debug.c revision 01e04c3f
17117f1b4Smrg/* 27117f1b4Smrg * Mesa 3-D graphics library 37117f1b4Smrg * 47117f1b4Smrg * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. 54a49301eSmrg * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 67117f1b4Smrg * 77117f1b4Smrg * Permission is hereby granted, free of charge, to any person obtaining a 87117f1b4Smrg * copy of this software and associated documentation files (the "Software"), 97117f1b4Smrg * to deal in the Software without restriction, including without limitation 107117f1b4Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 117117f1b4Smrg * and/or sell copies of the Software, and to permit persons to whom the 127117f1b4Smrg * Software is furnished to do so, subject to the following conditions: 137117f1b4Smrg * 147117f1b4Smrg * The above copyright notice and this permission notice shall be included 157117f1b4Smrg * in all copies or substantial portions of the Software. 167117f1b4Smrg * 177117f1b4Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 187117f1b4Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 197117f1b4Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20af69d88dSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 21af69d88dSmrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 22af69d88dSmrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 23af69d88dSmrg * OTHER DEALINGS IN THE SOFTWARE. 247117f1b4Smrg */ 257117f1b4Smrg 2601e04c3fSmrg#include <stdio.h> 2701e04c3fSmrg#include "errors.h" 287117f1b4Smrg#include "mtypes.h" 294a49301eSmrg#include "attrib.h" 304a49301eSmrg#include "enums.h" 314a49301eSmrg#include "formats.h" 324a49301eSmrg#include "hash.h" 337117f1b4Smrg#include "imports.h" 3401e04c3fSmrg#include "macros.h" 357117f1b4Smrg#include "debug.h" 367117f1b4Smrg#include "get.h" 374a49301eSmrg#include "pixelstore.h" 384a49301eSmrg#include "readpix.h" 394a49301eSmrg#include "texobj.h" 404a49301eSmrg 417117f1b4Smrg 424a49301eSmrgstatic const char * 434a49301eSmrgtex_target_name(GLenum tgt) 444a49301eSmrg{ 454a49301eSmrg static const struct { 464a49301eSmrg GLenum target; 474a49301eSmrg const char *name; 484a49301eSmrg } tex_targets[] = { 494a49301eSmrg { GL_TEXTURE_1D, "GL_TEXTURE_1D" }, 504a49301eSmrg { GL_TEXTURE_2D, "GL_TEXTURE_2D" }, 514a49301eSmrg { GL_TEXTURE_3D, "GL_TEXTURE_3D" }, 524a49301eSmrg { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" }, 534a49301eSmrg { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" }, 544a49301eSmrg { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" }, 55af69d88dSmrg { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" }, 56af69d88dSmrg { GL_TEXTURE_CUBE_MAP_ARRAY, "GL_TEXTURE_CUBE_MAP_ARRAY" }, 57af69d88dSmrg { GL_TEXTURE_BUFFER, "GL_TEXTURE_BUFFER" }, 58af69d88dSmrg { GL_TEXTURE_2D_MULTISAMPLE, "GL_TEXTURE_2D_MULTISAMPLE" }, 59af69d88dSmrg { GL_TEXTURE_2D_MULTISAMPLE_ARRAY, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" }, 60af69d88dSmrg { GL_TEXTURE_EXTERNAL_OES, "GL_TEXTURE_EXTERNAL_OES" } 614a49301eSmrg }; 624a49301eSmrg GLuint i; 6301e04c3fSmrg STATIC_ASSERT(ARRAY_SIZE(tex_targets) == NUM_TEXTURE_TARGETS); 6401e04c3fSmrg for (i = 0; i < ARRAY_SIZE(tex_targets); i++) { 654a49301eSmrg if (tex_targets[i].target == tgt) 664a49301eSmrg return tex_targets[i].name; 674a49301eSmrg } 684a49301eSmrg return "UNKNOWN TEX TARGET"; 694a49301eSmrg} 704a49301eSmrg 714a49301eSmrg 727117f1b4Smrgvoid 737117f1b4Smrg_mesa_print_state( const char *msg, GLuint state ) 747117f1b4Smrg{ 757117f1b4Smrg _mesa_debug(NULL, 7601e04c3fSmrg "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", 777117f1b4Smrg msg, 787117f1b4Smrg state, 797117f1b4Smrg (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "", 807117f1b4Smrg (state & _NEW_PROJECTION) ? "ctx->Projection, " : "", 817117f1b4Smrg (state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "", 827117f1b4Smrg (state & _NEW_COLOR) ? "ctx->Color, " : "", 837117f1b4Smrg (state & _NEW_DEPTH) ? "ctx->Depth, " : "", 847117f1b4Smrg (state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "", 857117f1b4Smrg (state & _NEW_FOG) ? "ctx->Fog, " : "", 867117f1b4Smrg (state & _NEW_HINT) ? "ctx->Hint, " : "", 877117f1b4Smrg (state & _NEW_LIGHT) ? "ctx->Light, " : "", 887117f1b4Smrg (state & _NEW_LINE) ? "ctx->Line, " : "", 897117f1b4Smrg (state & _NEW_PIXEL) ? "ctx->Pixel, " : "", 907117f1b4Smrg (state & _NEW_POINT) ? "ctx->Point, " : "", 917117f1b4Smrg (state & _NEW_POLYGON) ? "ctx->Polygon, " : "", 927117f1b4Smrg (state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "", 937117f1b4Smrg (state & _NEW_SCISSOR) ? "ctx->Scissor, " : "", 943464ebd5Sriastradh (state & _NEW_STENCIL) ? "ctx->Stencil, " : "", 9501e04c3fSmrg (state & _NEW_TEXTURE_OBJECT) ? "ctx->Texture(Object), " : "", 967117f1b4Smrg (state & _NEW_TRANSFORM) ? "ctx->Transform, " : "", 977117f1b4Smrg (state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "", 9801e04c3fSmrg (state & _NEW_TEXTURE_STATE) ? "ctx->Texture(State), " : "", 997117f1b4Smrg (state & _NEW_ARRAY) ? "ctx->Array, " : "", 1007117f1b4Smrg (state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "", 1017117f1b4Smrg (state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : ""); 1027117f1b4Smrg} 1037117f1b4Smrg 1047117f1b4Smrg 1057117f1b4Smrg 1067117f1b4Smrg/** 1077117f1b4Smrg * Print information about this Mesa version and build options. 1087117f1b4Smrg */ 109af69d88dSmrgvoid _mesa_print_info( struct gl_context *ctx ) 1107117f1b4Smrg{ 1117117f1b4Smrg _mesa_debug(NULL, "Mesa GL_VERSION = %s\n", 1127117f1b4Smrg (char *) _mesa_GetString(GL_VERSION)); 1137117f1b4Smrg _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n", 1147117f1b4Smrg (char *) _mesa_GetString(GL_RENDERER)); 1157117f1b4Smrg _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n", 1167117f1b4Smrg (char *) _mesa_GetString(GL_VENDOR)); 117af69d88dSmrg 118af69d88dSmrg /* use ctx as GL_EXTENSIONS will not work on 3.0 or higher 119af69d88dSmrg * core contexts. 120af69d88dSmrg */ 121af69d88dSmrg _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n", ctx->Extensions.String); 122af69d88dSmrg 1237117f1b4Smrg#if defined(USE_X86_ASM) 1247117f1b4Smrg _mesa_debug(NULL, "Mesa x86-optimized: YES\n"); 1257117f1b4Smrg#else 1267117f1b4Smrg _mesa_debug(NULL, "Mesa x86-optimized: NO\n"); 1277117f1b4Smrg#endif 1287117f1b4Smrg#if defined(USE_SPARC_ASM) 1297117f1b4Smrg _mesa_debug(NULL, "Mesa sparc-optimized: YES\n"); 1307117f1b4Smrg#else 1317117f1b4Smrg _mesa_debug(NULL, "Mesa sparc-optimized: NO\n"); 1327117f1b4Smrg#endif 1337117f1b4Smrg} 1347117f1b4Smrg 1357117f1b4Smrg 1367117f1b4Smrg/** 137af69d88dSmrg * Set verbose logging flags. When these flags are set, GL API calls 138af69d88dSmrg * in the various categories will be printed to stderr. 139af69d88dSmrg * \param str a comma-separated list of keywords 1407117f1b4Smrg */ 141af69d88dSmrgstatic void 142af69d88dSmrgset_verbose_flags(const char *str) 1437117f1b4Smrg{ 1447117f1b4Smrg#ifdef DEBUG 145af69d88dSmrg struct option { 146c1f859d4Smrg const char *name; 147c1f859d4Smrg GLbitfield flag; 148c1f859d4Smrg }; 149af69d88dSmrg static const struct option opts[] = { 150c1f859d4Smrg { "varray", VERBOSE_VARRAY }, 151c1f859d4Smrg { "tex", VERBOSE_TEXTURE }, 1524a49301eSmrg { "mat", VERBOSE_MATERIAL }, 153c1f859d4Smrg { "pipe", VERBOSE_PIPELINE }, 154c1f859d4Smrg { "driver", VERBOSE_DRIVER }, 155c1f859d4Smrg { "state", VERBOSE_STATE }, 156c1f859d4Smrg { "api", VERBOSE_API }, 157c1f859d4Smrg { "list", VERBOSE_DISPLAY_LIST }, 158c1f859d4Smrg { "lighting", VERBOSE_LIGHTING }, 159c1f859d4Smrg { "disassem", VERBOSE_DISASSEM }, 1604a49301eSmrg { "draw", VERBOSE_DRAW }, 1614a49301eSmrg { "swap", VERBOSE_SWAPBUFFERS } 162c1f859d4Smrg }; 163c1f859d4Smrg GLuint i; 164c1f859d4Smrg 165af69d88dSmrg if (!str) 166af69d88dSmrg return; 1677117f1b4Smrg 168af69d88dSmrg MESA_VERBOSE = 0x0; 16901e04c3fSmrg for (i = 0; i < ARRAY_SIZE(opts); i++) { 170af69d88dSmrg if (strstr(str, opts[i].name) || strcmp(str, "all") == 0) 171af69d88dSmrg MESA_VERBOSE |= opts[i].flag; 1727117f1b4Smrg } 1737117f1b4Smrg#endif 174af69d88dSmrg} 1757117f1b4Smrg 176af69d88dSmrg 177af69d88dSmrg/** 178af69d88dSmrg * Set debugging flags. When these flags are set, Mesa will do additional 179af69d88dSmrg * debug checks or actions. 180af69d88dSmrg * \param str a comma-separated list of keywords 181af69d88dSmrg */ 182af69d88dSmrgstatic void 183af69d88dSmrgset_debug_flags(const char *str) 184af69d88dSmrg{ 185af69d88dSmrg#ifdef DEBUG 186af69d88dSmrg struct option { 187af69d88dSmrg const char *name; 188af69d88dSmrg GLbitfield flag; 189af69d88dSmrg }; 190af69d88dSmrg static const struct option opts[] = { 191af69d88dSmrg { "silent", DEBUG_SILENT }, /* turn off debug messages */ 192af69d88dSmrg { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */ 193af69d88dSmrg { "incomplete_tex", DEBUG_INCOMPLETE_TEXTURE }, 19401e04c3fSmrg { "incomplete_fbo", DEBUG_INCOMPLETE_FBO }, 19501e04c3fSmrg { "context", DEBUG_CONTEXT } /* force set GL_CONTEXT_FLAG_DEBUG_BIT flag */ 196af69d88dSmrg }; 197af69d88dSmrg GLuint i; 198af69d88dSmrg 199af69d88dSmrg if (!str) 200af69d88dSmrg return; 201af69d88dSmrg 202af69d88dSmrg MESA_DEBUG_FLAGS = 0x0; 20301e04c3fSmrg for (i = 0; i < ARRAY_SIZE(opts); i++) { 204af69d88dSmrg if (strstr(str, opts[i].name)) 205af69d88dSmrg MESA_DEBUG_FLAGS |= opts[i].flag; 206af69d88dSmrg } 2077117f1b4Smrg#endif 2087117f1b4Smrg} 2097117f1b4Smrg 2107117f1b4Smrg 211af69d88dSmrg/** 212af69d88dSmrg * Initialize debugging variables from env vars. 213af69d88dSmrg */ 2147117f1b4Smrgvoid 2153464ebd5Sriastradh_mesa_init_debug( struct gl_context *ctx ) 2167117f1b4Smrg{ 21701e04c3fSmrg set_debug_flags(getenv("MESA_DEBUG")); 21801e04c3fSmrg set_verbose_flags(getenv("MESA_VERBOSE")); 2197117f1b4Smrg} 2207117f1b4Smrg 2214a49301eSmrg 2224a49301eSmrg/* 2234a49301eSmrg * Write ppm file 2244a49301eSmrg */ 2254a49301eSmrgstatic void 2264a49301eSmrgwrite_ppm(const char *filename, const GLubyte *buffer, int width, int height, 2274a49301eSmrg int comps, int rcomp, int gcomp, int bcomp, GLboolean invert) 2284a49301eSmrg{ 2294a49301eSmrg FILE *f = fopen( filename, "w" ); 2304a49301eSmrg if (f) { 2314a49301eSmrg int x, y; 2324a49301eSmrg const GLubyte *ptr = buffer; 2334a49301eSmrg fprintf(f,"P6\n"); 2344a49301eSmrg fprintf(f,"# ppm-file created by osdemo.c\n"); 2354a49301eSmrg fprintf(f,"%i %i\n", width,height); 2364a49301eSmrg fprintf(f,"255\n"); 2374a49301eSmrg fclose(f); 2384a49301eSmrg f = fopen( filename, "ab" ); /* reopen in binary append mode */ 23901e04c3fSmrg if (!f) { 24001e04c3fSmrg fprintf(stderr, "Error while reopening %s in write_ppm()\n", 24101e04c3fSmrg filename); 24201e04c3fSmrg return; 24301e04c3fSmrg } 2444a49301eSmrg for (y=0; y < height; y++) { 2454a49301eSmrg for (x = 0; x < width; x++) { 2464a49301eSmrg int yy = invert ? (height - 1 - y) : y; 2474a49301eSmrg int i = (yy * width + x) * comps; 2484a49301eSmrg fputc(ptr[i+rcomp], f); /* write red */ 2494a49301eSmrg fputc(ptr[i+gcomp], f); /* write green */ 2504a49301eSmrg fputc(ptr[i+bcomp], f); /* write blue */ 2514a49301eSmrg } 2524a49301eSmrg } 2534a49301eSmrg fclose(f); 2544a49301eSmrg } 2553464ebd5Sriastradh else { 2563464ebd5Sriastradh fprintf(stderr, "Unable to create %s in write_ppm()\n", filename); 2573464ebd5Sriastradh } 2584a49301eSmrg} 2594a49301eSmrg 2604a49301eSmrg 2614a49301eSmrg/** 2624a49301eSmrg * Write a texture image to a ppm file. 2634a49301eSmrg * \param face cube face in [0,5] 2644a49301eSmrg * \param level mipmap level 2654a49301eSmrg */ 2664a49301eSmrgstatic void 2674a49301eSmrgwrite_texture_image(struct gl_texture_object *texObj, 2684a49301eSmrg GLuint face, GLuint level) 2694a49301eSmrg{ 2704a49301eSmrg struct gl_texture_image *img = texObj->Image[face][level]; 2714a49301eSmrg if (img) { 2724a49301eSmrg GET_CURRENT_CONTEXT(ctx); 2734a49301eSmrg struct gl_pixelstore_attrib store; 2744a49301eSmrg GLubyte *buffer; 2754a49301eSmrg char s[100]; 2764a49301eSmrg 277af69d88dSmrg buffer = malloc(img->Width * img->Height 2784a49301eSmrg * img->Depth * 4); 2794a49301eSmrg 2804a49301eSmrg store = ctx->Pack; /* save */ 2814a49301eSmrg ctx->Pack = ctx->DefaultPacking; 2824a49301eSmrg 28301e04c3fSmrg ctx->Driver.GetTexSubImage(ctx, 28401e04c3fSmrg 0, 0, 0, img->Width, img->Height, img->Depth, 28501e04c3fSmrg GL_RGBA, GL_UNSIGNED_BYTE, buffer, img); 2864a49301eSmrg 2874a49301eSmrg /* make filename */ 2883464ebd5Sriastradh _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face); 2894a49301eSmrg 290cdc920a0Smrg printf(" Writing image level %u to %s\n", level, s); 2914a49301eSmrg write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE); 2924a49301eSmrg 2934a49301eSmrg ctx->Pack = store; /* restore */ 2944a49301eSmrg 295cdc920a0Smrg free(buffer); 2964a49301eSmrg } 2974a49301eSmrg} 2984a49301eSmrg 2994a49301eSmrg 3004a49301eSmrg/** 3014a49301eSmrg * Write renderbuffer image to a ppm file. 3024a49301eSmrg */ 3033464ebd5Sriastradhvoid 3043464ebd5Sriastradh_mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb) 3054a49301eSmrg{ 3064a49301eSmrg GET_CURRENT_CONTEXT(ctx); 3074a49301eSmrg GLubyte *buffer; 3084a49301eSmrg char s[100]; 3094a49301eSmrg GLenum format, type; 3104a49301eSmrg 3114a49301eSmrg if (rb->_BaseFormat == GL_RGB || 3124a49301eSmrg rb->_BaseFormat == GL_RGBA) { 3134a49301eSmrg format = GL_RGBA; 3144a49301eSmrg type = GL_UNSIGNED_BYTE; 3154a49301eSmrg } 3164a49301eSmrg else if (rb->_BaseFormat == GL_DEPTH_STENCIL) { 3174a49301eSmrg format = GL_DEPTH_STENCIL; 3184a49301eSmrg type = GL_UNSIGNED_INT_24_8; 3194a49301eSmrg } 3204a49301eSmrg else { 3213464ebd5Sriastradh _mesa_debug(NULL, 3223464ebd5Sriastradh "Unsupported BaseFormat 0x%x in " 3233464ebd5Sriastradh "_mesa_write_renderbuffer_image()\n", 3243464ebd5Sriastradh rb->_BaseFormat); 3254a49301eSmrg return; 3264a49301eSmrg } 3274a49301eSmrg 328af69d88dSmrg buffer = malloc(rb->Width * rb->Height * 4); 3294a49301eSmrg 3304a49301eSmrg ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height, 3314a49301eSmrg format, type, &ctx->DefaultPacking, buffer); 3324a49301eSmrg 3334a49301eSmrg /* make filename */ 3343464ebd5Sriastradh _mesa_snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name); 3353464ebd5Sriastradh _mesa_snprintf(s, sizeof(s), "C:\\renderbuffer%u.ppm", rb->Name); 3364a49301eSmrg 337cdc920a0Smrg printf(" Writing renderbuffer image to %s\n", s); 3383464ebd5Sriastradh 3393464ebd5Sriastradh _mesa_debug(NULL, " Writing renderbuffer image to %s\n", s); 3403464ebd5Sriastradh 3414a49301eSmrg write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE); 3424a49301eSmrg 343cdc920a0Smrg free(buffer); 3444a49301eSmrg} 3454a49301eSmrg 3464a49301eSmrg 3474a49301eSmrg/** How many texture images (mipmap levels, faces) to write to files */ 3484a49301eSmrg#define WRITE_NONE 0 3494a49301eSmrg#define WRITE_ONE 1 3504a49301eSmrg#define WRITE_ALL 2 3514a49301eSmrg 3524a49301eSmrgstatic GLuint WriteImages; 3534a49301eSmrg 3544a49301eSmrg 3554a49301eSmrgstatic void 3564a49301eSmrgdump_texture(struct gl_texture_object *texObj, GLuint writeImages) 3574a49301eSmrg{ 3584a49301eSmrg const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1; 3594a49301eSmrg GLboolean written = GL_FALSE; 3604a49301eSmrg GLuint i, j; 3614a49301eSmrg 362cdc920a0Smrg printf("Texture %u\n", texObj->Name); 363cdc920a0Smrg printf(" Target %s\n", tex_target_name(texObj->Target)); 3644a49301eSmrg for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { 3654a49301eSmrg for (j = 0; j < numFaces; j++) { 3664a49301eSmrg struct gl_texture_image *texImg = texObj->Image[j][i]; 3674a49301eSmrg if (texImg) { 368af69d88dSmrg printf(" Face %u level %u: %d x %d x %d, format %s\n", 369cdc920a0Smrg j, i, 370cdc920a0Smrg texImg->Width, texImg->Height, texImg->Depth, 371af69d88dSmrg _mesa_get_format_name(texImg->TexFormat)); 3724a49301eSmrg if (writeImages == WRITE_ALL || 3734a49301eSmrg (writeImages == WRITE_ONE && !written)) { 3744a49301eSmrg write_texture_image(texObj, j, i); 3754a49301eSmrg written = GL_TRUE; 3764a49301eSmrg } 3774a49301eSmrg } 3784a49301eSmrg } 3794a49301eSmrg } 3804a49301eSmrg} 3814a49301eSmrg 3824a49301eSmrg 3834a49301eSmrg/** 3844a49301eSmrg * Dump a single texture. 3854a49301eSmrg */ 3864a49301eSmrgvoid 3874a49301eSmrg_mesa_dump_texture(GLuint texture, GLuint writeImages) 3884a49301eSmrg{ 3894a49301eSmrg GET_CURRENT_CONTEXT(ctx); 3904a49301eSmrg struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture); 3914a49301eSmrg if (texObj) { 3924a49301eSmrg dump_texture(texObj, writeImages); 3934a49301eSmrg } 3944a49301eSmrg} 3954a49301eSmrg 3964a49301eSmrg 3974a49301eSmrgstatic void 3984a49301eSmrgdump_texture_cb(GLuint id, void *data, void *userData) 3994a49301eSmrg{ 4004a49301eSmrg struct gl_texture_object *texObj = (struct gl_texture_object *) data; 4014a49301eSmrg (void) userData; 4024a49301eSmrg dump_texture(texObj, WriteImages); 4034a49301eSmrg} 4044a49301eSmrg 4054a49301eSmrg 4064a49301eSmrg/** 4074a49301eSmrg * Print basic info about all texture objext to stdout. 4084a49301eSmrg * If dumpImages is true, write PPM of level[0] image to a file. 4094a49301eSmrg */ 4104a49301eSmrgvoid 4114a49301eSmrg_mesa_dump_textures(GLuint writeImages) 4124a49301eSmrg{ 4134a49301eSmrg GET_CURRENT_CONTEXT(ctx); 4144a49301eSmrg WriteImages = writeImages; 4154a49301eSmrg _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx); 4164a49301eSmrg} 4174a49301eSmrg 4184a49301eSmrg 4194a49301eSmrgstatic void 4204a49301eSmrgdump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage) 4214a49301eSmrg{ 422cdc920a0Smrg printf("Renderbuffer %u: %u x %u IntFormat = %s\n", 423cdc920a0Smrg rb->Name, rb->Width, rb->Height, 42401e04c3fSmrg _mesa_enum_to_string(rb->InternalFormat)); 4254a49301eSmrg if (writeImage) { 4263464ebd5Sriastradh _mesa_write_renderbuffer_image(rb); 4274a49301eSmrg } 4284a49301eSmrg} 4294a49301eSmrg 4304a49301eSmrg 4314a49301eSmrgstatic void 4324a49301eSmrgdump_renderbuffer_cb(GLuint id, void *data, void *userData) 4334a49301eSmrg{ 4344a49301eSmrg const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data; 4354a49301eSmrg (void) userData; 4364a49301eSmrg dump_renderbuffer(rb, WriteImages); 4374a49301eSmrg} 4384a49301eSmrg 4394a49301eSmrg 4404a49301eSmrg/** 4414a49301eSmrg * Print basic info about all renderbuffers to stdout. 4424a49301eSmrg * If dumpImages is true, write PPM of level[0] image to a file. 4434a49301eSmrg */ 4444a49301eSmrgvoid 4454a49301eSmrg_mesa_dump_renderbuffers(GLboolean writeImages) 4464a49301eSmrg{ 4474a49301eSmrg GET_CURRENT_CONTEXT(ctx); 4484a49301eSmrg WriteImages = writeImages; 4494a49301eSmrg _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx); 4504a49301eSmrg} 4514a49301eSmrg 4524a49301eSmrg 4534a49301eSmrg 4544a49301eSmrgvoid 4554a49301eSmrg_mesa_dump_color_buffer(const char *filename) 4564a49301eSmrg{ 4574a49301eSmrg GET_CURRENT_CONTEXT(ctx); 4584a49301eSmrg const GLuint w = ctx->DrawBuffer->Width; 4594a49301eSmrg const GLuint h = ctx->DrawBuffer->Height; 4604a49301eSmrg GLubyte *buf; 4614a49301eSmrg 462af69d88dSmrg buf = malloc(w * h * 4); 4634a49301eSmrg 4644a49301eSmrg _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); 4654a49301eSmrg _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); 4664a49301eSmrg _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); 4674a49301eSmrg 4684a49301eSmrg _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf); 4694a49301eSmrg 470cdc920a0Smrg printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n", 471cdc920a0Smrg (void *) ctx->ReadBuffer->_ColorReadBuffer, 472cdc920a0Smrg ctx->ReadBuffer->ColorReadBuffer, 473cdc920a0Smrg (void *) ctx->DrawBuffer->_ColorDrawBuffers[0], 474cdc920a0Smrg ctx->DrawBuffer->ColorDrawBuffer[0]); 475cdc920a0Smrg printf("Writing %d x %d color buffer to %s\n", w, h, filename); 4764a49301eSmrg write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE); 4774a49301eSmrg 4784a49301eSmrg _mesa_PopClientAttrib(); 4794a49301eSmrg 480cdc920a0Smrg free(buf); 4814a49301eSmrg} 4824a49301eSmrg 4834a49301eSmrg 4844a49301eSmrgvoid 4854a49301eSmrg_mesa_dump_depth_buffer(const char *filename) 4864a49301eSmrg{ 4874a49301eSmrg GET_CURRENT_CONTEXT(ctx); 4884a49301eSmrg const GLuint w = ctx->DrawBuffer->Width; 4894a49301eSmrg const GLuint h = ctx->DrawBuffer->Height; 4904a49301eSmrg GLuint *buf; 4914a49301eSmrg GLubyte *buf2; 4924a49301eSmrg GLuint i; 4934a49301eSmrg 494af69d88dSmrg buf = malloc(w * h * 4); /* 4 bpp */ 495af69d88dSmrg buf2 = malloc(w * h * 3); /* 3 bpp */ 4964a49301eSmrg 4974a49301eSmrg _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); 4984a49301eSmrg _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); 4994a49301eSmrg _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); 5004a49301eSmrg 5014a49301eSmrg _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf); 5024a49301eSmrg 5034a49301eSmrg /* spread 24 bits of Z across R, G, B */ 5044a49301eSmrg for (i = 0; i < w * h; i++) { 5054a49301eSmrg buf2[i*3+0] = (buf[i] >> 24) & 0xff; 5064a49301eSmrg buf2[i*3+1] = (buf[i] >> 16) & 0xff; 5074a49301eSmrg buf2[i*3+2] = (buf[i] >> 8) & 0xff; 5084a49301eSmrg } 5094a49301eSmrg 510cdc920a0Smrg printf("Writing %d x %d depth buffer to %s\n", w, h, filename); 5114a49301eSmrg write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE); 5124a49301eSmrg 5134a49301eSmrg _mesa_PopClientAttrib(); 5144a49301eSmrg 515cdc920a0Smrg free(buf); 516cdc920a0Smrg free(buf2); 5174a49301eSmrg} 5184a49301eSmrg 5194a49301eSmrg 5204a49301eSmrgvoid 5214a49301eSmrg_mesa_dump_stencil_buffer(const char *filename) 5224a49301eSmrg{ 5234a49301eSmrg GET_CURRENT_CONTEXT(ctx); 5244a49301eSmrg const GLuint w = ctx->DrawBuffer->Width; 5254a49301eSmrg const GLuint h = ctx->DrawBuffer->Height; 5264a49301eSmrg GLubyte *buf; 5274a49301eSmrg GLubyte *buf2; 5284a49301eSmrg GLuint i; 5294a49301eSmrg 530af69d88dSmrg buf = malloc(w * h); /* 1 bpp */ 531af69d88dSmrg buf2 = malloc(w * h * 3); /* 3 bpp */ 5324a49301eSmrg 5334a49301eSmrg _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); 5344a49301eSmrg _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); 5354a49301eSmrg _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); 5364a49301eSmrg 5374a49301eSmrg _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf); 5384a49301eSmrg 5394a49301eSmrg for (i = 0; i < w * h; i++) { 5404a49301eSmrg buf2[i*3+0] = buf[i]; 5414a49301eSmrg buf2[i*3+1] = (buf[i] & 127) * 2; 5424a49301eSmrg buf2[i*3+2] = (buf[i] - 128) * 2; 5434a49301eSmrg } 5444a49301eSmrg 545cdc920a0Smrg printf("Writing %d x %d stencil buffer to %s\n", w, h, filename); 5464a49301eSmrg write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE); 5474a49301eSmrg 5484a49301eSmrg _mesa_PopClientAttrib(); 5494a49301eSmrg 550cdc920a0Smrg free(buf); 551cdc920a0Smrg free(buf2); 5524a49301eSmrg} 5534a49301eSmrg 5544a49301eSmrg 5553464ebd5Sriastradhvoid 5563464ebd5Sriastradh_mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h, 5573464ebd5Sriastradh GLenum format, GLenum type) 5583464ebd5Sriastradh{ 5593464ebd5Sriastradh GLboolean invert = GL_TRUE; 5603464ebd5Sriastradh 5613464ebd5Sriastradh if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) { 5623464ebd5Sriastradh write_ppm(filename, image, w, h, 4, 0, 1, 2, invert); 5633464ebd5Sriastradh } 5643464ebd5Sriastradh else if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) { 5653464ebd5Sriastradh write_ppm(filename, image, w, h, 4, 2, 1, 0, invert); 5663464ebd5Sriastradh } 5673464ebd5Sriastradh else if (format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE) { 5683464ebd5Sriastradh write_ppm(filename, image, w, h, 2, 1, 0, 0, invert); 5693464ebd5Sriastradh } 570af69d88dSmrg else if (format == GL_RED && type == GL_UNSIGNED_BYTE) { 571af69d88dSmrg write_ppm(filename, image, w, h, 1, 0, 0, 0, invert); 572af69d88dSmrg } 573af69d88dSmrg else if (format == GL_RGBA && type == GL_FLOAT) { 574af69d88dSmrg /* convert floats to ubyte */ 575af69d88dSmrg GLubyte *buf = malloc(w * h * 4 * sizeof(GLubyte)); 576af69d88dSmrg const GLfloat *f = (const GLfloat *) image; 577af69d88dSmrg GLuint i; 578af69d88dSmrg for (i = 0; i < w * h * 4; i++) { 579af69d88dSmrg UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]); 580af69d88dSmrg } 581af69d88dSmrg write_ppm(filename, buf, w, h, 4, 0, 1, 2, invert); 582af69d88dSmrg free(buf); 583af69d88dSmrg } 584af69d88dSmrg else if (format == GL_RED && type == GL_FLOAT) { 585af69d88dSmrg /* convert floats to ubyte */ 586af69d88dSmrg GLubyte *buf = malloc(w * h * sizeof(GLubyte)); 587af69d88dSmrg const GLfloat *f = (const GLfloat *) image; 588af69d88dSmrg GLuint i; 589af69d88dSmrg for (i = 0; i < w * h; i++) { 590af69d88dSmrg UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]); 591af69d88dSmrg } 592af69d88dSmrg write_ppm(filename, buf, w, h, 1, 0, 0, 0, invert); 593af69d88dSmrg free(buf); 594af69d88dSmrg } 5953464ebd5Sriastradh else { 596af69d88dSmrg _mesa_problem(NULL, 597af69d88dSmrg "Unsupported format 0x%x / type 0x%x in _mesa_dump_image()", 598af69d88dSmrg format, type); 5993464ebd5Sriastradh } 6003464ebd5Sriastradh} 6013464ebd5Sriastradh 6023464ebd5Sriastradh 6034a49301eSmrg/** 6044a49301eSmrg * Quick and dirty function to "print" a texture to stdout. 6054a49301eSmrg */ 6064a49301eSmrgvoid 607af69d88dSmrg_mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img) 6084a49301eSmrg{ 609af69d88dSmrg const GLint slice = 0; 610af69d88dSmrg GLint srcRowStride; 6114a49301eSmrg GLuint i, j, c; 612af69d88dSmrg GLubyte *data; 613af69d88dSmrg 614af69d88dSmrg ctx->Driver.MapTextureImage(ctx, img, slice, 615af69d88dSmrg 0, 0, img->Width, img->Height, GL_MAP_READ_BIT, 616af69d88dSmrg &data, &srcRowStride); 6174a49301eSmrg 6184a49301eSmrg if (!data) { 619cdc920a0Smrg printf("No texture data\n"); 6204a49301eSmrg } 621af69d88dSmrg else { 622af69d88dSmrg /* XXX add more formats or make into a new format utility function */ 623af69d88dSmrg switch (img->TexFormat) { 624af69d88dSmrg case MESA_FORMAT_A_UNORM8: 625af69d88dSmrg case MESA_FORMAT_L_UNORM8: 626af69d88dSmrg case MESA_FORMAT_I_UNORM8: 627af69d88dSmrg c = 1; 628af69d88dSmrg break; 629af69d88dSmrg case MESA_FORMAT_L8A8_UNORM: 630af69d88dSmrg case MESA_FORMAT_A8L8_UNORM: 631af69d88dSmrg c = 2; 632af69d88dSmrg break; 633af69d88dSmrg case MESA_FORMAT_BGR_UNORM8: 634af69d88dSmrg case MESA_FORMAT_RGB_UNORM8: 635af69d88dSmrg c = 3; 636af69d88dSmrg break; 637af69d88dSmrg case MESA_FORMAT_A8B8G8R8_UNORM: 638af69d88dSmrg case MESA_FORMAT_B8G8R8A8_UNORM: 639af69d88dSmrg c = 4; 640af69d88dSmrg break; 641af69d88dSmrg default: 642af69d88dSmrg _mesa_problem(NULL, "error in PrintTexture\n"); 643af69d88dSmrg return; 644af69d88dSmrg } 6454a49301eSmrg 646af69d88dSmrg for (i = 0; i < img->Height; i++) { 647af69d88dSmrg for (j = 0; j < img->Width; j++) { 648af69d88dSmrg if (c==1) 649af69d88dSmrg printf("%02x ", data[0]); 650af69d88dSmrg else if (c==2) 651af69d88dSmrg printf("%02x%02x ", data[0], data[1]); 652af69d88dSmrg else if (c==3) 653af69d88dSmrg printf("%02x%02x%02x ", data[0], data[1], data[2]); 654af69d88dSmrg else if (c==4) 655af69d88dSmrg printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]); 656af69d88dSmrg data += (srcRowStride - img->Width) * c; 657af69d88dSmrg } 658af69d88dSmrg /* XXX use img->ImageStride here */ 659af69d88dSmrg printf("\n"); 6604a49301eSmrg 6614a49301eSmrg } 6624a49301eSmrg } 663af69d88dSmrg 664af69d88dSmrg ctx->Driver.UnmapTextureImage(ctx, img, slice); 6654a49301eSmrg} 666