13464ebd5Sriastradh/*
23464ebd5Sriastradh * Mesa 3-D graphics library
33464ebd5Sriastradh *
43464ebd5Sriastradh * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
53464ebd5Sriastradh *
63464ebd5Sriastradh * Permission is hereby granted, free of charge, to any person obtaining a
73464ebd5Sriastradh * copy of this software and associated documentation files (the "Software"),
83464ebd5Sriastradh * to deal in the Software without restriction, including without limitation
93464ebd5Sriastradh * the rights to use, copy, modify, merge, publish, distribute, sublicense,
103464ebd5Sriastradh * and/or sell copies of the Software, and to permit persons to whom the
113464ebd5Sriastradh * Software is furnished to do so, subject to the following conditions:
123464ebd5Sriastradh *
133464ebd5Sriastradh * The above copyright notice and this permission notice shall be included
143464ebd5Sriastradh * in all copies or substantial portions of the Software.
153464ebd5Sriastradh *
163464ebd5Sriastradh * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
173464ebd5Sriastradh * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
183464ebd5Sriastradh * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19af69d88dSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20af69d88dSmrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21af69d88dSmrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22af69d88dSmrg * OTHER DEALINGS IN THE SOFTWARE.
233464ebd5Sriastradh */
243464ebd5Sriastradh
253464ebd5Sriastradh
263464ebd5Sriastradh/**
273464ebd5Sriastradh * \file glapi_dispatch.c
283464ebd5Sriastradh *
293464ebd5Sriastradh * This file generates all the gl* function entrypoints.  This code is not
303464ebd5Sriastradh * used if optimized assembly stubs are available (e.g., using
313464ebd5Sriastradh * glapi/glapi_x86.S on IA32 or glapi/glapi_sparc.S on SPARC).
323464ebd5Sriastradh *
333464ebd5Sriastradh * \note
343464ebd5Sriastradh * This file is also used to build the client-side libGL that loads DRI-based
353464ebd5Sriastradh * device drivers.  At build-time it is symlinked to src/glx.
363464ebd5Sriastradh *
373464ebd5Sriastradh * \author Brian Paul <brian@precisioninsight.com>
383464ebd5Sriastradh */
393464ebd5Sriastradh
403464ebd5Sriastradh#include "glapi/glapi_priv.h"
4101e04c3fSmrg#include "glapitable.h"
423464ebd5Sriastradh
433464ebd5Sriastradh
443464ebd5Sriastradh#if !(defined(USE_X86_ASM) || defined(USE_X86_64_ASM) || defined(USE_SPARC_ASM))
453464ebd5Sriastradh
46af69d88dSmrg#if defined(_WIN32)
473464ebd5Sriastradh#define KEYWORD1 GLAPI
483464ebd5Sriastradh#else
493464ebd5Sriastradh#define KEYWORD1 PUBLIC
503464ebd5Sriastradh#endif
513464ebd5Sriastradh
523464ebd5Sriastradh#define KEYWORD2 GLAPIENTRY
533464ebd5Sriastradh
543464ebd5Sriastradh#define NAME(func)  gl##func
553464ebd5Sriastradh
563464ebd5Sriastradh#if 0  /* Use this to log GL calls to stdout (for DEBUG only!) */
573464ebd5Sriastradh
583464ebd5Sriastradh#define F stdout
593464ebd5Sriastradh#define DISPATCH(FUNC, ARGS, MESSAGE)		\
603464ebd5Sriastradh   fprintf MESSAGE;				\
613464ebd5Sriastradh   GET_DISPATCH()->FUNC ARGS
623464ebd5Sriastradh
633464ebd5Sriastradh#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) 	\
643464ebd5Sriastradh   fprintf MESSAGE;				\
653464ebd5Sriastradh   return GET_DISPATCH()->FUNC ARGS
663464ebd5Sriastradh
673464ebd5Sriastradh#else
683464ebd5Sriastradh
693464ebd5Sriastradh#define DISPATCH(FUNC, ARGS, MESSAGE)		\
703464ebd5Sriastradh   GET_DISPATCH()->FUNC ARGS
713464ebd5Sriastradh
723464ebd5Sriastradh#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) 	\
733464ebd5Sriastradh   return GET_DISPATCH()->FUNC ARGS
743464ebd5Sriastradh
753464ebd5Sriastradh#endif /* logging */
763464ebd5Sriastradh
773464ebd5Sriastradh
783464ebd5Sriastradh#ifndef GLAPIENTRY
793464ebd5Sriastradh#define GLAPIENTRY
803464ebd5Sriastradh#endif
813464ebd5Sriastradh
823464ebd5Sriastradh#ifdef GLX_INDIRECT_RENDERING
833464ebd5Sriastradh/* those link to libglapi.a should provide the entry points */
843464ebd5Sriastradh#define _GLAPI_SKIP_PROTO_ENTRY_POINTS
853464ebd5Sriastradh#endif
86af69d88dSmrg
87af69d88dSmrg/* These prototypes are necessary because GLES1 library builds will create
88af69d88dSmrg * dispatch functions for them.  We can't directly include GLES/gl.h because
89af69d88dSmrg * it would conflict the previously-included GL/gl.h.  Since GLES1 ABI is not
90af69d88dSmrg * expected to every add more functions, the path of least resistance is to
91af69d88dSmrg * just duplicate the prototypes for the functions that aren't already in
92af69d88dSmrg * desktop OpenGL.
93af69d88dSmrg */
94af69d88dSmrg#include <GLES/glplatform.h>
95af69d88dSmrg
9601e04c3fSmrg
9701e04c3fSmrg/* Redefine GL_API to avoid MSVC/MinGW warnings about different dllimport
9801e04c3fSmrg * attributes for these prototypes vs those in the GLES/gl.h header.
9901e04c3fSmrg */
10001e04c3fSmrg#undef GL_API
10101e04c3fSmrg#define GL_API KEYWORD1
10201e04c3fSmrg
103af69d88dSmrgGL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
104af69d88dSmrgGL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
105af69d88dSmrgGL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
1067ec681f3SmrgGL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat *equation);
107af69d88dSmrgGL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
108af69d88dSmrg
109af69d88dSmrgGL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
110af69d88dSmrgGL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
111af69d88dSmrgGL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
112af69d88dSmrgGL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
113af69d88dSmrgGL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
114af69d88dSmrgGL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
115af69d88dSmrgGL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
116af69d88dSmrgGL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
117af69d88dSmrgGL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
1187ec681f3SmrgGL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed *equation);
119af69d88dSmrgGL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
120af69d88dSmrgGL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
121af69d88dSmrgGL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
122af69d88dSmrgGL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
123af69d88dSmrgGL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
124af69d88dSmrgGL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
125af69d88dSmrgGL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
126af69d88dSmrgGL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
127af69d88dSmrgGL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
128af69d88dSmrgGL_API void GL_APIENTRY glLineWidthx (GLfixed width);
129af69d88dSmrgGL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
130af69d88dSmrgGL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
131af69d88dSmrgGL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
132af69d88dSmrgGL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
133af69d88dSmrgGL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
134af69d88dSmrgGL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
135af69d88dSmrgGL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
136af69d88dSmrgGL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
137af69d88dSmrgGL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
138af69d88dSmrgGL_API void GL_APIENTRY glPointSizex (GLfixed size);
139af69d88dSmrgGL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
140af69d88dSmrgGL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
141af69d88dSmrgGL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
142af69d88dSmrgGL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
143af69d88dSmrgGL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
144af69d88dSmrgGL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
145af69d88dSmrgGL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
146af69d88dSmrgGL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
147af69d88dSmrgGL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
148af69d88dSmrgGL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
14901e04c3fSmrgGL_API void GL_APIENTRY glBlendBarrier (void);
15001e04c3fSmrgGL_API void GL_APIENTRY glPrimitiveBoundingBox (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
15101e04c3fSmrg
15201e04c3fSmrg/* Enable frame pointer elimination on Windows, otherwise forgetting to add
15301e04c3fSmrg * APIENTRY to _mesa_* entrypoints will not cause crashes on debug builds, as
15401e04c3fSmrg * the initial ESP value is saved in the EBP in the function prologue, then
15501e04c3fSmrg * restored on the epilogue, clobbering any corruption in the ESP pointer due
15601e04c3fSmrg * to mismatch in the callee calling convention.
15701e04c3fSmrg *
15801e04c3fSmrg * On MSVC it's not sufficient to enable /Oy -- other optimizations must be
15901e04c3fSmrg * enabled or frame pointer will be used regardless.
16001e04c3fSmrg *
16101e04c3fSmrg * We don't do this when NDEBUG is defined since, frame pointer omission
16201e04c3fSmrg * optimization compiler flag are already specified on release builds, and
16301e04c3fSmrg * because on profile builds we must have frame pointers or certain profilers
16401e04c3fSmrg * might fail to unwind the stack.
16501e04c3fSmrg */
16601e04c3fSmrg#if defined(_WIN32) && !defined(NDEBUG)
16701e04c3fSmrg#  if defined(_MSC_VER)
16801e04c3fSmrg#    pragma optimize( "gty", on )
16901e04c3fSmrg#  elif defined(__GNUC__)
17001e04c3fSmrg#    pragma GCC optimize ("omit-frame-pointer")
17101e04c3fSmrg#  endif
17201e04c3fSmrg#endif
173af69d88dSmrg
1747ec681f3Smrg#include "glapitemp.h"
1753464ebd5Sriastradh
1763464ebd5Sriastradh#endif /* USE_X86_ASM */
177