config.h revision af69d88d
17117f1b4Smrg/* 27117f1b4Smrg * Mesa 3-D graphics library 37117f1b4Smrg * 47117f1b4Smrg * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 5c1f859d4Smrg * Copyright (C) 2008 VMware, Inc. All Rights Reserved. 67117f1b4Smrg * 77117f1b4Smrg * Permission is hereby granted, free of charge, to any person obtaining a 87117f1b4Smrg * copy of this software and associated documentation files (the "Software"), 97117f1b4Smrg * to deal in the Software without restriction, including without limitation 107117f1b4Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 117117f1b4Smrg * and/or sell copies of the Software, and to permit persons to whom the 127117f1b4Smrg * Software is furnished to do so, subject to the following conditions: 137117f1b4Smrg * 147117f1b4Smrg * The above copyright notice and this permission notice shall be included 157117f1b4Smrg * in all copies or substantial portions of the Software. 167117f1b4Smrg * 177117f1b4Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 187117f1b4Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 197117f1b4Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20af69d88dSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 21af69d88dSmrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 22af69d88dSmrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 23af69d88dSmrg * OTHER DEALINGS IN THE SOFTWARE. 247117f1b4Smrg */ 257117f1b4Smrg 26c1f859d4Smrg/** 27c1f859d4Smrg * \file config.h 28c1f859d4Smrg * Tunable configuration parameters. 29c1f859d4Smrg */ 307117f1b4Smrg 317117f1b4Smrg#ifndef MESA_CONFIG_H_INCLUDED 327117f1b4Smrg#define MESA_CONFIG_H_INCLUDED 337117f1b4Smrg 34c1f859d4Smrg 357117f1b4Smrg/** 367117f1b4Smrg * \name OpenGL implementation limits 377117f1b4Smrg */ 387117f1b4Smrg/*@{*/ 397117f1b4Smrg 407117f1b4Smrg/** Maximum modelview matrix stack depth */ 417117f1b4Smrg#define MAX_MODELVIEW_STACK_DEPTH 32 427117f1b4Smrg 437117f1b4Smrg/** Maximum projection matrix stack depth */ 447117f1b4Smrg#define MAX_PROJECTION_STACK_DEPTH 32 457117f1b4Smrg 467117f1b4Smrg/** Maximum texture matrix stack depth */ 477117f1b4Smrg#define MAX_TEXTURE_STACK_DEPTH 10 487117f1b4Smrg 497117f1b4Smrg/** Maximum attribute stack depth */ 507117f1b4Smrg#define MAX_ATTRIB_STACK_DEPTH 16 517117f1b4Smrg 527117f1b4Smrg/** Maximum client attribute stack depth */ 537117f1b4Smrg#define MAX_CLIENT_ATTRIB_STACK_DEPTH 16 547117f1b4Smrg 557117f1b4Smrg/** Maximum recursion depth of display list calls */ 567117f1b4Smrg#define MAX_LIST_NESTING 64 577117f1b4Smrg 587117f1b4Smrg/** Maximum number of lights */ 597117f1b4Smrg#define MAX_LIGHTS 8 607117f1b4Smrg 61af69d88dSmrg/** 62af69d88dSmrg * Maximum number of user-defined clipping planes supported by any driver in 63af69d88dSmrg * Mesa. This is used to size arrays. 64af69d88dSmrg */ 65af69d88dSmrg#define MAX_CLIP_PLANES 8 667117f1b4Smrg 677117f1b4Smrg/** Maximum pixel map lookup table size */ 687117f1b4Smrg#define MAX_PIXEL_MAP_TABLE 256 697117f1b4Smrg 707117f1b4Smrg/** Maximum number of auxillary color buffers */ 714a49301eSmrg#define MAX_AUX_BUFFERS 1 727117f1b4Smrg 737117f1b4Smrg/** Maximum order (degree) of curves */ 74af69d88dSmrg#define MAX_EVAL_ORDER 30 757117f1b4Smrg 767117f1b4Smrg/** Maximum Name stack depth */ 777117f1b4Smrg#define MAX_NAME_STACK_DEPTH 64 787117f1b4Smrg 797117f1b4Smrg/** Minimum point size */ 807117f1b4Smrg#define MIN_POINT_SIZE 1.0 817117f1b4Smrg/** Maximum point size */ 82c1f859d4Smrg#define MAX_POINT_SIZE 60.0 837117f1b4Smrg/** Point size granularity */ 847117f1b4Smrg#define POINT_SIZE_GRANULARITY 0.1 857117f1b4Smrg 867117f1b4Smrg/** Minimum line width */ 877117f1b4Smrg#define MIN_LINE_WIDTH 1.0 887117f1b4Smrg/** Maximum line width */ 897117f1b4Smrg#define MAX_LINE_WIDTH 10.0 907117f1b4Smrg/** Line width granularity */ 917117f1b4Smrg#define LINE_WIDTH_GRANULARITY 0.1 927117f1b4Smrg 933464ebd5Sriastradh/** Max memory to allow for a single texture image (in megabytes) */ 943464ebd5Sriastradh#define MAX_TEXTURE_MBYTES 1024 953464ebd5Sriastradh 967117f1b4Smrg/** Number of 1D/2D texture mipmap levels */ 973464ebd5Sriastradh#define MAX_TEXTURE_LEVELS 15 987117f1b4Smrg 997117f1b4Smrg/** Number of 3D texture mipmap levels */ 1003464ebd5Sriastradh#define MAX_3D_TEXTURE_LEVELS 15 1017117f1b4Smrg 1027117f1b4Smrg/** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */ 1033464ebd5Sriastradh#define MAX_CUBE_TEXTURE_LEVELS 15 1047117f1b4Smrg 1057117f1b4Smrg/** Maximum rectangular texture size - GL_NV_texture_rectangle */ 1063464ebd5Sriastradh#define MAX_TEXTURE_RECT_SIZE 16384 1077117f1b4Smrg 108af69d88dSmrg/** 109af69d88dSmrg * Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array 110af69d88dSmrg */ 111c1f859d4Smrg#define MAX_ARRAY_TEXTURE_LAYERS 64 1127117f1b4Smrg 113c1f859d4Smrg/** 114c1f859d4Smrg * Max number of texture coordinate units. This mainly just applies to 115c1f859d4Smrg * the fixed-function vertex code. This will be difficult to raise above 116c1f859d4Smrg * eight because of various vertex attribute bitvectors. 117c1f859d4Smrg */ 118c1f859d4Smrg#define MAX_TEXTURE_COORD_UNITS 8 1197117f1b4Smrg 120c1f859d4Smrg/** 121c1f859d4Smrg * Max number of texture image units. Also determines number of texture 122c1f859d4Smrg * samplers in shaders. 123c1f859d4Smrg */ 124af69d88dSmrg#define MAX_TEXTURE_IMAGE_UNITS 32 1257117f1b4Smrg 1267117f1b4Smrg/** 127c1f859d4Smrg * Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS. 128c1f859d4Smrg * This value is only used for dimensioning arrays. 129c1f859d4Smrg * Either MAX_TEXTURE_COORD_UNITS or MAX_TEXTURE_IMAGE_UNITS (or the 130c1f859d4Smrg * corresponding ctx->Const.MaxTextureCoord/ImageUnits fields) should be 131c1f859d4Smrg * used almost everywhere else. 1327117f1b4Smrg */ 133c1f859d4Smrg#define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS) 134c1f859d4Smrg 1357117f1b4Smrg 136af69d88dSmrg/** Maximum viewport size */ 137af69d88dSmrg#define MAX_VIEWPORT_WIDTH 16384 138af69d88dSmrg#define MAX_VIEWPORT_HEIGHT 16384 1394a49301eSmrg 140af69d88dSmrg/** Maximun number of viewports supported with ARB_viewport_array */ 141af69d88dSmrg#define MAX_VIEWPORTS 16 1427117f1b4Smrg 1437117f1b4Smrg/** Maxmimum size for CVA. May be overridden by the drivers. */ 1447117f1b4Smrg#define MAX_ARRAY_LOCK_SIZE 3000 1457117f1b4Smrg 1467117f1b4Smrg/** Subpixel precision for antialiasing, window coordinate snapping */ 1477117f1b4Smrg#define SUB_PIXEL_BITS 4 1487117f1b4Smrg 1497117f1b4Smrg/** For GL_ARB_texture_compression */ 1507117f1b4Smrg#define MAX_COMPRESSED_TEXTURE_FORMATS 25 1517117f1b4Smrg 1527117f1b4Smrg/** For GL_EXT_texture_filter_anisotropic */ 1537117f1b4Smrg#define MAX_TEXTURE_MAX_ANISOTROPY 16.0 1547117f1b4Smrg 1557117f1b4Smrg/** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */ 1563464ebd5Sriastradh#define MAX_TEXTURE_LOD_BIAS 14.0 1574a49301eSmrg 1584a49301eSmrg/** For any program target/extension */ 1594a49301eSmrg/*@{*/ 1604a49301eSmrg#define MAX_PROGRAM_INSTRUCTIONS (16 * 1024) 1614a49301eSmrg 1624a49301eSmrg/** 1634a49301eSmrg * Per-program constants (power of two) 1644a49301eSmrg * 1653464ebd5Sriastradh * \c MAX_PROGRAM_LOCAL_PARAMS and \c MAX_UNIFORMS are just the assembly shader 1664a49301eSmrg * and GLSL shader names for the same thing. They should \b always have the 1674a49301eSmrg * same value. Each refers to the number of vec4 values supplied as 1684a49301eSmrg * per-program parameters. 1694a49301eSmrg */ 1704a49301eSmrg/*@{*/ 171af69d88dSmrg#define MAX_PROGRAM_LOCAL_PARAMS 4096 172af69d88dSmrg#define MAX_UNIFORMS 4096 173af69d88dSmrg#define MAX_UNIFORM_BUFFERS 15 /* + 1 default uniform buffer */ 174af69d88dSmrg/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */ 175af69d88dSmrg#define MAX_COMBINED_UNIFORM_BUFFERS (MAX_UNIFORM_BUFFERS * 6) 176af69d88dSmrg#define MAX_ATOMIC_COUNTERS 4096 177af69d88dSmrg/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */ 178af69d88dSmrg#define MAX_COMBINED_ATOMIC_BUFFERS (MAX_UNIFORM_BUFFERS * 6) 179af69d88dSmrg/* Size of an atomic counter in bytes according to ARB_shader_atomic_counters */ 180af69d88dSmrg#define ATOMIC_COUNTER_SIZE 4 181af69d88dSmrg#define MAX_IMAGE_UNIFORMS 16 182af69d88dSmrg/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */ 183af69d88dSmrg#define MAX_IMAGE_UNITS (MAX_IMAGE_UNIFORMS * 6) 1844a49301eSmrg/*@}*/ 1854a49301eSmrg 1864a49301eSmrg/** 1874a49301eSmrg * Per-context constants (power of two) 1884a49301eSmrg * 1894a49301eSmrg * \note 1904a49301eSmrg * This value should always be less than or equal to \c MAX_PROGRAM_LOCAL_PARAMS 1914a49301eSmrg * and \c MAX_VERTEX_PROGRAM_PARAMS. Otherwise some applications will make 1924a49301eSmrg * incorrect assumptions. 1934a49301eSmrg */ 1944a49301eSmrg#define MAX_PROGRAM_ENV_PARAMS 256 1954a49301eSmrg 1964a49301eSmrg#define MAX_PROGRAM_MATRICES 8 1974a49301eSmrg#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4 1984a49301eSmrg#define MAX_PROGRAM_CALL_DEPTH 8 1994a49301eSmrg#define MAX_PROGRAM_TEMPS 256 200af69d88dSmrg#define MAX_PROGRAM_ADDRESS_REGS 1 201af69d88dSmrg#define MAX_VARYING 32 /**< number of float[4] vectors */ 2024a49301eSmrg#define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS 2034a49301eSmrg#define MAX_PROGRAM_INPUTS 32 2044a49301eSmrg#define MAX_PROGRAM_OUTPUTS 64 2054a49301eSmrg/*@}*/ 2067117f1b4Smrg 2077117f1b4Smrg/** For GL_ARB_vertex_program */ 2087117f1b4Smrg/*@{*/ 2097117f1b4Smrg#define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1 2104a49301eSmrg#define MAX_VERTEX_PROGRAM_PARAMS MAX_UNIFORMS 2117117f1b4Smrg/*@}*/ 2127117f1b4Smrg 2137117f1b4Smrg/** For GL_ARB_fragment_program */ 2147117f1b4Smrg/*@{*/ 2157117f1b4Smrg#define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0 2167117f1b4Smrg/*@}*/ 2177117f1b4Smrg 218c1f859d4Smrg/** For GL_NV_fragment_program */ 219c1f859d4Smrg/*@{*/ 220c1f859d4Smrg#define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 1024 /* 72 for GL_ARB_f_p */ 221c1f859d4Smrg#define MAX_NV_FRAGMENT_PROGRAM_TEMPS 96 222c1f859d4Smrg#define MAX_NV_FRAGMENT_PROGRAM_PARAMS 64 223c1f859d4Smrg#define MAX_NV_FRAGMENT_PROGRAM_INPUTS 12 224c1f859d4Smrg#define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS 3 225c1f859d4Smrg#define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS 2 226c1f859d4Smrg/*@}*/ 227c1f859d4Smrg 228c1f859d4Smrg 2297117f1b4Smrg/** For GL_ARB_vertex_shader */ 2307117f1b4Smrg/*@{*/ 2314a49301eSmrg#define MAX_VERTEX_GENERIC_ATTRIBS 16 232af69d88dSmrg/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */ 233af69d88dSmrg#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * 6) 2347117f1b4Smrg/*@}*/ 2357117f1b4Smrg 2367117f1b4Smrg 2377117f1b4Smrg/** For GL_ARB_draw_buffers */ 2387117f1b4Smrg/*@{*/ 2393464ebd5Sriastradh#define MAX_DRAW_BUFFERS 8 2407117f1b4Smrg/*@}*/ 2417117f1b4Smrg 2427117f1b4Smrg 2437117f1b4Smrg/** For GL_EXT_framebuffer_object */ 2447117f1b4Smrg/*@{*/ 2457117f1b4Smrg#define MAX_COLOR_ATTACHMENTS 8 246af69d88dSmrg#define MAX_RENDERBUFFER_SIZE 16384 2477117f1b4Smrg/*@}*/ 2487117f1b4Smrg 2494a49301eSmrg/** For GL_ATI_envmap_bump - support bump mapping on first 8 units */ 2504a49301eSmrg#define SUPPORTED_ATI_BUMP_UNITS 0xff 2517117f1b4Smrg 2523464ebd5Sriastradh/** For GL_EXT_transform_feedback */ 253af69d88dSmrg#define MAX_FEEDBACK_BUFFERS 4 2543464ebd5Sriastradh#define MAX_FEEDBACK_ATTRIBS 32 2553464ebd5Sriastradh 2563464ebd5Sriastradh/** For GL_ARB_geometry_shader4 */ 2573464ebd5Sriastradh/*@{*/ 2583464ebd5Sriastradh#define MAX_GEOMETRY_UNIFORM_COMPONENTS 512 2593464ebd5Sriastradh#define MAX_GEOMETRY_OUTPUT_VERTICES 256 2603464ebd5Sriastradh#define MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 1024 2613464ebd5Sriastradh/*@}*/ 2623464ebd5Sriastradh 263af69d88dSmrg/** For GL_ARB_debug_output and GL_KHR_debug */ 2647117f1b4Smrg/*@{*/ 265af69d88dSmrg#define MAX_DEBUG_LOGGED_MESSAGES 10 266af69d88dSmrg#define MAX_DEBUG_MESSAGE_LENGTH 4096 267af69d88dSmrg/*@}*/ 2687117f1b4Smrg 269af69d88dSmrg/** For GL_KHR_debug */ 270af69d88dSmrg/*@{*/ 271af69d88dSmrg#define MAX_LABEL_LENGTH 256 272af69d88dSmrg#define MAX_DEBUG_GROUP_STACK_DEPTH 64 273af69d88dSmrg/*@}*/ 2747117f1b4Smrg 275af69d88dSmrg/** For GL_ARB_gpu_shader5 */ 276af69d88dSmrg/*@{*/ 277af69d88dSmrg#define MAX_GEOMETRY_SHADER_INVOCATIONS 32 278af69d88dSmrg#define MIN_FRAGMENT_INTERPOLATION_OFFSET -0.5 279af69d88dSmrg#define MAX_FRAGMENT_INTERPOLATION_OFFSET 0.5 280af69d88dSmrg#define FRAGMENT_INTERPOLATION_OFFSET_BITS 4 281af69d88dSmrg#define MAX_VERTEX_STREAMS 4 282af69d88dSmrg/*@}*/ 2837117f1b4Smrg 284af69d88dSmrg/** For GL_INTEL_performance_query */ 285af69d88dSmrg/*@{*/ 286af69d88dSmrg#define MAX_PERFQUERY_QUERY_NAME_LENGTH 256 287af69d88dSmrg#define MAX_PERFQUERY_COUNTER_NAME_LENGTH 256 288af69d88dSmrg#define MAX_PERFQUERY_COUNTER_DESC_LENGTH 1024 289af69d88dSmrg#define PERFQUERY_HAVE_GPA_EXTENDED_COUNTERS 0 290af69d88dSmrg/*@}*/ 2917117f1b4Smrg 292af69d88dSmrg/** For GL_ARB_compute_shader */ 293af69d88dSmrg/*@{*/ 294af69d88dSmrg#define MAX_COMPUTE_UNIFORM_BLOCKS 12 295af69d88dSmrg#define MAX_COMPUTE_TEXTURE_IMAGE_UNITS 16 296af69d88dSmrg#define MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 8 297af69d88dSmrg#define MAX_COMPUTE_ATOMIC_COUNTERS 8 298af69d88dSmrg#define MAX_COMPUTE_SHARED_MEMORY_SIZE 32768 299af69d88dSmrg#define MAX_COMPUTE_UNIFORM_COMPONENTS 512 300af69d88dSmrg#define MAX_COMPUTE_IMAGE_UNIFORMS 8 301af69d88dSmrg/*@}*/ 3027117f1b4Smrg 3037117f1b4Smrg/* 3047117f1b4Smrg * Color channel component order 3057117f1b4Smrg * 3067117f1b4Smrg * \note Changes will almost certainly cause problems at this time. 3077117f1b4Smrg */ 3087117f1b4Smrg#define RCOMP 0 3097117f1b4Smrg#define GCOMP 1 3107117f1b4Smrg#define BCOMP 2 3117117f1b4Smrg#define ACOMP 3 3127117f1b4Smrg 3137117f1b4Smrg 3147117f1b4Smrg/** 3157117f1b4Smrg * Maximum number of temporary vertices required for clipping. 3167117f1b4Smrg * 3177117f1b4Smrg * Used in array_cache and tnl modules. 3187117f1b4Smrg */ 3197117f1b4Smrg#define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1) 3207117f1b4Smrg 3217117f1b4Smrg 3227117f1b4Smrg#endif /* MESA_CONFIG_H_INCLUDED */ 323