f); 7319f464c52Smaya CollapsedVal = false; 7329f464c52Smaya SizeConstraintRect = ImRect(); 7339f464c52Smaya SizeCallback = NULL; 7349f464c52Smaya SizeCallbackUserData = NULL; 7359f464c52Smaya BgAlphaVal = FLT_MAX; 7369f464c52Smaya MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f); 7379f464c52Smaya } 7389f464c52Smaya 7399f464c52Smaya void Clear() 7409f464c52Smaya { 7419f464c52Smaya PosCond = SizeCond = ContentSizeCond = CollapsedCond = SizeConstraintCond = FocusCond = BgAlphaCond = 0; 7429f464c52Smaya } 7439f464c52Smaya}; 7449f464c52Smaya 7459f464c52Smaya//----------------------------------------------------------------------------- 7469f464c52Smaya// Tabs 7479f464c52Smaya//----------------------------------------------------------------------------- 7489f464c52Smaya 7499f464c52Smayastruct ImGuiTabBarSortItem 7509f464c52Smaya{ 7519f464c52Smaya int Index; 7529f464c52Smaya float Width; 7539f464c52Smaya}; 7549f464c52Smaya 7559f464c52Smaya//----------------------------------------------------------------------------- 7569f464c52Smaya// Main imgui context 7579f464c52Smaya//----------------------------------------------------------------------------- 7589f464c52Smaya 7599f464c52Smayastruct ImGuiContext 7609f464c52Smaya{ 7619f464c52Smaya bool Initialized; 7629f464c52Smaya bool FrameScopeActive; // Set by NewFrame(), cleared by EndFrame() 7639f464c52Smaya bool FrameScopePushedImplicitWindow; // Set by NewFrame(), cleared by EndFrame() 7649f464c52Smaya bool FontAtlasOwnedByContext; // Io.Fonts-> is owned by the ImGuiContext and will be destructed along with it. 7659f464c52Smaya ImGuiIO IO; 7669f464c52Smaya ImGuiStyle Style; 7679f464c52Smaya ImFont* Font; // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back() 7689f464c52Smaya float FontSize; // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window. 7699f464c52Smaya float FontBaseSize; // (Shortcut) == IO.FontGlobalScale * Font->Scale * Font->FontSize. Base text height. 7709f464c52Smaya ImDrawListSharedData DrawListSharedData; 7719f464c52Smaya 7729f464c52Smaya double Time; 7739f464c52Smaya int FrameCount; 7749f464c52Smaya int FrameCountEnded; 7759f464c52Smaya int FrameCountRendered; 7769f464c52Smaya ImVector<ImGuiWindow*> Windows; // Windows, sorted in display order, back to front 7779f464c52Smaya ImVector<ImGuiWindow*> WindowsFocusOrder; // Windows, sorted in focus order, back to front 7789f464c52Smaya ImVector<ImGuiWindow*> WindowsSortBuffer; 7799f464c52Smaya ImVector<ImGuiWindow*> CurrentWindowStack; 7809f464c52Smaya ImGuiStorage WindowsById; 7819f464c52Smaya int WindowsActiveCount; 7829f464c52Smaya ImGuiWindow* CurrentWindow; // Being drawn into 7839f464c52Smaya ImGuiWindow* HoveredWindow; // Will catch mouse inputs 7849f464c52Smaya ImGuiWindow* HoveredRootWindow; // Will catch mouse inputs (for focus/move only) 7859f464c52Smaya ImGuiID HoveredId; // Hovered widget 7869f464c52Smaya bool HoveredIdAllowOverlap; 7879f464c52Smaya ImGuiID HoveredIdPreviousFrame; 7889f464c52Smaya float HoveredIdTimer; // Measure contiguous hovering time 7899f464c52Smaya float HoveredIdNotActiveTimer; // Measure contiguous hovering time where the item has not been active 7909f464c52Smaya ImGuiID ActiveId; // Active widget 7919f464c52Smaya ImGuiID ActiveIdPreviousFrame; 7929f464c52Smaya ImGuiID ActiveIdIsAlive; // Active widget has been seen this frame (we can't use a bool as the ActiveId may change within the frame) 7939f464c52Smaya float ActiveIdTimer; 7949f464c52Smaya bool ActiveIdIsJustActivated; // Set at the time of activation for one frame 7959f464c52Smaya bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always) 7969f464c52Smaya bool ActiveIdHasBeenPressed; // Track whether the active id led to a press (this is to allow changing between PressOnClick and PressOnRelease without pressing twice). Used by range_select branch. 7979f464c52Smaya bool ActiveIdHasBeenEdited; // Was the value associated to the widget Edited over the course of the Active state. 7989f464c52Smaya bool ActiveIdPreviousFrameIsAlive; 7999f464c52Smaya bool ActiveIdPreviousFrameHasBeenEdited; 8009f464c52Smaya int ActiveIdAllowNavDirFlags; // Active widget allows using directional navigation (e.g. can activate a button and move away from it) 8019f464c52Smaya int ActiveIdBlockNavInputFlags; 8029f464c52Smaya ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior) 8039f464c52Smaya ImGuiWindow* ActiveIdWindow; 8049f464c52Smaya ImGuiWindow* ActiveIdPreviousFrameWindow; 8059f464c52Smaya ImGuiInputSource ActiveIdSource; // Activating with mouse or nav (gamepad/keyboard) 8069f464c52Smaya ImGuiID LastActiveId; // Store the last non-zero ActiveId, useful for animation. 8079f464c52Smaya float LastActiveIdTimer; // Store the last non-zero ActiveId timer since the beginning of activation, useful for animation. 8089f464c52Smaya ImVec2 LastValidMousePos; 8099f464c52Smaya ImGuiWindow* MovingWindow; // Track the window we clicked on (in order to preserve focus). The actually window that is moved is generally MovingWindow->RootWindow. 8109f464c52Smaya ImVector<ImGuiColorMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor() 8119f464c52Smaya ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar() 8129f464c52Smaya ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont() 8139f464c52Smaya ImVector<ImGuiPopupRef> OpenPopupStack; // Which popups are open (persistent) 8149f464c52Smaya ImVector<ImGuiPopupRef> BeginPopupStack; // Which level of BeginPopup() we are in (reset every frame) 8159f464c52Smaya ImGuiNextWindowData NextWindowData; // Storage for SetNextWindow** functions 8169f464c52Smaya bool NextTreeNodeOpenVal; // Storage for SetNextTreeNode** functions 8179f464c52Smaya ImGuiCond NextTreeNodeOpenCond; 8189f464c52Smaya 8199f464c52Smaya // Navigation data (for gamepad/keyboard) 8209f464c52Smaya ImGuiWindow* NavWindow; // Focused window for navigation. Could be called 'FocusWindow' 8219f464c52Smaya ImGuiID NavId; // Focused item for navigation 8229f464c52Smaya ImGuiID NavActivateId; // ~~ (g.ActiveId == 0) && IsNavInputPressed(ImGuiNavInput_Activate) ? NavId : 0, also set when calling ActivateItem() 8239f464c52Smaya ImGuiID NavActivateDownId; // ~~ IsNavInputDown(ImGuiNavInput_Activate) ? NavId : 0 8249f464c52Smaya ImGuiID NavActivatePressedId; // ~~ IsNavInputPressed(ImGuiNavInput_Activate) ? NavId : 0 8259f464c52Smaya ImGuiID NavInputId; // ~~ IsNavInputPressed(ImGuiNavInput_Input) ? NavId : 0 8269f464c52Smaya ImGuiID NavJustTabbedId; // Just tabbed to this id. 8279f464c52Smaya ImGuiID NavJustMovedToId; // Just navigated to this id (result of a successfully MoveRequest). 8289f464c52Smaya ImGuiID NavJustMovedToSelectScopeId; // Just navigated to this select scope id (result of a successfully MoveRequest). 8299f464c52Smaya ImGuiID NavNextActivateId; // Set by ActivateItem(), queued until next frame. 8309f464c52Smaya ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS WILL ONLY BE None or NavGamepad or NavKeyboard. 8319f464c52Smaya ImRect NavScoringRectScreen; // Rectangle used for scoring, in screen space. Based of window->DC.NavRefRectRel[], modified for directional navigation scoring. 8329f464c52Smaya int NavScoringCount; // Metrics for debugging 8339f464c52Smaya ImGuiWindow* NavWindowingTarget; // When selecting a window (holding Menu+FocusPrev/Next, or equivalent of CTRL-TAB) this window is temporarily displayed front-most. 8349f464c52Smaya ImGuiWindow* NavWindowingTargetAnim; // Record of last valid NavWindowingTarget until DimBgRatio and NavWindowingHighlightAlpha becomes 0.0f 8359f464c52Smaya ImGuiWindow* NavWindowingList; 8369f464c52Smaya float NavWindowingTimer; 8379f464c52Smaya float NavWindowingHighlightAlpha; 8389f464c52Smaya bool NavWindowingToggleLayer; 8399f464c52Smaya ImGuiNavLayer NavLayer; // Layer we are navigating on. For now the system is hard-coded for 0=main contents and 1=menu/title bar, may expose layers later. 8409f464c52Smaya int NavIdTabCounter; // == NavWindow->DC.FocusIdxTabCounter at time of NavId processing 8419f464c52Smaya bool NavIdIsAlive; // Nav widget has been seen this frame ~~ NavRefRectRel is valid 8429f464c52Smaya bool NavMousePosDirty; // When set we will update mouse position if (io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) if set (NB: this not enabled by default) 8439f464c52Smaya bool NavDisableHighlight; // When user starts using mouse, we hide gamepad/keyboard highlight (NB: but they are still available, which is why NavDisableHighlight isn't always != NavDisableMouseHover) 8449f464c52Smaya bool NavDisableMouseHover; // When user starts using gamepad/keyboard, we hide mouse hovering highlight until mouse is touched again. 8459f464c52Smaya bool NavAnyRequest; // ~~ NavMoveRequest || NavInitRequest 8469f464c52Smaya bool NavInitRequest; // Init request for appearing window to select first item 8479f464c52Smaya bool NavInitRequestFromMove; 8489f464c52Smaya ImGuiID NavInitResultId; 8499f464c52Smaya ImRect NavInitResultRectRel; 8509f464c52Smaya bool NavMoveFromClampedRefRect; // Set by manual scrolling, if we scroll to a point where NavId isn't visible we reset navigation from visible items 8519f464c52Smaya bool NavMoveRequest; // Move request for this frame 8529f464c52Smaya ImGuiNavMoveFlags NavMoveRequestFlags; 8539f464c52Smaya ImGuiNavForward NavMoveRequestForward; // None / ForwardQueued / ForwardActive (this is used to navigate sibling parent menus from a child menu) 8549f464c52Smaya ImGuiDir NavMoveDir, NavMoveDirLast; // Direction of the move request (left/right/up/down), direction of the previous move request 8559f464c52Smaya ImGuiDir NavMoveClipDir; 8569f464c52Smaya ImGuiNavMoveResult NavMoveResultLocal; // Best move request candidate within NavWindow 8579f464c52Smaya ImGuiNavMoveResult NavMoveResultLocalVisibleSet; // Best move request candidate within NavWindow that are mostly visible (when using ImGuiNavMoveFlags_AlsoScoreVisibleSet flag) 8589f464c52Smaya ImGuiNavMoveResult NavMoveResultOther; // Best move request candidate within NavWindow's flattened hierarchy (when using ImGuiWindowFlags_NavFlattened flag) 8599f464c52Smaya 8609f464c52Smaya // Render 8619f464c52Smaya ImDrawData DrawData; // Main ImDrawData instance to pass render information to the user 8629f464c52Smaya ImDrawDataBuilder DrawDataBuilder; 8639f464c52Smaya float DimBgRatio; // 0.0..1.0 animation when fading in a dimming background (for modal window and CTRL+TAB list) 8649f464c52Smaya ImDrawList OverlayDrawList; // Optional software render of mouse cursors, if io.MouseDrawCursor is set + a few debug overlays 8659f464c52Smaya ImGuiMouseCursor MouseCursor; 8669f464c52Smaya 8679f464c52Smaya // Drag and Drop 8689f464c52Smaya bool DragDropActive; 8699f464c52Smaya bool DragDropWithinSourceOrTarget; 8709f464c52Smaya ImGuiDragDropFlags DragDropSourceFlags; 8719f464c52Smaya int DragDropSourceFrameCount; 8729f464c52Smaya int DragDropMouseButton; 8739f464c52Smaya ImGuiPayload DragDropPayload; 8749f464c52Smaya ImRect DragDropTargetRect; 8759f464c52Smaya ImGuiID DragDropTargetId; 8769f464c52Smaya ImGuiDragDropFlags DragDropAcceptFlags; 8779f464c52Smaya float DragDropAcceptIdCurrRectSurface; // Target item surface (we resolve overlapping targets by prioritizing the smaller surface) 8789f464c52Smaya ImGuiID DragDropAcceptIdCurr; // Target item id (set at the time of accepting the payload) 8799f464c52Smaya ImGuiID DragDropAcceptIdPrev; // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets) 8809f464c52Smaya int DragDropAcceptFrameCount; // Last time a target expressed a desire to accept the source 8819f464c52Smaya ImVector<unsigned char> DragDropPayloadBufHeap; // We don't expose the ImVector<> directly 8829f464c52Smaya unsigned char DragDropPayloadBufLocal[8]; // Local buffer for small payloads 8839f464c52Smaya 8849f464c52Smaya // Tab bars 8859f464c52Smaya ImPool<ImGuiTabBar> TabBars; 8869f464c52Smaya ImVector<ImGuiTabBar*> CurrentTabBar; 8879f464c52Smaya ImVector<ImGuiTabBarSortItem> TabSortByWidthBuffer; 8889f464c52Smaya 8899f464c52Smaya // Widget state 8909f464c52Smaya ImGuiInputTextState InputTextState; 8919f464c52Smaya ImFont InputTextPasswordFont; 8929f464c52Smaya ImGuiID ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc. 8939f464c52Smaya ImGuiColorEditFlags ColorEditOptions; // Store user options for color edit widgets 8949f464c52Smaya ImVec4 ColorPickerRef; 8959f464c52Smaya bool DragCurrentAccumDirty; 8969f464c52Smaya float DragCurrentAccum; // Accumulator for dragging modification. Always high-precision, not rounded by end-user precision settings 8979f464c52Smaya float DragSpeedDefaultRatio; // If speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio 8989f464c52Smaya ImVec2 ScrollbarClickDeltaToGrabCenter; // Distance between mouse and center of grab box, normalized in parent space. Use storage? 8999f464c52Smaya int TooltipOverrideCount; 9009f464c52Smaya ImVector<char> PrivateClipboard; // If no custom clipboard handler is defined 9019f464c52Smaya 9029f464c52Smaya // Range-Select/Multi-Select 9039f464c52Smaya // [This is unused in this branch, but left here to facilitate merging/syncing multiple branches] 9049f464c52Smaya ImGuiID MultiSelectScopeId; 9059f464c52Smaya 9069f464c52Smaya // Platform support 9079f464c52Smaya ImVec2 PlatformImePos; // Cursor position request & last passed to the OS Input Method Editor 9089f464c52Smaya ImVec2 PlatformImeLastPos; 9099f464c52Smaya 9109f464c52Smaya // Settings 9119f464c52Smaya bool SettingsLoaded; 9129f464c52Smaya float SettingsDirtyTimer; // Save .ini Settings to memory when time reaches zero 9139f464c52Smaya ImGuiTextBuffer SettingsIniData; // In memory .ini settings 9149f464c52Smaya ImVector<ImGuiSettingsHandler> SettingsHandlers; // List of .ini settings handlers 9159f464c52Smaya ImVector<ImGuiWindowSettings> SettingsWindows; // ImGuiWindow .ini settings entries (parsed from the last loaded .ini file and maintained on saving) 9169f464c52Smaya 9179f464c52Smaya // Logging 9189f464c52Smaya bool LogEnabled; 9199f464c52Smaya FILE* LogFile; // If != NULL log to stdout/ file 9209f464c52Smaya ImGuiTextBuffer LogClipboard; // Accumulation buffer when log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators. 9219f464c52Smaya int LogStartDepth; 9229f464c52Smaya int LogAutoExpandMaxDepth; 9239f464c52Smaya 9249f464c52Smaya // Misc 9259f464c52Smaya float FramerateSecPerFrame[120]; // Calculate estimate of framerate for user over the last 2 seconds. 9269f464c52Smaya int FramerateSecPerFrameIdx; 9279f464c52Smaya float FramerateSecPerFrameAccum; 9289f464c52Smaya int WantCaptureMouseNextFrame; // Explicit capture via CaptureKeyboardFromApp()/CaptureMouseFromApp() sets those flags 9299f464c52Smaya int WantCaptureKeyboardNextFrame; 9309f464c52Smaya int WantTextInputNextFrame; 9319f464c52Smaya char TempBuffer[1024*3+1]; // Temporary text buffer 9329f464c52Smaya 9339f464c52Smaya ImGuiContext(ImFontAtlas* shared_font_atlas) : OverlayDrawList(NULL) 9349f464c52Smaya { 9359f464c52Smaya Initialized = false; 9369f464c52Smaya FrameScopeActive = FrameScopePushedImplicitWindow = false; 9379f464c52Smaya Font = NULL; 9389f464c52Smaya FontSize = FontBaseSize = 0.0f; 9399f464c52Smaya FontAtlasOwnedByContext = shared_font_atlas ? false : true; 9409f464c52Smaya IO.Fonts = shared_font_atlas ? shared_font_atlas : IM_NEW(ImFontAtlas)(); 9419f464c52Smaya 9429f464c52Smaya Time = 0.0f; 9439f464c52Smaya FrameCount = 0; 9449f464c52Smaya FrameCountEnded = FrameCountRendered = -1; 9459f464c52Smaya WindowsActiveCount = 0; 9469f464c52Smaya CurrentWindow = NULL; 9479f464c52Smaya HoveredWindow = NULL; 9489f464c52Smaya HoveredRootWindow = NULL; 9499f464c52Smaya HoveredId = 0; 9509f464c52Smaya HoveredIdAllowOverlap = false; 9519f464c52Smaya HoveredIdPreviousFrame = 0; 9529f464c52Smaya HoveredIdTimer = HoveredIdNotActiveTimer = 0.0f; 9539f464c52Smaya ActiveId = 0; 9549f464c52Smaya ActiveIdPreviousFrame = 0; 9559f464c52Smaya ActiveIdIsAlive = 0; 9569f464c52Smaya ActiveIdTimer = 0.0f; 9579f464c52Smaya ActiveIdIsJustActivated = false; 9589f464c52Smaya ActiveIdAllowOverlap = false; 9599f464c52Smaya ActiveIdHasBeenPressed = false; 9609f464c52Smaya ActiveIdHasBeenEdited = false; 9619f464c52Smaya ActiveIdPreviousFrameIsAlive = false; 9629f464c52Smaya ActiveIdPreviousFrameHasBeenEdited = false; 9639f464c52Smaya ActiveIdAllowNavDirFlags = 0x00; 9649f464c52Smaya ActiveIdBlockNavInputFlags = 0x00; 9659f464c52Smaya ActiveIdClickOffset = ImVec2(-1,-1); 9669f464c52Smaya ActiveIdWindow = ActiveIdPreviousFrameWindow = NULL; 9679f464c52Smaya ActiveIdSource = ImGuiInputSource_None; 9689f464c52Smaya LastActiveId = 0; 9699f464c52Smaya LastActiveIdTimer = 0.0f; 9709f464c52Smaya LastValidMousePos = ImVec2(0.0f, 0.0f); 9719f464c52Smaya MovingWindow = NULL; 9729f464c52Smaya NextTreeNodeOpenVal = false; 9739f464c52Smaya NextTreeNodeOpenCond = 0; 9749f464c52Smaya 9759f464c52Smaya NavWindow = NULL; 9769f464c52Smaya NavId = NavActivateId = NavActivateDownId = NavActivatePressedId = NavInputId = 0; 9779f464c52Smaya NavJustTabbedId = NavJustMovedToId = NavJustMovedToSelectScopeId = NavNextActivateId = 0; 9789f464c52Smaya NavInputSource = ImGuiInputSource_None; 9799f464c52Smaya NavScoringRectScreen = ImRect(); 9809f464c52Smaya NavScoringCount = 0; 9819f464c52Smaya NavWindowingTarget = NavWindowingTargetAnim = NavWindowingList = NULL; 9829f464c52Smaya NavWindowingTimer = NavWindowingHighlightAlpha = 0.0f; 9839f464c52Smaya NavWindowingToggleLayer = false; 9849f464c52Smaya NavLayer = ImGuiNavLayer_Main; 9859f464c52Smaya NavIdTabCounter = INT_MAX; 9869f464c52Smaya NavIdIsAlive = false; 9879f464c52Smaya NavMousePosDirty = false; 9889f464c52Smaya NavDisableHighlight = true; 9899f464c52Smaya NavDisableMouseHover = false; 9909f464c52Smaya NavAnyRequest = false; 9919f464c52Smaya NavInitRequest = false; 9929f464c52Smaya NavInitRequestFromMove = false; 9939f464c52Smaya NavInitResultId = 0; 9949f464c52Smaya NavMoveFromClampedRefRect = false; 9959f464c52Smaya NavMoveRequest = false; 9969f464c52Smaya NavMoveRequestFlags = 0; 9979f464c52Smaya NavMoveRequestForward = ImGuiNavForward_None; 9989f464c52Smaya NavMoveDir = NavMoveDirLast = NavMoveClipDir = ImGuiDir_None; 9999f464c52Smaya 10009f464c52Smaya DimBgRatio = 0.0f; 10019f464c52Smaya OverlayDrawList._Data = &DrawListSharedData; 10029f464c52Smaya OverlayDrawList._OwnerName = "##Overlay"; // Give it a name for debugging 10039f464c52Smaya MouseCursor = ImGuiMouseCursor_Arrow; 10049f464c52Smaya 10059f464c52Smaya DragDropActive = DragDropWithinSourceOrTarget = false; 10069f464c52Smaya DragDropSourceFlags = 0; 10079f464c52Smaya DragDropSourceFrameCount = -1; 10089f464c52Smaya DragDropMouseButton = -1; 10099f464c52Smaya DragDropTargetId = 0; 10109f464c52Smaya DragDropAcceptFlags = 0; 10119f464c52Smaya DragDropAcceptIdCurrRectSurface = 0.0f; 10129f464c52Smaya DragDropAcceptIdPrev = DragDropAcceptIdCurr = 0; 10139f464c52Smaya DragDropAcceptFrameCount = -1; 10149f464c52Smaya memset(DragDropPayloadBufLocal, 0, sizeof(DragDropPayloadBufLocal)); 10159f464c52Smaya 10169f464c52Smaya ScalarAsInputTextId = 0; 10179f464c52Smaya ColorEditOptions = ImGuiColorEditFlags__OptionsDefault; 10189f464c52Smaya DragCurrentAccumDirty = false; 10199f464c52Smaya DragCurrentAccum = 0.0f; 10209f464c52Smaya DragSpeedDefaultRatio = 1.0f / 100.0f; 10219f464c52Smaya ScrollbarClickDeltaToGrabCenter = ImVec2(0.0f, 0.0f); 10229f464c52Smaya TooltipOverrideCount = 0; 10239f464c52Smaya 10249f464c52Smaya MultiSelectScopeId = 0; 10259f464c52Smaya 10269f464c52Smaya PlatformImePos = PlatformImeLastPos = ImVec2(FLT_MAX, FLT_MAX); 10279f464c52Smaya 10289f464c52Smaya SettingsLoaded = false; 10299f464c52Smaya SettingsDirtyTimer = 0.0f; 10309f464c52Smaya 10319f464c52Smaya LogEnabled = false; 10329f464c52Smaya LogFile = NULL; 10339f464c52Smaya LogStartDepth = 0; 10349f464c52Smaya LogAutoExpandMaxDepth = 2; 10359f464c52Smaya 10369f464c52Smaya memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame)); 10379f464c52Smaya FramerateSecPerFrameIdx = 0; 10389f464c52Smaya FramerateSecPerFrameAccum = 0.0f; 10399f464c52Smaya WantCaptureMouseNextFrame = WantCaptureKeyboardNextFrame = WantTextInputNextFrame = -1; 10409f464c52Smaya memset(TempBuffer, 0, sizeof(TempBuffer)); 10419f464c52Smaya } 10429f464c52Smaya}; 10439f464c52Smaya 10449f464c52Smaya//----------------------------------------------------------------------------- 10459f464c52Smaya// ImGuiWindow 10469f464c52Smaya//----------------------------------------------------------------------------- 10479f464c52Smaya 10489f464c52Smaya// Transient per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the DC variable name in ImGuiWindow. 10499f464c52Smaya// FIXME: That's theory, in practice the delimitation between ImGuiWindow and ImGuiWindowTempData is quite tenuous and could be reconsidered. 10509f464c52Smayastruct IMGUI_API ImGuiWindowTempData 10519f464c52Smaya{ 10529f464c52Smaya ImVec2 CursorPos; 10539f464c52Smaya ImVec2 CursorPosPrevLine; 10549f464c52Smaya ImVec2 CursorStartPos; // Initial position in client area with padding 10559f464c52Smaya ImVec2 CursorMaxPos; // Used to implicitly calculate the size of our contents, always growing during the frame. Turned into window->SizeContents at the beginning of next frame 10569f464c52Smaya ImVec2 CurrentLineSize; 10579f464c52Smaya float CurrentLineTextBaseOffset; 10589f464c52Smaya ImVec2 PrevLineSize; 10599f464c52Smaya float PrevLineTextBaseOffset; 10609f464c52Smaya float LogLinePosY; 10619f464c52Smaya int TreeDepth; 10629f464c52Smaya ImU32 TreeDepthMayJumpToParentOnPop; // Store a copy of !g.NavIdIsAlive for TreeDepth 0..31 10639f464c52Smaya ImGuiID LastItemId; 10649f464c52Smaya ImGuiItemStatusFlags LastItemStatusFlags; 10659f464c52Smaya ImRect LastItemRect; // Interaction rect 10669f464c52Smaya ImRect LastItemDisplayRect; // End-user display rect (only valid if LastItemStatusFlags & ImGuiItemStatusFlags_HasDisplayRect) 10679f464c52Smaya ImGuiNavLayer NavLayerCurrent; // Current layer, 0..31 (we currently only use 0..1) 10689f464c52Smaya int NavLayerCurrentMask; // = (1 << NavLayerCurrent) used by ItemAdd prior to clipping. 10699f464c52Smaya int NavLayerActiveMask; // Which layer have been written to (result from previous frame) 10709f464c52Smaya int NavLayerActiveMaskNext; // Which layer have been written to (buffer for current frame) 10719f464c52Smaya bool NavHideHighlightOneFrame; 10729f464c52Smaya bool NavHasScroll; // Set when scrolling can be used (ScrollMax > 0.0f) 10739f464c52Smaya bool MenuBarAppending; // FIXME: Remove this 10749f464c52Smaya ImVec2 MenuBarOffset; // MenuBarOffset.x is sort of equivalent of a per-layer CursorPos.x, saved/restored as we switch to the menu bar. The only situation when MenuBarOffset.y is > 0 if when (SafeAreaPadding.y > FramePadding.y), often used on TVs. 10759f464c52Smaya ImVector<ImGuiWindow*> ChildWindows; 10769f464c52Smaya ImGuiStorage* StateStorage; 10779f464c52Smaya ImGuiLayoutType LayoutType; 10789f464c52Smaya ImGuiLayoutType ParentLayoutType; // Layout type of parent window at the time of Begin() 10799f464c52Smaya 10809f464c52Smaya // We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings. 10819f464c52Smaya ImGuiItemFlags ItemFlags; // == ItemFlagsStack.back() [empty == ImGuiItemFlags_Default] 10829f464c52Smaya float ItemWidth; // == ItemWidthStack.back(). 0.0: default, >0.0: width in pixels, <0.0: align xx pixels to the right of window 10839f464c52Smaya float TextWrapPos; // == TextWrapPosStack.back() [empty == -1.0f] 10849f464c52Smaya ImVector<ImGuiItemFlags>ItemFlagsStack; 10859f464c52Smaya ImVector<float> ItemWidthStack; 10869f464c52Smaya ImVector<float> TextWrapPosStack; 10879f464c52Smaya ImVector<ImGuiGroupData>GroupStack; 10889f464c52Smaya short StackSizesBackup[6]; // Store size of various stacks for asserting 10899f464c52Smaya 10909f464c52Smaya ImVec1 Indent; // Indentation / start position from left of window (increased by TreePush/TreePop, etc.) 10919f464c52Smaya ImVec1 GroupOffset; 10929f464c52Smaya ImVec1 ColumnsOffset; // Offset to the current column (if ColumnsCurrent > 0). FIXME: This and the above should be a stack to allow use cases like Tree->Column->Tree. Need revamp columns API. 10939f464c52Smaya ImGuiColumnsSet* ColumnsSet; // Current columns set 10949f464c52Smaya 10959f464c52Smaya ImGuiWindowTempData() 10969f464c52Smaya { 10979f464c52Smaya CursorPos = CursorPosPrevLine = CursorStartPos = CursorMaxPos = ImVec2(0.0f, 0.0f); 10989f464c52Smaya CurrentLineSize = PrevLineSize = ImVec2(0.0f, 0.0f); 10999f464c52Smaya CurrentLineTextBaseOffset = PrevLineTextBaseOffset = 0.0f; 11009f464c52Smaya LogLinePosY = -1.0f; 11019f464c52Smaya TreeDepth = 0; 11029f464c52Smaya TreeDepthMayJumpToParentOnPop = 0x00; 11039f464c52Smaya LastItemId = 0; 11049f464c52Smaya LastItemStatusFlags = 0; 11059f464c52Smaya LastItemRect = LastItemDisplayRect = ImRect(); 11069f464c52Smaya NavLayerActiveMask = NavLayerActiveMaskNext = 0x00; 11079f464c52Smaya NavLayerCurrent = ImGuiNavLayer_Main; 11089f464c52Smaya NavLayerCurrentMask = (1 << ImGuiNavLayer_Main); 11099f464c52Smaya NavHideHighlightOneFrame = false; 11109f464c52Smaya NavHasScroll = false; 11119f464c52Smaya MenuBarAppending = false; 11129f464c52Smaya MenuBarOffset = ImVec2(0.0f, 0.0f); 11139f464c52Smaya StateStorage = NULL; 11149f464c52Smaya LayoutType = ParentLayoutType = ImGuiLayoutType_Vertical; 11159f464c52Smaya ItemWidth = 0.0f; 11169f464c52Smaya ItemFlags = ImGuiItemFlags_Default_; 11179f464c52Smaya TextWrapPos = -1.0f; 11189f464c52Smaya memset(StackSizesBackup, 0, sizeof(StackSizesBackup)); 11199f464c52Smaya 11209f464c52Smaya Indent = ImVec1(0.0f); 11219f464c52Smaya GroupOffset = ImVec1(0.0f); 11229f464c52Smaya ColumnsOffset = ImVec1(0.0f); 11239f464c52Smaya ColumnsSet = NULL; 11249f464c52Smaya } 11259f464c52Smaya}; 11269f464c52Smaya 11279f464c52Smaya// Storage for one window 11289f464c52Smayastruct IMGUI_API ImGuiWindow 11299f464c52Smaya{ 11309f464c52Smaya char* Name; 11319f464c52Smaya ImGuiID ID; // == ImHash(Name) 11329f464c52Smaya ImGuiWindowFlags Flags; // See enum ImGuiWindowFlags_ 11339f464c52Smaya ImVec2 Pos; // Position (always rounded-up to nearest pixel) 11349f464c52Smaya ImVec2 Size; // Current size (==SizeFull or collapsed title bar size) 11359f464c52Smaya ImVec2 SizeFull; // Size when non collapsed 11369f464c52Smaya ImVec2 SizeFullAtLastBegin; // Copy of SizeFull at the end of Begin. This is the reference value we'll use on the next frame to decide if we need scrollbars. 11379f464c52Smaya ImVec2 SizeContents; // Size of contents (== extents reach of the drawing cursor) from previous frame. Include decoration, window title, border, menu, etc. 11389f464c52Smaya ImVec2 SizeContentsExplicit; // Size of contents explicitly set by the user via SetNextWindowContentSize() 11399f464c52Smaya ImVec2 WindowPadding; // Window padding at the time of begin. 11409f464c52Smaya float WindowRounding; // Window rounding at the time of begin. 11419f464c52Smaya float WindowBorderSize; // Window border size at the time of begin. 11429f464c52Smaya int NameBufLen; // Size of buffer storing Name. May be larger than strlen(Name)! 11439f464c52Smaya ImGuiID MoveId; // == window->GetID("#MOVE") 11449f464c52Smaya ImGuiID ChildId; // ID of corresponding item in parent window (for navigation to return from child window to parent window) 11459f464c52Smaya ImVec2 Scroll; 11469f464c52Smaya ImVec2 ScrollTarget; // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change) 11479f464c52Smaya ImVec2 ScrollTargetCenterRatio; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered 11489f464c52Smaya ImVec2 ScrollbarSizes; // Size taken by scrollbars on each axis 11499f464c52Smaya bool ScrollbarX, ScrollbarY; 11509f464c52Smaya bool Active; // Set to true on Begin(), unless Collapsed 11519f464c52Smaya bool WasActive; 11529f464c52Smaya bool WriteAccessed; // Set to true when any widget access the current window 11539f464c52Smaya bool Collapsed; // Set when collapsing window to become only title-bar 11549f464c52Smaya bool WantCollapseToggle; 11559f464c52Smaya bool SkipItems; // Set when items can safely be all clipped (e.g. window not visible or collapsed) 11569f464c52Smaya bool Appearing; // Set during the frame where the window is appearing (or re-appearing) 11579f464c52Smaya bool Hidden; // Do not display (== (HiddenFramesForResize > 0) || 11589f464c52Smaya bool HasCloseButton; // Set when the window has a close button (p_open != NULL) 11599f464c52Smaya signed char ResizeBorderHeld; // Current border being held for resize (-1: none, otherwise 0-3) 11609f464c52Smaya short BeginCount; // Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs) 11619f464c52Smaya short BeginOrderWithinParent; // Order within immediate parent window, if we are a child window. Otherwise 0. 11629f464c52Smaya short BeginOrderWithinContext; // Order within entire imgui context. This is mostly used for debugging submission order related issues. 11639f464c52Smaya ImGuiID PopupId; // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling) 11649f464c52Smaya int AutoFitFramesX, AutoFitFramesY; 11659f464c52Smaya bool AutoFitOnlyGrows; 11669f464c52Smaya int AutoFitChildAxises; 11679f464c52Smaya ImGuiDir AutoPosLastDirection; 11689f464c52Smaya int HiddenFramesRegular; // Hide the window for N frames 11699f464c52Smaya int HiddenFramesForResize; // Hide the window for N frames while allowing items to be submitted so we can measure their size 11709f464c52Smaya ImGuiCond SetWindowPosAllowFlags; // store acceptable condition flags for SetNextWindowPos() use. 11719f464c52Smaya ImGuiCond SetWindowSizeAllowFlags; // store acceptable condition flags for SetNextWindowSize() use. 11729f464c52Smaya ImGuiCond SetWindowCollapsedAllowFlags; // store acceptable condition flags for SetNextWindowCollapsed() use. 11739f464c52Smaya ImVec2 SetWindowPosVal; // store window position when using a non-zero Pivot (position set needs to be processed when we know the window size) 11749f464c52Smaya ImVec2 SetWindowPosPivot; // store window pivot for positioning. ImVec2(0,0) when positioning from top-left corner; ImVec2(0.5f,0.5f) for centering; ImVec2(1,1) for bottom right. 11759f464c52Smaya 11769f464c52Smaya ImGuiWindowTempData DC; // Temporary per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the "DC" variable name. 11779f464c52Smaya ImVector<ImGuiID> IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack 11789f464c52Smaya ImRect ClipRect; // Current clipping rectangle. = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2. 11799f464c52Smaya ImRect OuterRectClipped; // = WindowRect just after setup in Begin(). == window->Rect() for root window. 11809f464c52Smaya ImRect InnerMainRect, InnerClipRect; 11819f464c52Smaya ImRect ContentsRegionRect; // FIXME: This is currently confusing/misleading. Maximum visible content position ~~ Pos + (SizeContentsExplicit ? SizeContentsExplicit : Size - ScrollbarSizes) - CursorStartPos, per axis 11829f464c52Smaya int LastFrameActive; // Last frame number the window was Active. 11839f464c52Smaya float ItemWidthDefault; 11849f464c52Smaya ImGuiMenuColumns MenuColumns; // Simplified columns storage for menu items 11859f464c52Smaya ImGuiStorage StateStorage; 11869f464c52Smaya ImVector<ImGuiColumnsSet> ColumnsStorage; 11879f464c52Smaya float FontWindowScale; // User scale multiplier per-window 11889f464c52Smaya int SettingsIdx; // Index into SettingsWindow[] (indices are always valid as we only grow the array from the back) 11899f464c52Smaya 11909f464c52Smaya ImDrawList* DrawList; // == &DrawListInst (for backward compatibility reason with code using imgui_internal.h we keep this a pointer) 11919f464c52Smaya ImDrawList DrawListInst; 11929f464c52Smaya ImGuiWindow* ParentWindow; // If we are a child _or_ popup window, this is pointing to our parent. Otherwise NULL. 11939f464c52Smaya ImGuiWindow* RootWindow; // Point to ourself or first ancestor that is not a child window. 11949f464c52Smaya ImGuiWindow* RootWindowForTitleBarHighlight; // Point to ourself or first ancestor which will display TitleBgActive color when this window is active. 11959f464c52Smaya ImGuiWindow* RootWindowForNav; // Point to ourself or first ancestor which doesn't have the NavFlattened flag. 11969f464c52Smaya 11979f464c52Smaya ImGuiWindow* NavLastChildNavWindow; // When going to the menu bar, we remember the child window we came from. (This could probably be made implicit if we kept g.Windows sorted by last focused including child window.) 11989f464c52Smaya ImGuiID NavLastIds[ImGuiNavLayer_COUNT]; // Last known NavId for this window, per layer (0/1) 11999f464c52Smaya ImRect NavRectRel[ImGuiNavLayer_COUNT]; // Reference rectangle, in window relative space 12009f464c52Smaya 12019f464c52Smaya // Navigation / Focus 12029f464c52Smaya // FIXME-NAV: Merge all this with the new Nav system, at least the request variables should be moved to ImGuiContext 12039f464c52Smaya int FocusIdxAllCounter; // Start at -1 and increase as assigned via FocusItemRegister() 12049f464c52Smaya int FocusIdxTabCounter; // (same, but only count widgets which you can Tab through) 12059f464c52Smaya int FocusIdxAllRequestCurrent; // Item being requested for focus 12069f464c52Smaya int FocusIdxTabRequestCurrent; // Tab-able item being requested for focus 12079f464c52Smaya int FocusIdxAllRequestNext; // Item being requested for focus, for next update (relies on layout to be stable between the frame pressing TAB and the next frame) 12089f464c52Smaya int FocusIdxTabRequestNext; // " 12099f464c52Smaya 12109f464c52Smayapublic: 12119f464c52Smaya ImGuiWindow(ImGuiContext* context, const char* name); 12129f464c52Smaya ~ImGuiWindow(); 12139f464c52Smaya 12149f464c52Smaya ImGuiID GetID(const char* str, const char* str_end = NULL); 12159f464c52Smaya ImGuiID GetID(const void* ptr); 12169f464c52Smaya ImGuiID GetIDNoKeepAlive(const char* str, const char* str_end = NULL); 12179f464c52Smaya ImGuiID GetIDNoKeepAlive(const void* ptr); 12189f464c52Smaya ImGuiID GetIDFromRectangle(const ImRect& r_abs); 12199f464c52Smaya 12209f464c52Smaya // We don't use g.FontSize because the window may be != g.CurrentWidow. 12219f464c52Smaya ImRect Rect() const { return ImRect(Pos.x, Pos.y, Pos.x+Size.x, Pos.y+Size.y); } 12229f464c52Smaya float CalcFontSize() const { return GImGui->FontBaseSize * FontWindowScale; } 12239f464c52Smaya float TitleBarHeight() const { return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f; } 12249f464c52Smaya ImRect TitleBarRect() const { return ImRect(Pos, ImVec2(Pos.x + SizeFull.x, Pos.y + TitleBarHeight())); } 12259f464c52Smaya float MenuBarHeight() const { return (Flags & ImGuiWindowFlags_MenuBar) ? DC.MenuBarOffset.y + CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f : 0.0f; } 12269f464c52Smaya ImRect MenuBarRect() const { float y1 = Pos.y + TitleBarHeight(); return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight()); } 12279f464c52Smaya}; 12289f464c52Smaya 12299f464c52Smaya// Backup and restore just enough data to be able to use IsItemHovered() on item A after another B in the same window has overwritten the data. 12309f464c52Smayastruct ImGuiItemHoveredDataBackup 12319f464c52Smaya{ 12329f464c52Smaya ImGuiID LastItemId; 12339f464c52Smaya ImGuiItemStatusFlags LastItemStatusFlags; 12349f464c52Smaya ImRect LastItemRect; 12359f464c52Smaya ImRect LastItemDisplayRect; 12369f464c52Smaya 12379f464c52Smaya ImGuiItemHoveredDataBackup() { Backup(); } 12389f464c52Smaya void Backup() { ImGuiWindow* window = GImGui->CurrentWindow; LastItemId = window->DC.LastItemId; LastItemStatusFlags = window->DC.LastItemStatusFlags; LastItemRect = window->DC.LastItemRect; LastItemDisplayRect = window->DC.LastItemDisplayRect; } 12399f464c52Smaya void Restore() const { ImGuiWindow* window = GImGui->CurrentWindow; window->DC.LastItemId = LastItemId; window->DC.LastItemStatusFlags = LastItemStatusFlags; window->DC.LastItemRect = LastItemRect; window->DC.LastItemDisplayRect = LastItemDisplayRect; } 12409f464c52Smaya}; 12419f464c52Smaya 12429f464c52Smaya//----------------------------------------------------------------------------- 12439f464c52Smaya// Tab bar, tab item 12449f464c52Smaya//----------------------------------------------------------------------------- 12459f464c52Smaya 12469f464c52Smayaenum ImGuiTabBarFlagsPrivate_ 12479f464c52Smaya{ 12489f464c52Smaya ImGuiTabBarFlags_DockNode = 1 << 20, // Part of a dock node 12499f464c52Smaya ImGuiTabBarFlags_IsFocused = 1 << 21, 12509f464c52Smaya ImGuiTabBarFlags_SaveSettings = 1 << 22 // FIXME: Settings are handled by the docking system, this only request the tab bar to mark settings dirty when reordering tabs 12519f464c52Smaya}; 12529f464c52Smaya 12539f464c52Smayaenum ImGuiTabItemFlagsPrivate_ 12549f464c52Smaya{ 12559f464c52Smaya ImGuiTabItemFlags_NoCloseButton = 1 << 20 // Store whether p_open is set or not, which we need to recompute WidthContents during layout. 12569f464c52Smaya}; 12579f464c52Smaya 12589f464c52Smaya// Storage for one active tab item (sizeof() 26~32 bytes) 12599f464c52Smayastruct ImGuiTabItem 12609f464c52Smaya{ 12619f464c52Smaya ImGuiID ID; 12629f464c52Smaya ImGuiTabItemFlags Flags; 12639f464c52Smaya int LastFrameVisible; 12649f464c52Smaya int LastFrameSelected; // This allows us to infer an ordered list of the last activated tabs with little maintenance 12659f464c52Smaya int NameOffset; // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames 12669f464c52Smaya float Offset; // Position relative to beginning of tab 12679f464c52Smaya float Width; // Width currently displayed 12689f464c52Smaya float WidthContents; // Width of actual contents, stored during BeginTabItem() call 12699f464c52Smaya 12709f464c52Smaya ImGuiTabItem() { ID = Flags = 0; LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; Offset = Width = WidthContents = 0.0f; } 12719f464c52Smaya}; 12729f464c52Smaya 12739f464c52Smaya// Storage for a tab bar (sizeof() 92~96 bytes) 12749f464c52Smayastruct ImGuiTabBar 12759f464c52Smaya{ 12769f464c52Smaya ImVector<ImGuiTabItem> Tabs; 12779f464c52Smaya ImGuiID ID; // Zero for tab-bars used by docking 12789f464c52Smaya ImGuiID SelectedTabId; // Selected tab 12799f464c52Smaya ImGuiID NextSelectedTabId; 12809f464c52Smaya ImGuiID VisibleTabId; // Can occasionally be != SelectedTabId (e.g. when previewing contents for CTRL+TAB preview) 12819f464c52Smaya int CurrFrameVisible; 12829f464c52Smaya int PrevFrameVisible; 12839f464c52Smaya ImRect BarRect; 12849f464c52Smaya float ContentsHeight; 12859f464c52Smaya float OffsetMax; // Distance from BarRect.Min.x, locked during layout 12869f464c52Smaya float OffsetNextTab; // Distance from BarRect.Min.x, incremented with each BeginTabItem() call, not used if ImGuiTabBarFlags_Reorderable if set. 12879f464c52Smaya float ScrollingAnim; 12889f464c52Smaya float ScrollingTarget; 12899f464c52Smaya ImGuiTabBarFlags Flags; 12909f464c52Smaya ImGuiID ReorderRequestTabId; 12919f464c52Smaya int ReorderRequestDir; 12929f464c52Smaya bool WantLayout; 12939f464c52Smaya bool VisibleTabWasSubmitted; 12949f464c52Smaya short LastTabItemIdx; // For BeginTabItem()/EndTabItem() 12959f464c52Smaya ImVec2 FramePadding; // style.FramePadding locked at the time of BeginTabBar() 12969f464c52Smaya ImGuiTextBuffer TabsNames; // For non-docking tab bar we re-append names in a contiguous buffer. 12979f464c52Smaya 12989f464c52Smaya ImGuiTabBar(); 12999f464c52Smaya int GetTabOrder(const ImGuiTabItem* tab) const { return Tabs.index_from_ptr(tab); } 13009f464c52Smaya const char* GetTabName(const ImGuiTabItem* tab) const 13019f464c52Smaya { 13029f464c52Smaya IM_ASSERT(tab->NameOffset != -1 && tab->NameOffset < TabsNames.Buf.Size); 13039f464c52Smaya return TabsNames.Buf.Data + tab->NameOffset; 13049f464c52Smaya } 13059f464c52Smaya}; 13069f464c52Smaya 13079f464c52Smaya//----------------------------------------------------------------------------- 13089f464c52Smaya// Internal API 13099f464c52Smaya// No guarantee of forward compatibility here. 13109f464c52Smaya//----------------------------------------------------------------------------- 13119f464c52Smaya 13129f464c52Smayanamespace ImGui 13139f464c52Smaya{ 13149f464c52Smaya // We should always have a CurrentWindow in the stack (there is an implicit "Debug" window) 13159f464c52Smaya // If this ever crash because g.CurrentWindow is NULL it means that either 13169f464c52Smaya // - ImGui::NewFrame() has never been called, which is illegal. 13179f464c52Smaya // - You are calling ImGui functions after ImGui::EndFrame()/ImGui::Render() and before the next ImGui::NewFrame(), which is also illegal. 13189f464c52Smaya inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentWindow; } 13199f464c52Smaya inline ImGuiWindow* GetCurrentWindow() { ImGuiContext& g = *GImGui; g.CurrentWindow->WriteAccessed = true; return g.CurrentWindow; } 13209f464c52Smaya IMGUI_API ImGuiWindow* FindWindowByID(ImGuiID id); 13219f464c52Smaya IMGUI_API ImGuiWindow* FindWindowByName(const char* name); 13229f464c52Smaya IMGUI_API void FocusWindow(ImGuiWindow* window); 13239f464c52Smaya IMGUI_API void FocusPreviousWindowIgnoringOne(ImGuiWindow* ignore_window); 13249f464c52Smaya IMGUI_API void BringWindowToFocusFront(ImGuiWindow* window); 13259f464c52Smaya IMGUI_API void BringWindowToDisplayFront(ImGuiWindow* window); 13269f464c52Smaya IMGUI_API void BringWindowToDisplayBack(ImGuiWindow* window); 13279f464c52Smaya IMGUI_API void UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags flags, ImGuiWindow* parent_window); 13289f464c52Smaya IMGUI_API ImVec2 CalcWindowExpectedSize(ImGuiWindow* window); 13299f464c52Smaya IMGUI_API bool IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent); 13309f464c52Smaya IMGUI_API bool IsWindowNavFocusable(ImGuiWindow* window); 13319f464c52Smaya IMGUI_API void SetWindowScrollX(ImGuiWindow* window, float new_scroll_x); 13329f464c52Smaya IMGUI_API void SetWindowScrollY(ImGuiWindow* window, float new_scroll_y); 13339f464c52Smaya IMGUI_API float GetWindowScrollMaxX(ImGuiWindow* window); 13349f464c52Smaya IMGUI_API float GetWindowScrollMaxY(ImGuiWindow* window); 13359f464c52Smaya IMGUI_API ImRect GetWindowAllowedExtentRect(ImGuiWindow* window); 13369f464c52Smaya IMGUI_API void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond); 13379f464c52Smaya IMGUI_API void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond); 13389f464c52Smaya IMGUI_API void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond); 13399f464c52Smaya 13409f464c52Smaya IMGUI_API void SetCurrentFont(ImFont* font); 13419f464c52Smaya inline ImFont* GetDefaultFont() { ImGuiContext& g = *GImGui; return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0]; } 13429f464c52Smaya 13439f464c52Smaya // Init 13449f464c52Smaya IMGUI_API void Initialize(ImGuiContext* context); 13459f464c52Smaya IMGUI_API void Shutdown(ImGuiContext* context); // Since 1.60 this is a _private_ function. You can call DestroyContext() to destroy the context created by CreateContext(). 13469f464c52Smaya 13479f464c52Smaya // NewFrame 13489f464c52Smaya IMGUI_API void UpdateHoveredWindowAndCaptureFlags(); 13499f464c52Smaya IMGUI_API void StartMouseMovingWindow(ImGuiWindow* window); 13509f464c52Smaya IMGUI_API void UpdateMouseMovingWindowNewFrame(); 13519f464c52Smaya IMGUI_API void UpdateMouseMovingWindowEndFrame(); 13529f464c52Smaya 13539f464c52Smaya // Settings 13549f464c52Smaya IMGUI_API void MarkIniSettingsDirty(); 13559f464c52Smaya IMGUI_API void MarkIniSettingsDirty(ImGuiWindow* window); 13569f464c52Smaya IMGUI_API ImGuiWindowSettings* CreateNewWindowSettings(const char* name); 13579f464c52Smaya IMGUI_API ImGuiWindowSettings* FindWindowSettings(ImGuiID id); 13589f464c52Smaya IMGUI_API ImGuiWindowSettings* FindOrCreateWindowSettings(const char* name); 13599f464c52Smaya IMGUI_API ImGuiSettingsHandler* FindSettingsHandler(const char* type_name); 13609f464c52Smaya 13619f464c52Smaya // Basic Accessors 13629f464c52Smaya inline ImGuiID GetItemID() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DC.LastItemId; } 13639f464c52Smaya inline ImGuiID GetActiveID() { ImGuiContext& g = *GImGui; return g.ActiveId; } 13649f464c52Smaya inline ImGuiID GetFocusID() { ImGuiContext& g = *GImGui; return g.NavId; } 13659f464c52Smaya IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window); 13669f464c52Smaya IMGUI_API void SetFocusID(ImGuiID id, ImGuiWindow* window); 13679f464c52Smaya IMGUI_API void ClearActiveID(); 13689f464c52Smaya IMGUI_API ImGuiID GetHoveredID(); 13699f464c52Smaya IMGUI_API void SetHoveredID(ImGuiID id); 13709f464c52Smaya IMGUI_API void KeepAliveID(ImGuiID id); 13719f464c52Smaya IMGUI_API void MarkItemEdited(ImGuiID id); 13729f464c52Smaya 13739f464c52Smaya // Basic Helpers for widget code 13749f464c52Smaya IMGUI_API void ItemSize(const ImVec2& size, float text_offset_y = 0.0f); 13759f464c52Smaya IMGUI_API void ItemSize(const ImRect& bb, float text_offset_y = 0.0f); 13769f464c52Smaya IMGUI_API bool ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb = NULL); 13779f464c52Smaya IMGUI_API bool ItemHoverable(const ImRect& bb, ImGuiID id); 13789f464c52Smaya IMGUI_API bool IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged); 13799f464c52Smaya IMGUI_API bool FocusableItemRegister(ImGuiWindow* window, ImGuiID id, bool tab_stop = true); // Return true if focus is requested 13809f464c52Smaya IMGUI_API void FocusableItemUnregister(ImGuiWindow* window); 13819f464c52Smaya IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_x, float default_y); 13829f464c52Smaya IMGUI_API float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x); 13839f464c52Smaya IMGUI_API void PushMultiItemsWidths(int components, float width_full = 0.0f); 13849f464c52Smaya IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled); 13859f464c52Smaya IMGUI_API void PopItemFlag(); 13869f464c52Smaya 13879f464c52Smaya // Popups, Modals, Tooltips 13889f464c52Smaya IMGUI_API void OpenPopupEx(ImGuiID id); 13899f464c52Smaya IMGUI_API void ClosePopupToLevel(int remaining, bool apply_focus_to_window_under); 13909f464c52Smaya IMGUI_API void ClosePopupsOverWindow(ImGuiWindow* ref_window); 13919f464c52Smaya IMGUI_API bool IsPopupOpen(ImGuiID id); // Test for id within current popup stack level (currently begin-ed into); this doesn't scan the whole popup stack! 13929f464c52Smaya IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags); 13939f464c52Smaya IMGUI_API void BeginTooltipEx(ImGuiWindowFlags extra_flags, bool override_previous_tooltip = true); 13949f464c52Smaya IMGUI_API ImGuiWindow* GetFrontMostPopupModal(); 13959f464c52Smaya IMGUI_API ImVec2 FindBestWindowPosForPopup(ImGuiWindow* window); 13969f464c52Smaya IMGUI_API ImVec2 FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy = ImGuiPopupPositionPolicy_Default); 13979f464c52Smaya 13989f464c52Smaya // Navigation 13999f464c52Smaya IMGUI_API void NavInitWindow(ImGuiWindow* window, bool force_reinit); 14009f464c52Smaya IMGUI_API bool NavMoveRequestButNoResultYet(); 14019f464c52Smaya IMGUI_API void NavMoveRequestCancel(); 14029f464c52Smaya IMGUI_API void NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, const ImRect& bb_rel, ImGuiNavMoveFlags move_flags); 14039f464c52Smaya IMGUI_API void NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags move_flags); 14049f464c52Smaya IMGUI_API float GetNavInputAmount(ImGuiNavInput n, ImGuiInputReadMode mode); 14059f464c52Smaya IMGUI_API ImVec2 GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiInputReadMode mode, float slow_factor = 0.0f, float fast_factor = 0.0f); 14069f464c52Smaya IMGUI_API int CalcTypematicPressedRepeatAmount(float t, float t_prev, float repeat_delay, float repeat_rate); 14079f464c52Smaya IMGUI_API void ActivateItem(ImGuiID id); // Remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again. 14089f464c52Smaya IMGUI_API void SetNavID(ImGuiID id, int nav_layer); 14099f464c52Smaya IMGUI_API void SetNavIDWithRectRel(ImGuiID id, int nav_layer, const ImRect& rect_rel); 14109f464c52Smaya 14119f464c52Smaya // Inputs 14129f464c52Smaya inline bool IsKeyPressedMap(ImGuiKey key, bool repeat = true) { const int key_index = GImGui->IO.KeyMap[key]; return (key_index >= 0) ? IsKeyPressed(key_index, repeat) : false; } 14139f464c52Smaya inline bool IsNavInputDown(ImGuiNavInput n) { return GImGui->IO.NavInputs[n] > 0.0f; } 14149f464c52Smaya inline bool IsNavInputPressed(ImGuiNavInput n, ImGuiInputReadMode mode) { return GetNavInputAmount(n, mode) > 0.0f; } 14159f464c52Smaya inline bool IsNavInputPressedAnyOfTwo(ImGuiNavInput n1, ImGuiNavInput n2, ImGuiInputReadMode mode) { return (GetNavInputAmount(n1, mode) + GetNavInputAmount(n2, mode)) > 0.0f; } 14169f464c52Smaya 14179f464c52Smaya // Drag and Drop 14189f464c52Smaya IMGUI_API bool BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id); 14199f464c52Smaya IMGUI_API void ClearDragDrop(); 14209f464c52Smaya IMGUI_API bool IsDragDropPayloadBeingAccepted(); 14219f464c52Smaya 14229f464c52Smaya // New Columns API (FIXME-WIP) 14239f464c52Smaya IMGUI_API void BeginColumns(const char* str_id, int count, ImGuiColumnsFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns(). 14249f464c52Smaya IMGUI_API void EndColumns(); // close columns 14259f464c52Smaya IMGUI_API void PushColumnClipRect(int column_index = -1); 14269f464c52Smaya 14279f464c52Smaya // Tab Bars 14289f464c52Smaya IMGUI_API bool BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& bb, ImGuiTabBarFlags flags); 14299f464c52Smaya IMGUI_API ImGuiTabItem* TabBarFindTabByID(ImGuiTabBar* tab_bar, ImGuiID tab_id); 14309f464c52Smaya IMGUI_API void TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id); 14319f464c52Smaya IMGUI_API void TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab); 14329f464c52Smaya IMGUI_API void TabBarQueueChangeTabOrder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int dir); 14339f464c52Smaya IMGUI_API bool TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags); 14349f464c52Smaya IMGUI_API ImVec2 TabItemCalcSize(const char* label, bool has_close_button); 14359f464c52Smaya IMGUI_API void TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImU32 col); 14369f464c52Smaya IMGUI_API bool TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id); 14379f464c52Smaya 14389f464c52Smaya // Render helpers 14399f464c52Smaya // AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT. 14409f464c52Smaya // NB: All position are in absolute pixels coordinates (we are never using window coordinates internally) 14419f464c52Smaya IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true); 14429f464c52Smaya IMGUI_API void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width); 14439f464c52Smaya IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0,0), const ImRect* clip_rect = NULL); 14449f464c52Smaya IMGUI_API void RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL); 14459f464c52Smaya IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f); 14469f464c52Smaya IMGUI_API void RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding = 0.0f); 14479f464c52Smaya IMGUI_API void RenderColorRectWithAlphaCheckerboard(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, int rounding_corners_flags = ~0); 14489f464c52Smaya IMGUI_API void RenderArrow(ImVec2 pos, ImGuiDir dir, float scale = 1.0f); 14499f464c52Smaya IMGUI_API void RenderBullet(ImVec2 pos); 14509f464c52Smaya IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col, float sz); 14519f464c52Smaya IMGUI_API void RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags = ImGuiNavHighlightFlags_TypeDefault); // Navigation highlight 14529f464c52Smaya IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text. 14539f464c52Smaya IMGUI_API void LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end = NULL); 14549f464c52Smaya 14559f464c52Smaya // Render helpers (those functions don't access any ImGui state!) 14569f464c52Smaya IMGUI_API void RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor = ImGuiMouseCursor_Arrow); 14579f464c52Smaya IMGUI_API void RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col); 14589f464c52Smaya IMGUI_API void RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding); 14599f464c52Smaya IMGUI_API void RenderPixelEllipsis(ImDrawList* draw_list, ImVec2 pos, int count, ImU32 col); 14609f464c52Smaya 14619f464c52Smaya // Widgets 14629f464c52Smaya IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0); 14639f464c52Smaya IMGUI_API bool CloseButton(ImGuiID id, const ImVec2& pos, float radius); 14649f464c52Smaya IMGUI_API bool CollapseButton(ImGuiID id, const ImVec2& pos); 14659f464c52Smaya IMGUI_API bool ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags); 14669f464c52Smaya IMGUI_API void Scrollbar(ImGuiLayoutType direction); 14679f464c52Smaya IMGUI_API ImGuiID GetScrollbarID(ImGuiLayoutType direction); 14689f464c52Smaya IMGUI_API void VerticalSeparator(); // Vertical separator, for menu bars (use current line height). Not exposed because it is misleading and it doesn't have an effect on regular layout. 14699f464c52Smaya 14709f464c52Smaya // Widgets low-level behaviors 14719f464c52Smaya IMGUI_API bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags = 0); 14729f464c52Smaya IMGUI_API bool DragBehavior(ImGuiID id, ImGuiDataType data_type, void* v, float v_speed, const void* v_min, const void* v_max, const char* format, float power, ImGuiDragFlags flags); 14739f464c52Smaya IMGUI_API bool SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format, float power, ImGuiSliderFlags flags, ImRect* out_grab_bb); 14749f464c52Smaya IMGUI_API bool SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f, float hover_visibility_delay = 0.0f); 14759f464c52Smaya IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL); 14769f464c52Smaya IMGUI_API bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextTreeNodeOpened() data, if any. May return true when logging 14779f464c52Smaya IMGUI_API void TreePushRawID(ImGuiID id); 14789f464c52Smaya 14799f464c52Smaya // Template functions are instantiated in imgui_widgets.cpp for a finite number of types. 14809f464c52Smaya // To use them externally (for custom widget) you may need an "extern template" statement in your code in order to link to existing instances and silence Clang warnings (see #2036). 14819f464c52Smaya // e.g. " extern template IMGUI_API float RoundScalarWithFormatT<float, float>(const char* format, ImGuiDataType data_type, float v); " 14829f464c52Smaya template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API bool DragBehaviorT(ImGuiDataType data_type, T* v, float v_speed, const T v_min, const T v_max, const char* format, float power, ImGuiDragFlags flags); 14839f464c52Smaya template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API bool SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, T* v, const T v_min, const T v_max, const char* format, float power, ImGuiSliderFlags flags, ImRect* out_grab_bb); 14849f464c52Smaya template<typename T, typename FLOAT_T> IMGUI_API float SliderCalcRatioFromValueT(ImGuiDataType data_type, T v, T v_min, T v_max, float power, float linear_zero_pos); 14859f464c52Smaya template<typename T, typename SIGNED_T> IMGUI_API T RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, T v); 14869f464c52Smaya 14879f464c52Smaya // InputText 14889f464c52Smaya IMGUI_API bool InputTextEx(const char* label, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); 14899f464c52Smaya IMGUI_API bool InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format); 14909f464c52Smaya 14919f464c52Smaya // Color 14929f464c52Smaya IMGUI_API void ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags); 14939f464c52Smaya IMGUI_API void ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags); 14949f464c52Smaya IMGUI_API void ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags flags); 14959f464c52Smaya 14969f464c52Smaya // Plot 14979f464c52Smaya IMGUI_API void PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 frame_size); 14989f464c52Smaya 14999f464c52Smaya // Shade functions (write over already created vertices) 15009f464c52Smaya IMGUI_API void ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1); 15019f464c52Smaya IMGUI_API void ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp); 15029f464c52Smaya 15039f464c52Smaya} // namespace ImGui 15049f464c52Smaya 15059f464c52Smaya// ImFontAtlas internals 15069f464c52SmayaIMGUI_API bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas); 15079f464c52SmayaIMGUI_API void ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas* atlas); 15089f464c52SmayaIMGUI_API void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent); 15099f464c52SmayaIMGUI_API void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque); 15109f464c52SmayaIMGUI_API void ImFontAtlasBuildFinish(ImFontAtlas* atlas); 15119f464c52SmayaIMGUI_API void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_multiply_factor); 15129f464c52SmayaIMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride); 15139f464c52Smaya 15149f464c52Smaya// Test engine hooks (imgui-test) 15159f464c52Smaya//#define IMGUI_ENABLE_TEST_ENGINE 15169f464c52Smaya#ifdef IMGUI_ENABLE_TEST_ENGINE 15179f464c52Smayaextern void ImGuiTestEngineHook_PreNewFrame(ImGuiContext* ctx); 15189f464c52Smayaextern void ImGuiTestEngineHook_PostNewFrame(ImGuiContext* ctx); 15199f464c52Smayaextern void ImGuiTestEngineHook_ItemAdd(ImGuiContext* ctx, const ImRect& bb, ImGuiID id); 15209f464c52Smayaextern void ImGuiTestEngineHook_ItemInfo(ImGuiContext* ctx, ImGuiID id, const char* label, ImGuiItemStatusFlags flags); 15219f464c52Smaya#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS) // Register status flags 15229f464c52Smaya#else 15239f464c52Smaya#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) do { } while (0) 15249f464c52Smaya#endif 15259f464c52Smaya 15269f464c52Smaya#ifdef __clang__ 15279f464c52Smaya#pragma clang diagnostic pop 15289f464c52Smaya#endif 15299f464c52Smaya 15309f464c52Smaya#ifdef _MSC_VER 15319f464c52Smaya#pragma warning (pop) 15329f464c52Smaya#endif 1533