1cdc920a0Smrg/* 2cdc920a0Smrg * Mesa 3-D graphics library 3cdc920a0Smrg * 4cdc920a0Smrg * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 5cdc920a0Smrg * 6cdc920a0Smrg * Permission is hereby granted, free of charge, to any person obtaining a 7cdc920a0Smrg * copy of this software and associated documentation files (the "Software"), 8cdc920a0Smrg * to deal in the Software without restriction, including without limitation 9cdc920a0Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10cdc920a0Smrg * and/or sell copies of the Software, and to permit persons to whom the 11cdc920a0Smrg * Software is furnished to do so, subject to the following conditions: 12cdc920a0Smrg * 13cdc920a0Smrg * The above copyright notice and this permission notice (including the next 14cdc920a0Smrg * paragraph) shall be included in all copies or substantial portions of the 15cdc920a0Smrg * Software. 16cdc920a0Smrg * 17cdc920a0Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18cdc920a0Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19cdc920a0Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20cdc920a0Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21cdc920a0Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 22cdc920a0Smrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 23cdc920a0Smrg * DEALINGS IN THE SOFTWARE. 24cdc920a0Smrg */ 25cdc920a0Smrg 26cdc920a0Smrg/** 27cdc920a0Smrg * \file condrender.c 28cdc920a0Smrg * Conditional rendering functions 29cdc920a0Smrg * 30cdc920a0Smrg * \author Brian Paul 31cdc920a0Smrg */ 32cdc920a0Smrg 33cdc920a0Smrg#include "glheader.h" 34cdc920a0Smrg#include "condrender.h" 35cdc920a0Smrg#include "enums.h" 363464ebd5Sriastradh#include "mtypes.h" 37cdc920a0Smrg#include "queryobj.h" 38cdc920a0Smrg 39cdc920a0Smrg 4001e04c3fSmrgstatic ALWAYS_INLINE void 4101e04c3fSmrgbegin_conditional_render(struct gl_context *ctx, GLuint queryId, GLenum mode, 4201e04c3fSmrg bool no_error) 4301e04c3fSmrg{ 4401e04c3fSmrg struct gl_query_object *q = NULL; 4501e04c3fSmrg 4601e04c3fSmrg assert(ctx->Query.CondRenderMode == GL_NONE); 4701e04c3fSmrg 4801e04c3fSmrg if (queryId != 0) 4901e04c3fSmrg q = _mesa_lookup_query_object(ctx, queryId); 5001e04c3fSmrg 5101e04c3fSmrg if (!no_error) { 5201e04c3fSmrg /* Section 2.14 (Conditional Rendering) of the OpenGL 3.0 spec says: 5301e04c3fSmrg * 5401e04c3fSmrg * "The error INVALID_VALUE is generated if <id> is not the name of an 5501e04c3fSmrg * existing query object query." 5601e04c3fSmrg */ 5701e04c3fSmrg if (!q) { 5801e04c3fSmrg _mesa_error(ctx, GL_INVALID_VALUE, 5901e04c3fSmrg "glBeginConditionalRender(bad queryId=%u)", queryId); 6001e04c3fSmrg return; 6101e04c3fSmrg } 6201e04c3fSmrg assert(q->Id == queryId); 6301e04c3fSmrg 6401e04c3fSmrg switch (mode) { 6501e04c3fSmrg case GL_QUERY_WAIT: 6601e04c3fSmrg case GL_QUERY_NO_WAIT: 6701e04c3fSmrg case GL_QUERY_BY_REGION_WAIT: 6801e04c3fSmrg case GL_QUERY_BY_REGION_NO_WAIT: 6901e04c3fSmrg break; /* OK */ 7001e04c3fSmrg case GL_QUERY_WAIT_INVERTED: 7101e04c3fSmrg case GL_QUERY_NO_WAIT_INVERTED: 7201e04c3fSmrg case GL_QUERY_BY_REGION_WAIT_INVERTED: 7301e04c3fSmrg case GL_QUERY_BY_REGION_NO_WAIT_INVERTED: 7401e04c3fSmrg if (ctx->Extensions.ARB_conditional_render_inverted) 7501e04c3fSmrg break; /* OK */ 767ec681f3Smrg FALLTHROUGH; 7701e04c3fSmrg default: 7801e04c3fSmrg _mesa_error(ctx, GL_INVALID_ENUM, "glBeginConditionalRender(mode=%s)", 7901e04c3fSmrg _mesa_enum_to_string(mode)); 8001e04c3fSmrg return; 8101e04c3fSmrg } 8201e04c3fSmrg 8301e04c3fSmrg /* Section 2.14 (Conditional Rendering) of the OpenGL 3.0 spec says: 8401e04c3fSmrg * 8501e04c3fSmrg * "The error INVALID_OPERATION is generated if <id> is the name of a 8601e04c3fSmrg * query object with a target other than SAMPLES_PASSED, or <id> is 8701e04c3fSmrg * the name of a query currently in progress." 8801e04c3fSmrg */ 8901e04c3fSmrg if ((q->Target != GL_SAMPLES_PASSED && 9001e04c3fSmrg q->Target != GL_ANY_SAMPLES_PASSED && 9101e04c3fSmrg q->Target != GL_ANY_SAMPLES_PASSED_CONSERVATIVE && 9201e04c3fSmrg q->Target != GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB && 9301e04c3fSmrg q->Target != GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB) || q->Active) { 9401e04c3fSmrg _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()"); 9501e04c3fSmrg return; 9601e04c3fSmrg } 9701e04c3fSmrg } 9801e04c3fSmrg 9901e04c3fSmrg ctx->Query.CondRenderQuery = q; 10001e04c3fSmrg ctx->Query.CondRenderMode = mode; 10101e04c3fSmrg 10201e04c3fSmrg if (ctx->Driver.BeginConditionalRender) 10301e04c3fSmrg ctx->Driver.BeginConditionalRender(ctx, q, mode); 10401e04c3fSmrg} 10501e04c3fSmrg 10601e04c3fSmrg 10701e04c3fSmrgvoid GLAPIENTRY 10801e04c3fSmrg_mesa_BeginConditionalRender_no_error(GLuint queryId, GLenum mode) 10901e04c3fSmrg{ 11001e04c3fSmrg GET_CURRENT_CONTEXT(ctx); 11101e04c3fSmrg begin_conditional_render(ctx, queryId, mode, true); 11201e04c3fSmrg} 11301e04c3fSmrg 11401e04c3fSmrg 115cdc920a0Smrgvoid GLAPIENTRY 116cdc920a0Smrg_mesa_BeginConditionalRender(GLuint queryId, GLenum mode) 117cdc920a0Smrg{ 118cdc920a0Smrg GET_CURRENT_CONTEXT(ctx); 119cdc920a0Smrg 120af69d88dSmrg /* Section 2.14 (Conditional Rendering) of the OpenGL 3.0 spec says: 121af69d88dSmrg * 122af69d88dSmrg * "If BeginConditionalRender is called while conditional rendering is 123af69d88dSmrg * in progress, or if EndConditionalRender is called while conditional 124af69d88dSmrg * rendering is not in progress, the error INVALID_OPERATION is 125af69d88dSmrg * generated." 126af69d88dSmrg */ 127af69d88dSmrg if (!ctx->Extensions.NV_conditional_render || ctx->Query.CondRenderQuery) { 128cdc920a0Smrg _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()"); 129cdc920a0Smrg return; 130cdc920a0Smrg } 131cdc920a0Smrg 13201e04c3fSmrg begin_conditional_render(ctx, queryId, mode, false); 13301e04c3fSmrg} 134cdc920a0Smrg 135af69d88dSmrg 13601e04c3fSmrgstatic void 13701e04c3fSmrgend_conditional_render(struct gl_context *ctx) 13801e04c3fSmrg{ 1397ec681f3Smrg FLUSH_VERTICES(ctx, 0, 0); 140af69d88dSmrg 14101e04c3fSmrg if (ctx->Driver.EndConditionalRender) 14201e04c3fSmrg ctx->Driver.EndConditionalRender(ctx, ctx->Query.CondRenderQuery); 143cdc920a0Smrg 14401e04c3fSmrg ctx->Query.CondRenderQuery = NULL; 14501e04c3fSmrg ctx->Query.CondRenderMode = GL_NONE; 14601e04c3fSmrg} 147cdc920a0Smrg 148cdc920a0Smrg 14901e04c3fSmrgvoid APIENTRY 15001e04c3fSmrg_mesa_EndConditionalRender_no_error(void) 15101e04c3fSmrg{ 15201e04c3fSmrg GET_CURRENT_CONTEXT(ctx); 15301e04c3fSmrg end_conditional_render(ctx); 154cdc920a0Smrg} 155cdc920a0Smrg 156cdc920a0Smrg 157cdc920a0Smrgvoid APIENTRY 158cdc920a0Smrg_mesa_EndConditionalRender(void) 159cdc920a0Smrg{ 160cdc920a0Smrg GET_CURRENT_CONTEXT(ctx); 161cdc920a0Smrg 162cdc920a0Smrg if (!ctx->Extensions.NV_conditional_render || !ctx->Query.CondRenderQuery) { 163cdc920a0Smrg _mesa_error(ctx, GL_INVALID_OPERATION, "glEndConditionalRender()"); 164cdc920a0Smrg return; 165cdc920a0Smrg } 166cdc920a0Smrg 16701e04c3fSmrg end_conditional_render(ctx); 168cdc920a0Smrg} 169cdc920a0Smrg 170cdc920a0Smrg 171cdc920a0Smrg/** 172cdc920a0Smrg * This function is called by software rendering commands (all point, 173cdc920a0Smrg * line triangle drawing, glClear, glDrawPixels, glCopyPixels, and 174cdc920a0Smrg * glBitmap, glBlitFramebuffer) to determine if subsequent drawing 175cdc920a0Smrg * commands should be 176cdc920a0Smrg * executed or discarded depending on the current conditional 177cdc920a0Smrg * rendering state. Ideally, this check would be implemented by the 178cdc920a0Smrg * GPU when doing hardware rendering. XXX should this function be 179cdc920a0Smrg * called via a new driver hook? 180cdc920a0Smrg * 181cdc920a0Smrg * \return GL_TRUE if we should render, GL_FALSE if we should discard 182cdc920a0Smrg */ 183cdc920a0SmrgGLboolean 1843464ebd5Sriastradh_mesa_check_conditional_render(struct gl_context *ctx) 185cdc920a0Smrg{ 186cdc920a0Smrg struct gl_query_object *q = ctx->Query.CondRenderQuery; 187cdc920a0Smrg 188cdc920a0Smrg if (!q) { 189cdc920a0Smrg /* no query in progress - draw normally */ 190cdc920a0Smrg return GL_TRUE; 191cdc920a0Smrg } 192cdc920a0Smrg 193cdc920a0Smrg switch (ctx->Query.CondRenderMode) { 194cdc920a0Smrg case GL_QUERY_BY_REGION_WAIT: 1957ec681f3Smrg FALLTHROUGH; 196cdc920a0Smrg case GL_QUERY_WAIT: 197cdc920a0Smrg if (!q->Ready) { 198cdc920a0Smrg ctx->Driver.WaitQuery(ctx, q); 199cdc920a0Smrg } 200cdc920a0Smrg return q->Result > 0; 201af69d88dSmrg case GL_QUERY_BY_REGION_WAIT_INVERTED: 2027ec681f3Smrg FALLTHROUGH; 203af69d88dSmrg case GL_QUERY_WAIT_INVERTED: 204af69d88dSmrg if (!q->Ready) { 205af69d88dSmrg ctx->Driver.WaitQuery(ctx, q); 206af69d88dSmrg } 207af69d88dSmrg return q->Result == 0; 208cdc920a0Smrg case GL_QUERY_BY_REGION_NO_WAIT: 2097ec681f3Smrg FALLTHROUGH; 210cdc920a0Smrg case GL_QUERY_NO_WAIT: 211af69d88dSmrg if (!q->Ready) 212af69d88dSmrg ctx->Driver.CheckQuery(ctx, q); 213cdc920a0Smrg return q->Ready ? (q->Result > 0) : GL_TRUE; 214af69d88dSmrg case GL_QUERY_BY_REGION_NO_WAIT_INVERTED: 2157ec681f3Smrg FALLTHROUGH; 216af69d88dSmrg case GL_QUERY_NO_WAIT_INVERTED: 217af69d88dSmrg if (!q->Ready) 218af69d88dSmrg ctx->Driver.CheckQuery(ctx, q); 219af69d88dSmrg return q->Ready ? (q->Result == 0) : GL_TRUE; 220cdc920a0Smrg default: 221cdc920a0Smrg _mesa_problem(ctx, "Bad cond render mode %s in " 222cdc920a0Smrg " _mesa_check_conditional_render()", 22301e04c3fSmrg _mesa_enum_to_string(ctx->Query.CondRenderMode)); 224cdc920a0Smrg return GL_TRUE; 225cdc920a0Smrg } 226cdc920a0Smrg} 227