17117f1b4Smrg/*
27117f1b4Smrg * Mesa 3-D graphics library
37117f1b4Smrg *
4c1f859d4Smrg * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
57117f1b4Smrg *
67117f1b4Smrg * Permission is hereby granted, free of charge, to any person obtaining a
77117f1b4Smrg * copy of this software and associated documentation files (the "Software"),
87117f1b4Smrg * to deal in the Software without restriction, including without limitation
97117f1b4Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
107117f1b4Smrg * and/or sell copies of the Software, and to permit persons to whom the
117117f1b4Smrg * Software is furnished to do so, subject to the following conditions:
127117f1b4Smrg *
137117f1b4Smrg * The above copyright notice and this permission notice shall be included
147117f1b4Smrg * in all copies or substantial portions of the Software.
157117f1b4Smrg *
167117f1b4Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
177117f1b4Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
187117f1b4Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19af69d88dSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20af69d88dSmrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21af69d88dSmrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22af69d88dSmrg * OTHER DEALINGS IN THE SOFTWARE.
237117f1b4Smrg */
247117f1b4Smrg
257117f1b4Smrg
267117f1b4Smrg/**
277117f1b4Smrg * Functions for allocating/managing framebuffers and renderbuffers.
287117f1b4Smrg * Also, routines for reading/writing renderbuffer data as ubytes,
297117f1b4Smrg * ushorts, uints, etc.
307117f1b4Smrg */
317117f1b4Smrg
3201e04c3fSmrg#include <stdio.h>
337117f1b4Smrg#include "glheader.h"
347ec681f3Smrg
35af69d88dSmrg#include "blend.h"
36c1f859d4Smrg#include "buffers.h"
377117f1b4Smrg#include "context.h"
387ec681f3Smrg#include "draw_validate.h"
393464ebd5Sriastradh#include "enums.h"
404a49301eSmrg#include "formats.h"
414a49301eSmrg#include "macros.h"
427117f1b4Smrg#include "mtypes.h"
437117f1b4Smrg#include "fbobject.h"
447117f1b4Smrg#include "framebuffer.h"
457117f1b4Smrg#include "renderbuffer.h"
467117f1b4Smrg#include "texobj.h"
47af69d88dSmrg#include "glformats.h"
4801e04c3fSmrg#include "state.h"
497ec681f3Smrg#include "util/u_memory.h"
507117f1b4Smrg
517117f1b4Smrg
527117f1b4Smrg
537117f1b4Smrg/**
547117f1b4Smrg * Compute/set the _DepthMax field for the given framebuffer.
557117f1b4Smrg * This value depends on the Z buffer resolution.
567117f1b4Smrg */
577117f1b4Smrgstatic void
587117f1b4Smrgcompute_depth_max(struct gl_framebuffer *fb)
597117f1b4Smrg{
607117f1b4Smrg   if (fb->Visual.depthBits == 0) {
617117f1b4Smrg      /* Special case.  Even if we don't have a depth buffer we need
627117f1b4Smrg       * good values for DepthMax for Z vertex transformation purposes
637117f1b4Smrg       * and for per-fragment fog computation.
647117f1b4Smrg       */
657117f1b4Smrg      fb->_DepthMax = (1 << 16) - 1;
667117f1b4Smrg   }
677117f1b4Smrg   else if (fb->Visual.depthBits < 32) {
687117f1b4Smrg      fb->_DepthMax = (1 << fb->Visual.depthBits) - 1;
697117f1b4Smrg   }
707117f1b4Smrg   else {
717117f1b4Smrg      /* Special case since shift values greater than or equal to the
727117f1b4Smrg       * number of bits in the left hand expression's type are undefined.
737117f1b4Smrg       */
747117f1b4Smrg      fb->_DepthMax = 0xffffffff;
757117f1b4Smrg   }
767117f1b4Smrg   fb->_DepthMaxF = (GLfloat) fb->_DepthMax;
77c1f859d4Smrg
78c1f859d4Smrg   /* Minimum resolvable depth value, for polygon offset */
79c1f859d4Smrg   fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF;
807117f1b4Smrg}
817117f1b4Smrg
827117f1b4Smrg/**
837117f1b4Smrg * Allocate a new gl_framebuffer object.
847117f1b4Smrg * This is the default function for ctx->Driver.NewFramebuffer().
857117f1b4Smrg * This is for allocating user-created framebuffers, not window-system
867117f1b4Smrg * framebuffers!
877117f1b4Smrg */
887117f1b4Smrgstruct gl_framebuffer *
893464ebd5Sriastradh_mesa_new_framebuffer(struct gl_context *ctx, GLuint name)
907117f1b4Smrg{
917117f1b4Smrg   struct gl_framebuffer *fb;
927117f1b4Smrg   (void) ctx;
937117f1b4Smrg   assert(name != 0);
947117f1b4Smrg   fb = CALLOC_STRUCT(gl_framebuffer);
957117f1b4Smrg   if (fb) {
96cdc920a0Smrg      _mesa_initialize_user_framebuffer(fb, name);
977117f1b4Smrg   }
987117f1b4Smrg   return fb;
997117f1b4Smrg}
1007117f1b4Smrg
1017117f1b4Smrg
1027117f1b4Smrg/**
1037117f1b4Smrg * Initialize a gl_framebuffer object.  Typically used to initialize
1047117f1b4Smrg * window system-created framebuffers, not user-created framebuffers.
105cdc920a0Smrg * \sa _mesa_initialize_user_framebuffer
1067117f1b4Smrg */
1077117f1b4Smrgvoid
108cdc920a0Smrg_mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
1093464ebd5Sriastradh				     const struct gl_config *visual)
1107117f1b4Smrg{
1117117f1b4Smrg   assert(fb);
1127117f1b4Smrg   assert(visual);
1137117f1b4Smrg
114cdc920a0Smrg   memset(fb, 0, sizeof(struct gl_framebuffer));
1157117f1b4Smrg
11601e04c3fSmrg   simple_mtx_init(&fb->Mutex, mtx_plain);
1177117f1b4Smrg
1187117f1b4Smrg   fb->RefCount = 1;
1197117f1b4Smrg
1207117f1b4Smrg   /* save the visual */
1217117f1b4Smrg   fb->Visual = *visual;
1227117f1b4Smrg
123c1f859d4Smrg   /* Init read/draw renderbuffer state */
1247117f1b4Smrg   if (visual->doubleBufferMode) {
125c1f859d4Smrg      fb->_NumColorDrawBuffers = 1;
1267117f1b4Smrg      fb->ColorDrawBuffer[0] = GL_BACK;
127c1f859d4Smrg      fb->_ColorDrawBufferIndexes[0] = BUFFER_BACK_LEFT;
1287117f1b4Smrg      fb->ColorReadBuffer = GL_BACK;
1297117f1b4Smrg      fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT;
1307117f1b4Smrg   }
1317117f1b4Smrg   else {
132c1f859d4Smrg      fb->_NumColorDrawBuffers = 1;
1337117f1b4Smrg      fb->ColorDrawBuffer[0] = GL_FRONT;
134c1f859d4Smrg      fb->_ColorDrawBufferIndexes[0] = BUFFER_FRONT_LEFT;
1357117f1b4Smrg      fb->ColorReadBuffer = GL_FRONT;
1367117f1b4Smrg      fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT;
1377117f1b4Smrg   }
1387117f1b4Smrg
1397117f1b4Smrg   fb->Delete = _mesa_destroy_framebuffer;
1407117f1b4Smrg   fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
141af69d88dSmrg   fb->_AllColorBuffersFixedPoint = !visual->floatMode;
142af69d88dSmrg   fb->_HasSNormOrFloatColorBuffer = visual->floatMode;
14301e04c3fSmrg   fb->_HasAttachments = true;
14401e04c3fSmrg   fb->FlipY = true;
14501e04c3fSmrg
14601e04c3fSmrg   fb->SampleLocationTable = NULL;
14701e04c3fSmrg   fb->ProgrammableSampleLocations = 0;
14801e04c3fSmrg   fb->SampleLocationPixelGrid = 0;
1497117f1b4Smrg
1507117f1b4Smrg   compute_depth_max(fb);
1517117f1b4Smrg}
1527117f1b4Smrg
1537117f1b4Smrg
154cdc920a0Smrg/**
155cdc920a0Smrg * Initialize a user-created gl_framebuffer object.
156cdc920a0Smrg * \sa _mesa_initialize_window_framebuffer
157cdc920a0Smrg */
158cdc920a0Smrgvoid
159cdc920a0Smrg_mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name)
160cdc920a0Smrg{
161cdc920a0Smrg   assert(fb);
162cdc920a0Smrg   assert(name);
163cdc920a0Smrg
164cdc920a0Smrg   memset(fb, 0, sizeof(struct gl_framebuffer));
165cdc920a0Smrg
166cdc920a0Smrg   fb->Name = name;
167cdc920a0Smrg   fb->RefCount = 1;
168cdc920a0Smrg   fb->_NumColorDrawBuffers = 1;
169cdc920a0Smrg   fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
170cdc920a0Smrg   fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0;
171cdc920a0Smrg   fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
172cdc920a0Smrg   fb->_ColorReadBufferIndex = BUFFER_COLOR0;
17301e04c3fSmrg   fb->SampleLocationTable = NULL;
17401e04c3fSmrg   fb->ProgrammableSampleLocations = 0;
17501e04c3fSmrg   fb->SampleLocationPixelGrid = 0;
176cdc920a0Smrg   fb->Delete = _mesa_destroy_framebuffer;
17701e04c3fSmrg   simple_mtx_init(&fb->Mutex, mtx_plain);
178cdc920a0Smrg}
179cdc920a0Smrg
180cdc920a0Smrg
1817117f1b4Smrg/**
1827117f1b4Smrg * Deallocate buffer and everything attached to it.
1837117f1b4Smrg * Typically called via the gl_framebuffer->Delete() method.
1847117f1b4Smrg */
1857117f1b4Smrgvoid
1867117f1b4Smrg_mesa_destroy_framebuffer(struct gl_framebuffer *fb)
1877117f1b4Smrg{
1887117f1b4Smrg   if (fb) {
1897117f1b4Smrg      _mesa_free_framebuffer_data(fb);
190af69d88dSmrg      free(fb->Label);
191cdc920a0Smrg      free(fb);
1927117f1b4Smrg   }
1937117f1b4Smrg}
1947117f1b4Smrg
1957117f1b4Smrg
1967117f1b4Smrg/**
1977117f1b4Smrg * Free all the data hanging off the given gl_framebuffer, but don't free
1987117f1b4Smrg * the gl_framebuffer object itself.
1997117f1b4Smrg */
2007117f1b4Smrgvoid
2017117f1b4Smrg_mesa_free_framebuffer_data(struct gl_framebuffer *fb)
2027117f1b4Smrg{
2037117f1b4Smrg   assert(fb);
2047117f1b4Smrg   assert(fb->RefCount == 0);
2057117f1b4Smrg
20601e04c3fSmrg   simple_mtx_destroy(&fb->Mutex);
2077117f1b4Smrg
20801e04c3fSmrg   for (unsigned i = 0; i < BUFFER_COUNT; i++) {
2097117f1b4Smrg      struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
2107117f1b4Smrg      if (att->Renderbuffer) {
2117117f1b4Smrg         _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
2127117f1b4Smrg      }
2137117f1b4Smrg      if (att->Texture) {
2147117f1b4Smrg         _mesa_reference_texobj(&att->Texture, NULL);
2157117f1b4Smrg      }
21601e04c3fSmrg      assert(!att->Renderbuffer);
21701e04c3fSmrg      assert(!att->Texture);
2187117f1b4Smrg      att->Type = GL_NONE;
2197117f1b4Smrg   }
22001e04c3fSmrg
22101e04c3fSmrg   free(fb->SampleLocationTable);
22201e04c3fSmrg   fb->SampleLocationTable = NULL;
2237117f1b4Smrg}
2247117f1b4Smrg
2257117f1b4Smrg
2267117f1b4Smrg/**
2277117f1b4Smrg * Set *ptr to point to fb, with refcounting and locking.
228af69d88dSmrg * This is normally only called from the _mesa_reference_framebuffer() macro
229af69d88dSmrg * when there's a real pointer change.
2307117f1b4Smrg */
2317117f1b4Smrgvoid
232af69d88dSmrg_mesa_reference_framebuffer_(struct gl_framebuffer **ptr,
233af69d88dSmrg                             struct gl_framebuffer *fb)
2347117f1b4Smrg{
2354a49301eSmrg   if (*ptr) {
2364a49301eSmrg      /* unreference old renderbuffer */
2377117f1b4Smrg      GLboolean deleteFlag = GL_FALSE;
2384a49301eSmrg      struct gl_framebuffer *oldFb = *ptr;
2397117f1b4Smrg
24001e04c3fSmrg      simple_mtx_lock(&oldFb->Mutex);
24101e04c3fSmrg      assert(oldFb->RefCount > 0);
2424a49301eSmrg      oldFb->RefCount--;
2434a49301eSmrg      deleteFlag = (oldFb->RefCount == 0);
24401e04c3fSmrg      simple_mtx_unlock(&oldFb->Mutex);
24501e04c3fSmrg
2467117f1b4Smrg      if (deleteFlag)
2474a49301eSmrg         oldFb->Delete(oldFb);
2487117f1b4Smrg
2494a49301eSmrg      *ptr = NULL;
2507117f1b4Smrg   }
2517117f1b4Smrg
2524a49301eSmrg   if (fb) {
25301e04c3fSmrg      simple_mtx_lock(&fb->Mutex);
2544a49301eSmrg      fb->RefCount++;
25501e04c3fSmrg      simple_mtx_unlock(&fb->Mutex);
2564a49301eSmrg      *ptr = fb;
2574a49301eSmrg   }
2584a49301eSmrg}
2597117f1b4Smrg
2607117f1b4Smrg
2617117f1b4Smrg/**
2627117f1b4Smrg * Resize the given framebuffer's renderbuffers to the new width and height.
2637117f1b4Smrg * This should only be used for window-system framebuffers, not
2647117f1b4Smrg * user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object).
26501e04c3fSmrg * This will typically be called directly from a device driver.
2667117f1b4Smrg *
2677117f1b4Smrg * \note it's possible for ctx to be null since a window can be resized
2687117f1b4Smrg * without a currently bound rendering context.
2697117f1b4Smrg */
2707117f1b4Smrgvoid
2713464ebd5Sriastradh_mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
2727117f1b4Smrg                         GLuint width, GLuint height)
2737117f1b4Smrg{
2747117f1b4Smrg   /* XXX I think we could check if the size is not changing
2757117f1b4Smrg    * and return early.
2767117f1b4Smrg    */
2777117f1b4Smrg
278af69d88dSmrg   /* Can only resize win-sys framebuffer objects */
279af69d88dSmrg   assert(_mesa_is_winsys_fbo(fb));
2807117f1b4Smrg
28101e04c3fSmrg   for (unsigned i = 0; i < BUFFER_COUNT; i++) {
2827117f1b4Smrg      struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
2837117f1b4Smrg      if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) {
2847117f1b4Smrg         struct gl_renderbuffer *rb = att->Renderbuffer;
2857117f1b4Smrg         /* only resize if size is changing */
2867117f1b4Smrg         if (rb->Width != width || rb->Height != height) {
2877117f1b4Smrg            if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
28801e04c3fSmrg               assert(rb->Width == width);
28901e04c3fSmrg               assert(rb->Height == height);
2907117f1b4Smrg            }
2917117f1b4Smrg            else {
2927117f1b4Smrg               _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
2937117f1b4Smrg               /* no return */
2947117f1b4Smrg            }
2957117f1b4Smrg         }
2967117f1b4Smrg      }
2977117f1b4Smrg   }
2987117f1b4Smrg
2997117f1b4Smrg   fb->Width = width;
3007117f1b4Smrg   fb->Height = height;
3017117f1b4Smrg
3027117f1b4Smrg   if (ctx) {
3037117f1b4Smrg      /* update scissor / window bounds */
30401e04c3fSmrg      _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
3057117f1b4Smrg      /* Signal new buffer state so that swrast will update its clipping
3067117f1b4Smrg       * info (the CLIP_BIT flag).
3077117f1b4Smrg       */
3087117f1b4Smrg      ctx->NewState |= _NEW_BUFFERS;
3097117f1b4Smrg   }
3107117f1b4Smrg}
3117117f1b4Smrg
3127117f1b4Smrg/**
31301e04c3fSmrg * Given a bounding box, intersect the bounding box with the scissor of
31401e04c3fSmrg * a specified vieport.
315af69d88dSmrg *
316af69d88dSmrg * \param ctx     GL context.
317af69d88dSmrg * \param idx     Index of the desired viewport
318af69d88dSmrg * \param bbox    Bounding box for the scissored viewport.  Stored as xmin,
319af69d88dSmrg *                xmax, ymin, ymax.
320af69d88dSmrg */
321af69d88dSmrgvoid
32201e04c3fSmrg_mesa_intersect_scissor_bounding_box(const struct gl_context *ctx,
32301e04c3fSmrg                                     unsigned idx, int *bbox)
324af69d88dSmrg{
325af69d88dSmrg   if (ctx->Scissor.EnableFlags & (1u << idx)) {
326af69d88dSmrg      if (ctx->Scissor.ScissorArray[idx].X > bbox[0]) {
327af69d88dSmrg         bbox[0] = ctx->Scissor.ScissorArray[idx].X;
328af69d88dSmrg      }
329af69d88dSmrg      if (ctx->Scissor.ScissorArray[idx].Y > bbox[2]) {
330af69d88dSmrg         bbox[2] = ctx->Scissor.ScissorArray[idx].Y;
331af69d88dSmrg      }
332af69d88dSmrg      if (ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width < bbox[1]) {
333af69d88dSmrg         bbox[1] = ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width;
334af69d88dSmrg      }
335af69d88dSmrg      if (ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height < bbox[3]) {
336af69d88dSmrg         bbox[3] = ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height;
337af69d88dSmrg      }
338af69d88dSmrg      /* finally, check for empty region */
339af69d88dSmrg      if (bbox[0] > bbox[1]) {
340af69d88dSmrg         bbox[0] = bbox[1];
341af69d88dSmrg      }
342af69d88dSmrg      if (bbox[2] > bbox[3]) {
343af69d88dSmrg         bbox[2] = bbox[3];
344af69d88dSmrg      }
345af69d88dSmrg   }
34601e04c3fSmrg}
347af69d88dSmrg
34801e04c3fSmrg/**
34901e04c3fSmrg * Calculate the inclusive bounding box for the scissor of a specific viewport
35001e04c3fSmrg *
35101e04c3fSmrg * \param ctx     GL context.
35201e04c3fSmrg * \param buffer  Framebuffer to be checked against
35301e04c3fSmrg * \param idx     Index of the desired viewport
35401e04c3fSmrg * \param bbox    Bounding box for the scissored viewport.  Stored as xmin,
35501e04c3fSmrg *                xmax, ymin, ymax.
35601e04c3fSmrg *
35701e04c3fSmrg * \warning This function assumes that the framebuffer dimensions are up to
35801e04c3fSmrg * date.
35901e04c3fSmrg *
36001e04c3fSmrg * \sa _mesa_clip_to_region
36101e04c3fSmrg */
36201e04c3fSmrgstatic void
36301e04c3fSmrgscissor_bounding_box(const struct gl_context *ctx,
36401e04c3fSmrg                     const struct gl_framebuffer *buffer,
36501e04c3fSmrg                     unsigned idx, int *bbox)
36601e04c3fSmrg{
36701e04c3fSmrg   bbox[0] = 0;
36801e04c3fSmrg   bbox[2] = 0;
36901e04c3fSmrg   bbox[1] = buffer->Width;
37001e04c3fSmrg   bbox[3] = buffer->Height;
37101e04c3fSmrg
37201e04c3fSmrg   _mesa_intersect_scissor_bounding_box(ctx, idx, bbox);
37301e04c3fSmrg
37401e04c3fSmrg   assert(bbox[0] <= bbox[1]);
37501e04c3fSmrg   assert(bbox[2] <= bbox[3]);
376af69d88dSmrg}
377af69d88dSmrg
3787117f1b4Smrg/**
3797117f1b4Smrg * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields.
3807117f1b4Smrg * These values are computed from the buffer's width and height and
3817117f1b4Smrg * the scissor box, if it's enabled.
3827117f1b4Smrg * \param ctx  the GL context.
3837117f1b4Smrg */
3847117f1b4Smrgvoid
38501e04c3fSmrg_mesa_update_draw_buffer_bounds(struct gl_context *ctx,
38601e04c3fSmrg                                struct gl_framebuffer *buffer)
3877117f1b4Smrg{
388af69d88dSmrg   int bbox[4];
3897117f1b4Smrg
3907117f1b4Smrg   if (!buffer)
3917117f1b4Smrg      return;
3927117f1b4Smrg
393af69d88dSmrg   /* Default to the first scissor as that's always valid */
39401e04c3fSmrg   scissor_bounding_box(ctx, buffer, 0, bbox);
395af69d88dSmrg   buffer->_Xmin = bbox[0];
396af69d88dSmrg   buffer->_Ymin = bbox[2];
397af69d88dSmrg   buffer->_Xmax = bbox[1];
398af69d88dSmrg   buffer->_Ymax = bbox[3];
3997117f1b4Smrg}
4007117f1b4Smrg
4017117f1b4Smrg
4027117f1b4Smrg/**
4037117f1b4Smrg * The glGet queries of the framebuffer red/green/blue size, stencil size,
4047117f1b4Smrg * etc. are satisfied by the fields of ctx->DrawBuffer->Visual.  These can
4057117f1b4Smrg * change depending on the renderbuffer bindings.  This function updates
4067117f1b4Smrg * the given framebuffer's Visual from the current renderbuffer bindings.
4077117f1b4Smrg *
4087117f1b4Smrg * This may apply to user-created framebuffers or window system framebuffers.
4097117f1b4Smrg *
4107117f1b4Smrg * Also note: ctx->DrawBuffer->Visual.depthBits might not equal
4117117f1b4Smrg * ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer.DepthBits.
4127117f1b4Smrg * The former one is used to convert floating point depth values into
4137117f1b4Smrg * integer Z values.
4147117f1b4Smrg */
4157117f1b4Smrgvoid
4163464ebd5Sriastradh_mesa_update_framebuffer_visual(struct gl_context *ctx,
4173464ebd5Sriastradh				struct gl_framebuffer *fb)
4187117f1b4Smrg{
419cdc920a0Smrg   memset(&fb->Visual, 0, sizeof(fb->Visual));
4207117f1b4Smrg
421cdc920a0Smrg   /* find first RGB renderbuffer */
42201e04c3fSmrg   for (unsigned i = 0; i < BUFFER_COUNT; i++) {
4237117f1b4Smrg      if (fb->Attachment[i].Renderbuffer) {
4247117f1b4Smrg         const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
4254a49301eSmrg         const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
426af69d88dSmrg         const mesa_format fmt = rb->Format;
427af69d88dSmrg
428af69d88dSmrg         /* Grab samples and sampleBuffers from any attachment point (assuming
429af69d88dSmrg          * the framebuffer is complete, we'll get the same answer from all
430af69d88dSmrg          * attachments).
431af69d88dSmrg          */
432af69d88dSmrg         fb->Visual.samples = rb->NumSamples;
4333464ebd5Sriastradh
4343464ebd5Sriastradh         if (_mesa_is_legal_color_format(ctx, baseFormat)) {
4354a49301eSmrg            fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
4364a49301eSmrg            fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
4374a49301eSmrg            fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
4384a49301eSmrg            fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
4397ec681f3Smrg            fb->Visual.rgbBits = fb->Visual.redBits + fb->Visual.greenBits +
4407ec681f3Smrg                                 fb->Visual.blueBits + fb->Visual.alphaBits;
4417ec681f3Smrg            if (_mesa_is_format_srgb(fmt))
442b9abf16eSmaya                fb->Visual.sRGBCapable = ctx->Extensions.EXT_sRGB;
4433464ebd5Sriastradh            break;
4443464ebd5Sriastradh         }
4453464ebd5Sriastradh      }
4463464ebd5Sriastradh   }
4473464ebd5Sriastradh
4483464ebd5Sriastradh   fb->Visual.floatMode = GL_FALSE;
44901e04c3fSmrg   for (unsigned i = 0; i < BUFFER_COUNT; i++) {
4507ec681f3Smrg      if (i == BUFFER_DEPTH)
4517ec681f3Smrg         continue;
4523464ebd5Sriastradh      if (fb->Attachment[i].Renderbuffer) {
4533464ebd5Sriastradh         const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
454af69d88dSmrg         const mesa_format fmt = rb->Format;
4553464ebd5Sriastradh
4563464ebd5Sriastradh         if (_mesa_get_format_datatype(fmt) == GL_FLOAT) {
4573464ebd5Sriastradh            fb->Visual.floatMode = GL_TRUE;
4587117f1b4Smrg            break;
4597117f1b4Smrg         }
4607117f1b4Smrg      }
4617117f1b4Smrg   }
4627117f1b4Smrg
4637117f1b4Smrg   if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
4644a49301eSmrg      const struct gl_renderbuffer *rb =
4654a49301eSmrg         fb->Attachment[BUFFER_DEPTH].Renderbuffer;
466af69d88dSmrg      const mesa_format fmt = rb->Format;
4674a49301eSmrg      fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS);
4687117f1b4Smrg   }
4697117f1b4Smrg
4707117f1b4Smrg   if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) {
4714a49301eSmrg      const struct gl_renderbuffer *rb =
4724a49301eSmrg         fb->Attachment[BUFFER_STENCIL].Renderbuffer;
473af69d88dSmrg      const mesa_format fmt = rb->Format;
4744a49301eSmrg      fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS);
4757117f1b4Smrg   }
4767117f1b4Smrg
4777117f1b4Smrg   if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) {
4784a49301eSmrg      const struct gl_renderbuffer *rb =
4794a49301eSmrg         fb->Attachment[BUFFER_ACCUM].Renderbuffer;
480af69d88dSmrg      const mesa_format fmt = rb->Format;
4814a49301eSmrg      fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
4824a49301eSmrg      fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
4834a49301eSmrg      fb->Visual.accumBlueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
4844a49301eSmrg      fb->Visual.accumAlphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
4857117f1b4Smrg   }
4867117f1b4Smrg
4877117f1b4Smrg   compute_depth_max(fb);
4887ec681f3Smrg   _mesa_update_allow_draw_out_of_order(ctx);
4897ec681f3Smrg   _mesa_update_valid_to_render_state(ctx);
4907117f1b4Smrg}
4917117f1b4Smrg
4927117f1b4Smrg
493c1f859d4Smrg/*
494c1f859d4Smrg * Example DrawBuffers scenarios:
495c1f859d4Smrg *
496c1f859d4Smrg * 1. glDrawBuffer(GL_FRONT_AND_BACK), fixed-func or shader writes to
497c1f859d4Smrg * "gl_FragColor" or program writes to the "result.color" register:
498c1f859d4Smrg *
499c1f859d4Smrg *   fragment color output   renderbuffer
500c1f859d4Smrg *   ---------------------   ---------------
501c1f859d4Smrg *   color[0]                Front, Back
502c1f859d4Smrg *
503c1f859d4Smrg *
504c1f859d4Smrg * 2. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]), shader writes to
505c1f859d4Smrg * gl_FragData[i] or program writes to result.color[i] registers:
506c1f859d4Smrg *
507c1f859d4Smrg *   fragment color output   renderbuffer
508c1f859d4Smrg *   ---------------------   ---------------
509c1f859d4Smrg *   color[0]                Front
510c1f859d4Smrg *   color[1]                Aux0
511c1f859d4Smrg *   color[3]                Aux1
512c1f859d4Smrg *
513c1f859d4Smrg *
514c1f859d4Smrg * 3. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]) and shader writes to
515c1f859d4Smrg * gl_FragColor, or fixed function:
516c1f859d4Smrg *
517c1f859d4Smrg *   fragment color output   renderbuffer
518c1f859d4Smrg *   ---------------------   ---------------
519c1f859d4Smrg *   color[0]                Front, Aux0, Aux1
520c1f859d4Smrg *
521c1f859d4Smrg *
522c1f859d4Smrg * In either case, the list of renderbuffers is stored in the
523c1f859d4Smrg * framebuffer->_ColorDrawBuffers[] array and
524c1f859d4Smrg * framebuffer->_NumColorDrawBuffers indicates the number of buffers.
525c1f859d4Smrg * The renderer (like swrast) has to look at the current fragment shader
526c1f859d4Smrg * to see if it writes to gl_FragColor vs. gl_FragData[i] to determine
527c1f859d4Smrg * how to map color outputs to renderbuffers.
528c1f859d4Smrg *
529c1f859d4Smrg * Note that these two calls are equivalent (for fixed function fragment
530c1f859d4Smrg * shading anyway):
531c1f859d4Smrg *   a)  glDrawBuffer(GL_FRONT_AND_BACK);  (assuming non-stereo framebuffer)
532c1f859d4Smrg *   b)  glDrawBuffers(2, [GL_FRONT_LEFT, GL_BACK_LEFT]);
533c1f859d4Smrg */
534c1f859d4Smrg
535c1f859d4Smrg
536c1f859d4Smrg
537c1f859d4Smrg
5387117f1b4Smrg/**
539c1f859d4Smrg * Update the (derived) list of color drawing renderbuffer pointers.
5407117f1b4Smrg * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers
5417117f1b4Smrg * writing colors.
5427117f1b4Smrg */
5437117f1b4Smrgstatic void
54401e04c3fSmrgupdate_color_draw_buffers(struct gl_framebuffer *fb)
5457117f1b4Smrg{
5467117f1b4Smrg   GLuint output;
5477117f1b4Smrg
548c1f859d4Smrg   /* set 0th buffer to NULL now in case _NumColorDrawBuffers is zero */
549c1f859d4Smrg   fb->_ColorDrawBuffers[0] = NULL;
550c1f859d4Smrg
551c1f859d4Smrg   for (output = 0; output < fb->_NumColorDrawBuffers; output++) {
55201e04c3fSmrg      gl_buffer_index buf = fb->_ColorDrawBufferIndexes[output];
55301e04c3fSmrg      if (buf != BUFFER_NONE) {
554c1f859d4Smrg         fb->_ColorDrawBuffers[output] = fb->Attachment[buf].Renderbuffer;
555c1f859d4Smrg      }
556c1f859d4Smrg      else {
557c1f859d4Smrg         fb->_ColorDrawBuffers[output] = NULL;
5587117f1b4Smrg      }
5597117f1b4Smrg   }
5607117f1b4Smrg}
5617117f1b4Smrg
5627117f1b4Smrg
5637117f1b4Smrg/**
564c1f859d4Smrg * Update the (derived) color read renderbuffer pointer.
5657117f1b4Smrg * Unlike the DrawBuffer, we can only read from one (or zero) color buffers.
5667117f1b4Smrg */
5677117f1b4Smrgstatic void
56801e04c3fSmrgupdate_color_read_buffer(struct gl_framebuffer *fb)
5697117f1b4Smrg{
57001e04c3fSmrg   if (fb->_ColorReadBufferIndex == BUFFER_NONE ||
5717117f1b4Smrg       fb->DeletePending ||
5727117f1b4Smrg       fb->Width == 0 ||
5737117f1b4Smrg       fb->Height == 0) {
5747117f1b4Smrg      fb->_ColorReadBuffer = NULL; /* legal! */
5757117f1b4Smrg   }
5767117f1b4Smrg   else {
57701e04c3fSmrg      assert(fb->_ColorReadBufferIndex >= 0);
57801e04c3fSmrg      assert(fb->_ColorReadBufferIndex < BUFFER_COUNT);
5797117f1b4Smrg      fb->_ColorReadBuffer
5807117f1b4Smrg         = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer;
5817117f1b4Smrg   }
5827117f1b4Smrg}
5837117f1b4Smrg
5847117f1b4Smrg
5857117f1b4Smrg/**
586c1f859d4Smrg * Update a gl_framebuffer's derived state.
587c1f859d4Smrg *
5887117f1b4Smrg * Specifically, update these framebuffer fields:
5897117f1b4Smrg *    _ColorDrawBuffers
5907117f1b4Smrg *    _NumColorDrawBuffers
5917117f1b4Smrg *    _ColorReadBuffer
592c1f859d4Smrg *
593c1f859d4Smrg * If the framebuffer is user-created, make sure it's complete.
594c1f859d4Smrg *
595c1f859d4Smrg * The following functions (at least) can effect framebuffer state:
596c1f859d4Smrg * glReadBuffer, glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT,
5977117f1b4Smrg * glRenderbufferStorageEXT.
5987117f1b4Smrg */
599c1f859d4Smrgstatic void
6003464ebd5Sriastradhupdate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
6017117f1b4Smrg{
602af69d88dSmrg   if (_mesa_is_winsys_fbo(fb)) {
603c1f859d4Smrg      /* This is a window-system framebuffer */
604c1f859d4Smrg      /* Need to update the FB's GL_DRAW_BUFFER state to match the
605c1f859d4Smrg       * context state (GL_READ_BUFFER too).
606c1f859d4Smrg       */
607c1f859d4Smrg      if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) {
60801e04c3fSmrg         _mesa_drawbuffers(ctx, fb, ctx->Const.MaxDrawBuffers,
609c1f859d4Smrg                           ctx->Color.DrawBuffer, NULL);
610c1f859d4Smrg      }
61101e04c3fSmrg
61201e04c3fSmrg      /* Call device driver function if fb is the bound draw buffer. */
61301e04c3fSmrg      if (fb == ctx->DrawBuffer) {
61401e04c3fSmrg         if (ctx->Driver.DrawBufferAllocate)
61501e04c3fSmrg            ctx->Driver.DrawBufferAllocate(ctx);
61601e04c3fSmrg      }
617c1f859d4Smrg   }
618c1f859d4Smrg   else {
619c1f859d4Smrg      /* This is a user-created framebuffer.
620c1f859d4Smrg       * Completeness only matters for user-created framebuffers.
621c1f859d4Smrg       */
6224a49301eSmrg      if (fb->_Status != GL_FRAMEBUFFER_COMPLETE) {
6234a49301eSmrg         _mesa_test_framebuffer_completeness(ctx, fb);
6244a49301eSmrg      }
6257117f1b4Smrg   }
6267117f1b4Smrg
627c1f859d4Smrg   /* Strictly speaking, we don't need to update the draw-state
628c1f859d4Smrg    * if this FB is bound as ctx->ReadBuffer (and conversely, the
629c1f859d4Smrg    * read-state if this FB is bound as ctx->DrawBuffer), but no
630c1f859d4Smrg    * harm.
631c1f859d4Smrg    */
63201e04c3fSmrg   update_color_draw_buffers(fb);
63301e04c3fSmrg   update_color_read_buffer(fb);
6347117f1b4Smrg
6357117f1b4Smrg   compute_depth_max(fb);
6367117f1b4Smrg}
6377117f1b4Smrg
6387117f1b4Smrg
639c1f859d4Smrg/**
64001e04c3fSmrg * Update state related to the draw/read framebuffers.
641c1f859d4Smrg */
642c1f859d4Smrgvoid
64301e04c3fSmrg_mesa_update_framebuffer(struct gl_context *ctx,
64401e04c3fSmrg                         struct gl_framebuffer *readFb,
64501e04c3fSmrg                         struct gl_framebuffer *drawFb)
646c1f859d4Smrg{
647cdc920a0Smrg   assert(ctx);
648c1f859d4Smrg
649c1f859d4Smrg   update_framebuffer(ctx, drawFb);
650c1f859d4Smrg   if (readFb != drawFb)
651c1f859d4Smrg      update_framebuffer(ctx, readFb);
652af69d88dSmrg
65301e04c3fSmrg   _mesa_update_clamp_vertex_color(ctx, drawFb);
65401e04c3fSmrg   _mesa_update_clamp_fragment_color(ctx, drawFb);
655c1f859d4Smrg}
656c1f859d4Smrg
657c1f859d4Smrg
6587117f1b4Smrg/**
659af69d88dSmrg * Check if the renderbuffer for a read/draw operation exists.
6607117f1b4Smrg * \param format  a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
6617117f1b4Smrg *                GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
662af69d88dSmrg * \param reading  if TRUE, we're going to read from the buffer,
663af69d88dSmrg                   if FALSE, we're going to write to the buffer.
6647117f1b4Smrg * \return GL_TRUE if buffer exists, GL_FALSE otherwise
6657117f1b4Smrg */
666af69d88dSmrgstatic GLboolean
667af69d88dSmrgrenderbuffer_exists(struct gl_context *ctx,
668af69d88dSmrg                    struct gl_framebuffer *fb,
669af69d88dSmrg                    GLenum format,
670af69d88dSmrg                    GLboolean reading)
6717117f1b4Smrg{
672af69d88dSmrg   const struct gl_renderbuffer_attachment *att = fb->Attachment;
6734a49301eSmrg
6744a49301eSmrg   /* If we don't know the framebuffer status, update it now */
675af69d88dSmrg   if (fb->_Status == 0) {
676af69d88dSmrg      _mesa_test_framebuffer_completeness(ctx, fb);
6774a49301eSmrg   }
6787117f1b4Smrg
679af69d88dSmrg   if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
6807117f1b4Smrg      return GL_FALSE;
6817117f1b4Smrg   }
6827117f1b4Smrg
6837117f1b4Smrg   switch (format) {
6847117f1b4Smrg   case GL_COLOR:
6857117f1b4Smrg   case GL_RED:
6867117f1b4Smrg   case GL_GREEN:
6877117f1b4Smrg   case GL_BLUE:
6887117f1b4Smrg   case GL_ALPHA:
6897117f1b4Smrg   case GL_LUMINANCE:
6907117f1b4Smrg   case GL_LUMINANCE_ALPHA:
6917117f1b4Smrg   case GL_INTENSITY:
6923464ebd5Sriastradh   case GL_RG:
6937117f1b4Smrg   case GL_RGB:
6947117f1b4Smrg   case GL_BGR:
6957117f1b4Smrg   case GL_RGBA:
6967117f1b4Smrg   case GL_BGRA:
6977117f1b4Smrg   case GL_ABGR_EXT:
6983464ebd5Sriastradh   case GL_RED_INTEGER_EXT:
699af69d88dSmrg   case GL_RG_INTEGER:
7003464ebd5Sriastradh   case GL_GREEN_INTEGER_EXT:
7013464ebd5Sriastradh   case GL_BLUE_INTEGER_EXT:
7023464ebd5Sriastradh   case GL_ALPHA_INTEGER_EXT:
7033464ebd5Sriastradh   case GL_RGB_INTEGER_EXT:
7043464ebd5Sriastradh   case GL_RGBA_INTEGER_EXT:
7053464ebd5Sriastradh   case GL_BGR_INTEGER_EXT:
7063464ebd5Sriastradh   case GL_BGRA_INTEGER_EXT:
7073464ebd5Sriastradh   case GL_LUMINANCE_INTEGER_EXT:
7083464ebd5Sriastradh   case GL_LUMINANCE_ALPHA_INTEGER_EXT:
709af69d88dSmrg      if (reading) {
710af69d88dSmrg         /* about to read from a color buffer */
711af69d88dSmrg         const struct gl_renderbuffer *readBuf = fb->_ColorReadBuffer;
712af69d88dSmrg         if (!readBuf) {
713af69d88dSmrg            return GL_FALSE;
714af69d88dSmrg         }
71501e04c3fSmrg         assert(_mesa_get_format_bits(readBuf->Format, GL_RED_BITS) > 0 ||
716af69d88dSmrg                _mesa_get_format_bits(readBuf->Format, GL_ALPHA_BITS) > 0 ||
717af69d88dSmrg                _mesa_get_format_bits(readBuf->Format, GL_TEXTURE_LUMINANCE_SIZE) > 0 ||
718af69d88dSmrg                _mesa_get_format_bits(readBuf->Format, GL_TEXTURE_INTENSITY_SIZE) > 0 ||
719af69d88dSmrg                _mesa_get_format_bits(readBuf->Format, GL_INDEX_BITS) > 0);
720af69d88dSmrg      }
721af69d88dSmrg      else {
722af69d88dSmrg         /* about to draw to zero or more color buffers (none is OK) */
723af69d88dSmrg         return GL_TRUE;
7247117f1b4Smrg      }
7257117f1b4Smrg      break;
7267117f1b4Smrg   case GL_DEPTH:
7277117f1b4Smrg   case GL_DEPTH_COMPONENT:
728af69d88dSmrg      if (att[BUFFER_DEPTH].Type == GL_NONE) {
7297117f1b4Smrg         return GL_FALSE;
7307117f1b4Smrg      }
7317117f1b4Smrg      break;
7327117f1b4Smrg   case GL_STENCIL:
7337117f1b4Smrg   case GL_STENCIL_INDEX:
734af69d88dSmrg      if (att[BUFFER_STENCIL].Type == GL_NONE) {
7357117f1b4Smrg         return GL_FALSE;
7367117f1b4Smrg      }
7377117f1b4Smrg      break;
7387117f1b4Smrg   case GL_DEPTH_STENCIL_EXT:
739af69d88dSmrg      if (att[BUFFER_DEPTH].Type == GL_NONE ||
740af69d88dSmrg          att[BUFFER_STENCIL].Type == GL_NONE) {
7417117f1b4Smrg         return GL_FALSE;
7427117f1b4Smrg      }
7437117f1b4Smrg      break;
7447ec681f3Smrg   case GL_DEPTH_STENCIL_TO_RGBA_NV:
7457ec681f3Smrg   case GL_DEPTH_STENCIL_TO_BGRA_NV:
7467ec681f3Smrg      if (att[BUFFER_DEPTH].Type == GL_NONE ||
7477ec681f3Smrg          att[BUFFER_STENCIL].Type == GL_NONE) {
7487ec681f3Smrg         return GL_FALSE;
7497ec681f3Smrg      }
7507ec681f3Smrg      break;
7517117f1b4Smrg   default:
7527117f1b4Smrg      _mesa_problem(ctx,
753af69d88dSmrg                    "Unexpected format 0x%x in renderbuffer_exists",
7547117f1b4Smrg                    format);
7557117f1b4Smrg      return GL_FALSE;
7567117f1b4Smrg   }
7577117f1b4Smrg
7587117f1b4Smrg   /* OK */
7597117f1b4Smrg   return GL_TRUE;
7607117f1b4Smrg}
7617117f1b4Smrg
7627117f1b4Smrg
763af69d88dSmrg/**
764af69d88dSmrg * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels,
765af69d88dSmrg * glCopyTex[Sub]Image, etc) exists.
766af69d88dSmrg * \param format  a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
767af69d88dSmrg *                GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
768af69d88dSmrg * \return GL_TRUE if buffer exists, GL_FALSE otherwise
769af69d88dSmrg */
770af69d88dSmrgGLboolean
771af69d88dSmrg_mesa_source_buffer_exists(struct gl_context *ctx, GLenum format)
772af69d88dSmrg{
773af69d88dSmrg   return renderbuffer_exists(ctx, ctx->ReadBuffer, format, GL_TRUE);
774af69d88dSmrg}
775af69d88dSmrg
776af69d88dSmrg
7777117f1b4Smrg/**
7787117f1b4Smrg * As above, but for drawing operations.
7797117f1b4Smrg */
7807117f1b4SmrgGLboolean
7813464ebd5Sriastradh_mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format)
7827117f1b4Smrg{
783af69d88dSmrg   return renderbuffer_exists(ctx, ctx->DrawBuffer, format, GL_FALSE);
784af69d88dSmrg}
7854a49301eSmrg
7867117f1b4Smrg
787af69d88dSmrg/**
78801e04c3fSmrg * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES queries (using
78901e04c3fSmrg * GetIntegerv, GetFramebufferParameteriv, etc)
79001e04c3fSmrg *
79101e04c3fSmrg * If @fb is NULL, the method returns the value for the current bound
79201e04c3fSmrg * framebuffer.
793af69d88dSmrg */
794af69d88dSmrgGLenum
79501e04c3fSmrg_mesa_get_color_read_format(struct gl_context *ctx,
79601e04c3fSmrg                            struct gl_framebuffer *fb,
79701e04c3fSmrg                            const char *caller)
798af69d88dSmrg{
79901e04c3fSmrg   if (ctx->NewState)
80001e04c3fSmrg      _mesa_update_state(ctx);
80101e04c3fSmrg
80201e04c3fSmrg   if (fb == NULL)
80301e04c3fSmrg      fb = ctx->ReadBuffer;
80401e04c3fSmrg
80501e04c3fSmrg   if (!fb || !fb->_ColorReadBuffer) {
80601e04c3fSmrg      /*
80701e04c3fSmrg       * From OpenGL 4.5 spec, section 18.2.2 "ReadPixels":
80801e04c3fSmrg       *
80901e04c3fSmrg       *    "An INVALID_OPERATION error is generated by GetIntegerv if pname
81001e04c3fSmrg       *     is IMPLEMENTATION_COLOR_READ_FORMAT or IMPLEMENTATION_COLOR_-
81101e04c3fSmrg       *     READ_TYPE and any of:
81201e04c3fSmrg       *      * the read framebuffer is not framebuffer complete.
81301e04c3fSmrg       *      * the read framebuffer is a framebuffer object, and the selected
81401e04c3fSmrg       *        read buffer (see section 18.2.1) has no image attached.
81501e04c3fSmrg       *      * the selected read buffer is NONE."
81601e04c3fSmrg       *
81701e04c3fSmrg       * There is not equivalent quote for GetFramebufferParameteriv or
81801e04c3fSmrg       * GetNamedFramebufferParameteriv, but from section 9.2.3 "Framebuffer
81901e04c3fSmrg       * Object Queries":
82001e04c3fSmrg       *
82101e04c3fSmrg       *    "Values of framebuffer-dependent state are identical to those that
82201e04c3fSmrg       *     would be obtained were the framebuffer object bound and queried
82301e04c3fSmrg       *     using the simple state queries in that table."
82401e04c3fSmrg       *
82501e04c3fSmrg       * Where "using the simple state queries" refer to use GetIntegerv. So
82601e04c3fSmrg       * we will assume that on that situation the same error should be
82701e04c3fSmrg       * triggered too.
828af69d88dSmrg       */
829af69d88dSmrg      _mesa_error(ctx, GL_INVALID_OPERATION,
83001e04c3fSmrg                  "%s(GL_IMPLEMENTATION_COLOR_READ_FORMAT: no GL_READ_BUFFER)",
83101e04c3fSmrg                  caller);
832af69d88dSmrg      return GL_NONE;
8337117f1b4Smrg   }
834af69d88dSmrg   else {
83501e04c3fSmrg      const mesa_format format = fb->_ColorReadBuffer->Format;
8367117f1b4Smrg
83701e04c3fSmrg      switch (format) {
83801e04c3fSmrg      case MESA_FORMAT_RGBA_UINT8:
83901e04c3fSmrg         return GL_RGBA_INTEGER;
84001e04c3fSmrg      case MESA_FORMAT_B8G8R8A8_UNORM:
841af69d88dSmrg         return GL_BGRA;
84201e04c3fSmrg      case MESA_FORMAT_B5G6R5_UNORM:
84301e04c3fSmrg      case MESA_FORMAT_R11G11B10_FLOAT:
84401e04c3fSmrg         return GL_RGB;
84501e04c3fSmrg      case MESA_FORMAT_RG_FLOAT32:
84601e04c3fSmrg      case MESA_FORMAT_RG_FLOAT16:
8477ec681f3Smrg      case MESA_FORMAT_RG_UNORM8:
84801e04c3fSmrg         return GL_RG;
84901e04c3fSmrg      case MESA_FORMAT_RG_SINT32:
85001e04c3fSmrg      case MESA_FORMAT_RG_UINT32:
85101e04c3fSmrg      case MESA_FORMAT_RG_SINT16:
85201e04c3fSmrg      case MESA_FORMAT_RG_UINT16:
85301e04c3fSmrg      case MESA_FORMAT_RG_SINT8:
85401e04c3fSmrg      case MESA_FORMAT_RG_UINT8:
85501e04c3fSmrg         return GL_RG_INTEGER;
85601e04c3fSmrg      case MESA_FORMAT_R_FLOAT32:
85701e04c3fSmrg      case MESA_FORMAT_R_FLOAT16:
85801e04c3fSmrg      case MESA_FORMAT_R_UNORM16:
85901e04c3fSmrg      case MESA_FORMAT_R_UNORM8:
86001e04c3fSmrg      case MESA_FORMAT_R_SNORM16:
86101e04c3fSmrg      case MESA_FORMAT_R_SNORM8:
86201e04c3fSmrg         return GL_RED;
86301e04c3fSmrg      case MESA_FORMAT_R_SINT32:
86401e04c3fSmrg      case MESA_FORMAT_R_UINT32:
86501e04c3fSmrg      case MESA_FORMAT_R_SINT16:
86601e04c3fSmrg      case MESA_FORMAT_R_UINT16:
86701e04c3fSmrg      case MESA_FORMAT_R_SINT8:
86801e04c3fSmrg      case MESA_FORMAT_R_UINT8:
86901e04c3fSmrg         return GL_RED_INTEGER;
87001e04c3fSmrg      default:
87101e04c3fSmrg         break;
87201e04c3fSmrg      }
873af69d88dSmrg
87401e04c3fSmrg      if (_mesa_is_format_integer(format))
875af69d88dSmrg         return GL_RGBA_INTEGER;
87601e04c3fSmrg      else
877af69d88dSmrg         return GL_RGBA;
8787117f1b4Smrg   }
8797117f1b4Smrg}
8804a49301eSmrg
8813464ebd5Sriastradh
8823464ebd5Sriastradh/**
88301e04c3fSmrg * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES queries (using
88401e04c3fSmrg * GetIntegerv, GetFramebufferParameteriv, etc)
88501e04c3fSmrg *
88601e04c3fSmrg * If @fb is NULL, the method returns the value for the current bound
88701e04c3fSmrg * framebuffer.
8883464ebd5Sriastradh */
8894a49301eSmrgGLenum
89001e04c3fSmrg_mesa_get_color_read_type(struct gl_context *ctx,
89101e04c3fSmrg                          struct gl_framebuffer *fb,
89201e04c3fSmrg                          const char *caller)
8934a49301eSmrg{
89401e04c3fSmrg   if (ctx->NewState)
89501e04c3fSmrg      _mesa_update_state(ctx);
89601e04c3fSmrg
89701e04c3fSmrg   if (fb == NULL)
89801e04c3fSmrg      fb = ctx->ReadBuffer;
89901e04c3fSmrg
90001e04c3fSmrg   if (!fb || !fb->_ColorReadBuffer) {
90101e04c3fSmrg      /*
90201e04c3fSmrg       * See comment on _mesa_get_color_read_format
903af69d88dSmrg       */
904af69d88dSmrg      _mesa_error(ctx, GL_INVALID_OPERATION,
90501e04c3fSmrg                  "%s(GL_IMPLEMENTATION_COLOR_READ_TYPE: no GL_READ_BUFFER)",
90601e04c3fSmrg                  caller);
907af69d88dSmrg      return GL_NONE;
908af69d88dSmrg   }
909af69d88dSmrg   else {
91001e04c3fSmrg      const mesa_format format = fb->_ColorReadBuffer->Format;
91101e04c3fSmrg      GLenum data_type;
91201e04c3fSmrg      GLuint comps;
91301e04c3fSmrg
91401e04c3fSmrg      _mesa_uncompressed_format_to_type_and_comps(format, &data_type, &comps);
91501e04c3fSmrg
91601e04c3fSmrg      return data_type;
9174a49301eSmrg   }
9184a49301eSmrg}
9194a49301eSmrg
9203464ebd5Sriastradh
9213464ebd5Sriastradh/**
922af69d88dSmrg * Returns the read renderbuffer for the specified format.
9233464ebd5Sriastradh */
924af69d88dSmrgstruct gl_renderbuffer *
925af69d88dSmrg_mesa_get_read_renderbuffer_for_format(const struct gl_context *ctx,
926af69d88dSmrg                                       GLenum format)
9274a49301eSmrg{
928af69d88dSmrg   const struct gl_framebuffer *rfb = ctx->ReadBuffer;
929af69d88dSmrg
930af69d88dSmrg   if (_mesa_is_color_format(format)) {
931af69d88dSmrg      return rfb->Attachment[rfb->_ColorReadBufferIndex].Renderbuffer;
932af69d88dSmrg   } else if (_mesa_is_depth_format(format) ||
933af69d88dSmrg              _mesa_is_depthstencil_format(format)) {
934af69d88dSmrg      return rfb->Attachment[BUFFER_DEPTH].Renderbuffer;
935af69d88dSmrg   } else {
936af69d88dSmrg      return rfb->Attachment[BUFFER_STENCIL].Renderbuffer;
9374a49301eSmrg   }
9384a49301eSmrg}
9393464ebd5Sriastradh
9403464ebd5Sriastradh
9413464ebd5Sriastradh/**
9423464ebd5Sriastradh * Print framebuffer info to stderr, for debugging.
9433464ebd5Sriastradh */
9443464ebd5Sriastradhvoid
9453464ebd5Sriastradh_mesa_print_framebuffer(const struct gl_framebuffer *fb)
9463464ebd5Sriastradh{
9473464ebd5Sriastradh   fprintf(stderr, "Mesa Framebuffer %u at %p\n", fb->Name, (void *) fb);
9483464ebd5Sriastradh   fprintf(stderr, "  Size: %u x %u  Status: %s\n", fb->Width, fb->Height,
94901e04c3fSmrg           _mesa_enum_to_string(fb->_Status));
9503464ebd5Sriastradh   fprintf(stderr, "  Attachments:\n");
9513464ebd5Sriastradh
95201e04c3fSmrg   for (unsigned i = 0; i < BUFFER_COUNT; i++) {
9533464ebd5Sriastradh      const struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
9543464ebd5Sriastradh      if (att->Type == GL_TEXTURE) {
955af69d88dSmrg         const struct gl_texture_image *texImage = att->Renderbuffer->TexImage;
9563464ebd5Sriastradh         fprintf(stderr,
9573464ebd5Sriastradh                 "  %2d: Texture %u, level %u, face %u, slice %u, complete %d\n",
9583464ebd5Sriastradh                 i, att->Texture->Name, att->TextureLevel, att->CubeMapFace,
9593464ebd5Sriastradh                 att->Zoffset, att->Complete);
9603464ebd5Sriastradh         fprintf(stderr, "       Size: %u x %u x %u  Format %s\n",
9613464ebd5Sriastradh                 texImage->Width, texImage->Height, texImage->Depth,
9623464ebd5Sriastradh                 _mesa_get_format_name(texImage->TexFormat));
9633464ebd5Sriastradh      }
9643464ebd5Sriastradh      else if (att->Type == GL_RENDERBUFFER) {
9653464ebd5Sriastradh         fprintf(stderr, "  %2d: Renderbuffer %u, complete %d\n",
9663464ebd5Sriastradh                 i, att->Renderbuffer->Name, att->Complete);
9673464ebd5Sriastradh         fprintf(stderr, "       Size: %u x %u  Format %s\n",
9683464ebd5Sriastradh                 att->Renderbuffer->Width, att->Renderbuffer->Height,
9693464ebd5Sriastradh                 _mesa_get_format_name(att->Renderbuffer->Format));
9703464ebd5Sriastradh      }
9713464ebd5Sriastradh      else {
9723464ebd5Sriastradh         fprintf(stderr, "  %2d: none\n", i);
9733464ebd5Sriastradh      }
9743464ebd5Sriastradh   }
9753464ebd5Sriastradh}
97601e04c3fSmrg
97701e04c3fSmrgbool
97801e04c3fSmrg_mesa_is_front_buffer_reading(const struct gl_framebuffer *fb)
97901e04c3fSmrg{
98001e04c3fSmrg   if (!fb || _mesa_is_user_fbo(fb))
98101e04c3fSmrg      return false;
98201e04c3fSmrg
98301e04c3fSmrg   return fb->_ColorReadBufferIndex == BUFFER_FRONT_LEFT;
98401e04c3fSmrg}
98501e04c3fSmrg
98601e04c3fSmrgbool
98701e04c3fSmrg_mesa_is_front_buffer_drawing(const struct gl_framebuffer *fb)
98801e04c3fSmrg{
98901e04c3fSmrg   if (!fb || _mesa_is_user_fbo(fb))
99001e04c3fSmrg      return false;
99101e04c3fSmrg
99201e04c3fSmrg   return (fb->_NumColorDrawBuffers >= 1 &&
99301e04c3fSmrg           fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT);
99401e04c3fSmrg}
99501e04c3fSmrg
99601e04c3fSmrgstatic inline GLuint
99701e04c3fSmrg_mesa_geometric_nonvalidated_samples(const struct gl_framebuffer *buffer)
99801e04c3fSmrg{
99901e04c3fSmrg   return buffer->_HasAttachments ?
100001e04c3fSmrg      buffer->Visual.samples :
100101e04c3fSmrg      buffer->DefaultGeometry.NumSamples;
100201e04c3fSmrg}
100301e04c3fSmrg
100401e04c3fSmrgbool
100501e04c3fSmrg_mesa_is_multisample_enabled(const struct gl_context *ctx)
100601e04c3fSmrg{
100701e04c3fSmrg   /* The sample count may not be validated by the driver, but when it is set,
100801e04c3fSmrg    * we know that is in a valid range and no driver should ever validate a
100901e04c3fSmrg    * multisampled framebuffer to non-multisampled and vice-versa.
101001e04c3fSmrg    */
101101e04c3fSmrg   return ctx->Multisample.Enabled &&
101201e04c3fSmrg          ctx->DrawBuffer &&
101301e04c3fSmrg          _mesa_geometric_nonvalidated_samples(ctx->DrawBuffer) >= 1;
101401e04c3fSmrg}
101501e04c3fSmrg
101601e04c3fSmrg/**
101701e04c3fSmrg * Is alpha testing enabled and applicable to the currently bound
101801e04c3fSmrg * framebuffer?
101901e04c3fSmrg */
102001e04c3fSmrgbool
102101e04c3fSmrg_mesa_is_alpha_test_enabled(const struct gl_context *ctx)
102201e04c3fSmrg{
102301e04c3fSmrg   bool buffer0_is_integer = ctx->DrawBuffer->_IntegerBuffers & 0x1;
102401e04c3fSmrg   return (ctx->Color.AlphaEnabled && !buffer0_is_integer);
102501e04c3fSmrg}
102601e04c3fSmrg
102701e04c3fSmrg/**
102801e04c3fSmrg * Is alpha to coverage enabled and applicable to the currently bound
102901e04c3fSmrg * framebuffer?
103001e04c3fSmrg */
103101e04c3fSmrgbool
103201e04c3fSmrg_mesa_is_alpha_to_coverage_enabled(const struct gl_context *ctx)
103301e04c3fSmrg{
103401e04c3fSmrg   bool buffer0_is_integer = ctx->DrawBuffer->_IntegerBuffers & 0x1;
103501e04c3fSmrg   return (ctx->Multisample.SampleAlphaToCoverage &&
103601e04c3fSmrg           _mesa_is_multisample_enabled(ctx) &&
103701e04c3fSmrg           !buffer0_is_integer);
103801e04c3fSmrg}
1039