1/* 2 * Copyright © 2013 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 */ 23 24 25#include "brw_vec4_vs.h" 26#include "dev/intel_debug.h" 27 28namespace brw { 29 30void 31vec4_vs_visitor::emit_prolog() 32{ 33} 34 35 36void 37vec4_vs_visitor::emit_urb_write_header(int mrf) 38{ 39 /* No need to do anything for VS; an implied write to this MRF will be 40 * performed by VS_OPCODE_URB_WRITE. 41 */ 42 (void) mrf; 43} 44 45 46vec4_instruction * 47vec4_vs_visitor::emit_urb_write_opcode(bool complete) 48{ 49 /* For VS, the URB writes end the thread. */ 50 if (complete) { 51 if (INTEL_DEBUG(DEBUG_SHADER_TIME)) 52 emit_shader_time_end(); 53 } 54 55 vec4_instruction *inst = emit(VS_OPCODE_URB_WRITE); 56 inst->urb_write_flags = complete ? 57 BRW_URB_WRITE_EOT_COMPLETE : BRW_URB_WRITE_NO_FLAGS; 58 59 return inst; 60} 61 62 63void 64vec4_vs_visitor::emit_urb_slot(dst_reg reg, int varying) 65{ 66 reg.type = BRW_REGISTER_TYPE_F; 67 output_reg[varying][0].type = reg.type; 68 69 switch (varying) { 70 case VARYING_SLOT_COL0: 71 case VARYING_SLOT_COL1: 72 case VARYING_SLOT_BFC0: 73 case VARYING_SLOT_BFC1: { 74 /* These built-in varyings are only supported in compatibility mode, 75 * and we only support GS in core profile. So, this must be a vertex 76 * shader. 77 */ 78 vec4_instruction *inst = emit_generic_urb_slot(reg, varying, 0); 79 if (inst && key->clamp_vertex_color) 80 inst->saturate = true; 81 break; 82 } 83 default: 84 return vec4_visitor::emit_urb_slot(reg, varying); 85 } 86} 87 88 89void 90vec4_vs_visitor::emit_thread_end() 91{ 92 /* For VS, we always end the thread by emitting a single vertex. 93 * emit_urb_write_opcode() will take care of setting the eot flag on the 94 * SEND instruction. 95 */ 96 emit_vertex(); 97} 98 99 100vec4_vs_visitor::vec4_vs_visitor(const struct brw_compiler *compiler, 101 void *log_data, 102 const struct brw_vs_prog_key *key, 103 struct brw_vs_prog_data *vs_prog_data, 104 const nir_shader *shader, 105 void *mem_ctx, 106 int shader_time_index, 107 bool debug_enabled) 108 : vec4_visitor(compiler, log_data, &key->base.tex, &vs_prog_data->base, 109 shader, mem_ctx, false /* no_spills */, shader_time_index, 110 debug_enabled), 111 key(key), 112 vs_prog_data(vs_prog_data) 113{ 114} 115 116 117} /* namespace brw */ 118