1/* 2 * Copyright © 2016 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#include "main/mipmap.h" 25#include "main/teximage.h" 26#include "brw_blorp.h" 27#include "brw_context.h" 28#include "brw_tex.h" 29#include "drivers/common/meta.h" 30 31#define FILE_DEBUG_FLAG DEBUG_BLORP 32 33 34/** 35 * The GenerateMipmap() driver hook. 36 */ 37void 38brw_generate_mipmap(struct gl_context *ctx, GLenum target, 39 struct gl_texture_object *tex_obj) 40{ 41 struct brw_context *brw = brw_context(ctx); 42 struct intel_device_info *devinfo = &brw->screen->devinfo; 43 struct brw_texture_object *intel_obj = brw_texture_object(tex_obj); 44 const unsigned base_level = tex_obj->Attrib.BaseLevel; 45 unsigned last_level, first_layer, last_layer; 46 47 /* Blorp doesn't handle combined depth/stencil surfaces on Gfx4-5 yet. */ 48 if (devinfo->ver <= 5 && 49 (tex_obj->Image[0][base_level]->_BaseFormat == GL_DEPTH_COMPONENT || 50 tex_obj->Image[0][base_level]->_BaseFormat == GL_DEPTH_STENCIL)) { 51 _mesa_meta_GenerateMipmap(ctx, target, tex_obj); 52 return; 53 } 54 55 /* find expected last mipmap level to generate */ 56 last_level = _mesa_compute_num_levels(ctx, tex_obj, target) - 1; 57 58 if (last_level == 0) 59 return; 60 61 /* The texture isn't in a "complete" state yet so set the expected 62 * last_level here; we're not going through normal texture validation. 63 */ 64 intel_obj->_MaxLevel = last_level; 65 66 if (!tex_obj->Immutable) { 67 _mesa_prepare_mipmap_levels(ctx, tex_obj, base_level, last_level); 68 69 /* At this point, memory for all the texture levels has been 70 * allocated. However, the base level image may be in one resource 71 * while the subsequent/smaller levels may be in another resource. 72 * Finalizing the texture will copy the base images from the former 73 * resource to the latter. 74 * 75 * After this, we'll have all mipmap levels in one resource. 76 */ 77 brw_finalize_mipmap_tree(brw, tex_obj); 78 } 79 80 struct brw_mipmap_tree *mt = intel_obj->mt; 81 if (!mt) { 82 _mesa_error(ctx, GL_OUT_OF_MEMORY, "mipmap generation"); 83 return; 84 } 85 86 const mesa_format format = intel_obj->_Format; 87 88 /* Fall back to the CPU for non-renderable cases. 89 * 90 * TODO: 3D textures require blending data from multiple slices, 91 * which means we need custom shaders. For now, fall back. 92 */ 93 if (!brw->mesa_format_supports_render[format] || target == GL_TEXTURE_3D) { 94 _mesa_generate_mipmap(ctx, target, tex_obj); 95 return; 96 } 97 98 const struct isl_extent4d *base_size = &mt->surf.logical_level0_px; 99 100 if (mt->target == GL_TEXTURE_CUBE_MAP) { 101 first_layer = _mesa_tex_target_to_face(target); 102 last_layer = first_layer; 103 } else { 104 first_layer = 0; 105 last_layer = base_size->array_len - 1; 106 } 107 108 /* The GL_EXT_texture_sRGB_decode extension's issues section says: 109 * 110 * "10) How is mipmap generation of sRGB textures affected by the 111 * TEXTURE_SRGB_DECODE_EXT parameter? 112 * 113 * RESOLVED: When the TEXTURE_SRGB_DECODE parameter is DECODE_EXT 114 * for an sRGB texture, mipmap generation should decode sRGB texels 115 * to a linear RGB color space, perform downsampling, then encode 116 * back to an sRGB color space. (Issue 24 in the EXT_texture_sRGB 117 * specification provides a rationale for why.) When the parameter 118 * is SKIP_DECODE_EXT instead, mipmap generation skips the encode 119 * and decode steps during mipmap generation. By skipping the 120 * encode and decode steps, sRGB mipmap generation should match 121 * the mipmap generation for a non-sRGB texture." 122 */ 123 bool do_srgb = tex_obj->Sampler.Attrib.sRGBDecode == GL_DECODE_EXT; 124 125 for (unsigned dst_level = base_level + 1; 126 dst_level <= last_level; 127 dst_level++) { 128 129 const unsigned src_level = dst_level - 1; 130 131 for (unsigned layer = first_layer; layer <= last_layer; layer++) { 132 brw_blorp_blit_miptrees(brw, mt, src_level, layer, format, 133 SWIZZLE_XYZW, mt, dst_level, layer, format, 134 0, 0, 135 minify(base_size->width, src_level), 136 minify(base_size->height, src_level), 137 0, 0, 138 minify(base_size->width, dst_level), 139 minify(base_size->height, dst_level), 140 GL_LINEAR, false, false, 141 do_srgb, do_srgb); 142 } 143 } 144} 145