17117f1b4Smrg/* 27117f1b4Smrg * Mesa 3-D graphics library 37117f1b4Smrg * 47117f1b4Smrg * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 5c1f859d4Smrg * Copyright (C) 2008 VMware, Inc. All Rights Reserved. 67117f1b4Smrg * 77117f1b4Smrg * Permission is hereby granted, free of charge, to any person obtaining a 87117f1b4Smrg * copy of this software and associated documentation files (the "Software"), 97117f1b4Smrg * to deal in the Software without restriction, including without limitation 107117f1b4Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 117117f1b4Smrg * and/or sell copies of the Software, and to permit persons to whom the 127117f1b4Smrg * Software is furnished to do so, subject to the following conditions: 137117f1b4Smrg * 147117f1b4Smrg * The above copyright notice and this permission notice shall be included 157117f1b4Smrg * in all copies or substantial portions of the Software. 167117f1b4Smrg * 177117f1b4Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 187117f1b4Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 197117f1b4Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20af69d88dSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 21af69d88dSmrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 22af69d88dSmrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 23af69d88dSmrg * OTHER DEALINGS IN THE SOFTWARE. 247117f1b4Smrg */ 257117f1b4Smrg 26c1f859d4Smrg/** 27c1f859d4Smrg * \file config.h 28c1f859d4Smrg * Tunable configuration parameters. 29c1f859d4Smrg */ 307117f1b4Smrg 317117f1b4Smrg#ifndef MESA_CONFIG_H_INCLUDED 327117f1b4Smrg#define MESA_CONFIG_H_INCLUDED 337117f1b4Smrg 347ec681f3Smrg#include "compiler/shader_enums.h" 35c1f859d4Smrg 367117f1b4Smrg/** 377117f1b4Smrg * \name OpenGL implementation limits 387117f1b4Smrg */ 397117f1b4Smrg/*@{*/ 407117f1b4Smrg 417117f1b4Smrg/** Maximum modelview matrix stack depth */ 427117f1b4Smrg#define MAX_MODELVIEW_STACK_DEPTH 32 437117f1b4Smrg 447117f1b4Smrg/** Maximum projection matrix stack depth */ 457117f1b4Smrg#define MAX_PROJECTION_STACK_DEPTH 32 467117f1b4Smrg 477117f1b4Smrg/** Maximum texture matrix stack depth */ 487117f1b4Smrg#define MAX_TEXTURE_STACK_DEPTH 10 497117f1b4Smrg 507117f1b4Smrg/** Maximum attribute stack depth */ 517117f1b4Smrg#define MAX_ATTRIB_STACK_DEPTH 16 527117f1b4Smrg 537117f1b4Smrg/** Maximum client attribute stack depth */ 547117f1b4Smrg#define MAX_CLIENT_ATTRIB_STACK_DEPTH 16 557117f1b4Smrg 567117f1b4Smrg/** Maximum recursion depth of display list calls */ 577117f1b4Smrg#define MAX_LIST_NESTING 64 587117f1b4Smrg 597117f1b4Smrg/** Maximum number of lights */ 607117f1b4Smrg#define MAX_LIGHTS 8 617117f1b4Smrg 62af69d88dSmrg/** 63af69d88dSmrg * Maximum number of user-defined clipping planes supported by any driver in 64af69d88dSmrg * Mesa. This is used to size arrays. 65af69d88dSmrg */ 66af69d88dSmrg#define MAX_CLIP_PLANES 8 677117f1b4Smrg 687117f1b4Smrg/** Maximum pixel map lookup table size */ 697117f1b4Smrg#define MAX_PIXEL_MAP_TABLE 256 707117f1b4Smrg 717117f1b4Smrg/** Maximum number of auxillary color buffers */ 724a49301eSmrg#define MAX_AUX_BUFFERS 1 737117f1b4Smrg 747117f1b4Smrg/** Maximum order (degree) of curves */ 75af69d88dSmrg#define MAX_EVAL_ORDER 30 767117f1b4Smrg 777117f1b4Smrg/** Maximum Name stack depth */ 787117f1b4Smrg#define MAX_NAME_STACK_DEPTH 64 797117f1b4Smrg 807117f1b4Smrg/** Minimum point size */ 817117f1b4Smrg#define MIN_POINT_SIZE 1.0 827117f1b4Smrg/** Maximum point size */ 83c1f859d4Smrg#define MAX_POINT_SIZE 60.0 847117f1b4Smrg/** Point size granularity */ 857117f1b4Smrg#define POINT_SIZE_GRANULARITY 0.1 867117f1b4Smrg 877117f1b4Smrg/** Minimum line width */ 887117f1b4Smrg#define MIN_LINE_WIDTH 1.0 897117f1b4Smrg/** Maximum line width */ 907117f1b4Smrg#define MAX_LINE_WIDTH 10.0 917117f1b4Smrg/** Line width granularity */ 927117f1b4Smrg#define LINE_WIDTH_GRANULARITY 0.1 937117f1b4Smrg 943464ebd5Sriastradh/** Max memory to allow for a single texture image (in megabytes) */ 953464ebd5Sriastradh#define MAX_TEXTURE_MBYTES 1024 963464ebd5Sriastradh 977ec681f3Smrg/** Number of texture mipmap levels */ 983464ebd5Sriastradh#define MAX_TEXTURE_LEVELS 15 997117f1b4Smrg 1007117f1b4Smrg/** Maximum rectangular texture size - GL_NV_texture_rectangle */ 1013464ebd5Sriastradh#define MAX_TEXTURE_RECT_SIZE 16384 1027117f1b4Smrg 103af69d88dSmrg/** 104af69d88dSmrg * Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array 105af69d88dSmrg */ 106c1f859d4Smrg#define MAX_ARRAY_TEXTURE_LAYERS 64 1077117f1b4Smrg 108c1f859d4Smrg/** 109c1f859d4Smrg * Max number of texture image units. Also determines number of texture 110c1f859d4Smrg * samplers in shaders. 111c1f859d4Smrg */ 112af69d88dSmrg#define MAX_TEXTURE_IMAGE_UNITS 32 1137117f1b4Smrg 1147117f1b4Smrg/** 115c1f859d4Smrg * Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS. 116c1f859d4Smrg * This value is only used for dimensioning arrays. 117c1f859d4Smrg * Either MAX_TEXTURE_COORD_UNITS or MAX_TEXTURE_IMAGE_UNITS (or the 118c1f859d4Smrg * corresponding ctx->Const.MaxTextureCoord/ImageUnits fields) should be 119c1f859d4Smrg * used almost everywhere else. 1207117f1b4Smrg */ 121c1f859d4Smrg#define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS) 122c1f859d4Smrg 12301e04c3fSmrg/** Maximum number of viewports supported with ARB_viewport_array */ 124af69d88dSmrg#define MAX_VIEWPORTS 16 1257117f1b4Smrg 12601e04c3fSmrg/** Maximum number of window rectangles supported with EXT_window_rectangles */ 12701e04c3fSmrg#define MAX_WINDOW_RECTANGLES 8 12801e04c3fSmrg 12901e04c3fSmrg/** Maximum size for CVA. May be overridden by the drivers. */ 1307117f1b4Smrg#define MAX_ARRAY_LOCK_SIZE 3000 1317117f1b4Smrg 1327117f1b4Smrg/** Subpixel precision for antialiasing, window coordinate snapping */ 1337117f1b4Smrg#define SUB_PIXEL_BITS 4 1347117f1b4Smrg 1357117f1b4Smrg/** For GL_ARB_texture_compression */ 1367117f1b4Smrg#define MAX_COMPRESSED_TEXTURE_FORMATS 25 1377117f1b4Smrg 1387117f1b4Smrg/** For GL_EXT_texture_filter_anisotropic */ 1397117f1b4Smrg#define MAX_TEXTURE_MAX_ANISOTROPY 16.0 1407117f1b4Smrg 1417117f1b4Smrg/** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */ 1423464ebd5Sriastradh#define MAX_TEXTURE_LOD_BIAS 14.0 1434a49301eSmrg 1444a49301eSmrg/** For any program target/extension */ 1454a49301eSmrg/*@{*/ 1464a49301eSmrg#define MAX_PROGRAM_INSTRUCTIONS (16 * 1024) 1474a49301eSmrg 1484a49301eSmrg/** 1494a49301eSmrg * Per-program constants (power of two) 1504a49301eSmrg * 1513464ebd5Sriastradh * \c MAX_PROGRAM_LOCAL_PARAMS and \c MAX_UNIFORMS are just the assembly shader 1524a49301eSmrg * and GLSL shader names for the same thing. They should \b always have the 1534a49301eSmrg * same value. Each refers to the number of vec4 values supplied as 1544a49301eSmrg * per-program parameters. 1554a49301eSmrg */ 1564a49301eSmrg/*@{*/ 157af69d88dSmrg#define MAX_PROGRAM_LOCAL_PARAMS 4096 158af69d88dSmrg#define MAX_UNIFORMS 4096 159af69d88dSmrg#define MAX_UNIFORM_BUFFERS 15 /* + 1 default uniform buffer */ 16001e04c3fSmrg#define MAX_SHADER_STORAGE_BUFFERS 16 161af69d88dSmrg/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */ 162af69d88dSmrg#define MAX_COMBINED_UNIFORM_BUFFERS (MAX_UNIFORM_BUFFERS * 6) 16301e04c3fSmrg#define MAX_COMBINED_SHADER_STORAGE_BUFFERS (MAX_SHADER_STORAGE_BUFFERS * 6) 164af69d88dSmrg#define MAX_ATOMIC_COUNTERS 4096 165af69d88dSmrg/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */ 166af69d88dSmrg#define MAX_COMBINED_ATOMIC_BUFFERS (MAX_UNIFORM_BUFFERS * 6) 167af69d88dSmrg/* Size of an atomic counter in bytes according to ARB_shader_atomic_counters */ 168af69d88dSmrg#define ATOMIC_COUNTER_SIZE 4 16901e04c3fSmrg#define MAX_IMAGE_UNIFORMS 32 170af69d88dSmrg/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */ 171af69d88dSmrg#define MAX_IMAGE_UNITS (MAX_IMAGE_UNIFORMS * 6) 1724a49301eSmrg/*@}*/ 1734a49301eSmrg 1744a49301eSmrg/** 1754a49301eSmrg * Per-context constants (power of two) 1764a49301eSmrg * 1774a49301eSmrg * \note 1784a49301eSmrg * This value should always be less than or equal to \c MAX_PROGRAM_LOCAL_PARAMS 1794a49301eSmrg * and \c MAX_VERTEX_PROGRAM_PARAMS. Otherwise some applications will make 1804a49301eSmrg * incorrect assumptions. 1814a49301eSmrg */ 1824a49301eSmrg#define MAX_PROGRAM_ENV_PARAMS 256 1834a49301eSmrg 1844a49301eSmrg#define MAX_PROGRAM_MATRICES 8 1854a49301eSmrg#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4 1864a49301eSmrg#define MAX_PROGRAM_CALL_DEPTH 8 1874a49301eSmrg#define MAX_PROGRAM_TEMPS 256 188af69d88dSmrg#define MAX_PROGRAM_ADDRESS_REGS 1 1894a49301eSmrg#define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS 1904a49301eSmrg#define MAX_PROGRAM_INPUTS 32 1914a49301eSmrg#define MAX_PROGRAM_OUTPUTS 64 1924a49301eSmrg/*@}*/ 1937117f1b4Smrg 1947117f1b4Smrg/** For GL_ARB_vertex_program */ 1957117f1b4Smrg/*@{*/ 1967117f1b4Smrg#define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1 1974a49301eSmrg#define MAX_VERTEX_PROGRAM_PARAMS MAX_UNIFORMS 1987117f1b4Smrg/*@}*/ 1997117f1b4Smrg 2007117f1b4Smrg/** For GL_ARB_fragment_program */ 2017117f1b4Smrg/*@{*/ 2027117f1b4Smrg#define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0 20301e04c3fSmrg#define MAX_FRAGMENT_PROGRAM_PARAMS 64 20401e04c3fSmrg#define MAX_FRAGMENT_PROGRAM_INPUTS 12 2057117f1b4Smrg/*@}*/ 2067117f1b4Smrg 2077117f1b4Smrg/** For GL_ARB_vertex_shader */ 2087117f1b4Smrg/*@{*/ 209af69d88dSmrg/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */ 210af69d88dSmrg#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * 6) 2117117f1b4Smrg/*@}*/ 2127117f1b4Smrg 2137117f1b4Smrg 2147117f1b4Smrg/** For GL_EXT_framebuffer_object */ 2157117f1b4Smrg/*@{*/ 2167117f1b4Smrg#define MAX_COLOR_ATTACHMENTS 8 217af69d88dSmrg#define MAX_RENDERBUFFER_SIZE 16384 2187117f1b4Smrg/*@}*/ 2197117f1b4Smrg 2204a49301eSmrg/** For GL_ATI_envmap_bump - support bump mapping on first 8 units */ 2214a49301eSmrg#define SUPPORTED_ATI_BUMP_UNITS 0xff 2227117f1b4Smrg 2233464ebd5Sriastradh/** For GL_EXT_transform_feedback */ 224af69d88dSmrg#define MAX_FEEDBACK_BUFFERS 4 2253464ebd5Sriastradh#define MAX_FEEDBACK_ATTRIBS 32 2263464ebd5Sriastradh 22701e04c3fSmrg/** For geometry shader */ 2283464ebd5Sriastradh/*@{*/ 2293464ebd5Sriastradh#define MAX_GEOMETRY_UNIFORM_COMPONENTS 512 2303464ebd5Sriastradh#define MAX_GEOMETRY_OUTPUT_VERTICES 256 2313464ebd5Sriastradh#define MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 1024 2323464ebd5Sriastradh/*@}*/ 2333464ebd5Sriastradh 234af69d88dSmrg/** For GL_ARB_debug_output and GL_KHR_debug */ 2357117f1b4Smrg/*@{*/ 236af69d88dSmrg#define MAX_DEBUG_LOGGED_MESSAGES 10 237af69d88dSmrg#define MAX_DEBUG_MESSAGE_LENGTH 4096 238af69d88dSmrg/*@}*/ 2397117f1b4Smrg 240af69d88dSmrg/** For GL_KHR_debug */ 241af69d88dSmrg/*@{*/ 242af69d88dSmrg#define MAX_LABEL_LENGTH 256 243af69d88dSmrg#define MAX_DEBUG_GROUP_STACK_DEPTH 64 244af69d88dSmrg/*@}*/ 2457117f1b4Smrg 246af69d88dSmrg/** For GL_ARB_gpu_shader5 */ 247af69d88dSmrg/*@{*/ 248af69d88dSmrg#define MAX_GEOMETRY_SHADER_INVOCATIONS 32 249af69d88dSmrg#define MIN_FRAGMENT_INTERPOLATION_OFFSET -0.5 250af69d88dSmrg#define MAX_FRAGMENT_INTERPOLATION_OFFSET 0.5 251af69d88dSmrg#define FRAGMENT_INTERPOLATION_OFFSET_BITS 4 252af69d88dSmrg#define MAX_VERTEX_STREAMS 4 253af69d88dSmrg/*@}*/ 2547117f1b4Smrg 25501e04c3fSmrg/** For GL_ARB_shader_subroutine */ 25601e04c3fSmrg/*@{*/ 25701e04c3fSmrg#define MAX_SUBROUTINES 256 25801e04c3fSmrg#define MAX_SUBROUTINE_UNIFORM_LOCATIONS 1024 25901e04c3fSmrg/*@}*/ 26001e04c3fSmrg 261af69d88dSmrg/** For GL_INTEL_performance_query */ 262af69d88dSmrg/*@{*/ 263af69d88dSmrg#define MAX_PERFQUERY_QUERY_NAME_LENGTH 256 264af69d88dSmrg#define MAX_PERFQUERY_COUNTER_NAME_LENGTH 256 265af69d88dSmrg#define MAX_PERFQUERY_COUNTER_DESC_LENGTH 1024 266af69d88dSmrg#define PERFQUERY_HAVE_GPA_EXTENDED_COUNTERS 0 267af69d88dSmrg/*@}*/ 2687117f1b4Smrg 26901e04c3fSmrg/** For GL_ARB_pipeline_statistics_query */ 27001e04c3fSmrg#define MAX_PIPELINE_STATISTICS 11 27101e04c3fSmrg 27201e04c3fSmrg/** For GL_ARB_tessellation_shader */ 273af69d88dSmrg/*@{*/ 27401e04c3fSmrg#define MAX_TESS_GEN_LEVEL 64 27501e04c3fSmrg#define MAX_PATCH_VERTICES 32 27601e04c3fSmrg#define MAX_TESS_PATCH_COMPONENTS 120 27701e04c3fSmrg#define MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 4096 278af69d88dSmrg/*@}*/ 2797117f1b4Smrg 2807117f1b4Smrg/* 2817117f1b4Smrg * Color channel component order 2827117f1b4Smrg * 2837117f1b4Smrg * \note Changes will almost certainly cause problems at this time. 2847117f1b4Smrg */ 2857117f1b4Smrg#define RCOMP 0 2867117f1b4Smrg#define GCOMP 1 2877117f1b4Smrg#define BCOMP 2 2887117f1b4Smrg#define ACOMP 3 2897117f1b4Smrg 2907117f1b4Smrg 2917117f1b4Smrg/** 2927117f1b4Smrg * Maximum number of temporary vertices required for clipping. 2937117f1b4Smrg * 2947117f1b4Smrg * Used in array_cache and tnl modules. 2957117f1b4Smrg */ 2967117f1b4Smrg#define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1) 2977117f1b4Smrg 2987117f1b4Smrg 29901e04c3fSmrg/** For GL_ARB_sample_locations - maximum of SAMPLE_LOCATION_PIXEL_GRID_*_ARB */ 30001e04c3fSmrg#define MAX_SAMPLE_LOCATION_GRID_SIZE 4 30101e04c3fSmrg 30201e04c3fSmrg/* It is theoretically possible for Consts.MaxSamples to be >32 but 30301e04c3fSmrg * other code seems to assume that is not the case. 30401e04c3fSmrg */ 30501e04c3fSmrg#define MAX_SAMPLE_LOCATION_TABLE_SIZE \ 30601e04c3fSmrg (MAX_SAMPLE_LOCATION_GRID_SIZE * MAX_SAMPLE_LOCATION_GRID_SIZE * 32) 30701e04c3fSmrg 3087117f1b4Smrg#endif /* MESA_CONFIG_H_INCLUDED */ 309