1/* 2 * Copyright © 2019 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23#ifndef INTEL_GUARDBAND_H 24#define INTEL_GUARDBAND_H 25 26static inline void 27intel_calculate_guardband_size(uint32_t fb_width, uint32_t fb_height, 28 float m00, float m11, float m30, float m31, 29 float *xmin, float *xmax, 30 float *ymin, float *ymax) 31{ 32 /* According to the "Vertex X,Y Clamping and Quantization" section of the 33 * Strips and Fans documentation: 34 * 35 * "The vertex X and Y screen-space coordinates are also /clamped/ to the 36 * fixed-point "guardband" range supported by the rasterization hardware" 37 * 38 * and 39 * 40 * "In almost all circumstances, if an object’s vertices are actually 41 * modified by this clamping (i.e., had X or Y coordinates outside of 42 * the guardband extent the rendered object will not match the intended 43 * result. Therefore software should take steps to ensure that this does 44 * not happen - e.g., by clipping objects such that they do not exceed 45 * these limits after the Drawing Rectangle is applied." 46 * 47 * I believe the fundamental restriction is that the rasterizer (in 48 * the SF/WM stages) have a limit on the number of pixels that can be 49 * rasterized. We need to ensure any coordinates beyond the rasterizer 50 * limit are handled by the clipper. So effectively that limit becomes 51 * the clipper's guardband size. 52 * 53 * It goes on to say: 54 * 55 * "In addition, in order to be correctly rendered, objects must have a 56 * screenspace bounding box not exceeding 8K in the X or Y direction. 57 * This additional restriction must also be comprehended by software, 58 * i.e., enforced by use of clipping." 59 * 60 * This makes no sense. Gfx7+ hardware supports 16K render targets, 61 * and you definitely need to be able to draw polygons that fill the 62 * surface. Our assumption is that the rasterizer was limited to 8K 63 * on Sandybridge, which only supports 8K surfaces, and it was actually 64 * increased to 16K on Ivybridge and later. 65 * 66 * So, limit the guardband to 16K on Gfx7+ and 8K on Sandybridge. 67 */ 68 const float gb_size = GFX_VER >= 7 ? 16384.0f : 8192.0f; 69 70 /* Workaround: prevent gpu hangs on SandyBridge 71 * by disabling guardband clipping for odd dimensions. 72 */ 73 if (GFX_VER == 6 && (fb_width & 1 || fb_height & 1)) { 74 *xmin = -1.0f; 75 *xmax = 1.0f; 76 *ymin = -1.0f; 77 *ymax = 1.0f; 78 return; 79 } 80 81 if (m00 != 0 && m11 != 0) { 82 /* First, we compute the screen-space render area */ 83 const float ss_ra_xmin = MIN3( 0, m30 + m00, m30 - m00); 84 const float ss_ra_xmax = MAX3( fb_width, m30 + m00, m30 - m00); 85 const float ss_ra_ymin = MIN3( 0, m31 + m11, m31 - m11); 86 const float ss_ra_ymax = MAX3(fb_height, m31 + m11, m31 - m11); 87 88 /* We want the guardband to be centered on that */ 89 const float ss_gb_xmin = (ss_ra_xmin + ss_ra_xmax) / 2 - gb_size; 90 const float ss_gb_xmax = (ss_ra_xmin + ss_ra_xmax) / 2 + gb_size; 91 const float ss_gb_ymin = (ss_ra_ymin + ss_ra_ymax) / 2 - gb_size; 92 const float ss_gb_ymax = (ss_ra_ymin + ss_ra_ymax) / 2 + gb_size; 93 94 /* Now we need it in native device coordinates */ 95 const float ndc_gb_xmin = (ss_gb_xmin - m30) / m00; 96 const float ndc_gb_xmax = (ss_gb_xmax - m30) / m00; 97 const float ndc_gb_ymin = (ss_gb_ymin - m31) / m11; 98 const float ndc_gb_ymax = (ss_gb_ymax - m31) / m11; 99 100 /* Thanks to Y-flipping and ORIGIN_UPPER_LEFT, the Y coordinates may be 101 * flipped upside-down. X should be fine though. 102 */ 103 assert(ndc_gb_xmin <= ndc_gb_xmax); 104 *xmin = ndc_gb_xmin; 105 *xmax = ndc_gb_xmax; 106 *ymin = MIN2(ndc_gb_ymin, ndc_gb_ymax); 107 *ymax = MAX2(ndc_gb_ymin, ndc_gb_ymax); 108 } else { 109 /* The viewport scales to 0, so nothing will be rendered. */ 110 *xmin = 0.0f; 111 *xmax = 0.0f; 112 *ymin = 0.0f; 113 *ymax = 0.0f; 114 } 115} 116 117#endif /* INTEL_GUARDBAND_H */ 118