framebuffer.c revision cdc920a0
17117f1b4Smrg/*
27117f1b4Smrg * Mesa 3-D graphics library
3c1f859d4Smrg * Version:  7.2
47117f1b4Smrg *
5c1f859d4Smrg * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
67117f1b4Smrg *
77117f1b4Smrg * Permission is hereby granted, free of charge, to any person obtaining a
87117f1b4Smrg * copy of this software and associated documentation files (the "Software"),
97117f1b4Smrg * to deal in the Software without restriction, including without limitation
107117f1b4Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
117117f1b4Smrg * and/or sell copies of the Software, and to permit persons to whom the
127117f1b4Smrg * Software is furnished to do so, subject to the following conditions:
137117f1b4Smrg *
147117f1b4Smrg * The above copyright notice and this permission notice shall be included
157117f1b4Smrg * in all copies or substantial portions of the Software.
167117f1b4Smrg *
177117f1b4Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
187117f1b4Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
197117f1b4Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
207117f1b4Smrg * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
217117f1b4Smrg * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
227117f1b4Smrg * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
237117f1b4Smrg */
247117f1b4Smrg
257117f1b4Smrg
267117f1b4Smrg/**
277117f1b4Smrg * Functions for allocating/managing framebuffers and renderbuffers.
287117f1b4Smrg * Also, routines for reading/writing renderbuffer data as ubytes,
297117f1b4Smrg * ushorts, uints, etc.
307117f1b4Smrg */
317117f1b4Smrg
327117f1b4Smrg
337117f1b4Smrg#include "glheader.h"
347117f1b4Smrg#include "imports.h"
35c1f859d4Smrg#include "buffers.h"
367117f1b4Smrg#include "context.h"
377117f1b4Smrg#include "depthstencil.h"
384a49301eSmrg#include "formats.h"
394a49301eSmrg#include "macros.h"
407117f1b4Smrg#include "mtypes.h"
417117f1b4Smrg#include "fbobject.h"
427117f1b4Smrg#include "framebuffer.h"
437117f1b4Smrg#include "renderbuffer.h"
447117f1b4Smrg#include "texobj.h"
457117f1b4Smrg
467117f1b4Smrg
477117f1b4Smrg
487117f1b4Smrg/**
497117f1b4Smrg * Compute/set the _DepthMax field for the given framebuffer.
507117f1b4Smrg * This value depends on the Z buffer resolution.
517117f1b4Smrg */
527117f1b4Smrgstatic void
537117f1b4Smrgcompute_depth_max(struct gl_framebuffer *fb)
547117f1b4Smrg{
557117f1b4Smrg   if (fb->Visual.depthBits == 0) {
567117f1b4Smrg      /* Special case.  Even if we don't have a depth buffer we need
577117f1b4Smrg       * good values for DepthMax for Z vertex transformation purposes
587117f1b4Smrg       * and for per-fragment fog computation.
597117f1b4Smrg       */
607117f1b4Smrg      fb->_DepthMax = (1 << 16) - 1;
617117f1b4Smrg   }
627117f1b4Smrg   else if (fb->Visual.depthBits < 32) {
637117f1b4Smrg      fb->_DepthMax = (1 << fb->Visual.depthBits) - 1;
647117f1b4Smrg   }
657117f1b4Smrg   else {
667117f1b4Smrg      /* Special case since shift values greater than or equal to the
677117f1b4Smrg       * number of bits in the left hand expression's type are undefined.
687117f1b4Smrg       */
697117f1b4Smrg      fb->_DepthMax = 0xffffffff;
707117f1b4Smrg   }
717117f1b4Smrg   fb->_DepthMaxF = (GLfloat) fb->_DepthMax;
72c1f859d4Smrg
73c1f859d4Smrg   /* Minimum resolvable depth value, for polygon offset */
74c1f859d4Smrg   fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF;
757117f1b4Smrg}
767117f1b4Smrg
777117f1b4Smrg
787117f1b4Smrg/**
797117f1b4Smrg * Create and initialize a gl_framebuffer object.
807117f1b4Smrg * This is intended for creating _window_system_ framebuffers, not generic
817117f1b4Smrg * framebuffer objects ala GL_EXT_framebuffer_object.
827117f1b4Smrg *
837117f1b4Smrg * \sa _mesa_new_framebuffer
847117f1b4Smrg */
857117f1b4Smrgstruct gl_framebuffer *
867117f1b4Smrg_mesa_create_framebuffer(const GLvisual *visual)
877117f1b4Smrg{
887117f1b4Smrg   struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer);
897117f1b4Smrg   assert(visual);
907117f1b4Smrg   if (fb) {
91cdc920a0Smrg      _mesa_initialize_window_framebuffer(fb, visual);
927117f1b4Smrg   }
937117f1b4Smrg   return fb;
947117f1b4Smrg}
957117f1b4Smrg
967117f1b4Smrg
977117f1b4Smrg/**
987117f1b4Smrg * Allocate a new gl_framebuffer object.
997117f1b4Smrg * This is the default function for ctx->Driver.NewFramebuffer().
1007117f1b4Smrg * This is for allocating user-created framebuffers, not window-system
1017117f1b4Smrg * framebuffers!
1027117f1b4Smrg * \sa _mesa_create_framebuffer
1037117f1b4Smrg */
1047117f1b4Smrgstruct gl_framebuffer *
1057117f1b4Smrg_mesa_new_framebuffer(GLcontext *ctx, GLuint name)
1067117f1b4Smrg{
1077117f1b4Smrg   struct gl_framebuffer *fb;
1087117f1b4Smrg   (void) ctx;
1097117f1b4Smrg   assert(name != 0);
1107117f1b4Smrg   fb = CALLOC_STRUCT(gl_framebuffer);
1117117f1b4Smrg   if (fb) {
112cdc920a0Smrg      _mesa_initialize_user_framebuffer(fb, name);
1137117f1b4Smrg   }
1147117f1b4Smrg   return fb;
1157117f1b4Smrg}
1167117f1b4Smrg
1177117f1b4Smrg
1187117f1b4Smrg/**
1197117f1b4Smrg * Initialize a gl_framebuffer object.  Typically used to initialize
1207117f1b4Smrg * window system-created framebuffers, not user-created framebuffers.
121cdc920a0Smrg * \sa _mesa_initialize_user_framebuffer
1227117f1b4Smrg */
1237117f1b4Smrgvoid
124cdc920a0Smrg_mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
125cdc920a0Smrg				     const GLvisual *visual)
1267117f1b4Smrg{
1277117f1b4Smrg   assert(fb);
1287117f1b4Smrg   assert(visual);
1297117f1b4Smrg
130cdc920a0Smrg   memset(fb, 0, sizeof(struct gl_framebuffer));
1317117f1b4Smrg
1327117f1b4Smrg   _glthread_INIT_MUTEX(fb->Mutex);
1337117f1b4Smrg
1347117f1b4Smrg   fb->RefCount = 1;
1357117f1b4Smrg
1367117f1b4Smrg   /* save the visual */
1377117f1b4Smrg   fb->Visual = *visual;
1387117f1b4Smrg
139c1f859d4Smrg   /* Init read/draw renderbuffer state */
1407117f1b4Smrg   if (visual->doubleBufferMode) {
141c1f859d4Smrg      fb->_NumColorDrawBuffers = 1;
1427117f1b4Smrg      fb->ColorDrawBuffer[0] = GL_BACK;
143c1f859d4Smrg      fb->_ColorDrawBufferIndexes[0] = BUFFER_BACK_LEFT;
1447117f1b4Smrg      fb->ColorReadBuffer = GL_BACK;
1457117f1b4Smrg      fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT;
1467117f1b4Smrg   }
1477117f1b4Smrg   else {
148c1f859d4Smrg      fb->_NumColorDrawBuffers = 1;
1497117f1b4Smrg      fb->ColorDrawBuffer[0] = GL_FRONT;
150c1f859d4Smrg      fb->_ColorDrawBufferIndexes[0] = BUFFER_FRONT_LEFT;
1517117f1b4Smrg      fb->ColorReadBuffer = GL_FRONT;
1527117f1b4Smrg      fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT;
1537117f1b4Smrg   }
1547117f1b4Smrg
1557117f1b4Smrg   fb->Delete = _mesa_destroy_framebuffer;
1567117f1b4Smrg   fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
1577117f1b4Smrg
1587117f1b4Smrg   compute_depth_max(fb);
1597117f1b4Smrg}
1607117f1b4Smrg
1617117f1b4Smrg
162cdc920a0Smrg/**
163cdc920a0Smrg * Initialize a user-created gl_framebuffer object.
164cdc920a0Smrg * \sa _mesa_initialize_window_framebuffer
165cdc920a0Smrg */
166cdc920a0Smrgvoid
167cdc920a0Smrg_mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name)
168cdc920a0Smrg{
169cdc920a0Smrg   assert(fb);
170cdc920a0Smrg   assert(name);
171cdc920a0Smrg
172cdc920a0Smrg   memset(fb, 0, sizeof(struct gl_framebuffer));
173cdc920a0Smrg
174cdc920a0Smrg   fb->Name = name;
175cdc920a0Smrg   fb->RefCount = 1;
176cdc920a0Smrg   fb->_NumColorDrawBuffers = 1;
177cdc920a0Smrg   fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
178cdc920a0Smrg   fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0;
179cdc920a0Smrg   fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
180cdc920a0Smrg   fb->_ColorReadBufferIndex = BUFFER_COLOR0;
181cdc920a0Smrg   fb->Delete = _mesa_destroy_framebuffer;
182cdc920a0Smrg   _glthread_INIT_MUTEX(fb->Mutex);
183cdc920a0Smrg}
184cdc920a0Smrg
185cdc920a0Smrg
1867117f1b4Smrg/**
1877117f1b4Smrg * Deallocate buffer and everything attached to it.
1887117f1b4Smrg * Typically called via the gl_framebuffer->Delete() method.
1897117f1b4Smrg */
1907117f1b4Smrgvoid
1917117f1b4Smrg_mesa_destroy_framebuffer(struct gl_framebuffer *fb)
1927117f1b4Smrg{
1937117f1b4Smrg   if (fb) {
1947117f1b4Smrg      _mesa_free_framebuffer_data(fb);
195cdc920a0Smrg      free(fb);
1967117f1b4Smrg   }
1977117f1b4Smrg}
1987117f1b4Smrg
1997117f1b4Smrg
2007117f1b4Smrg/**
2017117f1b4Smrg * Free all the data hanging off the given gl_framebuffer, but don't free
2027117f1b4Smrg * the gl_framebuffer object itself.
2037117f1b4Smrg */
2047117f1b4Smrgvoid
2057117f1b4Smrg_mesa_free_framebuffer_data(struct gl_framebuffer *fb)
2067117f1b4Smrg{
2077117f1b4Smrg   GLuint i;
2087117f1b4Smrg
2097117f1b4Smrg   assert(fb);
2107117f1b4Smrg   assert(fb->RefCount == 0);
2117117f1b4Smrg
2127117f1b4Smrg   _glthread_DESTROY_MUTEX(fb->Mutex);
2137117f1b4Smrg
2147117f1b4Smrg   for (i = 0; i < BUFFER_COUNT; i++) {
2157117f1b4Smrg      struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
2167117f1b4Smrg      if (att->Renderbuffer) {
2177117f1b4Smrg         _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
2187117f1b4Smrg      }
2197117f1b4Smrg      if (att->Texture) {
2207117f1b4Smrg         _mesa_reference_texobj(&att->Texture, NULL);
2217117f1b4Smrg      }
2227117f1b4Smrg      ASSERT(!att->Renderbuffer);
2237117f1b4Smrg      ASSERT(!att->Texture);
2247117f1b4Smrg      att->Type = GL_NONE;
2257117f1b4Smrg   }
2267117f1b4Smrg
2277117f1b4Smrg   /* unbind _Depth/_StencilBuffer to decr ref counts */
2287117f1b4Smrg   _mesa_reference_renderbuffer(&fb->_DepthBuffer, NULL);
2297117f1b4Smrg   _mesa_reference_renderbuffer(&fb->_StencilBuffer, NULL);
2307117f1b4Smrg}
2317117f1b4Smrg
2327117f1b4Smrg
2337117f1b4Smrg/**
2347117f1b4Smrg * Set *ptr to point to fb, with refcounting and locking.
2357117f1b4Smrg */
2367117f1b4Smrgvoid
2377117f1b4Smrg_mesa_reference_framebuffer(struct gl_framebuffer **ptr,
2387117f1b4Smrg                            struct gl_framebuffer *fb)
2397117f1b4Smrg{
2407117f1b4Smrg   assert(ptr);
2417117f1b4Smrg   if (*ptr == fb) {
2427117f1b4Smrg      /* no change */
2437117f1b4Smrg      return;
2447117f1b4Smrg   }
2457117f1b4Smrg
2464a49301eSmrg   if (*ptr) {
2474a49301eSmrg      /* unreference old renderbuffer */
2487117f1b4Smrg      GLboolean deleteFlag = GL_FALSE;
2494a49301eSmrg      struct gl_framebuffer *oldFb = *ptr;
2507117f1b4Smrg
2514a49301eSmrg      _glthread_LOCK_MUTEX(oldFb->Mutex);
2524a49301eSmrg      ASSERT(oldFb->RefCount > 0);
2534a49301eSmrg      oldFb->RefCount--;
2544a49301eSmrg      deleteFlag = (oldFb->RefCount == 0);
2554a49301eSmrg      _glthread_UNLOCK_MUTEX(oldFb->Mutex);
2567117f1b4Smrg
2577117f1b4Smrg      if (deleteFlag)
2584a49301eSmrg         oldFb->Delete(oldFb);
2597117f1b4Smrg
2604a49301eSmrg      *ptr = NULL;
2617117f1b4Smrg   }
2624a49301eSmrg   assert(!*ptr);
2637117f1b4Smrg
2644a49301eSmrg   if (fb) {
2654a49301eSmrg      _glthread_LOCK_MUTEX(fb->Mutex);
2664a49301eSmrg      fb->RefCount++;
2674a49301eSmrg      _glthread_UNLOCK_MUTEX(fb->Mutex);
2684a49301eSmrg      *ptr = fb;
2694a49301eSmrg   }
2704a49301eSmrg}
2717117f1b4Smrg
2727117f1b4Smrg
2737117f1b4Smrg/**
2747117f1b4Smrg * Resize the given framebuffer's renderbuffers to the new width and height.
2757117f1b4Smrg * This should only be used for window-system framebuffers, not
2767117f1b4Smrg * user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object).
2777117f1b4Smrg * This will typically be called via ctx->Driver.ResizeBuffers() or directly
2787117f1b4Smrg * from a device driver.
2797117f1b4Smrg *
2807117f1b4Smrg * \note it's possible for ctx to be null since a window can be resized
2817117f1b4Smrg * without a currently bound rendering context.
2827117f1b4Smrg */
2837117f1b4Smrgvoid
2847117f1b4Smrg_mesa_resize_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb,
2857117f1b4Smrg                         GLuint width, GLuint height)
2867117f1b4Smrg{
2877117f1b4Smrg   GLuint i;
2887117f1b4Smrg
2897117f1b4Smrg   /* XXX I think we could check if the size is not changing
2907117f1b4Smrg    * and return early.
2917117f1b4Smrg    */
2927117f1b4Smrg
2937117f1b4Smrg   /* For window system framebuffers, Name is zero */
2947117f1b4Smrg   assert(fb->Name == 0);
2957117f1b4Smrg
2967117f1b4Smrg   for (i = 0; i < BUFFER_COUNT; i++) {
2977117f1b4Smrg      struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
2987117f1b4Smrg      if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) {
2997117f1b4Smrg         struct gl_renderbuffer *rb = att->Renderbuffer;
3007117f1b4Smrg         /* only resize if size is changing */
3017117f1b4Smrg         if (rb->Width != width || rb->Height != height) {
3027117f1b4Smrg            if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
3037117f1b4Smrg               ASSERT(rb->Width == width);
3047117f1b4Smrg               ASSERT(rb->Height == height);
3057117f1b4Smrg            }
3067117f1b4Smrg            else {
3077117f1b4Smrg               _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
3087117f1b4Smrg               /* no return */
3097117f1b4Smrg            }
3107117f1b4Smrg         }
3117117f1b4Smrg      }
3127117f1b4Smrg   }
3137117f1b4Smrg
3147117f1b4Smrg   if (fb->_DepthBuffer) {
3157117f1b4Smrg      struct gl_renderbuffer *rb = fb->_DepthBuffer;
3167117f1b4Smrg      if (rb->Width != width || rb->Height != height) {
3177117f1b4Smrg         if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
3187117f1b4Smrg            _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
3197117f1b4Smrg         }
3207117f1b4Smrg      }
3217117f1b4Smrg   }
3227117f1b4Smrg
3237117f1b4Smrg   if (fb->_StencilBuffer) {
3247117f1b4Smrg      struct gl_renderbuffer *rb = fb->_StencilBuffer;
3257117f1b4Smrg      if (rb->Width != width || rb->Height != height) {
3267117f1b4Smrg         if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
3277117f1b4Smrg            _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
3287117f1b4Smrg         }
3297117f1b4Smrg      }
3307117f1b4Smrg   }
3317117f1b4Smrg
3327117f1b4Smrg   fb->Width = width;
3337117f1b4Smrg   fb->Height = height;
3347117f1b4Smrg
3357117f1b4Smrg   if (ctx) {
3367117f1b4Smrg      /* update scissor / window bounds */
3377117f1b4Smrg      _mesa_update_draw_buffer_bounds(ctx);
3387117f1b4Smrg      /* Signal new buffer state so that swrast will update its clipping
3397117f1b4Smrg       * info (the CLIP_BIT flag).
3407117f1b4Smrg       */
3417117f1b4Smrg      ctx->NewState |= _NEW_BUFFERS;
3427117f1b4Smrg   }
3437117f1b4Smrg}
3447117f1b4Smrg
3457117f1b4Smrg
346c1f859d4Smrg
347c1f859d4Smrg/**
348c1f859d4Smrg * XXX THIS IS OBSOLETE - drivers should take care of detecting window
349c1f859d4Smrg * size changes and act accordingly, likely calling _mesa_resize_framebuffer().
350c1f859d4Smrg *
351c1f859d4Smrg * GL_MESA_resize_buffers extension.
352c1f859d4Smrg *
353c1f859d4Smrg * When this function is called, we'll ask the window system how large
354c1f859d4Smrg * the current window is.  If it's a new size, we'll call the driver's
355c1f859d4Smrg * ResizeBuffers function.  The driver will then resize its color buffers
356c1f859d4Smrg * as needed, and maybe call the swrast's routine for reallocating
357c1f859d4Smrg * swrast-managed depth/stencil/accum/etc buffers.
358c1f859d4Smrg * \note This function should only be called through the GL API, not
359c1f859d4Smrg * from device drivers (as was done in the past).
360c1f859d4Smrg */
361c1f859d4Smrgvoid
362c1f859d4Smrg_mesa_resizebuffers( GLcontext *ctx )
363c1f859d4Smrg{
364c1f859d4Smrg   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
365c1f859d4Smrg
366c1f859d4Smrg   if (MESA_VERBOSE & VERBOSE_API)
367c1f859d4Smrg      _mesa_debug(ctx, "glResizeBuffersMESA\n");
368c1f859d4Smrg
369c1f859d4Smrg   if (!ctx->Driver.GetBufferSize) {
370c1f859d4Smrg      return;
371c1f859d4Smrg   }
372c1f859d4Smrg
373c1f859d4Smrg   if (ctx->WinSysDrawBuffer) {
374c1f859d4Smrg      GLuint newWidth, newHeight;
375c1f859d4Smrg      GLframebuffer *buffer = ctx->WinSysDrawBuffer;
376c1f859d4Smrg
377c1f859d4Smrg      assert(buffer->Name == 0);
378c1f859d4Smrg
379c1f859d4Smrg      /* ask device driver for size of output buffer */
380c1f859d4Smrg      ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
381c1f859d4Smrg
382c1f859d4Smrg      /* see if size of device driver's color buffer (window) has changed */
383c1f859d4Smrg      if (buffer->Width != newWidth || buffer->Height != newHeight) {
384c1f859d4Smrg         if (ctx->Driver.ResizeBuffers)
385c1f859d4Smrg            ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
386c1f859d4Smrg      }
387c1f859d4Smrg   }
388c1f859d4Smrg
389c1f859d4Smrg   if (ctx->WinSysReadBuffer
390c1f859d4Smrg       && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) {
391c1f859d4Smrg      GLuint newWidth, newHeight;
392c1f859d4Smrg      GLframebuffer *buffer = ctx->WinSysReadBuffer;
393c1f859d4Smrg
394c1f859d4Smrg      assert(buffer->Name == 0);
395c1f859d4Smrg
396c1f859d4Smrg      /* ask device driver for size of read buffer */
397c1f859d4Smrg      ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
398c1f859d4Smrg
399c1f859d4Smrg      /* see if size of device driver's color buffer (window) has changed */
400c1f859d4Smrg      if (buffer->Width != newWidth || buffer->Height != newHeight) {
401c1f859d4Smrg         if (ctx->Driver.ResizeBuffers)
402c1f859d4Smrg            ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
403c1f859d4Smrg      }
404c1f859d4Smrg   }
405c1f859d4Smrg
406c1f859d4Smrg   ctx->NewState |= _NEW_BUFFERS;  /* to update scissor / window bounds */
407c1f859d4Smrg}
408c1f859d4Smrg
409c1f859d4Smrg
410c1f859d4Smrg/*
411c1f859d4Smrg * XXX THIS IS OBSOLETE
412c1f859d4Smrg */
413c1f859d4Smrgvoid GLAPIENTRY
414c1f859d4Smrg_mesa_ResizeBuffersMESA( void )
415c1f859d4Smrg{
416c1f859d4Smrg   GET_CURRENT_CONTEXT(ctx);
417c1f859d4Smrg
418c1f859d4Smrg   if (ctx->Extensions.MESA_resize_buffers)
419c1f859d4Smrg      _mesa_resizebuffers( ctx );
420c1f859d4Smrg}
421c1f859d4Smrg
422c1f859d4Smrg
423c1f859d4Smrg
4247117f1b4Smrg/**
4257117f1b4Smrg * Examine all the framebuffer's renderbuffers to update the Width/Height
4267117f1b4Smrg * fields of the framebuffer.  If we have renderbuffers with different
4274a49301eSmrg * sizes, set the framebuffer's width and height to the min size.
4287117f1b4Smrg * Note: this is only intended for user-created framebuffers, not
4297117f1b4Smrg * window-system framebuffes.
4307117f1b4Smrg */
4317117f1b4Smrgstatic void
4324a49301eSmrgupdate_framebuffer_size(GLcontext *ctx, struct gl_framebuffer *fb)
4337117f1b4Smrg{
4344a49301eSmrg   GLuint minWidth = ~0, minHeight = ~0;
4357117f1b4Smrg   GLuint i;
4367117f1b4Smrg
4377117f1b4Smrg   /* user-created framebuffers only */
4387117f1b4Smrg   assert(fb->Name);
4397117f1b4Smrg
4407117f1b4Smrg   for (i = 0; i < BUFFER_COUNT; i++) {
4417117f1b4Smrg      struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
4427117f1b4Smrg      const struct gl_renderbuffer *rb = att->Renderbuffer;
4437117f1b4Smrg      if (rb) {
4444a49301eSmrg         minWidth = MIN2(minWidth, rb->Width);
4454a49301eSmrg         minHeight = MIN2(minHeight, rb->Height);
4467117f1b4Smrg      }
4477117f1b4Smrg   }
4484a49301eSmrg
4494a49301eSmrg   if (minWidth != ~0) {
4504a49301eSmrg      fb->Width = minWidth;
4514a49301eSmrg      fb->Height = minHeight;
4524a49301eSmrg   }
4534a49301eSmrg   else {
4544a49301eSmrg      fb->Width = 0;
4554a49301eSmrg      fb->Height = 0;
4564a49301eSmrg   }
4577117f1b4Smrg}
4587117f1b4Smrg
4597117f1b4Smrg
4607117f1b4Smrg/**
4617117f1b4Smrg * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields.
4627117f1b4Smrg * These values are computed from the buffer's width and height and
4637117f1b4Smrg * the scissor box, if it's enabled.
4647117f1b4Smrg * \param ctx  the GL context.
4657117f1b4Smrg */
4667117f1b4Smrgvoid
4677117f1b4Smrg_mesa_update_draw_buffer_bounds(GLcontext *ctx)
4687117f1b4Smrg{
4697117f1b4Smrg   struct gl_framebuffer *buffer = ctx->DrawBuffer;
4707117f1b4Smrg
4717117f1b4Smrg   if (!buffer)
4727117f1b4Smrg      return;
4737117f1b4Smrg
4747117f1b4Smrg   if (buffer->Name) {
4757117f1b4Smrg      /* user-created framebuffer size depends on the renderbuffers */
4764a49301eSmrg      update_framebuffer_size(ctx, buffer);
4777117f1b4Smrg   }
4787117f1b4Smrg
4797117f1b4Smrg   buffer->_Xmin = 0;
4807117f1b4Smrg   buffer->_Ymin = 0;
4817117f1b4Smrg   buffer->_Xmax = buffer->Width;
4827117f1b4Smrg   buffer->_Ymax = buffer->Height;
4837117f1b4Smrg
4847117f1b4Smrg   if (ctx->Scissor.Enabled) {
4857117f1b4Smrg      if (ctx->Scissor.X > buffer->_Xmin) {
4867117f1b4Smrg	 buffer->_Xmin = ctx->Scissor.X;
4877117f1b4Smrg      }
4887117f1b4Smrg      if (ctx->Scissor.Y > buffer->_Ymin) {
4897117f1b4Smrg	 buffer->_Ymin = ctx->Scissor.Y;
4907117f1b4Smrg      }
4917117f1b4Smrg      if (ctx->Scissor.X + ctx->Scissor.Width < buffer->_Xmax) {
4927117f1b4Smrg	 buffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width;
4937117f1b4Smrg      }
4947117f1b4Smrg      if (ctx->Scissor.Y + ctx->Scissor.Height < buffer->_Ymax) {
4957117f1b4Smrg	 buffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height;
4967117f1b4Smrg      }
4977117f1b4Smrg      /* finally, check for empty region */
4987117f1b4Smrg      if (buffer->_Xmin > buffer->_Xmax) {
4997117f1b4Smrg         buffer->_Xmin = buffer->_Xmax;
5007117f1b4Smrg      }
5017117f1b4Smrg      if (buffer->_Ymin > buffer->_Ymax) {
5027117f1b4Smrg         buffer->_Ymin = buffer->_Ymax;
5037117f1b4Smrg      }
5047117f1b4Smrg   }
5057117f1b4Smrg
5067117f1b4Smrg   ASSERT(buffer->_Xmin <= buffer->_Xmax);
5077117f1b4Smrg   ASSERT(buffer->_Ymin <= buffer->_Ymax);
5087117f1b4Smrg}
5097117f1b4Smrg
5107117f1b4Smrg
5117117f1b4Smrg/**
5127117f1b4Smrg * The glGet queries of the framebuffer red/green/blue size, stencil size,
5137117f1b4Smrg * etc. are satisfied by the fields of ctx->DrawBuffer->Visual.  These can
5147117f1b4Smrg * change depending on the renderbuffer bindings.  This function updates
5157117f1b4Smrg * the given framebuffer's Visual from the current renderbuffer bindings.
5167117f1b4Smrg *
5177117f1b4Smrg * This may apply to user-created framebuffers or window system framebuffers.
5187117f1b4Smrg *
5197117f1b4Smrg * Also note: ctx->DrawBuffer->Visual.depthBits might not equal
5207117f1b4Smrg * ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer.DepthBits.
5217117f1b4Smrg * The former one is used to convert floating point depth values into
5227117f1b4Smrg * integer Z values.
5237117f1b4Smrg */
5247117f1b4Smrgvoid
5257117f1b4Smrg_mesa_update_framebuffer_visual(struct gl_framebuffer *fb)
5267117f1b4Smrg{
5277117f1b4Smrg   GLuint i;
5287117f1b4Smrg
529cdc920a0Smrg   memset(&fb->Visual, 0, sizeof(fb->Visual));
5307117f1b4Smrg   fb->Visual.rgbMode = GL_TRUE; /* assume this */
5317117f1b4Smrg
5327117f1b4Smrg#if 0 /* this _might_ be needed */
5337117f1b4Smrg   if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
5347117f1b4Smrg      /* leave visual fields zero'd */
5357117f1b4Smrg      return;
5367117f1b4Smrg   }
5377117f1b4Smrg#endif
5387117f1b4Smrg
539cdc920a0Smrg   /* find first RGB renderbuffer */
5407117f1b4Smrg   for (i = 0; i < BUFFER_COUNT; i++) {
5417117f1b4Smrg      if (fb->Attachment[i].Renderbuffer) {
5427117f1b4Smrg         const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
5434a49301eSmrg         const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
5444a49301eSmrg         const gl_format fmt = rb->Format;
5454a49301eSmrg
5464a49301eSmrg         if (baseFormat == GL_RGBA || baseFormat == GL_RGB) {
5474a49301eSmrg            fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
5484a49301eSmrg            fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
5494a49301eSmrg            fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
5504a49301eSmrg            fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
5517117f1b4Smrg            fb->Visual.rgbBits = fb->Visual.redBits
5527117f1b4Smrg               + fb->Visual.greenBits + fb->Visual.blueBits;
5537117f1b4Smrg            fb->Visual.floatMode = GL_FALSE;
5544a49301eSmrg            fb->Visual.samples = rb->NumSamples;
5557117f1b4Smrg            break;
5567117f1b4Smrg         }
5577117f1b4Smrg      }
5587117f1b4Smrg   }
5597117f1b4Smrg
5607117f1b4Smrg   if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
5614a49301eSmrg      const struct gl_renderbuffer *rb =
5624a49301eSmrg         fb->Attachment[BUFFER_DEPTH].Renderbuffer;
5634a49301eSmrg      const gl_format fmt = rb->Format;
5647117f1b4Smrg      fb->Visual.haveDepthBuffer = GL_TRUE;
5654a49301eSmrg      fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS);
5667117f1b4Smrg   }
5677117f1b4Smrg
5687117f1b4Smrg   if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) {
5694a49301eSmrg      const struct gl_renderbuffer *rb =
5704a49301eSmrg         fb->Attachment[BUFFER_STENCIL].Renderbuffer;
5714a49301eSmrg      const gl_format fmt = rb->Format;
5727117f1b4Smrg      fb->Visual.haveStencilBuffer = GL_TRUE;
5734a49301eSmrg      fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS);
5747117f1b4Smrg   }
5757117f1b4Smrg
5767117f1b4Smrg   if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) {
5774a49301eSmrg      const struct gl_renderbuffer *rb =
5784a49301eSmrg         fb->Attachment[BUFFER_ACCUM].Renderbuffer;
5794a49301eSmrg      const gl_format fmt = rb->Format;
5807117f1b4Smrg      fb->Visual.haveAccumBuffer = GL_TRUE;
5814a49301eSmrg      fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
5824a49301eSmrg      fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
5834a49301eSmrg      fb->Visual.accumBlueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
5844a49301eSmrg      fb->Visual.accumAlphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
5857117f1b4Smrg   }
5867117f1b4Smrg
5877117f1b4Smrg   compute_depth_max(fb);
5887117f1b4Smrg}
5897117f1b4Smrg
5907117f1b4Smrg
5917117f1b4Smrg/**
5927117f1b4Smrg * Update the framebuffer's _DepthBuffer field using the renderbuffer
5937117f1b4Smrg * found at the given attachment index.
5947117f1b4Smrg *
5957117f1b4Smrg * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer,
5967117f1b4Smrg * create and install a depth wrapper/adaptor.
5977117f1b4Smrg *
5987117f1b4Smrg * \param fb  the framebuffer whose _DepthBuffer field to update
5997117f1b4Smrg * \param attIndex  indicates the renderbuffer to possibly wrap
6007117f1b4Smrg */
6017117f1b4Smrgvoid
6027117f1b4Smrg_mesa_update_depth_buffer(GLcontext *ctx,
6037117f1b4Smrg                          struct gl_framebuffer *fb,
6047117f1b4Smrg                          GLuint attIndex)
6057117f1b4Smrg{
6067117f1b4Smrg   struct gl_renderbuffer *depthRb;
6077117f1b4Smrg
6087117f1b4Smrg   /* only one possiblity for now */
6097117f1b4Smrg   ASSERT(attIndex == BUFFER_DEPTH);
6107117f1b4Smrg
6117117f1b4Smrg   depthRb = fb->Attachment[attIndex].Renderbuffer;
6127117f1b4Smrg
6134a49301eSmrg   if (depthRb && depthRb->_BaseFormat == GL_DEPTH_STENCIL) {
6147117f1b4Smrg      /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */
6157117f1b4Smrg      if (!fb->_DepthBuffer
6167117f1b4Smrg          || fb->_DepthBuffer->Wrapped != depthRb
6174a49301eSmrg          || _mesa_get_format_base_format(fb->_DepthBuffer->Format) != GL_DEPTH_COMPONENT) {
6187117f1b4Smrg         /* need to update wrapper */
6197117f1b4Smrg         struct gl_renderbuffer *wrapper
6207117f1b4Smrg            = _mesa_new_z24_renderbuffer_wrapper(ctx, depthRb);
6217117f1b4Smrg         _mesa_reference_renderbuffer(&fb->_DepthBuffer, wrapper);
6227117f1b4Smrg         ASSERT(fb->_DepthBuffer->Wrapped == depthRb);
6237117f1b4Smrg      }
6247117f1b4Smrg   }
6257117f1b4Smrg   else {
6267117f1b4Smrg      /* depthRb may be null */
6277117f1b4Smrg      _mesa_reference_renderbuffer(&fb->_DepthBuffer, depthRb);
6287117f1b4Smrg   }
6297117f1b4Smrg}
6307117f1b4Smrg
6317117f1b4Smrg
6327117f1b4Smrg/**
6337117f1b4Smrg * Update the framebuffer's _StencilBuffer field using the renderbuffer
6347117f1b4Smrg * found at the given attachment index.
6357117f1b4Smrg *
6367117f1b4Smrg * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer,
6377117f1b4Smrg * create and install a stencil wrapper/adaptor.
6387117f1b4Smrg *
6397117f1b4Smrg * \param fb  the framebuffer whose _StencilBuffer field to update
6407117f1b4Smrg * \param attIndex  indicates the renderbuffer to possibly wrap
6417117f1b4Smrg */
6427117f1b4Smrgvoid
6437117f1b4Smrg_mesa_update_stencil_buffer(GLcontext *ctx,
6447117f1b4Smrg                            struct gl_framebuffer *fb,
6457117f1b4Smrg                            GLuint attIndex)
6467117f1b4Smrg{
6477117f1b4Smrg   struct gl_renderbuffer *stencilRb;
6487117f1b4Smrg
6497117f1b4Smrg   ASSERT(attIndex == BUFFER_DEPTH ||
6507117f1b4Smrg          attIndex == BUFFER_STENCIL);
6517117f1b4Smrg
6527117f1b4Smrg   stencilRb = fb->Attachment[attIndex].Renderbuffer;
6537117f1b4Smrg
6544a49301eSmrg   if (stencilRb && stencilRb->_BaseFormat == GL_DEPTH_STENCIL) {
6557117f1b4Smrg      /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */
6567117f1b4Smrg      if (!fb->_StencilBuffer
6577117f1b4Smrg          || fb->_StencilBuffer->Wrapped != stencilRb
6584a49301eSmrg          || _mesa_get_format_base_format(fb->_StencilBuffer->Format) != GL_STENCIL_INDEX) {
6597117f1b4Smrg         /* need to update wrapper */
6607117f1b4Smrg         struct gl_renderbuffer *wrapper
6617117f1b4Smrg            = _mesa_new_s8_renderbuffer_wrapper(ctx, stencilRb);
6627117f1b4Smrg         _mesa_reference_renderbuffer(&fb->_StencilBuffer, wrapper);
6637117f1b4Smrg         ASSERT(fb->_StencilBuffer->Wrapped == stencilRb);
6647117f1b4Smrg      }
6657117f1b4Smrg   }
6667117f1b4Smrg   else {
6677117f1b4Smrg      /* stencilRb may be null */
6687117f1b4Smrg      _mesa_reference_renderbuffer(&fb->_StencilBuffer, stencilRb);
6697117f1b4Smrg   }
6707117f1b4Smrg}
6717117f1b4Smrg
6727117f1b4Smrg
673c1f859d4Smrg/*
674c1f859d4Smrg * Example DrawBuffers scenarios:
675c1f859d4Smrg *
676c1f859d4Smrg * 1. glDrawBuffer(GL_FRONT_AND_BACK), fixed-func or shader writes to
677c1f859d4Smrg * "gl_FragColor" or program writes to the "result.color" register:
678c1f859d4Smrg *
679c1f859d4Smrg *   fragment color output   renderbuffer
680c1f859d4Smrg *   ---------------------   ---------------
681c1f859d4Smrg *   color[0]                Front, Back
682c1f859d4Smrg *
683c1f859d4Smrg *
684c1f859d4Smrg * 2. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]), shader writes to
685c1f859d4Smrg * gl_FragData[i] or program writes to result.color[i] registers:
686c1f859d4Smrg *
687c1f859d4Smrg *   fragment color output   renderbuffer
688c1f859d4Smrg *   ---------------------   ---------------
689c1f859d4Smrg *   color[0]                Front
690c1f859d4Smrg *   color[1]                Aux0
691c1f859d4Smrg *   color[3]                Aux1
692c1f859d4Smrg *
693c1f859d4Smrg *
694c1f859d4Smrg * 3. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]) and shader writes to
695c1f859d4Smrg * gl_FragColor, or fixed function:
696c1f859d4Smrg *
697c1f859d4Smrg *   fragment color output   renderbuffer
698c1f859d4Smrg *   ---------------------   ---------------
699c1f859d4Smrg *   color[0]                Front, Aux0, Aux1
700c1f859d4Smrg *
701c1f859d4Smrg *
702c1f859d4Smrg * In either case, the list of renderbuffers is stored in the
703c1f859d4Smrg * framebuffer->_ColorDrawBuffers[] array and
704c1f859d4Smrg * framebuffer->_NumColorDrawBuffers indicates the number of buffers.
705c1f859d4Smrg * The renderer (like swrast) has to look at the current fragment shader
706c1f859d4Smrg * to see if it writes to gl_FragColor vs. gl_FragData[i] to determine
707c1f859d4Smrg * how to map color outputs to renderbuffers.
708c1f859d4Smrg *
709c1f859d4Smrg * Note that these two calls are equivalent (for fixed function fragment
710c1f859d4Smrg * shading anyway):
711c1f859d4Smrg *   a)  glDrawBuffer(GL_FRONT_AND_BACK);  (assuming non-stereo framebuffer)
712c1f859d4Smrg *   b)  glDrawBuffers(2, [GL_FRONT_LEFT, GL_BACK_LEFT]);
713c1f859d4Smrg */
714c1f859d4Smrg
715c1f859d4Smrg
716c1f859d4Smrg
717c1f859d4Smrg
7187117f1b4Smrg/**
719c1f859d4Smrg * Update the (derived) list of color drawing renderbuffer pointers.
7207117f1b4Smrg * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers
7217117f1b4Smrg * writing colors.
7227117f1b4Smrg */
7237117f1b4Smrgstatic void
7247117f1b4Smrgupdate_color_draw_buffers(GLcontext *ctx, struct gl_framebuffer *fb)
7257117f1b4Smrg{
7267117f1b4Smrg   GLuint output;
7277117f1b4Smrg
728c1f859d4Smrg   /* set 0th buffer to NULL now in case _NumColorDrawBuffers is zero */
729c1f859d4Smrg   fb->_ColorDrawBuffers[0] = NULL;
730c1f859d4Smrg
731c1f859d4Smrg   for (output = 0; output < fb->_NumColorDrawBuffers; output++) {
732c1f859d4Smrg      GLint buf = fb->_ColorDrawBufferIndexes[output];
733c1f859d4Smrg      if (buf >= 0) {
734c1f859d4Smrg         fb->_ColorDrawBuffers[output] = fb->Attachment[buf].Renderbuffer;
735c1f859d4Smrg      }
736c1f859d4Smrg      else {
737c1f859d4Smrg         fb->_ColorDrawBuffers[output] = NULL;
7387117f1b4Smrg      }
7397117f1b4Smrg   }
7407117f1b4Smrg}
7417117f1b4Smrg
7427117f1b4Smrg
7437117f1b4Smrg/**
744c1f859d4Smrg * Update the (derived) color read renderbuffer pointer.
7457117f1b4Smrg * Unlike the DrawBuffer, we can only read from one (or zero) color buffers.
7467117f1b4Smrg */
7477117f1b4Smrgstatic void
7487117f1b4Smrgupdate_color_read_buffer(GLcontext *ctx, struct gl_framebuffer *fb)
7497117f1b4Smrg{
7507117f1b4Smrg   (void) ctx;
7517117f1b4Smrg   if (fb->_ColorReadBufferIndex == -1 ||
7527117f1b4Smrg       fb->DeletePending ||
7537117f1b4Smrg       fb->Width == 0 ||
7547117f1b4Smrg       fb->Height == 0) {
7557117f1b4Smrg      fb->_ColorReadBuffer = NULL; /* legal! */
7567117f1b4Smrg   }
7577117f1b4Smrg   else {
7587117f1b4Smrg      ASSERT(fb->_ColorReadBufferIndex >= 0);
7597117f1b4Smrg      ASSERT(fb->_ColorReadBufferIndex < BUFFER_COUNT);
7607117f1b4Smrg      fb->_ColorReadBuffer
7617117f1b4Smrg         = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer;
7627117f1b4Smrg   }
7637117f1b4Smrg}
7647117f1b4Smrg
7657117f1b4Smrg
7667117f1b4Smrg/**
767c1f859d4Smrg * Update a gl_framebuffer's derived state.
768c1f859d4Smrg *
7697117f1b4Smrg * Specifically, update these framebuffer fields:
7707117f1b4Smrg *    _ColorDrawBuffers
7717117f1b4Smrg *    _NumColorDrawBuffers
7727117f1b4Smrg *    _ColorReadBuffer
7737117f1b4Smrg *    _DepthBuffer
7747117f1b4Smrg *    _StencilBuffer
775c1f859d4Smrg *
776c1f859d4Smrg * If the framebuffer is user-created, make sure it's complete.
777c1f859d4Smrg *
778c1f859d4Smrg * The following functions (at least) can effect framebuffer state:
779c1f859d4Smrg * glReadBuffer, glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT,
7807117f1b4Smrg * glRenderbufferStorageEXT.
7817117f1b4Smrg */
782c1f859d4Smrgstatic void
783c1f859d4Smrgupdate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
7847117f1b4Smrg{
785c1f859d4Smrg   if (fb->Name == 0) {
786c1f859d4Smrg      /* This is a window-system framebuffer */
787c1f859d4Smrg      /* Need to update the FB's GL_DRAW_BUFFER state to match the
788c1f859d4Smrg       * context state (GL_READ_BUFFER too).
789c1f859d4Smrg       */
790c1f859d4Smrg      if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) {
791c1f859d4Smrg         _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers,
792c1f859d4Smrg                           ctx->Color.DrawBuffer, NULL);
793c1f859d4Smrg      }
794c1f859d4Smrg      if (fb->ColorReadBuffer != ctx->Pixel.ReadBuffer) {
795c1f859d4Smrg
796c1f859d4Smrg      }
797c1f859d4Smrg   }
798c1f859d4Smrg   else {
799c1f859d4Smrg      /* This is a user-created framebuffer.
800c1f859d4Smrg       * Completeness only matters for user-created framebuffers.
801c1f859d4Smrg       */
8024a49301eSmrg      if (fb->_Status != GL_FRAMEBUFFER_COMPLETE) {
8034a49301eSmrg         _mesa_test_framebuffer_completeness(ctx, fb);
8044a49301eSmrg      }
8057117f1b4Smrg   }
8067117f1b4Smrg
807c1f859d4Smrg   /* Strictly speaking, we don't need to update the draw-state
808c1f859d4Smrg    * if this FB is bound as ctx->ReadBuffer (and conversely, the
809c1f859d4Smrg    * read-state if this FB is bound as ctx->DrawBuffer), but no
810c1f859d4Smrg    * harm.
811c1f859d4Smrg    */
8127117f1b4Smrg   update_color_draw_buffers(ctx, fb);
8137117f1b4Smrg   update_color_read_buffer(ctx, fb);
8147117f1b4Smrg   _mesa_update_depth_buffer(ctx, fb, BUFFER_DEPTH);
8157117f1b4Smrg   _mesa_update_stencil_buffer(ctx, fb, BUFFER_STENCIL);
8167117f1b4Smrg
8177117f1b4Smrg   compute_depth_max(fb);
8187117f1b4Smrg}
8197117f1b4Smrg
8207117f1b4Smrg
821c1f859d4Smrg/**
822c1f859d4Smrg * Update state related to the current draw/read framebuffers.
823c1f859d4Smrg */
824c1f859d4Smrgvoid
825c1f859d4Smrg_mesa_update_framebuffer(GLcontext *ctx)
826c1f859d4Smrg{
827cdc920a0Smrg   struct gl_framebuffer *drawFb;
828cdc920a0Smrg   struct gl_framebuffer *readFb;
829cdc920a0Smrg
830cdc920a0Smrg   assert(ctx);
831cdc920a0Smrg   drawFb = ctx->DrawBuffer;
832cdc920a0Smrg   readFb = ctx->ReadBuffer;
833c1f859d4Smrg
834c1f859d4Smrg   update_framebuffer(ctx, drawFb);
835c1f859d4Smrg   if (readFb != drawFb)
836c1f859d4Smrg      update_framebuffer(ctx, readFb);
837c1f859d4Smrg}
838c1f859d4Smrg
839c1f859d4Smrg
8407117f1b4Smrg/**
8417117f1b4Smrg * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels,
8424a49301eSmrg * glCopyTex[Sub]Image, etc) exists.
8437117f1b4Smrg * \param format  a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
8447117f1b4Smrg *                GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
8457117f1b4Smrg * \return GL_TRUE if buffer exists, GL_FALSE otherwise
8467117f1b4Smrg */
8477117f1b4SmrgGLboolean
8487117f1b4Smrg_mesa_source_buffer_exists(GLcontext *ctx, GLenum format)
8497117f1b4Smrg{
8504a49301eSmrg   const struct gl_renderbuffer_attachment *att = ctx->ReadBuffer->Attachment;
8514a49301eSmrg
8524a49301eSmrg   /* If we don't know the framebuffer status, update it now */
8534a49301eSmrg   if (ctx->ReadBuffer->_Status == 0) {
8544a49301eSmrg      _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
8554a49301eSmrg   }
8567117f1b4Smrg
8577117f1b4Smrg   if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
8587117f1b4Smrg      return GL_FALSE;
8597117f1b4Smrg   }
8607117f1b4Smrg
8617117f1b4Smrg   switch (format) {
8627117f1b4Smrg   case GL_COLOR:
8637117f1b4Smrg   case GL_RED:
8647117f1b4Smrg   case GL_GREEN:
8657117f1b4Smrg   case GL_BLUE:
8667117f1b4Smrg   case GL_ALPHA:
8677117f1b4Smrg   case GL_LUMINANCE:
8687117f1b4Smrg   case GL_LUMINANCE_ALPHA:
8697117f1b4Smrg   case GL_INTENSITY:
8707117f1b4Smrg   case GL_RGB:
8717117f1b4Smrg   case GL_BGR:
8727117f1b4Smrg   case GL_RGBA:
8737117f1b4Smrg   case GL_BGRA:
8747117f1b4Smrg   case GL_ABGR_EXT:
8757117f1b4Smrg   case GL_COLOR_INDEX:
8767117f1b4Smrg      if (ctx->ReadBuffer->_ColorReadBuffer == NULL) {
8777117f1b4Smrg         return GL_FALSE;
8787117f1b4Smrg      }
8794a49301eSmrg      ASSERT(_mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_RED_BITS) > 0 ||
8804a49301eSmrg             _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_INDEX_BITS) > 0);
8817117f1b4Smrg      break;
8827117f1b4Smrg   case GL_DEPTH:
8837117f1b4Smrg   case GL_DEPTH_COMPONENT:
8847117f1b4Smrg      if (!att[BUFFER_DEPTH].Renderbuffer) {
8857117f1b4Smrg         return GL_FALSE;
8867117f1b4Smrg      }
8874a49301eSmrg      /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/
8887117f1b4Smrg      break;
8897117f1b4Smrg   case GL_STENCIL:
8907117f1b4Smrg   case GL_STENCIL_INDEX:
8917117f1b4Smrg      if (!att[BUFFER_STENCIL].Renderbuffer) {
8927117f1b4Smrg         return GL_FALSE;
8937117f1b4Smrg      }
8944a49301eSmrg      /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/
8957117f1b4Smrg      break;
8967117f1b4Smrg   case GL_DEPTH_STENCIL_EXT:
8977117f1b4Smrg      if (!att[BUFFER_DEPTH].Renderbuffer ||
8987117f1b4Smrg          !att[BUFFER_STENCIL].Renderbuffer) {
8997117f1b4Smrg         return GL_FALSE;
9007117f1b4Smrg      }
9014a49301eSmrg      /*
9027117f1b4Smrg      ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);
9037117f1b4Smrg      ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);
9044a49301eSmrg      */
9057117f1b4Smrg      break;
9067117f1b4Smrg   default:
9077117f1b4Smrg      _mesa_problem(ctx,
9087117f1b4Smrg                    "Unexpected format 0x%x in _mesa_source_buffer_exists",
9097117f1b4Smrg                    format);
9107117f1b4Smrg      return GL_FALSE;
9117117f1b4Smrg   }
9127117f1b4Smrg
9137117f1b4Smrg   /* OK */
9147117f1b4Smrg   return GL_TRUE;
9157117f1b4Smrg}
9167117f1b4Smrg
9177117f1b4Smrg
9187117f1b4Smrg/**
9197117f1b4Smrg * As above, but for drawing operations.
9204a49301eSmrg * XXX could do some code merging w/ above function.
9217117f1b4Smrg */
9227117f1b4SmrgGLboolean
9237117f1b4Smrg_mesa_dest_buffer_exists(GLcontext *ctx, GLenum format)
9247117f1b4Smrg{
9254a49301eSmrg   const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment;
9264a49301eSmrg
9274a49301eSmrg   /* If we don't know the framebuffer status, update it now */
9284a49301eSmrg   if (ctx->DrawBuffer->_Status == 0) {
9294a49301eSmrg      _mesa_test_framebuffer_completeness(ctx, ctx->DrawBuffer);
9304a49301eSmrg   }
9317117f1b4Smrg
9327117f1b4Smrg   if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
9337117f1b4Smrg      return GL_FALSE;
9347117f1b4Smrg   }
9357117f1b4Smrg
9367117f1b4Smrg   switch (format) {
9377117f1b4Smrg   case GL_COLOR:
9387117f1b4Smrg   case GL_RED:
9397117f1b4Smrg   case GL_GREEN:
9407117f1b4Smrg   case GL_BLUE:
9417117f1b4Smrg   case GL_ALPHA:
9427117f1b4Smrg   case GL_LUMINANCE:
9437117f1b4Smrg   case GL_LUMINANCE_ALPHA:
9447117f1b4Smrg   case GL_INTENSITY:
9457117f1b4Smrg   case GL_RGB:
9467117f1b4Smrg   case GL_BGR:
9477117f1b4Smrg   case GL_RGBA:
9487117f1b4Smrg   case GL_BGRA:
9497117f1b4Smrg   case GL_ABGR_EXT:
9507117f1b4Smrg   case GL_COLOR_INDEX:
9514a49301eSmrg      /* Nothing special since GL_DRAW_BUFFER could be GL_NONE. */
9527117f1b4Smrg      /* Could assert that colorbuffer has RedBits > 0 */
9537117f1b4Smrg      break;
9547117f1b4Smrg   case GL_DEPTH:
9557117f1b4Smrg   case GL_DEPTH_COMPONENT:
9567117f1b4Smrg      if (!att[BUFFER_DEPTH].Renderbuffer) {
9577117f1b4Smrg         return GL_FALSE;
9587117f1b4Smrg      }
9594a49301eSmrg      /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/
9607117f1b4Smrg      break;
9617117f1b4Smrg   case GL_STENCIL:
9627117f1b4Smrg   case GL_STENCIL_INDEX:
9637117f1b4Smrg      if (!att[BUFFER_STENCIL].Renderbuffer) {
9647117f1b4Smrg         return GL_FALSE;
9657117f1b4Smrg      }
9664a49301eSmrg      /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/
9677117f1b4Smrg      break;
9687117f1b4Smrg   case GL_DEPTH_STENCIL_EXT:
9697117f1b4Smrg      if (!att[BUFFER_DEPTH].Renderbuffer ||
9707117f1b4Smrg          !att[BUFFER_STENCIL].Renderbuffer) {
9717117f1b4Smrg         return GL_FALSE;
9727117f1b4Smrg      }
9734a49301eSmrg      /*
9747117f1b4Smrg      ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);
9757117f1b4Smrg      ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);
9764a49301eSmrg      */
9777117f1b4Smrg      break;
9787117f1b4Smrg   default:
9797117f1b4Smrg      _mesa_problem(ctx,
9804a49301eSmrg                    "Unexpected format 0x%x in _mesa_dest_buffer_exists",
9817117f1b4Smrg                    format);
9827117f1b4Smrg      return GL_FALSE;
9837117f1b4Smrg   }
9847117f1b4Smrg
9857117f1b4Smrg   /* OK */
9867117f1b4Smrg   return GL_TRUE;
9877117f1b4Smrg}
9884a49301eSmrg
9894a49301eSmrgGLenum
9904a49301eSmrg_mesa_get_color_read_format(GLcontext *ctx)
9914a49301eSmrg{
9924a49301eSmrg   switch (ctx->ReadBuffer->_ColorReadBuffer->Format) {
9934a49301eSmrg   case MESA_FORMAT_ARGB8888:
9944a49301eSmrg      return GL_BGRA;
9954a49301eSmrg   case MESA_FORMAT_RGB565:
9964a49301eSmrg      return GL_BGR;
9974a49301eSmrg   default:
9984a49301eSmrg      return GL_RGBA;
9994a49301eSmrg   }
10004a49301eSmrg}
10014a49301eSmrg
10024a49301eSmrgGLenum
10034a49301eSmrg_mesa_get_color_read_type(GLcontext *ctx)
10044a49301eSmrg{
10054a49301eSmrg   switch (ctx->ReadBuffer->_ColorReadBuffer->Format) {
10064a49301eSmrg   case MESA_FORMAT_ARGB8888:
10074a49301eSmrg      return GL_UNSIGNED_BYTE;
10084a49301eSmrg   case MESA_FORMAT_RGB565:
10094a49301eSmrg      return GL_UNSIGNED_SHORT_5_6_5_REV;
10104a49301eSmrg   default:
10114a49301eSmrg      return GL_UNSIGNED_BYTE;
10124a49301eSmrg   }
10134a49301eSmrg}
1014