101e04c3fSmrg/* 201e04c3fSmrg * Copyright © 2014 Intel Corporation 301e04c3fSmrg * 401e04c3fSmrg * Permission is hereby granted, free of charge, to any person obtaining a 501e04c3fSmrg * copy of this software and associated documentation files (the "Software"), 601e04c3fSmrg * to deal in the Software without restriction, including without limitation 701e04c3fSmrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 801e04c3fSmrg * and/or sell copies of the Software, and to permit persons to whom the 901e04c3fSmrg * Software is furnished to do so, subject to the following conditions: 1001e04c3fSmrg * 1101e04c3fSmrg * The above copyright notice and this permission notice (including the next 1201e04c3fSmrg * paragraph) shall be included in all copies or substantial portions of the 1301e04c3fSmrg * Software. 1401e04c3fSmrg * 1501e04c3fSmrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 1601e04c3fSmrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 1701e04c3fSmrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 1801e04c3fSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 1901e04c3fSmrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 2001e04c3fSmrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 2101e04c3fSmrg * IN THE SOFTWARE. 2201e04c3fSmrg */ 2301e04c3fSmrg 2401e04c3fSmrg#include "brw_nir.h" 2501e04c3fSmrg#include "brw_shader.h" 267ec681f3Smrg#include "dev/intel_debug.h" 2701e04c3fSmrg#include "compiler/glsl_types.h" 2801e04c3fSmrg#include "compiler/nir/nir_builder.h" 2901e04c3fSmrg#include "util/u_math.h" 3001e04c3fSmrg 3101e04c3fSmrgstatic bool 3201e04c3fSmrgremap_tess_levels(nir_builder *b, nir_intrinsic_instr *intr, 3301e04c3fSmrg GLenum primitive_mode) 3401e04c3fSmrg{ 3501e04c3fSmrg const int location = nir_intrinsic_base(intr); 3601e04c3fSmrg const unsigned component = nir_intrinsic_component(intr); 3701e04c3fSmrg bool out_of_bounds; 3801e04c3fSmrg 3901e04c3fSmrg if (location == VARYING_SLOT_TESS_LEVEL_INNER) { 4001e04c3fSmrg switch (primitive_mode) { 4101e04c3fSmrg case GL_QUADS: 4201e04c3fSmrg /* gl_TessLevelInner[0..1] lives at DWords 3-2 (reversed). */ 4301e04c3fSmrg nir_intrinsic_set_base(intr, 0); 4401e04c3fSmrg nir_intrinsic_set_component(intr, 3 - component); 4501e04c3fSmrg out_of_bounds = false; 4601e04c3fSmrg break; 4701e04c3fSmrg case GL_TRIANGLES: 4801e04c3fSmrg /* gl_TessLevelInner[0] lives at DWord 4. */ 4901e04c3fSmrg nir_intrinsic_set_base(intr, 1); 5001e04c3fSmrg out_of_bounds = component > 0; 5101e04c3fSmrg break; 5201e04c3fSmrg case GL_ISOLINES: 5301e04c3fSmrg out_of_bounds = true; 5401e04c3fSmrg break; 5501e04c3fSmrg default: 5601e04c3fSmrg unreachable("Bogus tessellation domain"); 5701e04c3fSmrg } 5801e04c3fSmrg } else if (location == VARYING_SLOT_TESS_LEVEL_OUTER) { 5901e04c3fSmrg if (primitive_mode == GL_ISOLINES) { 6001e04c3fSmrg /* gl_TessLevelOuter[0..1] lives at DWords 6-7 (in order). */ 6101e04c3fSmrg nir_intrinsic_set_base(intr, 1); 6201e04c3fSmrg nir_intrinsic_set_component(intr, 2 + nir_intrinsic_component(intr)); 6301e04c3fSmrg out_of_bounds = component > 1; 6401e04c3fSmrg } else { 6501e04c3fSmrg /* Triangles use DWords 7-5 (reversed); Quads use 7-4 (reversed) */ 6601e04c3fSmrg nir_intrinsic_set_base(intr, 1); 6701e04c3fSmrg nir_intrinsic_set_component(intr, 3 - nir_intrinsic_component(intr)); 6801e04c3fSmrg out_of_bounds = component == 3 && primitive_mode == GL_TRIANGLES; 6901e04c3fSmrg } 7001e04c3fSmrg } else { 7101e04c3fSmrg return false; 7201e04c3fSmrg } 7301e04c3fSmrg 7401e04c3fSmrg if (out_of_bounds) { 7501e04c3fSmrg if (nir_intrinsic_infos[intr->intrinsic].has_dest) { 7601e04c3fSmrg b->cursor = nir_before_instr(&intr->instr); 7701e04c3fSmrg nir_ssa_def *undef = nir_ssa_undef(b, 1, 32); 787ec681f3Smrg nir_ssa_def_rewrite_uses(&intr->dest.ssa, undef); 7901e04c3fSmrg } 8001e04c3fSmrg nir_instr_remove(&intr->instr); 8101e04c3fSmrg } 8201e04c3fSmrg 8301e04c3fSmrg return true; 8401e04c3fSmrg} 8501e04c3fSmrg 867ec681f3Smrgstatic bool 877ec681f3Smrgis_input(nir_intrinsic_instr *intrin) 887ec681f3Smrg{ 897ec681f3Smrg return intrin->intrinsic == nir_intrinsic_load_input || 907ec681f3Smrg intrin->intrinsic == nir_intrinsic_load_per_vertex_input || 917ec681f3Smrg intrin->intrinsic == nir_intrinsic_load_interpolated_input; 927ec681f3Smrg} 937ec681f3Smrg 947ec681f3Smrgstatic bool 957ec681f3Smrgis_output(nir_intrinsic_instr *intrin) 967ec681f3Smrg{ 977ec681f3Smrg return intrin->intrinsic == nir_intrinsic_load_output || 987ec681f3Smrg intrin->intrinsic == nir_intrinsic_load_per_vertex_output || 997ec681f3Smrg intrin->intrinsic == nir_intrinsic_store_output || 1007ec681f3Smrg intrin->intrinsic == nir_intrinsic_store_per_vertex_output; 1017ec681f3Smrg} 1027ec681f3Smrg 1037ec681f3Smrg 10401e04c3fSmrgstatic bool 10501e04c3fSmrgremap_patch_urb_offsets(nir_block *block, nir_builder *b, 10601e04c3fSmrg const struct brw_vue_map *vue_map, 10701e04c3fSmrg GLenum tes_primitive_mode) 10801e04c3fSmrg{ 10901e04c3fSmrg const bool is_passthrough_tcs = b->shader->info.name && 1107ec681f3Smrg strcmp(b->shader->info.name, "passthrough TCS") == 0; 11101e04c3fSmrg 11201e04c3fSmrg nir_foreach_instr_safe(instr, block) { 11301e04c3fSmrg if (instr->type != nir_instr_type_intrinsic) 11401e04c3fSmrg continue; 11501e04c3fSmrg 11601e04c3fSmrg nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); 11701e04c3fSmrg 11801e04c3fSmrg gl_shader_stage stage = b->shader->info.stage; 11901e04c3fSmrg 12001e04c3fSmrg if ((stage == MESA_SHADER_TESS_CTRL && is_output(intrin)) || 12101e04c3fSmrg (stage == MESA_SHADER_TESS_EVAL && is_input(intrin))) { 12201e04c3fSmrg 12301e04c3fSmrg if (!is_passthrough_tcs && 12401e04c3fSmrg remap_tess_levels(b, intrin, tes_primitive_mode)) 12501e04c3fSmrg continue; 12601e04c3fSmrg 12701e04c3fSmrg int vue_slot = vue_map->varying_to_slot[intrin->const_index[0]]; 12801e04c3fSmrg assert(vue_slot != -1); 12901e04c3fSmrg intrin->const_index[0] = vue_slot; 13001e04c3fSmrg 13101e04c3fSmrg nir_src *vertex = nir_get_io_vertex_index_src(intrin); 13201e04c3fSmrg if (vertex) { 1339f464c52Smaya if (nir_src_is_const(*vertex)) { 1349f464c52Smaya intrin->const_index[0] += nir_src_as_uint(*vertex) * 13501e04c3fSmrg vue_map->num_per_vertex_slots; 13601e04c3fSmrg } else { 13701e04c3fSmrg b->cursor = nir_before_instr(&intrin->instr); 13801e04c3fSmrg 13901e04c3fSmrg /* Multiply by the number of per-vertex slots. */ 14001e04c3fSmrg nir_ssa_def *vertex_offset = 14101e04c3fSmrg nir_imul(b, 14201e04c3fSmrg nir_ssa_for_src(b, *vertex, 1), 14301e04c3fSmrg nir_imm_int(b, 14401e04c3fSmrg vue_map->num_per_vertex_slots)); 14501e04c3fSmrg 14601e04c3fSmrg /* Add it to the existing offset */ 14701e04c3fSmrg nir_src *offset = nir_get_io_offset_src(intrin); 14801e04c3fSmrg nir_ssa_def *total_offset = 14901e04c3fSmrg nir_iadd(b, vertex_offset, 15001e04c3fSmrg nir_ssa_for_src(b, *offset, 1)); 15101e04c3fSmrg 15201e04c3fSmrg nir_instr_rewrite_src(&intrin->instr, offset, 15301e04c3fSmrg nir_src_for_ssa(total_offset)); 15401e04c3fSmrg } 15501e04c3fSmrg } 15601e04c3fSmrg } 15701e04c3fSmrg } 15801e04c3fSmrg return true; 15901e04c3fSmrg} 16001e04c3fSmrg 16101e04c3fSmrgvoid 16201e04c3fSmrgbrw_nir_lower_vs_inputs(nir_shader *nir, 1637ec681f3Smrg bool edgeflag_is_last, 16401e04c3fSmrg const uint8_t *vs_attrib_wa_flags) 16501e04c3fSmrg{ 16601e04c3fSmrg /* Start with the location of the variable's base. */ 1677ec681f3Smrg nir_foreach_shader_in_variable(var, nir) 16801e04c3fSmrg var->data.driver_location = var->data.location; 16901e04c3fSmrg 17001e04c3fSmrg /* Now use nir_lower_io to walk dereference chains. Attribute arrays are 17101e04c3fSmrg * loaded as one vec4 or dvec4 per element (or matrix column), depending on 17201e04c3fSmrg * whether it is a double-precision type or not. 17301e04c3fSmrg */ 1747ec681f3Smrg nir_lower_io(nir, nir_var_shader_in, type_size_vec4, 1757ec681f3Smrg nir_lower_io_lower_64bit_to_32); 17601e04c3fSmrg 17701e04c3fSmrg /* This pass needs actual constants */ 17801e04c3fSmrg nir_opt_constant_folding(nir); 17901e04c3fSmrg 1807ec681f3Smrg nir_io_add_const_offset_to_base(nir, nir_var_shader_in); 18101e04c3fSmrg 18201e04c3fSmrg brw_nir_apply_attribute_workarounds(nir, vs_attrib_wa_flags); 18301e04c3fSmrg 18401e04c3fSmrg /* The last step is to remap VERT_ATTRIB_* to actual registers */ 18501e04c3fSmrg 18601e04c3fSmrg /* Whether or not we have any system generated values. gl_DrawID is not 18701e04c3fSmrg * included here as it lives in its own vec4. 18801e04c3fSmrg */ 18901e04c3fSmrg const bool has_sgvs = 1907ec681f3Smrg BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_FIRST_VERTEX) || 1917ec681f3Smrg BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_BASE_INSTANCE) || 1927ec681f3Smrg BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) || 1937ec681f3Smrg BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_INSTANCE_ID); 19401e04c3fSmrg 19501e04c3fSmrg const unsigned num_inputs = util_bitcount64(nir->info.inputs_read); 19601e04c3fSmrg 19701e04c3fSmrg nir_foreach_function(function, nir) { 19801e04c3fSmrg if (!function->impl) 19901e04c3fSmrg continue; 20001e04c3fSmrg 20101e04c3fSmrg nir_builder b; 20201e04c3fSmrg nir_builder_init(&b, function->impl); 20301e04c3fSmrg 20401e04c3fSmrg nir_foreach_block(block, function->impl) { 20501e04c3fSmrg nir_foreach_instr_safe(instr, block) { 20601e04c3fSmrg if (instr->type != nir_instr_type_intrinsic) 20701e04c3fSmrg continue; 20801e04c3fSmrg 20901e04c3fSmrg nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); 21001e04c3fSmrg 21101e04c3fSmrg switch (intrin->intrinsic) { 21201e04c3fSmrg case nir_intrinsic_load_first_vertex: 21301e04c3fSmrg case nir_intrinsic_load_base_instance: 21401e04c3fSmrg case nir_intrinsic_load_vertex_id_zero_base: 21501e04c3fSmrg case nir_intrinsic_load_instance_id: 21601e04c3fSmrg case nir_intrinsic_load_is_indexed_draw: 21701e04c3fSmrg case nir_intrinsic_load_draw_id: { 21801e04c3fSmrg b.cursor = nir_after_instr(&intrin->instr); 21901e04c3fSmrg 22001e04c3fSmrg /* gl_VertexID and friends are stored by the VF as the last 22101e04c3fSmrg * vertex element. We convert them to load_input intrinsics at 22201e04c3fSmrg * the right location. 22301e04c3fSmrg */ 22401e04c3fSmrg nir_intrinsic_instr *load = 22501e04c3fSmrg nir_intrinsic_instr_create(nir, nir_intrinsic_load_input); 22601e04c3fSmrg load->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0)); 22701e04c3fSmrg 22801e04c3fSmrg nir_intrinsic_set_base(load, num_inputs); 22901e04c3fSmrg switch (intrin->intrinsic) { 23001e04c3fSmrg case nir_intrinsic_load_first_vertex: 23101e04c3fSmrg nir_intrinsic_set_component(load, 0); 23201e04c3fSmrg break; 23301e04c3fSmrg case nir_intrinsic_load_base_instance: 23401e04c3fSmrg nir_intrinsic_set_component(load, 1); 23501e04c3fSmrg break; 23601e04c3fSmrg case nir_intrinsic_load_vertex_id_zero_base: 23701e04c3fSmrg nir_intrinsic_set_component(load, 2); 23801e04c3fSmrg break; 23901e04c3fSmrg case nir_intrinsic_load_instance_id: 24001e04c3fSmrg nir_intrinsic_set_component(load, 3); 24101e04c3fSmrg break; 24201e04c3fSmrg case nir_intrinsic_load_draw_id: 24301e04c3fSmrg case nir_intrinsic_load_is_indexed_draw: 24401e04c3fSmrg /* gl_DrawID and IsIndexedDraw are stored right after 24501e04c3fSmrg * gl_VertexID and friends if any of them exist. 24601e04c3fSmrg */ 24701e04c3fSmrg nir_intrinsic_set_base(load, num_inputs + has_sgvs); 24801e04c3fSmrg if (intrin->intrinsic == nir_intrinsic_load_draw_id) 24901e04c3fSmrg nir_intrinsic_set_component(load, 0); 25001e04c3fSmrg else 25101e04c3fSmrg nir_intrinsic_set_component(load, 1); 25201e04c3fSmrg break; 25301e04c3fSmrg default: 25401e04c3fSmrg unreachable("Invalid system value intrinsic"); 25501e04c3fSmrg } 25601e04c3fSmrg 25701e04c3fSmrg load->num_components = 1; 25801e04c3fSmrg nir_ssa_dest_init(&load->instr, &load->dest, 1, 32, NULL); 25901e04c3fSmrg nir_builder_instr_insert(&b, &load->instr); 26001e04c3fSmrg 26101e04c3fSmrg nir_ssa_def_rewrite_uses(&intrin->dest.ssa, 2627ec681f3Smrg &load->dest.ssa); 26301e04c3fSmrg nir_instr_remove(&intrin->instr); 26401e04c3fSmrg break; 26501e04c3fSmrg } 26601e04c3fSmrg 26701e04c3fSmrg case nir_intrinsic_load_input: { 26801e04c3fSmrg /* Attributes come in a contiguous block, ordered by their 26901e04c3fSmrg * gl_vert_attrib value. That means we can compute the slot 27001e04c3fSmrg * number for an attribute by masking out the enabled attributes 27101e04c3fSmrg * before it and counting the bits. 27201e04c3fSmrg */ 27301e04c3fSmrg int attr = nir_intrinsic_base(intrin); 2747ec681f3Smrg uint64_t inputs_read = nir->info.inputs_read; 2757ec681f3Smrg int slot = -1; 2767ec681f3Smrg if (edgeflag_is_last) { 2777ec681f3Smrg inputs_read &= ~BITFIELD64_BIT(VERT_ATTRIB_EDGEFLAG); 2787ec681f3Smrg if (attr == VERT_ATTRIB_EDGEFLAG) 2797ec681f3Smrg slot = num_inputs - 1; 2807ec681f3Smrg } 2817ec681f3Smrg if (slot == -1) 2827ec681f3Smrg slot = util_bitcount64(inputs_read & 2837ec681f3Smrg BITFIELD64_MASK(attr)); 28401e04c3fSmrg nir_intrinsic_set_base(intrin, slot); 28501e04c3fSmrg break; 28601e04c3fSmrg } 28701e04c3fSmrg 28801e04c3fSmrg default: 28901e04c3fSmrg break; /* Nothing to do */ 29001e04c3fSmrg } 29101e04c3fSmrg } 29201e04c3fSmrg } 29301e04c3fSmrg } 29401e04c3fSmrg} 29501e04c3fSmrg 29601e04c3fSmrgvoid 29701e04c3fSmrgbrw_nir_lower_vue_inputs(nir_shader *nir, 29801e04c3fSmrg const struct brw_vue_map *vue_map) 29901e04c3fSmrg{ 3007ec681f3Smrg nir_foreach_shader_in_variable(var, nir) 30101e04c3fSmrg var->data.driver_location = var->data.location; 30201e04c3fSmrg 30301e04c3fSmrg /* Inputs are stored in vec4 slots, so use type_size_vec4(). */ 3047ec681f3Smrg nir_lower_io(nir, nir_var_shader_in, type_size_vec4, 3057ec681f3Smrg nir_lower_io_lower_64bit_to_32); 30601e04c3fSmrg 30701e04c3fSmrg /* This pass needs actual constants */ 30801e04c3fSmrg nir_opt_constant_folding(nir); 30901e04c3fSmrg 3107ec681f3Smrg nir_io_add_const_offset_to_base(nir, nir_var_shader_in); 31101e04c3fSmrg 31201e04c3fSmrg nir_foreach_function(function, nir) { 31301e04c3fSmrg if (!function->impl) 31401e04c3fSmrg continue; 31501e04c3fSmrg 31601e04c3fSmrg nir_foreach_block(block, function->impl) { 31701e04c3fSmrg nir_foreach_instr(instr, block) { 31801e04c3fSmrg if (instr->type != nir_instr_type_intrinsic) 31901e04c3fSmrg continue; 32001e04c3fSmrg 32101e04c3fSmrg nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); 32201e04c3fSmrg 32301e04c3fSmrg if (intrin->intrinsic == nir_intrinsic_load_input || 32401e04c3fSmrg intrin->intrinsic == nir_intrinsic_load_per_vertex_input) { 32501e04c3fSmrg /* Offset 0 is the VUE header, which contains 32601e04c3fSmrg * VARYING_SLOT_LAYER [.y], VARYING_SLOT_VIEWPORT [.z], and 32701e04c3fSmrg * VARYING_SLOT_PSIZ [.w]. 32801e04c3fSmrg */ 32901e04c3fSmrg int varying = nir_intrinsic_base(intrin); 33001e04c3fSmrg int vue_slot; 33101e04c3fSmrg switch (varying) { 33201e04c3fSmrg case VARYING_SLOT_PSIZ: 33301e04c3fSmrg nir_intrinsic_set_base(intrin, 0); 33401e04c3fSmrg nir_intrinsic_set_component(intrin, 3); 33501e04c3fSmrg break; 33601e04c3fSmrg 33701e04c3fSmrg default: 33801e04c3fSmrg vue_slot = vue_map->varying_to_slot[varying]; 33901e04c3fSmrg assert(vue_slot != -1); 34001e04c3fSmrg nir_intrinsic_set_base(intrin, vue_slot); 34101e04c3fSmrg break; 34201e04c3fSmrg } 34301e04c3fSmrg } 34401e04c3fSmrg } 34501e04c3fSmrg } 34601e04c3fSmrg } 34701e04c3fSmrg} 34801e04c3fSmrg 34901e04c3fSmrgvoid 35001e04c3fSmrgbrw_nir_lower_tes_inputs(nir_shader *nir, const struct brw_vue_map *vue_map) 35101e04c3fSmrg{ 3527ec681f3Smrg nir_foreach_shader_in_variable(var, nir) 35301e04c3fSmrg var->data.driver_location = var->data.location; 35401e04c3fSmrg 3557ec681f3Smrg nir_lower_io(nir, nir_var_shader_in, type_size_vec4, 3567ec681f3Smrg nir_lower_io_lower_64bit_to_32); 35701e04c3fSmrg 35801e04c3fSmrg /* This pass needs actual constants */ 35901e04c3fSmrg nir_opt_constant_folding(nir); 36001e04c3fSmrg 3617ec681f3Smrg nir_io_add_const_offset_to_base(nir, nir_var_shader_in); 36201e04c3fSmrg 36301e04c3fSmrg nir_foreach_function(function, nir) { 36401e04c3fSmrg if (function->impl) { 36501e04c3fSmrg nir_builder b; 36601e04c3fSmrg nir_builder_init(&b, function->impl); 36701e04c3fSmrg nir_foreach_block(block, function->impl) { 36801e04c3fSmrg remap_patch_urb_offsets(block, &b, vue_map, 36901e04c3fSmrg nir->info.tess.primitive_mode); 37001e04c3fSmrg } 37101e04c3fSmrg } 37201e04c3fSmrg } 37301e04c3fSmrg} 37401e04c3fSmrg 3757ec681f3Smrg/** 3767ec681f3Smrg * Convert interpolateAtOffset() offsets from [-0.5, +0.5] floating point 3777ec681f3Smrg * offsets to integer [-8, +7] offsets (in units of 1/16th of a pixel). 3787ec681f3Smrg * 3797ec681f3Smrg * We clamp to +7/16 on the upper end of the range, since +0.5 isn't 3807ec681f3Smrg * representable in a S0.4 value; a naive conversion would give us -8/16, 3817ec681f3Smrg * which is the opposite of what was intended. 3827ec681f3Smrg * 3837ec681f3Smrg * This is allowed by GL_ARB_gpu_shader5's quantization rules: 3847ec681f3Smrg * 3857ec681f3Smrg * "Not all values of <offset> may be supported; x and y offsets may 3867ec681f3Smrg * be rounded to fixed-point values with the number of fraction bits 3877ec681f3Smrg * given by the implementation-dependent constant 3887ec681f3Smrg * FRAGMENT_INTERPOLATION_OFFSET_BITS." 3897ec681f3Smrg */ 3907ec681f3Smrgstatic bool 3917ec681f3Smrglower_barycentric_at_offset(nir_builder *b, nir_instr *instr, void *data) 3927ec681f3Smrg{ 3937ec681f3Smrg if (instr->type != nir_instr_type_intrinsic) 3947ec681f3Smrg return false; 3957ec681f3Smrg 3967ec681f3Smrg nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); 3977ec681f3Smrg 3987ec681f3Smrg if (intrin->intrinsic != nir_intrinsic_load_barycentric_at_offset) 3997ec681f3Smrg return false; 4007ec681f3Smrg 4017ec681f3Smrg b->cursor = nir_before_instr(instr); 4027ec681f3Smrg 4037ec681f3Smrg assert(intrin->src[0].ssa); 4047ec681f3Smrg nir_ssa_def *offset = 4057ec681f3Smrg nir_imin(b, nir_imm_int(b, 7), 4067ec681f3Smrg nir_f2i32(b, nir_fmul(b, nir_imm_float(b, 16), 4077ec681f3Smrg intrin->src[0].ssa))); 4087ec681f3Smrg 4097ec681f3Smrg nir_instr_rewrite_src(instr, &intrin->src[0], nir_src_for_ssa(offset)); 4107ec681f3Smrg 4117ec681f3Smrg return true; 4127ec681f3Smrg} 4137ec681f3Smrg 41401e04c3fSmrgvoid 41501e04c3fSmrgbrw_nir_lower_fs_inputs(nir_shader *nir, 4167ec681f3Smrg const struct intel_device_info *devinfo, 41701e04c3fSmrg const struct brw_wm_prog_key *key) 41801e04c3fSmrg{ 4197ec681f3Smrg nir_foreach_shader_in_variable(var, nir) { 42001e04c3fSmrg var->data.driver_location = var->data.location; 42101e04c3fSmrg 42201e04c3fSmrg /* Apply default interpolation mode. 42301e04c3fSmrg * 42401e04c3fSmrg * Everything defaults to smooth except for the legacy GL color 42501e04c3fSmrg * built-in variables, which might be flat depending on API state. 42601e04c3fSmrg */ 42701e04c3fSmrg if (var->data.interpolation == INTERP_MODE_NONE) { 42801e04c3fSmrg const bool flat = key->flat_shade && 42901e04c3fSmrg (var->data.location == VARYING_SLOT_COL0 || 43001e04c3fSmrg var->data.location == VARYING_SLOT_COL1); 43101e04c3fSmrg 43201e04c3fSmrg var->data.interpolation = flat ? INTERP_MODE_FLAT 43301e04c3fSmrg : INTERP_MODE_SMOOTH; 43401e04c3fSmrg } 43501e04c3fSmrg 43601e04c3fSmrg /* On Ironlake and below, there is only one interpolation mode. 43701e04c3fSmrg * Centroid interpolation doesn't mean anything on this hardware -- 43801e04c3fSmrg * there is no multisampling. 43901e04c3fSmrg */ 4407ec681f3Smrg if (devinfo->ver < 6) { 44101e04c3fSmrg var->data.centroid = false; 44201e04c3fSmrg var->data.sample = false; 44301e04c3fSmrg } 44401e04c3fSmrg } 44501e04c3fSmrg 4467ec681f3Smrg nir_lower_io_options lower_io_options = nir_lower_io_lower_64bit_to_32; 44701e04c3fSmrg if (key->persample_interp) 44801e04c3fSmrg lower_io_options |= nir_lower_io_force_sample_interpolation; 44901e04c3fSmrg 45001e04c3fSmrg nir_lower_io(nir, nir_var_shader_in, type_size_vec4, lower_io_options); 4517ec681f3Smrg if (devinfo->ver >= 11) 4527ec681f3Smrg nir_lower_interpolation(nir, ~0); 4537ec681f3Smrg 4547ec681f3Smrg nir_shader_instructions_pass(nir, lower_barycentric_at_offset, 4557ec681f3Smrg nir_metadata_block_index | 4567ec681f3Smrg nir_metadata_dominance, 4577ec681f3Smrg NULL); 45801e04c3fSmrg 45901e04c3fSmrg /* This pass needs actual constants */ 46001e04c3fSmrg nir_opt_constant_folding(nir); 46101e04c3fSmrg 4627ec681f3Smrg nir_io_add_const_offset_to_base(nir, nir_var_shader_in); 46301e04c3fSmrg} 46401e04c3fSmrg 46501e04c3fSmrgvoid 46601e04c3fSmrgbrw_nir_lower_vue_outputs(nir_shader *nir) 46701e04c3fSmrg{ 4687ec681f3Smrg nir_foreach_shader_out_variable(var, nir) { 46901e04c3fSmrg var->data.driver_location = var->data.location; 47001e04c3fSmrg } 47101e04c3fSmrg 4727ec681f3Smrg nir_lower_io(nir, nir_var_shader_out, type_size_vec4, 4737ec681f3Smrg nir_lower_io_lower_64bit_to_32); 47401e04c3fSmrg} 47501e04c3fSmrg 47601e04c3fSmrgvoid 47701e04c3fSmrgbrw_nir_lower_tcs_outputs(nir_shader *nir, const struct brw_vue_map *vue_map, 47801e04c3fSmrg GLenum tes_primitive_mode) 47901e04c3fSmrg{ 4807ec681f3Smrg nir_foreach_shader_out_variable(var, nir) { 48101e04c3fSmrg var->data.driver_location = var->data.location; 48201e04c3fSmrg } 48301e04c3fSmrg 4847ec681f3Smrg nir_lower_io(nir, nir_var_shader_out, type_size_vec4, 4857ec681f3Smrg nir_lower_io_lower_64bit_to_32); 48601e04c3fSmrg 48701e04c3fSmrg /* This pass needs actual constants */ 48801e04c3fSmrg nir_opt_constant_folding(nir); 48901e04c3fSmrg 4907ec681f3Smrg nir_io_add_const_offset_to_base(nir, nir_var_shader_out); 49101e04c3fSmrg 49201e04c3fSmrg nir_foreach_function(function, nir) { 49301e04c3fSmrg if (function->impl) { 49401e04c3fSmrg nir_builder b; 49501e04c3fSmrg nir_builder_init(&b, function->impl); 49601e04c3fSmrg nir_foreach_block(block, function->impl) { 49701e04c3fSmrg remap_patch_urb_offsets(block, &b, vue_map, tes_primitive_mode); 49801e04c3fSmrg } 49901e04c3fSmrg } 50001e04c3fSmrg } 50101e04c3fSmrg} 50201e04c3fSmrg 50301e04c3fSmrgvoid 50401e04c3fSmrgbrw_nir_lower_fs_outputs(nir_shader *nir) 50501e04c3fSmrg{ 5067ec681f3Smrg nir_foreach_shader_out_variable(var, nir) { 50701e04c3fSmrg var->data.driver_location = 50801e04c3fSmrg SET_FIELD(var->data.index, BRW_NIR_FRAG_OUTPUT_INDEX) | 50901e04c3fSmrg SET_FIELD(var->data.location, BRW_NIR_FRAG_OUTPUT_LOCATION); 51001e04c3fSmrg } 51101e04c3fSmrg 51201e04c3fSmrg nir_lower_io(nir, nir_var_shader_out, type_size_dvec4, 0); 51301e04c3fSmrg} 51401e04c3fSmrg 51501e04c3fSmrg#define OPT(pass, ...) ({ \ 51601e04c3fSmrg bool this_progress = false; \ 51701e04c3fSmrg NIR_PASS(this_progress, nir, pass, ##__VA_ARGS__); \ 51801e04c3fSmrg if (this_progress) \ 51901e04c3fSmrg progress = true; \ 52001e04c3fSmrg this_progress; \ 52101e04c3fSmrg}) 52201e04c3fSmrg 5237ec681f3Smrgvoid 52401e04c3fSmrgbrw_nir_optimize(nir_shader *nir, const struct brw_compiler *compiler, 52501e04c3fSmrg bool is_scalar, bool allow_copies) 52601e04c3fSmrg{ 52701e04c3fSmrg bool progress; 5287ec681f3Smrg unsigned lower_flrp = 5297ec681f3Smrg (nir->options->lower_flrp16 ? 16 : 0) | 5307ec681f3Smrg (nir->options->lower_flrp32 ? 32 : 0) | 5317ec681f3Smrg (nir->options->lower_flrp64 ? 64 : 0); 5327ec681f3Smrg 53301e04c3fSmrg do { 53401e04c3fSmrg progress = false; 5359f464c52Smaya OPT(nir_split_array_vars, nir_var_function_temp); 5369f464c52Smaya OPT(nir_shrink_vec_array_vars, nir_var_function_temp); 5379f464c52Smaya OPT(nir_opt_deref); 53801e04c3fSmrg OPT(nir_lower_vars_to_ssa); 53901e04c3fSmrg if (allow_copies) { 54001e04c3fSmrg /* Only run this pass in the first call to brw_nir_optimize. Later 54101e04c3fSmrg * calls assume that we've lowered away any copy_deref instructions 54201e04c3fSmrg * and we don't want to introduce any more. 54301e04c3fSmrg */ 54401e04c3fSmrg OPT(nir_opt_find_array_copies); 54501e04c3fSmrg } 54601e04c3fSmrg OPT(nir_opt_copy_prop_vars); 54701e04c3fSmrg OPT(nir_opt_dead_write_vars); 5489f464c52Smaya OPT(nir_opt_combine_stores, nir_var_all); 54901e04c3fSmrg 55001e04c3fSmrg if (is_scalar) { 5517ec681f3Smrg OPT(nir_lower_alu_to_scalar, NULL, NULL); 5527ec681f3Smrg } else { 5537ec681f3Smrg OPT(nir_opt_shrink_vectors, true); 55401e04c3fSmrg } 55501e04c3fSmrg 55601e04c3fSmrg OPT(nir_copy_prop); 55701e04c3fSmrg 55801e04c3fSmrg if (is_scalar) { 5597ec681f3Smrg OPT(nir_lower_phis_to_scalar, false); 56001e04c3fSmrg } 56101e04c3fSmrg 56201e04c3fSmrg OPT(nir_copy_prop); 56301e04c3fSmrg OPT(nir_opt_dce); 56401e04c3fSmrg OPT(nir_opt_cse); 5659f464c52Smaya OPT(nir_opt_combine_stores, nir_var_all); 5669f464c52Smaya 5679f464c52Smaya /* Passing 0 to the peephole select pass causes it to convert 5689f464c52Smaya * if-statements that contain only move instructions in the branches 5699f464c52Smaya * regardless of the count. 5709f464c52Smaya * 5719f464c52Smaya * Passing 1 to the peephole select pass causes it to convert 5729f464c52Smaya * if-statements that contain at most a single ALU instruction (total) 5737ec681f3Smrg * in both branches. Before Gfx6, some math instructions were 5749f464c52Smaya * prohibitively expensive and the results of compare operations need an 5759f464c52Smaya * extra resolve step. For these reasons, this pass is more harmful 5769f464c52Smaya * than good on those platforms. 5779f464c52Smaya * 5789f464c52Smaya * For indirect loads of uniforms (push constants), we assume that array 5799f464c52Smaya * indices will nearly always be in bounds and the cost of the load is 5809f464c52Smaya * low. Therefore there shouldn't be a performance benefit to avoid it. 5819f464c52Smaya * However, in vec4 tessellation shaders, these loads operate by 5829f464c52Smaya * actually pulling from memory. 5839f464c52Smaya */ 5849f464c52Smaya const bool is_vec4_tessellation = !is_scalar && 5859f464c52Smaya (nir->info.stage == MESA_SHADER_TESS_CTRL || 5869f464c52Smaya nir->info.stage == MESA_SHADER_TESS_EVAL); 5879f464c52Smaya OPT(nir_opt_peephole_select, 0, !is_vec4_tessellation, false); 5887ec681f3Smrg OPT(nir_opt_peephole_select, 8, !is_vec4_tessellation, 5897ec681f3Smrg compiler->devinfo->ver >= 6); 5909f464c52Smaya 59101e04c3fSmrg OPT(nir_opt_intrinsics); 5929f464c52Smaya OPT(nir_opt_idiv_const, 32); 59301e04c3fSmrg OPT(nir_opt_algebraic); 59401e04c3fSmrg OPT(nir_opt_constant_folding); 5957ec681f3Smrg 5967ec681f3Smrg if (lower_flrp != 0) { 5977ec681f3Smrg if (OPT(nir_lower_flrp, 5987ec681f3Smrg lower_flrp, 5997ec681f3Smrg false /* always_precise */)) { 6007ec681f3Smrg OPT(nir_opt_constant_folding); 6017ec681f3Smrg } 6027ec681f3Smrg 6037ec681f3Smrg /* Nothing should rematerialize any flrps, so we only need to do this 6047ec681f3Smrg * lowering once. 6057ec681f3Smrg */ 6067ec681f3Smrg lower_flrp = 0; 6077ec681f3Smrg } 6087ec681f3Smrg 60901e04c3fSmrg OPT(nir_opt_dead_cf); 61001e04c3fSmrg if (OPT(nir_opt_trivial_continues)) { 61101e04c3fSmrg /* If nir_opt_trivial_continues makes progress, then we need to clean 61201e04c3fSmrg * things up if we want any hope of nir_opt_if or nir_opt_loop_unroll 61301e04c3fSmrg * to make progress. 61401e04c3fSmrg */ 61501e04c3fSmrg OPT(nir_copy_prop); 61601e04c3fSmrg OPT(nir_opt_dce); 61701e04c3fSmrg } 6189f464c52Smaya OPT(nir_opt_if, false); 6197ec681f3Smrg OPT(nir_opt_conditional_discard); 62001e04c3fSmrg if (nir->options->max_unroll_iterations != 0) { 6217ec681f3Smrg OPT(nir_opt_loop_unroll); 62201e04c3fSmrg } 62301e04c3fSmrg OPT(nir_opt_remove_phis); 6247ec681f3Smrg OPT(nir_opt_gcm, false); 62501e04c3fSmrg OPT(nir_opt_undef); 62601e04c3fSmrg OPT(nir_lower_pack); 62701e04c3fSmrg } while (progress); 62801e04c3fSmrg 62901e04c3fSmrg /* Workaround Gfxbench unused local sampler variable which will trigger an 63001e04c3fSmrg * assert in the opt_large_constants pass. 63101e04c3fSmrg */ 6327ec681f3Smrg OPT(nir_remove_dead_variables, nir_var_function_temp, NULL); 63301e04c3fSmrg} 63401e04c3fSmrg 63501e04c3fSmrgstatic unsigned 6367ec681f3Smrglower_bit_size_callback(const nir_instr *instr, UNUSED void *data) 63701e04c3fSmrg{ 6389f464c52Smaya const struct brw_compiler *compiler = (const struct brw_compiler *) data; 6397ec681f3Smrg const struct intel_device_info *devinfo = compiler->devinfo; 6407ec681f3Smrg 6417ec681f3Smrg switch (instr->type) { 6427ec681f3Smrg case nir_instr_type_alu: { 6437ec681f3Smrg nir_alu_instr *alu = nir_instr_as_alu(instr); 6447ec681f3Smrg assert(alu->dest.dest.is_ssa); 6457ec681f3Smrg if (alu->dest.dest.ssa.bit_size >= 32) 6467ec681f3Smrg return 0; 6477ec681f3Smrg 6487ec681f3Smrg /* Note: nir_op_iabs and nir_op_ineg are not lowered here because the 6497ec681f3Smrg * 8-bit ABS or NEG instruction should eventually get copy propagated 6507ec681f3Smrg * into the MOV that does the type conversion. This results in far 6517ec681f3Smrg * fewer MOV instructions. 6527ec681f3Smrg */ 6537ec681f3Smrg switch (alu->op) { 6547ec681f3Smrg case nir_op_idiv: 6557ec681f3Smrg case nir_op_imod: 6567ec681f3Smrg case nir_op_irem: 6577ec681f3Smrg case nir_op_udiv: 6587ec681f3Smrg case nir_op_umod: 6597ec681f3Smrg case nir_op_fceil: 6607ec681f3Smrg case nir_op_ffloor: 6617ec681f3Smrg case nir_op_ffract: 6627ec681f3Smrg case nir_op_fround_even: 6637ec681f3Smrg case nir_op_ftrunc: 6647ec681f3Smrg return 32; 6657ec681f3Smrg case nir_op_frcp: 6667ec681f3Smrg case nir_op_frsq: 6677ec681f3Smrg case nir_op_fsqrt: 6687ec681f3Smrg case nir_op_fpow: 6697ec681f3Smrg case nir_op_fexp2: 6707ec681f3Smrg case nir_op_flog2: 6717ec681f3Smrg case nir_op_fsin: 6727ec681f3Smrg case nir_op_fcos: 6737ec681f3Smrg return devinfo->ver < 9 ? 32 : 0; 6747ec681f3Smrg case nir_op_isign: 6757ec681f3Smrg assert(!"Should have been lowered by nir_opt_algebraic."); 6767ec681f3Smrg return 0; 6777ec681f3Smrg default: 6787ec681f3Smrg if (nir_op_infos[alu->op].num_inputs >= 2 && 6797ec681f3Smrg alu->dest.dest.ssa.bit_size == 8) 6807ec681f3Smrg return 16; 6817ec681f3Smrg 6827ec681f3Smrg if (nir_alu_instr_is_comparison(alu) && 6837ec681f3Smrg alu->src[0].src.ssa->bit_size == 8) 6847ec681f3Smrg return 16; 6857ec681f3Smrg 6867ec681f3Smrg return 0; 6877ec681f3Smrg } 6887ec681f3Smrg break; 6897ec681f3Smrg } 6907ec681f3Smrg 6917ec681f3Smrg case nir_instr_type_intrinsic: { 6927ec681f3Smrg nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); 6937ec681f3Smrg switch (intrin->intrinsic) { 6947ec681f3Smrg case nir_intrinsic_read_invocation: 6957ec681f3Smrg case nir_intrinsic_read_first_invocation: 6967ec681f3Smrg case nir_intrinsic_vote_feq: 6977ec681f3Smrg case nir_intrinsic_vote_ieq: 6987ec681f3Smrg case nir_intrinsic_shuffle: 6997ec681f3Smrg case nir_intrinsic_shuffle_xor: 7007ec681f3Smrg case nir_intrinsic_shuffle_up: 7017ec681f3Smrg case nir_intrinsic_shuffle_down: 7027ec681f3Smrg case nir_intrinsic_quad_broadcast: 7037ec681f3Smrg case nir_intrinsic_quad_swap_horizontal: 7047ec681f3Smrg case nir_intrinsic_quad_swap_vertical: 7057ec681f3Smrg case nir_intrinsic_quad_swap_diagonal: 7067ec681f3Smrg if (intrin->src[0].ssa->bit_size == 8) 7077ec681f3Smrg return 16; 7087ec681f3Smrg return 0; 7097ec681f3Smrg 7107ec681f3Smrg case nir_intrinsic_reduce: 7117ec681f3Smrg case nir_intrinsic_inclusive_scan: 7127ec681f3Smrg case nir_intrinsic_exclusive_scan: 7137ec681f3Smrg /* There are a couple of register region issues that make things 7147ec681f3Smrg * complicated for 8-bit types: 7157ec681f3Smrg * 7167ec681f3Smrg * 1. Only raw moves are allowed to write to a packed 8-bit 7177ec681f3Smrg * destination. 7187ec681f3Smrg * 2. If we use a strided destination, the efficient way to do 7197ec681f3Smrg * scan operations ends up using strides that are too big to 7207ec681f3Smrg * encode in an instruction. 7217ec681f3Smrg * 7227ec681f3Smrg * To get around these issues, we just do all 8-bit scan operations 7237ec681f3Smrg * in 16 bits. It's actually fewer instructions than what we'd have 7247ec681f3Smrg * to do if we were trying to do it in native 8-bit types and the 7257ec681f3Smrg * results are the same once we truncate to 8 bits at the end. 7267ec681f3Smrg */ 7277ec681f3Smrg if (intrin->dest.ssa.bit_size == 8) 7287ec681f3Smrg return 16; 7297ec681f3Smrg return 0; 7307ec681f3Smrg 7317ec681f3Smrg default: 7327ec681f3Smrg return 0; 7337ec681f3Smrg } 7347ec681f3Smrg break; 7357ec681f3Smrg } 7367ec681f3Smrg 7377ec681f3Smrg case nir_instr_type_phi: { 7387ec681f3Smrg nir_phi_instr *phi = nir_instr_as_phi(instr); 7397ec681f3Smrg if (phi->dest.ssa.bit_size == 8) 7407ec681f3Smrg return 16; 7417ec681f3Smrg return 0; 7427ec681f3Smrg } 7439f464c52Smaya 74401e04c3fSmrg default: 74501e04c3fSmrg return 0; 74601e04c3fSmrg } 74701e04c3fSmrg} 74801e04c3fSmrg 74901e04c3fSmrg/* Does some simple lowering and runs the standard suite of optimizations 75001e04c3fSmrg * 75101e04c3fSmrg * This is intended to be called more-or-less directly after you get the 75201e04c3fSmrg * shader out of GLSL or some other source. While it is geared towards i965, 75301e04c3fSmrg * it is not at all generator-specific except for the is_scalar flag. Even 75401e04c3fSmrg * there, it is safe to call with is_scalar = false for a shader that is 75501e04c3fSmrg * intended for the FS backend as long as nir_optimize is called again with 75601e04c3fSmrg * is_scalar = true to scalarize everything prior to code gen. 75701e04c3fSmrg */ 7587ec681f3Smrgvoid 7599f464c52Smayabrw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir, 7609f464c52Smaya const nir_shader *softfp64) 76101e04c3fSmrg{ 7627ec681f3Smrg const struct intel_device_info *devinfo = compiler->devinfo; 76301e04c3fSmrg UNUSED bool progress; /* Written by OPT */ 76401e04c3fSmrg 76501e04c3fSmrg const bool is_scalar = compiler->scalar_stage[nir->info.stage]; 76601e04c3fSmrg 7677ec681f3Smrg nir_validate_ssa_dominance(nir, "before brw_preprocess_nir"); 7687ec681f3Smrg 7699f464c52Smaya if (is_scalar) { 7707ec681f3Smrg OPT(nir_lower_alu_to_scalar, NULL, NULL); 7719f464c52Smaya } 7729f464c52Smaya 77301e04c3fSmrg if (nir->info.stage == MESA_SHADER_GEOMETRY) 7747ec681f3Smrg OPT(nir_lower_gs_intrinsics, 0); 77501e04c3fSmrg 77601e04c3fSmrg /* See also brw_nir_trig_workarounds.py */ 77701e04c3fSmrg if (compiler->precise_trig && 7787ec681f3Smrg !(devinfo->ver >= 10 || devinfo->is_kabylake)) 77901e04c3fSmrg OPT(brw_nir_apply_trig_workarounds); 78001e04c3fSmrg 7817ec681f3Smrg if (devinfo->ver >= 12) 7827ec681f3Smrg OPT(brw_nir_clamp_image_1d_2d_array_sizes); 7837ec681f3Smrg 7847ec681f3Smrg const nir_lower_tex_options tex_options = { 78501e04c3fSmrg .lower_txp = ~0, 78601e04c3fSmrg .lower_txf_offset = true, 78701e04c3fSmrg .lower_rect_offset = true, 78801e04c3fSmrg .lower_txd_cube_map = true, 7897ec681f3Smrg .lower_txd_3d = devinfo->verx10 >= 125, 7909f464c52Smaya .lower_txb_shadow_clamp = true, 7919f464c52Smaya .lower_txd_shadow_clamp = true, 7929f464c52Smaya .lower_txd_offset_clamp = true, 7939f464c52Smaya .lower_tg4_offsets = true, 7947ec681f3Smrg .lower_txs_lod = true, /* Wa_14012320009 */ 79501e04c3fSmrg }; 79601e04c3fSmrg 79701e04c3fSmrg OPT(nir_lower_tex, &tex_options); 79801e04c3fSmrg OPT(nir_normalize_cubemap_coords); 79901e04c3fSmrg 80001e04c3fSmrg OPT(nir_lower_global_vars_to_local); 80101e04c3fSmrg 80201e04c3fSmrg OPT(nir_split_var_copies); 8039f464c52Smaya OPT(nir_split_struct_vars, nir_var_function_temp); 80401e04c3fSmrg 8057ec681f3Smrg brw_nir_optimize(nir, compiler, is_scalar, true); 80601e04c3fSmrg 8077ec681f3Smrg OPT(nir_lower_doubles, softfp64, nir->options->lower_doubles_options); 8087ec681f3Smrg OPT(nir_lower_int64); 80901e04c3fSmrg 8107ec681f3Smrg OPT(nir_lower_bit_size, lower_bit_size_callback, (void *)compiler); 8119f464c52Smaya 8127ec681f3Smrg if (is_scalar) { 8137ec681f3Smrg OPT(nir_lower_load_const_to_scalar); 8147ec681f3Smrg } 8159f464c52Smaya 8167ec681f3Smrg /* Lower a bunch of stuff */ 8177ec681f3Smrg OPT(nir_lower_var_copies); 81801e04c3fSmrg 81901e04c3fSmrg /* This needs to be run after the first optimization pass but before we 82001e04c3fSmrg * lower indirect derefs away 82101e04c3fSmrg */ 82201e04c3fSmrg if (compiler->supports_shader_constants) { 82301e04c3fSmrg OPT(nir_opt_large_constants, NULL, 32); 82401e04c3fSmrg } 82501e04c3fSmrg 82601e04c3fSmrg OPT(nir_lower_system_values); 8277ec681f3Smrg OPT(nir_lower_compute_system_values, NULL); 82801e04c3fSmrg 82901e04c3fSmrg const nir_lower_subgroups_options subgroups_options = { 83001e04c3fSmrg .ballot_bit_size = 32, 8317ec681f3Smrg .ballot_components = 1, 83201e04c3fSmrg .lower_to_scalar = true, 83301e04c3fSmrg .lower_vote_trivial = !is_scalar, 83401e04c3fSmrg .lower_shuffle = true, 8357ec681f3Smrg .lower_quad_broadcast_dynamic = true, 8367ec681f3Smrg .lower_elect = true, 83701e04c3fSmrg }; 83801e04c3fSmrg OPT(nir_lower_subgroups, &subgroups_options); 83901e04c3fSmrg 84001e04c3fSmrg OPT(nir_lower_clip_cull_distance_arrays); 84101e04c3fSmrg 84201e04c3fSmrg nir_variable_mode indirect_mask = 84301e04c3fSmrg brw_nir_no_indirect_mask(compiler, nir->info.stage); 8447ec681f3Smrg OPT(nir_lower_indirect_derefs, indirect_mask, UINT32_MAX); 8457ec681f3Smrg 8467ec681f3Smrg /* Even in cases where we can handle indirect temporaries via scratch, we 8477ec681f3Smrg * it can still be expensive. Lower indirects on small arrays to 8487ec681f3Smrg * conditional load/stores. 8497ec681f3Smrg * 8507ec681f3Smrg * The threshold of 16 was chosen semi-arbitrarily. The idea is that an 8517ec681f3Smrg * indirect on an array of 16 elements is about 30 instructions at which 8527ec681f3Smrg * point, you may be better off doing a send. With a SIMD8 program, 16 8537ec681f3Smrg * floats is 1/8 of the entire register file. Any array larger than that 8547ec681f3Smrg * is likely to cause pressure issues. Also, this value is sufficiently 8557ec681f3Smrg * high that the benchmarks known to suffer from large temporary array 8567ec681f3Smrg * issues are helped but nothing else in shader-db is hurt except for maybe 8577ec681f3Smrg * that one kerbal space program shader. 8587ec681f3Smrg */ 8597ec681f3Smrg if (is_scalar && !(indirect_mask & nir_var_function_temp)) 8607ec681f3Smrg OPT(nir_lower_indirect_derefs, nir_var_function_temp, 16); 86101e04c3fSmrg 8629f464c52Smaya /* Lower array derefs of vectors for SSBO and UBO loads. For both UBOs and 8639f464c52Smaya * SSBOs, our back-end is capable of loading an entire vec4 at a time and 8649f464c52Smaya * we would like to take advantage of that whenever possible regardless of 8659f464c52Smaya * whether or not the app gives us full loads. This should allow the 8669f464c52Smaya * optimizer to combine UBO and SSBO load operations and save us some send 8679f464c52Smaya * messages. 8689f464c52Smaya */ 8699f464c52Smaya OPT(nir_lower_array_deref_of_vec, 8709f464c52Smaya nir_var_mem_ubo | nir_var_mem_ssbo, 8719f464c52Smaya nir_lower_direct_array_deref_of_vec_load); 8729f464c52Smaya 87301e04c3fSmrg /* Get rid of split copies */ 8747ec681f3Smrg brw_nir_optimize(nir, compiler, is_scalar, false); 87501e04c3fSmrg} 87601e04c3fSmrg 87701e04c3fSmrgvoid 87801e04c3fSmrgbrw_nir_link_shaders(const struct brw_compiler *compiler, 8797ec681f3Smrg nir_shader *producer, nir_shader *consumer) 88001e04c3fSmrg{ 8817ec681f3Smrg nir_lower_io_arrays_to_elements(producer, consumer); 8827ec681f3Smrg nir_validate_shader(producer, "after nir_lower_io_arrays_to_elements"); 8837ec681f3Smrg nir_validate_shader(consumer, "after nir_lower_io_arrays_to_elements"); 88401e04c3fSmrg 8857ec681f3Smrg const bool p_is_scalar = compiler->scalar_stage[producer->info.stage]; 8867ec681f3Smrg const bool c_is_scalar = compiler->scalar_stage[consumer->info.stage]; 88701e04c3fSmrg 88801e04c3fSmrg if (p_is_scalar && c_is_scalar) { 8897ec681f3Smrg NIR_PASS_V(producer, nir_lower_io_to_scalar_early, nir_var_shader_out); 8907ec681f3Smrg NIR_PASS_V(consumer, nir_lower_io_to_scalar_early, nir_var_shader_in); 8917ec681f3Smrg brw_nir_optimize(producer, compiler, p_is_scalar, false); 8927ec681f3Smrg brw_nir_optimize(consumer, compiler, c_is_scalar, false); 89301e04c3fSmrg } 89401e04c3fSmrg 8957ec681f3Smrg if (nir_link_opt_varyings(producer, consumer)) 8967ec681f3Smrg brw_nir_optimize(consumer, compiler, c_is_scalar, false); 8979f464c52Smaya 8987ec681f3Smrg NIR_PASS_V(producer, nir_remove_dead_variables, nir_var_shader_out, NULL); 8997ec681f3Smrg NIR_PASS_V(consumer, nir_remove_dead_variables, nir_var_shader_in, NULL); 90001e04c3fSmrg 9017ec681f3Smrg if (nir_remove_unused_varyings(producer, consumer)) { 9027ec681f3Smrg NIR_PASS_V(producer, nir_lower_global_vars_to_local); 9037ec681f3Smrg NIR_PASS_V(consumer, nir_lower_global_vars_to_local); 90401e04c3fSmrg 90501e04c3fSmrg /* The backend might not be able to handle indirects on 90601e04c3fSmrg * temporaries so we need to lower indirects on any of the 90701e04c3fSmrg * varyings we have demoted here. 90801e04c3fSmrg */ 9097ec681f3Smrg NIR_PASS_V(producer, nir_lower_indirect_derefs, 9107ec681f3Smrg brw_nir_no_indirect_mask(compiler, producer->info.stage), 9117ec681f3Smrg UINT32_MAX); 9127ec681f3Smrg NIR_PASS_V(consumer, nir_lower_indirect_derefs, 9137ec681f3Smrg brw_nir_no_indirect_mask(compiler, consumer->info.stage), 9147ec681f3Smrg UINT32_MAX); 9157ec681f3Smrg 9167ec681f3Smrg brw_nir_optimize(producer, compiler, p_is_scalar, false); 9177ec681f3Smrg brw_nir_optimize(consumer, compiler, c_is_scalar, false); 91801e04c3fSmrg } 9199f464c52Smaya 9207ec681f3Smrg NIR_PASS_V(producer, nir_lower_io_to_vector, nir_var_shader_out); 9217ec681f3Smrg NIR_PASS_V(producer, nir_opt_combine_stores, nir_var_shader_out); 9227ec681f3Smrg NIR_PASS_V(consumer, nir_lower_io_to_vector, nir_var_shader_in); 9239f464c52Smaya 9247ec681f3Smrg if (producer->info.stage != MESA_SHADER_TESS_CTRL) { 9259f464c52Smaya /* Calling lower_io_to_vector creates output variable writes with 9269f464c52Smaya * write-masks. On non-TCS outputs, the back-end can't handle it and we 9279f464c52Smaya * need to call nir_lower_io_to_temporaries to get rid of them. This, 9289f464c52Smaya * in turn, creates temporary variables and extra copy_deref intrinsics 9299f464c52Smaya * that we need to clean up. 9309f464c52Smaya */ 9317ec681f3Smrg NIR_PASS_V(producer, nir_lower_io_to_temporaries, 9327ec681f3Smrg nir_shader_get_entrypoint(producer), true, false); 9337ec681f3Smrg NIR_PASS_V(producer, nir_lower_global_vars_to_local); 9347ec681f3Smrg NIR_PASS_V(producer, nir_split_var_copies); 9357ec681f3Smrg NIR_PASS_V(producer, nir_lower_var_copies); 9369f464c52Smaya } 93701e04c3fSmrg} 93801e04c3fSmrg 9397ec681f3Smrgstatic bool 9407ec681f3Smrgbrw_nir_should_vectorize_mem(unsigned align_mul, unsigned align_offset, 9417ec681f3Smrg unsigned bit_size, 9427ec681f3Smrg unsigned num_components, 9437ec681f3Smrg nir_intrinsic_instr *low, 9447ec681f3Smrg nir_intrinsic_instr *high, 9457ec681f3Smrg void *data) 9467ec681f3Smrg{ 9477ec681f3Smrg /* Don't combine things to generate 64-bit loads/stores. We have to split 9487ec681f3Smrg * those back into 32-bit ones anyway and UBO loads aren't split in NIR so 9497ec681f3Smrg * we don't want to make a mess for the back-end. 9507ec681f3Smrg */ 9517ec681f3Smrg if (bit_size > 32) 9527ec681f3Smrg return false; 9537ec681f3Smrg 9547ec681f3Smrg /* We can handle at most a vec4 right now. Anything bigger would get 9557ec681f3Smrg * immediately split by brw_nir_lower_mem_access_bit_sizes anyway. 9567ec681f3Smrg */ 9577ec681f3Smrg if (num_components > 4) 9587ec681f3Smrg return false; 9597ec681f3Smrg 9607ec681f3Smrg 9617ec681f3Smrg uint32_t align; 9627ec681f3Smrg if (align_offset) 9637ec681f3Smrg align = 1 << (ffs(align_offset) - 1); 9647ec681f3Smrg else 9657ec681f3Smrg align = align_mul; 9667ec681f3Smrg 9677ec681f3Smrg if (align < bit_size / 8) 9687ec681f3Smrg return false; 9697ec681f3Smrg 9707ec681f3Smrg return true; 9717ec681f3Smrg} 9727ec681f3Smrg 9737ec681f3Smrgstatic 9747ec681f3Smrgbool combine_all_barriers(nir_intrinsic_instr *a, 9757ec681f3Smrg nir_intrinsic_instr *b, 9767ec681f3Smrg void *data) 9777ec681f3Smrg{ 9787ec681f3Smrg /* Translation to backend IR will get rid of modes we don't care about, so 9797ec681f3Smrg * no harm in always combining them. 9807ec681f3Smrg * 9817ec681f3Smrg * TODO: While HW has only ACQUIRE|RELEASE fences, we could improve the 9827ec681f3Smrg * scheduling so that it can take advantage of the different semantics. 9837ec681f3Smrg */ 9847ec681f3Smrg nir_intrinsic_set_memory_modes(a, nir_intrinsic_memory_modes(a) | 9857ec681f3Smrg nir_intrinsic_memory_modes(b)); 9867ec681f3Smrg nir_intrinsic_set_memory_semantics(a, nir_intrinsic_memory_semantics(a) | 9877ec681f3Smrg nir_intrinsic_memory_semantics(b)); 9887ec681f3Smrg nir_intrinsic_set_memory_scope(a, MAX2(nir_intrinsic_memory_scope(a), 9897ec681f3Smrg nir_intrinsic_memory_scope(b))); 9907ec681f3Smrg return true; 9917ec681f3Smrg} 9927ec681f3Smrg 9937ec681f3Smrgstatic void 9947ec681f3Smrgbrw_vectorize_lower_mem_access(nir_shader *nir, 9957ec681f3Smrg const struct brw_compiler *compiler, 9967ec681f3Smrg bool is_scalar, 9977ec681f3Smrg bool robust_buffer_access) 9987ec681f3Smrg{ 9997ec681f3Smrg const struct intel_device_info *devinfo = compiler->devinfo; 10007ec681f3Smrg bool progress = false; 10017ec681f3Smrg 10027ec681f3Smrg if (is_scalar) { 10037ec681f3Smrg nir_load_store_vectorize_options options = { 10047ec681f3Smrg .modes = nir_var_mem_ubo | nir_var_mem_ssbo | 10057ec681f3Smrg nir_var_mem_global | nir_var_mem_shared, 10067ec681f3Smrg .callback = brw_nir_should_vectorize_mem, 10077ec681f3Smrg .robust_modes = (nir_variable_mode)0, 10087ec681f3Smrg }; 10097ec681f3Smrg 10107ec681f3Smrg if (robust_buffer_access) { 10117ec681f3Smrg options.robust_modes = nir_var_mem_ubo | nir_var_mem_ssbo | 10127ec681f3Smrg nir_var_mem_global; 10137ec681f3Smrg } 10147ec681f3Smrg 10157ec681f3Smrg OPT(nir_opt_load_store_vectorize, &options); 10167ec681f3Smrg } 10177ec681f3Smrg 10187ec681f3Smrg OPT(brw_nir_lower_mem_access_bit_sizes, devinfo); 10197ec681f3Smrg 10207ec681f3Smrg while (progress) { 10217ec681f3Smrg progress = false; 10227ec681f3Smrg 10237ec681f3Smrg OPT(nir_lower_pack); 10247ec681f3Smrg OPT(nir_copy_prop); 10257ec681f3Smrg OPT(nir_opt_dce); 10267ec681f3Smrg OPT(nir_opt_cse); 10277ec681f3Smrg OPT(nir_opt_algebraic); 10287ec681f3Smrg OPT(nir_opt_constant_folding); 10297ec681f3Smrg } 10307ec681f3Smrg} 10317ec681f3Smrg 10327ec681f3Smrgstatic bool 10337ec681f3Smrgnir_shader_has_local_variables(const nir_shader *nir) 10347ec681f3Smrg{ 10357ec681f3Smrg nir_foreach_function(func, nir) { 10367ec681f3Smrg if (func->impl && !exec_list_is_empty(&func->impl->locals)) 10377ec681f3Smrg return true; 10387ec681f3Smrg } 10397ec681f3Smrg 10407ec681f3Smrg return false; 10417ec681f3Smrg} 10427ec681f3Smrg 104301e04c3fSmrg/* Prepare the given shader for codegen 104401e04c3fSmrg * 104501e04c3fSmrg * This function is intended to be called right before going into the actual 104601e04c3fSmrg * backend and is highly backend-specific. Also, once this function has been 104701e04c3fSmrg * called on a shader, it will no longer be in SSA form so most optimizations 104801e04c3fSmrg * will not work. 104901e04c3fSmrg */ 10507ec681f3Smrgvoid 105101e04c3fSmrgbrw_postprocess_nir(nir_shader *nir, const struct brw_compiler *compiler, 10527ec681f3Smrg bool is_scalar, bool debug_enabled, 10537ec681f3Smrg bool robust_buffer_access) 105401e04c3fSmrg{ 10557ec681f3Smrg const struct intel_device_info *devinfo = compiler->devinfo; 105601e04c3fSmrg 105701e04c3fSmrg UNUSED bool progress; /* Written by OPT */ 105801e04c3fSmrg 10597ec681f3Smrg OPT(nir_lower_bit_size, lower_bit_size_callback, (void *)compiler); 10607ec681f3Smrg 10617ec681f3Smrg OPT(brw_nir_lower_scoped_barriers); 10627ec681f3Smrg OPT(nir_opt_combine_memory_barriers, combine_all_barriers, NULL); 106301e04c3fSmrg 106401e04c3fSmrg do { 106501e04c3fSmrg progress = false; 106601e04c3fSmrg OPT(nir_opt_algebraic_before_ffma); 106701e04c3fSmrg } while (progress); 106801e04c3fSmrg 10697ec681f3Smrg if (devinfo->verx10 >= 125) { 10707ec681f3Smrg const nir_lower_idiv_options options = { 10717ec681f3Smrg .imprecise_32bit_lowering = false, 10727ec681f3Smrg .allow_fp16 = false 10737ec681f3Smrg }; 10747ec681f3Smrg OPT(nir_lower_idiv, &options); 10757ec681f3Smrg } 107601e04c3fSmrg 10777ec681f3Smrg brw_nir_optimize(nir, compiler, is_scalar, false); 10787ec681f3Smrg 10797ec681f3Smrg if (is_scalar && nir_shader_has_local_variables(nir)) { 10807ec681f3Smrg OPT(nir_lower_vars_to_explicit_types, nir_var_function_temp, 10817ec681f3Smrg glsl_get_natural_size_align_bytes); 10827ec681f3Smrg OPT(nir_lower_explicit_io, nir_var_function_temp, 10837ec681f3Smrg nir_address_format_32bit_offset); 10847ec681f3Smrg brw_nir_optimize(nir, compiler, is_scalar, false); 10857ec681f3Smrg } 10867ec681f3Smrg 10877ec681f3Smrg brw_vectorize_lower_mem_access(nir, compiler, is_scalar, 10887ec681f3Smrg robust_buffer_access); 10897ec681f3Smrg 10907ec681f3Smrg if (OPT(nir_lower_int64)) 10917ec681f3Smrg brw_nir_optimize(nir, compiler, is_scalar, false); 10927ec681f3Smrg 10937ec681f3Smrg if (devinfo->ver >= 6) { 109401e04c3fSmrg /* Try and fuse multiply-adds */ 109501e04c3fSmrg OPT(brw_nir_opt_peephole_ffma); 109601e04c3fSmrg } 109701e04c3fSmrg 10989f464c52Smaya if (OPT(nir_opt_comparison_pre)) { 10999f464c52Smaya OPT(nir_copy_prop); 11009f464c52Smaya OPT(nir_opt_dce); 11019f464c52Smaya OPT(nir_opt_cse); 11029f464c52Smaya 11039f464c52Smaya /* Do the select peepehole again. nir_opt_comparison_pre (combined with 11049f464c52Smaya * the other optimization passes) will have removed at least one 11059f464c52Smaya * instruction from one of the branches of the if-statement, so now it 11069f464c52Smaya * might be under the threshold of conversion to bcsel. 11079f464c52Smaya * 11089f464c52Smaya * See brw_nir_optimize for the explanation of is_vec4_tessellation. 11099f464c52Smaya */ 11109f464c52Smaya const bool is_vec4_tessellation = !is_scalar && 11119f464c52Smaya (nir->info.stage == MESA_SHADER_TESS_CTRL || 11129f464c52Smaya nir->info.stage == MESA_SHADER_TESS_EVAL); 11139f464c52Smaya OPT(nir_opt_peephole_select, 0, is_vec4_tessellation, false); 11149f464c52Smaya OPT(nir_opt_peephole_select, 1, is_vec4_tessellation, 11157ec681f3Smrg compiler->devinfo->ver >= 6); 11169f464c52Smaya } 11179f464c52Smaya 11187ec681f3Smrg do { 11197ec681f3Smrg progress = false; 11207ec681f3Smrg if (OPT(nir_opt_algebraic_late)) { 11217ec681f3Smrg /* At this late stage, anything that makes more constants will wreak 11227ec681f3Smrg * havok on the vec4 backend. The handling of constants in the vec4 11237ec681f3Smrg * backend is not good. 11247ec681f3Smrg */ 11257ec681f3Smrg if (is_scalar) 11267ec681f3Smrg OPT(nir_opt_constant_folding); 11277ec681f3Smrg 11287ec681f3Smrg OPT(nir_copy_prop); 11297ec681f3Smrg OPT(nir_opt_dce); 11307ec681f3Smrg OPT(nir_opt_cse); 11317ec681f3Smrg } 11327ec681f3Smrg } while (progress); 11337ec681f3Smrg 113401e04c3fSmrg 11359f464c52Smaya OPT(brw_nir_lower_conversions); 11369f464c52Smaya 11377ec681f3Smrg if (is_scalar) 11387ec681f3Smrg OPT(nir_lower_alu_to_scalar, NULL, NULL); 11397ec681f3Smrg 11407ec681f3Smrg while (OPT(nir_opt_algebraic_distribute_src_mods)) { 11417ec681f3Smrg OPT(nir_copy_prop); 11427ec681f3Smrg OPT(nir_opt_dce); 11437ec681f3Smrg OPT(nir_opt_cse); 11447ec681f3Smrg } 11457ec681f3Smrg 114601e04c3fSmrg OPT(nir_copy_prop); 114701e04c3fSmrg OPT(nir_opt_dce); 11487ec681f3Smrg OPT(nir_opt_move, nir_move_comparisons); 11497ec681f3Smrg OPT(nir_opt_dead_cf); 115001e04c3fSmrg 11519f464c52Smaya OPT(nir_lower_bool_to_int32); 11527ec681f3Smrg OPT(nir_copy_prop); 11537ec681f3Smrg OPT(nir_opt_dce); 11549f464c52Smaya 115501e04c3fSmrg OPT(nir_lower_locals_to_regs); 115601e04c3fSmrg 115701e04c3fSmrg if (unlikely(debug_enabled)) { 115801e04c3fSmrg /* Re-index SSA defs so we print more sensible numbers. */ 115901e04c3fSmrg nir_foreach_function(function, nir) { 116001e04c3fSmrg if (function->impl) 116101e04c3fSmrg nir_index_ssa_defs(function->impl); 116201e04c3fSmrg } 116301e04c3fSmrg 116401e04c3fSmrg fprintf(stderr, "NIR (SSA form) for %s shader:\n", 116501e04c3fSmrg _mesa_shader_stage_to_string(nir->info.stage)); 116601e04c3fSmrg nir_print_shader(nir, stderr); 116701e04c3fSmrg } 116801e04c3fSmrg 11697ec681f3Smrg nir_validate_ssa_dominance(nir, "before nir_convert_from_ssa"); 11707ec681f3Smrg 117101e04c3fSmrg OPT(nir_convert_from_ssa, true); 117201e04c3fSmrg 117301e04c3fSmrg if (!is_scalar) { 117401e04c3fSmrg OPT(nir_move_vec_src_uses_to_dest); 11757ec681f3Smrg OPT(nir_lower_vec_to_movs, NULL, NULL); 117601e04c3fSmrg } 117701e04c3fSmrg 117801e04c3fSmrg OPT(nir_opt_dce); 117901e04c3fSmrg 11807ec681f3Smrg if (OPT(nir_opt_rematerialize_compares)) 11817ec681f3Smrg OPT(nir_opt_dce); 11827ec681f3Smrg 118301e04c3fSmrg /* This is the last pass we run before we start emitting stuff. It 118401e04c3fSmrg * determines when we need to insert boolean resolves on Gen <= 5. We 118501e04c3fSmrg * run it last because it stashes data in instr->pass_flags and we don't 118601e04c3fSmrg * want that to be squashed by other NIR passes. 118701e04c3fSmrg */ 11887ec681f3Smrg if (devinfo->ver <= 5) 118901e04c3fSmrg brw_nir_analyze_boolean_resolves(nir); 119001e04c3fSmrg 119101e04c3fSmrg nir_sweep(nir); 119201e04c3fSmrg 119301e04c3fSmrg if (unlikely(debug_enabled)) { 119401e04c3fSmrg fprintf(stderr, "NIR (final form) for %s shader:\n", 119501e04c3fSmrg _mesa_shader_stage_to_string(nir->info.stage)); 119601e04c3fSmrg nir_print_shader(nir, stderr); 119701e04c3fSmrg } 119801e04c3fSmrg} 119901e04c3fSmrg 12007ec681f3Smrgstatic bool 120101e04c3fSmrgbrw_nir_apply_sampler_key(nir_shader *nir, 120201e04c3fSmrg const struct brw_compiler *compiler, 12037ec681f3Smrg const struct brw_sampler_prog_key_data *key_tex) 120401e04c3fSmrg{ 12057ec681f3Smrg const struct intel_device_info *devinfo = compiler->devinfo; 12069f464c52Smaya nir_lower_tex_options tex_options = { 12079f464c52Smaya .lower_txd_clamp_bindless_sampler = true, 12089f464c52Smaya .lower_txd_clamp_if_sampler_index_not_lt_16 = true, 12099f464c52Smaya }; 121001e04c3fSmrg 121101e04c3fSmrg /* Iron Lake and prior require lowering of all rectangle textures */ 12127ec681f3Smrg if (devinfo->ver < 6) 121301e04c3fSmrg tex_options.lower_rect = true; 121401e04c3fSmrg 121501e04c3fSmrg /* Prior to Broadwell, our hardware can't actually do GL_CLAMP */ 12167ec681f3Smrg if (devinfo->ver < 8) { 121701e04c3fSmrg tex_options.saturate_s = key_tex->gl_clamp_mask[0]; 121801e04c3fSmrg tex_options.saturate_t = key_tex->gl_clamp_mask[1]; 121901e04c3fSmrg tex_options.saturate_r = key_tex->gl_clamp_mask[2]; 122001e04c3fSmrg } 122101e04c3fSmrg 122201e04c3fSmrg /* Prior to Haswell, we have to fake texture swizzle */ 122301e04c3fSmrg for (unsigned s = 0; s < MAX_SAMPLERS; s++) { 122401e04c3fSmrg if (key_tex->swizzles[s] == SWIZZLE_NOOP) 122501e04c3fSmrg continue; 122601e04c3fSmrg 12277ec681f3Smrg tex_options.swizzle_result |= BITFIELD_BIT(s); 122801e04c3fSmrg for (unsigned c = 0; c < 4; c++) 122901e04c3fSmrg tex_options.swizzles[s][c] = GET_SWZ(key_tex->swizzles[s], c); 123001e04c3fSmrg } 123101e04c3fSmrg 123201e04c3fSmrg /* Prior to Haswell, we have to lower gradients on shadow samplers */ 12337ec681f3Smrg tex_options.lower_txd_shadow = devinfo->verx10 <= 70; 123401e04c3fSmrg 123501e04c3fSmrg tex_options.lower_y_uv_external = key_tex->y_uv_image_mask; 123601e04c3fSmrg tex_options.lower_y_u_v_external = key_tex->y_u_v_image_mask; 123701e04c3fSmrg tex_options.lower_yx_xuxv_external = key_tex->yx_xuxv_image_mask; 123801e04c3fSmrg tex_options.lower_xy_uxvx_external = key_tex->xy_uxvx_image_mask; 12399f464c52Smaya tex_options.lower_ayuv_external = key_tex->ayuv_image_mask; 12409f464c52Smaya tex_options.lower_xyuv_external = key_tex->xyuv_image_mask; 12417ec681f3Smrg tex_options.bt709_external = key_tex->bt709_mask; 12427ec681f3Smrg tex_options.bt2020_external = key_tex->bt2020_mask; 12439f464c52Smaya 12449f464c52Smaya /* Setup array of scaling factors for each texture. */ 12459f464c52Smaya memcpy(&tex_options.scale_factors, &key_tex->scale_factors, 12469f464c52Smaya sizeof(tex_options.scale_factors)); 124701e04c3fSmrg 12487ec681f3Smrg return nir_lower_tex(nir, &tex_options); 12497ec681f3Smrg} 12507ec681f3Smrg 12517ec681f3Smrgstatic unsigned 12527ec681f3Smrgget_subgroup_size(gl_shader_stage stage, 12537ec681f3Smrg const struct brw_base_prog_key *key, 12547ec681f3Smrg unsigned max_subgroup_size) 12557ec681f3Smrg{ 12567ec681f3Smrg switch (key->subgroup_size_type) { 12577ec681f3Smrg case BRW_SUBGROUP_SIZE_API_CONSTANT: 12587ec681f3Smrg /* We have to use the global constant size. */ 12597ec681f3Smrg return BRW_SUBGROUP_SIZE; 12607ec681f3Smrg 12617ec681f3Smrg case BRW_SUBGROUP_SIZE_UNIFORM: 12627ec681f3Smrg /* It has to be uniform across all invocations but can vary per stage 12637ec681f3Smrg * if we want. This gives us a bit more freedom. 12647ec681f3Smrg * 12657ec681f3Smrg * For compute, brw_nir_apply_key is called per-dispatch-width so this 12667ec681f3Smrg * is the actual subgroup size and not a maximum. However, we only 12677ec681f3Smrg * invoke one size of any given compute shader so it's still guaranteed 12687ec681f3Smrg * to be uniform across invocations. 12697ec681f3Smrg */ 12707ec681f3Smrg return max_subgroup_size; 12717ec681f3Smrg 12727ec681f3Smrg case BRW_SUBGROUP_SIZE_VARYING: 12737ec681f3Smrg /* The subgroup size is allowed to be fully varying. For geometry 12747ec681f3Smrg * stages, we know it's always 8 which is max_subgroup_size so we can 12757ec681f3Smrg * return that. For compute, brw_nir_apply_key is called once per 12767ec681f3Smrg * dispatch-width so max_subgroup_size is the real subgroup size. 12777ec681f3Smrg * 12787ec681f3Smrg * For fragment, we return 0 and let it fall through to the back-end 12797ec681f3Smrg * compiler. This means we can't optimize based on subgroup size but 12807ec681f3Smrg * that's a risk the client took when it asked for a varying subgroup 12817ec681f3Smrg * size. 12827ec681f3Smrg */ 12837ec681f3Smrg return stage == MESA_SHADER_FRAGMENT ? 0 : max_subgroup_size; 12847ec681f3Smrg 12857ec681f3Smrg case BRW_SUBGROUP_SIZE_REQUIRE_8: 12867ec681f3Smrg case BRW_SUBGROUP_SIZE_REQUIRE_16: 12877ec681f3Smrg case BRW_SUBGROUP_SIZE_REQUIRE_32: 12887ec681f3Smrg assert(stage == MESA_SHADER_COMPUTE); 12897ec681f3Smrg /* These enum values are expressly chosen to be equal to the subgroup 12907ec681f3Smrg * size that they require. 12917ec681f3Smrg */ 12927ec681f3Smrg return key->subgroup_size_type; 129301e04c3fSmrg } 129401e04c3fSmrg 12957ec681f3Smrg unreachable("Invalid subgroup size type"); 12967ec681f3Smrg} 12977ec681f3Smrg 12987ec681f3Smrgvoid 12997ec681f3Smrgbrw_nir_apply_key(nir_shader *nir, 13007ec681f3Smrg const struct brw_compiler *compiler, 13017ec681f3Smrg const struct brw_base_prog_key *key, 13027ec681f3Smrg unsigned max_subgroup_size, 13037ec681f3Smrg bool is_scalar) 13047ec681f3Smrg{ 13057ec681f3Smrg bool progress = false; 13067ec681f3Smrg 13077ec681f3Smrg OPT(brw_nir_apply_sampler_key, compiler, &key->tex); 13087ec681f3Smrg 13097ec681f3Smrg const nir_lower_subgroups_options subgroups_options = { 13107ec681f3Smrg .subgroup_size = get_subgroup_size(nir->info.stage, key, 13117ec681f3Smrg max_subgroup_size), 13127ec681f3Smrg .ballot_bit_size = 32, 13137ec681f3Smrg .ballot_components = 1, 13147ec681f3Smrg .lower_subgroup_masks = true, 13157ec681f3Smrg }; 13167ec681f3Smrg OPT(nir_lower_subgroups, &subgroups_options); 13177ec681f3Smrg 13187ec681f3Smrg if (progress) 13197ec681f3Smrg brw_nir_optimize(nir, compiler, is_scalar, false); 13207ec681f3Smrg} 13217ec681f3Smrg 13227ec681f3Smrgenum brw_conditional_mod 13237ec681f3Smrgbrw_cmod_for_nir_comparison(nir_op op) 13247ec681f3Smrg{ 13257ec681f3Smrg switch (op) { 13267ec681f3Smrg case nir_op_flt: 13277ec681f3Smrg case nir_op_flt32: 13287ec681f3Smrg case nir_op_ilt: 13297ec681f3Smrg case nir_op_ilt32: 13307ec681f3Smrg case nir_op_ult: 13317ec681f3Smrg case nir_op_ult32: 13327ec681f3Smrg return BRW_CONDITIONAL_L; 13337ec681f3Smrg 13347ec681f3Smrg case nir_op_fge: 13357ec681f3Smrg case nir_op_fge32: 13367ec681f3Smrg case nir_op_ige: 13377ec681f3Smrg case nir_op_ige32: 13387ec681f3Smrg case nir_op_uge: 13397ec681f3Smrg case nir_op_uge32: 13407ec681f3Smrg return BRW_CONDITIONAL_GE; 13417ec681f3Smrg 13427ec681f3Smrg case nir_op_feq: 13437ec681f3Smrg case nir_op_feq32: 13447ec681f3Smrg case nir_op_ieq: 13457ec681f3Smrg case nir_op_ieq32: 13467ec681f3Smrg case nir_op_b32all_fequal2: 13477ec681f3Smrg case nir_op_b32all_iequal2: 13487ec681f3Smrg case nir_op_b32all_fequal3: 13497ec681f3Smrg case nir_op_b32all_iequal3: 13507ec681f3Smrg case nir_op_b32all_fequal4: 13517ec681f3Smrg case nir_op_b32all_iequal4: 13527ec681f3Smrg return BRW_CONDITIONAL_Z; 13537ec681f3Smrg 13547ec681f3Smrg case nir_op_fneu: 13557ec681f3Smrg case nir_op_fneu32: 13567ec681f3Smrg case nir_op_ine: 13577ec681f3Smrg case nir_op_ine32: 13587ec681f3Smrg case nir_op_b32any_fnequal2: 13597ec681f3Smrg case nir_op_b32any_inequal2: 13607ec681f3Smrg case nir_op_b32any_fnequal3: 13617ec681f3Smrg case nir_op_b32any_inequal3: 13627ec681f3Smrg case nir_op_b32any_fnequal4: 13637ec681f3Smrg case nir_op_b32any_inequal4: 13647ec681f3Smrg return BRW_CONDITIONAL_NZ; 13657ec681f3Smrg 13667ec681f3Smrg default: 13677ec681f3Smrg unreachable("Unsupported NIR comparison op"); 13687ec681f3Smrg } 13697ec681f3Smrg} 13707ec681f3Smrg 13717ec681f3Smrguint32_t 13727ec681f3Smrgbrw_aop_for_nir_intrinsic(const nir_intrinsic_instr *atomic) 13737ec681f3Smrg{ 13747ec681f3Smrg switch (atomic->intrinsic) { 13757ec681f3Smrg#define AOP_CASE(atom) \ 13767ec681f3Smrg case nir_intrinsic_image_atomic_##atom: \ 13777ec681f3Smrg case nir_intrinsic_bindless_image_atomic_##atom: \ 13787ec681f3Smrg case nir_intrinsic_ssbo_atomic_##atom: \ 13797ec681f3Smrg case nir_intrinsic_shared_atomic_##atom: \ 13807ec681f3Smrg case nir_intrinsic_global_atomic_##atom 13817ec681f3Smrg 13827ec681f3Smrg AOP_CASE(add): { 13837ec681f3Smrg unsigned src_idx; 13847ec681f3Smrg switch (atomic->intrinsic) { 13857ec681f3Smrg case nir_intrinsic_image_atomic_add: 13867ec681f3Smrg case nir_intrinsic_bindless_image_atomic_add: 13877ec681f3Smrg src_idx = 3; 13887ec681f3Smrg break; 13897ec681f3Smrg case nir_intrinsic_ssbo_atomic_add: 13907ec681f3Smrg src_idx = 2; 13917ec681f3Smrg break; 13927ec681f3Smrg case nir_intrinsic_shared_atomic_add: 13937ec681f3Smrg case nir_intrinsic_global_atomic_add: 13947ec681f3Smrg src_idx = 1; 13957ec681f3Smrg break; 13967ec681f3Smrg default: 13977ec681f3Smrg unreachable("Invalid add atomic opcode"); 13987ec681f3Smrg } 13997ec681f3Smrg 14007ec681f3Smrg if (nir_src_is_const(atomic->src[src_idx])) { 14017ec681f3Smrg int64_t add_val = nir_src_as_int(atomic->src[src_idx]); 14027ec681f3Smrg if (add_val == 1) 14037ec681f3Smrg return BRW_AOP_INC; 14047ec681f3Smrg else if (add_val == -1) 14057ec681f3Smrg return BRW_AOP_DEC; 14067ec681f3Smrg } 14077ec681f3Smrg return BRW_AOP_ADD; 14087ec681f3Smrg } 14097ec681f3Smrg 14107ec681f3Smrg AOP_CASE(imin): return BRW_AOP_IMIN; 14117ec681f3Smrg AOP_CASE(umin): return BRW_AOP_UMIN; 14127ec681f3Smrg AOP_CASE(imax): return BRW_AOP_IMAX; 14137ec681f3Smrg AOP_CASE(umax): return BRW_AOP_UMAX; 14147ec681f3Smrg AOP_CASE(and): return BRW_AOP_AND; 14157ec681f3Smrg AOP_CASE(or): return BRW_AOP_OR; 14167ec681f3Smrg AOP_CASE(xor): return BRW_AOP_XOR; 14177ec681f3Smrg AOP_CASE(exchange): return BRW_AOP_MOV; 14187ec681f3Smrg AOP_CASE(comp_swap): return BRW_AOP_CMPWR; 14197ec681f3Smrg 14207ec681f3Smrg#undef AOP_CASE 14217ec681f3Smrg#define AOP_CASE(atom) \ 14227ec681f3Smrg case nir_intrinsic_ssbo_atomic_##atom: \ 14237ec681f3Smrg case nir_intrinsic_shared_atomic_##atom: \ 14247ec681f3Smrg case nir_intrinsic_global_atomic_##atom 14257ec681f3Smrg 14267ec681f3Smrg AOP_CASE(fmin): return BRW_AOP_FMIN; 14277ec681f3Smrg AOP_CASE(fmax): return BRW_AOP_FMAX; 14287ec681f3Smrg AOP_CASE(fcomp_swap): return BRW_AOP_FCMPWR; 14297ec681f3Smrg AOP_CASE(fadd): return BRW_AOP_FADD; 14307ec681f3Smrg 14317ec681f3Smrg#undef AOP_CASE 14327ec681f3Smrg 14337ec681f3Smrg default: 14347ec681f3Smrg unreachable("Unsupported NIR atomic intrinsic"); 14357ec681f3Smrg } 143601e04c3fSmrg} 143701e04c3fSmrg 143801e04c3fSmrgenum brw_reg_type 14397ec681f3Smrgbrw_type_for_nir_type(const struct intel_device_info *devinfo, 14407ec681f3Smrg nir_alu_type type) 144101e04c3fSmrg{ 144201e04c3fSmrg switch (type) { 144301e04c3fSmrg case nir_type_uint: 144401e04c3fSmrg case nir_type_uint32: 144501e04c3fSmrg return BRW_REGISTER_TYPE_UD; 144601e04c3fSmrg case nir_type_bool: 144701e04c3fSmrg case nir_type_int: 144801e04c3fSmrg case nir_type_bool32: 144901e04c3fSmrg case nir_type_int32: 145001e04c3fSmrg return BRW_REGISTER_TYPE_D; 145101e04c3fSmrg case nir_type_float: 145201e04c3fSmrg case nir_type_float32: 145301e04c3fSmrg return BRW_REGISTER_TYPE_F; 145401e04c3fSmrg case nir_type_float16: 145501e04c3fSmrg return BRW_REGISTER_TYPE_HF; 145601e04c3fSmrg case nir_type_float64: 145701e04c3fSmrg return BRW_REGISTER_TYPE_DF; 145801e04c3fSmrg case nir_type_int64: 14597ec681f3Smrg return devinfo->ver < 8 ? BRW_REGISTER_TYPE_DF : BRW_REGISTER_TYPE_Q; 146001e04c3fSmrg case nir_type_uint64: 14617ec681f3Smrg return devinfo->ver < 8 ? BRW_REGISTER_TYPE_DF : BRW_REGISTER_TYPE_UQ; 146201e04c3fSmrg case nir_type_int16: 146301e04c3fSmrg return BRW_REGISTER_TYPE_W; 146401e04c3fSmrg case nir_type_uint16: 146501e04c3fSmrg return BRW_REGISTER_TYPE_UW; 146601e04c3fSmrg case nir_type_int8: 146701e04c3fSmrg return BRW_REGISTER_TYPE_B; 146801e04c3fSmrg case nir_type_uint8: 146901e04c3fSmrg return BRW_REGISTER_TYPE_UB; 147001e04c3fSmrg default: 147101e04c3fSmrg unreachable("unknown type"); 147201e04c3fSmrg } 147301e04c3fSmrg 147401e04c3fSmrg return BRW_REGISTER_TYPE_F; 147501e04c3fSmrg} 147601e04c3fSmrg 147701e04c3fSmrgnir_shader * 147801e04c3fSmrgbrw_nir_create_passthrough_tcs(void *mem_ctx, const struct brw_compiler *compiler, 147901e04c3fSmrg const nir_shader_compiler_options *options, 148001e04c3fSmrg const struct brw_tcs_prog_key *key) 148101e04c3fSmrg{ 14827ec681f3Smrg nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_TESS_CTRL, 14837ec681f3Smrg options, "passthrough TCS"); 14847ec681f3Smrg ralloc_steal(mem_ctx, b.shader); 148501e04c3fSmrg nir_shader *nir = b.shader; 148601e04c3fSmrg nir_variable *var; 14877ec681f3Smrg nir_ssa_def *load; 148801e04c3fSmrg nir_ssa_def *zero = nir_imm_int(&b, 0); 14899f464c52Smaya nir_ssa_def *invoc_id = nir_load_invocation_id(&b); 149001e04c3fSmrg 149101e04c3fSmrg nir->info.inputs_read = key->outputs_written & 149201e04c3fSmrg ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER); 149301e04c3fSmrg nir->info.outputs_written = key->outputs_written; 149401e04c3fSmrg nir->info.tess.tcs_vertices_out = key->input_vertices; 149501e04c3fSmrg nir->num_uniforms = 8 * sizeof(uint32_t); 149601e04c3fSmrg 149701e04c3fSmrg var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_0"); 149801e04c3fSmrg var->data.location = 0; 149901e04c3fSmrg var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_1"); 150001e04c3fSmrg var->data.location = 1; 150101e04c3fSmrg 150201e04c3fSmrg /* Write the patch URB header. */ 150301e04c3fSmrg for (int i = 0; i <= 1; i++) { 15047ec681f3Smrg load = nir_load_uniform(&b, 4, 32, zero, .base = i * 4 * sizeof(uint32_t)); 15057ec681f3Smrg 15067ec681f3Smrg nir_store_output(&b, load, zero, 15077ec681f3Smrg .base = VARYING_SLOT_TESS_LEVEL_INNER - i, 15087ec681f3Smrg .write_mask = WRITEMASK_XYZW); 150901e04c3fSmrg } 151001e04c3fSmrg 151101e04c3fSmrg /* Copy inputs to outputs. */ 151201e04c3fSmrg uint64_t varyings = nir->info.inputs_read; 151301e04c3fSmrg 151401e04c3fSmrg while (varyings != 0) { 151501e04c3fSmrg const int varying = ffsll(varyings) - 1; 151601e04c3fSmrg 15177ec681f3Smrg load = nir_load_per_vertex_input(&b, 4, 32, invoc_id, zero, .base = varying); 15187ec681f3Smrg 15197ec681f3Smrg nir_store_per_vertex_output(&b, load, invoc_id, zero, 15207ec681f3Smrg .base = varying, 15217ec681f3Smrg .write_mask = WRITEMASK_XYZW); 152201e04c3fSmrg 152301e04c3fSmrg varyings &= ~BITFIELD64_BIT(varying); 152401e04c3fSmrg } 152501e04c3fSmrg 152601e04c3fSmrg nir_validate_shader(nir, "in brw_nir_create_passthrough_tcs"); 152701e04c3fSmrg 15287ec681f3Smrg brw_preprocess_nir(compiler, nir, NULL); 152901e04c3fSmrg 153001e04c3fSmrg return nir; 153101e04c3fSmrg} 1532