depth.h revision 3464ebd5
17117f1b4Smrg/**
27117f1b4Smrg * \file depth.h
37117f1b4Smrg * Depth buffer operations.
47117f1b4Smrg */
57117f1b4Smrg
67117f1b4Smrg/*
77117f1b4Smrg * Mesa 3-D graphics library
87117f1b4Smrg * Version:  6.3
97117f1b4Smrg *
107117f1b4Smrg * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
117117f1b4Smrg *
127117f1b4Smrg * Permission is hereby granted, free of charge, to any person obtaining a
137117f1b4Smrg * copy of this software and associated documentation files (the "Software"),
147117f1b4Smrg * to deal in the Software without restriction, including without limitation
157117f1b4Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
167117f1b4Smrg * and/or sell copies of the Software, and to permit persons to whom the
177117f1b4Smrg * Software is furnished to do so, subject to the following conditions:
187117f1b4Smrg *
197117f1b4Smrg * The above copyright notice and this permission notice shall be included
207117f1b4Smrg * in all copies or substantial portions of the Software.
217117f1b4Smrg *
227117f1b4Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
237117f1b4Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
247117f1b4Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
257117f1b4Smrg * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
267117f1b4Smrg * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
277117f1b4Smrg * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
287117f1b4Smrg */
297117f1b4Smrg
307117f1b4Smrg
317117f1b4Smrg#ifndef DEPTH_H
327117f1b4Smrg#define DEPTH_H
337117f1b4Smrg
347117f1b4Smrg
353464ebd5Sriastradh#include "glheader.h"
363464ebd5Sriastradh#include "mfeatures.h"
373464ebd5Sriastradh
383464ebd5Sriastradhstruct gl_context;
397117f1b4Smrg
407117f1b4Smrg
417117f1b4Smrg#if _HAVE_FULL_GL
427117f1b4Smrg
437117f1b4Smrgextern void GLAPIENTRY
447117f1b4Smrg_mesa_ClearDepth( GLclampd depth );
457117f1b4Smrg
463464ebd5Sriastradhextern void GLAPIENTRY
473464ebd5Sriastradh_mesa_ClearDepthf( GLclampf depth );
483464ebd5Sriastradh
497117f1b4Smrgextern void GLAPIENTRY
507117f1b4Smrg_mesa_DepthFunc( GLenum func );
517117f1b4Smrg
527117f1b4Smrgextern void GLAPIENTRY
537117f1b4Smrg_mesa_DepthMask( GLboolean flag );
547117f1b4Smrg
557117f1b4Smrgextern void GLAPIENTRY
567117f1b4Smrg_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax );
577117f1b4Smrg
587117f1b4Smrgextern void
593464ebd5Sriastradh_mesa_init_depth( struct gl_context * ctx );
607117f1b4Smrg
617117f1b4Smrg#else
627117f1b4Smrg
637117f1b4Smrg/** No-op */
647117f1b4Smrg#define _mesa_init_depth( c ) ((void)0)
657117f1b4Smrg
667117f1b4Smrg#endif
677117f1b4Smrg
687117f1b4Smrg#endif
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