1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the next 14 * paragraph) shall be included in all copies or substantial portions of the 15 * Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 23 * DEALINGS IN THE SOFTWARE. 24 */ 25 26/** 27 * \file condrender.c 28 * Conditional rendering functions 29 * 30 * \author Brian Paul 31 */ 32 33#include "glheader.h" 34#include "condrender.h" 35#include "enums.h" 36#include "mtypes.h" 37#include "queryobj.h" 38 39 40static ALWAYS_INLINE void 41begin_conditional_render(struct gl_context *ctx, GLuint queryId, GLenum mode, 42 bool no_error) 43{ 44 struct gl_query_object *q = NULL; 45 46 assert(ctx->Query.CondRenderMode == GL_NONE); 47 48 if (queryId != 0) 49 q = _mesa_lookup_query_object(ctx, queryId); 50 51 if (!no_error) { 52 /* Section 2.14 (Conditional Rendering) of the OpenGL 3.0 spec says: 53 * 54 * "The error INVALID_VALUE is generated if <id> is not the name of an 55 * existing query object query." 56 */ 57 if (!q) { 58 _mesa_error(ctx, GL_INVALID_VALUE, 59 "glBeginConditionalRender(bad queryId=%u)", queryId); 60 return; 61 } 62 assert(q->Id == queryId); 63 64 switch (mode) { 65 case GL_QUERY_WAIT: 66 case GL_QUERY_NO_WAIT: 67 case GL_QUERY_BY_REGION_WAIT: 68 case GL_QUERY_BY_REGION_NO_WAIT: 69 break; /* OK */ 70 case GL_QUERY_WAIT_INVERTED: 71 case GL_QUERY_NO_WAIT_INVERTED: 72 case GL_QUERY_BY_REGION_WAIT_INVERTED: 73 case GL_QUERY_BY_REGION_NO_WAIT_INVERTED: 74 if (ctx->Extensions.ARB_conditional_render_inverted) 75 break; /* OK */ 76 FALLTHROUGH; 77 default: 78 _mesa_error(ctx, GL_INVALID_ENUM, "glBeginConditionalRender(mode=%s)", 79 _mesa_enum_to_string(mode)); 80 return; 81 } 82 83 /* Section 2.14 (Conditional Rendering) of the OpenGL 3.0 spec says: 84 * 85 * "The error INVALID_OPERATION is generated if <id> is the name of a 86 * query object with a target other than SAMPLES_PASSED, or <id> is 87 * the name of a query currently in progress." 88 */ 89 if ((q->Target != GL_SAMPLES_PASSED && 90 q->Target != GL_ANY_SAMPLES_PASSED && 91 q->Target != GL_ANY_SAMPLES_PASSED_CONSERVATIVE && 92 q->Target != GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB && 93 q->Target != GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB) || q->Active) { 94 _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()"); 95 return; 96 } 97 } 98 99 ctx->Query.CondRenderQuery = q; 100 ctx->Query.CondRenderMode = mode; 101 102 if (ctx->Driver.BeginConditionalRender) 103 ctx->Driver.BeginConditionalRender(ctx, q, mode); 104} 105 106 107void GLAPIENTRY 108_mesa_BeginConditionalRender_no_error(GLuint queryId, GLenum mode) 109{ 110 GET_CURRENT_CONTEXT(ctx); 111 begin_conditional_render(ctx, queryId, mode, true); 112} 113 114 115void GLAPIENTRY 116_mesa_BeginConditionalRender(GLuint queryId, GLenum mode) 117{ 118 GET_CURRENT_CONTEXT(ctx); 119 120 /* Section 2.14 (Conditional Rendering) of the OpenGL 3.0 spec says: 121 * 122 * "If BeginConditionalRender is called while conditional rendering is 123 * in progress, or if EndConditionalRender is called while conditional 124 * rendering is not in progress, the error INVALID_OPERATION is 125 * generated." 126 */ 127 if (!ctx->Extensions.NV_conditional_render || ctx->Query.CondRenderQuery) { 128 _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()"); 129 return; 130 } 131 132 begin_conditional_render(ctx, queryId, mode, false); 133} 134 135 136static void 137end_conditional_render(struct gl_context *ctx) 138{ 139 FLUSH_VERTICES(ctx, 0, 0); 140 141 if (ctx->Driver.EndConditionalRender) 142 ctx->Driver.EndConditionalRender(ctx, ctx->Query.CondRenderQuery); 143 144 ctx->Query.CondRenderQuery = NULL; 145 ctx->Query.CondRenderMode = GL_NONE; 146} 147 148 149void APIENTRY 150_mesa_EndConditionalRender_no_error(void) 151{ 152 GET_CURRENT_CONTEXT(ctx); 153 end_conditional_render(ctx); 154} 155 156 157void APIENTRY 158_mesa_EndConditionalRender(void) 159{ 160 GET_CURRENT_CONTEXT(ctx); 161 162 if (!ctx->Extensions.NV_conditional_render || !ctx->Query.CondRenderQuery) { 163 _mesa_error(ctx, GL_INVALID_OPERATION, "glEndConditionalRender()"); 164 return; 165 } 166 167 end_conditional_render(ctx); 168} 169 170 171/** 172 * This function is called by software rendering commands (all point, 173 * line triangle drawing, glClear, glDrawPixels, glCopyPixels, and 174 * glBitmap, glBlitFramebuffer) to determine if subsequent drawing 175 * commands should be 176 * executed or discarded depending on the current conditional 177 * rendering state. Ideally, this check would be implemented by the 178 * GPU when doing hardware rendering. XXX should this function be 179 * called via a new driver hook? 180 * 181 * \return GL_TRUE if we should render, GL_FALSE if we should discard 182 */ 183GLboolean 184_mesa_check_conditional_render(struct gl_context *ctx) 185{ 186 struct gl_query_object *q = ctx->Query.CondRenderQuery; 187 188 if (!q) { 189 /* no query in progress - draw normally */ 190 return GL_TRUE; 191 } 192 193 switch (ctx->Query.CondRenderMode) { 194 case GL_QUERY_BY_REGION_WAIT: 195 FALLTHROUGH; 196 case GL_QUERY_WAIT: 197 if (!q->Ready) { 198 ctx->Driver.WaitQuery(ctx, q); 199 } 200 return q->Result > 0; 201 case GL_QUERY_BY_REGION_WAIT_INVERTED: 202 FALLTHROUGH; 203 case GL_QUERY_WAIT_INVERTED: 204 if (!q->Ready) { 205 ctx->Driver.WaitQuery(ctx, q); 206 } 207 return q->Result == 0; 208 case GL_QUERY_BY_REGION_NO_WAIT: 209 FALLTHROUGH; 210 case GL_QUERY_NO_WAIT: 211 if (!q->Ready) 212 ctx->Driver.CheckQuery(ctx, q); 213 return q->Ready ? (q->Result > 0) : GL_TRUE; 214 case GL_QUERY_BY_REGION_NO_WAIT_INVERTED: 215 FALLTHROUGH; 216 case GL_QUERY_NO_WAIT_INVERTED: 217 if (!q->Ready) 218 ctx->Driver.CheckQuery(ctx, q); 219 return q->Ready ? (q->Result == 0) : GL_TRUE; 220 default: 221 _mesa_problem(ctx, "Bad cond render mode %s in " 222 " _mesa_check_conditional_render()", 223 _mesa_enum_to_string(ctx->Query.CondRenderMode)); 224 return GL_TRUE; 225 } 226} 227