1/* 2 * Copyright 2003 VMware, Inc. 3 * All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the 7 * "Software"), to deal in the Software without restriction, including 8 * without limitation the rights to use, copy, modify, merge, publish, 9 * distribute, sublicense, and/or sell copies of the Software, and to 10 * permit persons to whom the Software is furnished to do so, subject to 11 * the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the 14 * next paragraph) shall be included in all copies or substantial portions 15 * of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26#include "main/enums.h" 27#include "main/mtypes.h" 28#include "main/macros.h" 29#include "main/fbobject.h" 30#include "main/image.h" 31#include "main/bufferobj.h" 32#include "main/readpix.h" 33#include "main/state.h" 34#include "main/glformats.h" 35#include "program/prog_instruction.h" 36#include "drivers/common/meta.h" 37 38#include "brw_context.h" 39#include "brw_blorp.h" 40#include "brw_screen.h" 41#include "brw_batch.h" 42#include "brw_buffers.h" 43#include "brw_fbo.h" 44#include "brw_mipmap_tree.h" 45#include "brw_pixel.h" 46#include "brw_buffer_objects.h" 47 48#define FILE_DEBUG_FLAG DEBUG_PIXEL 49 50/** 51 * \brief A fast path for glReadPixels 52 * 53 * This fast path is taken when the source format is BGRA, RGBA, 54 * A or L and when the texture memory is X- or Y-tiled. It downloads 55 * the source data by directly mapping the memory without a GTT fence. 56 * This then needs to be de-tiled on the CPU before presenting the data to 57 * the user in the linear fasion. 58 * 59 * This is a performance win over the conventional texture download path. 60 * In the conventional texture download path, the texture is either mapped 61 * through the GTT or copied to a linear buffer with the blitter before 62 * handing off to a software path. This allows us to avoid round-tripping 63 * through the GPU (in the case where we would be blitting) and do only a 64 * single copy operation. 65 */ 66static bool 67brw_readpixels_tiled_memcpy(struct gl_context *ctx, 68 GLint xoffset, GLint yoffset, 69 GLsizei width, GLsizei height, 70 GLenum format, GLenum type, 71 GLvoid * pixels, 72 const struct gl_pixelstore_attrib *pack) 73{ 74 struct brw_context *brw = brw_context(ctx); 75 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; 76 const struct intel_device_info *devinfo = &brw->screen->devinfo; 77 78 /* This path supports reading from color buffers only */ 79 if (rb == NULL) 80 return false; 81 82 struct brw_renderbuffer *irb = brw_renderbuffer(rb); 83 int dst_pitch; 84 85 /* The miptree's buffer. */ 86 struct brw_bo *bo; 87 88 uint32_t cpp; 89 isl_memcpy_type copy_type; 90 91 /* This fastpath is restricted to specific renderbuffer types: 92 * a 2D BGRA, RGBA, L8 or A8 texture. It could be generalized to support 93 * more types. 94 */ 95 if (!devinfo->has_llc || 96 !(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) || 97 pixels == NULL || 98 pack->BufferObj || 99 pack->Alignment > 4 || 100 pack->SkipPixels > 0 || 101 pack->SkipRows > 0 || 102 (pack->RowLength != 0 && pack->RowLength != width) || 103 pack->SwapBytes || 104 pack->LsbFirst || 105 pack->Invert) 106 return false; 107 108 /* Only a simple blit, no scale, bias or other mapping. */ 109 if (ctx->_ImageTransferState) 110 return false; 111 112 /* It is possible that the renderbuffer (or underlying texture) is 113 * multisampled. Since ReadPixels from a multisampled buffer requires a 114 * multisample resolve, we can't handle this here 115 */ 116 if (rb->NumSamples > 1) 117 return false; 118 119 /* We can't handle copying from RGBX or BGRX because the tiled_memcpy 120 * function doesn't set the last channel to 1. Note this checks BaseFormat 121 * rather than TexFormat in case the RGBX format is being simulated with an 122 * RGBA format. 123 */ 124 if (rb->_BaseFormat == GL_RGB) 125 return false; 126 127 copy_type = brw_miptree_get_memcpy_type(rb->Format, format, type, &cpp); 128 if (copy_type == ISL_MEMCPY_INVALID) 129 return false; 130 131 if (!irb->mt || 132 (irb->mt->surf.tiling != ISL_TILING_X && 133 irb->mt->surf.tiling != ISL_TILING_Y0)) { 134 /* The algorithm is written only for X- or Y-tiled memory. */ 135 return false; 136 } 137 138 /* tiled_to_linear() assumes that if the object is swizzled, it is using 139 * I915_BIT6_SWIZZLE_9_10 for X and I915_BIT6_SWIZZLE_9 for Y. This is only 140 * true on gfx5 and above. 141 * 142 * The killer on top is that some gfx4 have an L-shaped swizzle mode, where 143 * parts of the memory aren't swizzled at all. Userspace just can't handle 144 * that. 145 */ 146 if (devinfo->ver < 5 && brw->has_swizzling) 147 return false; 148 149 /* Since we are going to read raw data to the miptree, we need to resolve 150 * any pending fast color clears before we start. 151 */ 152 brw_miptree_access_raw(brw, irb->mt, irb->mt_level, irb->mt_layer, false); 153 154 bo = irb->mt->bo; 155 156 if (brw_batch_references(&brw->batch, bo)) { 157 perf_debug("Flushing before mapping a referenced bo.\n"); 158 brw_batch_flush(brw); 159 } 160 161 void *map = brw_bo_map(brw, bo, MAP_READ | MAP_RAW); 162 if (map == NULL) { 163 DBG("%s: failed to map bo\n", __func__); 164 return false; 165 } 166 167 unsigned slice_offset_x, slice_offset_y; 168 brw_miptree_get_image_offset(irb->mt, irb->mt_level, irb->mt_layer, 169 &slice_offset_x, &slice_offset_y); 170 xoffset += slice_offset_x; 171 yoffset += slice_offset_y; 172 173 dst_pitch = _mesa_image_row_stride(pack, width, format, type); 174 175 /* For a window-system renderbuffer, the buffer is actually flipped 176 * vertically, so we need to handle that. Since the detiling function 177 * can only really work in the forwards direction, we have to be a 178 * little creative. First, we compute the Y-offset of the first row of 179 * the renderbuffer (in renderbuffer coordinates). We then match that 180 * with the last row of the client's data. Finally, we give 181 * tiled_to_linear a negative pitch so that it walks through the 182 * client's data backwards as it walks through the renderbufer forwards. 183 */ 184 if (ctx->ReadBuffer->FlipY) { 185 yoffset = rb->Height - yoffset - height; 186 pixels += (ptrdiff_t) (height - 1) * dst_pitch; 187 dst_pitch = -dst_pitch; 188 } 189 190 /* We postponed printing this message until having committed to executing 191 * the function. 192 */ 193 DBG("%s: x,y=(%d,%d) (w,h)=(%d,%d) format=0x%x type=0x%x " 194 "mesa_format=0x%x tiling=%d " 195 "pack=(alignment=%d row_length=%d skip_pixels=%d skip_rows=%d)\n", 196 __func__, xoffset, yoffset, width, height, 197 format, type, rb->Format, irb->mt->surf.tiling, 198 pack->Alignment, pack->RowLength, pack->SkipPixels, 199 pack->SkipRows); 200 201 isl_memcpy_tiled_to_linear( 202 xoffset * cpp, (xoffset + width) * cpp, 203 yoffset, yoffset + height, 204 pixels, 205 map + irb->mt->offset, 206 dst_pitch, irb->mt->surf.row_pitch_B, 207 brw->has_swizzling, 208 irb->mt->surf.tiling, 209 copy_type 210 ); 211 212 brw_bo_unmap(bo); 213 return true; 214} 215 216static bool 217brw_readpixels_blorp(struct gl_context *ctx, 218 unsigned x, unsigned y, 219 unsigned w, unsigned h, 220 GLenum format, GLenum type, const void *pixels, 221 const struct gl_pixelstore_attrib *packing) 222{ 223 struct brw_context *brw = brw_context(ctx); 224 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; 225 if (!rb) 226 return false; 227 228 struct brw_renderbuffer *irb = brw_renderbuffer(rb); 229 230 /* _mesa_get_readpixels_transfer_ops() includes the cases of read 231 * color clamping along with the ctx->_ImageTransferState. 232 */ 233 if (_mesa_get_readpixels_transfer_ops(ctx, rb->Format, format, 234 type, GL_FALSE)) 235 return false; 236 237 GLenum dst_base_format = _mesa_unpack_format_to_base_format(format); 238 if (_mesa_need_rgb_to_luminance_conversion(rb->_BaseFormat, 239 dst_base_format)) 240 return false; 241 242 unsigned swizzle; 243 if (irb->Base.Base._BaseFormat == GL_RGB) { 244 swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE); 245 } else { 246 swizzle = SWIZZLE_XYZW; 247 } 248 249 return brw_blorp_download_miptree(brw, irb->mt, rb->Format, swizzle, 250 irb->mt_level, x, y, irb->mt_layer, 251 w, h, 1, GL_TEXTURE_2D, format, type, 252 ctx->ReadBuffer->FlipY, pixels, packing); 253} 254 255void 256brw_readpixels(struct gl_context *ctx, 257 GLint x, GLint y, GLsizei width, GLsizei height, 258 GLenum format, GLenum type, 259 const struct gl_pixelstore_attrib *pack, GLvoid *pixels) 260{ 261 bool ok; 262 263 struct brw_context *brw = brw_context(ctx); 264 bool dirty; 265 266 DBG("%s\n", __func__); 267 268 /* Reading pixels wont dirty the front buffer, so reset the dirty 269 * flag after calling brw_prepare_render(). 270 */ 271 dirty = brw->front_buffer_dirty; 272 brw_prepare_render(brw); 273 brw->front_buffer_dirty = dirty; 274 275 if (pack->BufferObj) { 276 if (brw_readpixels_blorp(ctx, x, y, width, height, 277 format, type, pixels, pack)) 278 return; 279 280 perf_debug("%s: fallback to CPU mapping in PBO case\n", __func__); 281 } 282 283 ok = brw_readpixels_tiled_memcpy(ctx, x, y, width, height, 284 format, type, pixels, pack); 285 if(ok) 286 return; 287 288 /* Update Mesa state before calling _mesa_readpixels(). 289 * XXX this may not be needed since ReadPixels no longer uses the 290 * span code. 291 */ 292 293 if (ctx->NewState) 294 _mesa_update_state(ctx); 295 296 _mesa_readpixels(ctx, x, y, width, height, format, type, pack, pixels); 297 298 /* There's an brw_prepare_render() call in intelSpanRenderStart(). */ 299 brw->front_buffer_dirty = dirty; 300} 301