1/**
2 * \file dlist.h
3 * Display lists management.
4 */
5
6/*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31
32#ifndef DLIST_H
33#define DLIST_H
34
35#include <stdio.h>
36
37struct gl_context;
38
39/**
40 * Describes the location and size of a glBitmap image in a texture atlas.
41 */
42struct gl_bitmap_glyph
43{
44   unsigned short x, y, w, h;  /**< position and size in the texture */
45   float xorig, yorig;         /**< bitmap origin */
46   float xmove, ymove;         /**< rasterpos move */
47};
48
49
50/**
51 * Describes a set of glBitmap display lists which live in a texture atlas.
52 * The idea is when we see a code sequence of glListBase(b), glCallLists(n)
53 * we're probably drawing bitmap font glyphs.  We try to put all the bitmap
54 * glyphs into one texture map then render the glCallLists as a textured
55 * quadstrip.
56 */
57struct gl_bitmap_atlas
58{
59   GLint Id;
60   bool complete;     /**< Is the atlas ready to use? */
61   bool incomplete;   /**< Did we fail to construct this atlas? */
62
63   unsigned numBitmaps;
64   unsigned texWidth, texHeight;
65   struct gl_texture_object *texObj;
66   struct gl_texture_image *texImage;
67
68   unsigned glyphHeight;
69
70   struct gl_bitmap_glyph *glyphs;
71};
72
73void
74_mesa_delete_bitmap_atlas(struct gl_context *ctx,
75                          struct gl_bitmap_atlas *atlas);
76
77
78GLboolean GLAPIENTRY
79_mesa_IsList(GLuint list);
80
81void GLAPIENTRY
82_mesa_DeleteLists(GLuint list, GLsizei range);
83
84GLuint GLAPIENTRY
85_mesa_GenLists(GLsizei range);
86
87void GLAPIENTRY
88_mesa_NewList(GLuint name, GLenum mode);
89
90void GLAPIENTRY
91_mesa_EndList(void);
92
93void GLAPIENTRY
94_mesa_CallList(GLuint list);
95
96void GLAPIENTRY
97_mesa_CallLists(GLsizei n, GLenum type, const GLvoid *lists);
98
99void GLAPIENTRY
100_mesa_ListBase(GLuint base);
101
102struct gl_display_list *
103_mesa_lookup_list(struct gl_context *ctx, GLuint list, bool locked);
104
105void
106_mesa_compile_error(struct gl_context *ctx, GLenum error, const char *s);
107
108void *
109_mesa_dlist_alloc_vertex_list(struct gl_context *ctx,
110                              bool copy_to_current);
111
112void
113_mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist);
114
115void
116_mesa_initialize_save_table(const struct gl_context *);
117
118void
119_mesa_install_dlist_vtxfmt(struct _glapi_table *disp,
120                           const GLvertexformat *vfmt);
121
122void
123_mesa_init_display_list(struct gl_context * ctx);
124
125bool
126_mesa_get_list(struct gl_context *ctx, GLuint list,
127               struct gl_display_list **dlist,
128               bool locked);
129
130#endif /* DLIST_H */
131