1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * Functions for allocating/managing framebuffers and renderbuffers.
28 * Also, routines for reading/writing renderbuffer data as ubytes,
29 * ushorts, uints, etc.
30 */
31
32#include <stdio.h>
33#include "glheader.h"
34
35#include "blend.h"
36#include "buffers.h"
37#include "context.h"
38#include "draw_validate.h"
39#include "enums.h"
40#include "formats.h"
41#include "macros.h"
42#include "mtypes.h"
43#include "fbobject.h"
44#include "framebuffer.h"
45#include "renderbuffer.h"
46#include "texobj.h"
47#include "glformats.h"
48#include "state.h"
49#include "util/u_memory.h"
50
51
52
53/**
54 * Compute/set the _DepthMax field for the given framebuffer.
55 * This value depends on the Z buffer resolution.
56 */
57static void
58compute_depth_max(struct gl_framebuffer *fb)
59{
60   if (fb->Visual.depthBits == 0) {
61      /* Special case.  Even if we don't have a depth buffer we need
62       * good values for DepthMax for Z vertex transformation purposes
63       * and for per-fragment fog computation.
64       */
65      fb->_DepthMax = (1 << 16) - 1;
66   }
67   else if (fb->Visual.depthBits < 32) {
68      fb->_DepthMax = (1 << fb->Visual.depthBits) - 1;
69   }
70   else {
71      /* Special case since shift values greater than or equal to the
72       * number of bits in the left hand expression's type are undefined.
73       */
74      fb->_DepthMax = 0xffffffff;
75   }
76   fb->_DepthMaxF = (GLfloat) fb->_DepthMax;
77
78   /* Minimum resolvable depth value, for polygon offset */
79   fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF;
80}
81
82/**
83 * Allocate a new gl_framebuffer object.
84 * This is the default function for ctx->Driver.NewFramebuffer().
85 * This is for allocating user-created framebuffers, not window-system
86 * framebuffers!
87 */
88struct gl_framebuffer *
89_mesa_new_framebuffer(struct gl_context *ctx, GLuint name)
90{
91   struct gl_framebuffer *fb;
92   (void) ctx;
93   assert(name != 0);
94   fb = CALLOC_STRUCT(gl_framebuffer);
95   if (fb) {
96      _mesa_initialize_user_framebuffer(fb, name);
97   }
98   return fb;
99}
100
101
102/**
103 * Initialize a gl_framebuffer object.  Typically used to initialize
104 * window system-created framebuffers, not user-created framebuffers.
105 * \sa _mesa_initialize_user_framebuffer
106 */
107void
108_mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
109				     const struct gl_config *visual)
110{
111   assert(fb);
112   assert(visual);
113
114   memset(fb, 0, sizeof(struct gl_framebuffer));
115
116   simple_mtx_init(&fb->Mutex, mtx_plain);
117
118   fb->RefCount = 1;
119
120   /* save the visual */
121   fb->Visual = *visual;
122
123   /* Init read/draw renderbuffer state */
124   if (visual->doubleBufferMode) {
125      fb->_NumColorDrawBuffers = 1;
126      fb->ColorDrawBuffer[0] = GL_BACK;
127      fb->_ColorDrawBufferIndexes[0] = BUFFER_BACK_LEFT;
128      fb->ColorReadBuffer = GL_BACK;
129      fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT;
130   }
131   else {
132      fb->_NumColorDrawBuffers = 1;
133      fb->ColorDrawBuffer[0] = GL_FRONT;
134      fb->_ColorDrawBufferIndexes[0] = BUFFER_FRONT_LEFT;
135      fb->ColorReadBuffer = GL_FRONT;
136      fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT;
137   }
138
139   fb->Delete = _mesa_destroy_framebuffer;
140   fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
141   fb->_AllColorBuffersFixedPoint = !visual->floatMode;
142   fb->_HasSNormOrFloatColorBuffer = visual->floatMode;
143   fb->_HasAttachments = true;
144   fb->FlipY = true;
145
146   fb->SampleLocationTable = NULL;
147   fb->ProgrammableSampleLocations = 0;
148   fb->SampleLocationPixelGrid = 0;
149
150   compute_depth_max(fb);
151}
152
153
154/**
155 * Initialize a user-created gl_framebuffer object.
156 * \sa _mesa_initialize_window_framebuffer
157 */
158void
159_mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name)
160{
161   assert(fb);
162   assert(name);
163
164   memset(fb, 0, sizeof(struct gl_framebuffer));
165
166   fb->Name = name;
167   fb->RefCount = 1;
168   fb->_NumColorDrawBuffers = 1;
169   fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
170   fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0;
171   fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
172   fb->_ColorReadBufferIndex = BUFFER_COLOR0;
173   fb->SampleLocationTable = NULL;
174   fb->ProgrammableSampleLocations = 0;
175   fb->SampleLocationPixelGrid = 0;
176   fb->Delete = _mesa_destroy_framebuffer;
177   simple_mtx_init(&fb->Mutex, mtx_plain);
178}
179
180
181/**
182 * Deallocate buffer and everything attached to it.
183 * Typically called via the gl_framebuffer->Delete() method.
184 */
185void
186_mesa_destroy_framebuffer(struct gl_framebuffer *fb)
187{
188   if (fb) {
189      _mesa_free_framebuffer_data(fb);
190      free(fb->Label);
191      free(fb);
192   }
193}
194
195
196/**
197 * Free all the data hanging off the given gl_framebuffer, but don't free
198 * the gl_framebuffer object itself.
199 */
200void
201_mesa_free_framebuffer_data(struct gl_framebuffer *fb)
202{
203   assert(fb);
204   assert(fb->RefCount == 0);
205
206   simple_mtx_destroy(&fb->Mutex);
207
208   for (unsigned i = 0; i < BUFFER_COUNT; i++) {
209      struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
210      if (att->Renderbuffer) {
211         _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
212      }
213      if (att->Texture) {
214         _mesa_reference_texobj(&att->Texture, NULL);
215      }
216      assert(!att->Renderbuffer);
217      assert(!att->Texture);
218      att->Type = GL_NONE;
219   }
220
221   free(fb->SampleLocationTable);
222   fb->SampleLocationTable = NULL;
223}
224
225
226/**
227 * Set *ptr to point to fb, with refcounting and locking.
228 * This is normally only called from the _mesa_reference_framebuffer() macro
229 * when there's a real pointer change.
230 */
231void
232_mesa_reference_framebuffer_(struct gl_framebuffer **ptr,
233                             struct gl_framebuffer *fb)
234{
235   if (*ptr) {
236      /* unreference old renderbuffer */
237      GLboolean deleteFlag = GL_FALSE;
238      struct gl_framebuffer *oldFb = *ptr;
239
240      simple_mtx_lock(&oldFb->Mutex);
241      assert(oldFb->RefCount > 0);
242      oldFb->RefCount--;
243      deleteFlag = (oldFb->RefCount == 0);
244      simple_mtx_unlock(&oldFb->Mutex);
245
246      if (deleteFlag)
247         oldFb->Delete(oldFb);
248
249      *ptr = NULL;
250   }
251
252   if (fb) {
253      simple_mtx_lock(&fb->Mutex);
254      fb->RefCount++;
255      simple_mtx_unlock(&fb->Mutex);
256      *ptr = fb;
257   }
258}
259
260
261/**
262 * Resize the given framebuffer's renderbuffers to the new width and height.
263 * This should only be used for window-system framebuffers, not
264 * user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object).
265 * This will typically be called directly from a device driver.
266 *
267 * \note it's possible for ctx to be null since a window can be resized
268 * without a currently bound rendering context.
269 */
270void
271_mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
272                         GLuint width, GLuint height)
273{
274   /* XXX I think we could check if the size is not changing
275    * and return early.
276    */
277
278   /* Can only resize win-sys framebuffer objects */
279   assert(_mesa_is_winsys_fbo(fb));
280
281   for (unsigned i = 0; i < BUFFER_COUNT; i++) {
282      struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
283      if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) {
284         struct gl_renderbuffer *rb = att->Renderbuffer;
285         /* only resize if size is changing */
286         if (rb->Width != width || rb->Height != height) {
287            if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
288               assert(rb->Width == width);
289               assert(rb->Height == height);
290            }
291            else {
292               _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
293               /* no return */
294            }
295         }
296      }
297   }
298
299   fb->Width = width;
300   fb->Height = height;
301
302   if (ctx) {
303      /* update scissor / window bounds */
304      _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
305      /* Signal new buffer state so that swrast will update its clipping
306       * info (the CLIP_BIT flag).
307       */
308      ctx->NewState |= _NEW_BUFFERS;
309   }
310}
311
312/**
313 * Given a bounding box, intersect the bounding box with the scissor of
314 * a specified vieport.
315 *
316 * \param ctx     GL context.
317 * \param idx     Index of the desired viewport
318 * \param bbox    Bounding box for the scissored viewport.  Stored as xmin,
319 *                xmax, ymin, ymax.
320 */
321void
322_mesa_intersect_scissor_bounding_box(const struct gl_context *ctx,
323                                     unsigned idx, int *bbox)
324{
325   if (ctx->Scissor.EnableFlags & (1u << idx)) {
326      if (ctx->Scissor.ScissorArray[idx].X > bbox[0]) {
327         bbox[0] = ctx->Scissor.ScissorArray[idx].X;
328      }
329      if (ctx->Scissor.ScissorArray[idx].Y > bbox[2]) {
330         bbox[2] = ctx->Scissor.ScissorArray[idx].Y;
331      }
332      if (ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width < bbox[1]) {
333         bbox[1] = ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width;
334      }
335      if (ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height < bbox[3]) {
336         bbox[3] = ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height;
337      }
338      /* finally, check for empty region */
339      if (bbox[0] > bbox[1]) {
340         bbox[0] = bbox[1];
341      }
342      if (bbox[2] > bbox[3]) {
343         bbox[2] = bbox[3];
344      }
345   }
346}
347
348/**
349 * Calculate the inclusive bounding box for the scissor of a specific viewport
350 *
351 * \param ctx     GL context.
352 * \param buffer  Framebuffer to be checked against
353 * \param idx     Index of the desired viewport
354 * \param bbox    Bounding box for the scissored viewport.  Stored as xmin,
355 *                xmax, ymin, ymax.
356 *
357 * \warning This function assumes that the framebuffer dimensions are up to
358 * date.
359 *
360 * \sa _mesa_clip_to_region
361 */
362static void
363scissor_bounding_box(const struct gl_context *ctx,
364                     const struct gl_framebuffer *buffer,
365                     unsigned idx, int *bbox)
366{
367   bbox[0] = 0;
368   bbox[2] = 0;
369   bbox[1] = buffer->Width;
370   bbox[3] = buffer->Height;
371
372   _mesa_intersect_scissor_bounding_box(ctx, idx, bbox);
373
374   assert(bbox[0] <= bbox[1]);
375   assert(bbox[2] <= bbox[3]);
376}
377
378/**
379 * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields.
380 * These values are computed from the buffer's width and height and
381 * the scissor box, if it's enabled.
382 * \param ctx  the GL context.
383 */
384void
385_mesa_update_draw_buffer_bounds(struct gl_context *ctx,
386                                struct gl_framebuffer *buffer)
387{
388   int bbox[4];
389
390   if (!buffer)
391      return;
392
393   /* Default to the first scissor as that's always valid */
394   scissor_bounding_box(ctx, buffer, 0, bbox);
395   buffer->_Xmin = bbox[0];
396   buffer->_Ymin = bbox[2];
397   buffer->_Xmax = bbox[1];
398   buffer->_Ymax = bbox[3];
399}
400
401
402/**
403 * The glGet queries of the framebuffer red/green/blue size, stencil size,
404 * etc. are satisfied by the fields of ctx->DrawBuffer->Visual.  These can
405 * change depending on the renderbuffer bindings.  This function updates
406 * the given framebuffer's Visual from the current renderbuffer bindings.
407 *
408 * This may apply to user-created framebuffers or window system framebuffers.
409 *
410 * Also note: ctx->DrawBuffer->Visual.depthBits might not equal
411 * ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer.DepthBits.
412 * The former one is used to convert floating point depth values into
413 * integer Z values.
414 */
415void
416_mesa_update_framebuffer_visual(struct gl_context *ctx,
417				struct gl_framebuffer *fb)
418{
419   memset(&fb->Visual, 0, sizeof(fb->Visual));
420
421   /* find first RGB renderbuffer */
422   for (unsigned i = 0; i < BUFFER_COUNT; i++) {
423      if (fb->Attachment[i].Renderbuffer) {
424         const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
425         const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
426         const mesa_format fmt = rb->Format;
427
428         /* Grab samples and sampleBuffers from any attachment point (assuming
429          * the framebuffer is complete, we'll get the same answer from all
430          * attachments).
431          */
432         fb->Visual.samples = rb->NumSamples;
433
434         if (_mesa_is_legal_color_format(ctx, baseFormat)) {
435            fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
436            fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
437            fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
438            fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
439            fb->Visual.rgbBits = fb->Visual.redBits + fb->Visual.greenBits +
440                                 fb->Visual.blueBits + fb->Visual.alphaBits;
441            if (_mesa_is_format_srgb(fmt))
442                fb->Visual.sRGBCapable = ctx->Extensions.EXT_sRGB;
443            break;
444         }
445      }
446   }
447
448   fb->Visual.floatMode = GL_FALSE;
449   for (unsigned i = 0; i < BUFFER_COUNT; i++) {
450      if (i == BUFFER_DEPTH)
451         continue;
452      if (fb->Attachment[i].Renderbuffer) {
453         const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
454         const mesa_format fmt = rb->Format;
455
456         if (_mesa_get_format_datatype(fmt) == GL_FLOAT) {
457            fb->Visual.floatMode = GL_TRUE;
458            break;
459         }
460      }
461   }
462
463   if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
464      const struct gl_renderbuffer *rb =
465         fb->Attachment[BUFFER_DEPTH].Renderbuffer;
466      const mesa_format fmt = rb->Format;
467      fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS);
468   }
469
470   if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) {
471      const struct gl_renderbuffer *rb =
472         fb->Attachment[BUFFER_STENCIL].Renderbuffer;
473      const mesa_format fmt = rb->Format;
474      fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS);
475   }
476
477   if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) {
478      const struct gl_renderbuffer *rb =
479         fb->Attachment[BUFFER_ACCUM].Renderbuffer;
480      const mesa_format fmt = rb->Format;
481      fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
482      fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
483      fb->Visual.accumBlueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
484      fb->Visual.accumAlphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
485   }
486
487   compute_depth_max(fb);
488   _mesa_update_allow_draw_out_of_order(ctx);
489   _mesa_update_valid_to_render_state(ctx);
490}
491
492
493/*
494 * Example DrawBuffers scenarios:
495 *
496 * 1. glDrawBuffer(GL_FRONT_AND_BACK), fixed-func or shader writes to
497 * "gl_FragColor" or program writes to the "result.color" register:
498 *
499 *   fragment color output   renderbuffer
500 *   ---------------------   ---------------
501 *   color[0]                Front, Back
502 *
503 *
504 * 2. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]), shader writes to
505 * gl_FragData[i] or program writes to result.color[i] registers:
506 *
507 *   fragment color output   renderbuffer
508 *   ---------------------   ---------------
509 *   color[0]                Front
510 *   color[1]                Aux0
511 *   color[3]                Aux1
512 *
513 *
514 * 3. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]) and shader writes to
515 * gl_FragColor, or fixed function:
516 *
517 *   fragment color output   renderbuffer
518 *   ---------------------   ---------------
519 *   color[0]                Front, Aux0, Aux1
520 *
521 *
522 * In either case, the list of renderbuffers is stored in the
523 * framebuffer->_ColorDrawBuffers[] array and
524 * framebuffer->_NumColorDrawBuffers indicates the number of buffers.
525 * The renderer (like swrast) has to look at the current fragment shader
526 * to see if it writes to gl_FragColor vs. gl_FragData[i] to determine
527 * how to map color outputs to renderbuffers.
528 *
529 * Note that these two calls are equivalent (for fixed function fragment
530 * shading anyway):
531 *   a)  glDrawBuffer(GL_FRONT_AND_BACK);  (assuming non-stereo framebuffer)
532 *   b)  glDrawBuffers(2, [GL_FRONT_LEFT, GL_BACK_LEFT]);
533 */
534
535
536
537
538/**
539 * Update the (derived) list of color drawing renderbuffer pointers.
540 * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers
541 * writing colors.
542 */
543static void
544update_color_draw_buffers(struct gl_framebuffer *fb)
545{
546   GLuint output;
547
548   /* set 0th buffer to NULL now in case _NumColorDrawBuffers is zero */
549   fb->_ColorDrawBuffers[0] = NULL;
550
551   for (output = 0; output < fb->_NumColorDrawBuffers; output++) {
552      gl_buffer_index buf = fb->_ColorDrawBufferIndexes[output];
553      if (buf != BUFFER_NONE) {
554         fb->_ColorDrawBuffers[output] = fb->Attachment[buf].Renderbuffer;
555      }
556      else {
557         fb->_ColorDrawBuffers[output] = NULL;
558      }
559   }
560}
561
562
563/**
564 * Update the (derived) color read renderbuffer pointer.
565 * Unlike the DrawBuffer, we can only read from one (or zero) color buffers.
566 */
567static void
568update_color_read_buffer(struct gl_framebuffer *fb)
569{
570   if (fb->_ColorReadBufferIndex == BUFFER_NONE ||
571       fb->DeletePending ||
572       fb->Width == 0 ||
573       fb->Height == 0) {
574      fb->_ColorReadBuffer = NULL; /* legal! */
575   }
576   else {
577      assert(fb->_ColorReadBufferIndex >= 0);
578      assert(fb->_ColorReadBufferIndex < BUFFER_COUNT);
579      fb->_ColorReadBuffer
580         = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer;
581   }
582}
583
584
585/**
586 * Update a gl_framebuffer's derived state.
587 *
588 * Specifically, update these framebuffer fields:
589 *    _ColorDrawBuffers
590 *    _NumColorDrawBuffers
591 *    _ColorReadBuffer
592 *
593 * If the framebuffer is user-created, make sure it's complete.
594 *
595 * The following functions (at least) can effect framebuffer state:
596 * glReadBuffer, glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT,
597 * glRenderbufferStorageEXT.
598 */
599static void
600update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
601{
602   if (_mesa_is_winsys_fbo(fb)) {
603      /* This is a window-system framebuffer */
604      /* Need to update the FB's GL_DRAW_BUFFER state to match the
605       * context state (GL_READ_BUFFER too).
606       */
607      if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) {
608         _mesa_drawbuffers(ctx, fb, ctx->Const.MaxDrawBuffers,
609                           ctx->Color.DrawBuffer, NULL);
610      }
611
612      /* Call device driver function if fb is the bound draw buffer. */
613      if (fb == ctx->DrawBuffer) {
614         if (ctx->Driver.DrawBufferAllocate)
615            ctx->Driver.DrawBufferAllocate(ctx);
616      }
617   }
618   else {
619      /* This is a user-created framebuffer.
620       * Completeness only matters for user-created framebuffers.
621       */
622      if (fb->_Status != GL_FRAMEBUFFER_COMPLETE) {
623         _mesa_test_framebuffer_completeness(ctx, fb);
624      }
625   }
626
627   /* Strictly speaking, we don't need to update the draw-state
628    * if this FB is bound as ctx->ReadBuffer (and conversely, the
629    * read-state if this FB is bound as ctx->DrawBuffer), but no
630    * harm.
631    */
632   update_color_draw_buffers(fb);
633   update_color_read_buffer(fb);
634
635   compute_depth_max(fb);
636}
637
638
639/**
640 * Update state related to the draw/read framebuffers.
641 */
642void
643_mesa_update_framebuffer(struct gl_context *ctx,
644                         struct gl_framebuffer *readFb,
645                         struct gl_framebuffer *drawFb)
646{
647   assert(ctx);
648
649   update_framebuffer(ctx, drawFb);
650   if (readFb != drawFb)
651      update_framebuffer(ctx, readFb);
652
653   _mesa_update_clamp_vertex_color(ctx, drawFb);
654   _mesa_update_clamp_fragment_color(ctx, drawFb);
655}
656
657
658/**
659 * Check if the renderbuffer for a read/draw operation exists.
660 * \param format  a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
661 *                GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
662 * \param reading  if TRUE, we're going to read from the buffer,
663                   if FALSE, we're going to write to the buffer.
664 * \return GL_TRUE if buffer exists, GL_FALSE otherwise
665 */
666static GLboolean
667renderbuffer_exists(struct gl_context *ctx,
668                    struct gl_framebuffer *fb,
669                    GLenum format,
670                    GLboolean reading)
671{
672   const struct gl_renderbuffer_attachment *att = fb->Attachment;
673
674   /* If we don't know the framebuffer status, update it now */
675   if (fb->_Status == 0) {
676      _mesa_test_framebuffer_completeness(ctx, fb);
677   }
678
679   if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
680      return GL_FALSE;
681   }
682
683   switch (format) {
684   case GL_COLOR:
685   case GL_RED:
686   case GL_GREEN:
687   case GL_BLUE:
688   case GL_ALPHA:
689   case GL_LUMINANCE:
690   case GL_LUMINANCE_ALPHA:
691   case GL_INTENSITY:
692   case GL_RG:
693   case GL_RGB:
694   case GL_BGR:
695   case GL_RGBA:
696   case GL_BGRA:
697   case GL_ABGR_EXT:
698   case GL_RED_INTEGER_EXT:
699   case GL_RG_INTEGER:
700   case GL_GREEN_INTEGER_EXT:
701   case GL_BLUE_INTEGER_EXT:
702   case GL_ALPHA_INTEGER_EXT:
703   case GL_RGB_INTEGER_EXT:
704   case GL_RGBA_INTEGER_EXT:
705   case GL_BGR_INTEGER_EXT:
706   case GL_BGRA_INTEGER_EXT:
707   case GL_LUMINANCE_INTEGER_EXT:
708   case GL_LUMINANCE_ALPHA_INTEGER_EXT:
709      if (reading) {
710         /* about to read from a color buffer */
711         const struct gl_renderbuffer *readBuf = fb->_ColorReadBuffer;
712         if (!readBuf) {
713            return GL_FALSE;
714         }
715         assert(_mesa_get_format_bits(readBuf->Format, GL_RED_BITS) > 0 ||
716                _mesa_get_format_bits(readBuf->Format, GL_ALPHA_BITS) > 0 ||
717                _mesa_get_format_bits(readBuf->Format, GL_TEXTURE_LUMINANCE_SIZE) > 0 ||
718                _mesa_get_format_bits(readBuf->Format, GL_TEXTURE_INTENSITY_SIZE) > 0 ||
719                _mesa_get_format_bits(readBuf->Format, GL_INDEX_BITS) > 0);
720      }
721      else {
722         /* about to draw to zero or more color buffers (none is OK) */
723         return GL_TRUE;
724      }
725      break;
726   case GL_DEPTH:
727   case GL_DEPTH_COMPONENT:
728      if (att[BUFFER_DEPTH].Type == GL_NONE) {
729         return GL_FALSE;
730      }
731      break;
732   case GL_STENCIL:
733   case GL_STENCIL_INDEX:
734      if (att[BUFFER_STENCIL].Type == GL_NONE) {
735         return GL_FALSE;
736      }
737      break;
738   case GL_DEPTH_STENCIL_EXT:
739      if (att[BUFFER_DEPTH].Type == GL_NONE ||
740          att[BUFFER_STENCIL].Type == GL_NONE) {
741         return GL_FALSE;
742      }
743      break;
744   case GL_DEPTH_STENCIL_TO_RGBA_NV:
745   case GL_DEPTH_STENCIL_TO_BGRA_NV:
746      if (att[BUFFER_DEPTH].Type == GL_NONE ||
747          att[BUFFER_STENCIL].Type == GL_NONE) {
748         return GL_FALSE;
749      }
750      break;
751   default:
752      _mesa_problem(ctx,
753                    "Unexpected format 0x%x in renderbuffer_exists",
754                    format);
755      return GL_FALSE;
756   }
757
758   /* OK */
759   return GL_TRUE;
760}
761
762
763/**
764 * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels,
765 * glCopyTex[Sub]Image, etc) exists.
766 * \param format  a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
767 *                GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
768 * \return GL_TRUE if buffer exists, GL_FALSE otherwise
769 */
770GLboolean
771_mesa_source_buffer_exists(struct gl_context *ctx, GLenum format)
772{
773   return renderbuffer_exists(ctx, ctx->ReadBuffer, format, GL_TRUE);
774}
775
776
777/**
778 * As above, but for drawing operations.
779 */
780GLboolean
781_mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format)
782{
783   return renderbuffer_exists(ctx, ctx->DrawBuffer, format, GL_FALSE);
784}
785
786
787/**
788 * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES queries (using
789 * GetIntegerv, GetFramebufferParameteriv, etc)
790 *
791 * If @fb is NULL, the method returns the value for the current bound
792 * framebuffer.
793 */
794GLenum
795_mesa_get_color_read_format(struct gl_context *ctx,
796                            struct gl_framebuffer *fb,
797                            const char *caller)
798{
799   if (ctx->NewState)
800      _mesa_update_state(ctx);
801
802   if (fb == NULL)
803      fb = ctx->ReadBuffer;
804
805   if (!fb || !fb->_ColorReadBuffer) {
806      /*
807       * From OpenGL 4.5 spec, section 18.2.2 "ReadPixels":
808       *
809       *    "An INVALID_OPERATION error is generated by GetIntegerv if pname
810       *     is IMPLEMENTATION_COLOR_READ_FORMAT or IMPLEMENTATION_COLOR_-
811       *     READ_TYPE and any of:
812       *      * the read framebuffer is not framebuffer complete.
813       *      * the read framebuffer is a framebuffer object, and the selected
814       *        read buffer (see section 18.2.1) has no image attached.
815       *      * the selected read buffer is NONE."
816       *
817       * There is not equivalent quote for GetFramebufferParameteriv or
818       * GetNamedFramebufferParameteriv, but from section 9.2.3 "Framebuffer
819       * Object Queries":
820       *
821       *    "Values of framebuffer-dependent state are identical to those that
822       *     would be obtained were the framebuffer object bound and queried
823       *     using the simple state queries in that table."
824       *
825       * Where "using the simple state queries" refer to use GetIntegerv. So
826       * we will assume that on that situation the same error should be
827       * triggered too.
828       */
829      _mesa_error(ctx, GL_INVALID_OPERATION,
830                  "%s(GL_IMPLEMENTATION_COLOR_READ_FORMAT: no GL_READ_BUFFER)",
831                  caller);
832      return GL_NONE;
833   }
834   else {
835      const mesa_format format = fb->_ColorReadBuffer->Format;
836
837      switch (format) {
838      case MESA_FORMAT_RGBA_UINT8:
839         return GL_RGBA_INTEGER;
840      case MESA_FORMAT_B8G8R8A8_UNORM:
841         return GL_BGRA;
842      case MESA_FORMAT_B5G6R5_UNORM:
843      case MESA_FORMAT_R11G11B10_FLOAT:
844         return GL_RGB;
845      case MESA_FORMAT_RG_FLOAT32:
846      case MESA_FORMAT_RG_FLOAT16:
847      case MESA_FORMAT_RG_UNORM8:
848         return GL_RG;
849      case MESA_FORMAT_RG_SINT32:
850      case MESA_FORMAT_RG_UINT32:
851      case MESA_FORMAT_RG_SINT16:
852      case MESA_FORMAT_RG_UINT16:
853      case MESA_FORMAT_RG_SINT8:
854      case MESA_FORMAT_RG_UINT8:
855         return GL_RG_INTEGER;
856      case MESA_FORMAT_R_FLOAT32:
857      case MESA_FORMAT_R_FLOAT16:
858      case MESA_FORMAT_R_UNORM16:
859      case MESA_FORMAT_R_UNORM8:
860      case MESA_FORMAT_R_SNORM16:
861      case MESA_FORMAT_R_SNORM8:
862         return GL_RED;
863      case MESA_FORMAT_R_SINT32:
864      case MESA_FORMAT_R_UINT32:
865      case MESA_FORMAT_R_SINT16:
866      case MESA_FORMAT_R_UINT16:
867      case MESA_FORMAT_R_SINT8:
868      case MESA_FORMAT_R_UINT8:
869         return GL_RED_INTEGER;
870      default:
871         break;
872      }
873
874      if (_mesa_is_format_integer(format))
875         return GL_RGBA_INTEGER;
876      else
877         return GL_RGBA;
878   }
879}
880
881
882/**
883 * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES queries (using
884 * GetIntegerv, GetFramebufferParameteriv, etc)
885 *
886 * If @fb is NULL, the method returns the value for the current bound
887 * framebuffer.
888 */
889GLenum
890_mesa_get_color_read_type(struct gl_context *ctx,
891                          struct gl_framebuffer *fb,
892                          const char *caller)
893{
894   if (ctx->NewState)
895      _mesa_update_state(ctx);
896
897   if (fb == NULL)
898      fb = ctx->ReadBuffer;
899
900   if (!fb || !fb->_ColorReadBuffer) {
901      /*
902       * See comment on _mesa_get_color_read_format
903       */
904      _mesa_error(ctx, GL_INVALID_OPERATION,
905                  "%s(GL_IMPLEMENTATION_COLOR_READ_TYPE: no GL_READ_BUFFER)",
906                  caller);
907      return GL_NONE;
908   }
909   else {
910      const mesa_format format = fb->_ColorReadBuffer->Format;
911      GLenum data_type;
912      GLuint comps;
913
914      _mesa_uncompressed_format_to_type_and_comps(format, &data_type, &comps);
915
916      return data_type;
917   }
918}
919
920
921/**
922 * Returns the read renderbuffer for the specified format.
923 */
924struct gl_renderbuffer *
925_mesa_get_read_renderbuffer_for_format(const struct gl_context *ctx,
926                                       GLenum format)
927{
928   const struct gl_framebuffer *rfb = ctx->ReadBuffer;
929
930   if (_mesa_is_color_format(format)) {
931      return rfb->Attachment[rfb->_ColorReadBufferIndex].Renderbuffer;
932   } else if (_mesa_is_depth_format(format) ||
933              _mesa_is_depthstencil_format(format)) {
934      return rfb->Attachment[BUFFER_DEPTH].Renderbuffer;
935   } else {
936      return rfb->Attachment[BUFFER_STENCIL].Renderbuffer;
937   }
938}
939
940
941/**
942 * Print framebuffer info to stderr, for debugging.
943 */
944void
945_mesa_print_framebuffer(const struct gl_framebuffer *fb)
946{
947   fprintf(stderr, "Mesa Framebuffer %u at %p\n", fb->Name, (void *) fb);
948   fprintf(stderr, "  Size: %u x %u  Status: %s\n", fb->Width, fb->Height,
949           _mesa_enum_to_string(fb->_Status));
950   fprintf(stderr, "  Attachments:\n");
951
952   for (unsigned i = 0; i < BUFFER_COUNT; i++) {
953      const struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
954      if (att->Type == GL_TEXTURE) {
955         const struct gl_texture_image *texImage = att->Renderbuffer->TexImage;
956         fprintf(stderr,
957                 "  %2d: Texture %u, level %u, face %u, slice %u, complete %d\n",
958                 i, att->Texture->Name, att->TextureLevel, att->CubeMapFace,
959                 att->Zoffset, att->Complete);
960         fprintf(stderr, "       Size: %u x %u x %u  Format %s\n",
961                 texImage->Width, texImage->Height, texImage->Depth,
962                 _mesa_get_format_name(texImage->TexFormat));
963      }
964      else if (att->Type == GL_RENDERBUFFER) {
965         fprintf(stderr, "  %2d: Renderbuffer %u, complete %d\n",
966                 i, att->Renderbuffer->Name, att->Complete);
967         fprintf(stderr, "       Size: %u x %u  Format %s\n",
968                 att->Renderbuffer->Width, att->Renderbuffer->Height,
969                 _mesa_get_format_name(att->Renderbuffer->Format));
970      }
971      else {
972         fprintf(stderr, "  %2d: none\n", i);
973      }
974   }
975}
976
977bool
978_mesa_is_front_buffer_reading(const struct gl_framebuffer *fb)
979{
980   if (!fb || _mesa_is_user_fbo(fb))
981      return false;
982
983   return fb->_ColorReadBufferIndex == BUFFER_FRONT_LEFT;
984}
985
986bool
987_mesa_is_front_buffer_drawing(const struct gl_framebuffer *fb)
988{
989   if (!fb || _mesa_is_user_fbo(fb))
990      return false;
991
992   return (fb->_NumColorDrawBuffers >= 1 &&
993           fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT);
994}
995
996static inline GLuint
997_mesa_geometric_nonvalidated_samples(const struct gl_framebuffer *buffer)
998{
999   return buffer->_HasAttachments ?
1000      buffer->Visual.samples :
1001      buffer->DefaultGeometry.NumSamples;
1002}
1003
1004bool
1005_mesa_is_multisample_enabled(const struct gl_context *ctx)
1006{
1007   /* The sample count may not be validated by the driver, but when it is set,
1008    * we know that is in a valid range and no driver should ever validate a
1009    * multisampled framebuffer to non-multisampled and vice-versa.
1010    */
1011   return ctx->Multisample.Enabled &&
1012          ctx->DrawBuffer &&
1013          _mesa_geometric_nonvalidated_samples(ctx->DrawBuffer) >= 1;
1014}
1015
1016/**
1017 * Is alpha testing enabled and applicable to the currently bound
1018 * framebuffer?
1019 */
1020bool
1021_mesa_is_alpha_test_enabled(const struct gl_context *ctx)
1022{
1023   bool buffer0_is_integer = ctx->DrawBuffer->_IntegerBuffers & 0x1;
1024   return (ctx->Color.AlphaEnabled && !buffer0_is_integer);
1025}
1026
1027/**
1028 * Is alpha to coverage enabled and applicable to the currently bound
1029 * framebuffer?
1030 */
1031bool
1032_mesa_is_alpha_to_coverage_enabled(const struct gl_context *ctx)
1033{
1034   bool buffer0_is_integer = ctx->DrawBuffer->_IntegerBuffers & 0x1;
1035   return (ctx->Multisample.SampleAlphaToCoverage &&
1036           _mesa_is_multisample_enabled(ctx) &&
1037           !buffer0_is_integer);
1038}
1039