1/*
2 * Copyright 2003 VMware, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26#include "main/version.h"
27
28#include "brw_context.h"
29#include "brw_defines.h"
30#include "brw_batch.h"
31
32/**
33 * Initializes potential list of extensions if ctx == NULL, or actually enables
34 * extensions for a context.
35 */
36void
37brw_init_extensions(struct gl_context *ctx)
38{
39   struct brw_context *brw = brw_context(ctx);
40   const struct intel_device_info *devinfo = &brw->screen->devinfo;
41
42   assert(devinfo->ver >= 4);
43
44   ctx->Extensions.ARB_arrays_of_arrays = true;
45   ctx->Extensions.ARB_buffer_storage = true;
46   ctx->Extensions.ARB_clear_texture = true;
47   ctx->Extensions.ARB_clip_control = true;
48   ctx->Extensions.ARB_copy_image = true;
49   ctx->Extensions.ARB_depth_buffer_float = true;
50   ctx->Extensions.ARB_depth_clamp = true;
51   ctx->Extensions.ARB_depth_texture = true;
52   ctx->Extensions.ARB_draw_elements_base_vertex = true;
53   ctx->Extensions.ARB_draw_instanced = true;
54   ctx->Extensions.ARB_ES2_compatibility = true;
55   ctx->Extensions.ARB_explicit_attrib_location = true;
56   ctx->Extensions.ARB_explicit_uniform_location = true;
57   ctx->Extensions.ARB_fragment_coord_conventions = true;
58   ctx->Extensions.ARB_fragment_program = true;
59   ctx->Extensions.ARB_fragment_program_shadow = true;
60   ctx->Extensions.ARB_fragment_shader = true;
61   ctx->Extensions.ARB_framebuffer_object = true;
62   ctx->Extensions.ARB_half_float_vertex = true;
63   ctx->Extensions.ARB_instanced_arrays = true;
64   ctx->Extensions.ARB_internalformat_query = true;
65   ctx->Extensions.ARB_internalformat_query2 = true;
66   ctx->Extensions.ARB_map_buffer_range = true;
67   ctx->Extensions.ARB_occlusion_query = true;
68   ctx->Extensions.ARB_occlusion_query2 = true;
69   ctx->Extensions.ARB_point_sprite = true;
70   ctx->Extensions.ARB_polygon_offset_clamp = true;
71   ctx->Extensions.ARB_seamless_cube_map = true;
72   ctx->Extensions.ARB_shader_bit_encoding = true;
73   ctx->Extensions.ARB_shader_draw_parameters = true;
74   ctx->Extensions.ARB_shader_group_vote = true;
75   ctx->Extensions.ARB_shader_texture_lod = true;
76   ctx->Extensions.ARB_shading_language_packing = true;
77   ctx->Extensions.ARB_shadow = true;
78   ctx->Extensions.ARB_sync = true;
79   ctx->Extensions.ARB_texture_border_clamp = true;
80   ctx->Extensions.ARB_texture_compression_rgtc = true;
81   ctx->Extensions.ARB_texture_cube_map = true;
82   ctx->Extensions.ARB_texture_env_combine = true;
83   ctx->Extensions.ARB_texture_env_crossbar = true;
84   ctx->Extensions.ARB_texture_env_dot3 = true;
85   ctx->Extensions.ARB_texture_filter_anisotropic = true;
86   ctx->Extensions.ARB_texture_float = true;
87   ctx->Extensions.ARB_texture_mirror_clamp_to_edge = true;
88   ctx->Extensions.ARB_texture_non_power_of_two = true;
89   ctx->Extensions.ARB_texture_rg = true;
90   ctx->Extensions.ARB_vertex_program = true;
91   ctx->Extensions.ARB_vertex_shader = true;
92   ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = true;
93   ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev = true;
94   ctx->Extensions.EXT_blend_color = true;
95   ctx->Extensions.EXT_blend_equation_separate = true;
96   ctx->Extensions.EXT_blend_func_separate = true;
97   ctx->Extensions.EXT_blend_minmax = true;
98   ctx->Extensions.EXT_color_buffer_half_float = true;
99   ctx->Extensions.EXT_draw_buffers2 = true;
100   ctx->Extensions.EXT_EGL_image_storage = true;
101   ctx->Extensions.EXT_float_blend = true;
102   ctx->Extensions.EXT_framebuffer_sRGB = true;
103   ctx->Extensions.EXT_gpu_program_parameters = true;
104   ctx->Extensions.EXT_packed_float = true;
105   ctx->Extensions.EXT_pixel_buffer_object = true;
106   ctx->Extensions.EXT_point_parameters = true;
107   ctx->Extensions.EXT_provoking_vertex = true;
108   ctx->Extensions.EXT_render_snorm = true;
109   ctx->Extensions.EXT_sRGB = true;
110   ctx->Extensions.EXT_stencil_two_side = true;
111   ctx->Extensions.EXT_texture_array = true;
112   ctx->Extensions.EXT_texture_env_dot3 = true;
113   ctx->Extensions.EXT_texture_filter_anisotropic = true;
114   ctx->Extensions.EXT_texture_norm16 = true;
115   ctx->Extensions.EXT_texture_shared_exponent = true;
116   ctx->Extensions.EXT_texture_snorm = true;
117   ctx->Extensions.EXT_texture_sRGB = true;
118   ctx->Extensions.EXT_texture_sRGB_decode = true;
119   ctx->Extensions.EXT_texture_sRGB_R8 = true;
120   ctx->Extensions.EXT_texture_swizzle = true;
121   ctx->Extensions.EXT_texture_type_2_10_10_10_REV = true;
122   ctx->Extensions.EXT_vertex_array_bgra = true;
123   ctx->Extensions.KHR_robustness = true;
124   ctx->Extensions.AMD_seamless_cubemap_per_texture = true;
125   ctx->Extensions.APPLE_object_purgeable = true;
126   ctx->Extensions.ATI_texture_env_combine3 = true;
127   ctx->Extensions.MESA_framebuffer_flip_y = true;
128   ctx->Extensions.NV_conditional_render = true;
129   ctx->Extensions.NV_fog_distance = true;
130   ctx->Extensions.NV_primitive_restart = true;
131   ctx->Extensions.NV_texture_barrier = true;
132   ctx->Extensions.NV_texture_env_combine4 = true;
133   ctx->Extensions.NV_texture_rectangle = true;
134   ctx->Extensions.TDFX_texture_compression_FXT1 = true;
135   ctx->Extensions.OES_compressed_ETC1_RGB8_texture = true;
136   ctx->Extensions.OES_draw_texture = true;
137   ctx->Extensions.OES_EGL_image = true;
138   ctx->Extensions.OES_EGL_image_external = true;
139   ctx->Extensions.OES_standard_derivatives = true;
140   ctx->Extensions.OES_texture_float = true;
141   ctx->Extensions.OES_texture_float_linear = true;
142   ctx->Extensions.OES_texture_half_float = true;
143   ctx->Extensions.OES_texture_half_float_linear = true;
144
145   if (devinfo->ver >= 8)
146      ctx->Const.GLSLVersion = 460;
147   else if (devinfo->is_haswell && can_do_pipelined_register_writes(brw->screen))
148      ctx->Const.GLSLVersion = 450;
149   else if (devinfo->ver >= 7 && can_do_pipelined_register_writes(brw->screen))
150      ctx->Const.GLSLVersion = 420;
151   else if (devinfo->ver >= 6)
152      ctx->Const.GLSLVersion = 330;
153   else
154      ctx->Const.GLSLVersion = 120;
155
156   if (devinfo->ver >= 6)
157      ctx->Const.GLSLVersionCompat = 130;
158   else
159      ctx->Const.GLSLVersionCompat = 120;
160
161   _mesa_override_glsl_version(&ctx->Const);
162
163   ctx->Extensions.EXT_shader_integer_mix = ctx->Const.GLSLVersion >= 130;
164   ctx->Extensions.MESA_shader_integer_functions = ctx->Const.GLSLVersion >= 130;
165
166   if (devinfo->is_g4x || devinfo->ver >= 5) {
167      ctx->Extensions.EXT_shader_framebuffer_fetch_non_coherent = true;
168      ctx->Extensions.KHR_blend_equation_advanced = true;
169   }
170
171   if (devinfo->ver >= 5) {
172      ctx->Extensions.ARB_texture_query_levels = ctx->Const.GLSLVersion >= 130;
173      ctx->Extensions.ARB_texture_query_lod = true;
174      ctx->Extensions.EXT_timer_query = true;
175   }
176
177   if (devinfo->ver == 6)
178      ctx->Extensions.ARB_transform_feedback2 = true;
179
180   if (devinfo->ver >= 6) {
181      ctx->Extensions.ARB_blend_func_extended =
182         !driQueryOptionb(&brw->screen->optionCache, "disable_blend_func_extended");
183      ctx->Extensions.ARB_conditional_render_inverted = true;
184      ctx->Extensions.ARB_cull_distance = true;
185      ctx->Extensions.ARB_draw_buffers_blend = true;
186      if (ctx->API != API_OPENGL_COMPAT ||
187          ctx->Const.AllowHigherCompatVersion)
188         ctx->Extensions.ARB_enhanced_layouts = true;
189      ctx->Extensions.ARB_ES3_compatibility = true;
190      ctx->Extensions.ARB_fragment_layer_viewport = true;
191      ctx->Extensions.ARB_pipeline_statistics_query = true;
192      ctx->Extensions.ARB_sample_shading = true;
193      ctx->Extensions.ARB_shading_language_420pack = true;
194      if (ctx->API != API_OPENGL_COMPAT ||
195          ctx->Const.AllowHigherCompatVersion) {
196         ctx->Extensions.ARB_texture_buffer_object = true;
197         ctx->Extensions.ARB_texture_buffer_object_rgb32 = true;
198         ctx->Extensions.ARB_texture_buffer_range = true;
199      }
200      ctx->Extensions.ARB_texture_cube_map_array = true;
201      ctx->Extensions.ARB_texture_gather = true;
202      ctx->Extensions.ARB_texture_multisample = true;
203      ctx->Extensions.ARB_texture_rgb10_a2ui = true;
204      ctx->Extensions.ARB_uniform_buffer_object = true;
205      ctx->Extensions.EXT_gpu_shader4 = true;
206      ctx->Extensions.EXT_texture_integer = true;
207      ctx->Extensions.EXT_texture_shadow_lod = true;
208
209      if (ctx->API != API_OPENGL_COMPAT ||
210          ctx->Const.AllowHigherCompatVersion)
211         ctx->Extensions.AMD_vertex_shader_layer = true;
212      ctx->Extensions.EXT_framebuffer_multisample = true;
213      ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = true;
214      ctx->Extensions.EXT_transform_feedback = true;
215      ctx->Extensions.ARB_transform_feedback_overflow_query = true;
216      ctx->Extensions.OES_depth_texture_cube_map = true;
217      ctx->Extensions.OES_sample_variables = true;
218
219      ctx->Extensions.ARB_timer_query = brw->screen->hw_has_timestamp;
220      ctx->Extensions.EXT_disjoint_timer_query =
221         ctx->Extensions.ARB_timer_query;
222
223      /* Only enable this in core profile because geometry shaders are
224       * required, and Mesa only supports geometry shaders in OpenGL 3.2 and
225       * later.  In this driver, that currently means Core profile.
226       */
227      if (ctx->API == API_OPENGL_CORE ||
228          ctx->Const.AllowHigherCompatVersion) {
229         ctx->Extensions.ARB_shader_viewport_layer_array = true;
230         ctx->Extensions.ARB_viewport_array = true;
231         ctx->Extensions.AMD_vertex_shader_viewport_index = true;
232      }
233   }
234
235   brw->predicate.supported = false;
236
237   if (devinfo->ver >= 7) {
238      ctx->Extensions.ARB_conservative_depth = true;
239      ctx->Extensions.ARB_derivative_control = true;
240      ctx->Extensions.ARB_framebuffer_no_attachments = true;
241      if (ctx->API != API_OPENGL_COMPAT ||
242          ctx->Const.AllowHigherCompatVersion) {
243         ctx->Extensions.ARB_gpu_shader5 = true;
244         ctx->Extensions.ARB_gpu_shader_fp64 = true;
245      }
246      ctx->Extensions.ARB_shader_atomic_counters = true;
247      ctx->Extensions.ARB_shader_atomic_counter_ops = true;
248      ctx->Extensions.ARB_shader_clock = true;
249      ctx->Extensions.ARB_shader_image_load_store = true;
250      ctx->Extensions.ARB_shader_image_size = true;
251      ctx->Extensions.ARB_shader_precision = true;
252      ctx->Extensions.ARB_shader_texture_image_samples = true;
253      if (ctx->API != API_OPENGL_COMPAT ||
254          ctx->Const.AllowHigherCompatVersion)
255         ctx->Extensions.ARB_tessellation_shader = true;
256      ctx->Extensions.ARB_texture_compression_bptc = true;
257      ctx->Extensions.ARB_texture_view = true;
258      ctx->Extensions.ARB_shader_storage_buffer_object = true;
259      ctx->Extensions.ARB_vertex_attrib_64bit = true;
260      ctx->Extensions.EXT_shader_samples_identical = true;
261      ctx->Extensions.OES_primitive_bounding_box = true;
262      ctx->Extensions.OES_texture_buffer = true;
263
264      if (can_do_pipelined_register_writes(brw->screen)) {
265         ctx->Extensions.ARB_draw_indirect = true;
266         ctx->Extensions.ARB_transform_feedback2 = true;
267         ctx->Extensions.ARB_transform_feedback3 = true;
268         ctx->Extensions.ARB_transform_feedback_instanced = true;
269
270         if (can_do_compute_dispatch(brw->screen) &&
271             ctx->Const.MaxComputeWorkGroupSize[0] >= 1024) {
272            ctx->Extensions.ARB_compute_shader = true;
273            ctx->Extensions.ARB_ES3_1_compatibility =
274               devinfo->verx10 >= 75;
275            ctx->Extensions.NV_compute_shader_derivatives = true;
276            ctx->Extensions.ARB_compute_variable_group_size = true;
277         }
278
279         if (can_do_predicate_writes(brw->screen)) {
280            brw->predicate.supported = true;
281            ctx->Extensions.ARB_indirect_parameters = true;
282         }
283      }
284
285      ctx->Extensions.ARB_gl_spirv = true;
286      ctx->Extensions.ARB_spirv_extensions = true;
287   }
288
289   if (devinfo->verx10 >= 75) {
290      ctx->Extensions.ARB_stencil_texturing = true;
291      ctx->Extensions.ARB_texture_stencil8 = true;
292      ctx->Extensions.OES_geometry_shader = true;
293      ctx->Extensions.OES_texture_cube_map_array = true;
294      ctx->Extensions.OES_viewport_array = true;
295   }
296
297   if (devinfo->verx10 >= 75 || devinfo->is_baytrail) {
298      ctx->Extensions.ARB_robust_buffer_access_behavior = true;
299   }
300
301   if (can_do_mi_math_and_lrr(brw->screen)) {
302      ctx->Extensions.ARB_query_buffer_object = true;
303   }
304
305   if (devinfo->ver >= 8 || devinfo->is_baytrail) {
306      /* For now, we can't enable OES_texture_view on Gen 7 because of
307       * some piglit failures coming from
308       * piglit/tests/spec/arb_texture_view/rendering-formats.c that need
309       * investigation.
310       */
311      ctx->Extensions.OES_texture_view = true;
312   }
313
314   if (devinfo->ver >= 7) {
315      /* We can safely enable OES_copy_image on Gen 7, since we emulate
316       * the ETC2 support using the shadow_miptree to store the
317       * compressed data.
318       */
319      ctx->Extensions.OES_copy_image = true;
320   }
321
322   /* Gen < 6 still uses the blitter. It's somewhat annoying to add support
323    * for blackhole there... Does anybody actually care anymore anyway?
324    */
325   if (devinfo->ver >= 6)
326      ctx->Extensions.INTEL_blackhole_render = true;
327
328   if (devinfo->ver >= 8) {
329      ctx->Extensions.ARB_gpu_shader_int64 = true;
330      /* requires ARB_gpu_shader_int64 */
331      ctx->Extensions.ARB_shader_ballot = true;
332      ctx->Extensions.ARB_ES3_2_compatibility = true;
333
334      /* Currently only implemented in the scalar backend, so only enable for
335       * Gfx8+.  Eventually Gfx6+ could be supported.
336       */
337      ctx->Extensions.INTEL_shader_integer_functions2 = true;
338   }
339
340   if (devinfo->ver >= 9) {
341      ctx->Extensions.ANDROID_extension_pack_es31a = true;
342      ctx->Extensions.AMD_depth_clamp_separate = true;
343      ctx->Extensions.ARB_post_depth_coverage = true;
344      ctx->Extensions.ARB_shader_stencil_export = true;
345      ctx->Extensions.EXT_shader_framebuffer_fetch = true;
346      ctx->Extensions.INTEL_conservative_rasterization = true;
347      ctx->Extensions.INTEL_shader_atomic_float_minmax = true;
348      ctx->Extensions.KHR_blend_equation_advanced_coherent = true;
349      ctx->Extensions.KHR_texture_compression_astc_ldr = true;
350      ctx->Extensions.KHR_texture_compression_astc_sliced_3d = true;
351
352      /*
353       * From the Skylake PRM Vol. 7 (Memory Fence Message, page 221):
354       *  "A memory fence message issued by a thread causes further messages
355       *   issued by the thread to be blocked until all previous data port
356       *   messages have completed, or the results can be globally observed from
357       *   the point of view of other threads in the system."
358       *
359       * From the Haswell PRM Vol. 7 (Memory Fence, page 256):
360       *  "A memory fence message issued by a thread causes further messages
361       *   issued by the thread to be blocked until all previous messages issued
362       *   by the thread to that data port (data cache or render cache) have
363       *   been globally observed from the point of view of other threads in the
364       *   system."
365       *
366       * Summarized: For ARB_fragment_shader_interlock to work, we need to
367       * ensure memory access ordering for all messages to the dataport from
368       * all threads. Memory fence messages prior to SKL only provide memory
369       * access ordering for messages from the same thread, so we can only
370       * support the feature from Gfx9 onwards.
371       *
372       */
373
374      ctx->Extensions.ARB_fragment_shader_interlock = true;
375   }
376
377   if (intel_device_info_is_9lp(devinfo))
378      ctx->Extensions.KHR_texture_compression_astc_hdr = true;
379
380   if (devinfo->ver >= 6)
381      ctx->Extensions.INTEL_performance_query = true;
382
383   if (ctx->API != API_OPENGL_COMPAT ||
384       ctx->Const.AllowHigherCompatVersion)
385      ctx->Extensions.ARB_base_instance = true;
386   if (ctx->API != API_OPENGL_CORE)
387      ctx->Extensions.ARB_color_buffer_float = true;
388
389   ctx->Extensions.EXT_texture_compression_s3tc = true;
390   ctx->Extensions.EXT_texture_compression_s3tc_srgb = true;
391   ctx->Extensions.ANGLE_texture_compression_dxt = true;
392
393   ctx->Extensions.EXT_demote_to_helper_invocation = true;
394
395   ctx->Const.PrimitiveRestartFixedIndex = true;
396
397   if (devinfo->ver >= 7) {
398      ctx->Extensions.EXT_memory_object_fd = true;
399      ctx->Extensions.EXT_memory_object = true;
400      ctx->Extensions.EXT_semaphore = true;
401      ctx->Extensions.EXT_semaphore_fd = true;
402   }
403}
404