extensions.c revision 4a49301e
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.6
4 *
5 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27#include "glheader.h"
28#include "imports.h"
29#include "context.h"
30#include "extensions.h"
31#include "simple_list.h"
32#include "mtypes.h"
33
34
35#define F(x) offsetof(struct gl_extensions, x)
36#define ON GL_TRUE
37#define OFF GL_FALSE
38
39
40/*
41 * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
42 */
43static const struct {
44   GLboolean enabled;
45   const char *name;
46   int flag_offset;
47} default_extensions[] = {
48   /*
49    * TODO: Sort by year, to ensure that old extensions are listed first, so
50    * that old applications that truncate the extension string get the basic
51    * extensions, roughly corresponding to what existed then.
52    *
53    * The best example is quake3demo, which often misses
54    * GL_EXT_compiled_vertex_array because it gets truncated.
55    */
56   { ON,  "GL_EXT_compiled_vertex_array",      F(EXT_compiled_vertex_array) },
57   { OFF, "GL_EXT_texture_compression_s3tc",   F(EXT_texture_compression_s3tc) },
58   { OFF, "GL_EXT_texture_env_add",            F(EXT_texture_env_add) },
59
60   { OFF, "GL_ARB_copy_buffer",                F(ARB_copy_buffer) },
61   { OFF, "GL_ARB_depth_texture",              F(ARB_depth_texture) },
62   { OFF, "GL_ARB_depth_clamp",                F(ARB_depth_clamp) },
63   { ON,  "GL_ARB_draw_buffers",               F(ARB_draw_buffers) },
64   { OFF, "GL_ARB_draw_elements_base_vertex",  F(ARB_draw_elements_base_vertex) },
65   { OFF, "GL_ARB_fragment_program",           F(ARB_fragment_program) },
66   { OFF, "GL_ARB_fragment_program_shadow",    F(ARB_fragment_program_shadow) },
67   { OFF, "GL_ARB_fragment_shader",            F(ARB_fragment_shader) },
68   { OFF, "GL_ARB_framebuffer_object",         F(ARB_framebuffer_object) },
69   { OFF, "GL_ARB_half_float_pixel",           F(ARB_half_float_pixel) },
70   { OFF, "GL_ARB_imaging",                    F(ARB_imaging) },
71   { OFF, "GL_ARB_map_buffer_range",           F(ARB_map_buffer_range) },
72   { ON,  "GL_ARB_multisample",                F(ARB_multisample) },
73   { OFF, "GL_ARB_multitexture",               F(ARB_multitexture) },
74   { OFF, "GL_ARB_occlusion_query",            F(ARB_occlusion_query) },
75   { OFF, "GL_ARB_pixel_buffer_object",        F(EXT_pixel_buffer_object) },
76   { OFF, "GL_ARB_point_parameters",           F(EXT_point_parameters) },
77   { OFF, "GL_ARB_point_sprite",               F(ARB_point_sprite) },
78   { OFF, "GL_ARB_provoking_vertex",           F(EXT_provoking_vertex) },
79   { OFF, "GL_ARB_seamless_cube_map",          F(ARB_seamless_cube_map) },
80   { OFF, "GL_ARB_shader_objects",             F(ARB_shader_objects) },
81   { OFF, "GL_ARB_shading_language_100",       F(ARB_shading_language_100) },
82   { OFF, "GL_ARB_shading_language_120",       F(ARB_shading_language_120) },
83   { OFF, "GL_ARB_shadow",                     F(ARB_shadow) },
84   { OFF, "GL_ARB_shadow_ambient",             F(ARB_shadow_ambient) },
85   { OFF, "GL_ARB_sync",                       F(ARB_sync) },
86   { OFF, "GL_ARB_texture_border_clamp",       F(ARB_texture_border_clamp) },
87   { ON,  "GL_ARB_texture_compression",        F(ARB_texture_compression) },
88   { OFF, "GL_ARB_texture_cube_map",           F(ARB_texture_cube_map) },
89   { OFF, "GL_ARB_texture_env_add",            F(EXT_texture_env_add) },
90   { OFF, "GL_ARB_texture_env_combine",        F(ARB_texture_env_combine) },
91   { OFF, "GL_ARB_texture_env_crossbar",       F(ARB_texture_env_crossbar) },
92   { OFF, "GL_ARB_texture_env_dot3",           F(ARB_texture_env_dot3) },
93   { OFF, "GL_MESAX_texture_float",            F(ARB_texture_float) },
94   { OFF, "GL_ARB_texture_mirrored_repeat",    F(ARB_texture_mirrored_repeat)},
95   { OFF, "GL_ARB_texture_non_power_of_two",   F(ARB_texture_non_power_of_two)},
96   { OFF, "GL_ARB_texture_rectangle",          F(NV_texture_rectangle) },
97   { ON,  "GL_ARB_transpose_matrix",           F(ARB_transpose_matrix) },
98   { OFF, "GL_ARB_vertex_array_bgra",          F(EXT_vertex_array_bgra) },
99   { OFF, "GL_ARB_vertex_array_object",        F(ARB_vertex_array_object) },
100   { ON,  "GL_ARB_vertex_buffer_object",       F(ARB_vertex_buffer_object) },
101   { OFF, "GL_ARB_vertex_program",             F(ARB_vertex_program) },
102   { OFF, "GL_ARB_vertex_shader",              F(ARB_vertex_shader) },
103   { ON,  "GL_ARB_window_pos",                 F(ARB_window_pos) },
104   { ON,  "GL_EXT_abgr",                       F(EXT_abgr) },
105   { ON,  "GL_EXT_bgra",                       F(EXT_bgra) },
106   { OFF, "GL_EXT_blend_color",                F(EXT_blend_color) },
107   { OFF, "GL_EXT_blend_equation_separate",    F(EXT_blend_equation_separate) },
108   { OFF, "GL_EXT_blend_func_separate",        F(EXT_blend_func_separate) },
109   { OFF, "GL_EXT_blend_logic_op",             F(EXT_blend_logic_op) },
110   { OFF, "GL_EXT_blend_minmax",               F(EXT_blend_minmax) },
111   { OFF, "GL_EXT_blend_subtract",             F(EXT_blend_subtract) },
112   { OFF, "GL_EXT_clip_volume_hint",           F(EXT_clip_volume_hint) },
113   { OFF, "GL_EXT_cull_vertex",                F(EXT_cull_vertex) },
114   { OFF, "GL_EXT_convolution",                F(EXT_convolution) },
115   { ON,  "GL_EXT_copy_texture",               F(EXT_copy_texture) },
116   { OFF, "GL_EXT_depth_bounds_test",          F(EXT_depth_bounds_test) },
117   { ON,  "GL_EXT_draw_range_elements",        F(EXT_draw_range_elements) },
118   { OFF, "GL_EXT_framebuffer_blit",           F(EXT_framebuffer_blit) },
119   { OFF, "GL_EXT_framebuffer_multisample",    F(EXT_framebuffer_multisample) },
120   { OFF, "GL_EXT_framebuffer_object",         F(EXT_framebuffer_object) },
121   { OFF, "GL_EXT_fog_coord",                  F(EXT_fog_coord) },
122   { OFF, "GL_EXT_gpu_program_parameters",     F(EXT_gpu_program_parameters) },
123   { OFF, "GL_EXT_histogram",                  F(EXT_histogram) },
124   { ON,  "GL_EXT_multi_draw_arrays",          F(EXT_multi_draw_arrays) },
125   { OFF, "GL_EXT_packed_depth_stencil",       F(EXT_packed_depth_stencil) },
126   { ON,  "GL_EXT_packed_pixels",              F(EXT_packed_pixels) },
127   { OFF, "GL_EXT_paletted_texture",           F(EXT_paletted_texture) },
128   { OFF, "GL_EXT_pixel_buffer_object",        F(EXT_pixel_buffer_object) },
129   { OFF, "GL_EXT_point_parameters",           F(EXT_point_parameters) },
130   { ON,  "GL_EXT_polygon_offset",             F(EXT_polygon_offset) },
131   { OFF, "GL_EXT_provoking_vertex",           F(EXT_provoking_vertex) },
132   { ON,  "GL_EXT_rescale_normal",             F(EXT_rescale_normal) },
133   { OFF, "GL_EXT_secondary_color",            F(EXT_secondary_color) },
134   { ON,  "GL_EXT_separate_specular_color",    F(EXT_separate_specular_color) },
135   { OFF, "GL_EXT_shadow_funcs",               F(EXT_shadow_funcs) },
136   { OFF, "GL_EXT_shared_texture_palette",     F(EXT_shared_texture_palette) },
137   { OFF, "GL_EXT_stencil_two_side",           F(EXT_stencil_two_side) },
138   { OFF, "GL_EXT_stencil_wrap",               F(EXT_stencil_wrap) },
139   { ON,  "GL_EXT_subtexture",                 F(EXT_subtexture) },
140   { ON,  "GL_EXT_texture",                    F(EXT_texture) },
141   { ON,  "GL_EXT_texture3D",                  F(EXT_texture3D) },
142   { OFF, "GL_EXT_texture_cube_map",           F(ARB_texture_cube_map) },
143   { ON,  "GL_EXT_texture_edge_clamp",         F(SGIS_texture_edge_clamp) },
144   { OFF, "GL_EXT_texture_env_combine",        F(EXT_texture_env_combine) },
145   { OFF, "GL_EXT_texture_env_dot3",           F(EXT_texture_env_dot3) },
146   { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
147   { OFF, "GL_EXT_texture_lod_bias",           F(EXT_texture_lod_bias) },
148   { OFF, "GL_EXT_texture_mirror_clamp",       F(EXT_texture_mirror_clamp) },
149   { ON,  "GL_EXT_texture_object",             F(EXT_texture_object) },
150   { OFF, "GL_EXT_texture_rectangle",          F(NV_texture_rectangle) },
151   { OFF, "GL_EXT_texture_sRGB",               F(EXT_texture_sRGB) },
152   { OFF, "GL_EXT_texture_swizzle",            F(EXT_texture_swizzle) },
153   { OFF, "GL_EXT_timer_query",                F(EXT_timer_query) },
154   { ON,  "GL_EXT_vertex_array",               F(EXT_vertex_array) },
155   { OFF, "GL_EXT_vertex_array_bgra",          F(EXT_vertex_array_bgra) },
156   { OFF, "GL_EXT_vertex_array_set",           F(EXT_vertex_array_set) },
157   { OFF, "GL_3DFX_texture_compression_FXT1",  F(TDFX_texture_compression_FXT1) },
158   { OFF, "GL_APPLE_client_storage",           F(APPLE_client_storage) },
159   { ON,  "GL_APPLE_packed_pixels",            F(APPLE_packed_pixels) },
160   { OFF, "GL_APPLE_vertex_array_object",      F(APPLE_vertex_array_object) },
161   { OFF, "GL_ATI_blend_equation_separate",    F(EXT_blend_equation_separate) },
162   { OFF, "GL_ATI_envmap_bumpmap",             F(ATI_envmap_bumpmap) },
163   { OFF, "GL_ATI_texture_env_combine3",       F(ATI_texture_env_combine3)},
164   { OFF, "GL_ATI_texture_mirror_once",        F(ATI_texture_mirror_once)},
165   { OFF, "GL_ATI_fragment_shader",            F(ATI_fragment_shader)},
166   { OFF, "GL_ATI_separate_stencil",           F(ATI_separate_stencil)},
167   { ON,  "GL_IBM_multimode_draw_arrays",      F(IBM_multimode_draw_arrays) },
168   { ON,  "GL_IBM_rasterpos_clip",             F(IBM_rasterpos_clip) },
169   { OFF, "GL_IBM_texture_mirrored_repeat",    F(ARB_texture_mirrored_repeat)},
170   { OFF, "GL_INGR_blend_func_separate",       F(EXT_blend_func_separate) },
171   { OFF, "GL_MESA_pack_invert",               F(MESA_pack_invert) },
172   { OFF, "GL_MESA_packed_depth_stencil",      F(MESA_packed_depth_stencil) },
173   { OFF, "GL_MESA_resize_buffers",            F(MESA_resize_buffers) },
174   { OFF, "GL_MESA_texture_array",             F(MESA_texture_array) },
175   { OFF, "GL_MESA_texture_signed_rgba",       F(MESA_texture_signed_rgba) },
176   { OFF, "GL_MESA_ycbcr_texture",             F(MESA_ycbcr_texture) },
177   { ON,  "GL_MESA_window_pos",                F(ARB_window_pos) },
178   { OFF, "GL_NV_blend_square",                F(NV_blend_square) },
179   { OFF, "GL_NV_depth_clamp",                 F(ARB_depth_clamp) },
180   { OFF, "GL_NV_fragment_program",            F(NV_fragment_program) },
181   { OFF, "GL_NV_fragment_program_option",     F(NV_fragment_program_option) },
182   { ON,  "GL_NV_light_max_exponent",          F(NV_light_max_exponent) },
183   { OFF, "GL_NV_packed_depth_stencil",        F(EXT_packed_depth_stencil) },
184   { OFF, "GL_NV_point_sprite",                F(NV_point_sprite) },
185   { OFF, "GL_NV_texture_env_combine4",        F(NV_texture_env_combine4) },
186   { OFF, "GL_NV_texture_rectangle",           F(NV_texture_rectangle) },
187   { ON,  "GL_NV_texgen_reflection",           F(NV_texgen_reflection) },
188   { OFF, "GL_NV_vertex_program",              F(NV_vertex_program) },
189   { OFF, "GL_NV_vertex_program1_1",           F(NV_vertex_program1_1) },
190   { ON,  "GL_OES_read_format",                F(OES_read_format) },
191   { OFF, "GL_SGI_color_matrix",               F(SGI_color_matrix) },
192   { OFF, "GL_SGI_color_table",                F(SGI_color_table) },
193   { OFF, "GL_SGI_texture_color_table",        F(SGI_texture_color_table) },
194   { OFF, "GL_SGIS_generate_mipmap",           F(SGIS_generate_mipmap) },
195   { OFF, "GL_SGIS_texture_border_clamp",      F(ARB_texture_border_clamp) },
196   { ON,  "GL_SGIS_texture_edge_clamp",        F(SGIS_texture_edge_clamp) },
197   { ON,  "GL_SGIS_texture_lod",               F(SGIS_texture_lod) },
198   { ON,  "GL_SUN_multi_draw_arrays",          F(EXT_multi_draw_arrays) },
199   { OFF, "GL_S3_s3tc",                        F(S3_s3tc) },
200};
201
202
203
204/**
205 * Enable all extensions suitable for a software-only renderer.
206 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
207 */
208void
209_mesa_enable_sw_extensions(GLcontext *ctx)
210{
211   ctx->Extensions.ARB_copy_buffer = GL_TRUE;
212   ctx->Extensions.ARB_depth_clamp = GL_TRUE;
213   ctx->Extensions.ARB_depth_texture = GL_TRUE;
214   /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
215   ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
216#if FEATURE_ARB_fragment_program
217   ctx->Extensions.ARB_fragment_program = GL_TRUE;
218   ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
219#endif
220#if FEATURE_ARB_fragment_shader
221   ctx->Extensions.ARB_fragment_shader = GL_TRUE;
222#endif
223#if FEATURE_ARB_framebuffer_object
224   ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
225#endif
226   ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
227   ctx->Extensions.ARB_imaging = GL_TRUE;
228   ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
229   ctx->Extensions.ARB_multitexture = GL_TRUE;
230#if FEATURE_queryobj
231   ctx->Extensions.ARB_occlusion_query = GL_TRUE;
232#endif
233   ctx->Extensions.ARB_point_sprite = GL_TRUE;
234#if FEATURE_ARB_shader_objects
235   ctx->Extensions.ARB_shader_objects = GL_TRUE;
236#endif
237#if FEATURE_ARB_shading_language_100
238   ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
239#endif
240#if FEATURE_ARB_shading_language_120
241   ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
242#endif
243   ctx->Extensions.ARB_shadow = GL_TRUE;
244   ctx->Extensions.ARB_shadow_ambient = GL_TRUE;
245   ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
246   ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
247   ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
248   ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
249   ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
250   /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
251   ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
252   ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
253   ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
254#if FEATURE_ARB_vertex_program
255   ctx->Extensions.ARB_vertex_program = GL_TRUE;
256#endif
257#if FEATURE_ARB_vertex_shader
258   ctx->Extensions.ARB_vertex_shader = GL_TRUE;
259#endif
260#if FEATURE_ARB_vertex_buffer_object
261   /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
262#endif
263#if FEATURE_ARB_sync
264   ctx->Extensions.ARB_sync = GL_TRUE;
265#endif
266   ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
267   ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
268#if FEATURE_ATI_fragment_shader
269   ctx->Extensions.ATI_fragment_shader = GL_TRUE;
270#endif
271   ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
272   ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
273   ctx->Extensions.ATI_separate_stencil = GL_TRUE;
274   ctx->Extensions.EXT_blend_color = GL_TRUE;
275   ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
276   ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
277   ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
278   ctx->Extensions.EXT_blend_minmax = GL_TRUE;
279   ctx->Extensions.EXT_blend_subtract = GL_TRUE;
280   ctx->Extensions.EXT_convolution = GL_TRUE;
281   ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
282   ctx->Extensions.EXT_fog_coord = GL_TRUE;
283#if FEATURE_EXT_framebuffer_object
284   ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
285#endif
286#if FEATURE_EXT_framebuffer_blit
287   ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
288#endif
289#if FEATURE_ARB_framebuffer_object
290   ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
291#endif
292   ctx->Extensions.EXT_histogram = GL_TRUE;
293   /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
294   ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
295   ctx->Extensions.EXT_paletted_texture = GL_TRUE;
296#if FEATURE_EXT_pixel_buffer_object
297   ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
298#endif
299   ctx->Extensions.EXT_point_parameters = GL_TRUE;
300   ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
301   ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
302   ctx->Extensions.EXT_secondary_color = GL_TRUE;
303   ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
304   ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
305   ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
306   ctx->Extensions.EXT_texture_env_add = GL_TRUE;
307   ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
308   ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
309   ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
310   ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
311#if FEATURE_EXT_texture_sRGB
312   ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
313#endif
314   ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
315   ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
316   /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/
317   ctx->Extensions.MESA_pack_invert = GL_TRUE;
318   ctx->Extensions.MESA_resize_buffers = GL_TRUE;
319   ctx->Extensions.MESA_texture_array = GL_TRUE;
320   ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
321   ctx->Extensions.NV_blend_square = GL_TRUE;
322   /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
323   ctx->Extensions.NV_point_sprite = GL_TRUE;
324   ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
325   ctx->Extensions.NV_texture_rectangle = GL_TRUE;
326   /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
327#if FEATURE_NV_vertex_program
328   ctx->Extensions.NV_vertex_program = GL_TRUE;
329   ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
330#endif
331#if FEATURE_NV_fragment_program
332   ctx->Extensions.NV_fragment_program = GL_TRUE;
333#endif
334#if FEATURE_NV_fragment_program && FEATURE_ARB_fragment_program
335   ctx->Extensions.NV_fragment_program_option = GL_TRUE;
336#endif
337   ctx->Extensions.SGI_color_matrix = GL_TRUE;
338   ctx->Extensions.SGI_color_table = GL_TRUE;
339   ctx->Extensions.SGI_texture_color_table = GL_TRUE;
340   ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
341   ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
342#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
343   ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
344#endif
345#if FEATURE_texture_fxt1
346   _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
347#endif
348#if FEATURE_texture_s3tc
349   if (ctx->Mesa_DXTn) {
350      _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
351      _mesa_enable_extension(ctx, "GL_S3_s3tc");
352   }
353#endif
354}
355
356
357/**
358 * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
359 */
360void
361_mesa_enable_imaging_extensions(GLcontext *ctx)
362{
363   ctx->Extensions.ARB_imaging = GL_TRUE;
364   ctx->Extensions.EXT_blend_color = GL_TRUE;
365   ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
366   ctx->Extensions.EXT_blend_minmax = GL_TRUE;
367   ctx->Extensions.EXT_blend_subtract = GL_TRUE;
368   ctx->Extensions.EXT_convolution = GL_TRUE;
369   ctx->Extensions.EXT_histogram = GL_TRUE;
370   ctx->Extensions.SGI_color_matrix = GL_TRUE;
371   ctx->Extensions.SGI_color_table = GL_TRUE;
372}
373
374
375
376/**
377 * Enable all OpenGL 1.3 features and extensions.
378 * A convenience function to be called by drivers.
379 */
380void
381_mesa_enable_1_3_extensions(GLcontext *ctx)
382{
383   /*ctx->Extensions.ARB_multisample = GL_TRUE;*/
384   ctx->Extensions.ARB_multitexture = GL_TRUE;
385   ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
386   /*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/
387   ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
388   ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
389   ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
390   ctx->Extensions.EXT_texture_env_add = GL_TRUE;
391   /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
392}
393
394
395
396/**
397 * Enable all OpenGL 1.4 features and extensions.
398 * A convenience function to be called by drivers.
399 */
400void
401_mesa_enable_1_4_extensions(GLcontext *ctx)
402{
403   ctx->Extensions.ARB_depth_texture = GL_TRUE;
404   ctx->Extensions.ARB_shadow = GL_TRUE;
405   ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
406   ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
407   ctx->Extensions.ARB_window_pos = GL_TRUE;
408   ctx->Extensions.EXT_blend_color = GL_TRUE;
409   ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
410   ctx->Extensions.EXT_blend_minmax = GL_TRUE;
411   ctx->Extensions.EXT_blend_subtract = GL_TRUE;
412   ctx->Extensions.EXT_fog_coord = GL_TRUE;
413   /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
414   ctx->Extensions.EXT_point_parameters = GL_TRUE;
415   ctx->Extensions.EXT_secondary_color = GL_TRUE;
416   ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
417   ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
418   ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
419}
420
421
422/**
423 * Enable all OpenGL 1.5 features and extensions.
424 * A convenience function to be called by drivers.
425 */
426void
427_mesa_enable_1_5_extensions(GLcontext *ctx)
428{
429   ctx->Extensions.ARB_occlusion_query = GL_TRUE;
430   /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
431   ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
432}
433
434
435/**
436 * Enable all OpenGL 2.0 features and extensions.
437 * A convenience function to be called by drivers.
438 */
439void
440_mesa_enable_2_0_extensions(GLcontext *ctx)
441{
442   /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
443#if FEATURE_ARB_fragment_shader
444   ctx->Extensions.ARB_fragment_shader = GL_TRUE;
445#endif
446   ctx->Extensions.ARB_point_sprite = GL_TRUE;
447   ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
448   ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
449#if FEATURE_ARB_shader_objects
450   ctx->Extensions.ARB_shader_objects = GL_TRUE;
451#endif
452#if FEATURE_ARB_shading_language_100
453   ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
454#endif
455   ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
456#if FEATURE_ARB_vertex_shader
457   ctx->Extensions.ARB_vertex_shader = GL_TRUE;
458#endif
459}
460
461
462/**
463 * Enable all OpenGL 2.1 features and extensions.
464 * A convenience function to be called by drivers.
465 */
466void
467_mesa_enable_2_1_extensions(GLcontext *ctx)
468{
469#if FEATURE_EXT_pixel_buffer_object
470   ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
471#endif
472#if FEATURE_EXT_texture_sRGB
473   ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
474#endif
475#ifdef FEATURE_ARB_shading_language_120
476   ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
477#endif
478}
479
480
481
482/**
483 * Either enable or disable the named extension.
484 * \return GL_TRUE for success, GL_FALSE if invalid extension name
485 */
486static GLboolean
487set_extension( GLcontext *ctx, const char *name, GLboolean state )
488{
489   GLboolean *base = (GLboolean *) &ctx->Extensions;
490   GLuint i;
491
492   if (ctx->Extensions.String) {
493      /* The string was already queried - can't change it now! */
494      _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
495      return GL_FALSE;
496   }
497
498   for (i = 0 ; i < Elements(default_extensions) ; i++) {
499      if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
500         if (default_extensions[i].flag_offset) {
501            GLboolean *enabled = base + default_extensions[i].flag_offset;
502            *enabled = state;
503         }
504         return GL_TRUE;
505      }
506   }
507   return GL_FALSE;
508}
509
510
511/**
512 * Enable the named extension.
513 * Typically called by drivers.
514 */
515void
516_mesa_enable_extension( GLcontext *ctx, const char *name )
517{
518   if (!set_extension(ctx, name, GL_TRUE))
519      _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
520}
521
522
523/**
524 * Disable the named extension.
525 * XXX is this really needed???
526 */
527void
528_mesa_disable_extension( GLcontext *ctx, const char *name )
529{
530   if (!set_extension(ctx, name, GL_FALSE))
531      _mesa_problem(ctx, "Trying to disable unknown extension: %s", name);
532}
533
534
535/**
536 * Test if the named extension is enabled in this context.
537 */
538GLboolean
539_mesa_extension_is_enabled( GLcontext *ctx, const char *name )
540{
541   const GLboolean *base = (const GLboolean *) &ctx->Extensions;
542   GLuint i;
543
544   for (i = 0 ; i < Elements(default_extensions) ; i++) {
545      if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
546         if (!default_extensions[i].flag_offset)
547            return GL_TRUE;
548         return *(base + default_extensions[i].flag_offset);
549      }
550   }
551   return GL_FALSE;
552}
553
554
555/**
556 * Append string 'b' onto string 'a'.  Free 'a' and return new string.
557 */
558static char *
559append(const char *a, const char *b)
560{
561   const GLuint aLen = a ? _mesa_strlen(a) : 0;
562   const GLuint bLen = b ? _mesa_strlen(b) : 0;
563   char *s = _mesa_calloc(aLen + bLen + 1);
564   if (s) {
565      if (a)
566         _mesa_memcpy(s, a, aLen);
567      if (b)
568         _mesa_memcpy(s + aLen, b, bLen);
569      s[aLen + bLen] = '\0';
570   }
571   if (a)
572      _mesa_free((void *) a);
573   return s;
574}
575
576
577/**
578 * Check the MESA_EXTENSION_OVERRIDE env var.
579 * For extension names that are recognized, turn them on.  For extension
580 * names that are recognized and prefixed with '-', turn them off.
581 * Return a string of the unknown/leftover names.
582 */
583static const char *
584get_extension_override( GLcontext *ctx )
585{
586   const char *envExt = _mesa_getenv("MESA_EXTENSION_OVERRIDE");
587   char *extraExt = NULL;
588   char ext[1000];
589   GLuint extLen = 0;
590   GLuint i;
591   GLboolean disableExt = GL_FALSE;
592
593   if (!envExt)
594      return NULL;
595
596   for (i = 0; ; i++) {
597      if (envExt[i] == '\0' || envExt[i] == ' ') {
598         /* terminate/process 'ext' if extLen > 0 */
599         if (extLen > 0) {
600            assert(extLen < sizeof(ext));
601            /* enable extension named by 'ext' */
602            ext[extLen] = 0;
603            if (!set_extension(ctx, ext, !disableExt)) {
604               /* unknown extension name, append it to extraExt */
605               if (extraExt) {
606                  extraExt = append(extraExt, " ");
607               }
608               extraExt = append(extraExt, ext);
609            }
610            extLen = 0;
611            disableExt = GL_FALSE;
612         }
613         if (envExt[i] == '\0')
614            break;
615      }
616      else if (envExt[i] == '-') {
617         disableExt = GL_TRUE;
618      }
619      else {
620         /* accumulate this non-space character */
621         ext[extLen++] = envExt[i];
622      }
623   }
624
625   return extraExt;
626}
627
628
629/**
630 * Run through the default_extensions array above and set the
631 * ctx->Extensions.ARB/EXT_* flags accordingly.
632 * To be called during context initialization.
633 */
634void
635_mesa_init_extensions( GLcontext *ctx )
636{
637   GLboolean *base = (GLboolean *) &ctx->Extensions;
638   GLuint i;
639
640   for (i = 0 ; i < Elements(default_extensions) ; i++) {
641      if (default_extensions[i].enabled &&
642          default_extensions[i].flag_offset) {
643         *(base + default_extensions[i].flag_offset) = GL_TRUE;
644      }
645   }
646}
647
648
649/**
650 * Construct the GL_EXTENSIONS string.  Called the first time that
651 * glGetString(GL_EXTENSIONS) is called.
652 */
653GLubyte *
654_mesa_make_extension_string( GLcontext *ctx )
655{
656   const GLboolean *base = (const GLboolean *) &ctx->Extensions;
657   const char *extraExt = get_extension_override(ctx);
658   GLuint extStrLen = 0;
659   char *s;
660   GLuint i;
661
662   /* first, compute length of the extension string */
663   for (i = 0 ; i < Elements(default_extensions) ; i++) {
664      if (!default_extensions[i].flag_offset ||
665          *(base + default_extensions[i].flag_offset)) {
666         extStrLen += (GLuint)_mesa_strlen(default_extensions[i].name) + 1;
667      }
668   }
669
670   if (extraExt)
671      extStrLen += _mesa_strlen(extraExt) + 1; /* +1 for space */
672
673   /* allocate the extension string */
674   s = (char *) _mesa_malloc(extStrLen);
675   if (!s)
676      return NULL;
677
678   /* second, build the extension string */
679   extStrLen = 0;
680   for (i = 0 ; i < Elements(default_extensions) ; i++) {
681      if (!default_extensions[i].flag_offset ||
682          *(base + default_extensions[i].flag_offset)) {
683         GLuint len = (GLuint)_mesa_strlen(default_extensions[i].name);
684         _mesa_memcpy(s + extStrLen, default_extensions[i].name, len);
685         extStrLen += len;
686         s[extStrLen] = ' ';
687         extStrLen++;
688      }
689   }
690   ASSERT(extStrLen > 0);
691
692   s[extStrLen - 1] = 0; /* -1 to overwrite trailing the ' ' */
693
694   if (extraExt) {
695      s = append(s, " ");
696      s = append(s, extraExt);
697   }
698
699   return (GLubyte *) s;
700}
701