dd.h revision 01e04c3f
1/**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6/*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31#ifndef DD_INCLUDED
32#define DD_INCLUDED
33
34#include "glheader.h"
35#include "formats.h"
36#include "menums.h"
37
38struct gl_bitmap_atlas;
39struct gl_buffer_object;
40struct gl_context;
41struct gl_display_list;
42struct gl_framebuffer;
43struct gl_image_unit;
44struct gl_pixelstore_attrib;
45struct gl_program;
46struct gl_renderbuffer;
47struct gl_renderbuffer_attachment;
48struct gl_shader;
49struct gl_shader_program;
50struct gl_texture_image;
51struct gl_texture_object;
52struct gl_memory_info;
53struct gl_transform_feedback_object;
54struct ati_fragment_shader;
55struct util_queue_monitoring;
56struct _mesa_prim;
57struct _mesa_index_buffer;
58
59/* GL_ARB_vertex_buffer_object */
60/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
61 * NULL) if buffer is unavailable for immediate mapping.
62 *
63 * Does GL_MAP_INVALIDATE_RANGE_BIT do this?  It seems so, but it
64 * would require more book-keeping in the driver than seems necessary
65 * at this point.
66 *
67 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this?  Not really -- we don't
68 * want to provoke the driver to throw away the old storage, we will
69 * respect the contents of already referenced data.
70 */
71#define MESA_MAP_NOWAIT_BIT       0x4000
72
73
74/**
75 * Device driver function table.
76 * Core Mesa uses these function pointers to call into device drivers.
77 * Most of these functions directly correspond to OpenGL state commands.
78 * Core Mesa will call these functions after error checking has been done
79 * so that the drivers don't have to worry about error testing.
80 *
81 * Vertex transformation/clipping/lighting is patched into the T&L module.
82 * Rasterization functions are patched into the swrast module.
83 *
84 * Note: when new functions are added here, the drivers/common/driverfuncs.c
85 * file should be updated too!!!
86 */
87struct dd_function_table {
88   /**
89    * Return a string as needed by glGetString().
90    * Only the GL_RENDERER query must be implemented.  Otherwise, NULL can be
91    * returned.
92    */
93   const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name );
94
95   /**
96    * Notify the driver after Mesa has made some internal state changes.
97    *
98    * This is in addition to any state change callbacks Mesa may already have
99    * made.
100    */
101   void (*UpdateState)(struct gl_context *ctx);
102
103   /**
104    * This is called whenever glFinish() is called.
105    */
106   void (*Finish)( struct gl_context *ctx );
107
108   /**
109    * This is called whenever glFlush() is called.
110    */
111   void (*Flush)( struct gl_context *ctx );
112
113   /**
114    * Clear the color/depth/stencil/accum buffer(s).
115    * \param buffers  a bitmask of BUFFER_BIT_* flags indicating which
116    *                 renderbuffers need to be cleared.
117    */
118   void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
119
120   /**
121    * Execute glRasterPos, updating the ctx->Current.Raster fields
122    */
123   void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] );
124
125   /**
126    * \name Image-related functions
127    */
128   /*@{*/
129
130   /**
131    * Called by glDrawPixels().
132    * \p unpack describes how to unpack the source image data.
133    */
134   void (*DrawPixels)( struct gl_context *ctx,
135		       GLint x, GLint y, GLsizei width, GLsizei height,
136		       GLenum format, GLenum type,
137		       const struct gl_pixelstore_attrib *unpack,
138		       const GLvoid *pixels );
139
140   /**
141    * Called by glReadPixels().
142    */
143   void (*ReadPixels)( struct gl_context *ctx,
144		       GLint x, GLint y, GLsizei width, GLsizei height,
145		       GLenum format, GLenum type,
146		       const struct gl_pixelstore_attrib *unpack,
147		       GLvoid *dest );
148
149   /**
150    * Called by glCopyPixels().
151    */
152   void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy,
153                       GLsizei width, GLsizei height,
154                       GLint dstx, GLint dsty, GLenum type );
155
156   /**
157    * Called by glBitmap().
158    */
159   void (*Bitmap)( struct gl_context *ctx,
160		   GLint x, GLint y, GLsizei width, GLsizei height,
161		   const struct gl_pixelstore_attrib *unpack,
162		   const GLubyte *bitmap );
163
164   /**
165    * Called by display list code for optimized glCallLists/glBitmap rendering
166    * The driver must support texture rectangles of width 1024 or more.
167    */
168   void (*DrawAtlasBitmaps)(struct gl_context *ctx,
169                            const struct gl_bitmap_atlas *atlas,
170                            GLuint count, const GLubyte *ids);
171   /*@}*/
172
173
174   /**
175    * \name Texture image functions
176    */
177   /*@{*/
178
179   /**
180    * Choose actual hardware texture format given the texture target, the
181    * user-provided source image format and type and the desired internal
182    * format.  In some cases, srcFormat and srcType can be GL_NONE.
183    * Note:  target may be GL_TEXTURE_CUBE_MAP, but never
184    * GL_TEXTURE_CUBE_MAP_[POSITIVE/NEGATIVE]_[XYZ].
185    * Called by glTexImage(), etc.
186    */
187   mesa_format (*ChooseTextureFormat)(struct gl_context *ctx,
188                                      GLenum target, GLint internalFormat,
189                                      GLenum srcFormat, GLenum srcType );
190
191   /**
192    * Queries different driver parameters for a particular target and format.
193    * Since ARB_internalformat_query2 introduced several new query parameters
194    * over ARB_internalformat_query, having one driver hook for each parameter
195    * is no longer feasible. So this is the generic entry-point for calls
196    * to glGetInternalFormativ and glGetInternalFormati64v, after Mesa has
197    * checked errors and default values.
198    *
199    * \param ctx            GL context
200    * \param target         GL target enum
201    * \param internalFormat GL format enum
202    * \param pname          GL enum that specifies the info to query.
203    * \param params         Buffer to hold the result of the query.
204    */
205   void (*QueryInternalFormat)(struct gl_context *ctx,
206                               GLenum target,
207                               GLenum internalFormat,
208                               GLenum pname,
209                               GLint *params);
210
211   /**
212    * Called by glTexImage[123]D() and glCopyTexImage[12]D()
213    * Allocate texture memory and copy the user's image to the buffer.
214    * The gl_texture_image fields, etc. will be fully initialized.
215    * The parameters are the same as glTexImage3D(), plus:
216    * \param dims  1, 2, or 3 indicating glTexImage1/2/3D()
217    * \param packing describes how to unpack the source data.
218    * \param texImage is the destination texture image.
219    */
220   void (*TexImage)(struct gl_context *ctx, GLuint dims,
221                    struct gl_texture_image *texImage,
222                    GLenum format, GLenum type, const GLvoid *pixels,
223                    const struct gl_pixelstore_attrib *packing);
224
225   /**
226    * Called by glTexSubImage[123]D().
227    * Replace a subset of the target texture with new texel data.
228    */
229   void (*TexSubImage)(struct gl_context *ctx, GLuint dims,
230                       struct gl_texture_image *texImage,
231                       GLint xoffset, GLint yoffset, GLint zoffset,
232                       GLsizei width, GLsizei height, GLint depth,
233                       GLenum format, GLenum type,
234                       const GLvoid *pixels,
235                       const struct gl_pixelstore_attrib *packing);
236
237
238   /**
239    * Called by glGetTexImage(), glGetTextureSubImage().
240    */
241   void (*GetTexSubImage)(struct gl_context *ctx,
242                          GLint xoffset, GLint yoffset, GLint zoffset,
243                          GLsizei width, GLsizei height, GLsizei depth,
244                          GLenum format, GLenum type, GLvoid *pixels,
245                          struct gl_texture_image *texImage);
246
247   /**
248    * Called by glClearTex[Sub]Image
249    *
250    * Clears a rectangular region of the image to a given value. The
251    * clearValue argument is either NULL or points to a single texel to use as
252    * the clear value in the same internal format as the texture image. If it
253    * is NULL then the texture should be cleared to zeroes.
254    */
255   void (*ClearTexSubImage)(struct gl_context *ctx,
256                            struct gl_texture_image *texImage,
257                            GLint xoffset, GLint yoffset, GLint zoffset,
258                            GLsizei width, GLsizei height, GLsizei depth,
259                            const GLvoid *clearValue);
260
261   /**
262    * Called by glCopyTex[Sub]Image[123]D().
263    *
264    * This function should copy a rectangular region in the rb to a single
265    * destination slice, specified by @slice.  In the case of 1D array
266    * textures (where one GL call can potentially affect multiple destination
267    * slices), core mesa takes care of calling this function multiple times,
268    * once for each scanline to be copied.
269    */
270   void (*CopyTexSubImage)(struct gl_context *ctx, GLuint dims,
271                           struct gl_texture_image *texImage,
272                           GLint xoffset, GLint yoffset, GLint slice,
273                           struct gl_renderbuffer *rb,
274                           GLint x, GLint y,
275                           GLsizei width, GLsizei height);
276   /**
277    * Called by glCopyImageSubData().
278    *
279    * This function should copy one 2-D slice from src_teximage or
280    * src_renderbuffer to dst_teximage or dst_renderbuffer.  Either the
281    * teximage or renderbuffer pointer will be non-null to indicate which
282    * is the real src/dst.
283    *
284    * If one of the textures is 3-D or is a 1-D or 2-D array
285    * texture, this function will be called multiple times: once for each
286    * slice.  If one of the textures is a cube map, this function will be
287    * called once for each face to be copied.
288    */
289   void (*CopyImageSubData)(struct gl_context *ctx,
290                            struct gl_texture_image *src_teximage,
291                            struct gl_renderbuffer *src_renderbuffer,
292                            int src_x, int src_y, int src_z,
293                            struct gl_texture_image *dst_teximage,
294                            struct gl_renderbuffer *dst_renderbuffer,
295                            int dst_x, int dst_y, int dst_z,
296                            int src_width, int src_height);
297
298   /**
299    * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
300    * Note that if the texture is a cube map, the <target> parameter will
301    * indicate which cube face to generate (GL_POSITIVE/NEGATIVE_X/Y/Z).
302    * texObj->BaseLevel is the level from which to generate the remaining
303    * mipmap levels.
304    */
305   void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
306                          struct gl_texture_object *texObj);
307
308   /**
309    * Called by glTexImage, glCompressedTexImage, glCopyTexImage
310    * and glTexStorage to check if the dimensions of the texture image
311    * are too large.
312    * \param target  any GL_PROXY_TEXTURE_x target
313    * \return GL_TRUE if the image is OK, GL_FALSE if too large
314    */
315   GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
316                                  GLuint numLevels, GLint level,
317                                  mesa_format format, GLuint numSamples,
318                                  GLint width, GLint height,
319                                  GLint depth);
320   /*@}*/
321
322
323   /**
324    * \name Compressed texture functions
325    */
326   /*@{*/
327
328   /**
329    * Called by glCompressedTexImage[123]D().
330    */
331   void (*CompressedTexImage)(struct gl_context *ctx, GLuint dims,
332                              struct gl_texture_image *texImage,
333                              GLsizei imageSize, const GLvoid *data);
334
335   /**
336    * Called by glCompressedTexSubImage[123]D().
337    */
338   void (*CompressedTexSubImage)(struct gl_context *ctx, GLuint dims,
339                                 struct gl_texture_image *texImage,
340                                 GLint xoffset, GLint yoffset, GLint zoffset,
341                                 GLsizei width, GLsizei height, GLsizei depth,
342                                 GLenum format,
343                                 GLsizei imageSize, const GLvoid *data);
344   /*@}*/
345
346   /**
347    * \name Texture object / image functions
348    */
349   /*@{*/
350
351   /**
352    * Called by glBindTexture() and glBindTextures().
353    */
354   void (*BindTexture)( struct gl_context *ctx, GLuint texUnit,
355                        GLenum target, struct gl_texture_object *tObj );
356
357   /**
358    * Called to allocate a new texture object.  Drivers will usually
359    * allocate/return a subclass of gl_texture_object.
360    */
361   struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx,
362                                                  GLuint name, GLenum target);
363   /**
364    * Called to delete/free a texture object.  Drivers should free the
365    * object and any image data it contains.
366    */
367   void (*DeleteTexture)(struct gl_context *ctx,
368                         struct gl_texture_object *texObj);
369
370   /** Called to allocate a new texture image object. */
371   struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx);
372
373   /** Called to free a texture image object returned by NewTextureImage() */
374   void (*DeleteTextureImage)(struct gl_context *ctx,
375                              struct gl_texture_image *);
376
377   /** Called to allocate memory for a single texture image */
378   GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx,
379                                        struct gl_texture_image *texImage);
380
381   /** Free the memory for a single texture image */
382   void (*FreeTextureImageBuffer)(struct gl_context *ctx,
383                                  struct gl_texture_image *texImage);
384
385   /** Map a slice of a texture image into user space.
386    * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
387    * indicates the 1D array index.
388    * \param texImage  the texture image
389    * \param slice  the 3D image slice or array texture slice
390    * \param x, y, w, h  region of interest
391    * \param mode  bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
392    *              GL_MAP_INVALIDATE_RANGE_BIT (if writing)
393    * \param mapOut  returns start of mapping of region of interest
394    * \param rowStrideOut returns row stride (in bytes).  In the case of a
395    * compressed texture, this is the byte stride between one row of blocks
396    * and another.
397    */
398   void (*MapTextureImage)(struct gl_context *ctx,
399			   struct gl_texture_image *texImage,
400			   GLuint slice,
401			   GLuint x, GLuint y, GLuint w, GLuint h,
402			   GLbitfield mode,
403			   GLubyte **mapOut, GLint *rowStrideOut);
404
405   void (*UnmapTextureImage)(struct gl_context *ctx,
406			     struct gl_texture_image *texImage,
407			     GLuint slice);
408
409   /** For GL_ARB_texture_storage.  Allocate memory for whole mipmap stack.
410    * All the gl_texture_images in the texture object will have their
411    * dimensions, format, etc. initialized already.
412    */
413   GLboolean (*AllocTextureStorage)(struct gl_context *ctx,
414                                    struct gl_texture_object *texObj,
415                                    GLsizei levels, GLsizei width,
416                                    GLsizei height, GLsizei depth);
417
418   /** Called as part of glTextureView to add views to origTexObj */
419   GLboolean (*TextureView)(struct gl_context *ctx,
420                            struct gl_texture_object *texObj,
421                            struct gl_texture_object *origTexObj);
422
423   /**
424    * Map a renderbuffer into user space.
425    * \param mode  bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
426    *              GL_MAP_INVALIDATE_RANGE_BIT (if writing)
427    */
428   void (*MapRenderbuffer)(struct gl_context *ctx,
429			   struct gl_renderbuffer *rb,
430			   GLuint x, GLuint y, GLuint w, GLuint h,
431			   GLbitfield mode,
432			   GLubyte **mapOut, GLint *rowStrideOut,
433			   bool flip_y);
434
435   void (*UnmapRenderbuffer)(struct gl_context *ctx,
436			     struct gl_renderbuffer *rb);
437
438   /**
439    * Optional driver entrypoint that binds a non-texture renderbuffer's
440    * contents to a texture image.
441    */
442   GLboolean (*BindRenderbufferTexImage)(struct gl_context *ctx,
443                                         struct gl_renderbuffer *rb,
444                                         struct gl_texture_image *texImage);
445   /*@}*/
446
447
448   /**
449    * \name Vertex/fragment program functions
450    */
451   /*@{*/
452   /** Allocate a new program */
453   struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target,
454                                     GLuint id, bool is_arb_asm);
455   /** Delete a program */
456   void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
457   /**
458    * Allocate a program to associate with the new ATI fragment shader (optional)
459    */
460   struct gl_program * (*NewATIfs)(struct gl_context *ctx,
461                                   struct ati_fragment_shader *curProg);
462   /**
463    * Notify driver that a program string (and GPU code) has been specified
464    * or modified.  Return GL_TRUE or GL_FALSE to indicate if the program is
465    * supported by the driver.
466    */
467   GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target,
468                                    struct gl_program *prog);
469
470   /**
471    * Notify driver that the sampler uniforms for the current program have
472    * changed.  On some drivers, this may require shader recompiles.
473    */
474   void (*SamplerUniformChange)(struct gl_context *ctx, GLenum target,
475                                struct gl_program *prog);
476
477   /** Query if program can be loaded onto hardware */
478   GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target,
479				struct gl_program *prog);
480
481   /*@}*/
482
483   /**
484    * \name GLSL shader/program functions.
485    */
486   /*@{*/
487   /**
488    * Called when a shader program is linked.
489    *
490    * This gives drivers an opportunity to clone the IR and make their
491    * own transformations on it for the purposes of code generation.
492    */
493   GLboolean (*LinkShader)(struct gl_context *ctx,
494                           struct gl_shader_program *shader);
495   /*@}*/
496
497
498   /**
499    * \name Draw functions.
500    */
501   /*@{*/
502   /**
503    * For indirect array drawing:
504    *
505    *    typedef struct {
506    *       GLuint count;
507    *       GLuint primCount;
508    *       GLuint first;
509    *       GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise
510    *    } DrawArraysIndirectCommand;
511    *
512    * For indirect indexed drawing:
513    *
514    *    typedef struct {
515    *       GLuint count;
516    *       GLuint primCount;
517    *       GLuint firstIndex;
518    *       GLint  baseVertex;
519    *       GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise
520    *    } DrawElementsIndirectCommand;
521    */
522
523   /**
524    * Draw a number of primitives.
525    * \param prims  array [nr_prims] describing what to draw (prim type,
526    *               vertex count, first index, instance count, etc).
527    * \param ib  index buffer for indexed drawing, NULL for array drawing
528    * \param index_bounds_valid  are min_index and max_index valid?
529    * \param min_index  lowest vertex index used
530    * \param max_index  highest vertex index used
531    * \param tfb_vertcount  if non-null, indicates which transform feedback
532    *                       object has the vertex count.
533    * \param tfb_stream  If called via DrawTransformFeedbackStream, specifies
534    *                    the vertex stream buffer from which to get the vertex
535    *                    count.
536    * \param indirect  If any prims are indirect, this specifies the buffer
537    *                  to find the "DrawArrays/ElementsIndirectCommand" data.
538    *                  This may be deprecated in the future
539    */
540   void (*Draw)(struct gl_context *ctx,
541                const struct _mesa_prim *prims, GLuint nr_prims,
542                const struct _mesa_index_buffer *ib,
543                GLboolean index_bounds_valid,
544                GLuint min_index, GLuint max_index,
545                struct gl_transform_feedback_object *tfb_vertcount,
546                unsigned tfb_stream, struct gl_buffer_object *indirect);
547
548
549   /**
550    * Draw a primitive, getting the vertex count, instance count, start
551    * vertex, etc. from a buffer object.
552    * \param mode  GL_POINTS, GL_LINES, GL_TRIANGLE_STRIP, etc.
553    * \param indirect_data  buffer to get "DrawArrays/ElementsIndirectCommand"
554    *                       data
555    * \param indirect_offset  offset of first primitive in indrect_data buffer
556    * \param draw_count  number of primitives to draw
557    * \param stride  stride, in bytes, between
558    *                "DrawArrays/ElementsIndirectCommand" objects
559    * \param indirect_draw_count_buffer  if non-NULL specifies a buffer to get
560    *                                    the real draw_count value.  Used for
561    *                                    GL_ARB_indirect_parameters.
562    * \param indirect_draw_count_offset  offset to the draw_count value in
563    *                                    indirect_draw_count_buffer
564    * \param ib  index buffer for indexed drawing, NULL otherwise.
565    */
566   void (*DrawIndirect)(struct gl_context *ctx, GLuint mode,
567                        struct gl_buffer_object *indirect_data,
568                        GLsizeiptr indirect_offset, unsigned draw_count,
569                        unsigned stride,
570                        struct gl_buffer_object *indirect_draw_count_buffer,
571                        GLsizeiptr indirect_draw_count_offset,
572                        const struct _mesa_index_buffer *ib);
573   /*@}*/
574
575
576   /**
577    * \name State-changing functions.
578    *
579    * \note drawing functions are above.
580    *
581    * These functions are called by their corresponding OpenGL API functions.
582    * They are \e also called by the gl_PopAttrib() function!!!
583    * May add more functions like these to the device driver in the future.
584    */
585   /*@{*/
586   /** Specify the alpha test function */
587   void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref);
588   /** Set the blend color */
589   void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]);
590   /** Set the blend equation */
591   void (*BlendEquationSeparate)(struct gl_context *ctx,
592                                 GLenum modeRGB, GLenum modeA);
593   /** Specify pixel arithmetic */
594   void (*BlendFuncSeparate)(struct gl_context *ctx,
595                             GLenum sfactorRGB, GLenum dfactorRGB,
596                             GLenum sfactorA, GLenum dfactorA);
597   /** Specify a plane against which all geometry is clipped */
598   void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *eq);
599   /** Enable and disable writing of frame buffer color components */
600   void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
601                     GLboolean bmask, GLboolean amask );
602   /** Cause a material color to track the current color */
603   void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
604   /** Specify whether front- or back-facing facets can be culled */
605   void (*CullFace)(struct gl_context *ctx, GLenum mode);
606   /** Define front- and back-facing polygons */
607   void (*FrontFace)(struct gl_context *ctx, GLenum mode);
608   /** Specify the value used for depth buffer comparisons */
609   void (*DepthFunc)(struct gl_context *ctx, GLenum func);
610   /** Enable or disable writing into the depth buffer */
611   void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
612   /** Specify mapping of depth values from NDC to window coordinates */
613   void (*DepthRange)(struct gl_context *ctx);
614   /** Specify the current buffer for writing */
615   void (*DrawBuffer)(struct gl_context *ctx);
616   /** Used to allocated any buffers with on-demand creation */
617   void (*DrawBufferAllocate)(struct gl_context *ctx);
618   /** Enable or disable server-side gl capabilities */
619   void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
620   /** Specify fog parameters */
621   void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
622   /** Set light source parameters.
623    * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
624    * been transformed to eye-space.
625    */
626   void (*Lightfv)(struct gl_context *ctx, GLenum light,
627		   GLenum pname, const GLfloat *params );
628   /** Set the lighting model parameters */
629   void (*LightModelfv)(struct gl_context *ctx, GLenum pname,
630                        const GLfloat *params);
631   /** Specify the line stipple pattern */
632   void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern );
633   /** Specify the width of rasterized lines */
634   void (*LineWidth)(struct gl_context *ctx, GLfloat width);
635   /** Specify a logical pixel operation for color index rendering */
636   void (*LogicOpcode)(struct gl_context *ctx, enum gl_logicop_mode opcode);
637   void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
638                            const GLfloat *params);
639   /** Specify the diameter of rasterized points */
640   void (*PointSize)(struct gl_context *ctx, GLfloat size);
641   /** Select a polygon rasterization mode */
642   void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
643   /** Set the scale and units used to calculate depth values */
644   void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units, GLfloat clamp);
645   /** Set the polygon stippling pattern */
646   void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
647   /* Specifies the current buffer for reading */
648   void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer );
649   /** Set rasterization mode */
650   void (*RenderMode)(struct gl_context *ctx, GLenum mode );
651   /** Define the scissor box */
652   void (*Scissor)(struct gl_context *ctx);
653   /** Select flat or smooth shading */
654   void (*ShadeModel)(struct gl_context *ctx, GLenum mode);
655   /** OpenGL 2.0 two-sided StencilFunc */
656   void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func,
657                               GLint ref, GLuint mask);
658   /** OpenGL 2.0 two-sided StencilMask */
659   void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask);
660   /** OpenGL 2.0 two-sided StencilOp */
661   void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail,
662                             GLenum zfail, GLenum zpass);
663   /** Control the generation of texture coordinates */
664   void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname,
665		  const GLfloat *params);
666   /** Set texture environment parameters */
667   void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname,
668                  const GLfloat *param);
669   /** Set texture parameter (callee gets param value from the texObj) */
670   void (*TexParameter)(struct gl_context *ctx,
671                        struct gl_texture_object *texObj, GLenum pname);
672   /** Set the viewport */
673   void (*Viewport)(struct gl_context *ctx);
674   /*@}*/
675
676
677   /**
678    * \name Vertex/pixel buffer object functions
679    */
680   /*@{*/
681   struct gl_buffer_object * (*NewBufferObject)(struct gl_context *ctx,
682                                                GLuint buffer);
683
684   void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
685
686   GLboolean (*BufferData)(struct gl_context *ctx, GLenum target,
687                           GLsizeiptrARB size, const GLvoid *data, GLenum usage,
688                           GLenum storageFlags, struct gl_buffer_object *obj);
689
690   void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset,
691			  GLsizeiptrARB size, const GLvoid *data,
692			  struct gl_buffer_object *obj );
693
694   void (*GetBufferSubData)( struct gl_context *ctx,
695			     GLintptrARB offset, GLsizeiptrARB size,
696			     GLvoid *data, struct gl_buffer_object *obj );
697
698   void (*ClearBufferSubData)( struct gl_context *ctx,
699                               GLintptr offset, GLsizeiptr size,
700                               const GLvoid *clearValue,
701                               GLsizeiptr clearValueSize,
702                               struct gl_buffer_object *obj );
703
704   void (*CopyBufferSubData)( struct gl_context *ctx,
705                              struct gl_buffer_object *src,
706                              struct gl_buffer_object *dst,
707                              GLintptr readOffset, GLintptr writeOffset,
708                              GLsizeiptr size );
709
710   void (*InvalidateBufferSubData)( struct gl_context *ctx,
711                                    struct gl_buffer_object *obj,
712                                    GLintptr offset,
713                                    GLsizeiptr length );
714
715   /* Returns pointer to the start of the mapped range.
716    * May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
717    */
718   void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset,
719                             GLsizeiptr length, GLbitfield access,
720                             struct gl_buffer_object *obj,
721                             gl_map_buffer_index index);
722
723   void (*FlushMappedBufferRange)(struct gl_context *ctx,
724                                  GLintptr offset, GLsizeiptr length,
725                                  struct gl_buffer_object *obj,
726                                  gl_map_buffer_index index);
727
728   GLboolean (*UnmapBuffer)( struct gl_context *ctx,
729			     struct gl_buffer_object *obj,
730                             gl_map_buffer_index index);
731   /*@}*/
732
733   /**
734    * \name Functions for GL_APPLE_object_purgeable
735    */
736   /*@{*/
737   /* variations on ObjectPurgeable */
738   GLenum (*BufferObjectPurgeable)(struct gl_context *ctx,
739                                   struct gl_buffer_object *obj, GLenum option);
740   GLenum (*RenderObjectPurgeable)(struct gl_context *ctx,
741                                   struct gl_renderbuffer *obj, GLenum option);
742   GLenum (*TextureObjectPurgeable)(struct gl_context *ctx,
743                                    struct gl_texture_object *obj,
744                                    GLenum option);
745
746   /* variations on ObjectUnpurgeable */
747   GLenum (*BufferObjectUnpurgeable)(struct gl_context *ctx,
748                                     struct gl_buffer_object *obj,
749                                     GLenum option);
750   GLenum (*RenderObjectUnpurgeable)(struct gl_context *ctx,
751                                     struct gl_renderbuffer *obj,
752                                     GLenum option);
753   GLenum (*TextureObjectUnpurgeable)(struct gl_context *ctx,
754                                      struct gl_texture_object *obj,
755                                      GLenum option);
756   /*@}*/
757
758   /**
759    * \name Functions for GL_EXT_framebuffer_{object,blit,discard}.
760    */
761   /*@{*/
762   struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx,
763                                             GLuint name);
764   struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx,
765                                               GLuint name);
766   void (*BindFramebuffer)(struct gl_context *ctx, GLenum target,
767                           struct gl_framebuffer *drawFb,
768                           struct gl_framebuffer *readFb);
769   void (*FramebufferRenderbuffer)(struct gl_context *ctx,
770                                   struct gl_framebuffer *fb,
771                                   GLenum attachment,
772                                   struct gl_renderbuffer *rb);
773   void (*RenderTexture)(struct gl_context *ctx,
774                         struct gl_framebuffer *fb,
775                         struct gl_renderbuffer_attachment *att);
776   void (*FinishRenderTexture)(struct gl_context *ctx,
777                               struct gl_renderbuffer *rb);
778   void (*ValidateFramebuffer)(struct gl_context *ctx,
779                               struct gl_framebuffer *fb);
780   /*@}*/
781   void (*BlitFramebuffer)(struct gl_context *ctx,
782                           struct gl_framebuffer *readFb,
783                           struct gl_framebuffer *drawFb,
784                           GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
785                           GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
786                           GLbitfield mask, GLenum filter);
787   void (*DiscardFramebuffer)(struct gl_context *ctx,
788                              GLenum target, GLsizei numAttachments,
789                              const GLenum *attachments);
790
791   /**
792    * \name Functions for GL_ARB_sample_locations
793    */
794   void (*GetProgrammableSampleCaps)(struct gl_context *ctx,
795                                     const struct gl_framebuffer *fb,
796                                     GLuint *bits, GLuint *width, GLuint *height);
797   void (*EvaluateDepthValues)(struct gl_context *ctx);
798
799   /**
800    * \name Query objects
801    */
802   /*@{*/
803   struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id);
804   void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q);
805   void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q);
806   void (*QueryCounter)(struct gl_context *ctx, struct gl_query_object *q);
807   void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
808   void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
809   void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
810   /*
811    * \pname the value requested to be written (GL_QUERY_RESULT, etc)
812    * \ptype the type of the value requested to be written:
813    *    GL_UNSIGNED_INT, GL_UNSIGNED_INT64_ARB,
814    *    GL_INT, GL_INT64_ARB
815    */
816   void (*StoreQueryResult)(struct gl_context *ctx, struct gl_query_object *q,
817                            struct gl_buffer_object *buf, intptr_t offset,
818                            GLenum pname, GLenum ptype);
819   /*@}*/
820
821   /**
822    * \name Performance monitors
823    */
824   /*@{*/
825   void (*InitPerfMonitorGroups)(struct gl_context *ctx);
826   struct gl_perf_monitor_object * (*NewPerfMonitor)(struct gl_context *ctx);
827   void (*DeletePerfMonitor)(struct gl_context *ctx,
828                             struct gl_perf_monitor_object *m);
829   GLboolean (*BeginPerfMonitor)(struct gl_context *ctx,
830                                 struct gl_perf_monitor_object *m);
831
832   /** Stop an active performance monitor, discarding results. */
833   void (*ResetPerfMonitor)(struct gl_context *ctx,
834                            struct gl_perf_monitor_object *m);
835   void (*EndPerfMonitor)(struct gl_context *ctx,
836                          struct gl_perf_monitor_object *m);
837   GLboolean (*IsPerfMonitorResultAvailable)(struct gl_context *ctx,
838                                             struct gl_perf_monitor_object *m);
839   void (*GetPerfMonitorResult)(struct gl_context *ctx,
840                                struct gl_perf_monitor_object *m,
841                                GLsizei dataSize,
842                                GLuint *data,
843                                GLint *bytesWritten);
844   /*@}*/
845
846   /**
847    * \name Performance Query objects
848    */
849   /*@{*/
850   unsigned (*InitPerfQueryInfo)(struct gl_context *ctx);
851   void (*GetPerfQueryInfo)(struct gl_context *ctx,
852                            unsigned queryIndex,
853                            const char **name,
854                            GLuint *dataSize,
855                            GLuint *numCounters,
856                            GLuint *numActive);
857   void (*GetPerfCounterInfo)(struct gl_context *ctx,
858                              unsigned queryIndex,
859                              unsigned counterIndex,
860                              const char **name,
861                              const char **desc,
862                              GLuint *offset,
863                              GLuint *data_size,
864                              GLuint *type_enum,
865                              GLuint *data_type_enum,
866                              GLuint64 *raw_max);
867   struct gl_perf_query_object * (*NewPerfQueryObject)(struct gl_context *ctx,
868                                                       unsigned queryIndex);
869   void (*DeletePerfQuery)(struct gl_context *ctx,
870                           struct gl_perf_query_object *obj);
871   bool (*BeginPerfQuery)(struct gl_context *ctx,
872                          struct gl_perf_query_object *obj);
873   void (*EndPerfQuery)(struct gl_context *ctx,
874                        struct gl_perf_query_object *obj);
875   void (*WaitPerfQuery)(struct gl_context *ctx,
876                         struct gl_perf_query_object *obj);
877   bool (*IsPerfQueryReady)(struct gl_context *ctx,
878                            struct gl_perf_query_object *obj);
879   void (*GetPerfQueryData)(struct gl_context *ctx,
880                            struct gl_perf_query_object *obj,
881                            GLsizei dataSize,
882                            GLuint *data,
883                            GLuint *bytesWritten);
884   /*@}*/
885
886
887   /**
888    * \name GREMEDY debug/marker functions
889    */
890   /*@{*/
891   void (*EmitStringMarker)(struct gl_context *ctx, const GLchar *string, GLsizei len);
892   /*@}*/
893
894   /**
895    * \name Support for multiple T&L engines
896    */
897   /*@{*/
898
899   /**
900    * Set by the driver-supplied T&L engine.
901    *
902    * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
903    */
904   GLuint CurrentExecPrimitive;
905
906   /**
907    * Current glBegin state of an in-progress compilation.  May be
908    * GL_POINTS, GL_TRIANGLE_STRIP, etc. or PRIM_OUTSIDE_BEGIN_END
909    * or PRIM_UNKNOWN.
910    */
911   GLuint CurrentSavePrimitive;
912
913
914#define FLUSH_STORED_VERTICES 0x1
915#define FLUSH_UPDATE_CURRENT  0x2
916   /**
917    * Set by the driver-supplied T&L engine whenever vertices are buffered
918    * between glBegin()/glEnd() objects or __struct gl_contextRec::Current
919    * is not updated.  A bitmask of the FLUSH_x values above.
920    *
921    * The dd_function_table::FlushVertices call below may be used to resolve
922    * these conditions.
923    */
924   GLbitfield NeedFlush;
925
926   /** Need to call vbo_save_SaveFlushVertices() upon state change? */
927   GLboolean SaveNeedFlush;
928
929   /**
930    * Notify driver that the special derived value _NeedEyeCoords has
931    * changed.
932    */
933   void (*LightingSpaceChange)( struct gl_context *ctx );
934
935   /**@}*/
936
937   /**
938    * \name GL_ARB_sync interfaces
939    */
940   /*@{*/
941   struct gl_sync_object * (*NewSyncObject)(struct gl_context *);
942   void (*FenceSync)(struct gl_context *, struct gl_sync_object *,
943                     GLenum, GLbitfield);
944   void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
945   void (*CheckSync)(struct gl_context *, struct gl_sync_object *);
946   void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *,
947			  GLbitfield, GLuint64);
948   void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *,
949			  GLbitfield, GLuint64);
950   /*@}*/
951
952   /** GL_NV_conditional_render */
953   void (*BeginConditionalRender)(struct gl_context *ctx,
954                                  struct gl_query_object *q,
955                                  GLenum mode);
956   void (*EndConditionalRender)(struct gl_context *ctx,
957                                struct gl_query_object *q);
958
959   /**
960    * \name GL_OES_draw_texture interface
961    */
962   /*@{*/
963   void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
964                   GLfloat width, GLfloat height);
965   /*@}*/
966
967   /**
968    * \name GL_OES_EGL_image interface
969    */
970   void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target,
971				   struct gl_texture_object *texObj,
972				   struct gl_texture_image *texImage,
973				   GLeglImageOES image_handle);
974   void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx,
975					     struct gl_renderbuffer *rb,
976					     void *image_handle);
977
978   /**
979    * \name GL_EXT_transform_feedback interface
980    */
981   struct gl_transform_feedback_object *
982        (*NewTransformFeedback)(struct gl_context *ctx, GLuint name);
983   void (*DeleteTransformFeedback)(struct gl_context *ctx,
984                                   struct gl_transform_feedback_object *obj);
985   void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode,
986                                  struct gl_transform_feedback_object *obj);
987   void (*EndTransformFeedback)(struct gl_context *ctx,
988                                struct gl_transform_feedback_object *obj);
989   void (*PauseTransformFeedback)(struct gl_context *ctx,
990                                  struct gl_transform_feedback_object *obj);
991   void (*ResumeTransformFeedback)(struct gl_context *ctx,
992                                   struct gl_transform_feedback_object *obj);
993
994   /**
995    * Return the number of vertices written to a stream during the last
996    * Begin/EndTransformFeedback block.
997    */
998   GLsizei (*GetTransformFeedbackVertexCount)(struct gl_context *ctx,
999                                       struct gl_transform_feedback_object *obj,
1000                                       GLuint stream);
1001
1002   /**
1003    * \name GL_NV_texture_barrier interface
1004    */
1005   void (*TextureBarrier)(struct gl_context *ctx);
1006
1007   /**
1008    * \name GL_ARB_sampler_objects
1009    */
1010   struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx,
1011                                                  GLuint name);
1012
1013   /**
1014    * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query.
1015    * This should be equivalent to glGetInteger64v(GL_TIMESTAMP);
1016    */
1017   uint64_t (*GetTimestamp)(struct gl_context *ctx);
1018
1019   /**
1020    * \name GL_ARB_texture_multisample
1021    */
1022   void (*GetSamplePosition)(struct gl_context *ctx,
1023                             struct gl_framebuffer *fb,
1024                             GLuint index,
1025                             GLfloat *outValue);
1026
1027   /**
1028    * \name NV_vdpau_interop interface
1029    */
1030   void (*VDPAUMapSurface)(struct gl_context *ctx, GLenum target,
1031                           GLenum access, GLboolean output,
1032                           struct gl_texture_object *texObj,
1033                           struct gl_texture_image *texImage,
1034                           const GLvoid *vdpSurface, GLuint index);
1035   void (*VDPAUUnmapSurface)(struct gl_context *ctx, GLenum target,
1036                             GLenum access, GLboolean output,
1037                             struct gl_texture_object *texObj,
1038                             struct gl_texture_image *texImage,
1039                             const GLvoid *vdpSurface, GLuint index);
1040
1041   /**
1042    * Query reset status for GL_ARB_robustness
1043    *
1044    * Per \c glGetGraphicsResetStatusARB, this function should return a
1045    * non-zero value once after a reset.  If a reset is non-atomic, the
1046    * non-zero status should be returned for the duration of the reset.
1047    */
1048   GLenum (*GetGraphicsResetStatus)(struct gl_context *ctx);
1049
1050   /**
1051    * \name GL_ARB_shader_image_load_store interface.
1052    */
1053   /** @{ */
1054   void (*MemoryBarrier)(struct gl_context *ctx, GLbitfield barriers);
1055   /** @} */
1056
1057   /**
1058    * GL_EXT_shader_framebuffer_fetch_non_coherent rendering barrier.
1059    *
1060    * On return from this function any framebuffer contents written by
1061    * previous draw commands are guaranteed to be visible from subsequent
1062    * fragment shader invocations using the
1063    * EXT_shader_framebuffer_fetch_non_coherent interface.
1064    */
1065   /** @{ */
1066   void (*FramebufferFetchBarrier)(struct gl_context *ctx);
1067   /** @} */
1068
1069   /**
1070    * \name GL_ARB_compute_shader interface
1071    */
1072   /*@{*/
1073   void (*DispatchCompute)(struct gl_context *ctx, const GLuint *num_groups);
1074   void (*DispatchComputeIndirect)(struct gl_context *ctx, GLintptr indirect);
1075   /*@}*/
1076
1077   /**
1078    * \name GL_ARB_compute_variable_group_size interface
1079    */
1080   /*@{*/
1081   void (*DispatchComputeGroupSize)(struct gl_context *ctx,
1082                                    const GLuint *num_groups,
1083                                    const GLuint *group_size);
1084   /*@}*/
1085
1086   /**
1087    * Query information about memory. Device memory is e.g. VRAM. Staging
1088    * memory is e.g. GART. All sizes are in kilobytes.
1089    */
1090   void (*QueryMemoryInfo)(struct gl_context *ctx,
1091                           struct gl_memory_info *info);
1092
1093   /**
1094    * Indicate that this thread is being used by Mesa as a background drawing
1095    * thread for the given GL context.
1096    *
1097    * If this function is called more than once from any given thread, each
1098    * subsequent call overrides the context that was passed in the previous
1099    * call.  Mesa takes advantage of this to re-use a background thread to
1100    * perform drawing on behalf of multiple contexts.
1101    *
1102    * Mesa may sometimes call this function from a non-background thread
1103    * (i.e. a thread that has already been bound to a context using
1104    * __DriverAPIRec::MakeCurrent()); when this happens, ctx will be equal to
1105    * the context that is bound to this thread.
1106    *
1107    * Mesa will only call this function if GL multithreading is enabled.
1108    */
1109   void (*SetBackgroundContext)(struct gl_context *ctx,
1110                                struct util_queue_monitoring *queue_info);
1111
1112   /**
1113    * \name GL_ARB_sparse_buffer interface
1114    */
1115   /*@{*/
1116   void (*BufferPageCommitment)(struct gl_context *ctx,
1117                                struct gl_buffer_object *bufferObj,
1118                                GLintptr offset, GLsizeiptr size,
1119                                GLboolean commit);
1120   /*@}*/
1121
1122   /**
1123    * \name GL_ARB_bindless_texture interface
1124    */
1125   /*@{*/
1126   GLuint64 (*NewTextureHandle)(struct gl_context *ctx,
1127                                struct gl_texture_object *texObj,
1128                                struct gl_sampler_object *sampObj);
1129   void (*DeleteTextureHandle)(struct gl_context *ctx, GLuint64 handle);
1130   void (*MakeTextureHandleResident)(struct gl_context *ctx, GLuint64 handle,
1131                                     bool resident);
1132   GLuint64 (*NewImageHandle)(struct gl_context *ctx,
1133                              struct gl_image_unit *imgObj);
1134   void (*DeleteImageHandle)(struct gl_context *ctx, GLuint64 handle);
1135   void (*MakeImageHandleResident)(struct gl_context *ctx, GLuint64 handle,
1136                                   GLenum access, bool resident);
1137   /*@}*/
1138
1139
1140   /**
1141    * \name GL_EXT_external_objects interface
1142    */
1143   /*@{*/
1144  /**
1145    * Called to allocate a new memory object.  Drivers will usually
1146    * allocate/return a subclass of gl_memory_object.
1147    */
1148   struct gl_memory_object * (*NewMemoryObject)(struct gl_context *ctx,
1149                                                GLuint name);
1150   /**
1151    * Called to delete/free a memory object.  Drivers should free the
1152    * object and any image data it contains.
1153    */
1154   void (*DeleteMemoryObject)(struct gl_context *ctx,
1155                              struct gl_memory_object *memObj);
1156
1157   /**
1158    * Set the given memory object as the texture's storage.
1159    */
1160   GLboolean (*SetTextureStorageForMemoryObject)(struct gl_context *ctx,
1161                                                 struct gl_texture_object *tex_obj,
1162                                                 struct gl_memory_object *mem_obj,
1163                                                 GLsizei levels, GLsizei width,
1164                                                 GLsizei height, GLsizei depth,
1165                                                 GLuint64 offset);
1166
1167   /**
1168    * Use a memory object as the backing data for a buffer object
1169    */
1170   GLboolean (*BufferDataMem)(struct gl_context *ctx,
1171                              GLenum target,
1172                              GLsizeiptrARB size,
1173                              struct gl_memory_object *memObj,
1174                              GLuint64 offset,
1175                              GLenum usage,
1176                              struct gl_buffer_object *bufObj);
1177
1178   /**
1179    * Fill uuid with an unique identifier for this driver
1180    *
1181    * uuid must point to GL_UUID_SIZE_EXT bytes of available memory
1182    */
1183   void (*GetDriverUuid)(struct gl_context *ctx, char *uuid);
1184
1185   /**
1186    * Fill uuid with an unique identifier for the device associated
1187    * to this driver
1188    *
1189    * uuid must point to GL_UUID_SIZE_EXT bytes of available memory
1190    */
1191   void (*GetDeviceUuid)(struct gl_context *ctx, char *uuid);
1192
1193   /*@}*/
1194
1195   /**
1196    * \name GL_EXT_external_objects_fd interface
1197    */
1198   /*@{*/
1199   /**
1200    * Called to import a memory object. The caller relinquishes ownership
1201    * of fd after the call returns.
1202    *
1203    * Accessing fd after ImportMemoryObjectFd returns results in undefined
1204    * behaviour. This is consistent with EXT_external_object_fd.
1205    */
1206   void (*ImportMemoryObjectFd)(struct gl_context *ctx,
1207                                struct gl_memory_object *memObj,
1208                                GLuint64 size,
1209                                int fd);
1210   /*@}*/
1211
1212   /**
1213    * \name GL_ARB_get_program_binary
1214    */
1215   /*@{*/
1216   /**
1217    * Calls to retrieve/store a binary serialized copy of the current program.
1218    */
1219   void (*GetProgramBinaryDriverSHA1)(struct gl_context *ctx, uint8_t *sha1);
1220
1221   void (*ProgramBinarySerializeDriverBlob)(struct gl_context *ctx,
1222                                            struct gl_shader_program *shProg,
1223                                            struct gl_program *prog);
1224
1225   void (*ProgramBinaryDeserializeDriverBlob)(struct gl_context *ctx,
1226                                              struct gl_shader_program *shProg,
1227                                              struct gl_program *prog);
1228   /*@}*/
1229
1230   /**
1231    * \name GL_EXT_semaphore interface
1232    */
1233   /*@{*/
1234  /**
1235    * Called to allocate a new semaphore object. Drivers will usually
1236    * allocate/return a subclass of gl_semaphore_object.
1237    */
1238   struct gl_semaphore_object * (*NewSemaphoreObject)(struct gl_context *ctx,
1239                                                      GLuint name);
1240   /**
1241    * Called to delete/free a semaphore object. Drivers should free the
1242    * object and any associated resources.
1243    */
1244   void (*DeleteSemaphoreObject)(struct gl_context *ctx,
1245                                 struct gl_semaphore_object *semObj);
1246
1247   /**
1248    * Introduce an operation to wait for the semaphore object in the GL
1249    * server's command stream
1250    */
1251   void (*ServerWaitSemaphoreObject)(struct gl_context *ctx,
1252                                     struct gl_semaphore_object *semObj,
1253                                     GLuint numBufferBarriers,
1254                                     struct gl_buffer_object **bufObjs,
1255                                     GLuint numTextureBarriers,
1256                                     struct gl_texture_object **texObjs,
1257                                     const GLenum *srcLayouts);
1258
1259   /**
1260    * Introduce an operation to signal the semaphore object in the GL
1261    * server's command stream
1262    */
1263   void (*ServerSignalSemaphoreObject)(struct gl_context *ctx,
1264                                       struct gl_semaphore_object *semObj,
1265                                       GLuint numBufferBarriers,
1266                                       struct gl_buffer_object **bufObjs,
1267                                       GLuint numTextureBarriers,
1268                                       struct gl_texture_object **texObjs,
1269                                       const GLenum *dstLayouts);
1270   /*@}*/
1271
1272   /**
1273    * \name GL_EXT_semaphore_fd interface
1274    */
1275   /*@{*/
1276   /**
1277    * Called to import a semaphore object. The caller relinquishes ownership
1278    * of fd after the call returns.
1279    *
1280    * Accessing fd after ImportSemaphoreFd returns results in undefined
1281    * behaviour. This is consistent with EXT_semaphore_fd.
1282    */
1283   void (*ImportSemaphoreFd)(struct gl_context *ctx,
1284                                struct gl_semaphore_object *semObj,
1285                                int fd);
1286   /*@}*/
1287
1288   /**
1289    * \name Disk shader cache functions
1290    */
1291   /*@{*/
1292   /**
1293    * Called to initialize gl_program::driver_cache_blob (and size) with a
1294    * ralloc allocated buffer.
1295    *
1296    * This buffer will be saved and restored as part of the gl_program
1297    * serialization and deserialization.
1298    */
1299   void (*ShaderCacheSerializeDriverBlob)(struct gl_context *ctx,
1300                                          struct gl_program *prog);
1301   /*@}*/
1302};
1303
1304
1305/**
1306 * Per-vertex functions.
1307 *
1308 * These are the functions which can appear between glBegin and glEnd.
1309 * Depending on whether we're inside or outside a glBegin/End pair
1310 * and whether we're in immediate mode or building a display list, these
1311 * functions behave differently.  This structure allows us to switch
1312 * between those modes more easily.
1313 *
1314 * Generally, these pointers point to functions in the VBO module.
1315 */
1316typedef struct {
1317   void (GLAPIENTRYP ArrayElement)( GLint );
1318   void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
1319   void (GLAPIENTRYP Color3fv)( const GLfloat * );
1320   void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1321   void (GLAPIENTRYP Color4fv)( const GLfloat * );
1322   void (GLAPIENTRYP EdgeFlag)( GLboolean );
1323   void (GLAPIENTRYP EvalCoord1f)( GLfloat );
1324   void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * );
1325   void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat );
1326   void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * );
1327   void (GLAPIENTRYP EvalPoint1)( GLint );
1328   void (GLAPIENTRYP EvalPoint2)( GLint, GLint );
1329   void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
1330   void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
1331   void (GLAPIENTRYP Indexf)( GLfloat );
1332   void (GLAPIENTRYP Indexfv)( const GLfloat * );
1333   void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * );
1334   void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
1335   void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
1336   void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
1337   void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
1338   void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
1339   void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
1340   void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
1341   void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
1342   void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
1343   void (GLAPIENTRYP Normal3fv)( const GLfloat * );
1344   void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
1345   void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
1346   void (GLAPIENTRYP TexCoord1f)( GLfloat );
1347   void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
1348   void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
1349   void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
1350   void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
1351   void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
1352   void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1353   void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
1354   void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
1355   void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
1356   void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
1357   void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
1358   void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1359   void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
1360   void (GLAPIENTRYP CallList)( GLuint );
1361   void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );
1362   void (GLAPIENTRYP Begin)( GLenum );
1363   void (GLAPIENTRYP End)( void );
1364   void (GLAPIENTRYP PrimitiveRestartNV)( void );
1365   /* Originally for GL_NV_vertex_program, now used only dlist.c and friends */
1366   void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
1367   void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
1368   void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
1369   void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
1370   void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1371   void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
1372   void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1373   void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
1374   /* GL_ARB_vertex_program */
1375   void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
1376   void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
1377   void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
1378   void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
1379   void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1380   void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
1381   void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1382   void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
1383
1384   /* GL_EXT_gpu_shader4 / GL 3.0 */
1385   void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x);
1386   void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y);
1387   void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z);
1388   void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w);
1389   void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v);
1390   void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v);
1391   void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v);
1392
1393   void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x);
1394   void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y);
1395   void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z);
1396   void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1397   void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v);
1398   void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
1399   void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);
1400
1401   /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
1402   void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value );
1403   void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value);
1404
1405   void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value );
1406   void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value);
1407
1408   void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value );
1409   void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value);
1410
1411   void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords );
1412   void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords );
1413
1414   void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords );
1415   void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords );
1416
1417   void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords );
1418   void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords );
1419
1420   void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords );
1421   void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords );
1422
1423   void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords );
1424   void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords );
1425   void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords );
1426   void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords );
1427   void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords );
1428   void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords );
1429   void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords );
1430   void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords );
1431
1432   void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords );
1433   void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords );
1434
1435   void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color );
1436   void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color );
1437
1438   void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color );
1439   void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color );
1440
1441   void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color );
1442   void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color );
1443
1444   void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type,
1445					GLboolean normalized, GLuint value);
1446   void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type,
1447					GLboolean normalized, GLuint value);
1448   void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type,
1449					GLboolean normalized, GLuint value);
1450   void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type,
1451					GLboolean normalized, GLuint value);
1452   void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type,
1453					GLboolean normalized,
1454					 const GLuint *value);
1455   void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type,
1456					GLboolean normalized,
1457					 const GLuint *value);
1458   void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type,
1459					GLboolean normalized,
1460					 const GLuint *value);
1461   void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type,
1462					 GLboolean normalized,
1463					 const GLuint *value);
1464
1465   /* GL_ARB_vertex_attrib_64bit / GL 4.1 */
1466   void (GLAPIENTRYP VertexAttribL1d)( GLuint index, GLdouble x);
1467   void (GLAPIENTRYP VertexAttribL2d)( GLuint index, GLdouble x, GLdouble y);
1468   void (GLAPIENTRYP VertexAttribL3d)( GLuint index, GLdouble x, GLdouble y, GLdouble z);
1469   void (GLAPIENTRYP VertexAttribL4d)( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1470
1471
1472   void (GLAPIENTRYP VertexAttribL1dv)( GLuint index, const GLdouble *v);
1473   void (GLAPIENTRYP VertexAttribL2dv)( GLuint index, const GLdouble *v);
1474   void (GLAPIENTRYP VertexAttribL3dv)( GLuint index, const GLdouble *v);
1475   void (GLAPIENTRYP VertexAttribL4dv)( GLuint index, const GLdouble *v);
1476
1477   void (GLAPIENTRYP VertexAttribL1ui64ARB)( GLuint index, GLuint64EXT x);
1478   void (GLAPIENTRYP VertexAttribL1ui64vARB)( GLuint index, const GLuint64EXT *v);
1479} GLvertexformat;
1480
1481
1482#endif /* DD_INCLUDED */
1483