1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26#include "glheader.h" 27#include "context.h" 28#include "fog.h" 29#include "macros.h" 30#include "mtypes.h" 31 32 33 34void GLAPIENTRY 35_mesa_Fogf(GLenum pname, GLfloat param) 36{ 37 GLfloat fparam[4]; 38 fparam[0] = param; 39 fparam[1] = fparam[2] = fparam[3] = 0.0F; 40 _mesa_Fogfv(pname, fparam); 41} 42 43 44void GLAPIENTRY 45_mesa_Fogi(GLenum pname, GLint param ) 46{ 47 GLfloat fparam[4]; 48 fparam[0] = (GLfloat) param; 49 fparam[1] = fparam[2] = fparam[3] = 0.0F; 50 _mesa_Fogfv(pname, fparam); 51} 52 53 54void GLAPIENTRY 55_mesa_Fogiv(GLenum pname, const GLint *params ) 56{ 57 GLfloat p[4]; 58 switch (pname) { 59 case GL_FOG_MODE: 60 case GL_FOG_DENSITY: 61 case GL_FOG_START: 62 case GL_FOG_END: 63 case GL_FOG_INDEX: 64 case GL_FOG_COORDINATE_SOURCE_EXT: 65 case GL_FOG_DISTANCE_MODE_NV: 66 p[0] = (GLfloat) *params; 67 break; 68 case GL_FOG_COLOR: 69 p[0] = INT_TO_FLOAT( params[0] ); 70 p[1] = INT_TO_FLOAT( params[1] ); 71 p[2] = INT_TO_FLOAT( params[2] ); 72 p[3] = INT_TO_FLOAT( params[3] ); 73 break; 74 default: 75 /* Error will be caught later in _mesa_Fogfv */ 76 ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F); 77 } 78 _mesa_Fogfv(pname, p); 79} 80 81 82void GLAPIENTRY 83_mesa_Fogfv( GLenum pname, const GLfloat *params ) 84{ 85 GET_CURRENT_CONTEXT(ctx); 86 GLenum m; 87 88 switch (pname) { 89 case GL_FOG_MODE: 90 m = (GLenum) (GLint) *params; 91 switch (m) { 92 case GL_LINEAR: 93 ctx->Fog._PackedMode = FOG_LINEAR; 94 break; 95 case GL_EXP: 96 ctx->Fog._PackedMode = FOG_EXP; 97 break; 98 case GL_EXP2: 99 ctx->Fog._PackedMode = FOG_EXP2; 100 break; 101 default: 102 _mesa_error( ctx, GL_INVALID_ENUM, "glFog" ); 103 return; 104 } 105 if (ctx->Fog.Mode == m) 106 return; 107 FLUSH_VERTICES(ctx, _NEW_FOG, GL_FOG_BIT); 108 ctx->Fog.Mode = m; 109 if (ctx->Fog.Enabled) { 110 ctx->Fog._PackedEnabledMode = ctx->Fog._PackedMode; 111 ctx->NewState |= _NEW_FF_FRAG_PROGRAM; 112 } 113 break; 114 case GL_FOG_DENSITY: 115 if (*params<0.0F) { 116 _mesa_error( ctx, GL_INVALID_VALUE, "glFog" ); 117 return; 118 } 119 if (ctx->Fog.Density == *params) 120 return; 121 FLUSH_VERTICES(ctx, _NEW_FOG, GL_FOG_BIT); 122 ctx->Fog.Density = *params; 123 break; 124 case GL_FOG_START: 125 if (ctx->Fog.Start == *params) 126 return; 127 FLUSH_VERTICES(ctx, _NEW_FOG, GL_FOG_BIT); 128 ctx->Fog.Start = *params; 129 break; 130 case GL_FOG_END: 131 if (ctx->Fog.End == *params) 132 return; 133 FLUSH_VERTICES(ctx, _NEW_FOG, GL_FOG_BIT); 134 ctx->Fog.End = *params; 135 break; 136 case GL_FOG_INDEX: 137 if (ctx->API != API_OPENGL_COMPAT) 138 goto invalid_pname; 139 if (ctx->Fog.Index == *params) 140 return; 141 FLUSH_VERTICES(ctx, _NEW_FOG, GL_FOG_BIT); 142 ctx->Fog.Index = *params; 143 break; 144 case GL_FOG_COLOR: 145 if (TEST_EQ_4V(ctx->Fog.Color, params)) 146 return; 147 FLUSH_VERTICES(ctx, _NEW_FOG, GL_FOG_BIT); 148 ctx->Fog.ColorUnclamped[0] = params[0]; 149 ctx->Fog.ColorUnclamped[1] = params[1]; 150 ctx->Fog.ColorUnclamped[2] = params[2]; 151 ctx->Fog.ColorUnclamped[3] = params[3]; 152 ctx->Fog.Color[0] = CLAMP(params[0], 0.0F, 1.0F); 153 ctx->Fog.Color[1] = CLAMP(params[1], 0.0F, 1.0F); 154 ctx->Fog.Color[2] = CLAMP(params[2], 0.0F, 1.0F); 155 ctx->Fog.Color[3] = CLAMP(params[3], 0.0F, 1.0F); 156 break; 157 case GL_FOG_COORDINATE_SOURCE_EXT: { 158 GLenum p = (GLenum) (GLint) *params; 159 if (ctx->API != API_OPENGL_COMPAT || 160 (p != GL_FOG_COORDINATE_EXT && p != GL_FRAGMENT_DEPTH_EXT)) { 161 _mesa_error(ctx, GL_INVALID_ENUM, "glFog"); 162 return; 163 } 164 if (ctx->Fog.FogCoordinateSource == p) 165 return; 166 FLUSH_VERTICES(ctx, _NEW_FOG | _NEW_FF_VERT_PROGRAM, GL_FOG_BIT); 167 ctx->Fog.FogCoordinateSource = p; 168 break; 169 } 170 case GL_FOG_DISTANCE_MODE_NV: { 171 GLenum p = (GLenum) (GLint) *params; 172 if (ctx->API != API_OPENGL_COMPAT || !ctx->Extensions.NV_fog_distance || 173 (p != GL_EYE_RADIAL_NV && p != GL_EYE_PLANE && p != GL_EYE_PLANE_ABSOLUTE_NV)) { 174 _mesa_error(ctx, GL_INVALID_ENUM, "glFog"); 175 return; 176 } 177 if (ctx->Fog.FogDistanceMode == p) 178 return; 179 FLUSH_VERTICES(ctx, _NEW_FOG | _NEW_FF_VERT_PROGRAM, GL_FOG_BIT); 180 ctx->Fog.FogDistanceMode = p; 181 break; 182 } 183 default: 184 goto invalid_pname; 185 } 186 187 if (ctx->Driver.Fogfv) { 188 ctx->Driver.Fogfv( ctx, pname, params ); 189 } 190 191 return; 192 193invalid_pname: 194 _mesa_error( ctx, GL_INVALID_ENUM, "glFog" ); 195 return; 196} 197 198 199/**********************************************************************/ 200/***** Initialization *****/ 201/**********************************************************************/ 202 203void _mesa_init_fog( struct gl_context * ctx ) 204{ 205 /* Fog group */ 206 ctx->Fog.Enabled = GL_FALSE; 207 ctx->Fog.Mode = GL_EXP; 208 ctx->Fog._PackedMode = FOG_EXP; 209 ctx->Fog._PackedEnabledMode = FOG_NONE; 210 ASSIGN_4V( ctx->Fog.Color, 0.0, 0.0, 0.0, 0.0 ); 211 ASSIGN_4V( ctx->Fog.ColorUnclamped, 0.0, 0.0, 0.0, 0.0 ); 212 ctx->Fog.Index = 0.0; 213 ctx->Fog.Density = 1.0; 214 ctx->Fog.Start = 0.0; 215 ctx->Fog.End = 1.0; 216 ctx->Fog.ColorSumEnabled = GL_FALSE; 217 ctx->Fog.FogCoordinateSource = GL_FRAGMENT_DEPTH_EXT; 218 ctx->Fog.FogDistanceMode = GL_EYE_PLANE_ABSOLUTE_NV; 219} 220